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Halozy - Snow Changes to a Beat Again [CatchTheBeat]

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Total Posts
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Topic Starter
BoberOfDarkness
This beatmap was submitted using in-game submission on 13 marca 2018 at 21:08:48

Artist: Halozy
Title: Snow Changes to a Beat Again
Tags: c83 melody sumijun JBHyperion すみじゅん Jusenkyo
BPM: 131
Filesize: 3320kb
Play Time: 00:52
Difficulties Available:
  1. Blizzard (4,5 stars, 229 notes)
  2. Hyperion's Hail (3,53 stars, 193 notes)
  3. Jusenkyo's Frost (1,08 stars, 71 notes)
  4. Sleet (1,83 stars, 110 notes)
  5. Snowfall (2,6 stars, 159 notes)
Download: Halozy - Snow Changes to a Beat Again
Information: Scores/Beatmap Listing
---------------
let's get it ranked this year ok (:


Thanks to all people who contribute to the map, we are making ctb osu!catch great again(?)!


Cup / Snowflake by Jusenkyo
Salad / Frost by me
Platter / Snowfall by me
Rain / Hail by JBHyperion
Overdose / Blizzard by me

Total of 28 mods and 1 kudosu star was absorbed by that map ;w;
Total of 40 kudosu was obtained by 25 various modders!

Credits
Moeruattack
#Modreqs from JBBobby :p

Since there are overdose map, I try play a lot before modding, maybe kinda weak about modding overdose ><

General
Artist : すみじゅん
Romanized Artist : Halozy
Title Song : Snow Changes to a Beat Again
Tags - Add c83 melody sumijun JBHyperion in tags

Also, I think switch the diff name since JBHyperion stated his diff name as Rain diff, Frost and Snowfall can renamed as Salad and Platter. Blizzard can keep.
Widescreen can turn off on Frost/Snowfall.

Frost (Salad)
I think its nice Salad, there`s some of the sliders kinda disoriented in the way it plays.
Why not CS 3? Kinda imbalanced though.

00:27:933 (3,1) - This one is very weird and disoriented, I suggest try this out

00:31:025 (2) - A bit left so this (2) formed a > shaped
00:32:514 (1) - Shaped this (1) end to nearer (2) like this
00:38:697 (4) - Move a bit to x:236
00:44:422 (2) - I just wondering, why not using (1) slider instead, then Flip Horizontaly.

Snowfall (Platter)
I think JB mention about 1/4 H-Dash which is not Rankable, I suggest don`t use this kind of pattern, especially Platter diff. Rain or Overdose is fine for 1/4 dash.

I highlighted the spot you might wanted to check out:
00:16:483 (1,2,3,4) - Remove H-Dash catch, try move all of this to x:160
00:16:941 - Move to middle point x:256 if you apply ^ mod.
00:24:727 (5) - Try move this to x:132, cause H-Dash not for 1/4.
00:25:529 (2) - Move the (2) to x:340.
00:26:445 (5) - Remove this note.
00:27:361 - ^
00:28:277 (4,5,6) - Try this :
00:29:193 (2) - If you like to keep the sound base, you can just move near to the (1,3), if not, remove the notes.
00:30:109 (6,7) - Maybe try move the (6) to x:96 while (7) move to x:428.
00:31:139 (2) - Move to x:224 instead.
00:32:857 (2)
00:34:346 (1) - I don`t see why you length the sound base to 00:34:689, 00:34:575 seems fine and fits the song.
00:40:529 (4) - Use note instead of Slider.
00:45:223 (5) - Remove this note, it doesn`t respect the sound base at all.
00:45:338 (1,2,3,4,5,6,7) - You can try this design, following with your map design

JBHyperion Rain
Unique and nice Rain c:

00:01:369 (1,2,3) - Try adding a bit more distance since Platter did the same pattern.
00:19:231 (1) - This is easy to miss one, in terms of small droplets. I suggest move the 00:19:173 (8) to x:224 while 00:19:231 (1) move to x:64 after flip horizontally, see how it flows.
00:26:330 (5) - Move a bit right to x:212
00:39:269 (6) - move to x:8, kinda high distance in this part
00:48:544 (1) - Somehow this part kinda miss a bit frequently, but maybe just a heads-up :p

Blizzard (Overdose)
I terrible at modding Overdose, but this is just my opinion ><
00:33:888 (3,4) - I think (2) was fine though, but (3) and (4) pattern are very easy to miss. Turn this to this
00:37:552 (1) - You should make this a H-Dash notes.
00:40:758 (1,2,3,4,5,6,7) - Somehow this stream pattern looks random, maybe trying to do ( and ( . Try move all of this to x:132, then try do a ( shape, I using Distance 1.5x on this pattern :
00:47:170 (1,2,3,4,5) - Very wierd Stream, try do ( shaped instead. Or keep.
00:47:514 (4,5) - I`m not really fan of this pattern but this is closest as Deluge Diff H-Dash. Nerf?

I think I like how Overdose Flow was, only something bother that might be a little close to Deluge difff, but this is only opinion :p

PM me if wan remod :p
Gud luck for ranking o/
JBHyperion

murutattack wrote:

#Modreqs from JBBobby :p

General
Artist : すみじゅん
Romanized Artist : Halozy
Title Song : Snow Changes to a Beat Again
Metadata is taken from the ranked Std set by Lasse - https://osu.ppy.sh/s/352351
Tags - Add c83 melody sumijun JBHyperion in tags yes pls add me Bober kthx

Also, I think switch the diff name since JBHyperion stated his diff name as Rain diff, Frost and Snowfall can renamed as Salad and Platter. Blizzard can keep. Bober, thoughts?

JBHyperion Rain
Unique and nice Rain c:

00:01:369 (1,2,3) - Try adding a bit more distance since Platter did the same pattern. Increased a little, no dash. This was mapped before the Platter lol
00:19:231 (1) - This is easy to miss one, in terms of small droplets. I suggest move the 00:19:173 (8) to x:224 while 00:19:231 (1) move to x:64 after flip horizontally, see how it flows. I really like this little kick on the slider body, but I'll consider changing if more people complain
00:26:330 (5) - Move a bit right to x:212 Yeah this was a little excessive
00:39:269 (6) - move to x:8, kinda high distance in this part Ooh, didn't realise this was so close to the edge, fixed
00:48:544 (1) - Somehow this part kinda miss a bit frequently, but maybe just a heads-up :p Hyper was maybe a bit much here, reduced it to a normal jump instead

PM me if wan remod :p
Gud luck for ranking o/
Thanks for the mod!

