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Porter Robinson - Sad Machine [CatchTheBeat]

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Topic Starter
MBomb
This beatmap was submitted using in-game submission on 24 June 2017 at 21:56:12

Artist: Porter Robinson
Title: Sad Machine
Tags: MBomb avanna vocaloid zero-g marathon we depend on you Remixed worlds Astralwerks
BPM: 88.5
Filesize: 9183kb
Play Time: 05:49
Difficulties Available:
  1. Worlds (3.06 stars, 670 notes)
Download: Porter Robinson - Sad Machine
Information: Scores/Beatmap Listing
---------------
Is anyone there?
Oh -
Hi!


Hitsounds provided by JBHyperion.

DeletedUser_500696
lucky day for a diao mod, these are my suggestions

Worlds

  1. 00:08:036 (2,3,4) - The spacing of these felt difficult considering how early into the song these are, would reduce spacing.
  2. 00:13:460 (2,3) - ^
  3. 00:15:833 (2,2,2) - These notes could be emphasized with a louder hitsound to add depth to the intro, right now they feel forced and lacking a purpose.
  4. 00:25:324 (1,2,3) - Increase the spacing of 2 and flip notes after this point to emphasize the bass, the buildup to this felt kind of weak.
  5. 00:46:341 (7,8,9,10) - This could look/play better if you offset each note and move the slider a bit like this.
  6. 02:12:443 (3,4,5,6,7,8) - Salad edition of the infamous timing jump ;). 5,6,7,8 could be same as above.
  7. 02:35:494 (1) - Not sure if this kiai time is necessary honestly :(.
  8. 02:40:663 (2) - Given how this slider's timing isn't intuitive at first glance, ease the transition into it with a light hyper.
  9. 02:55:663 (4) - Change to spinner to ease transition to mini break.
  10. 02:59:901 (1,2,3,4) - These notes feel awkward given the mini break. Transition might feel more natural if you used a silent slider instead of the break. Also hitsounds on these would be nice!
  11. 03:01:935 (4,5,6,1) - These big gaps feel weird, transition between them with sliders maybe.
  12. 03:11:765 (3,4) - Big jump! Same reasoning as first bullet.
  13. 03:15:833 (2,3) - Make this pattern even simpler by flipping the slider, emphasize the whistle part of the song using a hitsound instead.
  14. 04:01:596 (6,1,2) - Spacing caught me off guard.
  15. 04:12:104 (4,5,6) - Big jump!
  16. 05:26:002 (7) - I think this pause happened because you switched from mapping the harp, could avoid this by continuing to map the harp and emphasize the other sound with hitsounds.

Overall the map and song choice are refreshing, however the kiai time by itself doesn't emphasize the song enough. Personally see a lot of potential in using a more curved mapping style during the kiai to give that part color, right now the map feels homogeneous. I think you made an excellent choice of difficulty in mapping and I would not make the map harder per se, but maybe give the kiai more color by concentrating the difficulty in that section and reducing jump distance outside of it. The bass feels relaxing and I think it can serve to unite the map :)

Good luck!
Topic Starter
MBomb

diao wrote:

lucky day for a diao mod, these are my suggestions

Worlds

  1. 00:08:036 (2,3,4) - The spacing of these felt difficult considering how early into the song these are, would reduce spacing. - Whoops, I think this was an accident, fixed.
  2. 00:13:460 (2,3) - ^ - ^
  3. 00:15:833 (2,2,2) - These notes could be emphasized with a louder hitsound to add depth to the intro, right now they feel forced and lacking a purpose. - Hitsounds aren't done yet.
  4. 00:25:324 (1,2,3) - Increase the spacing of 2 and flip notes after this point to emphasize the bass, the buildup to this felt kind of weak. - Sure.
  5. 00:46:341 (7,8,9,10) - This could look/play better if you offset each note and move the slider a bit like this. - Done.
  6. 02:12:443 (3,4,5,6,7,8) - Salad edition of the infamous timing jump ;). 5,6,7,8 could be same as above. - Done.
  7. 02:35:494 (1) - Not sure if this kiai time is necessary honestly :(. - I like this kiai time, so I'll keep it for now.
  8. 02:40:663 (2) - Given how this slider's timing isn't intuitive at first glance, ease the transition into it with a light hyper. - I think this works better as just a normal jump.
  9. 02:55:663 (4) - Change to spinner to ease transition to mini break. - I like this idea.
  10. 02:59:901 (1,2,3,4) - These notes feel awkward given the mini break. Transition might feel more natural if you used a silent slider instead of the break. Also hitsounds on these would be nice! - I actually like how this feels after the break.
  11. 03:01:935 (4,5,6,1) - These big gaps feel weird, transition between them with sliders maybe. - I think it's fine due to the lower AR, but I'll see with future mods.
  12. 03:11:765 (3,4) - Big jump! Same reasoning as first bullet. - Reduced slightly, but this double dash is intentional.
  13. 03:15:833 (2,3) - Make this pattern even simpler by flipping the slider, emphasize the whistle part of the song using a hitsound instead. - I think the antiflow on this feels nice.
  14. 04:01:596 (6,1,2) - Spacing caught me off guard. - I actually increased the spacing here, I think strengthening the hyper made it feel better in terms of flow.
  15. 04:12:104 (4,5,6) - Big jump! - Should feel better now.
  16. 05:26:002 (7) - I think this pause happened because you switched from mapping the harp, could avoid this by continuing to map the harp and emphasize the other sound with hitsounds. - I'll change it if other people comment (Mapping this bar with the harp), but for now I'll leave it.

Overall the map and song choice are refreshing, however the kiai time by itself doesn't emphasize the song enough. Personally see a lot of potential in using a more curved mapping style during the kiai to give that part color, right now the map feels homogeneous. I think you made an excellent choice of difficulty in mapping and I would not make the map harder per se, but maybe give the kiai more color by concentrating the difficulty in that section and reducing jump distance outside of it. The bass feels relaxing and I think it can serve to unite the map :)

Good luck!
Thanks for the mod! Also went through and changed a few things during the kiais to add a tiny bit more difficulty.
Tyrell
It's your lucky day. You get a free mod.

Worlds
First let me say I find the timeline really weird. In some places things are clearly heard and not mapped and in others sliders seem to end oddly. I would really go through and increase note density by covering more notes in the music such as the kicks and background instruments.

00:08:884 (6) - move this to the left side of 00:08:714 (5) - and move 00:09:053 (1) - further to the right so it plays simpler although I see what you're going for here
00:25:324 (1,2,3,4) - why not map the synth here? I think it could create some good patterns with dashes on the claps.
00:46:341 (7,8,9,10) - I feel these should be easily walkable as making these require dash seems a bit too hard for this song.
01:38:375 (2) - this should arc to the left since it feels awkward as it is now.
01:41:087 (3,4,5,6) - why are the kicks here not mapped? Feels weird
01:44:985 (2,3) - x:360 dashing back and forth felt out of place for this diff
02:12:104 (2,3,4,5,6,7,8) - Seems too hard for the song.
02:13:121 (5,6,7,8) - would highly recommend bringing this closer to the last note as you're returning from a hyper and dashing the other way into a pattern with more necessary dashing. Would also recommend making it walkable as making it need dashes is too hard for this difficulty
02:23:460 (5,6,7,8,9,10) - this part needs nerfing as well. Having to hold dash into a hyper back and forth is too much. would recommend making this walkable or a simple dash and walk then the hyper.
02:34:477 (8) - would change this somehow so a dash isn't needed into a reverse hyper. seems a bit too much for this song difficulty
02:35:494 (1,2,3,4,5,6) - you're missing mapping prominent claps and kicks here. You need to change these patterns. Feels awkward to not follow the kick and clap even a bit.
03:54:138 (2,3,4) - having to dash from (2) to (3) and keep it held to catch (4) is confusing and awkward. Make (4) easily catchable after dashing to (3)
04:12:104 (4,5,6) - make this function like a repeat slider. Making this need dash is too hard for this difficulty
04:22:104 (6,7,8) - same problem as earlier. having to dash and keep it held to catch both (7) and (8) feels awkward. make it dash into a walkable catch please.
04:33:460 (4,5,6,7,8) - similar problem as earlier. Needing to hold dash is a bit strict and excessive. please reduce this pattern.
04:44:646 (4) - having to dash to this and then hyper backwards is a bit too much. Make the slider before this lead to this so it's walkable into the backwards hyper
05:06:002 (4,1) - gap in between this is awkward and could be replaced with a spinner or extended slider

This diff mainly follows vocals and I know that but the rhythms mapped seem very weird. Would highly recommend following drums and such more so it doesn't feel like it's offbeat completely. Also at the end map a lot more of the sounds so there is less random and unnecessary space in between notes.

And that's that. c:
Topic Starter
MBomb

Tyrell wrote:

It's your lucky day. You get a free mod.

Worlds
First let me say I find the timeline really weird. In some places things are clearly heard and not mapped and in others sliders seem to end oddly. I would really go through and increase note density by covering more notes in the music such as the kicks and background instruments. - I switched mapping focuses commonly throughout the song because the rhythm is already somewhat repetitive, so I was attempting to minimise that.

