forum

Triple-Q - How Low Can U Go

posted
Total Posts
89
Topic Starter
Shohei Ohtani
This beatmap was submitted using in-game submission on Friday, February 23, 2018 at 12:05:37 PM

Artist: Triple-Q
Title: How Low Can U Go
Tags: Love Live School Idol Project Festival Ludacris Reditum Lanturn You
BPM: 71.99
Filesize: 1604kb
Play Time: 01:26
Difficulties Available:
  1. Hard (2.79 stars, 134 notes)
  2. Lanturn's Easy (1.05 stars, 44 notes)
  3. Normal (1.85 stars, 95 notes)
Download: Triple-Q - How Low Can U Go
Information: Scores/Beatmap Listing
---------------
when you're talkin to your GPA

Alternatively: My job when they're thinking about how much they can understaff their store without completely fucking up everything and making me want to shoot myself.
Lanturn
http://puu.sh/nGPVs.osu

I don't think i could go much lower in the kiai.
Seijiro

General
  • » Lanturn's diff has a wrong character in the title (due to Chrome being an arse): μ >>> μ

    » Widescreen is disabled on Hard only (nazi/useless stuff)

Hard
  • » 00:30:750 (2) - I would have liked to click on 00:30:958 - , so what about a circle+1/4slider instead?

Normal
  • » 00:45:750 (6) - since I feel like this beat isn't so strong overall, what about converting 00:45:542 (5,6) - into a slider?

Lanturn's Easy
  • Nothing here

I feel bad for doing such mods =w="

Edit: I just noticed the mapset is still in the WIP forum .-.
Stefan
I can't believe you firetrucker hasn't asked me for this.
Topic Starter
Shohei Ohtani
lmao srry bby i never see you online because you live in a shit timezone tbh ;w;
DaxMasterix
Hi! M4M From my Queue! You didn't select one so, I guess Start Menu Would be okay.

Lanturn's Easy:
  1. 00:31:792 (4) - whoops, wrong DS
  2. 00:46:792 (1,3) - I Really don't like those sliders men, It's ok but.. It's kinda old
  3. 00:56:792 (3) - Can you do something else?
  4. 01:16:792 (3) - Stacked objects in Easy are baaad :(
  5. 01:23:458 (3) - Yah I know, the symmetri but, this is so bad you know...
Normal
  1. Yah, AR must be 5
  2. 00:31:792 (1) - It's hard to read for new players, (I know there is an Easy but..) Maybe change to will be better, like you do in 01:03:458 (1,2) -
  3. 01:20:542 (1) - Why this, lanturn mapped this part so, can you map it?
Hard
  1. 00:45:958 (x) - You should add a object here and the next 1/2 objects
  2. 01:06:792 (1) - Why this spinner, since you don't have one on Normal
That's! Good luck with it!
Lanturn

DaxMasterix wrote:

Lanturn's Easy:
  1. 00:31:792 (4) - whoops, wrong DS oh. Blame something.
  2. 00:46:792 (1,3) - I Really don't like those sliders men, It's ok but.. It's kinda old Old is gold?
  3. 00:56:792 (3) - Can you do something else? eh. I'll change these around I guess.
  4. 01:16:792 (3) - Stacked objects in Easy are baaad :( I know right? I should smack myself. Oh well. It's not against RC to have stacked notes in Easy.
  5. 01:23:458 (3) - Yah I know, the symmetri but, this is so bad you know... I asked around before doing this, and the majority said it would be fine. It's supposed to match the idea of the song.
SPOILER
osu file format v14

[General]
AudioFilename: nice.mp3
AudioLeadIn: 0
PreviewTime: 73042
Countdown: 1
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:How Low Can U Go
TitleUnicode:How Low Can μ Go
Artist:Triple-Q
ArtistUnicode:Triple-Q
Creator:Reditum
Version:Lanturn's Easy
Source:
Tags:Love Live School Idol Project Festival Ludacris
BeatmapID:927876
BeatmapSetID:404982

[Difficulty]
HPDrainRate:2
CircleSize:2.5
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1.59999990463257
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Love.Live!.full.1805143.jpg",0,0
//Break Periods
2,60325,72018
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
13458.6816566531,833.333333333333,4,3,0,27,1,0
59917,-100,4,2,0,27,0,0
72833,-100,4,3,0,27,0,0
73458,-100,4,3,0,27,0,1
86792,-100,4,3,0,27,0,0