@ Bober - don't forget to set Preview Point! I think 00:19:689 sounds good but it's your call

Rain
osu file format v14

[General]
AudioFilename: Snow Changes to a Beat Again.mp3
AudioLeadIn: 0
PreviewTime: 19689
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.9

[Metadata]
Title:Snow Changes to a Beat Again
TitleUnicode:Snow Changes to a Beat Again
Artist:Halozy
ArtistUnicode:Halozy
Creator:BoberOfDarkness
Version:Hyperion's Freeze Rain
Source:
Tags:
BeatmapID:845630
BeatmapSetID:387335

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8.8
ApproachRate:8.8
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"RemiliaSnow1366x768.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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[Colours]
Combo1 : 117,164,242
Combo2 : 237,237,242
Combo3 : 183,214,249
Combo4 : 166,174,193

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Topic Starter
BoberOfDarkness

murutattack wrote:

#Modreqs from JBBobby :p

Since there are overdose map, I try play a lot before modding, maybe kinda weak about modding overdose ><

General
Artist : すみじゅん
Romanized Artist : Halozy
Title Song : Snow Changes to a Beat Again
Tags - Add c83 melody sumijun JBHyperion in tags

Also, I think switch the diff name since JBHyperion stated his diff name as Rain diff, Frost and Snowfall can renamed as Salad and Platter. Blizzard can keep.
Widescreen can turn off on Frost/Snowfall.

Frost (Salad)
I think its nice Salad, there`s some of the sliders kinda disoriented in the way it plays.
Why not CS 3? Kinda imbalanced though.

00:27:933 (3,1) - This one is very weird and disoriented, I suggest try this out sorry I think its fine

00:31:025 (2) - A bit left so this (2) formed a > shaped done
00:32:514 (1) - Shaped this (1) end to nearer (2) like this done
00:38:697 (4) - Move a bit to x:236 done
00:44:422 (2) - I just wondering, why not using (1) slider instead, then Flip Horizontaly. done

Snowfall (Platter)
I think JB mention about 1/4 H-Dash which is not Rankable, I suggest don`t use this kind of pattern, especially Platter diff. Rain or Overdose is fine for 1/4 dash. I dont listen to rumors, so its new to me :o

I highlighted the spot you might wanted to check out:
00:16:483 (1,2,3,4) - Remove H-Dash catch, try move all of this to x:160 nope sorry
00:16:941 - Move to middle point x:256 if you apply ^ mod. ^
00:24:727 (5) - Try move this to x:132, cause H-Dash not for 1/4. fixed, that was forced
00:25:529 (2) - Move the (2) to x:340. done
00:26:445 (5) - Remove this note. no
00:27:361 - ^ no
00:28:277 (4,5,6) - Try this done
00:29:193 (2) - If you like to keep the sound base, you can just move near to the (1,3), if not, remove the notes. I like how it works now
00:30:109 (6,7) - Maybe try move the (6) to x:96 while (7) move to x:428. sorry, no
00:31:139 (2) - Move to x:224 instead. sorry, no
00:32:857 (2)
00:34:346 (1) - I don`t see why you length the sound base to 00:34:689, 00:34:575 seems fine and fits the song. sorry I dont think so
00:40:529 (4) - Use note instead of Slider. k
00:45:223 (5) - Remove this note, it doesn`t respect the sound base at all. k
00:45:338 (1,2,3,4,5,6,7) - You can try this design, following with your map design sorry I will keep mine

JBHyperion Rain
Unique and nice Rain c:

00:01:369 (1,2,3) - Try adding a bit more distance since Platter did the same pattern.
00:19:231 (1) - This is easy to miss one, in terms of small droplets. I suggest move the 00:19:173 (8) to x:224 while 00:19:231 (1) move to x:64 after flip horizontally, see how it flows.
00:26:330 (5) - Move a bit right to x:212
00:39:269 (6) - move to x:8, kinda high distance in this part
00:48:544 (1) - Somehow this part kinda miss a bit frequently, but maybe just a heads-up :p



[/box]

PM me if wan remod :p
Gud luck for ranking o/
Thanks a lot!
LigerZero
good luck your map....... i'm waiting your map ranked....
-rage
greetings from my queue!

[Frost]
This diff uses a lot of Dashes for a Salad diff, in my opinion i would suggest to reduce some distances on some jumps and not make the Dash so common throughout this diff.
  1. 00:01:369 (1,2,3) - i would have those 3 notes equally spaced out, it looks/ feels better that way.
  2. 00:05:491 (2,3) - reduce distance, the jumps is way too far.
  3. 00:21:521 (1,2) - make those 2 further apart, so they don't feel so stacked up together.
  4. 00:22:437 (4) - i've been seeing these sliders all accross this diff, to be honest, a simple curve would look better so that the droplets aren't so scattered.
  5. 00:48:544 (1) - slider is way too short and doesn't really belong there.
[Snowfall]
  1. 00:01:369 (1,2,3) - the beginning is boring a little bit, maybe make those more spaced out to start off strong and look interesting.
  2. 00:07:323 (2,3) - make this into a hyperdash? or reduce distance. i feel like this jump is too far for not being a hyperdash,
  3. 00:46:598 (6) - i would make this curve face to the other side instead since there's a big jump after that and it's a little hard to hit.
  4. 00:49:002 (1,2,3,4) - reduce distance just a tiny bit?
[Freeze Rain]
  1. 00:01:369 (1,2,3) - another slight boring beginning.
  2. 00:45:338 (1,2,1,2) - this part plays so weird, change up those sliders so the jumps feel better instead of having to zigzag it awkwardly
  3. 00:51:750 - are those 3 last inherited timing points necessary? i feel like they would'nt make a difference if they weren't there.
that's all for me, good luck!
Zoe
[Hyperion's Freeze Rain]
  1. 00:48:429 (7,8) - Could try to fix this bit up, making it more smooth/curved onto 00:48:544 (1) - like this for example. Nothing wrong with it, I'm just not a big fan of it >.<

[Blizzard]
  1. 00:17:857 (1,1,1) - I'd make these curved streams, there is already plenty of standing streams throughout the map and I think these would feel much nicer if they were curved; { ) ( ( or ) S ( } for example (chronologically).
  2. 00:41:330 (1,2,3,4,5) - Doesn't feel like it fits as a 1/8 stream here. Try using 4 notes again here?