00:08:884 (6) - move this to the left side of 00:08:714 (5) - and move 00:09:053 (1) - further to the right so it plays simpler although I see what you're going for here - Just moved 1 further to the right instead.
00:25:324 (1,2,3,4) - why not map the synth here? I think it could create some good patterns with dashes on the claps. - As I said earlier, I want a bit more variety, and I feel like this is a nice way to add some. However I will change this if more people comment.
00:46:341 (7,8,9,10) - I feel these should be easily walkable as making these require dash seems a bit too hard for this song. - These dashes feel easy enough to me, and fit the strong drumbeats, I feel like normal walks wouldn't emphasise it well.
01:38:375 (2) - this should arc to the left since it feels awkward as it is now. - Arced differently, but not to the left. Still feels better for flow though.
01:41:087 (3,4,5,6) - why are the kicks here not mapped? Feels weird - Wanted variety in rhythm and I felt mapping vocals here was the best way to manage this.
01:44:985 (2,3) - x:360 dashing back and forth felt out of place for this diff - This flows nicely and fits the vocal emphasis nicely, so I'll keep it.
02:12:104 (2,3,4,5,6,7,8) - Seems too hard for the song. - The drum beats deserve some strong emphasis due to their strength, and normal dashes accomplish this well in my opinion. Also, this is kiai, so this kind of difficulty should definitely be fine.
02:13:121 (5,6,7,8) - would highly recommend bringing this closer to the last note as you're returning from a hyper and dashing the other way into a pattern with more necessary dashing. Would also recommend making it walkable as making it need dashes is too hard for this difficulty - I think the ability to just hold dash on this pattern feels fine, but I did reduce the distance to it a tiny bit to help flow.
02:23:460 (5,6,7,8,9,10) - this part needs nerfing as well. Having to hold dash into a hyper back and forth is too much. would recommend making this walkable or a simple dash and walk then the hyper. - Sorry but this pattern definitely won't be getting changed, I love this pattern a lot, I feel the dashes and HDashes fit the claps nicely, and general people who play these kind of difficulties have said they love how this flows, so I think it's fine.
02:34:477 (8) - would change this somehow so a dash isn't needed into a reverse hyper. seems a bit too much for this song difficulty - I feel the time between dashing to this section and then the HDash is plenty of time for a player to react to this kind of thing.
02:35:494 (1,2,3,4,5,6) - you're missing mapping prominent claps and kicks here. You need to change these patterns. Feels awkward to not follow the kick and clap even a bit. - Variety is needed here, and I wanted this kiai to be somewhat calmer than the ones before it, so I think focusing on the vocal works nicely.
03:54:138 (2,3,4) - having to dash from (2) to (3) and keep it held to catch (4) is confusing and awkward. Make (4) easily catchable after dashing to (3) - Did the opposite, made jump to 3 walkable and then a dash to 4, as 4 is a much stronger vocal than 3.
04:12:104 (4,5,6) - make this function like a repeat slider. Making this need dash is too hard for this difficulty - It fits the song better as dashes as the sound is quite different from the others in the section, and it feels fine to play right now.
04:22:104 (6,7,8) - same problem as earlier. having to dash and keep it held to catch both (7) and (8) feels awkward. make it dash into a walkable catch please. - Wouldn't really fit the song as walkable, and I feel like it feels fine to play by holding dash here.
04:33:460 (4,5,6,7,8) - similar problem as earlier. Needing to hold dash is a bit strict and excessive. please reduce this pattern. - It fits the claps and synth nicely with the current dash and HDash placement, and the jumps feel natural to hold down dash and flow like that.
04:44:646 (4) - having to dash to this and then hyper backwards is a bit too much. Make the slider before this lead to this so it's walkable into the backwards hyper - Didn't get rid of the dash completely but made it weaker.
05:06:002 (4,1) - gap in between this is awkward and could be replaced with a spinner or extended slider - Sure, added a spinner.

This diff mainly follows vocals and I know that but the rhythms mapped seem very weird. Would highly recommend following drums and such more so it doesn't feel like it's offbeat completely. Also at the end map a lot more of the sounds so there is less random and unnecessary space in between notes. - As I said, I wanted to add variety, and during the ending, I wanted a nice calm end to the map, to fit the slow ending of the song, hence why the generally ignored beats and gaps.

And that's that. c:
Thanks for the mod!
Absolute Zero
Is anyone there?
Sorry, this was after thanksgiving where my cousins were a whirlwind of destruction. This may not be my best mod.
I don't have a lot to say- it's a nice map!

00:08:884 (6) - Move (6) to where (4) is? Just an idea, it may be too difficult for the start.
00:21:596 (3) - Flip this slider for easier flow (just once)?
00:45:833 (5) - NC here instead?
01:07:019 (2,3) - Make this a slider for the prolonged note?
01:13:460 (1) - And now for my ONE hitsound suggestion just because c: Add a stronger hitsound here (like a clap)?
01:57:189 (7,1) - Space further so that the beat is accented. (Perhaps x=392?)
02:24:138 (9) - Place where (7) is? A player might be encouraged to simply hold dash, making it so that it plays a bit smoother?
02:27:019 (6) - Dash here for a stronger beat.
02:48:884 (6) - Consider making this a spinner instead?
03:03:629 (5) - NC here? I believe this would be a new phrase.
03:14:646 (4) - End of this feels weird- unsure if you were meaning to put it to a 1/8 snap or not? Mimicking the length of the slider on 03:17:358 (4) might be nicer-sounding.
03:20:579 (2,3,4) - Not sure if you want to put these extra beats in, but instead do something that follows the voice more closely like such:
(Ticker is on 03:20:579 (2))
03:36:257 (5) - Make this a 1/1 slider and start on 03:36:172 (5) instead? The offbeat sounds a little odd.
03:38:968 (5) - ^
04:12:104 (4,5,6) - Lower the distance between (5,6)? Prime random missing spot.
05:00:918 (5) - Flip the slider around? Similarly, it's easy to miss.
05:13:290 (4) - I don't hear this in the music- delete?
05:20:918 (1,2,3,4) - Why not follow the melody here instead of laying the beat? It's very sparse and I don't think that's exactly the best thing to follow.
05:24:137 (4) - I don't hear this in the music- delete?
05:24:646 (6,7) - I agree with Tyrell here: the melody continues, so I feel like it's weird to follow the harp and leave sudden blank space.
05:39:223 - End the slider here and add a hitcircle to follow the music more?
05:48:036 (1,2,3) - Personal preference: maybe make these separate combos instead?
Ascendance
oh













hi



M4M with - Magic Bomb - for seal.mp4

General

Tags
  1. MIA tags ;w;
  2. Consider adding the following: avanna, vocaloid, zero-g, marathon
Hitsounds
  1. obviously aren't done yet, summoning jbh? =w=
  2. Consider for now at least raising and lowering the volume where you see fit. 70% was a bit overbearing at some points.

Worlds
  1. 00:24:985 (7) - I feel like if you ctrl+g this and then move 00:25:324 (1) - to x:32, it could really provide way more emphasis on the downbeat that really drives the "true beginning" of the song.
  2. 00:34:816 (3,4) - I feel like these are a tiny bit too far apart, maybe move them a small bit closer, especially since this is around an "H" difficulty, I feel like 00:34:985 (4) - to x:320 plays a little better.
  3. 00:35:494 (5,1) - compared to the downbeat I proposed a change to earlier, this distance feels too large, while you gave a much smaller jump distance to the stronger one. Reduce the distance here to match the emphasis on the downbeat.
  4. 00:48:036 (2,1) - these notes sound off-vocal to me. Maybe it's just me though. Try playing at 25% and tell me if I'm deaf
  5. 01:05:324 (4) - ctrl+g and move to x:240?
  6. 01:10:409 (4,1) - I feel like you can add a small hyperdash here.
  7. 01:48:714 (1,2,3,1,2,3,4,5,6) - being a platter-level player myself, this was a bit tricky my first time through. Maybe lower the spacing, especially on this here 01:50:070 (5,6) - .
  8. 02:02:274 (7) - x:368
  9. 04:33:460 (4,5,6,7,8) - please consider lowering the spacing here ;w; my fc...
  10. 04:43:968 (2,3,4) - Try something like this?
koliron


General
  1. Why not marathon in tags? It is, and personally happens often, for example I do not remember the name of a map and just search for "marathon" because only know that is long (yeah im stupid).
  2. Why red in combocolours? I dont know if I'm blind, but I think the color of the center of the bg is not red, is pink jhgfd. I suggest you remove this colour and add green!
  3. 02:57:189 - In my opinion this break not fit good... ie, too short, 2.7 seg is not enough time to "rest" without pause the song, and come ooon, feels good in game without ;) (to strengthen my argument, this break is not in the ranked version~
  4. For the same reason, oook i know that std is not the same as ctb, buuuut come on hp4 is too low in a platter ): why not 5? this song is relax but yoo hoo, is even possible to survive this map without dash o: tested by my, YEAH I HAVE A LOT OF TIMEEE.
  5. 00:47:019 - I am listening well? this is vocaloid? lol, if I'm not deaf you should add vocaloid in tags and the respective singer, which I have no idea because idk of vocaloid (now I see, the ranked version have "avanna" in tags, I think is that).

Worlds
  1. 00:14:138 (4,1) - From this point you can hear that there are new sounds in the song, low, but there are, and are perfectly audible. In my opinion dash here to mark a "change" in the song fit really good ;o , that is, need not be kept constant with the above.
  2. 00:23:968 (2,3,4,5,6) - Okay, you add dash to (4) for the loud sound, but if you want follow these sounds you should add at least a bit more distance between 00:24:478 (4,5,6) - the sounds reduced, but not much!
  3. 00:27:358 (4,1) - Why this distance? for the loud sound in (1) (at least compared with 4)? its okay buuuut you add a lot of distance between 00:30:070 (4,1) - and are the same sounds ):
  4. 00:38:545 (8,1) - Ohhh come on~! why this distance? is too short! and not maintain constancy with the previous same sounds.
  5. 00:46:341 (7,8,9,10,1) - this pattern is simply very unexpected xD and more in 88 of bpm! why not 00:46:680 (9) - to the right of (8) to reduce the difficult? (aand in my opinion you should reduce a bit the distance between these notes to not make uncomfortable movement).
  6. 00:49:731 (1) - This slider should be in 00:49:731 - listen in x0.25.
  7. 00:50:748 (2) - And this in 00:50:663 - (but equally finish in 00:51:680 - ).
  8. 00:53:460 (3) - Aaaand this slider should finish in 00:53:968 - sdfgkjhgf.
  9. 00:47:019 (1,2,1,2,1,2,3,4,5,6) - this is the most relaxing part of the song (so relaxing that only voice is heard!), in my opinion you should remove all of the dash xD at least reduce them, you used very strong jumps compared to the previous part.
  10. 01:00:240 (3,1) - And maybe dash here? you use a biiit more distance, como oouuun~ meow, the sound is enough to this and and the sounds again are heard.
  11. 01:11:426 (1,2,3,4) - This part feels weeeird, previously there was a dash and several strong dash, but the distance between (1,2) is too short, I understand that fit well with the song, but a bit more distance to (2) fit good in game+ with ths song, at least in my opinion hue.
  12. 01:16:172 (1,2) - Why not dash here? fit good with the song and to maintain constancy with 01:13:799 (2,3) - .
  13. 01:18:884 (6,7) - In this case i know that the voice is more low, but come on ): at least a bit more distance, the difference is abysmal to the previous.
  14. 01:32:104 (5,1) - And here why not? voice + sound~
  15. 01:45:155 (3,1) - at the end of this slider, at least I thought that the next note will not be that far, and if it is, is probably right, but no, is to the left, and is haaard to catch if you not know that be there, i suggest you just not change the direction of the slider.
  16. 01:54:477 (7,1) - We're in Kiai! Although sounds are the same to those before, this time they are much stronger! you can add more distance, I think a easy-dash fit perfect here.
  17. 01:57:189 (7,1) - 01:59:901 (6,1) - 02:05:324 (7,1) - 02:08:036 (6,1) - 02:10:748 (7,1) - 02:16:172 (7,1) - 02:18:884 (6,1) - 02:27:019 (6,1) - 02:29:731 (7,1) - Same cases.
  18. 02:01:935 (5,6,7) - Same distances? ñuuu ): (7) is more loud, add a bit more distances (ok in my opinion just reduce a bit to (6), otherwise it would be too difficult).
    Nice Kiai~
  19. 02:40:240 (3) - This is the only note that not following the voice, you should remove, if you want keep this, you should add in 02:41:596 - 02:42:952 - 02:44:307 - (^: so i really suggest you remove this.
  20. 02:45:155 (5) - 02:51:087 (7) - Same case. Hummm, somehow I feel it's okay to leave the latter and the former, as they mark a new beginning of the voice, in this case you just should only remove (5).
  21. 03:02:443 - Ohhh! Come on! Why not circle here? is the same sound as 02:59:901 (1,2,3,4) - these ):
  22. 03:07:358 (1,2) - This jump is impossible to achieve if the song or the difficulty is not known previously, buuut if you add HDash here, the player will know to go left anyway! unfortunately you can not add hash here, only if you replace the first note with a slider, other option is just reduce some distance xD
  23. 03:13:121 (2,3) - Same sounds as 03:11:765 (3,4) - but no dash here, even a considerable distance wu ): como ooouun!
  24. 04:12:104 (4,5,6) - WOOO soo jaarrddh! ;__; 4 reverse movements + hard to catch, aaand here 04:12:443 (6) - is more strong than the others, I really suggest you change this part.
  25. 04:33:460 (4,5,6,7,8) - Magic bomb you are evil, we are near the end, for the platter player who wishes to fc this map that is too ): not be evil come on, reduce a bit the difficult here.
  26. 05:12:782 (1,2,3,4,5) - Really you think that dash here fit good ))): the sound is definitely not strong, nuuuu please reduce azdsfcvghg.
  27. 05:23:629 (1,2,3,4,5) - Same case.
  28. 05:24:307 (5,6) - but (eeeeaaassy) dash here, maybe?
  29. 05:34:477 (1,2,3,4,5) - Same as 05:12:782 (1,2,3,4,5) , and ye 05:35:154 (5,6) - .

