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Maaya Sakamoto - Waiting for the rain

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Topic Starter
Nozhomi
This beatmap was submitted using in-game submission on samedi 2 avril 2016 at 19:30:27

Artist: Maaya Sakamoto
Title: Waiting for the rain
Source: 学戦都市アスタリスク
Tags: Gakusen Toshi Asterisk ending full ver.
BPM: 82,5
Filesize: 9230kb
Play Time: 04:10
Difficulties Available:
  1. Easy (1,01 stars, 127 notes)
  2. Hard (3,12 stars, 424 notes)
  3. Normal (1,7 stars, 252 notes)
  4. Rainfall (4,13 stars, 613 notes)
Download: Maaya Sakamoto - Waiting for the rain
Information: Scores/Beatmap Listing
---------------
#11

I'm waiting for you...under this warm and beautiful rain~



Thx to Xinely and ZZHBOY ><
Ovoui
Mapper une musique longue pour ne pas que je GD, c'est méchant :c
Topic Starter
Nozhomi
Stop vouloir gd sur toutes mes maps aussi ^^'
Aldwych
rip gd
Would rate faggot/5
Topic Starter
Nozhomi

Aldwych wrote:

rip gd
Would rate faggot/5
Genre tu voulais GD toi XD
Sotarks
Magnifique.
Cryptic
Eh, from #modreq I think I don't remember tbh

[Rainfall]
  1. 01:35:322 (2,3,4,5,6,7,1) - May be a bit hard to read, not sure about this one.
  2. 01:45:776 (2,3,4,5,6,7,8,1) - The curve of the slider really crashes with the flow of the stream going into it. Its a mostly aesthetic thing, but its still something that should be changed since this map has been incredibly beautiful up to this point.
  3. 01:46:958 (2,3,4,5,6,7) - A somewhat jarring stream, visually. I really believe that most of the issues with this diff as I see it are purely just some aesthetic inconsistencies.
  4. 03:19:504 (3) - Aesthetics again. Its kind of just... unappealing? Maybe with a bit of a hole in the center it'd look better.
  5. 03:21:322 (1,2,3,4,5,6,7,8) - Just an aesthetic thing again.
  6. 03:27:140 (1,2,3) - One of those little streams (you've been mapping them before) is right here, does vocal take priority?
  7. 03:34:594 (2,3,4,5,6,7,1) - Same issue with the slider as mentioned before. Just smooth out the transition a bit more.

    Thats all I really saw in this diff, sorry if I wasn't of much help ;;
Topic Starter
Nozhomi

CrypticMech wrote:

Eh, from #modreq I think I don't remember tbh

[Rainfall]
  1. 01:35:322 (2,3,4,5,6,7,1) - May be a bit hard to read, not sure about this one. - Fine that's an Insane after all.
  2. 01:45:776 (2,3,4,5,6,7,8,1) - The curve of the slider really crashes with the flow of the stream going into it. Its a mostly aesthetic thing, but its still something that should be changed since this map has been incredibly beautiful up to this point. - Try a thing for this.
  3. 01:46:958 (2,3,4,5,6,7) - A somewhat jarring stream, visually. I really believe that most of the issues with this diff as I see it are purely just some aesthetic inconsistencies. - Sry I like it and it looks cool imo ;w;
  4. 03:19:504 (3) - Aesthetics again. Its kind of just... unappealing? Maybe with a bit of a hole in the center it'd look better. - Fine too.
  5. 03:21:322 (1,2,3,4,5,6,7,8) - Just an aesthetic thing again. - Curved it a little more.
  6. 03:27:140 (1,2,3) - One of those little streams (you've been mapping them before) is right here, does vocal take priority? - Strong drums take priority here.
  7. 03:34:594 (2,3,4,5,6,7,1) - Same issue with the slider as mentioned before. Just smooth out the transition a bit more. - Tried smth here too for that.

    Thats all I really saw in this diff, sorry if I wasn't of much help ;;
Thx~
Tarrasky
  • General
  1. when i listen the end of the song I feel a bit off the bpm, and I tried to improve
    Can you test add this Timing Points on the beatmap?

