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Anamanaguchi - Prom Night

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Topic Starter
Bonsai
This beatmap was submitted using in-game submission on Montag, 14. März 2016 at 18:44:59

Artist: Anamanaguchi
Title: Prom Night
Tags: Endless Fantasy Chiptune Bitpop Love Bianca Raquel
BPM: 123,99
Filesize: 6061kb
Play Time: 03:44
Difficulties Available:
  1. Advanced (2,18 stars, 333 notes)
  2. Hard (3,07 stars, 536 notes)
  3. Insane (3,79 stars, 636 notes)
  4. Normal (1,55 stars, 214 notes)
Download: Anamanaguchi - Prom Night
Information: Scores/Beatmap Listing
---------------

ft. Bianca Raquel

More Chiptune coming soon! (ノ◕ヮ◕)ノ*:・゚✧

(clap is stolen from here I think, finish double-stolen from here and BG stolen from here)
ToboByrdy
I love this beatmap?? Like the anamanaguchi song is good enough, this is my first time hearing the vocal version but it's superb!!! Not to mention this beatmap is incredibly well made and very on time. I'm not good so I couldn't do it, but on auto all the beats seemed to line up and stuff! Some things to point out, this probs needs some more diffs if its gonna be ranked, maybe all intense and expert diffs for a flame ranked, or easier ones? idk. But yeah this beatmap feels like its got a lot of care put in it! good job! I'm really hoping this gets ranked.
Topic Starter
Bonsai

ToboByrdy wrote:

I love this beatmap?? Like the anamanaguchi song is good enough, this is my first time hearing the vocal version but it's superb!!! Not to mention this beatmap is incredibly well made and very on time. I'm not good so I couldn't do it, but on auto all the beats seemed to line up and stuff! Some things to point out, this probs needs some more diffs if its gonna be ranked, maybe all intense and expert diffs for a flame ranked, or easier ones? idk. But yeah this beatmap feels like its got a lot of care put in it! good job! I'm really hoping this gets ranked.
Thank you very much :D I actually never listened to the instrumental O.o Yeah I will make the easier difficulties too some time so it can get ranked (making harder ones doesn't work, flames are only for marathon-maps nowadays), I just got a lot of stuff to do currently + I'm recovering from tendovaginitis so there's that ^^
ZekeyHache
I thought you weren't going to submit this : o
pishifat
i get why it exists but your hitsounding not landing directly on the tick with the sound pains me

insane-extra
01:21:265 (4,1) - wpuld make sense to use equal or higher spacing than the stream stuff. lower is like the opposite of buildupclimax
02:38:328 (6) - this thing may or may not be 1/12. can hear 3 vocal things between each 1/4 tick (a lot clearer after the red tick im not crazy)
02:52:361 (1,1,2) - 03:00:104 (1,1,2) - new combo on the 2 = easier 2 understand. in most cases with variable spacing 1/4, comboing can help reading by making it clear what downbeats are (downbeats being white ticks in the case of osu). i think you already know that but yea would just work here
03:05:548 (1,1) - pls so underwhelming to hold through the loud crap then click afterwards. can just like space the 1/4 after long slider for theimpact and it'll be clear
the second and fourth thing could apply to hard idk

hard-insane
00:53:320 (3) - tbh a double would fit more with this thing. tail isn't really landing on anything but head is same sound as the blue being skipped
02:18:488 (2) - really weird how you focus on 02:16:673 (1) - by even giving it the ughblueticknc then you just like forget about it on the reverse of this:( lots of ways you could bring out the blue tick so um do
03:44:382 (9,10,11) - spacing tho
03:42:930 (3) - combo consistency tho with 01:54:534 (1) - oh and hitsounds being different i dunno how intentional that is since normal doesnt but insane/easy do um um um

normal-hard
yes

easy-normal
03:42:930 (1) - kinda wouldn't want to do multi repeat 1/2 sliders at this difficulty level. reading is ugh. more okay on normal-hard since it's not like a tiny af slider and density is more 1/2 focused
03:42:930 (1,2,3) - kinda wouldn't want inconsistent spacing between things either

bbb 123.99
Topic Starter
Bonsai

pishifat wrote:

i get why it exists but your hitsounding not landing directly on the tick with the sound pains me tbh in the Insane / Hard I don't really recognize the actual sound anymore, and lower diffs are lower diffs and hitsounding lower diffs is stupid anyways

insane-extra don't pull me out of my imaginary world where I am good at making spread
01:21:265 (4,1) - wpuld make sense to use equal or higher spacing than the stream stuff. lower is like the opposite of buildupclimax öööps
02:38:328 (6) - this thing may or may not be 1/12. can hear 3 vocal things between each 1/4 tick (a lot clearer after the red tick im not crazy) oh true
02:52:361 (1,1,2) - 03:00:104 (1,1,2) - new combo on the 2 = easier 2 understand. in most cases with variable spacing 1/4, comboing can help reading by making it clear what downbeats are (downbeats being white ticks in the case of osu). i think you already know that but yea would just work here yes yes
03:05:548 (1,1) - pls so underwhelming to hold through the loud crap then click afterwards. can just like space the 1/4 after long slider for theimpact and it'll be clear changed for now, though I'm not really sure about it bc the flucutation of the sound on the slider is not 1/4 so I thought it might be easier to come back to 1/4 with a passive note to show where, and it also looks pretty stupid lol so let's see what others say
the second and fourth thing could apply to hard idk yes/dunno

