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Lucy Rose - SHIVER

posted
Total Posts
22
Topic Starter
Feb
This beatmap was submitted using in-game submission on Sonntag, 15. Mai 2016 at 22:11:31

Artist: Lucy Rose
Title: SHIVER
Source: 蟲師 続章
Tags: second Mushi-shi Zoku Shou Mushishi The Next Chapter 2nd Season Tv Size Short Version
BPM: 120
Filesize: 15716kb
Play Time: 01:30
Difficulties Available:
  1. Advanced (1,83 stars, 134 notes)
  2. Normal (1,45 stars, 104 notes)
Download: Lucy Rose - SHIVER
Download: Lucy Rose - SHIVER (no video)
Information: Scores/Beatmap Listing
---------------




¯\_(ツ)_/¯

Timing: Bumsai
[Epicz]
http://www.mushishi-anime.com/staff-cast/



Shiver bitte komplett großschreiben.
Stjpa
irc modding
2015-12-15 21:56 Feb: ACTION is listening to [https://osu.ppy.sh/b/854307 Lucy Rose - Shiver]
2015-12-15 21:56 Feb: \o/
2015-12-15 21:57 Stjpa: 00:04:628 (6,1) - improve le blanket xd
2015-12-15 21:57 Stjpa: kds pls
2015-12-15 21:58 Feb: plx das gut genug lel
2015-12-15 21:58 Stjpa: 00:32:918 (7,1) - könntest das pattern und alles danach eigtl bissl nach rechts schieben
2015-12-15 21:58 Stjpa: transition ist so etwas weird imo
2015-12-15 22:00 Feb: oge wai not
2015-12-15 22:01 Stjpa: 00:49:599 (3,4,5) - findste das nicht bissl weird in der Normal?
2015-12-15 22:01 Stjpa: weil sudden DS changes
2015-12-15 22:01 Feb: normal? mom
2015-12-15 22:01 Stjpa: die meisten würden halt direkt klicken weil sie nicht predicten können, dass das hier 1/1 sind
2015-12-15 22:02 Feb: ich denk hmm also ich denk wenn leute die diff spielen, haben sie keine problem emit stacks
2015-12-15 22:02 Feb: siehe doublestacks etc.
2015-12-15 22:02 Stjpa: double stacks sind wieder was ganz anderes
2015-12-15 22:03 Feb: aber echt mal bonsai bester timer
2015-12-15 22:03 Feb: lol
2015-12-15 22:03 Stjpa: jetz einfach mal als beispiel 00:29:021 (6,1) -
2015-12-15 22:03 Feb: ich weiß was du meinst, aber es sieht mapmäßig extremst scheiße aus wenn ich da normal space
2015-12-15 22:03 Stjpa: mh
2015-12-15 22:03 Stjpa: naja, wenn n BN nix dazu sagt
2015-12-15 22:03 Feb: ich frag pho später mal
2015-12-15 22:04 Feb: weil er eh drüberschaun wollt
2015-12-15 22:04 Stjpa: ist halz einfach ganz plötzlich ohne dass sich die musik so wirklich ändert, deswegen dunno
2015-12-15 22:04 Stjpa: und warum hast du rosa als combo colour drin lol
2015-12-15 22:05 Feb: doch finde schon dass sie extrem leiser wird
2015-12-15 22:05 Stjpa: 01:04:838 (1) - könnte durch den slidertail von 01:04:838 (1) - gehen
2015-12-15 22:05 Feb: weil ich die farbe heiß finde
2015-12-15 22:05 Feb: wat
2015-12-15 22:06 Feb: du meinst durch den head von
2015-12-15 22:06 Feb: 01:02:857 (2) -
2015-12-15 22:06 Feb: ?
2015-12-15 22:06 Stjpa: das am ende ist der tail
2015-12-15 22:06 Stjpa: lol
2015-12-15 22:06 Feb: wie durchgehen?
2015-12-15 22:06 Stjpa: http://puu.sh/lWR95/8d41bb8559.jpg
2015-12-15 22:06 Stjpa: ist nicht ganz im slider drin
2015-12-15 22:06 Stjpa: ist nur was kleines ästhetisches
2015-12-15 22:07 Stjpa: 01:21:478 (4) - und der sieht irgendwie..komisch aus lol
2015-12-15 22:08 Feb: achsooooooooooooo
2015-12-15 22:08 Feb: omg >:
2015-12-15 22:08 Feb: ey respektier meine authority
2015-12-15 22:08 Feb: das voll schöner sider
2015-12-15 22:08 Stjpa: xD
2015-12-15 22:08 Stjpa: werden die hitsounds mit der musik lauter / leiser?
2015-12-15 22:09 Feb: nur in kiai
2015-12-15 22:09 Feb: glaub lel
2015-12-15 22:09 Stjpa: finde ja, dass die hitsounds am anfang zu laut sind
2015-12-15 22:10 Feb: echt?
2015-12-15 22:10 Feb: finde ich eig ned also editor is oge
2015-12-15 22:10 Feb: gameplay idk
2015-12-15 22:10 Stjpa: is nur meine meinung tho
2015-12-15 22:10 Feb: hab die eine stelle übrigens mal bissl aesthetischer gemacht
2015-12-15 22:10 Feb: wo das mit dem slidertail wa
2015-12-15 22:12 Stjpa: 01:18:533 - die hitsounds hier könnten eigtl auch noch etwas leiser werden
2015-12-15 22:13 Stjpa: widescreen support is auch noch in der Easy an
2015-12-15 22:13 Feb: hab bissl leisergemacht
2015-12-15 22:14 Stjpa: 00:40:195 - hier könnte imo n circle hin
2015-12-15 22:14 Stjpa: also Easy jetzt wieder :D
2015-12-15 22:15 Feb: ne da ist jede pattern so
2015-12-15 22:15 Feb: das möchte ich so behalten
2015-12-15 22:15 Feb: das da son kleine pause is
2015-12-15 22:15 Stjpa: du hast sonst nur 1 weiteres mal white tick ausgelassen
2015-12-15 22:15 Stjpa: mh
2015-12-15 22:15 Stjpa: also vor der kiai
2015-12-15 22:16 Feb: is ja logisch weil woanders keine pause ist xd
2015-12-15 22:16 Feb: 00:58:958 (1,2) - hier
2015-12-15 22:16 Feb: auch
2015-12-15 22:17 Feb: 01:06:773 (1,2) - nochma ^^
2015-12-15 22:17 Stjpa: dort ist ja auch kein sound drauf
2015-12-15 22:17 Stjpa: die stelle die ich genannt habe hat einen
2015-12-15 22:17 Feb: 00:39:227 (3,4) - da is doch nix
2015-12-15 22:17 Feb: o.O
2015-12-15 22:17 Feb: vllt das echo von der gitarre
2015-12-15 22:17 Feb: aber kein wirklich präsenter sound
2015-12-15 22:18 Feb: da hät ichn reverse hinmachen können
2015-12-15 22:18 Feb: oder so
2015-12-15 22:18 Stjpa: joa oder so
2015-12-15 22:18 Feb: aber will die pattern behalten for srs ernst
Squichu
from my queue! ヽ 'ω' ノ
Ich zweifel nur dran dass es viel zu sagen gibt, aber oke. n Versuch is es wert. xD