It's a really nice mapset so far, so there's not much that I can comment on. Goodluck with ranking (,, ・∀・)ノ゛
JBHyperion

klonoa wrote:

greetings from my queue!

[Freeze Rain]
  1. 00:01:369 (1,2,3) - another slight boring beginning. I get your point, but the music's not really doing much here, anything more than this feels really forced imo
  2. 00:45:338 (1,2,1,2) - this part plays so weird, change up those sliders so the jumps feel better instead of having to zigzag it awkwardly I don't find this weird at all, wiggles and zig-zags are commonly used patterns in harder diffs and this provides some nice variety to avoid the 1/4 slider jump spam which is kinda boring to play and will also totally tank the star rating
  3. 00:51:750 - are those 3 last inherited timing points necessary? i feel like they would'nt make a difference if they weren't there. They're supposed to increase the hitsound volume for bananas caught during the spinner - there's an increase in volume in the music, so I felt an increase in the hs volume would be appropriate too, but it wasn't really noticeable so I increased the volume on each
that's all for me, good luck!

Zoe wrote:

[Hyperion's Freeze Rain]
  1. 00:48:429 (7,8) - Could try to fix this bit up, making it more smooth/curved onto 00:48:544 (1) - like this for example. Nothing wrong with it, I'm just not a big fan of it >.< Sure, gave it a try

It's a really nice mapset so far, so there's not much that I can comment on. Goodluck with ranking (,, ・∀・)ノ゛
Thanks for the mods guys!

Rain
osu file format v14

[General]
AudioFilename: Snow Changes to a Beat Again.mp3
AudioLeadIn: 0
PreviewTime: 19689
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.9

[Metadata]
Title:Snow Changes to a Beat Again
TitleUnicode:Snow Changes to a Beat Again
Artist:Halozy
ArtistUnicode:Halozy
Creator:BoberOfDarkness
Version:Hyperion's Freeze Rain
Source:
Tags:c83 melody sumijun すみじゅん JBHyperion
BeatmapID:845630
BeatmapSetID:387335

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8.8
ApproachRate:8.8
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"RemiliaSnow1366x768.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo2 : 237,237,242
Combo3 : 183,214,249
Combo4 : 166,174,193

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144,68,30109,1,0,0:0:0:0:
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84,220,31025,1,0,0:0:0:0:
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356,192,32514,5,8,0:0:0:0:
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284,192,32972,2,0,L|364:192,1,80,8|0,0:0|0:0,0:0:0:0:
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228,192,34689,1,0,0:0:0:0:
156,192,34804,2,0,L|84:148,1,80,2|0,0:0|0:0,0:0:0:0:
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240,68,35605,1,0,0:0:0:0:
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256,160,38353,1,0,0:0:0:0:
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200,96,38926,1,8,0:0:0:0:
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332,192,40185,1,0,0:0:0:0:
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124,272,41101,1,0,0:0:0:0:
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Topic Starter
BoberOfDarkness

murutattack wrote:

#Modreqs from JBBobby :p

Since there are overdose map, I try play a lot before modding, maybe kinda weak about modding overdose ><


Blizzard (Overdose)
I terrible at modding Overdose, but this is just my opinion ><
00:33:888 (3,4) - I think (2) was fine though, but (3) and (4) pattern are very easy to miss. Turn this to this
00:37:552 (1) - You should make this a H-Dash notes.
00:40:758 (1,2,3,4,5,6,7) - Somehow this stream pattern looks random, maybe trying to do ( and ( . Try move all of this to x:132, then try do a ( shape, I using Distance 1.5x on this pattern :
00:47:170 (1,2,3,4,5) - Very wierd Stream, try do nope, no shaped streams in my map( shaped instead. Or keep.
00:47:514 (4,5) - I`m not really fan of this pattern but this is closest as Deluge Diff H-Dash. Nerf? its just dash lol

I think I like how Overdose Flow was, only something bother that might be a little close to Deluge difff, but this is only opinion :pwell you should play pupa

PM me if wan remod :p
Gud luck for ranking o/

Zoe wrote:

[Blizzard]
  1. 00:17:857 (1,1,1) - I'd make these curved streams, there is already plenty of standing streams throughout the map and I think these would feel much nicer if they were curved; { ) ( ( or ) S ( } for example (chronologically). nice spot, done
  2. 00:41:330 (1,2,3,4,5) - Doesn't feel like it fits as a 1/8 stream here. Try using 4 notes again here? I think its fine

klonoa wrote:

greetings from my queue!

[Frost]
This diff uses a lot of Dashes for a Salad diff, in my opinion i would suggest to reduce some distances on some jumps and not make the Dash so common throughout this diff.
  1. 00:01:369 (1,2,3) - i would have those 3 notes equally spaced out, it looks/ feels better that way. equally spaced doesnt looks good
  2. 00:05:491 (2,3) - reduce distance, the jumps is way too far. fixed
  3. 00:21:521 (1,2) - make those 2 further apart, so they don't feel so stacked up together. they should be a bit stacked since its anti flow pattern
  4. 00:22:437 (4) - i've been seeing these sliders all accross this diff, to be honest, a simple curve would look better so that the droplets aren't so scattered. fixed
  5. 00:48:544 (1) - slider is way too short and doesn't really belong there. you wrong, its whole 1/1 on low bpm
[Snowfall]
  1. 00:01:369 (1,2,3) - the beginning is boring a little bit, maybe make those more spaced out to start off strong and look interesting. fixed
  2. 00:07:323 (2,3) - make this into a hyperdash? or reduce distance. i feel like this jump is too far for not being a hyperdash, hyperd
  3. 00:46:598 (6) - i would make this curve face to the other side instead since there's a big jump after that and it's a little hard to hit. I didnt get it
  4. 00:49:002 (1,2,3,4) - reduce distance just a tiny bit? I will keep it soz


Thanks for modderinos!


Bober, thoughts?
totally nope, stupido idea, no reason to change it, JBH use freezing rain so its not rain loeleleol
Topic Starter
BoberOfDarkness

LigerZero wrote:

good luck your map....... i'm waiting your map ranked....
Thanks a lot <3
Professor Gila
._.


