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Celldweller - End of an Empire

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Total Posts
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Topic Starter
FCL
This beatmap was submitted using in-game submission on 15 июня 2016 г. at 14:01:07

Artist: Celldweller
Title: End of an Empire
Tags: dnb drum and bass marathon mkl Maakkeli wajinshu rock alternative metal
BPM: 175
Filesize: 16757kb
Play Time: 07:29
Difficulties Available:
  1. Immortal (5,69 stars, 1956 notes)
Download: Celldweller - End of an Empire
Information: Scores/Beatmap Listing
---------------
#6
Collab with the Best Finnish mapper in my opinion
Extra Stage parts
00:06:445 (1) - FCL
04:23:588 (1) - Maakkeli
SB done by wajinshu
DarkFoxing
9/10, very good map and song :D
Slayed_old_1
9/10, very good map and song :D
Topic Starter
FCL
1/10, very good map and song :D
Zerss
99/10, very good map and song :D
Shmiklak
213123123/10, very good map and song :D
wajinshu
Ты почему вайдскрин не включил лол
Makeli
01110000011001010111001001101011011001010110110001100101 / 01010000010001010101001001001011010001010100110001000101
-M4x
I felt like modding today lol

General and Storyboard
  1. I really love the Storyboard, but since this is a collab it would be cool if you could fade in the names when a new part begins!
  2. You could use grey combo colors in the parts where the Storyboard is "colored" black and white. This would emphasize the atmosphere even more.
  3. Some of the "slider-glowing-effects" are not following the cursor perfectly. For example here 04:00:274 (1,1) - But I think thats minor and you can ignore this lol.
EDIT: Quoting AIMod
  1. This map may need an epilepsy warning, cuz of the storyboard.
  2. There is a file missing in the beatmap folder, called "Mist3.png".
  3. The beatmaps filesize is bigger than 10MB. Reduce that.

Extra Stage
  1. 01:07:474 (1,2,3) - The arrangement of the notes looks very unclean. Try something like This instead.
  2. 01:13:816 (6,7,8) - I think it would be better if you use This rhythm, cuz this makes the "Not" clickable.
  3. 01:17:074 (1,1) - - In my opinion these extended sliders are pretty cool, but you ingnore beats this way. I think it's not a big issue but consider making them 1/2 sliders, since you're not using them consistantly. For example: 01:28:045 (1,2) - here.
  4. 01:32:674 (2,3,4) - This pattern can be improved. Rotating 01:32:845 (4) - by 15° should do it. This way the circles fade straight into the slider.
  5. 01:34:045 (3,4,5,6,7) - I don't know about this. Since it's a very exciting this is kinda flow-breaking. I would prefer a non stacked stream here.
  6. 01:44:844 (5,6,7,8,1) - The vocals are starting here. So increasing the spacing by a little would fit very well i guess! Not by much! only like from 0.7 (I think you used 0.7 here) to 0.8. This applies accordingly for all of the following streams, also later in the song!
  7. 01:53:074 (2) - Only slightly but putting the 2 Here would look and flow better!
  8. 02:44:159 (1,2,3) - You missed two beats here! It should be like This
  9. 02:44:845 (1,2,3,4,5) - Why did you stop using Normal/Drum here? Change that please!
  10. 02:48:959 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8) - This is just awesome!!
  11. 02:57:530 (5) - Why no stream turn here? I would change that since you used one in every other stream!
  12. 03:07:988 (4,1,2,1) - I like that part!! (Making you smile so that you won't flip the table after my next point)
  13. 03:17:759 (1,2,3,4) - These aren't stacked correctly :3 (sry for nazi)
  14. 03:27:359 (1,2) - I would stack them (For consistancy, you know)
  15. 03:49:644 (1,2,3,4,5,6,7,8) - I don't know but this looks kinda "not nice". Condsider fixing this.
  16. 03:50:674 (1,1) - Ah, these babys again.. well yea, maybe stick to them maybe don't, your choice.
  17. 04:00:616 (1) - That curve could look better :3
  18. 04:42:874 (1) - This is very difficult now... I love how you set the spinnerends in this part, but I see a problem with that. If you use for example the Default-Skin, one won't see the following circle coming. I would leave it for now, but if a BN brings it up you might have to change it :/
  19. 05:32:845 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - Nice part! I like it.
  20. 05:12:616 (1) - Why did you stop using different Hitsounds/samples from here on? It was so cool..!! Please add them to this part, especially cuz it's the final part of the map.
  21. 06:45:188 (1,2) - This jump is a bit too big imo. Could you reduce that a little?