[HitObjects]
312,156,20125,6,0,L|260:284,2,119.999992847443,4|4|8,0:0|0:0|0:0,0:0:0:0:
384,220,21792,2,0,L|332:348,2,119.999992847443,0|0|0,0:0|0:0|0:0,0:0:0:0:
464,168,23458,2,0,B|492:92|428:92|464:4,2,159.999990463257,4|0|0,0:0|0:0|0:0,0:0:0:0:
348,320,25958,1,8,0:1:0:0:
188,212,26792,6,0,P|120:184|48:200,2,119.999992847443,4|4|4,0:0|0:0|0:0,0:0:0:0:
348,320,28875,2,0,P|388:308|428:264,1,79.9999952316285,4|8,0:0|0:1,0:0:0:0:
376,96,30125,2,0,P|308:68|236:84,2,119.999992847443,4|4|4,0:0|0:0|0:0,0:0:0:0:
384,188,31792,2,0,L|312:248,1,79.9999952316285,8|8,0:2|0:2,0:0:0:0:
244,296,32625,2,0,L|244:364,2,39.9999976158142,8|0|8,0:2|0:0|0:2,0:0:0:0:
160,248,33458,6,0,P|88:272|24:244,2,119.999992847443,4|4|8,0:0|0:0|0:0,0:0:0:0:
224,176,35125,2,0,P|239:101|295:60,2,119.999992847443,0|0|0,0:0|0:0|0:0,0:0:0:0:
256,268,36792,2,0,P|312:318|320:387,2,119.999992847443,4|4|4,0:0|0:0|0:0,0:0:0:0:
84,188,38875,2,0,P|76:144|88:104,1,79.9999952316285,4|8,0:0|0:1,0:0:0:0:
260,36,40125,6,0,B|340:36|340:36|384:76,1,119.999992847443,4|4,0:0|0:0,0:0:0:0:
369,302,41792,2,0,B|289:302|289:302|245:262,1,119.999992847443,0|0,0:0|0:0,0:0:0:0:
128,72,43458,2,0,B|48:84|48:176|40:192|40:192|48:212|48:300|128:312,1,319.999980926514,4|0,0:0|0:0,0:0:0:0:
460,120,46792,6,0,B|460:40|460:40|380:40|380:40|380:128,1,239.999985694885
296,292,48875,2,0,L|204:292,1,79.9999952316285,0|0,0:0|0:0,0:0:0:0:
132,120,50125,2,0,B|132:40|132:40|52:40|52:40|52:128,1,239.999985694885,0|0,0:0|0:0,0:0:0:0:
136,292,52208,2,0,L|228:292,1,79.9999952316285,0|0,0:0|0:0,0:0:0:0:
408,304,53458,6,0,B|464:248|464:248|408:192|408:192|436:152|408:100,1,239.999985694885
348,48,55125,2,0,B|292:104|292:104|324:180|272:184|316:260,1,239.999985694885
256,336,56792,2,0,B|184:388|172:324|104:344|104:344|68:268,1,239.999985694885
256,52,59292,1,0,0:0:0:0:
384,196,60125,5,10,0:2:0:0:
336,32,73458,6,0,L|500:32,2,159.999990463257,4|8|0,1:0|0:1|0:0,0:0:0:0:
176,140,75958,1,8,0:1:0:0:
176,140,76792,2,0,L|12:140,2,159.999990463257,8|8|0,0:0|0:1|0:0,0:0:0:0:
328,256,79292,1,0,0:0:0:0:
328,256,80125,6,0,L|488:256,2,159.999990463257,4|8|0,0:0|0:1|0:0,0:0:0:0:
184,384,82625,1,8,0:1:0:0:
184,384,83458,2,0,L|24:384,2,159.999990463257,4|0|0,0:0|0:0|0:0,0:0:0:0:
376,384,85958,1,0,0:0:0:0:
256,236,86792,5,14,0:0:0:0:

Thanks!
Topic Starter
Shohei Ohtani
Fixed everything except spinner related stuff