Mod for Blizzard diff only
00:01:369 (1,2,3) - make their distance further so each of them triggers a hyper

00:06:178 (6) - drag this to the right please :(

00:06:292 (7) - ctrl + g this and drag this further to the left

00:06:636 (8) - drag this to the right and ctrl + g this

00:09:613 (3,4,5) - drag them to the left :(

00:12:132 (4) - drag this to the left so 00:11:788 (3) will trigger a hyper :(

00:14:193 (1,3) - drag them to the left to trigger hypers :(

00:24:269 (1) - drag this to the right please :(

00:24:727 (3) - ctrl + g this

00:25:185 (1,3) - make their distance further :(

00:28:277 (5) - drag this to the right

00:29:192 (2) - drag this to the left

00:31:827 (4,5) - drag these to the left?

00:36:865 (5,6) - noooooooooo, not this :( . ctrl + g them! >:(

00:44:422 (1) - ctrl + h this please :(

00:44:651 (2) - drag this to the left until it triggers hyper :(

00:49:003 (3,4,5) - make their distance further so they will trigger hyper :(

That's all i can mod dem the bg makes me can't see well the fruits falling when testing
Topic Starter
BoberOfDarkness

lidahapi wrote:

._.


Mod for Blizzard diff only
00:01:369 (1,2,3) - make their distance further so each of them triggers a hyper no reason to hyper those

00:06:178 (6) - drag this to the right please :( k

00:06:292 (7) - ctrl + g this and drag this further to the left no

00:06:636 (8) - drag this to the right and ctrl + g this no

00:09:613 (3,4,5) - drag them to the left :( no

00:12:132 (4) - drag this to the left so 00:11:788 (3) will trigger a hyper :( 00:12:132 (4) -

00:14:193 (1,3) - drag them to the left to trigger hypers :( 00:12:132 (4) -

00:24:269 (1) - drag this to the right please :( why?

00:24:727 (3) - ctrl + g this ^

00:25:185 (1,3) - make their distance further :( their are fine

00:28:277 (5) - drag this to the right no

00:29:192 (2) - drag this to the left no

00:31:827 (4,5) - drag these to the left? no

00:36:865 (5,6) - noooooooooo, not this :( . ctrl + g them! >:( no

00:44:422 (1) - ctrl + h this please :( theres too much hypers here

00:44:651 (2) - drag this to the left until it triggers hyper :( ^

00:49:003 (3,4,5) - make their distance further so they will trigger hyper :(no reason to hyper those

That's all i can mod dem the bg makes me can't see well the fruits falling when testing
2015-12-15 16:24 lidahapi: uh which diff you want to be modded?
2015-12-15 16:24 BoberOfDarkness: all if you can
2015-12-15 16:24 lidahapi: i see
2015-12-15 16:24 BoberOfDarkness: or just the hardest

Yea, I expected that you will make lazy mod for just Blizzard

Thanks for mod!
JBHyperion

BoberOfDarkness wrote:

Yea, I expected that you will make lazy mod for just Blizzard
CtB is nation of lazy modders lol ^_^
Professor Gila
._.
Lost
Mod on Salad - Rain

[Frost]

00:12:361 (1) - This note can be hit with the edge of the plate w/o dashing, pretty sure you intend to have this as a Dash. Increasing the distance for jumps to over 3.0 would make the map easier to read (player won't get confused if he has to dash or not)
00:13:506 (4) - Move to x:340 makes the stream curve a little nicer imo
00:17:628 (3) - Same as 00:12:361 (1) ^
00:26:101 (3,1) - Jump between these 2 would fit the song quite nicely
00:30:109 (3) - Currently looks quite weird, i'd suggest moving it to x:332
00:33:659 (1,2) - Making this a stream by adding note on blue tick between them fits quite well
00:34:117 (2,1) - Jumps between these 2 in case you put a jump at 00:26:101 for consistency, also fits well.
00:36:178 (1,2,3,1,2,3) - Increase distance same issue as 00:12:361 (1) ^
00:38:697 (4) - ^ Its currently possible to reach (4) w/o dashing but you won't reach (1) by a few pixels.
00:17:857 (1) - 00:48:544 (1) - These two spinners don't follow the rule that will likely pass that requires 1/1 distance between notes and spinners on Cup/Salad difficulties.
The Salad is nice to play :)

[Snowfall]

I think the complexity of patterns in this difficulty is very high if you compare it to the Rain, I suggest lowering the complexity while keeping most of the hypers so the spread stays similar.
00:17:399 (1,2,3,4) - I suggest making the spacing a little lower and shaping it more like the the stream at 00:16:483 (1,2,3,4) - I think this makes sense since the stream used at 00:16:483 closely resembles the streams before that.
00:17:857 (1) - Spinner don't follow the rule that will likely pass, this rule requires 1/2 distance between note and spinner on Platter to Overdose.
00:22:437 (3,4,5) - I suggest using the slider used at 00:20:605 (3) - again, the slider looks much better and the sound is the same.
00:24:498 (4) - 00:32:514 (1) - The part between these 2 points feels too complicated to me for a platter, the amount of direction changes and closely clustered sliders makes this part unenjoyable compared to the rest of this difficulty in my opinion. I suggest making this part more simple and letting the kiai actually be the hard part of the map.
The kiai is a lot of fun to play :)
00:46:254 (5,6,7) - I suggest changing this to a shape like this (Sliderball is on the start of 5) It flows a lot more nicely than the current pattern.

This platter is hard but its nice, the hypers don't feel randomly placed which i appreciate a lot :)

[Freeze Rain]

I think frozen Rain is called Hail but ok JBH i'll let it slide :)
00:45:338 (1,2,1,2,1,2,1,2,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2) - You should consider making this part a little easier, its much harder than the rest of the map currently, all back to back.
This diff flows so well its amazing :)
JBH stop mapping so well so i can actually mod ur maps pls

The diffs i can play are all quite fun, nice mapset! :)
Topic Starter
BoberOfDarkness

Lost wrote:

Mod on Salad - Rain

[Frost]
00:30:109 (3) - Currently looks quite weird, i'd suggest moving it to x:332 it was for purpose
00:17:857 (1) - 00:48:544 (1) - These two spinners don't follow the rule that will likely pass that requires 1/1 distance between notes and spinners on Cup/Salad difficulties. its not rule.
The Salad is nice to play :)

[Snowfall]