Really no more lol, niiiiiice map! <3

Good luck!! :P :P :P +1
Topic Starter
MBomb
3 mods to apply on a marathon map fml, like, i appreciate the mods and all but this kills me :^(

Absolute Zero wrote:

Is anyone there? - No, go away.
Sorry, this was after thanksgiving where my cousins were a whirlwind of destruction. This may not be my best mod.
I don't have a lot to say- it's a nice map!

00:08:884 (6) - Move (6) to where (4) is? Just an idea, it may be too difficult for the start. - I don't feel like 6 or 1 are strong enough to add dashes.
00:21:596 (3) - Flip this slider for easier flow (just once)? - Never!(I feel as though with this flipped, the movement to it feels too weak.
00:45:833 (5) - NC here instead? - Been following one NC every downbeat here, I feel it's fine to keep to this here.
01:07:019 (2,3) - Make this a slider for the prolonged note? - Done.
01:13:460 (1) - And now for my ONE hitsound suggestion just because c: Add a stronger hitsound here (like a clap)? - But why here and not on the rest of the map where there's NO FUCKING HITSOUNDS.
01:57:189 (7,1) - Space further so that the beat is accented. (Perhaps x=392?) - I really like this, done.
02:24:138 (9) - Place where (7) is? A player might be encouraged to simply hold dash, making it so that it plays a bit smoother? - As I said in response to Tyrell's mod, this pattern won't be getting changed.
02:27:019 (6) - Dash here for a stronger beat. - There isn't dashes for similar notes later on, so not here either.
02:48:884 (6) - Consider making this a spinner instead? - I like the effect this long slider has with the vocal.
03:03:629 (5) - NC here? I believe this would be a new phrase. - Ok.
03:14:646 (4) - End of this feels weird- unsure if you were meaning to put it to a 1/8 snap or not? Mimicking the length of the slider on 03:17:358 (4) might be nicer-sounding. - The flute here definitely ends on the 1/8 to my ear.
03:20:579 (2,3,4) - Not sure if you want to put these extra beats in, but instead do something that follows the voice more closely like such:
(Ticker is on 03:20:579 (2)) - I wanted to add in the extra beat, as to follow the synth as well as the vocals.
03:36:257 (5) - Make this a 1/1 slider and start on 03:36:172 (5) instead? The offbeat sounds a little odd. - You're right, fixed.
03:38:968 (5) - ^ - ^
04:12:104 (4,5,6) - Lower the distance between (5,6)? Prime random missing spot. - Ok lowered the distance a tiny bit more because of how much people were saying it but honestly at this point I think it's fine.
05:00:918 (5) - Flip the slider around? Similarly, it's easy to miss. - This one feels fine.
05:13:290 (4) - I don't hear this in the music- delete? - There is a harp and synth here, if anything idk how the hell you can miss the sound here when it's stronger than the ones around it.
05:20:918 (1,2,3,4) - Why not follow the melody here instead of laying the beat? It's very sparse and I don't think that's exactly the best thing to follow. - I want some variety by following the stuff followed.
05:24:137 (4) - I don't hear this in the music- delete? - Same as earlier O_o.
05:24:646 (6,7) - I agree with Tyrell here: the melody continues, so I feel like it's weird to follow the harp and leave sudden blank space. - Ok, seeing as a lot of people are asking, I've mapped a line of the synth here.
05:39:223 - End the slider here and add a hitcircle to follow the music more? - Adding a circle would follow the music less imo, and the sound fades out where it ends currently so I think it's fine.
05:48:036 (1,2,3) - Personal preference: maybe make these separate combos instead? - You know how much I hate doing this. :^(

Ascendance wrote:

oh

hi - And bye, after the amount of time you waited before saying hi :^)

M4M with - Magic Bomb - for seal.mp4

General

Tags
  1. MIA tags ;w;
  2. Consider adding the following: avanna, vocaloid, zero-g, marathon - Kk, adding some tags, including the ones from the ranked set.
Hitsounds
  1. obviously aren't done yet, summoning jbh? =w=
  2. Consider for now at least raising and lowering the volume where you see fit. 70% was a bit overbearing at some points. - Yes, I'm summoning JBH. I'm sure he'll fix this, if it's an issue.

Worlds
  1. 00:24:985 (7) - I feel like if you ctrl+g this and then move 00:25:324 (1) - to x:32, it could really provide way more emphasis on the downbeat that really drives the "true beginning" of the song. - As much as I'm usually a sucker for such antiflow patterns, I feel it'd be best to leave this out for now.
  2. 00:34:816 (3,4) - I feel like these are a tiny bit too far apart, maybe move them a small bit closer, especially since this is around an "H" difficulty, I feel like 00:34:985 (4) - to x:320 plays a little better. - I think this dash works well, due to the strength of the drumbeats here.
  3. 00:35:494 (5,1) - compared to the downbeat I proposed a change to earlier, this distance feels too large, while you gave a much smaller jump distance to the stronger one. Reduce the distance here to match the emphasis on the downbeat. - I want to keep the HDash for the cymbal sound here.
  4. 00:48:036 (2,1) - these notes sound off-vocal to me. Maybe it's just me though. Try playing at 25% and tell me if I'm deaf - 2 sounded fine, but 1 definitely sounds better 1/8 back. Fixed.
  5. 01:05:324 (4) - ctrl+g and move to x:240? - Hmm, I like the dash here, so I'll leave it for now.
  6. 01:10:409 (4,1) - I feel like you can add a small hyperdash here. - Hmm, this vocal doesn't feel strong enough, to me.
  7. 01:48:714 (1,2,3,1,2,3,4,5,6) - being a platter-level player myself, this was a bit tricky my first time through. Maybe lower the spacing, especially on this here 01:50:070 (5,6) - . - Changed around a bit.
  8. 02:02:274 (7) - x:368 - I like the dash to 7 because of the clap.
  9. 04:33:460 (4,5,6,7,8) - please consider lowering the spacing here ;w; my fc... - Done.
  10. 04:43:968 (2,3,4) - Try something like this? - A lack of movement to 2 feels weird, in my opinion.

koliron wrote:



General
  1. Why not marathon in tags? It is, and personally happens often, for example I do not remember the name of a map and just search for "marathon" because only know that is long (yeah im stupid). - Done with Ascendances mod.
  2. Why red in combocolours? I dont know if I'm blind, but I think the color of the center of the bg is not red, is pink jhgfd. I suggest you remove this colour and add green! - The red was more to match the colour at the tip of the mountain.
  3. 02:57:189 - In my opinion this break not fit good... ie, too short, 2.7 seg is not enough time to "rest" without pause the song, and come ooon, feels good in game without ;) (to strengthen my argument, this break is not in the ranked version~ - I think this is a nice transition, and I don't want to map the streamlike sounds mapped in the ranked version, and following the synth here would be weird.
  4. For the same reason, oook i know that std is not the same as ctb, buuuut come on hp4 is too low in a platter ): why not 5? this song is relax but yoo hoo, is even possible to survive this map without dash o: tested by my, YEAH I HAVE A LOT OF TIMEEE - Whoops, this was probably supposed to be HP5 originally..
  5. 00:47:019 - I am listening well? this is vocaloid? lol, if I'm not deaf you should add vocaloid in tags and the respective singer, which I have no idea because idk of vocaloid (now I see, the ranked version have "avanna" in tags, I think is that). - Done with Ascendance's mod.