    BPM 68,500 OFFSET 246413
    BPM 60,000 OFFSET 247288
    (please test ;w;)

    Normal
  2. 00:07:867 (2) - move this circle from x:392 y:108 to improve the distance between 00:07:867 (2,3)
  3. 00:08:594 (3) - what do you think in put the redtick of the slider in the slidertick, like this https://osu.ppy.sh/ss/4684449
  4. 00:36:958 (3,1) - stack for improve the blanket in this slider 00:38:413 (4) - c:
  5. 01:56:958 (1,3) - this overlap can be easier avoid
  6. 03:58:413 - add samplest Normal and remove the clap? like here 01:59:140 -

    Hard
  7. 00:26:776 (1,2) - This distance is a bit strange, If you want put a bit high distance, i prefer between this two objects 00:26:049 (4,1) -, example https://osu.ppy.sh/ss/4684548
  8. 00:36:776 - I'm not sure but a circle here looks nice listen, but i'm not sure if is possible without spoiling the gameplay :/ Looks nice the acctualy way, just fix if you really like the idea
  9. 02:30:413 (1,2) - nah you blanket the 02:30:413 (1) - in the circle of this slider 02:31:140 (2) -, I prefer you blanket on the slider
  10. 03:08:958 (1) - This NC is necessary? i think not

    Rainfall
  11. 01:39:140 (4) - I prefer you stack in 01:38:594 (1) -, improve a bit the gameplay
  12. 01:51:867 (3) - Ctrl + G? the transition between 01:51:140 (1,2,3) - looks really better https://osu.ppy.sh/ss/4684601
  13. 02:27:322 (4,3) - nazi stack
  14. 02:40:594 (1) - Ctrl + G maybe, can be better if you look this transition 02:40:231 (4,5,1) -, but if you prefer a triangle, keep the current way
Easy looks all ok
Pretty cool song and map, good luck ^^
Hoa
Yes. Finally. A star for this wonderful song.

EASY
01:04:231 (1) - Move this to the red tick before it because the vocal starts earlier.
01:33:685 (1,2) - Move this two sliders 1 beat earlier.
01:37:685 (3) - Make this a circle so it fit.
01:41:685 (2) - Push this slider 1 beat earlier.
01:43:504 (3) - ^
01:45:322 (1,2,3) - Move this entire 1 beat earlier.
01:49:322 (4) - Move this 1,5 beat earlier.
01:50:049 (1) - ^
02:56:231 (5) - How about making this a circle and push 02:57:322 (1) - 1 beat earlier.
02:58:776 (2) - ^
03:08:958 (1,2) - - Push these ones 1 beat earlier
03:13:685 (3) - The same as the previous part
03:14:776 (1) - The same
03:17:685 (2,3) - The same as the previous part.
03:21:322 (1) - Push this one 1 beat earlier.
03:26:049 (1) - The same as the previous part.

That's pretty much it. IDK if it was me or it sounds a bit off.
lit120
waaaaaaaaaa

[General]
  1. Add ending, ed, full ver. to the tags pls (luckily i know this song lmao)
  2. you should find a BG that is related with the anime
[Rainfall]
  1. uhh yeah.... just a hitsound that you need to pay attention of course (i guess that you know what to do)
  2. i suggest you to set the hitsound of the note by using normal sampleset + soft additions
  3. 01:32:958 (1,2) - let's see... (1) tail + (2) head will go for clap drum and (2) tail will go for finish drum
  4. 02:18:049 (1) - whistle
  5. 02:28:231 (3) - try this. Normal Sampleset + Soft Additions
  6. 02:29:685 (3) - missed normal sampleset
  7. 02:31:140 (2) - ^
  8. 02:27:140 (3) - whistle
  9. 02:30:049 (4) - whistle
  10. 02:31:140 (2) - normal sampleset
  11. 02:45:867 (4,5,6) - using these whistles don't make any sense at all. try to use a drum hitsound on these
  12. 02:52:958 (2) - yaa you know. normal sampleset + soft additions
  13. 01:28:913 (1) - vs 03:05:140 (2) - ummm what's this? looks like totally different here
  14. 03:51:504 (1) - remove NC, then 03:51:867 (2) - NC. looks better if you do this, seriously waaaaaa
[Hard]
  1. same thing about the hitsound from Rainfall diff
  2. 00:23:867 (1,2) - less confusing here. try to avoid from stacking on these 2. otherwise, use 3 notes instead
  3. 02:28:231 (6) - normal sampleset + soft additions yaaaa
  4. 02:29:685 (3) - normal sampleset
  5. 02:30:049 (4) - whistle
can't mod Easy and Normal, sorry

looks good though, due to slider art of yours lmao

GL!
Topic Starter
Nozhomi

Tarrasky wrote:

  • General
  1. when i listen the end of the song I feel a bit off the bpm, and I tried to improve
    Can you test add this Timing Points on the beatmap?