I'll leave the spinners in for right now (except I fixed some of the Hard stuff) but I'll see what general opinions are and be open to changing it if multiple people don't really like them

thx bby
Stefan
Dunno if you're done with mapping but I'd mod it somewhen
Topic Starter
Shohei Ohtani
Im done with it lmao mod pls
eeezzzeee
from my queue

nice u have the best kind of crippling depression

[Hard]
  1. 00:26:167 (1,2) - swap nc
  2. 00:29:292 (9,10) - maybe try using the same curve for both of them?
  3. 01:00:125 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - meh i think mapping the "chance for me chance for u" would be better kinda like in the normal
  4. 01:21:792 (1) - no nc needed
[Normal]
  1. 00:31:792 (1) - instead of this random nc you can use nc at 00:30:125 (6) - and make the normal combo
  2. 01:07:208 (1,2,3,1,2,3) - nc pls do something
  3. 01:10:542 (3,4) - you can blanket them
  4. 01:20:542 (1) - pls start it at 01:23:875 - like hard its ok to be lazy but at least make sense xd
[Lanturn's Easy]
  1. 00:41:792 (2) - sounds kinda awkward ending at the blue tick. maybe add a reverse to the slider and end at 00:43:042 - ?
  2. 00:59:292 (4) - shouldnt this be a slider starting from the red tick 00:58:875 - like all the other ones before 00:52:208 (4) - 00:48:875 (2) - 00:38:875 (4) - etc.
thats it for me, gluck! c:
Topic Starter
Shohei Ohtani
updated my diffs yay
HabiHolic
Star!!
Anxient
m4m for evanescent
00:02:625 - put preview point here to hurt everyone
hard
00:21:792 (1) - whyd you silence this 00:22:625 - :c
00:35:958 (6,7) - fix the blanket hoyl
01:12:833 - im sure you dont need this greenline
01:20:125 (1,2,3) - pls space out more its too cramped

eks dee
Topic Starter
Shohei Ohtani
I applied like 1 thing lol nice
Imakuri
[ General]

- Song is awesome. BPM and offset is good :3 BUT : I recommand to map the brakes cause you can map on it.
- Put more hitsounds, there's not a lot of histsounds...

[ Lanturn's Easy]

00:46:792 : MAYBE a bit strange, but it's up to you, it's rankable, it's just a bit strange for me.
00:50:125 : ^
01:00:125 : Why don't you map the break, you can map it, but it's up to you.
01:22:625 (2,3) : Try to put more on the grid, it's a bit "hard " for an easy diff

Rest is correct

[ Normal]

00:24:500 : Do not exaggerate, it's quite difficult for new players and for a Normal diff...
00:46:792 : Why don't you map the break, you can map it, but it's up to you.
01:05:542 : Uncurve it a bit
01:08:875 : Blanket
01:20:542 : WTF ? Why a spinner now ? You can map the rest, I recommand it to you

[ Hard]

00:46:792 : Why don't you map the break, you can map it, but it's up to you.
01:23:875 : Remove the spinner and map the end.

Good Luck !
-sandAI
Hard
I feel like you can map the beginning to this, just so its more surprising to the players how the song changes.

00:34:083 (2,3) - Maybe Blanket this? 00:35:958 (6,7) is already blanketed

00:35:958 (6,7) - Clean up blanket

00:37:625 (3) - Maybe make this a reverse slider with the middle at the blue tick, then blanket the 4 like this ---

00:38:875 (5,6,7,8) - Also, if you do the change above, I would change the rest of the combo to look like ---

Map the break please

01:18:458 (5,6,7) - Not sure what to say about this, I think it could look better or maybe play better, move stuff around until it looks good and it will probably feel good to play as well

01:20:125 (1,2,3) - Fix blanket, or just center 2 better

Normal
If you map the beginning of the hard diff, make sure to map the beginning of the other diffs

00:19:708 (1,2,3) - Blanket everything >:D

00:24:708 (3) - This starts on the blue tick

00:26:792 (1,2) - Blanket

00:30:125 (6,7) - same as the hard diff, you can blanket these and overlap

00:35:542 (4,5,6) - Overlap the 4 and 5, because right now it is inconsistent with the previous cases where a circle meets a slider 1/4 beat away. Also overlap the 6 with the sliderend if you change the 4 and 5

00:39:292 (5) - This slider starts at the blue tick

00:40:542 (1,2) - Overlap these if you overlapped the earlier case

00:43:875 (2,3) - I think going through this map, it will be easier to just change the overlapped circles to the same as the ones i've been mentioning

Map the break

01:07:208 (1,2) - Blanket

01:07:833 (2) - reverse slider

01:20:542 (1) - The spinner should match how it is in hard, so map the first portion of the spinner

Easy
Maybe map intro? Only if the other diffs have the intro mapped

00:53:458 (1,2) - Maybe make these sliders blanket eachother?