General
  1. second gehört evtl in die tags weil 2nd und andere Schreibweise halt.. jaaah. x:
  2. das Timing macht mir Angst. ):
Easy
Hab nichts zu meckern, nur nen paar Vorschläge :3 -
  1. 00:00:690 (2) - reverse hört sich seltsam an. versuch stattdessen mal nen Circle? Dann geht der folgende Sound nich so verloren
    gleiches für 00:02:683 (4) -
  2. 00:08:100 (4,5) - movement is so meh. (4) könnte weiter runter und (5) dann einfach gestackt unter (3)?
  3. 00:17:866 (2,3) - die lange Pause passt nich so ganz, find ich, weil die Melodie ja ganz normal weitergeht. könntest auf 00:18:847 - noch nen Circle packen oder halt nen Reverse an den Slider. .o. (letzteres klingt besser, find ich)
    gleiches hier: 00:39:257 (3,4) -
  4. 01:12:729 (3,4) - das is zieml seltsam zu spielen, vor allem in ner Easy. du könntest (4) durch nen Slider ersetzen, das passt auch recht gut zu den Vocals
  5. 01:27:461 (2,3,4,5,6) - für's doch eher leise Outro nen bisschen zu viel Rumgeklicke >: ich würd's so versuchen http://puu.sh/lXBIc.jpg - wobei ich mir bei dem einen Slider nich sicher bin ob das okay is wenn der auf dem bpm change endet..
Normal
  1. 00:00:690 (2,3) - hab mich bissi gewundert dass das in dieser Diff auch so simpel gemappt is. '-'
    Is zwar schon anders als in Easy, aber ich hätte mehr mit sowas gerechnet: http://puu.sh/lXBTi.jpg
    Geht so natürlich auch, grad wenn du den Anfang eher unkopliziert halten möchtest, aber iwo is es halt schade. xD
  2. 00:22:713 (3,4) - stacks in so langen patterns werden schnell unübersichtlich, find's unstacked passender.
    Wegen dem nicht vorhandenen Ton auf (4) würd ich es auch besser finden wenn du den ersten Teil von dem reverse slider ganz weg nimmst. dann is das mit dem Stack auch egal, weil genug Zeit dazwischen liegt das alles zu verstehen.
    gleiches hier 01:13:708 (6,7) -
  3. 00:30:026 (2,3) - gleiches mit dem Stack in langer Combo hier
  4. 00:30:843 (4) - Sliderend klingt off, ich glaub das sollte 1/3 später sein. versuch doch mal nen 1/3 slider + Cirlce auf 00:31:332 ?
    oder Circle + 2/3 Slider
  5. 00:32:787 - hier könnte nen Circle hin, passend zu 00:33:271 (3) - . Oder nen kurzer Slider
  6. 00:46:127 (3) - falsch gesnappt? sollte dann auch eigentlich nen slider + Circle sein, oder nich? Hört sich auf jeden Fall zieml komisch an D:
  7. 01:17:264 (4,5) - gleiches wieder mit dem Stack o: wobei 4 ganz weg könnte, find ich. passt nich so ganz rein, ist weder zu nem Beat noch den Vocals gemappt. ö.ö
Sieht gut aus soweit, viel Erfolg! :3
//squee
Topic Starter
Feb
squee

Squirrel wrote:

from my queue! ヽ 'ω' ノ
Ich zweifel nur dran dass es viel zu sagen gibt, aber oke. n Versuch is es wert. xD

General
  1. second gehört evtl in die tags weil 2nd und andere Schreibweise halt.. jaaah. x: oge sure
  2. das Timing macht mir Angst. ): bonsai bester hase.
Easy
Hab nichts zu meckern, nur nen paar Vorschläge :3 - alles klar!
  1. 00:00:690 (2) - reverse hört sich seltsam an. versuch stattdessen mal nen Circle? Dann geht der folgende Sound nich so verloren
    gleiches für 00:02:683 (4) - verstehe was du meinst, versuche mit dem reverse gitarrenschlag besser wiederzugeben, der downbeat ist noch klickbar, denke das ist okay soweit.
  2. 00:08:100 (4,5) - movement is so meh. (4) könnte weiter runter und (5) dann einfach gestackt unter (3)? denke das movement ist soweit in Ordnung und möchte eig stacks soweit vermeiden wie es nur geht in der easy.
  3. 00:17:866 (2,3) - die lange Pause passt nich so ganz, find ich, weil die Melodie ja ganz normal weitergeht. könntest auf 00:18:847 - noch nen Circle packen oder halt nen Reverse an den Slider. .o. (letzteres klingt besser, find ich)
    gleiches hier: 00:39:257 (3,4) - Ich verwende die pattern zu oft um sie jetzt ändern zu können und finde die pause eig recht nett, da es nen kleinen break gibt für unerfahrene Spieler.
  4. 01:12:729 (3,4) - das is zieml seltsam zu spielen, vor allem in ner Easy. du könntest (4) durch nen Slider ersetzen, das passt auch recht gut zu den Vocals Hab an der Stelle (bevor zu gemoddet hast) lange überlegt ob ich das sowie du sagtest mappen soll, hab mich aber dann dagegen entschieden, denn wenn ich vocal mappen möchte, müsste ich 01:14:035 - das hier mitanfügen, überspringe aber dann leider den neuen gitarrenanschlag. >:
  5. 01:27:461 (2,3,4,5,6) - für's doch eher leise Outro nen bisschen zu viel Rumgeklicke >: ich würd's so versuchen http://puu.sh/lXBIc.jpg - wobei ich mir bei dem einen Slider nich sicher bin ob das okay is wenn der auf dem bpm change endet.. würde ich her nen 1/1 reverse setzen wäre er unsnapped. Der einzige der hier passen würde, wie ich finde.
Normal
  1. 00:00:690 (2,3) - hab mich bissi gewundert dass das in dieser Diff auch so simpel gemappt is. '-'
    Is zwar schon anders als in Easy, aber ich hätte mehr mit sowas gerechnet: http://puu.sh/lXBTi.jpg
    Geht so natürlich auch, grad wenn du den Anfang eher unkopliziert halten möchtest, aber iwo is es halt schade. xD möchte das so lassen >:
  2. 00:22:713 (3,4) - stacks in so langen patterns werden schnell unübersichtlich, find's unstacked passender. hast recht werde da mal ne lösung suchen.
    Wegen dem nicht vorhandenen Ton auf (4) würd ich es auch besser finden wenn du den ersten Teil von dem reverse slider ganz weg nimmst. dann is das mit dem Stack auch egal, weil genug Zeit dazwischen liegt das alles zu verstehen.hab was anderes gemacht.
    gleiches hier 01:13:708 (6,7) - 1/3 ist nicht so lang deswegen lass ich das so.
  3. 00:30:026 (2,3) - gleiches mit dem Stack in langer Combo hier so lang ist die combo nicht, beim anderen fand ich es nur unübersichtlich da alles zusammengepfercht war.
  4. 00:30:843 (4) - Sliderend klingt off, ich glaub das sollte 1/3 später sein. versuch doch mal nen 1/3 slider + Cirlce auf 00:31:332 ?
    oder Circle + 2/3 Slider da ist der vocal wichtiger ist also ned off.
  5. 00:32:787 - hier könnte nen Circle hin, passend zu 00:33:271 (3) - . Oder nen kurzer Slider betonung liegt aber 00:32:948 (2) - hier also reicht der circle^^
  6. 00:46:127 (3) - falsch gesnappt? sollte dann auch eigentlich nen slider + Circle sein, oder nich? Hört sich auf jeden Fall zieml komisch an D: whoooopssss
  7. 01:17:264 (4,5) - gleiches wieder mit dem Stack o: wobei 4 ganz weg könnte, find ich. passt nich so ganz rein, ist weder zu nem Beat noch den Vocals gemappt. ö.ö tatsache
Sieht gut aus soweit, viel Erfolg! :3 thx!
//squee
Cyllinus
I am a fan of this. Here's some loose change.