hard-insane
00:53:320 (3) - tbh a double would fit more with this thing. tail isn't really landing on anything but head is same sound as the blue being skipped uh there's the chiptune-melody and the vocals there ^^
02:18:488 (2) - really weird how you focus on 02:16:673 (1) - by even giving it the ughblueticknc then you just like forget about it on the reverse of this:( lots of ways you could bring out the blue tick so um do well it's not really as prominent of a sound as the NC'd one, buut I feel like at least making the red tick clickable would be quite cool, I'll experiment around (in Insane too)
03:44:382 (9,10,11) - spacing tho good thing I made the last green line x1 again right
03:42:930 (3) - combo consistency tho with 01:54:534 (1) - oh and hitsounds being different i dunno how intentional that is since normal doesnt but insane/easy do um um um fixed both

normal-hard
yes yes

easy-normal
03:42:930 (1) - kinda wouldn't want to do multi repeat 1/2 sliders at this difficulty level. reading is ugh. more okay on normal-hard since it's not like a tiny af slider and density is more 1/2 focused mh yeah I thought maybe players would expect it since it's the third time but it's inconsistent af anyways so lol fixed
03:42:930 (1,2,3) - kinda wouldn't want inconsistent spacing between things either iii

bbb 123.99 ikr 8-)
thanks, now bubble pls
Makeli
HALLO

insane that should be like 6*
00:30:092 (4) - this is a same kind of sound as 00:29:850 (3) - so idk if you wanna make that a kickslider too.
00:36:141 (5,6) - imo it seems kinda weird that you map this as a double just like 00:36:504 (7,8) - when that sound is actually only on 00:36:262 (6) - . My solution would be that you make 00:35:899 (4) - a 1/2 slider like 00:37:834 (3) - here.
01:17:515 (1,2,3,4) - ye i don't like how you don't emphasize the kicks (or snares whatever they are)
02:38:328 (6) - brlklrlrlrlrlrllbrllrl (IMPORTANT POINT)
yea
yea

härd
01:11:466 (1) - idk i would have liked to play this ctrl+g'd cause it feels more comfortable when coming from (5) but it screws up your spacing wheeeee
03:07:968 (2) - every sliderbreak or miss will be gotten in this part
o

nörmäl
aimod
i like how this mostly consists of 1/2 rythm so i don't really know if normal is the correct diffname for this lol
same as pishi tbh

ez
02:09:777 (3,4) - lol aimod pointed this out. Never trust aimod
yes

the most useful mod of 2016
auf Wiedersehen
Topic Starter
Bonsai

Maakkeli wrote:

HALLO SERVUS

insane that should be like 6* fixed (fun fact: originally it was CS4,5 and I was mad about not getting the Insane-icon so I just yolo'd the CS up)
00:30:092 (4) - this is a same kind of sound as 00:29:850 (3) - so idk if you wanna make that a kickslider too. uhh that sound has his clear attack points exactly where you have to click soo yeah
00:36:141 (5,6) - imo it seems kinda weird that you map this as a double just like 00:36:504 (7,8) - when that sound is actually only on 00:36:262 (6) - . My solution would be that you make 00:35:899 (4) - a 1/2 slider like 00:37:834 (3) - here. I made it like that so lyrics are still emphasized too bc generally I want to focus on lyrics but not mapping those 1/4s would be weird, so I just want to map them, not necessarily emphasize them that clearly, and putting sliders everywhere would be boring anyways
01:17:515 (1,2,3,4) - ye i don't like how you don't emphasize the kicks (or snares whatever they are) yaah I'm more going for the perpetual bass, emphasizing every second note would be kinda much, this is still a buildup from a rather calm section so dunnooooo I like it like this
02:38:328 (6) - brlklrlrlrlrlrllbrllrl (IMPORTANT POINT) *taking notes*
yea
yea
yea

härd
01:11:466 (1) - idk i would have liked to play this ctrl+g'd cause it feels more comfortable when coming from (5) but it screws up your spacing wheeeee I agree, probably because then it would change the circular direction (how to call this) which would emphasize it a bit more, but the actual flow itself, coming from (4), is just straight down without any direction at all so it's not really big of a deal, and yeah I'd run out of playfield-space xd
03:07:968 (2) - every sliderbreak or miss will be gotten in this part I know but I love it, people should learn to read :^)
o

nörmäl
aimod Ä (my osu! is weird and I can't submit or click the "Check Distance Snap" if that's what you mean
i like how this mostly consists of 1/2 rythm so i don't really know if normal is the correct diffname for this lol
ok

Difficulty appropriate gameplay elements wrote:

Use of 1/2 notes is encouraged as well as the development of more interesting beat placements if the song allows it.
This is probably the wrong place to vent but y'know, I strongly believe that like Easy = mostly 1/1 or less with a few passive 1/2s, Normal = a mix of 1/1 and 1/2 with a few passive 1/4s, Hard = introducing clickable 1/4s (triplets, short streams) and Insane = go ham, that is my definition of a reeaally nice spread rhytmic-wise, but even with a 124bpm-song the Easy wouldn't even have gotten the Easy-icon if I didn't yolo the CS down from 3 to 2,2 so wtf is this, who needs diffs easier than that, realtalk now
same as pishi tbh

ez
02:09:777 (3,4) - lol aimod pointed this out. Never trust aimod o now I could click it, spacing is inconsistent by x0,01, pls DQ and call peppy to add more pixels to the playfield so I can fix this thank
yes

the most useful mod of 2016 I denied everything but points were valid so enjoy your kudosu lol
auf Wiedersehen Pfiat Gott, lieber Maakkeli
I hope you enjoyed my fine selection of Volksmusik featuring great Austrian politicians

can someone finally bubble this, u g h
Exile-
M4M

[General]

I think that your overlaps are a bit too concentrated. Some of them feel like they're placed on the 1/8 beat but that's only me.

[Insane]

00:15:333 (1,2,3) - Generally speaking, you should not place patterns like that at the start of the song. Its very confusing and looks unsightly. Im pretty sure most of the players would wait before 00:15:575 (3) - .
00:17:994 (1) - this spinner doesn't accomplish anything imo. You should keep following the sound you started 00:17:268 (1,2) - here.
00:23:801 (2,3,4) - the flow isn't that great here. I would Ctrl + G 00:24:527 (3,4) - these.
00:34:205 (5,6,7,8,9,10) - Well, you probably wont remove it but im not a fan of this pattern. Its really hard to read. I would rather make something like this
00:34:931 (10,1) - You started a new combo to the lyrics here but 00:38:802 (1) - here you emphasize the beat before lyric. Feels inconsistent.
01:02:998 (3,4,5) - There's no need to separate those notes as it follows the same sound
02:40:022 (5) - x:171 ;)

[Hard]

00:13:639 (1) - Spinner should end here 00:15:091 -
00:56:223 (1,2,3) - I would suggest you to use Distance Snap here because 00:57:070 (3) - this note changes the polarity so it might be hard to click on time.
01:09:773 (1,2) - The emphasize on lyrics is barely noticeable here. Place it further.
02:19:093 (4) - This note feels awkward because you don't continue the sound it follows on. (02:19:214 - 02:19:335 - here)
02:52:361 (1,2,3,4,5,6,7) - This pattern might be correct but it looks quite messy on a straight line. Also, you should emphasize 02:53:329 (5) - this note

[Normal]

01:56:228 (3) - Why there is a 1.2 DS when you used 1.1 DS for the whole song?
02:40:264 (3,1) - After listening to it carefully, it seems like 02:40:264 (3) - this slider is offbeat. I would use 3 non-repetitive sliders here.

[Easy]

01:03:724 (3) - Flip it horizontally for better flow


Hope I helped.
Good luck! :)
Topic Starter
Bonsai

Exile- wrote:

M4M

[General]

I think that your overlaps are a bit too concentrated. Some of them feel like they're placed on the 1/8 beat but that's only me. Do you mean how I spaced 1/4s? That's just a desing choice, and I'm consistent with it, 1/8 would not make any sense at all as I didn't map / the song doesn't have any 1/8s anywhere ^^

[Insane]

00:15:333 (1,2,3) - Generally speaking, you should not place patterns like that at the start of the song. Its very confusing and looks unsightly. Im pretty sure most of the players would wait before 00:15:575 (3) - . I don't see why, not a single player has done that so far, maybe you're just not used to ar8 ^^ and aesthetics is subjective, I don't think it's ugly :D
00:17:994 (1) - this spinner doesn't accomplish anything imo. You should keep following the sound you started 00:17:268 (1,2) - here. there's a whoosh noise there getting slightly louder, actually starting around 00:18:478 but then the spinner would be too short so I started it earlier
00:23:801 (2,3,4) - the flow isn't that great here. I would Ctrl + G 00:24:527 (3,4) - these.
00:34:205 (5,6,7,8,9,10) - Well, you probably wont remove it but im not a fan of this pattern. Its really hard to read. I would rather make something like this
nothing hard at all, just ar8, not my fault if people can't read that anmore xd I make that pattern bc I want to emphasize the last note of the triplets
00:34:931 (10,1) - You started a new combo to the lyrics here but 00:38:802 (1) - here you emphasize the beat before lyric. Feels inconsistent. yeah I swap between that all the time depending on patterns, it doesn't really matter as I switch focus between vocals and instrumentals all the time whenever I feel that one is stronger than the other, I don't think that it feels unnatural
01:02:998 (3,4,5) - There's no need to separate those notes as it follows the same sound There's actually a sound at (5) that isn't on the others, but I didn't seperate that anywhere else either, fixed ^^
02:40:022 (5) - x:171 ;) oops ^^