I think the complexity of patterns in this difficulty is very high if you compare it to the Rain, I suggest lowering the complexity while keeping most of the hypers so the spread stays similar.
00:17:399 (1,2,3,4) - I suggest making the spacing a little lower and shaping it more like the the stream at 00:16:483 (1,2,3,4) - I think this makes sense since the stream used at 00:16:483 closely resembles the streams before that. lowered DS
00:17:857 (1) - Spinner don't follow the rule that will likely pass, this rule requires 1/2 distance between note and spinner on Platter to Overdose. its not rule.
00:22:437 (3,4,5) - I suggest using the slider used at 00:20:605 (3) - again, the slider looks much better and the sound is the same. I will keep mine, sorry
00:24:498 (4) - 00:32:514 (1) - The part between these 2 points feels too complicated to me for a platter, the amount of direction changes and closely clustered sliders makes this part unenjoyable compared to the rest of this difficulty in my opinion. I suggest making this part more simple and letting the kiai actually be the hard part of the map. fixed some snaps
The kiai is a lot of fun to play :)
00:46:254 (5,6,7) - I suggest changing this to a shape like this (Sliderball is on the start of 5) It flows a lot more nicely than the current pattern. nice spot! fixed

This platter is hard but its nice, the hypers don't feel randomly placed which i appreciate a lot :) thanks <3



The diffs i can play are all quite fun, nice mapset! :)

Thanks a lot mate :D
JBHyperion

Lost wrote:

[Freeze Rain]

I think frozen Rain is called Hail but ok JBH i'll let it slide :) aight I'll call it Hail, alliteration has a nice ring to it anyway so why not
00:45:338 (1,2,1,2,1,2,1,2,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2) - You should consider making this part a little easier, its much harder than the rest of the map currently, all back to back. Whilst I really like this pattern, I do agree the difficulty spike is probably a little excessive. For now I Crtl+G'ed both of 00:45:567 (2,2) to remove the wiggles and build intensity into this pattern a little more gradually, so it should be less of a smack in the face now (^:
This diff flows so well its amazing :)
JBH stop mapping so well so i can actually mod ur maps pls kek I will shitmap just for you
Thanks for the mod!

@Bober - Don't forget to add Jusenkyo to tags now you have the Cup GD.

Hail
osu file format v14

[General]
AudioFilename: Snow Changes to a Beat Again.mp3
AudioLeadIn: 0
PreviewTime: 19689
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.9

[Metadata]
Title:Snow Changes to a Beat Again
TitleUnicode:Snow Changes to a Beat Again
Artist:Halozy
ArtistUnicode:すみじゅん
Creator:BoberOfDarkness
Version:Hyperion's Hail
Source:
Tags:c83 melody sumijun JBHyperion
BeatmapID:845630
BeatmapSetID:387335

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8.8
ApproachRate:8.8
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"RemiliaSnow1366x768.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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SYAHME
Blizzard, you got my heart <3.
koliron


General
  1. Check AiMod, error in the unicode of the Rain, and you missed "すみじゅん" in artist of the Overdose, anyway, why in Japanese? Halozy's songs have his name in English, at least in my search.
  2. Huh, these Combocolours are boring, you can use red to highlight the dress and the umbrella of the girl, also the castle in the background!
  3. I suggest you add "Moose" "Trees" "Castle" "Winter" in Tags, just are words They are just words that people can recognize the map, mostly with the background.

Someday i will do irc for the Cup when Jusenkyo can.

Frost
  1. The flow in your diffs are fine, but to be honest have a lot of times that do not fit with the song, prioritize the gameplay sometimes is fine, but this is too much, basically my suggestions (at least the ones I have) are of distances and motions, you can fit the map with the song and also have a good gameplay, should not be only one!
  2. 00:05:033 (1,2,3) - Ahhhh, if you listen in x25% you can hear that these sounds are the same, some more distance to (3) would be fine to make this section more fun, buuut you add a loot of more distance, also a hard dash, is exagerated, please reduce more distance to the point of remove the dash, for example (3) x 154.
  3. I know that this part of the song is a bit relax yet, but you cand add more movement 00:05:949 (3) - here? because the sounds in 00:06:292 - and 00:06:636 - definitely deserves more distance, as you did in 00:07:781 (5) - !
  4. 00:06:865 (1,2,3,4) - Huh, this pattern not fit with the song, come on, there are a lot of options to make nice patterns and fit, for example this, because the sounds in 00:07:094 (2,4) - have a little less volume than 00:06:865 (1,3) - .
  5. 00:09:613 (3) - 00:11:445 (3) - Same cases as above, you should make these sliders more horizontal.
  6. 00:10:529 (1,2) - Missing whistle in the tail of these, to be consistent with 00:08:697 (1,2) - 00:07:094 (2,4) - 00:05:033 (1,2) - feels weeeeird without.
  7. Aaaand i see that all of these patterns have saaaame movement, the only difference is a bit of distance, you cant use other? For example this!
  8. 00:13:048 (2,3,4,5,6) - The density of notes here is too high for a Salad, come on 00:13:391 (3) - this sound is almost unlistenable, to be the lowest difficulty of this map you should use a simple rhythm, at least remove this note, aand if is possible i suggest you remove 00:13:506 (3) - and then add reverse in 00:13:048 (2) - , is fun and fit perfect (: Result
  9. 00:17:285 - Not much to explian, you should add note here to be consistent with 00:15:109 (2,3,4,5,6) - .
  10. 00:19:689 (1,2,3) - Ahhh, same distances? Why? Definitely the sound in 00:20:605 - deserves more distance, and tbh, this pattern is too normal and a bit boring, you can defeat sovle this with 00:20:376 (2) - in x 208 or a bit less, to make nice dash + more fun pattern.
  11. 00:20:605 (3) - 00:22:437 (4) - Without movement? Nooo, just make this more horizonal, without weird sliders.
  12. 00:26:101 (3,1) - Dash here fit perfect for the finsh sound in the song.
  13. 00:27:933 (3) - Lol, you are funny Bober, but these points of this slider are unnecesary, please do normal slider.
  14. 00:28:849 (1) - Same case, and aahhh, note 00:29:193 - here is not the best, 00:29:307 - but this song deserves a note! Please do this section same as 00:25:185 (1,2) - , i know that this song is too repetitive... Mhh, other option is this (please not these positions).
  15. 00:29:765 (7,8,9) - Again without movement? Is a salad, but sounds like 00:30:109 - and 00:30:223 - deserves a convincing distance.
  16. 00:34:346 (1) - Woo, i cant hear sound 00:34:460 - here, even hyperion not use this note in his Rain, why note just normal slider here? Is a salad!
  17. 00:34:346 (1,2) - 1/4 dash is not acceptable in salad, but this distance is almost null, not dash, but please add some distance.
  18. 00:36:636 (3,1) - Dash here? Nooo, defintely the sound in 00:36:865 - not deserves this distance, ingame is impossible to listen!
  19. 00:38:468 (3,4,1) - Ahh, same case here, the dash should be to (1), not to (4), these are 1/2 so you can.
  20. 00:39:384 (1) - Why nc here? This is not a new stanza, and to be consistent with these sounds, like 00:35:720 (4) - and 00:37:552 (4) - .
  21. 00:41:674 (1,2,3) - Huh, this part is hard to map because deserves dash but 4 dash is row is not acceptable, ahhh, to be honest i suggest you remove these hdash here and use high distances but without, like this.
  22. 00:48:544 (1) - Why not replace this spinner with a slider and 2 notes 00:49:460 - 00:49:918 - ? And then use spinner 00:50:376 - here, is more recommendable in my opinion.
  23. Ahhh, CS 3.3 and AR 6.8 in 131 of bpm is not much for a Salad? Yeah in my opinion is unneceary, reduce at least the CS to 3, also to be consistent with platter and rain, 3, 3.5, 4.