Good work guys, keep it up! Overall one of my favorite maps!

I hope this helps a bit. Good luck with ranking this! :)

-M4x
Makeli

-M4x wrote:

I felt like modding today lol

Extra Stage
  1. 04:42:874 (1) - This is very difficult now... I love how you set the spinnerends in this part, but I see a problem with that. If you use for example the Default-Skin, one won't see the following circle coming. I would leave it for now, but if a BN brings it up you might have to change it :/ - yea it will get changed if many people tell me to
  2. 05:32:845 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - Nice part! I like it. - thanks
  3. 05:12:616 (1) - Why did you stop using different Hitsounds/samples from here on? It was so cool..!! Please add them to this part, especially cuz it's the final part of the map. - i left the hitsounding to FCL cause I don't know what I'm doing
  4. 06:45:188 (1,2) - This jump is a bit too big imo. Could you reduce that a little? - It's not even that big. I'm able to hit it nicely.

Good work guys, keep it up! Overall one of my favorite maps!

I hope this helps a bit. Good luck with ranking this! :)

-M4x
ok xD i'm gay
ac8129464363
01:14:331 (1,1,1,1,1,1,1) - hp rain !

01:20:159 (2,3,4,5,6,7,8) - feels like poop cuz of the linear acceleration u have going on here. the way u have it is speed up from 2->3, slow down across the whole stream then speed back up, all in a straight line. generally you want to avoid linear acceleration so you could increase the angles between these objects and it would play nicer thx

01:21:188 (1) - now thats a strong beat for a slidertail u even hitsounded it lol

01:29:074 (8) - wat happened to the jump

01:32:159 (1) - same as before

01:54:616 (2,3,4) - where's the emphasis with this, leaving 01:54:959 - passive just feels odd and causes polarity problems

02:57:874 (1,2,1,2,3,4) - u could use a rhythm like this to emphasize the new sound and make it more interesting http://puu.sh/nIRTm/a739666ff3.jpg

03:03:359 (1,2,1,2) - ^ yea u get what i mean

03:47:931 (1,2,3,4,5,6,7,8) - these don't really feel that special because the whole section had similar spacing lol

03:52:045 (1) - 03:54:788 (1) - 04:01:645 (1) - 04:04:388 (1) - 04:07:131 (1) - G

06:13:302 - this whole section feels too easy somehow, a little out of place. you could increase the spacing to bring it closer to what FCL had before.

good ideas, could use some polish. good luck!
Strategas
[Tutorial Stage]

increase the offset by 30 thanks

I guess someone pointed out elipsy thing already

Unused hitsounds:
drum-hitclap4.wav
normal-hitclap4.wav

02:46:559 (5) - unsnapped green line which doesn't really apply your sv change and hitsound
01:39:016 - another unsnapped green line but it doesn't matter much just pointing out.

