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Stynero wrote:
Hello,

i'm glad i found this thread, because i'm having the same issues.

i just recently noticed that i can't hit Big notes at all. i played all the time with unlimited FPS and got around 2600-3500 FPS, after i found this thread here, i tried changing my FPS limiter and with Vsync (what changed my fps to 144) i could finally hit big notes again.

Playing with 120 and 240 fps cap is not possible for me, cause of a lot of screen-tearing but with Vsync i do not get so strong tearing and it is atleast playable.

after some testing in a map i created. i can say:

  • you still get the points for hitting big notes even tho it is not showing a double hit.
  • Hitting at Highfps is away harder i needed 5 trys to clear my map with 100% at Vsync and 150 trys to clear it with 100% at unlimited (3000+ fps)(maybe it was me failing, but it really feels harder to hit big notes without hitting them that they give you only 50% points

Screenshot

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i will be playing at Vsync for now i guess. :(


Thank you for posting the details about your side of the issue. I am also experiencing everything that you listed in your post. I do hope that this problem will be fixed soon. :(
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I am not currently playing Taiko, but when I go back to SS farming in Taiko, I plan on just using the unlimited frame limiter. In my opinion now, I feel that being able to get high accuracy easier is more important than automatically knowing whether or not I hit the big note correctly. Also, it's not like this bug makes it impossible to get the score from the big notes, it is just harder for the game to recognize it as a correctly hit big note. Despite that, I am still going to stay updated on this issue in order to help the osu! staff be able to fix it. I am also still going to post about new findings and information about this bug, which is what this post is really about.

This issue is actually more widespread than I once thought. According to n1doking, "it seems to depend on keyboards and frame limit." We already knew about frame limiters, but what is says about keyboards is new to me, "keyboards for how they send keypresses to computer to osu."

nidoking uses unlimited frame limiter, but he says that he doesn't currently have this problem. Although, when he uses a Razer Blackwidow keyboard, he says that the game only recognizes the big notes about half of the time.

So, now we know that, for n1doking, unlimited frame limiter combined with the Razer Blackwidow keyboard makes it harder, but not impossible, for the game to recognize big notes. I use the SteelSeries 6G v2 USB Mechanical Keyboard with Cherry MX Red switches and when I combine that with the unlimited frame limiter, it is practically impossible for the game to recognize big note hits.

If you are experiencing this issue in any way, it would be very helpful if you could make a post in this thread stating the type of keyboard that you are using, and how similar your experiences are to what has been described in this post and/or to what n1doking has said about his experience with the Razer Blackwidow keyboard.

Writing this post will hopefully do two things. First, it might be able to provide some needed information to the osu! staff. Second, we can start putting some focus onto keyboards in this forum thread.

Thank you for reading my post!
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Yeah, I noticed that the large notes aren't registering as a successful dual hit almost every time even though I can hear my keys both click at once when I'm using Unlimited. With 120fps, it does register a dual hit for almost each large note.

Is it just Cutting-Edge, or is it happening in Stable, as well?
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dtnc21 wrote:
Yeah, I noticed that the large notes aren't registering as a successful dual hit almost every time even though I can hear my keys both click at once when I'm using Unlimited. With 120fps, it does register a dual hit for almost each large note.

Is it just Cutting-Edge, or is it happening in Stable, as well?

This is happening in the Stable build for me and has been for a pretty long time.

There is a chance that it is at least partially linked to the keyboard being used. Which keyboard are you using when this issue is happening? Knowing that information will be helpful in figuring out what is causing this issue and how to, hopefully, fix it.