Snowfall
  1. 00:05:949 (3) - Really you can hear a sound with the potential to hdash? is 100% the same as 00:05:033 (1,2) - , if you want add hdash around here, you can to 00:06:865 (1) - to highlight the new stanza, obviously same with 00:07:781 (3) - , and i see that you add hdash to 00:08:697 (1) - , and then noy to 00:09:613 (3) - , you need be consistent with these hdash, with accept or not the above suggestion.
  2. 00:13:277 (3,4,5,6,7,8,9) - I see that you add some more movement to 00:13:620 (6) - and its fine because have a bit more "strong" sound, I suggest you do the same with 00:13:964 (9) -, is the same sound.
  3. 00:15:452 (4) - 00:15:796 (3) - 00:17:628 (3) - Aaaand the same to those.
  4. 00:16:369 (4,1) - Ahhh, 1/4 hdash? its 131 of bpm so for me is too strong! for me 100bpm should be the maximum tolerated, please remove this, also is not the best pleace for hdash, this sound is the same as the others like 00:16:025 (1) - 00:16:941 (1) - 00:17:399 (1) - and a lot of 1/4 hdash to be consistent around here definitely is not acceptable.
  5. 00:20:605 (3) - I insist that these sliders are strange and not properly fulfill their duty with the sound in 00:20:949 - .
  6. 00:21:521 (1,2) - Maybe hdash here be fine, but is necessary this hiiigh distance? Is a platter, platter players are not accustomed for high distances in hyper (and in theory, to any).
  7. 00:24:498 (4,5,1,2,3) - Why low distance around here? You should add more, its boring and too random.
  8. 00:26:445 (5,1) - 00:27:017 (1,2) - More 1/4 hdash, and if you disagree the last should be to 00:27:475 (3) - , not to (2), that is almost unlistenable.
  9. 00:29:193 (2,3,4,5) - You cant add distance here? is boring in game for me, for example a bit to 00:29:307 (3) - and to 00:29:765 (5) - .
  10. 00:29:765 (5,6) - 00:30:681 (1,2) - 00:32:514 (1,2) - 00:34:231 (10,1) - Mooore (maybe the last is acceptable to highlight the beginning of the Kiai).
  11. 00:41:445 (4,1) - Same as Salad, is the best time to add hdash!
  12. 00:45:338 (1,2,3,4) - I know that you can do this section more beautiful, for example with this, these sounmds increace each a note, so fit perfect with the song, and is fun!
  13. 00:49:002 (1,2,3,4) - Again but upside, these sounds REDUCE each a 1/1, for this reason 00:49:919 (3) - should be in x 208 to maintain correct constancy.

Freeze Rain
  1. 00:05:949 (3) - 00:07:781 (3) - Same question as i did to Bober, i understand if you add a bit more distance to vary, but this distance is not much? what I mean is that in my opinion shouldn't become not-dash to dash, or dash to hdash, because you'd be differentiating this sound to the others, and really at least for me, I cant hear any difference.
  2. 00:09:613 (3,4) - You added hdash to (4) but the sound in 00:09:956 - definitely deserves more distance, yeah i know that with my suggestion is 1/4 hdash, as you prefer, in my opinion the best option is just remove the hdash of here and replace 00:09:842 (4) - with 2 circles, and easy-dash between these, 00:11:445 (3,4) - Same case here.
  3. 00:15:796 (6,1) - You should add hdash to (1) to be consistent with 00:12:361 (1) - 00:14:193 (1) - 00:10:529 (1) - ,etc. and with 00:16:483 (3) - 00:16:941 (1) - 00:17:285 (2) - , saaaame sounds.
  4. 00:19:231 (1) - Ahhh, this sound deserves finish? Is the sound that is rising to break into 00:19:689 - , and then here finish is fine, as you did.
  5. 00:26:101 (4,5) - Ahhh, its a Rain, the sound should not be so strong for a hdash, but here? I only can hear strong sound 00:26:445 - here, this would imply a circle in x 344 (or a bit less if you prefer) and other and other in 172, the result is 2 hdash in row, but I think it's fun and acceptable in a Rain, what do you think?
  6. 00:40:300 (3,4) - Huh, same here to (4), but without strong sound, so this time is better without the second hdash (and just in case, until now you following these... "clap" sounds for each hdash, so I think to follow the other sounds to add is not the best option).
    Nothing else, niiiiiice Rain JBHdash <3