00:30:102 (5,6,1) - 00:35:588 (5,6,1) - http://i.imgur.com/KsfywqR.png this kind of rhythm seems much better
00:41:074 (4,5,1) - could do something here too if you apply the above cuz 00:42:788 (1) - doesn't really sound right to me

00:50:330 (1,1,1,1,1,1,1) - you could definetely make something cooler here with the emphasis

01:22:045 (4) - move to 234x,289y makes the patern look better imo

01:34:045 (3,4,5,6,7) - stacks of 5 sux

01:57:531 (1,2,1) - zzz flow

02:10:045 (6) - seems really out of place because it's the only note that doesn't follow your paterning

02:22:216 (5,6,7,8,9,10) - hi Veyron

02:38:502 (2) - move further from 02:38:331 (1) -

02:44:845 (1,2,3,4,5) - rip hitsounds

02:45:359 (6,7,1) - this is so close to the previous burst it might seem as a stream jump why not follow the repeat slider pattern as your did before?

02:49:388 (2) - overmap :( so extend 02:48:959 (1) - to the blue tick

02:50:416 (2,4,6) - hey calm down budy the stream ended already

02:54:959 (2,3,4) - move 4 more up, something like 247x, 204y

03:03:016 (5,6,1,2,1) - the flow from 1,2 and 2,1 is pretty awkward because you played 03:03:016 (5,6,1) - circular way then you suddenly make a differently spaced line jump to 2, which has a next to it note 1 which makes even more weird movement. I suggest moving those obhect to the left side of screen, something like http://i.imgur.com/4y2J5AG.jpg it might be kind of a bad example but I still hope you change that patern somehow

03:07:988 (4,1,2,1,1) - this doesn't play very comfy either, you have lots of movement into a repeat arrow which actually repeats more than once into heavy movement again. I can kind of see your intention here, but maybe try making this play a bit neater

03:09:188 (1,2,3,4,1) - this burst looks uneven too me

03:17:416 (5,6,1) - move 6 up so it play neater something around 144x, 286y

03:20:502 (1,2,3,4,5,6,7,8,9,10,11,12) - all these overlaps so ugly af

04:42:445 (2) - triggers me that this isn't curved like 1

05:06:274 (6,7,8) - how to acc

no hitsounds for this part g

06:11:931 (1,2,3,4,5,6,7,8,1) - you should probably buff this jump section to better match flc's and I even think this is stronger than in his part lol

06:45:702 (3,4,1,2) - you should probably group these instead as the snare stuff starts here, if you do something like 06:23:759 (7,8,9,10,11,12,1) - would be kul

Maakkeli best finnish mapper

kul song, good luck!
Topic Starter
FCL

-M4x wrote:

I felt like modding today lol

General and Storyboard
  1. I really love the Storyboard, but since this is a collab it would be cool if you could fade in the names when a new part begins! The SB is wip now, so all things that are needed will be added
  2. You could use grey combo colors in the parts where the Storyboard is "colored" black and white. This would emphasize the atmosphere even more. I will do it later
  3. Some of the "slider-glowing-effects" are not following the cursor perfectly. For example here 04:00:274 (1,1) - But I think thats minor and you can ignore this lol. waji pls
EDIT: Quoting AIMod
  1. This map may need an epilepsy warning, cuz of the storyboard. probably is okay
  2. There is a file missing in the beatmap folder, called "Mist3.png". waji pls
  3. The beatmaps filesize is bigger than 10MB. Reduce that. nah, it's fine because we have 7+min marathon with 7+min sb lol