Worlds
  1. 00:14:138 (4,1) - From this point you can hear that there are new sounds in the song, low, but there are, and are perfectly audible. In my opinion dash here to mark a "change" in the song fit really good ;o , that is, need not be kept constant with the above. - Sounds a good.
  2. 00:23:968 (2,3,4,5,6) - Okay, you add dash to (4) for the loud sound, but if you want follow these sounds you should add at least a bit more distance between 00:24:478 (4,5,6) - the sounds reduced, but not much! - The dash here was for the strong synth sound.
  3. 00:27:358 (4,1) - Why this distance? for the loud sound in (1) (at least compared with 4)? its okay buuuut you add a lot of distance between 00:30:070 (4,1) - and are the same sounds ): - The pitch on the second makes the sound better to emphasise in my opinion.
  4. 00:38:545 (8,1) - Ohhh come on~! why this distance? is too short! and not maintain constancy with the previous same sounds. - That sound earlier was different to this (And the ones after it which are similar have no dashes either).
  5. 00:46:341 (7,8,9,10,1) - this pattern is simply very unexpected xD and more in 88 of bpm! why not 00:46:680 (9) - to the right of (8) to reduce the difficult? (aand in my opinion you should reduce a bit the distance between these notes to not make uncomfortable movement). - I like the left right movement for the drums here.
  6. 00:49:731 (1) - This slider should be in 00:49:731 - listen in x0.25. - I'm assuming you meant it started 1/8 earlier, which I've fixed.
  7. 00:50:748 (2) - And this in 00:50:663 - (but equally finish in 00:51:680 - ). - So it does, good spot!
  8. 00:53:460 (3) - Aaaand this slider should finish in 00:53:968 - sdfgkjhgf. - This one seems fine, however.
  9. 00:47:019 (1,2,1,2,1,2,3,4,5,6) - this is the most relaxing part of the song (so relaxing that only voice is heard!), in my opinion you should remove all of the dash xD at least reduce them, you used very strong jumps compared to the previous part. - I think there is no particularly strong dashes here.
  10. 01:00:240 (3,1) - And maybe dash here? you use a biiit more distance, como oouuun~ meow, the sound is enough to this and and the sounds again are heard. - Sure.
  11. 01:11:426 (1,2,3,4) - This part feels weeeird, previously there was a dash and several strong dash, but the distance between (1,2) is too short, I understand that fit well with the song, but a bit more distance to (2) fit good in game+ with ths song, at least in my opinion hue. - I think this fits the song.
  12. 01:16:172 (1,2) - Why not dash here? fit good with the song and to maintain constancy with 01:13:799 (2,3) - . - Done.
  13. 01:18:884 (6,7) - In this case i know that the voice is more low, but come on ): at least a bit more distance, the difference is abysmal to the previous. - Didn't make this one a dash, but higher distance.
  14. 01:32:104 (5,1) - And here why not? voice + sound~ - Increased a bit.
  15. 01:45:155 (3,1) - at the end of this slider, at least I thought that the next note will not be that far, and if it is, is probably right, but no, is to the left, and is haaard to catch if you not know that be there, i suggest you just not change the direction of the slider. - Moved closer, but still to the right, I feel the AR makes this fine.
  16. 01:54:477 (7,1) - We're in Kiai! Although sounds are the same to those before, this time they are much stronger! you can add more distance, I think a easy-dash fit perfect here. - Ok.
  17. 01:57:189 (7,1) - 01:59:901 (6,1) - 02:05:324 (7,1) - 02:08:036 (6,1) - 02:10:748 (7,1) - 02:16:172 (7,1) - 02:18:884 (6,1) - 02:27:019 (6,1) - 02:29:731 (7,1) - Same cases. - Fixed all, thanks!
  18. 02:01:935 (5,6,7) - Same distances? ñuuu ): (7) is more loud, add a bit more distances (ok in my opinion just reduce a bit to (6), otherwise it would be too difficult). - Done.
    Nice Kiai~
  19. 02:40:240 (3) - This is the only note that not following the voice, you should remove, if you want keep this, you should add in 02:41:596 - 02:42:952 - 02:44:307 - (^: so i really suggest you remove this. - This and 2 feel fine to me as there's no actual vocals going on here, so it feels good to me to map them.
  20. 02:45:155 (5) - 02:51:087 (7) - Same case. Hummm, somehow I feel it's okay to leave the latter and the former, as they mark a new beginning of the voice, in this case you just should only remove (5). - I feel these are both fine, 7 for the reason you said and 5 because this is an offbeat clap, which I feel would be nice to emphasise.
  21. 03:02:443 - Ohhh! Come on! Why not circle here? is the same sound as 02:59:901 (1,2,3,4) - these ): - I can't hear any such sound here o.o.
  22. 03:07:358 (1,2) - This jump is impossible to achieve if the song or the difficulty is not known previously, buuut if you add HDash here, the player will know to go left anyway! unfortunately you can not add hash here, only if you replace the first note with a slider, other option is just reduce some distance xD - I feel the player has quite a lot of time to react already due to the AR.
  23. 03:13:121 (2,3) - Same sounds as 03:11:765 (3,4) - but no dash here, even a considerable distance wu ): como ooouun! - Increased distance.
  24. 04:12:104 (4,5,6) - WOOO soo jaarrddh! ;__; 4 reverse movements + hard to catch, aaand here 04:12:443 (6) - is more strong than the others, I really suggest you change this part. - Fixed in AZ's mod.
  25. 04:33:460 (4,5,6,7,8) - Magic bomb you are evil, we are near the end, for the platter player who wishes to fc this map that is too ): not be evil come on, reduce a bit the difficult here. - Fixed in Ascendance's mod.
  26. 05:12:782 (1,2,3,4,5) - Really you think that dash here fit good ))): the sound is definitely not strong, nuuuu please reduce azdsfcvghg. - I want to put emphasis on the flute, and also the pitch change.
  27. 05:23:629 (1,2,3,4,5) - Same case. - ^
  28. 05:24:307 (5,6) - but (eeeeaaassy) dash here, maybe? - Done.
  29. 05:34:477 (1,2,3,4,5) - Same as 05:12:782 (1,2,3,4,5) , and ye 05:35:154 (5,6) - . - Again, added a dash at 5,6, but left the dash before as well, for the pitch change.

Really no more lol, niiiiiice map! <3

Good luck!! :P :P :P +1
That took far too long to apply xD Thanks for all the mods!
Syphist
Modding request from a pm. I'm a bit rusty so my suggestions may not be the best. Also I do kind of nitpick at the beginning, so do feel free to ignore that if you think it is fine. I'm honestly just giving my personal opinion.

Comments after first playthrough:
I like this map. I always liked lower difficulty marathon maps for any mode though, I find they are just fun to chill out with.

SPOILER
  1. In the beginning during the build up I feel the jump gaps tend to be a bit wide for not being hypers. Maybe lower them or add a few hypers for strong beats. This is just my personal preference to be honest.
  2. Heck, I feel this map in general lacks hypers. I'm not expecting anything crazy, it's just for a CtB map that is 3* I'd expect to see more of them, especially considering the note density. Again this is just my opinion, and can easily be disregarded.
  3. 00:08:714 (5) - I feel the spacing between this and the previous note is a bit weird. You can make it without a dash, but it feels like it should be a dash.
  4. 00:13:629 (3) - The jump to this note feels a bit long for how you flow to the previous note. Maybe make it a hyper here like I suggested earlier?
  5. 00:26:002 (2) - The spacing for this feels like it is in the awkward middle point of being either long enough or short enough. I'm thinking a hyper might make this an interesting part to play; however 2 grid spaces to the right makes it a nice note you can glide to.
  6. 00:27:358 (4) - This note feels a bit too long for the jump you need to make. 1 or 2 grid spaces to the right makes it a far more comfortable jump to do for sure.
  7. 00:30:070 (4) - Same as above this jump is a bit too "tense" for this part of the song in my opinion
  8. 00:34:985 (4) - Again the spacing seems to be a tad bit too much in my opinion. Making this a grid space or 2 closer to the previous may make it nicer to play in my opinion.
  9. 00:36:850 (3) - ^
  10. 00:38:884 (1) - This slider is pretty much right on top of the previous slider. It doesn't feel right considering the note density and spacing of the rest of the map.
  11. 00:38:884 (1) - ^
  12. 00:41:596 (1) - ^
  13. 00:44:307 (1,2,3,4,5,6,7,8,9,10) - This combo count is a bit high. Maybe split it up with an NC? (There are other parts like this later on you may want to consider as well)
  14. 00:46:341 (7,8,9,10) - I feel like this is the on of the most intense parts of the map. I like it, but it currently feels a bit out of place considering your other patterns. Maybe try and make something this intense in later parts and possibly earlier parts of the song? Just a suggestion.
  15. 01:03:629 (2) - This slider feels rather linear compared to the rest of the sliders in this part. Maybe curve it a little?
  16. 01:08:714 (1) - This jump feels a tad bit too far. (Again this could just be me) If you move it 1 grid space to the left I find it feels like it flows a lot better.
  17. 01:15:324 (4) - This object feels kinda out of place. I'd suggest removing it or possibly making it hitsounded to be quieter if you ever choose to do hitsounding.
  18. 01:18:036 (3) - ^
  19. 01:26:172 (4) - ^
  20. 01:28:884 (3) - ^
  21. 01:37:019 (4) - ^ (Although you might be able to get away with keeping this more so than the others as the song has done a bit of building)
  22. 01:39:731 (3) - ^ ^
  23. 01:44:985 (2) - This feels a tad bit far out, maybe move it 2 or so grid spaces to the left?
  24. 01:52:104 - If you take anything away from this mod, let it be this. I feel that the kiai time needs more hypers. I'll honestly let you decide. You could get some awesome snapping patterns that could really make this map feel memorable in my opinion. If anything, please do this.
  25. 02:23:291 (4,5,6,7,8,9,10) - ^ Is talking about things like this. Throw some more intensity into this map. Give people something to look forward to when they replay the map
  26. 02:35:494 - The third kiai time contains patterns and difficulty that would also work in other parts of the map. If you rethink other portions of the map to be a bit less automatic and more interesting like this, then it could easily be a really amazing map.
  27. In between the break and 04:23:968 - has nothing wrong with it as far as I can see. It's probably the part of the map that best fits this song.
  28. 04:23:968 - Once again more hypers would probably make this kiai time more fun. After all, this is an intense part of the song.
  29. 05:03:968 (5) - Now back to things that are more prevalent issues. I feel this repeats 1 too many times. It just doesn't seem to fit with this map style. Try a repeat and a circle or 2 sliders for this part. It will probably feel and look a lot nicer.
  30. 05:29:053 (1) - This threw a huge red flag at me. This feels way too long, and actually kind of lazy. There is plenty to map to under the slider, so I'd suggest using it c:
  31. 05:37:189 (1) - ^
  32. 05:48:036 (1,2,3) - Try adding a slight bit of movement. Having 3 notes on top of eachother just doesn't feel right in CtB.

Afterthoughts:
This has a lot of potential, and I hope it reaches it. This is a fun song and a fun map. GL on getting it ranked. Have a star.

EDIT:
After I get the kudosu for it. I could've sworn I had a few to spare. Oh well.
Topic Starter
MBomb

Syphist wrote:

Modding request from a pm. I'm a bit rusty so my suggestions may not be the best. Also I do kind of nitpick at the beginning, so do feel free to ignore that if you think it is fine. I'm honestly just giving my personal opinion.

Comments after first playthrough:
I like this map. I always liked lower difficulty marathon maps for any mode though, I find they are just fun to chill out with.