Easy
00:00:190 (1,2,3,4,5,6) - this seems a bit lazy to me. point the sliders in different directions?

Normal
00:29:537 (1,2,3,4) - I see that you're mapping to the vocals,
00:19:827 (1,2,3,4,5) - but I think it would play better if you used this rhythm because since it's a slow song it is easier to notice how vocals can be slightly offbeat

01:13:708 (6,7) - this turns into this

01:17:426 (4,5) - this turns into this


optional: the current soft-hitnormal is fine, but a quieter one would be better imo
Topic Starter
Feb
Cyllinus

Cyllinus wrote:

I am a fan of this. Here's some loose change.

Easy
00:00:190 (1,2,3,4,5,6) - this seems a bit lazy to me. point the sliders in different directions? I prefer to stay with what i have.

Normal
00:29:537 (1,2,3,4) - I see that you're mapping to the vocals,
00:19:827 (1,2,3,4,5) - but I think it would play better if you used this rhythm because since it's a slow song it is easier to notice how vocals can be slightly offbeat the rhythm is fine to me and it plays fine enough.

01:13:708 (6,7) - this turns into this did sth else since the current is quite bad lel

01:17:426 (4,5) - this turns into this uhh but theres nothing on those beats .. the current at least cover the vocals so yeah :>


optional: the current soft-hitnormal is fine, but a quieter one would be better imo uhhhh i think its quiet enough xd

thx for mod!
Bonsai
General
  1. Ich bin ein Hase.
  2. I feel like your current Whistles are used like normally Finishes are used and vice-versa, so I'd recommend swapping the filenames in order to fit better with converts and people who ignore beatmap-specific hitsounds
Normal
  1. 00:06:140 (1) - Dunno if the missing hitsound is intentional
  2. 00:09:571 (3,4) and 00:13:490 (3,4) - You never stacked the downbeat under the previous note except for these two, and I highly suggest to space them out as it breaks the 'flow' that the player is used to by then and it's just very little motion at all which is rather boring and doesn't emphasize what should be emphasized imo
  3. I generally advise you not to map endless slider-chains as they get really monotonous and don't emphasize anything at all anymore, and instead listen more closely to the music and try to map and emphasize the clearly audible vocals more and maybe ignore some barely audible and sometimes overmapped guitar-hits to creaty more rhythmic variety to make it more exciting to play:
    1. 00:17:213 could have a circle
    2. 00:18:683 - There's a guitar hit here but none at 00:18:847 so I'd recommend moving the head of (4) one 1/3 earlier
    3. 00:19:337 (5) - The syncopated downbeat of the vocals could use more emphasis by replacing this slider with two circles
    4. 00:19:827 (1,2,3,4,5,1,2,3,4,5,6) - This is just really monotonous and placing a whistle every single time embraces this - Thanks to the hitsounding you have the ability to sorta modify the song to some extent, for example you can make 00:20:789 (4) a circle and then place a 3/6-slider at 00:21:110 and give the head a Clap - Of course, the guitar at 00:21:270 will be left out, but with this hitsound you have given clear emphasis to the other beat and it won't feel off for someone who plays it for the first few times at all. Of course this is just an example of what I would do, but you can use this to create many other rhythmic variations to make it less monotonous. And I would always suggest replacing sliders like 00:22:713 (3) with circles when the vocals have a notably strong emphasis on 00:23:034 so those beats are actually clickable instead of being 'omitted' by the tail
  4. Generally it seems pretty random which slidertails you silence and which you don't - 00:24:002 for example has no note but you didn't silence it, same as 00:24:655 - You could extend this one to 00:24:982 so you actually map those notes that are already given by the song, and overmap less. Since vocal- and guitar-rhythms don't overlap that often the whole map is very dense and doesn't give that much emphasis to certain things anymore, and also doesn't necessarily represent the calmness of the song anymore, so in my opinion overmapping should be avoided at all cost. Another example is 00:26:614 (4) being overmapped while a note is left out at 00:26:941 and the rather special note at 00:26:451 is on a slidertail, so I would suggest starting a slider there ending at 00:26:941 - Actually, 00:25:961 is another example for an overmapped tail you didn't silence while you silenced 00:25:471 which is more or less overmapped too but at least there would be the early 'S' of the vocals lol, so I'd furthermore suggest making 00:25:145 (1) a circle and 00:25:635 (2) a 1/1-slider and moving the NC to (2) too
  5. Just another example of imo very weird beat placement is 00:30:026 (2,3) where the tail of (3) is overmapped but left out 00:30:353 and created a very weird rhythm emphasizing 00:30:190 which is not indicated in the song at all. Suggestion: Make (2) a 1/3-slider, put a 1/1-slider starting on the left out beat and then you can let a 1/3-slider start at 00:31:006 and tadah, the emphasis of the map is in sync with the song
  6. Yet another suggestion how more variety could be done: 00:41:192 (1,2) could be a repeating 1/1-slider, representing the long, holding syllable of the vocals and avoiding the overmap at 00:41:520 which just creates the same rhythm that is prominent in 95% of the map already; and 00:43:164 (1,2,3,4,5) is a rare case where the vocals line up with the guitar in 1/1-intervals and yet still you overmap to create the same rhythm again - In my eyes those are all missed opportunities to bring more variety into the map and make it more exciting to play.
  7. 01:26:490 (1,2,3,4,1,2,3,4) - Why are you spamming whistles more than ever at the calm outro out of all places lol
Since pretty much all of these points are examples concerning the whole map I won't point out any more, I hope you understand what I'm trying to say ^^

gimme my tasty timing-kudosu! (っ˘ڡ˘ς)
Topic Starter
Feb
i hope i didn't fuck up the formatting loool
Hab bei paar Punkten, das geschrieben verloren rip, aber schreibe grob dazu was ich gemacht hab.hast gany schön durcheinander geschrieben xd. kann sein, dass manche antworten keinen sinn ergeben, weil ich mich in der zeile vertan hab oder so.

Bonsai wrote:

General
  1. Ich bin ein Hase. das stimmt.
  2. I feel like your current Whistles are used like normally Finishes are used and vice-versa, so I'd recommend swapping the filenames in order to fit better with converts and people who ignore beatmap-specific hitsounds yep did already.
Normal
  1. 00:06:140 (1) - Dunno if the missing hitsound is intentional nope
  2. 00:09:571 (3,4) and 00:13:490 (3,4) - You never stacked the downbeat under the previous note except for these two, and I highly suggest to space them out as it breaks the 'flow' that the player is used to by then and it's just very little motion at all which is rather boring and doesn't emphasize what should be emphasized imo Hier ist so ein Punkt >:, glaube, dass ich hier den stack behalten möchte, da der Anschlag der Gitarre anders ist wie zuvor.
  3. I generally advise you not to map endless slider-chains as they get really monotonous and don't emphasize anything at all anymore, and instead listen more closely to the music and try to map and emphasize the clearly audible vocals more and maybe ignore some barely audible and sometimes overmapped guitar-hits to creaty more rhythmic variety to make it more exciting to play: klar werden slider betont sobald man sie anklickt, ansonsten würden wir ja nur circle mappen was irgendwie boring wäre. Ich weiß zwar was du meinst, aber vorallem (das ist jetzt meine Meinung) ein Slider fängt einen Gitarrenschlag besser ein wie ein Circle, deswegen sind in der Map auch vorwiegend Slider.
    1. 00:17:213 could have a circle nope
    2. 00:18:683 - There's a guitar hit here but none at 00:18:847 so I'd recommend moving the head of (4) one 1/3 earlier 00:17:866 (3) - ist jetzt ein reverse
    3. 00:19:337 (5) - The syncopated downbeat of the vocals could use more emphasis by replacing this slider with two circles Ich mag den sldier mehr.
    4. 00:19:827 (1,2,3,4,5,1,2,3,4,5,6) - This is just really monotonous and placing a whistle every single time embraces this Hab den Part hier etwas anders gemacht, denn ich denke auch, dass hier bisschen variety reingehört. - Thanks to the hitsounding you have the ability to sorta modify the song to some extent, for example you can make 00:20:789 (4) a circle and then place a 3/6-slider at 00:21:110 and give the head a Clap - Of course, the guitar at 00:21:270 will be left out, but with this hitsound you have given clear emphasis to the other beat and it won't feel off for someone who plays it for the first few times at all. Of course this is just an example of what I would do, but you can use this to create many other rhythmic variations to make it less monotonous. And I would always suggest replacing sliders like 00:22:713 (3) with circles when the vocals have a notably strong emphasis on 00:23:034 so those beats are actually clickable instead of being 'omitted' by the tail
  4. Generally it seems pretty random which slidertails you silence and which you don't hab mich entschieden überall die silences zu entfernen, da der song eh schon nicht sehr viel feedback gibt, und ich es in der easy auch nicht getan hab. - 00:24:002 for example has no note but you didn't silence it, same as 00:24:655 - You could extend this one to 00:24:982 so you actually map those notes that are already given by the song, and overmap less. The only note i might find "overmapping" is 00:26:614 (4) - this note and it doesn't matter since it fits the rhythm. Since vocal- and guitar-rhythms don't overlap that often the whole map is very dense and doesn't give that much emphasis to certain things anymore, and also doesn't necessarily represent the calmness of the song anymore, so in my opinion overmapping should be avoided at all cost. ya schon Another example is 00:26:614 (4) being overmapped while a note is left out at 00:26:941 and the rather special note at 00:26:451 is on a slidertail, so I would suggest starting a slider there ending at 00:26:941 fast nicht hörbar, und im spielen hört man das kaum (gar nicht). - Actually, 00:25:961 is another example for an overmapped tail you didn't silence while you silenced 00:25:471 which is more or less overmapped too but at least there would be the early 'S' of the vocals lol, so I'd furthermore suggest making 00:25:145 (1) a circle and 00:25:635 (2) a 1/1-slider and moving the NC to (2) tooich lass es so, denn ich denke der slider passt um einiges besser, wie du schon sagtest setzt hier der vocal an der langgezogen ist, passt hier der slider am besten, könnte hier also eig silencen, aber wiegesagt hab ich in allen diffs entfernt, wegen kein audio feedback und so.
  5. Just another example of imo very weird beat placement is 00:30:026 (2,3) where the tail of (3) is overmapped but left out 00:30:353 and created a very weird rhythm emphasizing 00:30:190 which is not indicated in the song at all. Suggestion: Make (2) a 1/3-slider, put a 1/1-slider starting on the left out beat and then you can let a 1/3-slider start at 00:31:006 and tadah, the emphasis of the map is in sync with the song irgendwie lustig, hab das nicht gelesen, aber sofort so geändert und dann gelesen lawl, also ja es ist genauso, wie du vorschlugst.
  6. Yet another suggestion how more variety could be done: 00:41:192 (1,2) could be a repeating 1/1-slider, representing the long, holding syllable of the vocals and avoiding the overmap at 00:41:520 which just creates the same rhythm that is prominent in 95% of the map already; and 00:43:164 (1,2,3,4,5) is a rare case where the vocals line up with the guitar in 1/1-intervals and yet still you overmap to create the same rhythm again - In my eyes those are all missed opportunities to bring more variety into the map and make it more exciting to play. Ich stimme dir nicht zu, dass du 00:41:520 - als overmap bezeichnest, nur weil kein hörbarer sound auf dem tail liegt, aber davon gehe ich vom overmap nicht, aus sondern, dass der slider überhaupt keinen sound repräsentiert und dies ist nicht der fall, da es denn gitarrenanschlag repräsentiert. Es mag sein, dass ich den Rhythmus häufig benutze, finde es aber auch nciht weiter schlimm tbh.
  7. 01:26:490 (1,2,3,4,1,2,3,4) - Why are you spamming whistles more than ever at the calm outro out of all places lol hoppla whoops......
Since pretty much all of these points are examples concerning the whole map I won't point out any more, I hope you understand what I'm trying to say ^^
hab die whistles in beiden maps geändert rippo.

gimme my tasty timing-kudosu! (っ˘ڡ˘ς) aber das ne mod kappa

THX
Monstrata
[Normal]

■ 00:10:061 (4) - Following your NC pattern, it makes sense to NC here. and 00:13:979 (4) - .
■ 00:00:190 - 00:02:190 - You have been pretty consistent in NC"ing on the guitar, so it's kinda weird that you would switch to NC'ing every 2nd guitar string after 00:08:100 (1,2,3,4) - I would either maintain the NC every measure, or make it every two measures and remove a few NC's from the beginning. Consistency is very important in lower difficulties.
■ 00:17:866 (3) - NC'ing here would be nice for the start of the vocals. You might say vocals actually start on 00:17:376 - , but musically, downbeats signify the start of a new measure, and the instruments are pretty consistent with 00:17:866 - . so the "we" belongs in the combo before. You can apply this to 00:25:145 (1,2) - .
■ 00:25:635 (2,3) - This pattern didn't look as nice to me xP. It really looks like you just ran out of room xd.
■ 00:59:476 (2,3) - Blanket is kinda off.
■ 01:00:938 (4) - Weird shape xP, i would just copy 00:59:476 (2) - and maybe flip it or something.
■ 01:21:508 (4) - Can you bend this a bit less? It looks kinda ugly tbh xP.
■ 01:28:433 (1,2,3) - This Spacing will confuse people.

The NC pattern you used on Normal was a bit inconsistent for me xP.

[Easy]

■ 01:27:461 (2,3,4,5) - I would recommend just using 1/1 sliders here instead because making the all circles is actually rather dense lol. Also, since there are bpm changes, sliders will make this easier to play.
Topic Starter
Feb
monstrata

monstrata wrote:

[Normal]

■ 00:10:061 (4) - Following your NC pattern, it makes sense to NC here. and 00:13:979 (4) - . oh yeah right.
■ 00:00:190 - 00:02:190 - You have been pretty consistent in NC"ing on the guitar, so it's kinda weird that you would switch to NC'ing every 2nd guitar string after 00:08:100 (1,2,3,4) - I would either maintain the NC every measure, or make it every two measures and remove a few NC's from the beginning. Consistency is very important in lower difficulties. overworked the ncs a bit as u suggested. seems a bit more promising now.
■ 00:17:866 (3) - NC'ing here would be nice for the start of the vocals. You might say vocals actually start on 00:17:376 - , but musically, downbeats signify the start of a new measure, and the instruments are pretty consistent with 00:17:866 - . so the "we" belongs in the combo before. You can apply this to 00:25:145 (1,2) - . yeah this is now like you described.
■ 00:25:635 (2,3) - This pattern didn't look as nice to me xP. It really looks like you just ran out of room xd. yes ur right XD. I did sth else
■ 00:59:476 (2,3) - Blanket is kinda off. and the spacing is dead too LOL, yeah uhmm i redid this pattern. looks good now.
■ 01:00:938 (4) - Weird shape xP, i would just copy 00:59:476 (2) - and maybe flip it or something. yes
■ 01:21:508 (4) - Can you bend this a bit less? It looks kinda ugly tbh xP. okay.
■ 01:28:433 (1,2,3) - This Spacing will confuse people. took the other direction.