Extra Stage
  1. 01:07:474 (1,2,3) - The arrangement of the notes looks very unclean. Try something like This instead. did something similar
  2. 01:13:816 (6,7,8) - I think it would be better if you use This rhythm, cuz this makes the "Not" clickable. blue tick feels stronger that red tick, so my option looks right
  3. 01:17:074 (1,1) - - In my opinion these extended sliders are pretty cool, but you ingnore beats this way. I think it's not a big issue but consider making them 1/2 sliders, since you're not using them consistantly. For example: 01:28:045 (1,2) - here. The sound has provided 1/1, so it's should be right. I had used 3/4 because 01:17:416 (2) - obviously pretty strong and should be clickable. Also I am not fun to use only one rhythm for same sections in my maps, so why not xD
  4. 01:32:674 (2,3,4) - This pattern can be improved. Rotating 01:32:845 (4) - by 15° should do it. This way the circles fade straight into the slider. sure, fixed
  5. 01:34:045 (3,4,5,6,7) - I don't know about this. Since it's a very exciting this is kinda flow-breaking. I would prefer a non stacked stream here. hmmm, will listen more opinions
  6. 01:44:844 (5,6,7,8,1) - The vocals are starting here. So increasing the spacing by a little would fit very well i guess! Not by much! only like from 0.7 (I think you used 0.7 here) to 0.8. This applies accordingly for all of the following streams, also later in the song!I hadn't mapped to vocal, so it's fine I guess. On the other hand your idea seems not bad, so I also will listen more opinions about this and probably will change
  7. 01:53:074 (2) - Only slightly but putting the 2 Here would look and flow better! nah, it's fine too
  8. 02:44:159 (1,2,3) - You missed two beats here! It should be like This oups
  9. 02:44:845 (1,2,3,4,5) - Why did you stop using Normal/Drum here? Change that please! probably I forgot, fixed
  10. 02:48:959 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8) - This is just awesome!! noice, thanks
  11. 02:57:530 (5) - Why no stream turn here? I would change that since you used one in every other stream! nah, I didn't map to vocal
  12. 03:07:988 (4,1,2,1) - I like that part!! (Making you smile so that you won't flip the table after my next point)
  13. 03:17:759 (1,2,3,4) - These aren't stacked correctly :3 (sry for nazi) probably fixed
  14. 03:27:359 (1,2) - I would stack them (For consistancy, you know) unstack is fine too, i guess
  15. 03:49:644 (1,2,3,4,5,6,7,8) - I don't know but this looks kinda "not nice". Condsider fixing this. idk, looks fine imo
  16. 03:50:674 (1,1) - Ah, these babys again.. well yea, maybe stick to them maybe don't, your choice.
  17. 04:00:616 (1) - That curve could look better :3 fixed a bit

deetz wrote:

01:14:331 (1,1,1,1,1,1,1) - hp rain ! xD why not? NC spam is good fit to song and hitsounds (finish spam I mean lol)

01:20:159 (2,3,4,5,6,7,8) - feels like poop cuz of the linear acceleration u have going on here. the way u have it is speed up from 2->3, slow down across the whole stream then speed back up, all in a straight line. generally you want to avoid linear acceleration so you could increase the angles between these objects and it would play nicer thx okay, I had changed the placement of 01:20:845 (8) - , now the circle be below that stream, guess that it's better now

01:21:188 (1) - now thats a strong beat for a slidertail u even hitsounded it lol added finish

01:29:074 (8) - wat happened to the jump fck, I can't understand what you mean

01:32:159 (1) - same as before

01:54:616 (2,3,4) - where's the emphasis with this, leaving 01:54:959 - passive just feels odd and causes polarity problems I mapped this section when I was drugged

02:57:874 (1,2,1,2,3,4) - u could use a rhythm like this to emphasize the new sound and make it more interesting http://puu.sh/nIRTm/a739666ff3.jpg

03:03:359 (1,2,1,2) - ^ yea u get what i mean noice

03:47:931 (1,2,3,4,5,6,7,8) - these don't really feel that special because the whole section had similar spacing lol fixed I guess

03:52:045 (1) - 03:54:788 (1) - 04:01:645 (1) - 04:04:388 (1) - 04:07:131 (1) - G

Strategas wrote:

[Tutorial Stage]

increase the offset by 30 thanks I tried

I guess someone pointed out elipsy thing already y

Unused hitsounds:
drum-hitclap4.wav
normal-hitclap4.wav Will keep since I haven't finish hitsounding

02:46:559 (5) - unsnapped green line which doesn't really apply your sv change and hitsound uh, fixed
01:39:016 - another unsnapped green line but it doesn't matter much just pointing out. too