Blizzard
  1. 00:01:369 (1,2,3) - Sounds reduced over time, you should do this pattern as Hyperion, just 00:02:285 (3) - in 288 or a bit more.
  2. 00:06:178 (6,7) - HDash until here had normal range, this is end, it has about the same distance but instead of 1/2, is 1/4, please reduce at least to x 212.
  3. 00:07:781 (1,2,3) - Hdash here is nice, but only one, you are based on two completely different sounds, the two may deserve this distance, but please only in one, preferably 00:08:124 (2) - to keep the constancy, to try with 00:08:124 (2) - x 348 and then 00:08:124 (2,3) - a bit to the left to not make sooo strong hdash.
  4. 00:09:155 (2) - Why whistle in the head? should be clap as the others.
  5. 00:09:613 (3,4,5) - You should add hdash here to the contancy with 00:07:781 (1,2,3) , if you accept the previous suggestion, to 00:09:956 (4) - .
  6. 00:10:529 (1,2) - Ahhm, again i can hear strong sound in 00:11:445 - , at least do 00:11:216 (2) - more horizontal to highlight this!
  7. 00:12:933 (2,3,4,5,6,7) - Ahhh, in my opinion is too long, you can add normal dash to 00:13:277 (5) - to be more fun, and maintain the constancy with 00:13:620 (1) - 00:14:193 (1) - etc, and same case to 00:13:964 (4) - .
  8. 00:17:285 (2) - Missing whistle here? And not in 00:17:399 (3) - .
  9. 00:17:857 (1,1,1,7) - Aaand why not whistles? Is a stream but with these feels good!
  10. 00:22:208 (2) - Oh bober, this is not necessary, and with this slider you not highlight the sound in 00:22:437 - , I know that you can understand this, please just use circle 00:22:208 - here and if you want hdash to 00:22:437 - .
  11. 00:22:666 (3) - Other case here, you add hdash TO this, but the real strong sound is in 00:22:781 - , why not use normal dash to a circle in 00:22:666 - and then hdash or noraml dash to a circle in 00:22:781 - ?
  12. 00:22:895 (1) - Remove NC to be consistent with your diffs, and definitely not fit.
  13. 00:33:086 (4) - Until here i evaded almost all suggestions of hdash that I could find, you dont really followed the correct sounds, that is, you gave hdash to ALL loud sounds of the song, but here, the sound is not strong, tlease, at least here, refrain of add (and if is possible, also remove this note, i cant hear new sound here).
  14. 00:43:506 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8) - This is not fun, and you cant follow the song to add these sliders and respectives hdash, not fit with nothing, please, dont hate me, but you need remap this section, the only thing that can fit here is the patron of sliders, but it is extremely boring, please try to vary a little with several circles, which would help to add a better flow to this kiai, for example 00:43:849 - 00:44:765 - 00:45:681 - 00:46:598 - because these sounds are different, so oyu can add hdash TO these, and some other sounds like 00:45:338 - 00:44:422 - for the finish sound (also finish hitsounds here would be nice).

Good luck :b
JBHyperion

koliron wrote:



General
  1. Check AiMod, error in the unicode of the Rain, and you missed "すみじゅん" in artist of the Overdose, anyway, why in Japanese? Halozy's songs have his name in English, at least in my search. I don't get a unicode error o_O also yeah please revert the Artist name to "Halozy" and put "すみじゅん" in tags Bober. The romanized is their preferred identification and can be seen as such on all modern ranked maps

Freeze Rain
  1. 00:05:949 (3) - 00:07:781 (3) - Same question as i did to Bober, i understand if you add a bit more distance to vary, but this distance is not much? what I mean is that in my opinion shouldn't become not-dash to dash, or dash to hdash, because you'd be differentiating this sound to the others, and really at least for me, I cant hear any difference. To my ears, 00:05:949 (3) etc. are slightly punchier and more prominent sounds, which is why I gave them more spacing
  2. 00:09:613 (3,4) - You added hdash to (4) but the sound in 00:09:956 - definitely deserves more distance, yeah i know that with my suggestion is 1/4 hdash, as you prefer, in my opinion the best option is just remove the hdash of here and replace 00:09:842 (4) - with 2 circles, and easy-dash between these, 00:11:445 (3,4) - Same case here. Really want to avoid using 1/4 hdash so early on in the song since it's a huge difficulty spike, so I'll keep the current pattern
  3. 00:15:796 (6,1) - You should add hdash to (1) to be consistent with 00:12:361 (1) - 00:14:193 (1) - 00:10:529 (1) - ,etc. and with 00:16:483 (3) - 00:16:941 (1) - 00:17:285 (2) - , saaaame sounds. Done, hopefully it's not too much leading into the 4plet
  4. 00:19:231 (1) - Ahhh, this sound deserves finish? Is the sound that is rising to break into 00:19:689 - , and then here finish is fine, as you did. The finish I'm using is quite soft and elongated on it's own, so I think it fits with the rising "whoosh" sound quite nicely
  5. 00:26:101 (4,5) - Ahhh, its a Rain, the sound should not be so strong for a hdash, but here? I only can hear strong sound 00:26:445 - here, this would imply a circle in x 344 (or a bit less if you prefer) and other and other in 172, the result is 2 hdash in row, but I think it's fun and acceptable in a Rain, what do you think? Might be acceptable for a particularly hard Rain, but to maintain a good spread here, double 1/4 hdash is probably not a good idea. The current pattern fits the music well enough imo and doesn't force the difficulty excessively
  6. 00:40:300 (3,4) - Huh, same here to (4), but without strong sound, so this time is better without the second hdash (and just in case, until now you following these... "clap" sounds for each hdash, so I think to follow the other sounds to add is not the best option). There's a definite synth sound here that I feel is worthy of a jump, and 1/4 hdash followed by regular 1/4 dash is really annoying to play, so I feel this is the best option
    Nothing else, niiiiiice Rain JBHdash <3 <3
Thanks for the mod!

Rain/Hail thing
osu file format v14

[General]
AudioFilename: Snow Changes to a Beat Again.mp3
AudioLeadIn: 0
PreviewTime: 19689
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.9

[Metadata]
Title:Snow Changes to a Beat Again
TitleUnicode:Snow Changes to a Beat Again
Artist:Halozy
ArtistUnicode:すみじゅん
Creator:BoberOfDarkness
Version:Hyperion's Hail
Source:
Tags:c83 melody sumijun JBHyperion
BeatmapID:845630
BeatmapSetID:387335

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8.8
ApproachRate:8.8
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"RemiliaSnow1366x768.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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51750,-100,4,1,2,60,0,0
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Combo1 : 117,164,242
Combo2 : 237,237,242
Combo3 : 183,214,249
Combo4 : 166,174,193