Thanks for helping out with this glitch thread. :)
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Rhythm Incarnate
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You could refrain from double posting
Just edit your latest post, to prevent from posts adding up :)
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Rhythm Incarnate
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I am experiencing lag spikes every time I hit one of the drum keys in Taiko, though you really need to spam them to notice. I'm on 240 FPS, beta.
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Kao wrote:
You could refrain from double posting
Just edit your latest post, to prevent from posts adding up :)

While I do agree with you for the most part, I feel like if a post is many days/weeks after the previous one and if that post has a new and different focus that is described in a wall of text, then I think that a new post would be acceptable because it emphasizes that new focus. If that is wrong or against the rules, then I will not do that from now on.

abraker wrote:
I am experiencing lag spikes every time I hit one of the drum keys in Taiko, though you really need to spam them to notice. I'm on 240 FPS, beta.

I'm not entirely sure that what you are experiencing is necessarily related to the lack of visual registration for big notes for some people, but what you said might be helpful nonetheless. Thanks for your post!
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Sleepteiner wrote:
...

There is a chance that it is at least partially linked to the keyboard being used. Which keyboard are you using when this issue is happening? Knowing that information will be helpful in figuring out what is causing this issue and how to, hopefully, fix it.

...

Right now, I'm just using the default keyboard on my laptop (Inspiron 15 5000 Series). I don't know how this would help, though.
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Support Team
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Kao wrote:
You could refrain from double posting
Just edit your latest post, to prevent from posts adding up :)

This rule only applies if it's been about a few minutes to about a few days. Otherwise, it's fine to bump the thread with new information even if you made the last post.
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I have same problem, tested it on Stable, Fallback and CE builds, all of them have the same issue with big note timings, I'm using laptop and I thought it's happening because of my graphic card, I tried switching from discrete (GeForce 930m) to integrated one (Intel HD something), but it didn't help (however I got a FPS boost from that). I also thought it may be ghosting, but changing keybinds didn't help either, also there wasn't any ghosting (I'm using laptop keyboard).

But when I enabled VSync, getting that fancy animation from properly hit big notes became much easier, however it's impossible to play with VSync for me since it adds some noticeable input lag that makes keeping the accuracy a torture. I tried to use different FPS values and with lower FPS it was much easier to hit big notes properly compared to higher one.

Weird thing is I'm still getting full score from big notes even if the animation of proper dual hit isn't shown, I did the same tests Stynero did, and I could confirm score is given properly. So it may be not a problem for gameplay but seeing the properly hit notes would make the playing experience more pleasant, so I hope it gets fixed.
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So after watching over this thread for a bit (ignore my earlier posts, I don't agree with them)

This seems to only be a animation error? Score is still properly given, just the animation doesn't work at higher or non synced framerates for some odd reason?

Please correct me if I'm understanding this issue wrong.
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Seems like it. But also this might be an issue for those who want to get the max score possible but can't track the properly hit big notes.
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Spinner Sage
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…Confirmed?
V
Image

The "score earned" text said 300, but the score was counting past that point.
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Dntm8kmeeatu wrote:
This seems to only be a animation error?


I'm not completely sure what an "animation error" refers to in the osu! code, but if this was only a visual issue, then why would the game not recognize those big notes correctly? Even though the max amount of points can still be obtained with this issue, the game does not think that a big note has been hit correctly. Even the scores on the online scoreboards say that no big notes had been hit when the max score had been given. Most of this problem is probably related to simple animation, but there also appears to be some element of a recognition issue as well. Although, I don't know the details of how the osu! program works, so I may just be misunderstanding your point.

Thanks for coming back to this thread either way!
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Sleepteiner wrote:
Dntm8kmeeatu wrote:
This seems to only be a animation error?

I'm not completely sure what an "animation error" refers to in the osu! code, but if this was only a visual issue, then why would the game not recognize those big notes correctly? Even though the max amount of points can still be obtained with this issue, the game does not think that a big note has been hit correctly. Even the scores on the online scoreboards say that no big notes had been hit when the max score had been given. Most of this problem is probably related to simple animation, but there also appears to be some element of a recognition issue as well. Although, I don't know the details of how the osu! program works, so I may just be misunderstanding your point.
Thanks for coming back to this thread either way!


So the score calculation and outcome is "Correct" but it counts the specifics of what notes you "hit" and displays them incorrectly?
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