00:30:102 (5,6,1) - 00:35:588 (5,6,1) - http://i.imgur.com/KsfywqR.png this kind of rhythm seems much better Not think so because the vocal had finished on white tick, not red
00:41:074 (4,5,1) - could do something here too if you apply the above cuz 00:42:788 (1) - doesn't really sound right to me

00:50:330 (1,1,1,1,1,1,1) - you could definetely make something cooler here with the emphasis My fantasy is shit

01:22:045 (4) - move to 234x,289y makes the patern look better imo ok

01:34:045 (3,4,5,6,7) - stacks of 5 sux one more comment about it and I will changing them

01:57:531 (1,2,1) - zzz flow I am suck in flow

02:10:045 (6) - seems really out of place because it's the only note that doesn't follow your paterning don't see problem with him lol

02:22:216 (5,6,7,8,9,10) - hi Veyron fuck

02:38:502 (2) - move further from 02:38:331 (1) - eh okay

02:44:845 (1,2,3,4,5) - rip hitsounds not rip

02:45:359 (6,7,1) - this is so close to the previous burst it might seem as a stream jump why not follow the repeat slider pattern as your did before? seems good

02:49:388 (2) - overmap so extend 02:48:959 (1) - to the blue tick pls not, it's my best patterns in my life. Hope a little overmapp doen't good reason to be removed

02:50:416 (2,4,6) - hey calm down budy the stream ended already no

02:54:959 (2,3,4) - move 4 more up, something like 247x, 204y ok

03:03:016 (5,6,1,2,1) - the flow from 1,2 and 2,1 is pretty awkward because you played 03:03:016 (5,6,1) - circular way then you suddenly make a differently spaced line jump to 2, which has a next to it note 1 which makes even more weird movement. I suggest moving those obhect to the left side of screen, something like http://i.imgur.com/4y2J5AG.jpg it might be kind of a bad example but I still hope you change that patern somehow Had tried to my best

03:07:988 (4,1,2,1,1) - this doesn't play very comfy either, you have lots of movement into a repeat arrow which actually repeats more than once into heavy movement again. I can kind of see your intention here, but maybe try making this play a bit neater should be fine imo

03:09:188 (1,2,3,4,1) - this burst looks uneven too me n

03:17:416 (5,6,1) - move 6 up so it play neater something around 144x, 286y y

03:20:502 (1,2,3,4,5,6,7,8,9,10,11,12) - all these overlaps so ugly af lol not think so
Thanks to all for the modding!
Makeli
added nc to 05:06:274 (6,7,8) - so you know that something new is coming out
jump section buffed and the part after the kiai buffed too i don't make hard maps pls
snare stream thing fixed that was my bad

Strategas wrote:

Maakkeli best finnish mapper - Maakkeli best finnish meme
thanks for the mods bwois
wajinshu

-M4x wrote:

I felt like modding today lol

General and Storyboard
  1. I really love the Storyboard, but since this is a collab it would be cool if you could fade in the names when a new part begins! later wip
  2. Some of the "slider-glowing-effects" are not following the cursor perfectly. For example here 04:00:274 (1,1) - But I think thats minor and you can ignore this lol. fixed
EDIT: Quoting AIMod
  1. There is a file missing in the beatmap folder, called "Mist3.png". fixed
Asserin
~Hello!
#Discord :D