The NC pattern you used on Normal was a bit inconsistent for me xP. should be good now.

[Easy]

■ 01:27:461 (2,3,4,5) - I would recommend just using 1/1 sliders here instead because making the all circles is actually rather dense lol. Also, since there are bpm changes, sliders will make this easier to play. applied.


applied everything rip.
THX monstrata!!
walaowey
hi short irc mod here

LOL merry christmas \o/
2015-12-25 21:53 walaowey: nice 2 diff xD
2015-12-25 21:53 walaowey: well less diff is easier to ranked
2015-12-25 21:53 walaowey: dun worry
2015-12-25 21:53 Feb: yea the bpm >:
2015-12-25 21:54 walaowey: dling
2015-12-25 21:55 walaowey: ACTION is listening to [https://osu.ppy.sh/b/854308 Lucy Rose - SHIVER]
2015-12-25 21:55 Feb: me2
2015-12-25 21:55 Feb: xd
2015-12-25 21:56 walaowey: nice timing LOL
2015-12-25 21:56 Feb: wasnt me \o\
2015-12-25 21:57 Feb: the first time i mapped this i mapped it in 1/4 LOL
2015-12-25 21:58 walaowey: LOL
2015-12-25 21:58 walaowey: btw
2015-12-25 21:58 walaowey: 00:30:516 -
2015-12-25 21:58 walaowey: its kinda confusing here
2015-12-25 21:58 walaowey: i know u would say the beat is not there
2015-12-25 21:59 walaowey: 00:26:614 (3) - but its same like here though
2015-12-25 22:00 Feb: oh yeah
2015-12-25 22:00 Feb: shit
2015-12-25 22:00 Feb: well i could extend the
2015-12-25 22:00 Feb: 00:26:124 (2) -
2015-12-25 22:00 Feb: to 1/1
2015-12-25 22:01 Feb: bcs the note is actually overmapped
2015-12-25 22:01 Feb: but adding a note is overmapping rip >:
2015-12-25 22:01 Feb: in the end its a rhyhtm game lolz
2015-12-25 22:01 walaowey: 00:26:451 - but i heard some sound here
2015-12-25 22:01 walaowey: yes its overmapped tbh
2015-12-25 22:02 Feb: yeah i guess i'm deleting this note rip
2015-12-25 22:03 Feb: yeah seems legit now
2015-12-25 22:04 walaowey: ok
2015-12-25 22:04 walaowey: lol btw
2015-12-25 22:04 walaowey: y the weird ds thought
2015-12-25 22:04 walaowey: though*
2015-12-25 22:05 walaowey: 1.35 :v
2015-12-25 22:05 Feb: :>
2015-12-25 22:05 Feb: 0.7 when 1/3 otherwise 1.35
2015-12-25 22:07 walaowey: tbh, for me
2015-12-25 22:07 walaowey: i dont really like the idea of changing sv in a normal diff
2015-12-25 22:07 walaowey: but whatever, its just me xd
2015-12-25 22:07 Feb: i think its fine since i just wanna avoid ugly overlapping 1/3's
2015-12-25 22:07 Feb: uhm yeah i usually don't do it either
2015-12-25 22:08 Feb: the thing is i kinda have to
2015-12-25 22:08 walaowey: and those 1/3 is because of the vocal LOL
2015-12-25 22:08 Feb: because the song itself doesn't really give anything else in rhyhtm
2015-12-25 22:08 Feb: so I kinda have to play abit with sv
2015-12-25 22:08 Feb: what do you mean o.o
2015-12-25 22:08 walaowey: nvm forget about it
2015-12-25 22:09 walaowey: well, i think its nice already
2015-12-25 22:09 walaowey: leave them to the bn to decide
2015-12-25 22:09 Feb: *ugu*
2015-12-25 22:09 walaowey: btw,
2015-12-25 22:09 walaowey: i notice something
2015-12-25 22:09 walaowey: 00:58:013 -
2015-12-25 22:09 walaowey: like this note
2015-12-25 22:09 walaowey: the DS is different
2015-12-25 22:10 walaowey: and not to mention , its 1/3 beat here,
2015-12-25 22:10 walaowey: i think it will maybe be quite confusing
2015-12-25 22:10 Feb: it's 0.7
2015-12-25 22:11 Feb: 00:58:013 (3,4) - you mean the distance between those?
2015-12-25 22:11 Feb: or the object before
2015-12-25 22:11 walaowey: i mean (3) only
2015-12-25 22:11 walaowey: 3->4 the ds is 1.35
2015-12-25 22:11 Feb: yes
2015-12-25 22:12 walaowey: oo nvm
2015-12-25 22:12 walaowey: its 1/3
2015-12-25 22:12 Feb: but it's 2/3 measure tho
2015-12-25 22:12 Feb: okay xd
2015-12-25 22:12 Feb: from 3 to 4
2015-12-25 22:12 walaowey: 01:17:913 -
2015-12-25 22:12 Feb: why is my mousespeed suddenly so fast o.O
2015-12-25 22:12 walaowey: nothing here?
2015-12-25 22:13 walaowey: mayb yourmouse dpi?
2015-12-25 22:13 Feb: ow nvm xd
2015-12-25 22:13 Feb: uhm i mapped vocal here i think lul
2015-12-25 22:13 walaowey: but the vocal is a bit earlier though
2015-12-25 22:13 walaowey: 01:17:832 -
2015-12-25 22:14 walaowey: the for word is here i heard
2015-12-25 22:14 Feb: she is saying "just"
2015-12-25 22:14 Feb: and i map the "for"
2015-12-25 22:14 Feb: yea she starts to say it there, but she clearly says it the tick after
2015-12-25 22:14 walaowey: but when u listen it together with the histound
2015-12-25 22:14 Feb: 01:18:563 (1) - this beat after
2015-12-25 22:14 walaowey: it feels unsync
2015-12-25 22:14 Feb: example exact same
2015-12-25 22:15 Feb: she starts saying it earlier
2015-12-25 22:15 walaowey: ok
2015-12-25 22:15 Feb: but she clearly sings it the tick later
2015-12-25 22:15 walaowey: well nice justification
2015-12-25 22:15 Feb: well the song itself is quite
2015-12-25 22:15 walaowey: i cant say anything xd
2015-12-25 22:15 Feb: not sync with the guitar
2015-12-25 22:15 Feb: most of the time
2015-12-25 22:15 walaowey: and the overlap though LOL
2015-12-25 22:16 Feb: whereeeeee
2015-12-25 22:16 walaowey: the same slider
2015-12-25 22:16 walaowey: its early body is covered
2015-12-25 22:16 Feb: oh well thats just a thing of mine xd
2015-12-25 22:16 Feb: i think those direction changes are pretty neat
2015-12-25 22:17 walaowey: 00:57:526 (2,5) - u could blanket (2)
2015-12-25 22:19 Feb: uhm yeah kinda did it
2015-12-25 22:19 Feb: i guess xd
2015-12-25 22:22 walaowey: wait a min
2015-12-25 22:22 Feb: okayyyyy
Topic Starter
Feb

walaowey wrote:

hi short irc mod here

LOL merry christmas \o/
2015-12-25 21:53 walaowey: nice 2 diff xD
2015-12-25 21:53 walaowey: well less diff is easier to ranked
2015-12-25 21:53 walaowey: dun worry
2015-12-25 21:53 Feb: yea the bpm >:
2015-12-25 21:54 walaowey: dling
2015-12-25 21:55 walaowey: ACTION is listening to [https://osu.ppy.sh/b/854308 Lucy Rose - SHIVER]
2015-12-25 21:55 Feb: me2
2015-12-25 21:55 Feb: xd
2015-12-25 21:56 walaowey: nice timing LOL
2015-12-25 21:56 Feb: wasnt me \o\
2015-12-25 21:57 Feb: the first time i mapped this i mapped it in 1/4 LOL
2015-12-25 21:58 walaowey: LOL
2015-12-25 21:58 walaowey: btw
2015-12-25 21:58 walaowey: 00:30:516 -
2015-12-25 21:58 walaowey: its kinda confusing here
2015-12-25 21:58 walaowey: i know u would say the beat is not there
2015-12-25 21:59 walaowey: 00:26:614 (3) - but its same like here though
2015-12-25 22:00 Feb: oh yeah
2015-12-25 22:00 Feb: shit
2015-12-25 22:00 Feb: well i could extend the
2015-12-25 22:00 Feb: 00:26:124 (2) -
2015-12-25 22:00 Feb: to 1/1
2015-12-25 22:01 Feb: bcs the note is actually overmapped
2015-12-25 22:01 Feb: but adding a note is overmapping rip >:
2015-12-25 22:01 Feb: in the end its a rhyhtm game lolz
2015-12-25 22:01 walaowey: 00:26:451 - but i heard some sound here
2015-12-25 22:01 walaowey: yes its overmapped tbh
2015-12-25 22:02 Feb: yeah i guess i'm deleting this note rip
2015-12-25 22:03 Feb: yeah seems legit now
2015-12-25 22:04 walaowey: ok
2015-12-25 22:04 walaowey: lol btw
2015-12-25 22:04 walaowey: y the weird ds thought
2015-12-25 22:04 walaowey: though*
2015-12-25 22:05 walaowey: 1.35 :v
2015-12-25 22:05 Feb: :>
2015-12-25 22:05 Feb: 0.7 when 1/3 otherwise 1.35
2015-12-25 22:07 walaowey: tbh, for me
2015-12-25 22:07 walaowey: i dont really like the idea of changing sv in a normal diff
2015-12-25 22:07 walaowey: but whatever, its just me xd
2015-12-25 22:07 Feb: i think its fine since i just wanna avoid ugly overlapping 1/3's
2015-12-25 22:07 Feb: uhm yeah i usually don't do it either
2015-12-25 22:08 Feb: the thing is i kinda have to
2015-12-25 22:08 walaowey: and those 1/3 is because of the vocal LOL
2015-12-25 22:08 Feb: because the song itself doesn't really give anything else in rhyhtm
2015-12-25 22:08 Feb: so I kinda have to play abit with sv
2015-12-25 22:08 Feb: what do you mean o.o
2015-12-25 22:08 walaowey: nvm forget about it
2015-12-25 22:09 walaowey: well, i think its nice already
2015-12-25 22:09 walaowey: leave them to the bn to decide
2015-12-25 22:09 Feb: *ugu*
2015-12-25 22:09 walaowey: btw,
2015-12-25 22:09 walaowey: i notice something
2015-12-25 22:09 walaowey: 00:58:013 -
2015-12-25 22:09 walaowey: like this note
2015-12-25 22:09 walaowey: the DS is different
2015-12-25 22:10 walaowey: and not to mention , its 1/3 beat here,
2015-12-25 22:10 walaowey: i think it will maybe be quite confusing
2015-12-25 22:10 Feb: it's 0.7
2015-12-25 22:11 Feb: 00:58:013 (3,4) - you mean the distance between those?
2015-12-25 22:11 Feb: or the object before
2015-12-25 22:11 walaowey: i mean (3) only
2015-12-25 22:11 walaowey: 3->4 the ds is 1.35
2015-12-25 22:11 Feb: yes
2015-12-25 22:12 walaowey: oo nvm
2015-12-25 22:12 walaowey: its 1/3
2015-12-25 22:12 Feb: but it's 2/3 measure tho
2015-12-25 22:12 Feb: okay xd
2015-12-25 22:12 Feb: from 3 to 4
2015-12-25 22:12 walaowey: 01:17:913 -
2015-12-25 22:12 Feb: why is my mousespeed suddenly so fast o.O
2015-12-25 22:12 walaowey: nothing here?
2015-12-25 22:13 walaowey: mayb yourmouse dpi?
2015-12-25 22:13 Feb: ow nvm xd
2015-12-25 22:13 Feb: uhm i mapped vocal here i think lul
2015-12-25 22:13 walaowey: but the vocal is a bit earlier though
2015-12-25 22:13 walaowey: 01:17:832 -
2015-12-25 22:14 walaowey: the for word is here i heard
2015-12-25 22:14 Feb: she is saying "just"
2015-12-25 22:14 Feb: and i map the "for"
2015-12-25 22:14 Feb: yea she starts to say it there, but she clearly says it the tick after
2015-12-25 22:14 walaowey: but when u listen it together with the histound
2015-12-25 22:14 Feb: 01:18:563 (1) - this beat after
2015-12-25 22:14 walaowey: it feels unsync
2015-12-25 22:14 Feb: example exact same
2015-12-25 22:15 Feb: she starts saying it earlier
2015-12-25 22:15 walaowey: ok
2015-12-25 22:15 Feb: but she clearly sings it the tick later
2015-12-25 22:15 walaowey: well nice justification
2015-12-25 22:15 Feb: well the song itself is quite
2015-12-25 22:15 walaowey: i cant say anything xd
2015-12-25 22:15 Feb: not sync with the guitar
2015-12-25 22:15 Feb: most of the time
2015-12-25 22:15 walaowey: and the overlap though LOL
2015-12-25 22:16 Feb: whereeeeee
2015-12-25 22:16 walaowey: the same slider
2015-12-25 22:16 walaowey: its early body is covered
2015-12-25 22:16 Feb: oh well thats just a thing of mine xd
2015-12-25 22:16 Feb: i think those direction changes are pretty neat
2015-12-25 22:17 walaowey: 00:57:526 (2,5) - u could blanket (2)
2015-12-25 22:19 Feb: uhm yeah kinda did it
2015-12-25 22:19 Feb: i guess xd
2015-12-25 22:22 walaowey: wait a min
2015-12-25 22:22 Feb: okayyyyy
Merry Christmas and THX! :D
HappyRocket88
2015-12-20 11:19 Feb: wai
2015-12-25 12:59 Feb: eyyy rocket can u take a look at 1 diff from me ? its super short map :>
2015-12-25 12:59 HappyRocket88: TV size
2015-12-25 13:00 HappyRocket88: right?
2015-12-25 13:00 HappyRocket88: guh
2015-12-25 13:00 HappyRocket88: xd
2015-12-25 13:00 Feb: its not japanese tho
2015-12-25 13:00 Feb: its english pop xd
2015-12-25 13:00 Feb: not even pop i guess
2015-12-25 13:00 HappyRocket88: sung by korean grills?
2015-12-25 13:00 HappyRocket88: xd
2015-12-25 13:01 Feb: plx xd
2015-12-25 13:01 Feb: ACTION is listening to [https://osu.ppy.sh/b/854308 Lucy Rose - SHIVER]
2015-12-25 13:01 Feb: sounds korean amirite
2015-12-25 13:01 Feb: xd
2015-12-25 13:04 HappyRocket88: since you've not got too many mods