SPOILER
  1. In the beginning during the build up I feel the jump gaps tend to be a bit wide for not being hypers. Maybe lower them or add a few hypers for strong beats. This is just my personal preference to be honest. - I honestly think they feel fine, and don't want to add hypers generally unless I really feel the song calls for them.
  2. Heck, I feel this map in general lacks hypers. I'm not expecting anything crazy, it's just for a CtB map that is 3* I'd expect to see more of them, especially considering the note density. Again this is just my opinion, and can easily be disregarded. Explained above.
  3. 00:08:714 (5) - I feel the spacing between this and the previous note is a bit weird. You can make it without a dash, but it feels like it should be a dash. - I've been doing these as not dashes for the rest of this section, feels weird to change this one.
  4. 00:13:629 (3) - The jump to this note feels a bit long for how you flow to the previous note. Maybe make it a hyper here like I suggested earlier? - Decreased distance instead.
  5. 00:26:002 (2) - The spacing for this feels like it is in the awkward middle point of being either long enough or short enough. I'm thinking a hyper might make this an interesting part to play; however 2 grid spaces to the right makes it a nice note you can glide to. - Moved 2 to the right.
  6. 00:27:358 (4) - This note feels a bit too long for the jump you need to make. 1 or 2 grid spaces to the right makes it a far more comfortable jump to do for sure. - Sure.
  7. 00:30:070 (4) - Same as above this jump is a bit too "tense" for this part of the song in my opinion - Yup.
  8. 00:34:985 (4) - Again the spacing seems to be a tad bit too much in my opinion. Making this a grid space or 2 closer to the previous may make it nicer to play in my opinion. - Yeah.
  9. 00:36:850 (3) - ^ - Ok.
  10. 00:38:884 (1) - This slider is pretty much right on top of the previous slider. It doesn't feel right considering the note density and spacing of the rest of the map. - This was being done earlier on, and it's fine in my opinion.
  11. 00:38:884 (1) - ^ - That's the same note :^)
  12. 00:41:596 (1) - ^ - Same here.
  13. 00:44:307 (1,2,3,4,5,6,7,8,9,10) - This combo count is a bit high. Maybe split it up with an NC? (There are other parts like this later on you may want to consider as well) - I want to keep the NCs consistent here.
  14. 00:46:341 (7,8,9,10) - I feel like this is the on of the most intense parts of the map. I like it, but it currently feels a bit out of place considering your other patterns. Maybe try and make something this intense in later parts and possibly earlier parts of the song? Just a suggestion. - I don't think this pattern is too hard, but still adds some difficulty to the otherwise simple intro, which I like.
  15. 01:03:629 (2) - This slider feels rather linear compared to the rest of the sliders in this part. Maybe curve it a little? - Done, but the curving isn't easy to see because of how short this slider is anyway.
  16. 01:08:714 (1) - This jump feels a tad bit too far. (Again this could just be me) If you move it 1 grid space to the left I find it feels like it flows a lot better. - I agree, done.
  17. 01:15:324 (4) - This object feels kinda out of place. I'd suggest removing it or possibly making it hitsounded to be quieter if you ever choose to do hitsounding. - It's for the vocal of "you".
  18. 01:18:036 (3) - ^ - ^.
  19. 01:26:172 (4) - ^ - ^
  20. 01:28:884 (3) - ^ - ^
  21. 01:37:019 (4) - ^ (Although you might be able to get away with keeping this more so than the others as the song has done a bit of building) - ^
  22. 01:39:731 (3) - ^ - ^
  23. 01:44:985 (2) - This feels a tad bit far out, maybe move it 2 or so grid spaces to the left? - Done.
  24. 01:52:104 - If you take anything away from this mod, let it be this. I feel that the kiai time needs more hypers. I'll honestly let you decide. You could get some awesome snapping patterns that could really make this map feel memorable in my opinion. If anything, please do this. - Honestly, I really don't like the idea of adding more hypers. There are places where I could, but at the same time I feel as though the difficulty the map is now makes this kind of kiai fine (and ew snapping patterns :^( )
  25. 02:23:291 (4,5,6,7,8,9,10) - ^ Is talking about things like this. Throw some more intensity into this map. Give people something to look forward to when they replay the map
  26. 02:35:494 - The third kiai time contains patterns and difficulty that would also work in other parts of the map. If you rethink other portions of the map to be a bit less automatic and more interesting like this, then it could easily be a really amazing map.
  27. In between the break and 04:23:968 - has nothing wrong with it as far as I can see. It's probably the part of the map that best fits this song.
  28. 04:23:968 - Once again more hypers would probably make this kiai time more fun. After all, this is an intense part of the song. - Same comment as earlier, I want to fit the song's overall calm nature.
  29. 05:03:968 (5) - Now back to things that are more prevalent issues. I feel this repeats 1 too many times. It just doesn't seem to fit with this map style. Try a repeat and a circle or 2 sliders for this part. It will probably feel and look a lot nicer. - Done 2 sliders.
  30. 05:29:053 (1) - This threw a huge red flag at me. This feels way too long, and actually kind of lazy. There is plenty to map to under the slider, so I'd suggest using it c: - I want to map different instruments throughout the ending, to help emphasise what's going on in the song better, and I feel like this feels nice to play.
  31. 05:37:189 (1) - ^ - ^
  32. 05:48:036 (1,2,3) - Try adding a slight bit of movement. Having 3 notes on top of eachother just doesn't feel right in CtB. - This is a commonly used pattern at the end of maps when it sounds like this, I feel it sounds nice with the song here.

Afterthoughts:
This has a lot of potential, and I hope it reaches it. This is a fun song and a fun map. GL on getting it ranked. Have a star.

EDIT:
After I get the kudosu for it. I could've sworn I had a few to spare. Oh well.
Thanks for the mod!
Professor Gila
:lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol:
:lol: :lol: :lol: Sorry to keep you waiting MB i don't like vocaloid songs very much :lol: :lol: :lol:
:lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol:


M4M request from your modding queue unexpectedly...................

The mod
00:05:663 (3) - should this object drag close to end of slider 00:05:324 (2)? i think i wanna say to make this object to trigger hypers here

00:08:375 (4) - should to drag this close to 00:08:714 (5) or 00:08:884 (6)

00:11:087 (3) - same case as 00:05:663 (3), but to end of slider 00:10:748 (2)

00:13:460 (2,3,4) - for 00:13:460 (2), drag them close to 3. For 00:13:629 (3,4), make their distance closer please ;w;

That's all i can mod... Sorry if i can't mod them much...
Topic Starter
MBomb

lidahapi wrote:

:lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol:
:lol: :lol: :lol: Sorry to keep you waiting MB i don't like vocaloid songs very much :lol: :lol: :lol:
:lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol:
- That's fine, I didn't know, sorry ;w;

M4M request from your modding queue unexpectedly...................

The mod
00:05:663 (3) - should this object drag close to end of slider 00:05:324 (2)? i think i wanna say to make this object to trigger hypers here - Moving it closer gets rid of the dash, which I quite like, as I feel it fits well.

00:08:375 (4) - should to drag this close to 00:08:714 (5) or 00:08:884 (6) - Sure, moved closer to 5.

00:11:087 (3) - same case as 00:05:663 (3), but to end of slider 00:10:748 (2) - Same as that point.

00:13:460 (2,3,4) - for 00:13:460 (2), drag them close to 3. For 00:13:629 (3,4), make their distance closer please ;w; - Made 3,4 closer but left 2,3 as it is.

That's all i can mod... Sorry if i can't mod them much...
That's fine, thanks for the mod!
WildOne94
Hey there MB buddy :D
Got requested to look at this bad map. oh sorry that's "sad" map (^:

General

O: CS 3.8 eh ? Why not use 3.5 instead? Not really a big fix but it rounds it down a bit better. just think maybe 3.8 is rounding up to a 4 more which is more of a rain. If you want to be very precise then try 3.6 or 3.7 too but i would normally use 3.5.

O: The difficult is called worlds but you might want to put it also in the tags because of course as you might know it comes from that album. Also Astralwerks is it's label which you can add in too

O: Could really do with some timing points for volume. Specially at the ending 05:07:358 (1) -

Worlds/Platter
00:23:968 (2,3,4,5,6,7,1) - This part here felt a little not comfy for my liking to play for me as the flow was weird. I had a little fiddle about and I thought this gave a much better flow and a stronger emphasis on that hyper you have created at 00:24:985 (7,1) - .
http://puu.sh/lUrst/1ee50277fe.jpg

00:43:968 (7,1) - The distance here is a bit too close with previous notes. Try just use the DS to snap it more to the right others it's an awkward catch due to the change of gliding.

00:46:341 (7,8,9,10) - I did mention these before when test playing this for you and these are really sudden and awkward jumps. Perhaps either reduce the distances here or try this as it makes a nice smooth glide.
http://puu.sh/lUrMT/879f479037.jpg

01:16:680 (2) - You do miss quite a nice drum beat here which will come in handy when coming to hitsound this.


01:19:392 (8) - ^ More of a stronger one (also consider NC's on these)

01:24:816 (3) - ^

01:27:528 (2) - ^- (you get the idea now)

01:34:138 (3,4,5) - The jump form 3 to 4 is a bit weird considering 4 is a blue tick on the timeline. It would work better if the jump was 4 to 5 instead.

01:41:087 (3) - Same as before but i am noting this one more because the drums are picked up a bit more here and a NC.

01:42:274 - perhaps add a note here ?

01:50:409 (6,7) - really would be nice to have a hyper here. Try moving (6) to x128 and (7) Ctrl + H and move to x:384

01:53:121 (3,4) - Why aren't these using the DS ? it's far to close to eachother imo. space them out a bit by using the DS or even a little bit more.

02:01:765 (4,5,6,7,8) - Okay here goes... To try make this flow better firstly DS (5) correctly left of (4) so it is at x:48. The put (6) behind (4) at x:144 and then (7) right of that at x:240 so that all flows equally and nicely at the start. Now for (8) move by Ctrl + H and moving to x:56

02:03:629 (2,3,4) - Same DS reasons as before. Too close

02:13:121 (5,6,7,8) - Reduce or change pattern again like I mentioned earlier. Really don't like these that much :^(. Also maybe a NC on (5) for that drum build up since you have the kiai starting here. (imo kiai should be here instead which i should mention in general but since we are here now 02:13:799 (1) - )

02:24:138 (9,10) - As i have said before i love this pattern part in the song but i think these 2 can be combined into a reverse slider so it flow equally and nicer.

02:44:816 (4,5) - Since she holds the vocal here wouldn't it be best for a slider instead of circle notes here ? could combine them as a slider.

02:48:884 (6) - Bit too long this imo. you can easily end this on the drum beat here 02:49:731 -

02:57:697 - firstly i dunno why there is a tiny break here and secondly you can map to the harp noises which really would be well suited. Just make a nice calm pattern with no jumps here. Perhaps even some stacking.

04:07:019 (4) - Please move right a little more as this is a hard catch on a calm part.

04:20:579 (6,7,8,9,1,2,3,4) - Please Ctrl + H these as it would work so much better for the build up. kinda dull and awkward atm.

04:22:274 (7,8) - Same as first build up. Would be nice for a hyper jump here. Just move (7) to x:152

04:53:121 (6,7,8,9) - Could curve these a little better like so.


05:20:579 (4,1) - Bit of a large gap here for this quiet section.

05:29:053 (1) - Oh wow XD massive slider. Please try to reduce and add more stuff if you know what I mean (^:

05:37:189 (1) - ^

All done :3
Hope this helps you bud <3 let me know if you have any questions or anything.
Good luck :D!
Topic Starter
MBomb

WildOne94 wrote:

Hey there MB buddy :D
Got requested to look at this bad map. oh sorry that's "sad" map (^:

General

O: CS 3.8 eh ? Why not use 3.5 instead? Not really a big fix but it rounds it down a bit better. just think maybe 3.8 is rounding up to a 4 more which is more of a rain. If you want to be very precise then try 3.6 or 3.7 too but i would normally use 3.5. - I like the current CS.

O: The difficult is called worlds but you might want to put it also in the tags because of course as you might know it comes from that album. Also Astralwerks is it's label which you can add in too - Oh yeah forgot diff names don't come up in search, added.