    BPM 68,500 OFFSET 246413
    BPM 60,000 OFFSET 247288
    (please test ;w;)
    - So I test it. I don't think that's the good solution. BUT yes sliders were not exactly on vocal so I tried to fix that. Sounds good to me now but dunno if need a timing check for this part or not.
    Normal
  2. 00:07:867 (2) - move this circle from x:392 y:108 to improve the distance between 00:07:867 (2,3) - Fix
  3. 00:08:594 (3) - what do you think in put the redtick of the slider in the slidertick, like this https://osu.ppy.sh/ss/4684449 - Fix
  4. 00:36:958 (3,1) - stack for improve the blanket in this slider 00:38:413 (4) - c: - That's good like that, and stack them won't add anything they too far each other on timeline.
  5. 01:56:958 (1,3) - this overlap can be easier avoid - You won't see it in play.
  6. 03:58:413 - add samplest Normal and remove the clap? like here 01:59:140 - - Fix

    Hard
  7. 00:26:776 (1,2) - This distance is a bit strange, If you want put a bit high distance, i prefer between this two objects 00:26:049 (4,1) -, example https://osu.ppy.sh/ss/4684548 - It's consistent with what I did on similar places so no.
  8. 00:36:776 - I'm not sure but a circle here looks nice listen, but i'm not sure if is possible without spoiling the gameplay :/ Looks nice the acctualy way, just fix if you really like the idea - Will be way too hard and don't really fit with this rhythm.
  9. 02:30:413 (1,2) - nah you blanket the 02:30:413 (1) - in the circle of this slider 02:31:140 (2) -, I prefer you blanket on the slider - Fix
  10. 03:08:958 (1) - This NC is necessary? i think not - True.

    Rainfall
  11. 01:39:140 (4) - I prefer you stack in 01:38:594 (1) -, improve a bit the gameplay - Ok
  12. 01:51:867 (3) - Ctrl + G? the transition between 01:51:140 (1,2,3) - looks really better https://osu.ppy.sh/ss/4684601 - It just kill the flow with next slider.
  13. 02:27:322 (4,3) - nazi stack - Fix
  14. 02:40:594 (1) - Ctrl + G maybe, can be better if you look this transition 02:40:231 (4,5,1) -, but if you prefer a triangle, keep the current way
Easy looks all ok - Triangle.
Pretty cool song and map, good luck ^^

LeKhanhHoa wrote:

Yes. Finally. A star for this wonderful song.

EASY
01:04:231 (1) - Move this to the red tick before it because the vocal starts earlier.
01:33:685 (1,2) - Move this two sliders 1 beat earlier.
01:37:685 (3) - Make this a circle so it fit.
01:41:685 (2) - Push this slider 1 beat earlier.
01:43:504 (3) - ^
01:45:322 (1,2,3) - Move this entire 1 beat earlier.
01:49:322 (4) - Move this 1,5 beat earlier.
01:50:049 (1) - ^
02:56:231 (5) - How about making this a circle and push 02:57:322 (1) - 1 beat earlier.
02:58:776 (2) - ^
03:08:958 (1,2) - - Push these ones 1 beat earlier
03:13:685 (3) - The same as the previous part
03:14:776 (1) - The same
03:17:685 (2,3) - The same as the previous part.
03:21:322 (1) - Push this one 1 beat earlier.
03:26:049 (1) - The same as the previous part.

That's pretty much it. IDK if it was me or it sounds a bit off. - Sorry everything is deny here simply because I focus more on drums and not vocal, and because it's an Easy the rhythm have to stay simple. Nice try tho and thx for the star~.