2015-12-25 13:04 HappyRocket88: i'll be a quick check then xd
2015-12-25 13:05 Feb: oge
2015-12-25 13:05 Feb: but normal plx >:
2015-12-25 13:06 HappyRocket88: this map supports
2015-12-25 13:06 HappyRocket88: a hard
2015-12-25 13:06 Feb: the video btw is pretty duckin amazing
2015-12-25 13:06 Feb: tbh
2015-12-25 13:06 Feb: guess what the normal was before i changed it xd
2015-12-25 13:07 Feb: and it looked pretty much overmapped.
2015-12-25 13:07 Feb: anddd sounded overmapped aswell
2015-12-25 13:07 HappyRocket88: omg
2015-12-25 13:07 HappyRocket88: all those red lines. XD
2015-12-25 13:08 Feb: yes timed by bonsai xd
2015-12-25 13:08 Feb: 1/3 btw. thats why a hard might be possible but mb with 0.3-4 sr more
2015-12-25 13:08 Feb: depends on the distance ofc
2015-12-25 13:09 HappyRocket88: Well...
2015-12-25 13:10 HappyRocket88: IRC mod then?
2015-12-25 13:10 Feb: yes :D
2015-12-25 13:11 HappyRocket88: -GENERAL
2015-12-25 13:12 HappyRocket88: 1. There's a problem one of the .wavs which isn't properly blank at 0 - 5 ms lenght. soft-sliderslide2.wav
2015-12-25 13:12 Feb: you mean its to long?
2015-12-25 13:12 HappyRocket88: More or less. Modding Assitant found a problem with it.
2015-12-25 13:13 Feb: okay i'll use shoter one
2015-12-25 13:13 Feb: shorter*
2015-12-25 13:14 Feb: ok fixed
2015-12-25 13:14 HappyRocket88: 2. There are mismatches in the vol of the Green lines and red lines over the normal diff.
2015-12-25 13:15 Feb: i'll make sure to make em equal
2015-12-25 13:15 HappyRocket88: humm...
2015-12-25 13:15 Feb: humm? xd
2015-12-25 13:15 HappyRocket88: that's a big problem cuz all red lines have 100% and green lines 25% D:
2015-12-25 13:15 Feb: but do i have to use
2015-12-25 13:16 Feb: custom hitsounds on red lines too o.o
2015-12-25 13:16 HappyRocket88: Nope
2015-12-25 13:16 Feb: oge
2015-12-25 13:16 HappyRocket88: Only put all of the lines in teh same vol
2015-12-25 13:16 HappyRocket88: i mean if the green line is 25%
2015-12-25 13:16 HappyRocket88: then the red line which is on it must be 25% too
2015-12-25 13:18 Feb: okay i did it in the end of the song for some raisons xd
2015-12-25 13:18 Feb: changed
2015-12-25 13:19 HappyRocket88: Not really sure about the dimensions of the video though
2015-12-25 13:19 HappyRocket88: are they over 4:3 or 16:9?
2015-12-25 13:19 Feb: ooooooooo idk lol someone else made it i need to ask him
2015-12-25 13:20 HappyRocket88: if it's 852
2015-12-25 13:20 HappyRocket88: it should be
2015-12-25 13:21 HappyRocket88: I mean, 852 on width...
2015-12-25 13:21 Feb: then its k?
2015-12-25 13:21 HappyRocket88: then the height should be 480
2015-12-25 13:21 HappyRocket88: so it's ok xd
2015-12-25 13:21 Feb: well it says it in the settings bar if you right click it xd
2015-12-25 13:22 HappyRocket88: Previe point should be snapped to the ticks of the timeline
2015-12-25 13:22 HappyRocket88: *preview
2015-12-25 13:23 Feb: olol yes i forgot that
2015-12-25 13:23 Feb: i mapped this song once in 1/4 for some reasons
2015-12-25 13:23 Feb: did it in easy too
2015-12-25 13:24 HappyRocket88: Umm...
2015-12-25 13:25 HappyRocket88: I honestly would suggest to check the distance snap of the 1/3 objects over the Normal.
2015-12-25 13:26 HappyRocket88: sometimes it's 1.3x 00:20:308 (2,3) - and sometimes it's 1.4x 00:22:713 (3,4) -
2015-12-25 13:27 Feb: the both you hl'd me are 1.35 exactly o.o
2015-12-25 13:27 Feb: xd
2015-12-25 13:28 HappyRocket88: hum?
2015-12-25 13:29 Feb: 00:20:308 (2,3) -
2015-12-25 13:29 Feb: 00:22:713 (3,4) -
2015-12-25 13:29 Feb: are 1.35 in my diff
2015-12-25 13:29 HappyRocket88: from 00:20:308 (2) - to 00:20:628 (3) - is 1.41x. confirmed here https://osu.ppy.sh/ss/4204194
2015-12-25 13:30 HappyRocket88: from 00:22:713 (3) - to 00:23:034 (4) - is 1.30x. confirmed here https://osu.ppy.sh/ss/4204197
2015-12-25 13:30 HappyRocket88: D=
2015-12-25 13:30 Feb: oh wait u have stacked objects
2015-12-25 13:30 Feb: on i think lool
2015-12-25 13:30 Feb: yep now its the same xd
2015-12-25 13:30 Feb: i was wondering >.<
2015-12-25 13:31 HappyRocket88: Try to check it for every 1/3 object though
2015-12-25 13:31 HappyRocket88: Aimod should be helpful for that. xd
2015-12-25 13:31 Feb: yeah i'll do that
2015-12-25 13:32 Feb: loool thats some bullshit right there >:
2015-12-25 13:33 Feb: grid snap best tool
2015-12-25 13:33 HappyRocket88: Particulary the grey color is hard to see sometimes due to the video flashlights. some examples here 00:51:102 - 01:14:688 -
2015-12-25 13:33 Feb: hmm yeah
2015-12-25 13:34 HappyRocket88: It woud be better if you tried out other combo color like light blue...
2015-12-25 13:34 HappyRocket88: xd
2015-12-25 13:34 Feb: true i could give it ligther color
2015-12-25 13:34 Feb: ^:>
2015-12-25 13:34 Feb: uhm sec
2015-12-25 13:34 Feb: I will give all objects now 1.4 ds
2015-12-25 13:34 Feb: isntead of 1.35
2015-12-25 13:35 Feb: because it somehow unstacks it everytime i do it with 1.35 and moves it up >.<
2015-12-25 13:35 HappyRocket88: yeah
2015-12-25 13:35 HappyRocket88: XD
2015-12-25 13:36 Feb: i am gonna do that lol
2015-12-25 13:36 HappyRocket88: that must be all for general.
2015-12-25 13:36 Feb: but it doesn't matter when its like 0.01-0.02 measures away or xd
2015-12-25 13:37 Feb: kk
2015-12-25 13:37 HappyRocket88: oh ofc not. XD
2015-12-25 13:37 Feb: i think i'll do the resnapping later lol
2015-12-25 13:37 HappyRocket88: Just when the difference goes around 0.10x becomes a problem xd
2015-12-25 13:37 Feb: ohh ok
2015-12-25 13:38 Feb: wait 1.35 would have been okay then :o
2015-12-25 13:38 Feb: nvm ...
2015-12-25 13:38 HappyRocket88: XDD
2015-12-25 13:38 HappyRocket88: do you want me to point out other examples of 1.3x and 1.4x? xD
2015-12-25 13:39 Feb: ohhhhhhhh pls
2015-12-25 13:39 HappyRocket88: D:
2015-12-25 13:39 HappyRocket88: ACTION slaps*
2015-12-25 13:39 HappyRocket88: XDD
2015-12-25 13:39 Feb: brb ending myself
2015-12-25 13:39 HappyRocket88: sure
2015-12-25 13:39 HappyRocket88: poke me when you're don
2015-12-25 13:39 HappyRocket88: e
2015-12-25 13:39 Feb: roflmao
2015-12-25 13:42 Feb: jesus.. that manually stackin got superannyoing just now xd
2015-12-25 13:43 HappyRocket88: will... do something else while you're woriking on that. xD
2015-12-25 13:43 Feb: ugu
2015-12-25 13:43 Feb: k
2015-12-25 13:58 Feb: ohh helll i did it
2015-12-25 13:58 Feb: and i confirmed that the vid is 842x480
2015-12-25 13:58 Feb: with the guy who made it
2015-12-25 13:59 HappyRocket88: 842? D:
2015-12-25 13:59 HappyRocket88: wasn't it 852? o.o
2015-12-25 13:59 Feb: uh yes ofc lol
2015-12-25 14:00 Feb: i meant that
2015-12-25 14:03 HappyRocket88: ok
2015-12-25 14:03 HappyRocket88: Hope you alreadu fixed those problems.
2015-12-25 14:03 Feb: you mean the ds? yes lol
2015-12-25 14:03 Feb: well and the others u mentioned
2015-12-25 14:04 HappyRocket88: 00:33:433 (1) - Ctrl + J this to don't use the same slider shape of the previous object.
2015-12-25 14:05 Feb: o yeah i get a nice blanket on top of that lol
2015-12-25 14:07 HappyRocket88: HP - 1 to don't make a big jump on the HP drain with the Easy
2015-12-25 14:07 Feb: sure.
2015-12-25 14:09 HappyRocket88: Also in the easy, reduce AR -1 too. The diff plays better with AR 3 imo.
2015-12-25 14:09 Feb: lemme try
2015-12-25 14:11 HappyRocket88: AR 4 would play better for a normal XD
2015-12-25 14:12 Feb: uh yeah ok aggreeing
2015-12-25 14:12 Feb: but i won't change it i think on normal it felt rather dense with ar 5 sometimes
2015-12-25 14:12 Feb: ohhh its almost 2* :o
2015-12-25 14:14 HappyRocket88: yeah
2015-12-25 14:15 HappyRocket88: i honestly don't know why you set the ar too high xD
2015-12-25 14:15 Feb: yeah its quite high for an normal i agree lol
2015-12-25 14:16 HappyRocket88: umm
2015-12-25 14:17 HappyRocket88: the way you placed NC in the easy plays a bit weird compared to the short combos you managed in the normal.
2015-12-25 14:17 Feb: uhh lemme see
2015-12-25 14:18 Feb: well i got told short combos in easy are a no-go
2015-12-25 14:18 HappyRocket88: Well, that depends
2015-12-25 14:19 HappyRocket88: having 7 on combo on easy is rather bad
2015-12-25 14:19 Feb: from here00:10:061 (6) -
2015-12-25 14:19 Feb: i could go with a 4 note combo
2015-12-25 14:20 Feb: all the time
2015-12-25 14:20 Feb: or max 5
2015-12-25 14:20 HappyRocket88: yeah
2015-12-25 14:20 HappyRocket88: max 5 babe
2015-12-25 14:22 Feb: babe? o_o
2015-12-25 14:22 Feb: jk uhm yea so the max is 6 lol i think 3 times or sth
2015-12-25 14:22 Feb: rest is under 6
2015-12-25 14:22 Feb: min 4
2015-12-25 14:22 Feb: or 3 can't remember lolz
2015-12-25 14:22 HappyRocket88: in that case, you should place nc here 00:04:165 (5) - and remove the NC on this 00:06:140 (1) -
2015-12-25 14:23 Feb: when i remove the nc on
2015-12-25 14:23 Feb: 00:06:140 (3) -
2015-12-25 14:23 Feb: i get a 7 combo
2015-12-25 14:24 Feb: 00:04:165 (1) - if i keep this
2015-12-25 14:24 Feb: in the combo might be good actually bcs its 3 times same pattern
2015-12-25 14:24 HappyRocket88: D=
2015-12-25 14:24 HappyRocket88: why does it lok like that?
2015-12-25 14:24 HappyRocket88: I have it like this
2015-12-25 14:25 HappyRocket88: http://puu.sh/m8kU8/b044a3d02d.jpg
2015-12-25 14:25 Feb: 00:10:061 (1) - well i have this ncd
2015-12-25 14:25 Feb: 00:08:100 (1,2) -
2015-12-25 14:25 Feb: i have it exact same like u
2015-12-25 14:25 Feb: but those two i just highlighted
2015-12-25 14:26 Feb: 00:10:061 (1) - and then thers nc
2015-12-25 14:26 Feb: so there are only 2 combos inthere
2015-12-25 14:26 HappyRocket88: ohh
2015-12-25 14:26 HappyRocket88: let me see
2015-12-25 14:27 HappyRocket88: we'll palcing nc at every two white big ticks.
2015-12-25 14:27 HappyRocket88: 00:10:061 (3) - so this object shoudl be 3
2015-12-25 14:27 Feb: from the start
2015-12-25 14:27 Feb: ?
2015-12-25 14:27 HappyRocket88: and this one 00:12:022 (1) -
2015-12-25 14:27 HappyRocket88: ofccccc!
2015-12-25 14:27 HappyRocket88: XD
2015-12-25 14:27 Feb: yes
2015-12-25 14:30 Feb: ok seems good now
2015-12-25 14:30 Feb: highest is 5 now
2015-12-25 14:31 HappyRocket88: nice!
2015-12-25 14:31 Feb: yess im so pro xd
2015-12-25 14:35 HappyRocket88: honestly
2015-12-25 14:35 HappyRocket88: don't see any problems
2015-12-25 14:35 HappyRocket88: with it.
2015-12-25 14:35 HappyRocket88: XD
2015-12-25 14:35 HappyRocket88: But...
2015-12-25 14:35 Feb: BUTTS
2015-12-25 14:35 HappyRocket88: If I bubble now, it will go against my blubble criteria
2015-12-25 14:35 HappyRocket88: *bubble
2015-12-25 14:36 Feb: uhm monstrata said he'll recheck when i find 2-3 more mods for this set
2015-12-25 14:37 Feb: which i did with you now lol
2015-12-25 14:37 HappyRocket88: ah, so this was just a normal mod
2015-12-25 14:37 HappyRocket88: well no problemiiro then
2015-12-25 14:38 Feb: i guess, otherwise you still can recheck later if you want.
2015-12-25 14:38 HappyRocket88: will upload this irc then. n.n7
2015-12-25 14:39 Feb: ok :D
2015-12-25 14:39 Feb: thx for the help

IRC with Feb and we discussed a bit over these things

  1. NC patterning on the Easy diff.
  2. Values on the HP and the AR to make them less aggressive.
  3. General things about hitsounds, preview point, vol of green and red lines.
  4. Spacing problems in the normal diff.
Monstrata bubble me
Topic Starter
Feb
i had to fix some spacing issues in normal again cuz they unstacked for some raison. trying to rank this again :/
HappyRocket88
Call me back once you've fixed that issue.
Topic Starter
Feb
im ded
HappyRocket88
;w;
Topic Starter
Feb
(ง ͠° ͟ل͜ ͡°)ง
HappyRocket88
I believe in you.
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