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Unknown Artist - Cory White House de Chou Taihen!

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Topic Starter
Spaghetti
This beatmap was submitted using in-game submission on Sunday, November 6, 2016 at 1:34:16 PM

Artist: Unknown Artist
Title: Cory White House de Chou Taihen!
Source: コーリー ホワイトハウスでチョー大変!
Tags: corey in the tv size opening xlni rlc deetz leader captin captin1 lach some1 sm1 thats so raven
BPM: 107
Filesize: 8138kb
Play Time: 00:49
Difficulties Available:
  1. captin's Insane (4.83 stars, 179 notes)
  2. deetz' Insane (4.04 stars, 175 notes)
  3. Extra (5.08 stars, 195 notes)
  4. Lach's Hard (3.05 stars, 148 notes)
  5. Leader's Normal (2.25 stars, 94 notes)
  6. RLC's xlNi Makasete (5.26 stars, 183 notes)
  7. Some1's Easy (1.41 stars, 52 notes)
Download: Unknown Artist - Cory White House de Chou Taihen!
Download: Unknown Artist - Cory White House de Chou Taihen! (no video)
Information: Scores/Beatmap Listing
---------------


🇺🇸 I'm yo man! 🇺🇸


Follow me on twitter for mapping updates and other stuff!
Samoyed
Good shit
MondoKuma
I love this anime
Trizept
YEEEEEEEEEEEEEEEEEEEEEE

[General]
  1. Your mp3 file is 128 kbps, find a higher quality one?
  2. 1366x768 bg plz also nice bg file name :^)
  3. Tags: "cory" xddd, add deetz since he has a gd
[Easy]
  1. AR is bit too high for easy players, change to AR 3. Alslo consider changing HP to 3.
  2. 00:05:915 (6) - NC
  3. 00:14:045 (1,1) - I think these return sliders may be a bit confusing on a sightread for newbie players considering it returns one more time and people don't usually expect it due to 00:10:681 (2) - this one not having another return
  4. 00:23:017 (4) - NC
[Normal]
  1. Change AR to 4 or 5 and also consider changing HP to 4.
  2. I don't think combo should go up as high as 9 on a normal tbh
  3. 00:01:429 (2) - Return slider end leniency doesn't lead towards to the next slider head, can be confusing for newbie players.
  4. 00:04:232 (4) - , 00:05:915 (7) - NC
  5. 00:11:522 (5) - , 00:16:288 (5) - , 00:23:017 (6) - NC
  6. 00:28:625 (3) - You have been doing 1.5x DS so do it on this slider here
  7. 00:40:961 (6) - NC
  8. 00:47:690 (5) - Why the complete stack here? I think it's better to keep it as consistent as how you do these slider+overlap note. The DS should be 0.7x on that white tick.
[Hard]
  1. 00:00:868 (2,3) - Kickslider into 1/2 slider is confusing at this situation considering there's like no tick pause in-between so the cursor movement from the kickslider end to the next sliderhead is really sudden.
  2. 00:01:569 (4) - Maybe make this a blanket?
  3. 00:02:550 (7) - Have the sliderend point towards the next note. The way you had it would make players prone to breaking since it's slider end leniency isn't leading towards the next note.
  4. 00:05:354 (2) - Have this sliderhead completely stack underneath (5) slider.
  5. 00:17:410 (5,6,7) - This part is confusing cuz (7) is on the same position as (5), change the pattern so reading this is a lot better.
  6. 00:29:466 (8,1) - The exchange between these two is just weird and iffy. I think deleting (8) and extending (7)'s slider end to the red tick is much better.
  7. 00:33:111 (5) - Why the sudden DS change? I think having it be DS 1.5x at this point is much better for consistency.
  8. 00:34:092 (9) - Blanket
  9. 00:42:503 (4) - NC?
  10. 00:43:765 (5,6) - Weird rhythm choice. Can be confusing, consider (5) to slightly overlap the previous sliderend so reading this is much easier.
  11. 00:47:690 (6) - A player will most likely hit this note early considering it's extremely close. Move it farther away to signify the 1/2 difference.
[deetz' Insane]
  1. 00:07:316 (1) - Why the NC?
  2. 00:17:270 (1) - Have this sliderend be the same position as 00:18:251 (5) - sliderhead? I think it makes it much more cleaner xd
  3. 00:38:718 (1) - Why not have this slider be the same shape as 00:39:700 (1) - , 00:35:354 (1,2) - ?
  4. 00:41:522 (3) - Have this be more in the middle between (2,4); cleans it up quite a bit.
  5. Really well done diff :D
[leave it to me]
  1. Capitalize diff name? :^)
  2. 00:13:765 (10) - 1.5x DS?
  3. 00:21:055 (2) - Nazi, but this isn't completely stacked underneath, also 00:22:316 (8) - on (4) sliderhead :^)
  4. 00:24:980 (7,8,9) - I think this jump needs to be emphasized. Consider
  5. 00:40:120 (5,6) - Players will be confused here due to (5) complete stack on sliderend and then (6,7) are extremely close to it. There's a tick pause so signify that by maybe placing (5) on (3)'s sliderend?
  6. Awesome diff as well!
I enjoyed doing this mod cuz most of the time i was busy looking at the ass Cory.
ac8129464363

Xbox wrote:

[deetz' Insane]
  1. 00:07:316 (1) - Why the NC?
  2. 00:17:270 (1) - Have this sliderend be the same position as 00:18:251 (5) - sliderhead? I think it makes it much more cleaner xd
  3. 00:38:718 (1) - Why not have this slider be the same shape as 00:39:700 (1) - , 00:35:354 (1,2) - ? different intonation
  4. 00:41:522 (3) - Have this be more in the middle between (2,4); cleans it up quite a bit.
  5. Really well done diff :D thank
fixed the rest, thank

http://puu.sh/m54Lt/e54d106f57.zip
Topic Starter
Spaghetti
checked xbox's mod but the site flipped out on me so i lost all my responses so srry
Glyphic
mod

normal
________


00:30:868 (5,6) - i would make (5) 1/4th longer and have (6) start on the white tick. had a lower ranking player test the map and it made more sense to him when i changed it.

insane
______


maybe add a inherited point at 00:49:933 making the sliderend silent?

pretty shit mod tbh
Topic Starter
Spaghetti

Glyphic wrote:

mod

normal
________


00:30:868 (5,6) - i would make (5) 1/4th longer and have (6) start on the white tick. had a lower ranking player test the map and it made more sense to him when i changed it. o shit tru

insane
______


maybe add a inherited point at 00:49:933 making the sliderend silent? but there's an ending note

pretty shit mod tbh
Arphimigon
Cory in da hoes best animu
fieryrage
dude nice
Glyphic
+ 1 lub veri
Anxient
GOD SAVE US ALL
weebshit title
00:01:148 (3,5,6) - avoidable overlap
00:07:316 (1) - increase spacing. there is empahsis on sliderstart.
00:11:102 (9,10,1) - this works better maybe? http://puu.sh/oq92G/014dfc7831.jpg
00:16:849 (4) - NC
pls remap
00:35:214 (5,7) - snap onegai shimasu
00:40:541 (9,3) - stack pls
00:42:503 (6,7) - use the same slider
Topic Starter
Spaghetti

Anxient wrote:

GOD SAVE US ALL
weebshit title
00:01:148 (3,5,6) - avoidable overlap d
00:07:316 (1) - increase spacing. there is empahsis on sliderstart. ctrl g'd
00:11:102 (9,10,1) - this works better maybe? http://puu.sh/oq92G/014dfc7831.jpg i dun like it but i see where ur coming from so i fixed it my own way
00:16:849 (4) - NC ya
pls remap ???
00:35:214 (5,7) - snap onegai shimasu g
00:40:541 (9,3) - stack pls ya
00:42:503 (6,7) - use the same slider mhm
thanks <3
Kyouren
dat metadata and bg :v

I not sure with metadata :/
For now used this metadata:

Artist: Kyle Massey and Maiara Walsh
Source: Cory in the House (Used original title)
Add in the tags: コーリー ホワイトハウスでチョー大変! (It's japanese title) and Disney Channel (you know if that series has in Disney Channel)

https://www.youtube.com/watch?v=PcG79IVMf00
http://www.nicovideo.jp/watch/sm7377732
https://en.m.wikipedia.org/wiki/Cory_in_the_House

I not sure, but maybe IamKwaN can help you :>

Good luck and No Kudosu! w/
fieryrage
brb making extra gd
MBmasher
From my NM Queue

Easy
  1. 00:02:830 (1,2) - Don't stack on Easy diffs
  2. 00:27:503 (1,2,3) - I think you should do this, the current pattern doesn't look very good
  3. 00:42:083 (3) - I think you should end it at 00:42:503 to match the vocals

Normal
  1. I think you should add a circle at 00:12:083
  2. 00:15:167 (3) - You should end this at 00:15:447
  3. 00:25:401 (1) - I don't think there's enough recovery time after this spinner

Hard
  1. 00:24:139 (5) - New Combo

Good luck. :)
Topic Starter
Spaghetti

jamimc2 wrote:

From my NM Queue

Easy
  1. 00:02:830 (1,2) - Don't stack on Easy diffs i dont see the problem with it but i suck at making easies so if someone else points out ill fix
  2. 00:27:503 (1,2,3) - I think you should do this, the current pattern doesn't look very good g
  3. 00:42:083 (3) - I think you should end it at 00:42:503 to match the vocals vocals land on the tick i mapped it to?

Normal
  1. I think you should add a circle at 00:12:083 gimme a suggestion on where to place it and sure coz idk where itd work to keep the spacing consistent LOL
  2. 00:15:167 (3) - You should end this at 00:15:447 g
  3. 00:25:401 (1) - I don't think there's enough recovery time after this spinner g

Hard
  1. 00:24:139 (5) - New Combo g

Good luck. :)
thanks <3
fieryrage
Easy

cacner
fix ur kiai end times on your diffs and unicode title on my diff thank

har
ur better at mapping hards than me
altho ar 7.5 or something might work better

DEET
ar 8.5 pls
00:08:158 (3) - this is 1/8 not 1/6 tbh
00:31:989 (1,2,3,4) - this might work better if you stack it on the slider end instead of the slider head but idk the way it is is kind of good right now so???

harder
why ar 9.3 theres like no reason to have it that high, reduce to ar 9
00:01:148 (3) - make this a repeat slider?
00:01:989 (6) - add a note after this slider at the slider end or something cuz theres definitely a note here lo

ok i can tmod this sht
Topic Starter
Spaghetti
fixed everything but AR suggestions coz double bpm
ac8129464363

fieryrage wrote:

DEET
ar 8.5 pls n0 i mapped it for ar9
00:08:158 (3) - this is 1/8 not 1/6 tbh K
00:31:989 (1,2,3,4) - this might work better if you stack it on the slider end instead of the slider head but idk the way it is is kind of good right now so??? yeha i like it how it is
thkx
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