[Hard]

00:13:639 (1) - Spinner should end here 00:15:091 - Hards need at least one beat of recovery time though :( [guideline]
00:56:223 (1,2,3) - I would suggest you to use Distance Snap here because 00:57:070 (3) - this note changes the polarity so it might be hard to click on time. I use DS all the time, I constantly use x1,5 for beats I want to emphasize more, like this one, and I think it's readable enough from context, I don't think anyone expects a 1/1-gap here
01:09:773 (1,2) - The emphasize on lyrics is barely noticeable here. Place it further. good, because there are no lyrics here ^^ if you meant the spacing to (3), that is already x1,5; I don't go higher than that
02:19:093 (4) - This note feels awkward because you don't continue the sound it follows on. (02:19:214 - 02:19:335 - here) That's to create more emphasis for the next note, I didn't do it at 02:11:229 (8) either, making yet another 1/2-slider with only a 1/4-gap to the next note again there would make the section way too dense imo, and I want 02:19:456 to be clickable
02:52:361 (1,2,3,4,5,6,7) - This pattern might be correct but it looks quite messy on a straight line. Also, you should emphasize 02:53:329 (5) - this note I don't think it looks messy and wouldn't know another way to do it anyways ^^ And why should I emphasize that note? It's just the bass beat, I don't emphasize that particularly, I don't really emphasize anything as I have constant DS in this section, and I did the same at 02:51:394 (4,5) - 02:55:749 (2,3) - etc too o:

[Normal]

01:56:228 (3) - Why there is a 1.2 DS when you used 1.1 DS for the whole song? because there's already a green line there changes the SV back to 1.0, but I still wanted this note to have the same absolute distance as the others, which is relatively x1.2 bc of the SV-change ^^
02:40:264 (3,1) - After listening to it carefully, it seems like 02:40:264 (3) - this slider is offbeat. I would use 3 non-repetitive sliders here. I guess what you mean is that there is a special sound on the 1/8 02:40:445 -, I'm aware of that (mapped it out in the Insane, Hard is the same as this) and emphasized it with that kink in the slider, but there still is a regular note on the red tick, so it's not offbeat (and playing 1/8 would be really weird anyways ^^)

[Easy]

01:03:724 (3) - Flip it horizontally for better flow oh true :D


Hope I helped.
Good luck! :)
Mostly denied but helpful nevertheless, thank you! :D
Stjpa

Easy

00:33:237 (1) - 01:54:534 (1) - 03:42:930 (1) - Is that slider even appropriate in an Easy? I can definitely see players who slightly get confused. Just looks very weird due the very low CS.
01:11:466 (2) - 01:19:451 (5) - Really really disgustin that you use 2 reverses. If there at least were repeating syllables or something... :( there's definitely a better way to map it.
01:21:386 (1) - Since you used 1/2 pattern anyway you can map this with a circle + 1/2 slider instead. Covers the music better because you have a circle for the downbeat and a nice slider for the vocals.
01:40:501 (1,2) - Please blanket them properly. Else you can actually flip it horizontally (or however it's written lol).
01:44:614 (1,2) - Overlap triggers the devil out of me.
02:46:313 (1) - Maybe silence reverse-arrow? Sounds really weird with a hit-normal.


Normal

00:33:237 (1) - 01:54:534 (1) - 03:42:930 (1) - Honestly I can't tell if people are able to expect 2 reverses.
02:46:071 (4,1,2) - Why? You have so much space into the other directions so no need to force overlaps like this.
03:08:089 (2,3,4) - I'd suggest to delete them because players would definitely lose the rhythm because of the 1/4 sound in the music. Or at least use a slider so the two slider afterwards don't feel weird or someting.
03:31:558 (2,4) - This actually might be a problem. Can cause some reading issues and let players panic (at least if they don't have reactions like a stone). But it looks ugly anyway. Change and kd pls.


Hard

00:29:850 (3,4) - 01:51:147 (3,4) - 01:53:083 (3,4) - 03:39:543 (3,4) - Maybe it's just me but I feel like that this is a more fitting rhythm. A 1/2 pause between circle and slider feels way better to me.
01:35:662 (3,4,1,2) - This part in the stream is really hard to read due low spacing. Maybe increase DS by 0,1x here?
02:09:414 (3) - The downbeat in this slider should really be clickable because the sound on it is so damn intense and the main sound you map here.
03:02:403 (2,3,4) - Aaaah not straight. D:


Insane too weird to mod. :^)
Topic Starter
Bonsai

Stjpa wrote:

Easy

00:33:237 (1) - 01:54:534 (1) - 03:42:930 (1) - Is that slider even appropriate in an Easy? I can definitely see players who slightly get confused. Just looks very weird due the very low CS. I don't think it would've been difficult to read in any way, but I just realized that I could simply make the midle part of it diagonal so whee, they are prettier now : D !
01:11:466 (2) - 01:19:451 (5) - Really really disgustin that you use 2 reverses. If there at least were repeating syllables or something... :( there's definitely a better way to map it. Both sections are not focusing ob the vocals but on the other melody / the beat, which respectively have repeating patterns there so that definitely fits (and I don' think it's particularly hard to catch, this is a really slow song ^^)
01:21:386 (1) - Since you used 1/2 pattern anyway you can map this with a circle + 1/2 slider instead. Covers the music better because you have a circle for the downbeat and a nice slider for the vocals. yeahh but I want to emphasize the downbeat more, even if there's no lyrics there, the whole buildup leads to it and imo it's a bit of a letdown if there's only a circle there
01:40:501 (1,2) - Please blanket them properly. Else you can actually flip it horizontally (or however it's written lol). fun fact: I always use the same slider, making this the only one more curved would be weird + really ugly bc of the CS ^^ And I don't want to flip it   v e r t i c a l l y   (just a minor typo I see :^)) bc I want to represent the repeating vocals + sounds by making exactly that slider repeat too. Common aesthetic patterns are broken anyways in this map, with everything like 00:46:545 (1,2,3) not flowing into each other perfectly ^^
01:44:614 (1,2) - Overlap triggers the devil out of me. --> last sentence of the previous point : )   (blame difficulty-icons for making me raise the CS :^))
02:46:313 (1) - Maybe silence reverse-arrow? Sounds really weird with a hit-normal. removing the Finish feels kinda empty since then there's no hitsound to disguise the actual downbeat not being mapped : \


Normal

00:33:237 (1) - 01:54:534 (1) - 03:42:930 (1) - Honestly I can't tell if people are able to expect 2 reverses. I don't really care, people don't even expect it in Insanes or Extras since they just completely vanished from the meta, but there are 1/1-gaps to both sides and the placement of the next note kinda hints to it too in the last moment, and it's a slow song, so "they can deal with it =w="
02:46:071 (4,1,2) - Why? You have so much space into the other directions so no need to force overlaps like this. actually I don't, there's not really any way I can nicely change that witout looking completely cramped again, and ingame the overlap is barely noticable anyways so I'm completely fine with it
03:08:089 (2,3,4) - I'd suggest to delete them because players would definitely lose the rhythm because of the 1/4 sound in the music. Or at least use a slider so the two slider afterwards don't feel weird or someting. mehh ok, ctrl-g'd the whole rhythm here :(
03:31:558 (2,4) - This actually might be a problem. Can cause some reading issues and let players panic (at least if they don't have reactions like a stone). But it looks ugly anyway. Change and kd pls. whoopsie, dunno how that is ugly in any way but yeah, changed for reading purposes


Hard

00:29:850 (3,4) - 01:51:147 (3,4) - 01:53:083 (3,4) - 03:39:543 (3,4) - Maybe it's just me but I feel like that this is a more fitting rhythm. A 1/2 pause between circle and slider feels way better to me. It's the exact same sound twice so both fit equally good in that perspective, but I want to have a 1/2-gap to the next combo so I chose that one (and not two sliders)
01:35:662 (3,4,1,2) - This part in the stream is really hard to read due low spacing. Maybe increase DS by 0,1x here? That would be inconsistent af lol, and the downbeat is indicated by the NC so I don't think that's an issue
02:09:414 (3) - The downbeat in this slider should really be clickable because the sound on it is so damn intense and the main sound you map here. The start of this combo focuses on a different group of sounds, switching back there would be too sudden imo and I don't think it plays weird at all
03:02:403 (2,3,4) - Aaaah not straight. D: I don't get why people don't view stacking in editor, it just makes your maps potentially ugly ingame O.o (in circle-stacks I always count the top one as 'anchor' for horitontal/vertical lines, so this is perfectly fine ^^)


Insane too weird to mod. :^) wh, weirdo :v(
bubble pls
Seijiro
Here's the M4M I had to give you, sorry for being late

General
  • Nothing here~

Insane
  • 00:34:689 (8) - nazi stuff, maybe add a NC to emphasize that new pattern? You previously use a jump between the second and third circle in a triplet after all... while here you don't

    00:42:432 (6) - the jump is a bit misleading, above all considering that you previously used a bit more of spacing here and there, but it was still a 1/2 jump.
    My suggestion here is to stack this under 5 and move 7 to around 256;348. It requires a bit more of reading, but I find it easier this way (maybe it's just me)

    01:02:998 (3,4,5) - I'd keep using the bigger spacing between the second and third object of the triplet as before. Reference: 01:12:192 (2,3,4) -

    01:19:693 (2,4) - just fancy stuff, maybe a Ctrl + G on both individually for better flow (I also like the drop it comes out from 4 to 1 later on)

    01:55:986 (8) - If you agree with my first comment above, do the same here

    02:39:538 (3,4,5) - Once of those solitary patterns where you place the jump between the first 2 notes. Make it consistent with the others maybe

    03:29:864 (3) - Ctrl + G?