Extra Stage

  1. 00:19:504 (6,1) - What you about => https://osu.ppy.sh/ss/4793544
  2. 00:48:989 (1,2) - Why you put cirlces there if you put slider there 00:46:246 (1) - Its same part so it should be same pattern .-.
  3. 01:16:590 (1) - Shouldnt be stacked
  4. 01:17:618 (3,4,5,6,7,9) - Correct this blanket plox lol
  5. 01:22:932 (2) - x 384|191 y and it will be more readable imo.
  6. 01:34:075 (3,4,5,6,7) - What is wrong with ds here ? :D Check it 01:28:589 (3,4,5,6,7) - Same part other ds :c Correct it
  7. 01:28:589 (3,4,5,6,7,8) - Btw its uneven => https://osu.ppy.sh/ss/4793591 <= See red circle is over stream XD Its +-1* to rotate
  8. 01:44:018 (4) - It should has same ds like 01:43:675 (2,3) - For estetic and dont mad :d
  9. 01:44:532 (1,2,3,4,5,6,7,8) - Come on i know you can make it better ;-; Or if you dont want you can make it more simple.
  10. 01:47:789 (3,4,5,6,7) - U can stack it like "5" on "3" => 01:47:103 (3) - This one
  11. 01:49:246 (3,4,5,6) - Again dont understend
  12. 02:10:075 (6) - Aaaaaaaaaaaaa so ugly overlap :C
  13. 02:30:989 (7) - ^ Not overlap there but still to close XD
  14. 03:08:361 (2) - It should be two circles cus loud rhythm is there and it should be clickable imo
  15. 03:15:389 (2) - Why you didnt stack it with 03:14:361 (3) - ???
  16. 04:23:618 (1) - Its a little unever at the top side .-.
  17. 04:35:104 (2) - Really ? Why it isnt stacked ? Why you put it there lol. Come on 04:34:589 (1,2,3,4) - Correct this part plox i dont understend it for real ;-;
  18. 04:38:361 (3,4) - ^ 04:37:332 (1,2) - There you make good pattern why u change it so bad ;-;
  19. 04:40:075 (1,2) - ^
  20. 04:57:561 (4,5) - Ugly overlap imo
  21. 06:06:818 (3) - Its bad pleace for this cirlce imo it has weird flow there
  22. 06:18:046 (4,5,6,7) - Again this changed ds on streams guys you need keep same ds for same parts .-. Nobody cares its extra diff
  23. 06:24:904 (3,4,5,6) - ^
  24. 06:29:018 (4,5,6,7) - ^
  25. 06:38:618 (3,4,5,6) - ^ and other the same
  26. 06:44:704 (1) - Rotate 45 imo it will be more readable
Shmiklak
Help with SB

Привет. Знаю что не звали, но все же)



Сториборд

  1. В самом начале реально не хватает угасания. Предлагаю так:
    SPOILER
    Sprite,Foreground,Centre,"SB\black.png",320,240
    F,0,-381,-38,0,1
    S,0,-68,,0.6283871
    F,0,-38,22216,1
    F,0,22216,44159,1
    F,0,44159,44845,1,0
    F,0,44845,45531,0,1
    F,0,45531,46216,1,0
    F,0,46216,46902,0,1
    F,0,46902,47588,1,0
    F,0,47588,48274,0,1
    F,0,48274,48959,1,0
    F,0,48959,49645,0,1
    F,0,49645,49988,1,0
    F,0,49988,50331,0,1
    F,0,50331,50674,1,0
    F,0,50674,51016,0,1
    F,0,51016,51359,1,0
    F,0,51359,51702,0,1
    F,0,51702,52045,1,0
    F,0,52045,52388,0,1
    F,0,52388,52731,1,0
    F,0,52731,53074,0,1
    F,0,53074,53416,1,0
    F,0,53416,53759,0,1
    F,0,53759,54102,1,0
    F,0,54102,54445,0,1
    F,0,54445,54788,1,0
    F,0,54788,55131,0,1
    F,0,55131,55474,1,0
  2. Размер тумана не верный.
    SPOILER
    Sprite,Foreground,Centre,"SB\lessthenthree.png",320,240
    S,0,274,,1.008258
    F,0,274,6445,0
    M,0,274,87016,460.3871,240.8258,180.4387,238.3484
    F,0,6445,8400,0,0.3359075
    F,0,8400,10902,0.3359075,0.7563871
    F,0,10902,77074,0.7563871,0
    F,0,77074,252616,0
    M,0,87016,252616,180.4387,238.3484,460.3871,238.3484
    F,0,252616,255359,0,0.6449032
    M,0,252616,312959,460.3871,238.3484,179.6129,239.1742
    F,0,255359,307474,0.6449032,0.6979699
    F,0,307474,312959,0.6979699,0
  3. Что за ерунда с именем фона? m9slyGiM_inettools.net_resize_image.jpg ты серьезно? Не то что бы это было критично, но блин, смотрится словно это твоя самая первая мапа.
  4. 01:25:332 - Раз уж ты решила сделать такую штуку со свечением, то тебе надо бы затемнить фон, так как смотрится это все стрёмненько.
  5. Было бы также интересно если ты перекрасишь все свечения в разные цвета. К примеру так:
    SPOILER
    Sprite,Foreground,Centre,"SB\White Effect.png",320,240
    S,0,85302,,0.2853329
    M,0,85302,85474,401.4107,408.5333,470.7784,408.5333
    C,0,85302,,255,0,0
    Значения цвета на твой вкус
  6. 01:36:304 - аналогичные предложения. Далее с такими моментами сама глянь.
  7. Киай какой то пустой. Сюда бы вспышек каких. Еще можно было бы имя маппера тоже анимировать в киае как нибудь поактивнее.
  8. Кстати куда пропала лирика? Была же вроде как.
  9. 04:11:275 - вот тут лучше сделай на каждую ноту отдельный свет, а не один на всех.
  10. 05:12:989 - сюда бы вспышку еще.
  11. 06:13:332 - и тут пусто имо