Map break if you want, its a sub 1 star diff so it wouldn't matter

01:15:958 (2,3) - Spread the 3 away from the 2, so it matches the 1 and 2

01:19:292 (4,1) - It's consistent, idk if you would want to change it either

01:22:625 (2,3,4) - Damn hella low


Odd song, but nice beatmap!
_handholding
hi m4m

General

I highly recommend mapping the break. It's a short song and the part is definitely map able

Easy

  1. 00:26:792 (1) - rhythm suggestion, flows better imo http://puu.sh/paImN/4da5bf9119.jpg
  2. 00:40:125 (1,2) - Either make theses a reverse slider or extend to white ticks
  3. 00:59:292 (4) - turn into 1/2 slider since you've been following the vocals this entire time
  4. 01:15:958 (2) - I highly recommend to not stack. You havent done it prior and stacks are very hard to read for beginners. Also at this difficulty and bpm constantly moving your mouse would be more fun than playing a 1/1 stack
  5. 01:23:458 (3) - very close to being off screen https://osu.ppy.sh/ss/5277840 so I would just move it up a bit
  6. 01:15:958 (2,4,2,4) - suggest turning these to 1/2 sliders. its the kiai time and the note density feels reduced

Normal

  1. 00:35:542 (4,5) - stack. Since you've done it in patterns before also because this angle looks slightly awkward
  2. 01:05:542 (4) - decrease the angle of the curve http://puu.sh/paJcr/b7ede631cd.jpg
  3. 01:20:542 (1) - taking so much of the kiai time with a spinner feels a bit weird. Start it at the same point as your hard

Hard

  1. 00:20:125 (2) - Blanket is a bit off
  2. 00:20:750 (3,4) - ctrl + g flows much better
  3. 00:41:375 (4,5) - ctrl + g? It would feel a lot better to have 00:41:792 clickable and as the start of a slider
  4. 01:07:000 (3) - would look better if you moved the red point a bit further down http://puu.sh/paJD6/1bc683ec79.jpg
  5. 01:10:333 (1) - the hitsounds on the finish dont match the song to me
well thats all from me, GL!
Mystyk
Hi! M4M sorry for being late. (You didn't remind me...)

[Lanturn's Easy]
01:23:458 (3) - you should put this a few grids up since it's REALLY at the bottom - https://osu.ppy.sh/ss/5282235

[Normal]
01:20:542 (1) - half of the kiai is a spinner...I think it should be mapped, it's the main part of the song and just putting a spinner there is lazy (it was mapped on Easy as well)
Of course it's okay to use a spinner but NOT that long D:

[Hard]
  1. 00:34:708 (3) - 00:35:333 - this is too empty, comapred to before, where you mapped a lot it doesn't feel nice, I would suggest this (it follows the vocals pretty well) - https://osu.ppy.sh/ss/5282307
  2. 00:36:375 (7) - you end this slider on a big beat where something should start moreover the vocals don't end at that spot, maybe make it a reverse slider - http://puu.sh/pbwWR/901ac4e1f3.jpg
  3. 00:41:375 (4) - the vocal starts in the middle of the slider X_X why not try this? - https://osu.ppy.sh/ss/5282336 (TRY it before rejecting please), and the blank spaces are also weird
  4. 00:45:125 (5) - you could have put something faster here because of the fast beats, it's the hardest diff, it doesn't hurt - https://osu.ppy.sh/ss/5282363
    00:44:083 (2) - and I also suggest you to change the long slider to hit circles beacuse those beats are quite loud, it's so bad to just simply ignore them, it would be FUN to play hit circles there
  5. 01:06:896 (2) - this doesn't make sense, musically it should be here 01:06:687 - because of the beat
  6. 01:10:021 - add hit circle to hit the beat
Really not my type of music so thanks for making me suffer, but good luck!
Lanturn
Just a heads up about the slider. I've talked to quite a few BNs and #modhelp and they said it should be fine. I'd like to leave that one note as low as it can possibly go for obvious reasons ;)

I'll reply to the other stuff later whenReditum CDFA (whoah you changed it back) smacks me for ranking.
show more
Please sign in to reply.

New reply