    03:44:382 (8) - same as the other 2 similar patterns

Hard
  • 00:53:320 (3,4,5) - Compare it with 00:55:255 (4,5,6) - . I dunno which is the one you prefer, but since they are the same pattern, make sure they are the same

    00:56:707 (2,3) - 3/4 snap on a Hard? Well, it's not really a problem since the song is what it is, but idk... leave there since I have no substitutions for it lol

    02:18:851 (3) - what about circles instead maybe? O also noticed there should/could be a note at 02:19:214 - which makes the pattern a bit strange but it isn't a big deal probably

    03:07:968 (2,3,1,2,3,1,2,3,4,5) - lol, poor Hard level players

    03:17:041 (5,2) - I guess the sick overlap is intentional but it's the first time seeing such kind of pattern (and we are at 3:17 lol)

Normal
  • 01:55:744 (2,3) - Check your DS here

    02:44:377 (1,2) - Why making something complex when you can easily just convert them into a slider =3=
    02:50:426 (1,2) - same I guess^ (I probably missed some of these before, but meh, too lazy to go check them now =3=) (it also looks consistent, ugh, don't mind me then)

Easy
  • 03:42:930 (1,2,3) - Spacing doubled at the end, why? .-.

    I'd decrease AR and OD tho. This is supposed to be and Easy...
    Maybe AR4 and OD3 would go well

Nice mapset.
Those hearts and the general straight lines style fits perfectly with this song :3
Topic Starter
Bonsai

MrSergio wrote:

Here's the M4M I had to give you, sorry for being late I didn't even notice it was so late, no worries ^^

General
  • Nothing here~

Insane
  • 00:34:689 (8) - nazi stuff, maybe add a NC to emphasize that new pattern? You previously use a jump between the second and third circle in a triplet after all... while here you don't I don't like to use NCs just for emphasis, and I don't think this is a reading-issue nor that NCing it helps in any way, so nop ^^

    00:42:432 (6) - the jump is a bit misleading, above all considering that you previously used a bit more of spacing here and there, but it was still a 1/2 jump.
    My suggestion here is to stack this under 5 and move 7 to around 256;348. It requires a bit more of reading, but I find it easier this way (maybe it's just me) true, I tried to make the spacing a bit bigger, but as you said, stacking would be even harder to read, so that wouldn't really solve the problem, and it would just feel weird to not move there

    01:02:998 (3,4,5) - I'd keep using the bigger spacing between the second and third object of the triplet as before. Reference: 01:12:192 (2,3,4) - It's kinda hard to say what 'deserves' that jump and what doesn't imo but I only use it for special beats, and this one is very much the same as all the others in that section which I stacked, so spacing them out here would be inconsistent for that part (your reference is already another section, and still an exception there ^^)

    01:19:693 (2,4) - just fancy stuff, maybe a Ctrl + G on both individually for better flow (I also like the drop it comes out from 4 to 1 later on) hmm yeah ok, reduced the spacing of (4,1) a bit though

    01:55:986 (8) - If you agree with my first comment above, do the same here

    02:39:538 (3,4,5) - Once of those solitary patterns where you place the jump between the first 2 notes. Make it consistent with the others maybe It doesn't have any important beat at (5) though, and 02:36:755 (7,1) - is stacked too, there aren't much more spaced out ones either

    03:29:864 (3) - Ctrl + G? that would completely mess up the spacing, and imo returning to the same place as before represents the repeating lyrics/sounds very well o:

    03:44:382 (8) - same as the other 2 similar patterns

Hard
  • 00:53:320 (3,4,5) - Compare it with 00:55:255 (4,5,6) - . I dunno which is the one you prefer, but since they are the same pattern, make sure they are the same I prefer the first one, but that's not possible bc playfield ^^ the music is not 100% the same there anyways so it doesn't really matter I guess
    00:56:707 (2,3) - 3/4 snap on a Hard? Well, it's not really a problem since the song is what it is, but idk... leave there since I have no substitutions for it lol ok ^^

    02:18:851 (3) - what about circles instead maybe? O also noticed there should/could be a note at 02:19:214 - which makes the pattern a bit strange but it isn't a big deal probably uhh no circles bc I emphasize that low sound there, but I rearranged everything there a bit to add that one note there + apply one oh pishi's suggestions too :D [size=50](now I kinda have to apply that in Insane too, damn)


    03:07:968 (2,3,1,2,3,1,2,3,4,5) - lol, poor Hard level players I actually managed to make it a bit easier now \o/

    03:17:041 (5,2) - I guess the sick overlap is intentional but it's the first time seeing such kind of pattern (and we are at 3:17 lol) true, but the NC and thus the missing followpoints between (1,2) and the different color of (5,2) make it really easy to read imo

Normal
  • 01:55:744 (2,3) - Check your DS here I will never again change the SV before a break bc either I make a mistake myself or I don't and all modders point it out lol

    02:44:377 (1,2) - Why making something complex when you can easily just convert them into a slider =3=
    02:50:426 (1,2) - same I guess^ (I probably missed some of these before, but meh, too lazy to go check them now =3=) (it also looks consistent, ugh, don't mind me then) I don't really understand what you want me to do here anyways, but yeah, there are quite a lot of 1/2-gaps all over the diff so this is not something unusual ^^