Ну в общем говоря много пустых моментов, не додуманных до конца некоторых эффектов и т.д. Но в целом нормально) Удачи май фриендс!
Topic Starter
FCL

Asserin wrote:

~Hello!
#Discord :D

Extra Stage

  1. 00:19:504 (6,1) - What you about => https://osu.ppy.sh/ss/4793544 seems good
  2. 00:48:989 (1,2) - Why you put cirlces there if you put slider there 00:46:246 (1) - Its same part so it should be same pattern .-. but not necessary to be so
  3. 01:16:590 (1) - Shouldnt be stacked
  4. 01:17:618 (3,4,5,6,7,9) - Correct this blanket plox lol
  5. 01:22:932 (2) - x 384|191 y and it will be more readable imo.dont want to ruin stack
  6. 01:34:075 (3,4,5,6,7) - What is wrong with ds here ? :D Check it 01:28:589 (3,4,5,6,7) - Same part other ds :c Correct it
  7. 01:28:589 (3,4,5,6,7,8) - Btw its uneven => https://osu.ppy.sh/ss/4793591 <= See red circle is over stream XD Its +-1* to rotate
  8. 01:44:018 (4) - It should has same ds like 01:43:675 (2,3) - For estetic and dont mad :d
  9. 01:44:532 (1,2,3,4,5,6,7,8) - Come on i know you can make it better ;-; Or if you dont want you can make it more simple.
  10. 01:47:789 (3,4,5,6,7) - U can stack it like "5" on "3" => 01:47:103 (3) - This one
  11. 01:49:246 (3,4,5,6) - Again dont understend
  12. 02:10:075 (6) - Aaaaaaaaaaaaa so ugly overlap :C
  13. 02:30:989 (7) - ^ Not overlap there but still to close XD
  14. 03:08:361 (2) - It should be two circles cus loud rhythm is there and it should be c able imo
  15. 03:15:389 (2) - Why you didnt stack it with 03:14:361 (3) - ???
Also fixed something
Thank you :)
Makeli

Asserin wrote:

~Hello!
#Discord :D

Extra Stage

  1. 04:23:618 (1) - Its a little unever at the top side .-. - i tried
  2. 04:35:104 (2) - Really ? Why it isnt stacked ? Why you put it there lol. Come on 04:34:589 (1,2,3,4) - Correct this part plox i dont understend it for real ;-; - what's wrong about it? It's just some custom stacks and they look cool imo. They look fucking autistic with HR but I don't make my maps for mod play so xd
  3. 04:38:361 (3,4) - ^ 04:37:332 (1,2) - There you make good pattern why u change it so bad ;-;
  4. 04:40:075 (1,2) - ^ - i don't understand what is wrong with these. They flow fine (I testplayed like 4 times xD). The flow would literally be the same even if I gave these more spacing. This is not pishi's King For a Day with those custom note stacks under sliders (which don't play good at all but they look cool). This is super low BPM so I don't think there is anything wrong with these.
  5. 04:57:561 (4,5) - Ugly overlap imo - subjective but changed
  6. 06:06:818 (3) - Its bad pleace for this cirlce imo it has weird flow there - testplayed many times. Still flows fine. Sharp angles usually flow fine.
  7. 06:18:046 (4,5,6,7) - Again this changed ds on streams guys you need keep same ds for same parts .-. Nobody cares its extra diff
  8. 06:24:904 (3,4,5,6) - ^
  9. 06:29:018 (4,5,6,7) - ^
  10. 06:38:618 (3,4,5,6) - ^ and other the same - I'll change these if these really become a problem. I don't think anyone has ever pointed this kind of stuff in my diffs/maps ever so I'm gonna keep them for now.
  11. 06:44:704 (1) - Rotate 45 imo it will be more readable - Didn't rotate that much
thanks Asserin :)
Update was given to FCL
Starset
yo, M4M

[rip empire]
-00:11:275 (1) - this note actually feel too light compared to wats going on in the song, try a more fitting sound, more strong if u know wat i mean
-00:16:075 (4) - can u ctrl+h, i dont like how its overlapping :/
-00:19:504 (6) - can u pls make the tail a little more directed to 00:22:246 (1) -
-00:23:275 (3) - id end on 00:23:789 - and circle here 00:23:961 -
-00:30:132 (5,6) - too much close i think, try x361 y36 on 00:30:818 (6) -
-00:54:818 (2) - why the sudden change from previous patterns and spacing?
-00:56:189 (3,4,1) - better triangle or make more spacing for 1 like u did after
-00:59:275 (1) - how about making this one straight for better flow
-01:14:018 (7,8) - ctrl+g is better for vocals i guess
-01:21:561 - i find it really sad that this awesome guitare isnt clickable ;w;
-01:22:418 - here too ;w; convert 01:22:246 (5) - into circles?
-01:27:046 (1) - dude try a shape that will flow with the previous move, sth like this http://puu.sh/nZJn6/8599c295fe.jpg
-01:30:046 (4,8) - touching, asthetics thoo :/
-01:34:075 (3,4,5,6,7) - try to blanket this stream with 01:33:904 (2) - i think it will better to play and also better for the eyes
-01:49:246 (3,4,5,6) - well i guess this stacking is intended... right?
-02:01:332 (2) - end on 02:01:504 - and actually make this note 02:01:675 - clickable since vocals and also guitare
-02:04:075 (2) - dude avoid this kind of overlaps, try x24 y100
-02:06:389 - is there a drum here or im wrong?
-02:26:018 (3,4,5) - well i thought i explained u about emphasis before :p basically make 4,5 larger jump
-03:07:332 (7,8) - beginning from here, curve doesnt look smooth, polish it plox
-03:12:646 (2) - well same suggsetion as 02:01:332 (2) -
-03:19:161 (3,4) - switch their timeline position?
-03:22:589 (1) - ctrl+h
-03:55:846 (5) - owh guitare on red tick is screaming to get noticed ;w; well theres a lot more lmao but its fine i guess ;w;
-04:08:875 (3) - dude try x467 y58 to allow some more movement
-04:34:589 (1,2,3,4) - wat happened to stack? o.o
-04:38:361 (3,4) - ^
-04:40:075 (1,2) - ^
-04:58:246 (5) - more like x424 y35 to blanket better
-why not silencing the spinners btw? there are nothing on the song
this kiai is amazing
nice
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