O: Could really do with some timing points for volume. Specially at the ending 05:07:358 (1) - - God damnit soon, just gotta wait for JBH ;w;

Worlds/Platter
00:23:968 (2,3,4,5,6,7,1) - This part here felt a little not comfy for my liking to play for me as the flow was weird. I had a little fiddle about and I thought this gave a much better flow and a stronger emphasis on that hyper you have created at 00:24:985 (7,1) - . - Rearranged a bit, but left the dash, because I feel the strong synth deserves a dash here.
http://puu.sh/lUrst/1ee50277fe.jpg

00:43:968 (7,1) - The distance here is a bit too close with previous notes. Try just use the DS to snap it more to the right others it's an awkward catch due to the change of gliding. - Moved a tiny bit right.

00:46:341 (7,8,9,10) - I did mention these before when test playing this for you and these are really sudden and awkward jumps. Perhaps either reduce the distances here or try this as it makes a nice smooth glide. - I really feel these fit the drums with the dashes, and the suddenness is intentional because of that suddeness in the drums.
http://puu.sh/lUrMT/879f479037.jpg

01:16:680 (2) - You do miss quite a nice drum beat here which will come in handy when coming to hitsound this. - Following vocals.


01:19:392 (8) - ^ More of a stronger one (also consider NC's on these) - ^

01:24:816 (3) - ^ - ^

01:27:528 (2) - ^- (you get the idea now) - ^

01:34:138 (3,4,5) - The jump form 3 to 4 is a bit weird considering 4 is a blue tick on the timeline. It would work better if the jump was 4 to 5 instead. - I was making dashes to the strong vocals, there is no strong vocal on 5, but there is one on the blue tick, hence the dash here.

01:41:087 (3) - Same as before but i am noting this one more because the drums are picked up a bit more here and a NC. - I still think following vocals is best on this section.

01:42:274 - perhaps add a note here ? - Beat here doesn't really fit with what I've been following.

01:50:409 (6,7) - really would be nice to have a hyper here. Try moving (6) to x128 and (7) Ctrl + H and move to x:384 - Added a hyper here in a different way.

01:53:121 (3,4) - Why aren't these using the DS ? it's far to close to eachother imo. space them out a bit by using the DS or even a little bit more. - 3 is a stronger note than 4, so I want the jump to that to be bigger, however I did increase the distances a tiny bit.

02:01:765 (4,5,6,7,8) - Okay here goes... To try make this flow better firstly DS (5) correctly left of (4) so it is at x:48. The put (6) behind (4) at x:144 and then (7) right of that at x:240 so that all flows equally and nicely at the start. Now for (8) move by Ctrl + H and moving to x:56 - Hmm, followed slightly what you did with a bit of my own style.

02:03:629 (2,3,4) - Same DS reasons as before. Too close - Same as before.

02:13:121 (5,6,7,8) - Reduce or change pattern again like I mentioned earlier. Really don't like these that much :^(. Also maybe a NC on (5) for that drum build up since you have the kiai starting here. (imo kiai should be here instead which i should mention in general but since we are here now 02:13:799 (1) - ) - I really do like this pattern though and I think it fits really well ;w; (also I like the kiai starting on these drums for the fountain.

02:24:138 (9,10) - As i have said before i love this pattern part in the song but i think these 2 can be combined into a reverse slider so it flow equally and nicer. - I don't like this mainly because after the HDash, the momentum keeps going for a bit, so the extra distance helps out with flow there in my opinion.

02:44:816 (4,5) - Since she holds the vocal here wouldn't it be best for a slider instead of circle notes here ? could combine them as a slider. - Whilst I understand your reasoning here, I think a HDash works really nicely here for the offbeat clap ;w;

02:48:884 (6) - Bit too long this imo. you can easily end this on the drum beat here 02:49:731 - - I want to follow vocal where I can and it's definitely held to the point where it currently ends.

02:57:697 - firstly i dunno why there is a tiny break here and secondly you can map to the harp noises which really would be well suited. Just make a nice calm pattern with no jumps here. Perhaps even some stacking. - Didn't want to map an instrument for 1 bar just to switch to a lower note dense instrument next bar, feels weird to me.

04:07:019 (4) - Please move right a little more as this is a hard catch on a calm part. - Done.

04:20:579 (6,7,8,9,1,2,3,4) - Please Ctrl + H these as it would work so much better for the build up. kinda dull and awkward atm. - Changed this section around a bit.

04:22:274 (7,8) - Same as first build up. Would be nice for a hyper jump here. Just move (7) to x:152 - ^, but yeah, added HDash.

04:53:121 (6,7,8,9) - Could curve these a little better like so. - Curved a bit more like that.


05:20:579 (4,1) - Bit of a large gap here for this quiet section. - Reduced slightly.

05:29:053 (1) - Oh wow XD massive slider. Please try to reduce and add more stuff if you know what I mean (^: - I want to follow music variety here by switching instruments often during this ending, and this instrument gets introduced here, so seems like the best place for it.

05:37:189 (1) - ^ - ^, also the fact that I didn't want to follow the harp before the finale properly at this ending, and this is the main other sound to follow.

All done :3
Hope this helps you bud <3 let me know if you have any questions or anything.
Good luck :D!
Thanks for the mod!
JBHyperion

- Magic Bomb - wrote:

Hitsounds not done yet.

- Magic Bomb - wrote:

Hitsounds aren't done yet.

- Magic Bomb - wrote:

But why here and not on the rest of the map where there's NO FUCKING HITSOUNDS.

- Magic Bomb - wrote:

Yes, I'm summoning JBH. I'm sure he'll fix this, if it's an issue.

- Magic Bomb - wrote:

God damnit soon, just gotta wait for JBH ;w;
Since MB is utterly incompetent at hitsounding, I am here to save the day once again it seems.

Hitosunds: HERE - unzip, drag and drop into song folder

Code
osu file format v14

[General]
AudioFilename: Porter Robinson - Sad Machine.mp3
AudioLeadIn: 0
PreviewTime: 154307
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.7
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.1

[Metadata]
Title:Sad Machine
TitleUnicode:Sad Machine
Artist:Porter Robinson
ArtistUnicode:Porter Robinson
Creator:- Magic Bomb -
Version:Worlds
Source:
Tags:MBomb avanna vocaloid zero-g marathon we depend on you Remixed worlds
BeatmapID:832213
BeatmapSetID:380329

[Difficulty]
HPDrainRate:5
CircleSize:3.8
OverallDifficulty:8
ApproachRate:8
SliderMultiplier:2.2
SliderTickRate:2