Easy
  • 03:42:930 (1,2,3) - Spacing doubled at the end, why? .-. LOL I messed up big time, didn't finish applying something from the last mod here, this was not intended ^^

    I'd decrease AR and OD tho. This is supposed to be and Easy...
    Maybe AR4 and OD3 would go well oh yeah why not ^^

Nice mapset.
Those hearts and the general straight lines style fits perfectly with this song :3 yeey, almost the first one who didn't say "omg old style why" <3 thank you ^^ I'm glad I managed to put the heart-sliders into every diff this time :D
My mod-replies won't get any greener :^)
Pho
Bold: Fix quickly/unrankable issues
Purple: Questionable
Red: Highly recommend

[General]
  1. Easy and Normal difficulty feel much harder than their name imply imo. Normal - Advanced would fit better but better ask someone else for confirmation.
[Easy]
  1. SV changes on the easiest diff are you crazy
  2. 00:13:639 (1) - 00:17:268 (1) - On Normal too: clap addition fits much better
  3. 00:34:447 (2,1) - 00:37:593 (5,1) - Spacing
  4. 00:30:334 (1,3) - Switch NCs and delete 00:33:237 (1) - this one, it's more consistent that way.
  5. 01:11:466 (2,3) - This technique certainly does not go into an easy diff, players won't expect 2x repeats at this stage. Please rework this section again.
    Same goes for: 01:19:451 (5) -
  6. 01:44:614 (1,2) - eww overlap
  7. 01:48:485 (1,2,3,1,2,3) - Please try to find another solution for this, this doesn't look proper to play for a beginner.
  8. This map makes pretty heavy usage of 1/2 rhythms which is okay considering the low pace of the song.
    However, please try to avoid too complex rhythms for this difficulty stage:
    01:24:532 (4,1,2) -
    02:34:941 (1) - Try to avoid these stubs in easy diffs in general, this can be pretty confusing to read as well.
  9. This map feels too complex for an easy difficulty imo. If you'd lower down the object density at the 1/2 heavy parts and work around mentioned inproper techniques I think this would help a lot.
[Normal]
  1. 00:18:962 (1) - Delete NC
  2. 00:33:237 (1) - 01:54:534 (1) - 03:42:930 (1) - This goes way too fast and unexpected even for a Normal difficulty, please avoid this technique unless you can ensure the slider is long enough.
    Use circle + repeat slider instead.
  3. 00:37:593 (2,3) - 00:45:335 (2,3) - 00:56:707 (2,3) - etc. I really doubt this goes well for a Normal difficulty, even for this BPM. Don't use 1/4 patterns at this difficulty stage.
  4. 00:40:496 (5,1) - NC switch.
  5. 02:46:313 (1,2,3) - This is definitely a no-go.
[Hard]
  1. 02:38:328 (6) - This is too much of a pain at this stage, don't do this.
    Same goes for: 02:40:990 (1) - 02:47:764 (6) -
[Insane]
  1. 03:08:814 (1,2) - This streamjump came pretty unexpected for me lol
I don't know, these are some pretty irregular easy-normal difficulties, might want more confirmation from other BNs.
Good luck! /o/
Topic Starter
Bonsai
finally second page \o/

Pho wrote:

Bold: Fix quickly/unrankable issues
Purple: Questionable
Red: Highly recommend

[General]
  1. Easy and Normal difficulty feel much harder than their name imply imo. Normal - Advanced would fit better but better ask someone else for confirmation. ehhh but it's so beautiful rn :( I'll ask around yup
[Easy]
  1. SV changes on the easiest diff are you crazy Why though? They are really minor and definitely not difficult in any way, I mean they're barely noticable o:
  2. 00:13:639 (1) - 00:17:268 (1) - On Normal too: clap addition fits much better nah, I like it better like this
  3. 00:34:447 (2,1) - 00:37:593 (5,1) - Spacing that's bc of the SV-change, I still wanted it to be equal in aboslute distance
  4. 00:30:334 (1,3) - Switch NCs and delete 00:33:237 (1) - this one, it's more consistent that way.
  5. 01:11:466 (2,3) - This technique certainly does not go into an easy diff, players won't expect 2x repeats at this stage. Please rework this section again.
    Same goes for: 01:19:451 (5) -
    but even players of an Extra-diff don't expect 1/2-sliders with two reverses either, so I don't like using that as an argument, and imo the song is slow and the map clean enough to notice it in time
  6. 01:44:614 (1,2) - eww overlap okok, avoiding it is killing my only-using-45°-angles but it's not really noticable anyways I guess ^^
  7. 01:48:485 (1,2,3,1,2,3) - Please try to find another solution for this, this doesn't look proper to play for a beginner. imo that's not any more difficult than other 1/2-rhythm-sections, it's got reverses to 'recover' a bit and is basically just the same rhythm repeated
  8. This map makes pretty heavy usage of 1/2 rhythms which is okay considering the low pace of the song.
    However, please try to avoid too complex rhythms for this difficulty stage:
    01:24:532 (4,1,2) - changed this one as it was inconsistent with 01:40:501 (1,2) anyways, took me 15 minutes to find a way how I can change it xd
    02:34:941 (1) - Try to avoid these stubs in easy diffs in general, this can be pretty confusing to read as well. but there are 1/2-sliders from throughout the whole map, introduced without reverse first, and imo it's not particularly difficult at all : \
  9. This map feels too complex for an easy difficulty imo. If you'd lower down the object density at the 1/2 heavy parts and work around mentioned inproper techniques I think this would help a lot. well, if it's too complex for an Easy I'll really just rename it and poof those issues are gone, but the rhythm-density is consistent throughout the whole map so I definitely won't change single parts
[Normal]
  1. 00:18:962 (1) - Delete NC okodoko
  2. 00:33:237 (1) - 01:54:534 (1) - 03:42:930 (1) - This goes way too fast and unexpected even for a Normal difficulty, please avoid this technique unless you can ensure the slider is long enough.
    Use circle + repeat slider instead. but there's no other objects around to take your attention away from the slider, and in case the player notices the placement of the next circle already then it's the only way it would make sense. I don't wanna do circle+reverse bc if I don't stack them it gives unequal emphasis, and I don't stack in this diff so :(
  3. 00:37:593 (2,3) - 00:45:335 (2,3) - 00:56:707 (2,3) - etc. I really doubt this goes well for a Normal difficulty, even for this BPM. Don't use 1/4 patterns at this difficulty stage. welp, I'll just redirect to an answer to Maakkeli's mod, imo that makes a nice spread so yeah, I won't change a thing, I'll change diffnames if it has to be but I won't change the maps ^^
  4. 00:40:496 (5,1) - NC switch. yipyap
  5. 02:46:313 (1,2,3) - This is definitely a no-go. papperlapapp :^)
[Hard]
  1. 02:38:328 (6) - This is too much of a pain at this stage, don't do this.
    Same goes for: 02:40:990 (1) - 02:47:764 (6) -
    I'll ask others too : \
[Insane]
  1. 03:08:814 (1,2) - This streamjump came pretty unexpected for me lol well, there are a lot of active 1/4-jumps and this is only a passive one, and imo it makes the part more clear, to differentiate from the 1/8s 'n stuff, the section might be a bit confusing bc of the uncommon rhythmic grouping but I don't think it's an issue
I don't know, these are some pretty irregular easy-normal difficulties, might want more confirmation from other BNs.
Good luck! /o/
omw to ask other BNs about the diffnaming, thank you! :D done, renamend diffs and extended that 1/8-slider in Hard so it ends on the downbeat without a circle to click directly afterwards~
also changed BG so it's exactly the same as Liiraye's Anamanaguchi-map
Pho
Should be good to go now, good luck!
Kyubey
[General]
Sometimes they call themselves Anamanaguchi, sometimes ANAMANAGUCHI, I guess both are fine so keep your artist name.
Your BG takes way too much space, use this jpg version instead, there's no noticeable quality loss but significantly less space usage: http://kyubey.s-ul.eu/oF7kB4D8.jpg
[Normal]
01:11:466 (2) - don't use doublerepeats in minor difficulties, these are very confusing and hard to read even for good players
01:19:451 (5) - same
01:48:485 (1) - i'd like to see this one moved down, it overlaps way too much of hp bar
[Advanced]
00:33:237 (1) - same about doublerepeats goes here, it's way too fast, unexpected, unreadable etc, change it please
01:54:534 (1) - :( don't do that in easier difficulties please
03:42:930 (1) - here we go again!

Other things are neat, though linear mapping is not really my style. Call me back.
Topic Starter
Bonsai

Kyubey wrote:

[General]
Sometimes they call themselves Anamanaguchi, sometimes ANAMANAGUCHI, I guess both are fine so keep your artist name. yeah ^^
Your BG takes way too much space, use this jpg version instead, there's no noticeable quality loss but significantly less space usage: http://kyubey.s-ul.eu/oF7kB4D8.jpg oh thanks!
[Normal]
01:11:466 (2) - don't use doublerepeats in minor difficulties, these are very confusing and hard to read even for good players
01:19:451 (5) - same
01:48:485 (1) - i'd like to see this one moved down, it overlaps way too much of hp bar oh true, couldn't manage to move it more than like ten pixels though : \
[Advanced]
00:33:237 (1) - same about doublerepeats goes here, it's way too fast, unexpected, unreadable etc, change it please
01:54:534 (1) - :( don't do that in easier difficulties please
03:42:930 (1) - here we go again!

Other things are neat, though linear mapping is not really my style. Call me back.
I asked two QATs to make sure that the doublerepeats are fine, they fit really well so I wouldn't want to remove them unless it was completely necessary!
Also, removed the finish from 02:27:198 in Hard & Insane
Thanks (◕‿◕✿)
Kyubey
Here we go.
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