lit120 wrote:

waaaaaaaaaa

[General]
  1. Add ending, ed, full ver. to the tags pls (luckily i know this song lmao) - Done
  2. you should find a BG that is related with the anime - No reason since it's long ver.
[Rainfall]
  1. uhh yeah.... just a hitsound that you need to pay attention of course (i guess that you know what to do) - Lol no XD
  2. i suggest you to set the hitsound of the note by using normal sampleset + soft additions
  3. 01:32:958 (1,2) - let's see... (1) tail + (2) head will go for clap drum and (2) tail will go for finish drum
  4. 02:18:049 (1) - whistle
  5. 02:28:231 (3) - try this. Normal Sampleset + Soft Additions
  6. 02:29:685 (3) - missed normal sampleset
  7. 02:31:140 (2) - ^
  8. 02:27:140 (3) - whistle
  9. 02:30:049 (4) - whistle
  10. 02:31:140 (2) - normal sampleset
  11. 02:45:867 (4,5,6) - using these whistles don't make any sense at all. try to use a drum hitsound on these
  12. 02:52:958 (2) - yaa you know. normal sampleset + soft additions
  13. 01:28:913 (1) - vs 03:05:140 (2) - ummm what's this? looks like totally different here
  14. 03:51:504 (1) - remove NC, then 03:51:867 (2) - NC. looks better if you do this, seriously waaaaaa
[Hard]
  1. same thing about the hitsound from Rainfall diff
  2. 00:23:867 (1,2) - less confusing here. try to avoid from stacking on these 2. otherwise, use 3 notes instead - Don't see any problem here. Will see if more people complain about this one.
  3. 02:28:231 (6) - normal sampleset + soft additions yaaaa
  4. 02:29:685 (3) - normal sampleset
  5. 02:30:049 (4) - whistle
can't mod Easy and Normal, sorry

looks good though, due to slider art of yours lmao - Thx I fixed all hitsound issues.

GL!
Thx all of you~
wajinshu
M4M
i tried D:
sexy hitsounds owo)b

General

  1. There is no real reason for both "ed" and "ending" to be in tags. Remove "ed"
  2. Tags:
    Easy: Gakusen Toshi Asterisk
    Hard: Gakusen Toshi Asterisk ending ed full ver.
    Normal: Gakusen Toshi Asterisk
    Rainfall: Gakusen Toshi Asterisk ending ed full ver.
  3. Timing is not consistent.

Easy

  1. 00:08:594 (2,3) - this blanket can be improved
  2. 02:24:594 (1) - maybe this http://puu.sh/nBSOm/c9ee89c1cf.png
  3. 04:08:291 (1) - Unsnapped spinner

Normal

  1. 01:46:231 (2) - 03:22:231 (2) - 03:45:504 (2) - consider deleting this note
  2. 01:58:049 (2,3) - http://puu.sh/nBT8g/02bcd93850.png?
  3. 03:51:322 (2,3) -X:234 Y:192
  4. 03:51:504 (3) - X:275 Y:200
  5. 03:55:504 (9,10) - slider or http://puu.sh/nBTh2/900c57bd52.png
  6. 04:06:473 (1,2,1) - Cool snapping

Hard

  1. 00:25:322 (3,4) - maybe spacing 1,2?
    00:45:322 (2,3) - spacing
  2. 01:32:413 (2,3) - Why stack?
  3. 01:39:504 (1) - X:382 Y:143
  4. 02:28:958 (1) - pls delete this red square хдhttp://puu.sh/nBUEU/15ec0429b5.png
  5. 04:06:473 (1,1,1) - D:

Insane

  1. 04:06:473 (1,1,1) - ;w;

Your map is really cool, I hope this helps you ;w; /me runs
Marianna
M4M ♥

Easy

  1. 01:33:685 (1) - It's strange to follow the rhythm of this slider, almost not to notice the beat here 01:34:776 - Use two 1/1 here to improve the flow
  2. 02:52:231 (1,3) - The flow of the combination of these two slides is not good try 02:53:685 (3) - +20
  3. 02:55:140 (4) - NC because the voice here is very strong

Normal

  1. 01:42:413 (6) - NC
  2. 01:48:231 (5) - ^
  3. 02:31:867 (5) - ^
  4. 02:37:685 (6) - ^
  5. 02:55:140 (5) - ^
  6. 03:30:049 (6) - ^
  7. 03:41:685 (6) - ^
  8. 03:47:504 (5) - ^
  9. 03:53:322 (6) - ^

Hard

  1. 00:08:594 (1) - This slider is strange
  2. 00:17:685 (2,3,1) - This can be mistaken for a stream or something like this
  3. 02:17:140 - Why in all the difficulties it is different?

GL ♥
Side
Hi for the M4M :v

Now in the CORRECT thread :^)

SPOILER
[Rainfall]

BTW take care of this.