[Events]
//Background and Video events
0,0,"rsz_4ldkchr.jpg",0,0
//Break Periods
2,177389,179151
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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112,192,143968,1,8,0:0:0:0:
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432,192,144307,2,0,L|368:192,1,55,8|8,0:0|0:0,0:0:0:0:
144,192,144646,6,0,P|96:144|160:104,1,165,6|2,0:0|0:0,0:0:0:0:
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152,192,147358,6,0,P|112:96|152:88,1,165,2|2,0:0|0:0,0:0:0:0:
312,192,148036,1,8,0:0:0:0:
216,192,148375,1,0,0:0:0:0:
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336,192,149392,1,8,0:0:0:0:
192,192,149731,2,0,L|120:192,1,55,2|0,0:0|0:0,0:0:0:0:
320,192,150070,6,0,P|392:136|360:80,1,165,2|2,0:0|0:0,0:0:0:0:
184,192,150748,1,8,0:0:0:0:
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400,192,151426,1,2,0:0:0:0:
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136,192,152443,2,0,L|80:192,1,55,2|0,0:0|0:0,0:0:0:0:
248,192,152782,5,2,0:0:0:0:
286,156,152951,1,0,0:0:0:0:
276,104,153120,1,0,0:0:0:0:
226,87,153290,1,2,0:0:0:0:
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256,192,154477,2,0,L|144:192,1,110,0|2,0:0|0:0,0:0:0:0:
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48,192,155494,6,0,P|0:152|16:112,1,110,6|0,0:0|0:0,0:0:0:0:
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232,192,156341,1,2,0:0:0:0:
64,192,156680,2,0,P|120:96|184:96,1,165,2|0,0:0|0:0,0:0:0:0:
104,192,157358,1,0,0:0:0:0:
400,192,157697,1,0,0:0:0:0:
96,192,158036,6,0,P|40:128|160:32,1,275,2|8,0:0|0:0,0:0:0:0:
384,192,159562,1,2,0:0:0:0:
160,192,160240,1,8,0:0:0:0:
240,192,160409,5,2,0:0:0:0:
496,192,160663,2,0,P|464:96|424:80,1,137.5,2|2,0:0|0:0,0:0:0:0:
304,192,161426,1,2,0:0:0:0:
440,192,161765,1,2,0:0:0:0:
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296,192,167189,1,2,0:0:0:0:
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232,192,171087,1,8,0:0:0:0:
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216,192,172274,1,2,0:0:0:0:
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184,192,173629,2,0,P|104:128|104:120,1,110,2|0,0:0|0:0,0:0:0:0:
240,192,174307,5,2,0:0:0:0:
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224,192,179901,5,2,0:0:0:0:
480,192,180579,1,0,0:0:0:0:
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288,192,184985,1,4,0:0:0:0:
464,184,187358,5,2,0:0:0:0:
32,192,188036,2,0,P|144:128|488:304,1,550,2|0,0:0|0:0,0:0:0:0:
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336,192,193121,1,0,0:0:0:0:
480,192,193291,2,0,P|512:112|368:56,1,275,4|2,0:0|0:0,0:0:0:0:
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456,192,195494,5,2,0:0:0:0:
256,192,195833,1,0,0:0:0:0:
160,192,196002,2,0,P|232:128|120:128,1,275,4|2,0:0|0:0,0:0:0:0:
336,192,197358,2,0,L|160:192,1,165,2|0,0:0|0:0,0:0:0:0:
320,192,198206,2,0,L|448:192,1,110,2|0,0:0|0:0,0:0:0:0:
16,192,198884,6,0,P|80:120|200:80,2,220,6|8|2,0:0|0:0|0:0,0:0:0:0:
152,192,200579,2,0,L|96:192,1,55
264,192,200918,1,2,0:0:0:0:
416,192,201257,2,0,L|360:192,1,55
192,192,201596,6,0,P|88:176|8:96,2,220,2|8|2,0:0|0:0|0:0,0:0:0:0:
336,192,203291,2,0,L|280:192,1,55
112,192,203629,1,8,0:0:0:0:
256,192,203968,2,0,L|312:192,1,55
152,192,204307,6,0,P|256:144|288:48,2,220,2|8|2,0:0|0:0|0:0,0:0:0:0:
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184,192,206341,1,8,0:0:0:0:
336,192,206680,2,0,L|272:192,1,55
112,192,207019,6,0,L|336:192,2,220,2|8|2,0:0|0:0|0:0,0:0:0:0:
288,192,208714,2,0,L|400:192,1,110,0|2,0:0|0:0,0:0:0:0:
240,192,209392,1,0,0:0:0:0:
160,208,209562,2,0,P|112:176|280:56,1,385,4|2,0:0|0:0,0:0:0:0:
152,192,211087,1,2,0:0:0:0:
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160,192,211765,2,0,L|40:192,1,110,8|0,0:0|0:0,0:0:0:0:
368,192,212443,2,0,P|416:120|384:72,1,110,4|4,0:0|0:0,0:0:0:0:
256,192,213121,1,8,0:0:0:0:
408,192,213460,1,2,0:0:0:0:
240,192,213629,2,0,P|112:128|104:104,1,165,2|0,0:0|0:0,0:0:0:0:
432,192,214477,5,8,0:0:0:0:
256,192,214816,1,2,0:0:0:0:
192,192,214985,2,0,P|216:104|304:96,1,165,2|0,0:0|0:0,0:0:0:0:
136,192,215833,1,8,0:0:0:0:
304,192,216172,2,0,P|288:96|184:40,1,220
504,192,217189,5,8,0:0:0:0:
360,192,217528,1,2,0:0:0:0:
272,192,217697,2,0,P|144:120|144:112,1,165,2|0,0:0|0:0,0:0:0:0:
296,192,218545,1,8,0:0:0:0:
424,192,218884,2,0,P|496:104|440:88,1,220
304,192,219901,2,0,L|416:192,1,110,8|0,0:0|0:0,0:0:0:0:
8,192,220579,6,0,P|72:120|192:96,2,220,6|8|2,0:0|0:0|0:0,0:0:0:0:
144,192,222274,1,0,0:0:0:0:
480,192,222613,2,0,L|368:192,1,110,8|0,0:0|0:0,0:0:0:0:
56,192,223291,6,0,P|16:128|64:112,1,110,2|0,0:0|0:0,0:0:0:0:
168,192,223968,1,8,0:0:0:0:
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224,192,224477,2,0,L|392:192,1,165,2|0,0:0|0:0,0:0:0:0:
56,192,225324,5,8,0:0:0:0:
184,192,225663,1,2,0:0:0:0:
256,192,225833,2,0,P|344:112|240:64,1,275,2|8,0:0|0:0,0:0:0:0:
440,192,227189,2,0,L|272:192,1,165,4|4,0:0|0:0,0:0:0:0:
496,192,228036,5,2,0:0:0:0:
344,192,228375,1,2,0:0:0:0:
272,192,228545,2,0,P|448:136|488:48,1,275,2|8,0:0|0:0,0:0:0:0:
304,192,229901,2,0,P|272:112|328:88,1,165,4|4,0:0|0:0,0:0:0:0:
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224,192,231257,2,0,P|272:104|328:104,1,165,2|2,0:0|0:0,0:0:0:0:
176,192,232104,1,8,0:0:0:0:
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464,192,233460,6,0,L|352:192,1,110,8|0,0:0|0:0,0:0:0:0:
24,192,234138,2,0,L|144:192,2,110,2|0|8,0:0|0:0|0:0,0:0:0:0:
192,192,235155,1,2,0:0:0:0:
384,192,235324,2,0,P|440:120|400:80,1,165,2|0,0:0|0:0,0:0:0:0:
88,192,236172,6,0,L|200:192,1,110,8|0,0:0|0:0,0:0:0:0:
32,192,236680,2,0,P|112:80|240:64,1,275,2|8,0:0|0:0,0:0:0:0:
448,192,238036,2,0,P|480:144|400:104,1,165,4|4,0:0|0:0,0:0:0:0:
72,192,238884,5,8,0:0:0:0:
224,192,239223,1,2,0:0:0:0:
392,192,239392,2,0,P|408:128|248:56,1,275,2|8,0:0|0:0,0:0:0:0:
48,192,240748,1,4,0:0:0:0:
280,192,241257,1,4,0:0:0:0:
416,192,241596,2,0,P|472:136|472:96,1,110,8|0,0:0|0:0,0:0:0:0:
64,192,242274,6,0,P|20:113|64:64,2,165,6|2|2,0:0|0:0|0:0,0:0:0:0:
176,192,243629,1,8,0:0:0:0:
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272,192,244307,1,8,0:0:0:0:
128,192,244646,2,0,L|184:192,1,55,2|0,0:0|0:0,0:0:0:0:
352,192,244985,6,0,L|504:128,2,165,2|2|2,0:0|0:0|0:0,0:0:0:0:
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32,192,247019,1,8,0:0:0:0:
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400,192,249731,1,8,0:0:0:0:
256,192,250070,2,0,P|192:192|192:192,1,55,2|0,0:0|0:0,0:0:0:0:
360,192,250409,6,0,P|400:136|336:88,1,165,2|2,0:0|0:0,0:0:0:0:
128,192,251426,1,2,0:0:0:0:
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344,192,252104,1,2,0:0:0:0:
488,192,252274,1,4,0:0:0:0:
344,192,252443,1,8,0:0:0:0:
32,192,252782,2,2,L|88:192,1,55
320,192,253121,6,0,L|488:192,2,165,2|2|2,0:0|0:0|0:0,0:0:0:0:
168,192,254477,1,2,0:0:0:0:
488,192,254816,2,0,L|424:192,1,55,2|0,0:0|0:0,0:0:0:0:
272,192,255155,1,8,0:0:0:0:
128,192,255494,2,0,L|64:192,1,55,2|0,0:0|0:0,0:0:0:0:
256,192,255833,6,0,P|384:144|392:120,2,165,2|2|2,0:0|0:0|0:0,0:0:0:0:
120,192,257189,1,2,0:0:0:0:
448,192,257528,2,0,L|504:192,1,55,2|0,0:0|0:0,0:0:0:0:
336,192,257867,1,8,0:0:0:0:
192,192,258206,2,0,L|272:192,1,55,2|0,0:0|0:0,0:0:0:0:
80,192,258545,6,0,L|240:152,2,165,2|2|2,0:0|0:0|0:0,0:0:0:0:
224,192,259901,1,10,0:0:0:0:
276,191,260070,1,0,0:0:0:0:
305,147,260239,1,0,0:0:0:0:
284,99,260409,1,0,0:0:0:0:
120,192,260579,1,10,0:0:0:0:
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35,132,260917,1,0,0:0:0:0:
56,80,261087,1,0,0:0:0:0:
224,192,261257,5,10,0:0:0:0:
271,166,261426,1,0,0:0:0:0:
276,114,261595,1,2,0:0:0:0:
236,80,261765,1,0,0:0:0:0:
400,192,261935,1,10,0:0:0:0:
344,192,262104,1,0,0:0:0:0:
176,192,262274,1,10,0:0:0:0:
408,192,262443,2,0,P|440:128|360:104,1,165,4|0,0:0|0:0,0:0:0:0:
56,192,263291,2,0,P|24:128|96:80,1,165
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280,192,264646,1,8,0:0:0:0:
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296,192,266341,2,0,L|376:192,1,55,2|0,0:0|0:0,0:0:0:0:
184,192,266680,6,0,P|144:120|208:88,1,165,2|2,0:0|0:0,0:0:0:0:
32,192,267358,1,8,0:0:0:0:
184,192,267697,1,0,0:0:0:0:
64,192,268036,1,2,0:0:0:0:
392,192,268375,2,0,L|320:192,1,55,2|0,0:0|0:0,0:0:0:0:
168,192,268714,1,8,0:0:0:0:
24,192,269053,2,0,L|80:192,1,55,2|0,0:0|0:0,0:0:0:0:
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384,192,270409,1,0,0:0:0:0:
496,192,270748,1,2,0:0:0:0:
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288,192,271426,1,8,0:0:0:0:
424,192,271765,2,0,L|488:192,1,55,2|0,0:0|0:0,0:0:0:0:
312,192,272104,6,0,P|360:136|296:96,1,165,2|2,0:0|0:0,0:0:0:0:
464,192,272782,1,8,0:0:0:0:
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192,192,273460,1,0,0:0:0:0:
424,192,273629,1,8,0:0:0:0:
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120,192,273968,1,0,0:0:0:0:
256,192,274138,1,8,0:0:0:0:
16,192,274477,2,0,L|80:192,1,55,8|0,0:0|0:0,0:0:0:0:
304,192,274816,6,0,P|424:160|448:128,1,165,6|2,0:0|0:0,0:0:0:0:
272,192,275494,1,8,0:0:0:0:
400,192,275833,1,0,0:0:0:0:
504,192,276172,1,2,0:0:0:0:
176,192,276511,2,0,L|120:192,1,55,2|0,0:0|0:0,0:0:0:0:
288,192,276850,1,8,0:0:0:0:
424,192,277189,2,0,L|336:192,1,55,2|0,0:0|0:0,0:0:0:0:
200,192,277528,6,0,P|256:120|328:104,1,165,2|2,0:0|0:0,0:0:0:0:
160,192,278206,1,8,0:0:0:0:
288,192,278545,1,0,0:0:0:0:
408,192,278884,1,2,0:0:0:0:
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312,192,279562,1,8,0:0:0:0:
176,192,279901,2,0,L|120:192,1,55,2|0,0:0|0:0,0:0:0:0:
288,192,280240,6,0,P|424:128|432:112,1,165,2|2,0:0|0:0,0:0:0:0:
256,192,280918,1,8,0:0:0:0:
128,192,281257,1,0,0:0:0:0:
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336,192,281935,2,0,L|272:192,1,55,2|0,0:0|0:0,0:0:0:0:
112,192,282274,1,8,0:0:0:0:
248,192,282613,2,0,L|312:192,1,55,2|0,0:0|0:0,0:0:0:0:
464,192,282952,6,0,P|408:120|336:112,1,165,2|2,0:0|0:0,0:0:0:0:
136,192,283968,2,0,L|200:192,1,55,2|8,0:0|0:0,0:0:0:0:
360,192,284307,2,0,L|304:192,1,55,4|4,0:0|0:0,0:0:0:0:
456,192,284646,1,2,0:0:0:0:
56,192,284985,1,4,0:0:0:0:
17,157,285154,1,0,0:0:0:0:
33,107,285323,1,2,0:0:0:0:
84,102,285493,1,0,0:0:0:0:
320,192,285663,6,0,L|488:192,1,165,6|2,0:0|0:0,0:0:0:0:
320,192,286341,1,8,0:0:0:0:
184,192,286680,1,2,0:0:0:0:
64,192,287019,1,2,0:0:0:0:
368,192,287358,2,0,L|312:192,1,55,2|0,0:0|0:0,0:0:0:0:
72,192,287697,1,8,0:0:0:0:
27,162,287866,1,0,0:0:0:0:
16,110,288035,1,2,0:0:0:0:
45,65,288205,1,2,0:0:0:0:
216,192,288375,6,0,P|304:128|288:96,1,165,2|2,0:0|0:0,0:0:0:0:
128,192,289053,1,8,0:0:0:0:
280,192,289392,1,2,0:0:0:0:
400,192,289731,1,2,0:0:0:0:
72,192,290070,2,0,L|16:192,1,55,2|0,0:0|0:0,0:0:0:0:
248,192,290409,1,8,0:0:0:0:
307,192,290578,1,0,0:0:0:0:
358,192,290748,1,2,0:0:0:0:
288,192,290917,1,2,0:0:0:0:
120,192,291087,6,0,P|216:120|256:120,1,165,0|2,0:0|0:0,0:0:0:0:
424,192,291765,1,8,0:0:0:0:
280,192,292104,1,2,0:0:0:0:
400,192,292443,1,2,0:0:0:0:
48,192,292782,2,0,L|112:192,1,55,2|0,0:0|0:0,0:0:0:0:
336,192,293121,1,8,0:0:0:0:
392,176,293290,1,0,0:0:0:0:
440,144,293459,1,2,0:0:0:0:
472,96,293629,1,2,0:0:0:0:
304,192,293799,6,0,L|136:192,1,165,2|2,0:0|0:0,0:0:0:0:
304,192,294477,1,8,0:0:0:0:
176,192,294816,2,0,L|56:192,1,110,2|2,0:0|0:0,0:0:0:0:
296,192,295324,1,8,0:0:0:0:
456,192,295494,2,0,L|496:152,1,55,2|0,0:0|0:0,0:0:0:0:
256,192,295833,1,8,0:0:0:0:
201,192,296002,1,2,0:0:0:0:
154,165,296171,1,8,0:0:0:0:
129,117,296341,1,8,0:0:0:0:
360,192,296511,6,0,P|432:120|408:96,1,165,6|2,0:0|0:0,0:0:0:0:
248,192,297189,1,8,0:0:0:0:
392,192,297528,2,0,L|504:192,1,110,2|2,0:0|0:0,0:0:0:0:
184,192,298206,2,0,L|128:192,1,55,2|0,0:0|0:0,0:0:0:0:
360,192,298545,1,8,0:0:0:0:
413,190,298714,1,0,0:0:0:0:
444,147,298883,1,2,0:0:0:0:
431,95,299053,1,2,0:0:0:0:
264,192,299223,6,0,P|336:128|400:128,1,165,2|2,0:0|0:0,0:0:0:0:
232,192,299901,1,8,0:0:0:0:
376,192,300240,1,2,0:0:0:0:
496,192,300579,1,2,0:0:0:0:
184,192,300918,2,0,L|272:192,1,55,2|0,0:0|0:0,0:0:0:0:
8,192,301257,1,8,0:0:0:0:
30,142,301426,1,0,0:0:0:0:
74,110,301595,1,2,0:0:0:0:
128,104,301765,1,2,0:0:0:0:
295,192,301935,6,0,P|399:120|399:96,1,165,2|2,0:0|0:0,0:0:0:0:
239,192,302613,1,8,0:0:0:0:
112,192,302952,2,0,L|0:192,1,110,2|2,0:0|0:0,0:0:0:0:
328,192,303629,2,0,L|392:192,1,55,2|0,0:0|0:0,0:0:0:0:
152,192,303968,2,0,L|96:192,1,55,8|0,0:0|0:0,0:0:0:0:
16,192,304307,2,0,L|72:192,1,55,2|2,0:0|0:0,0:0:0:0:
240,192,304646,6,0,L|416:192,1,165,2|2,0:0|0:0,0:0:0:0:
240,192,305324,1,8,0:0:0:0:
96,192,305663,1,2,0:0:0:0:
256,192,306002,12,0,307019,0:0:0:0:
256,192,307358,5,2,0:0:0:0:
128,192,307697,1,0,0:0:0:0:
256,192,308036,1,0,0:0:0:0:
104,192,308375,1,2,0:0:0:0:
394,192,309053,2,0,L|504:192,1,110,2|2,0:0|0:0,0:0:0:0:
200,192,309731,1,0,0:0:0:0:
352,192,310070,6,0,L|464:192,2,110,2|0|0,0:0|0:0|0:0,0:0:0:0:
208,192,311087,1,2,0:0:0:0:
24,192,311765,2,0,L|136:192,1,110,2|2,0:0|0:0,0:0:0:0:
448,192,312443,1,0,0:0:0:0:
328,192,312782,5,2,0:0:0:0:
168,192,312952,1,0,0:0:0:0:
115,186,313121,1,0,0:0:0:0:
86,141,313290,1,2,0:0:0:0:
104,91,313460,1,0,0:0:0:0:
256,192,313799,1,2,0:0:0:0:
448,192,314477,2,0,L|336:192,1,110,2|2,0:0|0:0,0:0:0:0:
16,192,315155,1,0,0:0:0:0:
144,192,315494,6,0,L|24:192,2,110,2|0|0,0:0|0:0|0:0,0:0:0:0:
472,192,316511,1,2,0:0:0:0:
224,192,317189,2,0,L|80:192,1,110,2|4,0:0|0:0,0:0:0:0:
440,192,317867,1,2,0:0:0:0:
320,192,318206,6,0,L|192:192,2,110,2|0|0,0:0|0:0|0:0,0:0:0:0:
184,192,319223,1,2,0:0:0:0:
416,192,319901,2,0,L|304:192,1,110,2|2,0:0|0:0,0:0:0:0:
16,192,320579,1,0,0:0:0:0:
320,192,320918,5,2,0:0:0:0:
64,192,321596,1,4,0:0:0:0:
504,192,322274,1,4,0:0:0:0:
256,192,322952,1,2,0:0:0:0:
96,192,323629,5,2,0:0:0:0:
256,192,323799,1,0,0:0:0:0:
309,181,323968,1,0,0:0:0:0:
350,146,324137,1,2,0:0:0:0:
367,94,324307,1,0,0:0:0:0:
80,192,324646,1,2,0:0:0:0:
496,192,326002,1,0,0:0:0:0:
416,192,326341,6,0,L|248:192,2,165,2|2|2,0:0|0:0|0:0,0:0:0:0:
320,192,327697,1,0,0:0:0:0:
16,192,328036,2,0,L|80:192,2,55,2|4|0,0:0|0:0|0:0,0:0:0:0:
240,192,328714,2,0,L|176:192,1,55,2|0,0:0|0:0,0:0:0:0:
16,192,329053,6,0,P|448:128|480:360,1,770,2|0,0:0|0:0,0:0:0:0:
352,192,331765,5,2,0:0:0:0:
480,184,332443,1,4,0:0:0:0:
32,192,333121,1,4,0:0:0:0:
256,192,333799,1,2,0:0:0:0:
64,192,334477,5,2,0:0:0:0:
232,192,334646,1,0,0:0:0:0:
221,138,334815,1,0,0:0:0:0:
182,102,334984,1,2,0:0:0:0:
128,95,335154,1,0,0:0:0:0:
416,192,335494,1,2,0:0:0:0:
56,192,336850,1,0,0:0:0:0:
8,192,337189,6,0,P|376:64|424:352,1,770,2|0,0:0|0:0,0:0:0:0:
32,192,339901,6,0,P|80:128|160:112,2,165,2|2|2,0:0|0:0|0:0,0:0:0:0:
256,192,341596,2,0,L|320:192,2,55,2|4|0,0:0|0:0|0:0,0:0:0:0:
424,192,342274,2,0,L|352:192,1,55
200,192,342613,6,0,L|32:192,2,165,2|2|2,0:0|0:0|0:0,0:0:0:0:
48,192,344307,2,0,L|104:192,2,55,2|4|0,0:0|0:0|0:0,0:0:0:0:
192,192,344985,2,0,L|136:192,1,55
304,192,345324,6,0,P|208:144|200:96,2,165,2|2|2,0:0|0:0|0:0,0:0:0:0:
40,192,347019,2,0,L|96:192,2,55,2|4|0,0:0|0:0|0:0,0:0:0:0:
208,192,347697,2,0,L|136:192,1,55
256,192,348036,5,2,0:0:0:0:
256,192,348545,1,2,0:0:0:0:
256,192,349053,1,2,0:0:0:0:

Some suggestions:
  1. 02:11:765 - Really prominent clap sound here with finality leading into a short calm section. Add a note here with SC:2 clap, this really needs to be emphasized
  2. 02:54:646 (2) - Consider extending this to the white tick at 02:55:155 - the vocal end point is kinda ambiguous, making the justification for 5/8 questionable. Additionally, there's a strong clap sound on the white tick that leaves this feeling awkward. If you decide to change stuff here, put an SC:2 clap on the slider end to match this sound
  3. 04:43:629 - Same suggestions as 02:11:765
Say my fucking name.
Topic Starter
MBomb

JBHyperion wrote:

- Magic Bomb - wrote:

Hitsounds not done yet.

- Magic Bomb - wrote:

Hitsounds aren't done yet.

- Magic Bomb - wrote:

But why here and not on the rest of the map where there's NO FUCKING HITSOUNDS.

- Magic Bomb - wrote:

Yes, I'm summoning JBH. I'm sure he'll fix this, if it's an issue.

- Magic Bomb - wrote:

God damnit soon, just gotta wait for JBH ;w;
Since MB is utterly incompetent at hitsounding, I am here to save the day once again it seems.

Hitosunds: HERE - unzip, drag and drop into song folder

Some suggestions:
  1. 02:11:765 - Really prominent clap sound here with finality leading into a short calm section. Add a note here with SC:2 clap, this really needs to be emphasized - Not sure why I didn't add that note anyway.
  2. 02:54:646 (2) - Consider extending this to the white tick at 02:55:155 - the vocal end point is kinda ambiguous, making the justification for 5/8 questionable. Additionally, there's a strong clap sound on the white tick that leaves this feeling awkward. If you decide to change stuff here, put an SC:2 clap on the slider end to match this sound - I think the vocal sound on 5/8 (There is definitely the sound of the beginning of vocal "after" on here).
  3. 04:43:629 - Same suggestions as 02:11:765 - Done.
Say my fucking name. - My fucking name.
Thanks for the hitsounds!
Yuii-

JBHyperion wrote:

my fucking name.
Kagari
placeholder~ (you asked me to mod this quite a time ago... I was nearly forgot lol :P )
Kurokami
[fernvgueitbgntrb]

00:14:477 (1,2,3,4,1,2,3,4,1,2,3,4,1) - During this small part there are beats on all white and red tick which you decided to ignore with the sliders by following the melody. Which is good but I think it would be nice to follow the drums as well. I made this but you might have a better idea.
01:41:087 (3) - Ugh, don't leave that strong beat empty. Make the slider start 1/4 later and add a circle to the blue tick instead.
03:14:646 (4) - Hey look what I found. End it on 03:15:155 and add a circle to 03:15:324.
04:21:257 (1,3,6,8) - It would be nice to place those jumps to these as they are the most prominent ones here.

Well, the map itself is well made but at the same time its really boring. Someone before already mentioned the problem with the kiai and I can only say the same once again. There are many potential dash or Hyper during both kiai, you should use them to make difference. Even if you want to make this easy, you can use 01:54:477 (7,1) - , 01:57:189 (7,1) - , 01:59:901 (6,1) - , 02:02:613 (8,1) - 02:05:324 (7,1) - , etc, to make it interesting. Playing the same structures for ~6min is not really enjoyable.
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