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144,68,30109,1,0,0:0:0:0:
272,68,30223,2,0,L|352:68,1,80,8|0,0:0|0:0,0:0:0:0:
52,152,30681,6,0,L|5:231,1,80,8|0,0:0|0:0,0:0:0:0:
84,220,31025,1,0,0:0:0:0:
212,220,31139,2,0,L|304:220,1,80,2|0,0:0|0:0,0:0:0:0:
84,304,31598,2,0,L|168:304,1,80,8|0,0:0|0:0,0:0:0:0:
228,304,31941,1,0,0:0:0:0:
108,228,32055,2,0,L|36:192,1,80,8|0,0:0|0:0,0:0:0:0:
356,192,32514,5,8,0:0:0:0:
228,192,32743,1,0,0:0:0:0:
164,192,32857,1,0,0:0:0:0:
284,192,32972,2,0,L|364:192,1,80,8|0,0:0|0:0,0:0:0:0:
156,192,33430,1,8,0:0:0:0:
300,100,33659,2,0,L|356:100,1,40,8|0,0:0|0:0,0:0:0:0:
156,100,33888,5,8,0:0:0:0:
77,143,34002,1,0,0:0:0:0:
73,232,34117,1,8,0:0:0:0:
146,283,34231,1,0,0:0:0:0:
328,284,34346,6,0,L|408:284,1,80,12|0,0:0|0:0,0:0:0:0:
228,192,34689,1,0,0:0:0:0:
156,192,34804,2,0,L|84:148,1,80,2|0,0:0|0:0,0:0:0:0:
296,128,35262,1,8,0:0:0:0:
168,68,35491,1,0,0:0:0:0:
240,68,35605,1,0,0:0:0:0:
360,68,35720,2,0,L|440:68,1,80,8|0,0:0|0:0,0:0:0:0:
140,152,36178,6,0,L|60:152,1,80,8|0,0:0|0:0,0:0:0:0:
240,244,36521,1,0,0:0:0:0:
180,244,36636,2,0,B|120:244|120:244|152:244,1,80,2|0,0:0|0:0,0:0:0:0:
348,244,37094,2,0,L|428:244,1,80,8|0,0:0|0:0,0:0:0:0:
356,244,37437,1,0,0:0:0:0:
172,328,37552,2,0,L|128:328,1,40,2|0,0:0|0:0,0:0:0:0:
316,352,37781,2,0,L|372:352,1,40,8|0,0:0|0:0,0:0:0:0:
156,252,38010,6,0,L|76:252,1,80,8|0,0:0|0:0,0:0:0:0:
256,160,38353,1,0,0:0:0:0:
328,160,38468,2,0,L|416:160,1,80,2|0,0:0|0:0,0:0:0:0:
200,96,38926,1,8,0:0:0:0:
72,32,39155,1,0,0:0:0:0:
8,32,39269,1,0,0:0:0:0:
112,32,39384,2,0,L|192:32,1,80,8|0,0:0|0:0,0:0:0:0:
492,120,39842,6,0,L|412:120,1,80,8|0,0:0|0:0,0:0:0:0:
332,192,40185,1,0,0:0:0:0:
148,192,40300,2,0,B|108:192,1,40,2|0,0:0|0:0,0:0:0:0:
280,268,40529,2,0,B|320:268,1,40,8|0,0:0|0:0,0:0:0:0:
132,272,40758,2,0,L|52:272,1,80,8|0,0:0|0:0,0:0:0:0:
124,272,41101,1,0,0:0:0:0:
308,344,41216,2,0,L|396:344,1,80,8|0,0:0|0:0,0:0:0:0:
88,192,41674,6,0,L|68:92,1,80,12|0,0:0|0:0,0:0:0:0:
392,192,42132,2,0,L|412:92,1,80,8|0,0:0|0:0,0:0:0:0:
88,192,42590,2,0,L|35:104,1,80,8|0,0:0|0:0,0:0:0:0:
128,124,42933,1,0,0:0:0:0:
312,124,43048,2,0,L|408:91,1,80,8|0,0:0|0:0,0:0:0:0:
88,192,43506,6,0,L|168:244,1,80,8|0,0:0|0:0,0:0:0:0:
236,236,43849,1,0,0:0:0:0:
420,236,43964,2,0,L|500:236,1,80
136,140,44422,1,0,0:0:0:0:
87,106,44536,1,0,0:0:0:0:
135,70,44650,1,0,0:0:0:0:
184,35,44765,1,0,0:0:0:0:
384,36,44880,2,0,L|508:36,1,120.000004577637
204,252,45338,6,0,L|156:252,1,40,8|0,0:0|0:0,0:0:0:0:
204,184,45567,2,0,L|244:184,1,40,8|0,0:0|0:0,0:0:0:0:
388,184,45796,6,0,L|436:184,1,40,8|0,0:0|0:0,0:0:0:0:
388,112,46025,2,0,L|348:112,1,40,8|0,0:0|0:0,0:0:0:0:
204,260,46254,6,0,L|204:324,1,40,8|0,0:0|0:0,0:0:0:0:
336,300,46483,2,0,L|336:344,1,40,8|0,0:0|0:0,0:0:0:0:
160,192,46712,6,0,L|128:136,1,40,8|0,0:0|0:0,0:0:0:0:
264,152,46941,2,0,L|286:113,1,40,8|0,0:0|0:0,0:0:0:0:
102,191,47170,5,10,0:0:0:0:
68,172,47227,1,0,0:0:0:0:
45,139,47284,1,2,0:0:0:0:
41,100,47341,1,0,0:0:0:0:
55,63,47399,1,2,0:0:0:0:
85,36,47456,1,0,0:0:0:0:
123,26,47513,1,2,0:0:0:0:
161,35,47570,1,0,0:0:0:0:
282,123,47628,5,10,0:0:0:0:
314,135,47685,1,0,0:0:0:0:
335,162,47743,1,2,0:0:0:0:
338,195,47799,1,0,0:0:0:0:
324,226,47857,1,2,0:0:0:0:
295,244,47914,1,0,0:0:0:0:
262,245,47971,1,2,0:0:0:0:
232,228,48028,1,0,0:0:0:0:
90,163,48086,5,10,0:0:0:0:
47,194,48143,1,0,0:0:0:0:
26,243,48200,1,2,0:0:0:0:
32,297,48257,1,0,0:0:0:0:
65,339,48315,1,2,0:0:0:0:
115,359,48372,1,0,0:0:0:0:
164,340,48429,1,2,0:0:0:0:
180,288,48486,1,0,0:0:0:0:
100,272,48544,6,0,L|60:272,1,40,2|0,0:0|0:0,0:0:0:0:
260,188,48773,2,0,L|304:188,1,40,2|0,0:0|0:0,0:0:0:0:
118,195,49002,6,0,L|50:151,1,80,4|0,0:0|0:0,0:0:0:0:
194,151,49460,2,0,L|254:83,1,80,4|0,0:0|0:0,0:0:0:0:
102,87,49918,2,0,L|70:3,1,80,4|0,0:0|0:0,0:0:0:0:
256,192,50376,12,8,52665,0:0:0:0:
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