Consider AR 8.5 maybe 8.7 considering the low bpm (even though it should technically be double lol) its stil about 166 which is pretty low and the difficulty isn't that high so I think those ARs fit the lack of density better. Also might as well keep OD8 since .1 doesn't change much unlike AR.

00:13:685 (2) - Missing clap like 00:07:867 (2) -

00:22:231 (5,5) - I feel these would play better stacked over the slider heads of 00:20:958 (1) - 00:22:413 (1) - respectively because the flow won't be so linear and also because then the distance snap from (4) to (5) will be similar to the ones from 00:19:140 (4,5) - or 00:20:594 (4,5) - which is a bit larger. Not really necessary though.

00:24:231 (3) - Move to x:198 y:143 to make that perfect triangle :^)

02:28:958 (1) - Since this section includes the drum hitsounds it would be nice if you could include the whistle hitsound you use at 02:24:231 (2) - as well. I know this uses different samples but highly consider either making a separate custom with both so you could make use of the drum whistle sound and the water drop clap for these also 02:28:958 (1) - 02:34:776 (1) - 02:40:594 (1) - 02:43:504 (1) - etc.

02:34:958 (2) - Maybe move this note more to the center of (1) and (3) around x:216 y:53. Similarly 02:34:776 (1,2,3) - you could use 1.7x distance snap to resnap these three but will likely require moving the notes afterward a bit so up to you.

02:42:776 (3) - Change slider head to normal sample soft addition

02:44:231 (3) - ^

02:57:322 (6) - Use normal sample on the slider head

03:19:504 (3) - I think this would look a bit nicer if you curve the beginning and end of the slider like this which looks nicer going into the loop in the middle and also looks like it points well towards 03:20:413 (1) - If you do this also make sure to resnap 03:20:776 (3) - and double check the triangle after looks nice.

03:25:322 (5) - I feeel if this was curved a bit to the left in the slider head it would not only flow from (4) nicer but also look a bit nicer too maybe something like this maybe even a bit curvier if you prefer.

03:59:140 (1) - I think maybe a custom waterdrop finish could be cool here or even the default too

04:04:958 (1) - Also think this would normally use a custom waterdrop hitsound like 00:23:867 (1) -



[Hard]

Double-check the hitsound suggestions from the Rainfall diff above in case you copied over the hitsounds cuz those will likely also be missing.

00:13:685 (2) - Missing clap (yep they're the same lol) so I won't repeat them just use Rainfall as a guideline for hitsounds :v

00:35:140 (4,5,1,2,3) - The curve for these could be nicer. Rough example

01:35:322 (4,5) - Dunno if this would cause readability problems since 01:34:413 (2) - has one more repeat than these two. If this does concern you then you could do something like this instead. This might apply to future ones as well so its up to you if you think it should be changed or not.

01:38:594 (5,6,7,8,9,1) - I think this would look much nicer if they were done using a triangle as a guideline so that 01:38:594 (5,6,7,9) - make a diamond and then 01:38:958 (7,9,1) - make a triangle. Would look cleaner but would probably mean moving a few notes after around. I think it's worth it and isn't that hard to move the next few around maybe something like this roughly or of course something better works too

02:54:413 (4) - Use normal sample and soft addition. Forgot if I suggested it in Rainfall so double check that just in case I missed it lol

04:08:291 (1) - Consider extending the spinner similar to the length of the slider in Rainfall to go with the violin synth thing whatever that is lol


[Normal]

Same thing about the hitsounds lol

00:25:322 (3) - Move the middle point a bit more to the left so the blanket looks a bit cleaner like this

02:32:958 (6) - Add whistle to slider head.

02:56:231 (6) - Normal sample on slider end

03:38:777 (1) - Normal sample on slider end

03:44:595 (1) - ^

04:08:291 (1) - Maybe extend the spinner here. It would give players more time to spin and go with that held violin thing


[Easy]

Same hitsound thing from all other diffs lol

No real issues. Just consider extending the spinner as well as suggested on the other diffs. Also those 1/2 sliders might be a bit tough since they're so short but they go with the music so it's no big deal and also it's technically half BPM lol


Hope this helps. Good luck! :v
TheMefisto
Hello~
M4M c:

[General]
  1. Rainfall has strange red line here 04:06:413 - You should remove it or add it in other diffs (And this red line conflict with green line)
[Easy]
  1. 01:36:594 (2,3) - little spacing issue
  2. 01:48:958 (3) - Make this straight, because now it seems not really good
[Normal]
  1. 01:46:231 (2) - I think, this note is unnecessary. There are no strong beat or smth else
  2. 03:22:231 (2) - Same here ^
  3. 03:45:504 (2) - ^
  4. 03:20:776 (8) - This note feels not good here for me. In the previous section (like this 03:16:413 (2,3) - ) you map strong sound, but here 03:20:776 - i can't hear anything except vocal (You can place note here instead 03:21:140 - )
  5. 03:41:322 (5,6) - I'm not sure that this overlap works good enough
  6. 03:55:504 (9,10) - ctrl+g for better flow
  7. 04:06:473 (1,1) - I don't really know about this slider and spinner (at least in lower diffs)
[Hard]
  1. 00:06:413 (1,2,3) - I think, something like this 00:12:231 (1,2) - would be work better
  2. 00:13:685 (2) - Missing clap?
  3. 01:40:594 (4) - How about slider instead? (Like here, yea 01:52:231 (4) - ) Or unstack this, it's quite confusing tbh
  4. 03:16:594 (4) - Same ^
  5. 03:39:867 (4) - And here ^
  6. 02:42:776 (2,1) - I believe, you can increase spacing here
[Rainfall]
  1. 01:28:913 (1) - Isn't it 2 beat, like here 03:05:140 (2) - ? Just check it carefully
  2. 01:55:140 (1,2,3,4,5,6,7,8,9,10,11,12) - Uhm...You mapped stream here, but right after you put slider 01:56:958 (1) - on the place which sounds similar. I guess, this stream overmapped (Or slider just follow to vocal? Anyway, it looks strange for me)
  3. Why spacing here 02:44:594 (4,5,1) - more than here 02:45:685 (3,4,5,6) - ? I think, you should increase spacing here a bit 02:45:685 (3,4,5,6) - , because this section sounds pretty strong

Hope this helps you :)
Map is really great, good luck! \w/
Topic Starter
Nozhomi

wajinshu wrote:

M4M
i tried D:
sexy hitsounds owo)b

General

  1. There is no real reason for both "ed" and "ending" to be in tags. Remove "ed"
  2. Tags:
    Easy: Gakusen Toshi Asterisk
    Hard: Gakusen Toshi Asterisk ending ed full ver.
    Normal: Gakusen Toshi Asterisk
    Rainfall: Gakusen Toshi Asterisk ending ed full ver. - Fixed
  3. Timing is not consistent. - Fixed

Easy

  1. 00:08:594 (2,3) - this blanket can be improved - Fixed
  2. 02:24:594 (1) - maybe this http://puu.sh/nBSOm/c9ee89c1cf.png - Good as it is now.
  3. 04:08:291 (1) - Unsnapped spinner - He is at 1/12 to fit perfectly vocal.

Normal

  1. 01:46:231 (2) - 03:22:231 (2) - 03:45:504 (2) - consider deleting this note - Fixed
  2. 01:58:049 (2,3) - http://puu.sh/nBT8g/02bcd93850.png? - Not needed, works fine.
  3. 03:51:322 (2,3) -X:234 Y:192 - Ugly overlap.
  4. 03:51:504 (3) - X:275 Y:200 - Won't because didn't change first one.
  5. 03:55:504 (9,10) - slider or http://puu.sh/nBTh2/900c57bd52.png - 2nd one.
  6. 04:06:473 (1,2,1) - Cool snapping - To fit vocal.

Hard

  1. 00:25:322 (3,4) - maybe spacing 1,2? - It would be ugly and incoherent with the rest of the diff.
    00:45:322 (2,3) - spacing - Same
  2. 01:32:413 (2,3) - Why stack? - Was for sounds emphasis but yeah stupid.
  3. 01:39:504 (1) - X:382 Y:143 - Why ? No.
  4. 02:28:958 (1) - pls delete this red square хдhttp://puu.sh/nBUEU/15ec0429b5.png - Ok I understand.
  5. 04:06:473 (1,1,1) - D: - Vocal

Insane

  1. 04:06:473 (1,1,1) - ;w; - V o c a l

Your map is really cool, I hope this helps you ;w; /me runs

Marianna wrote:

M4M ♥

Easy

  1. 01:33:685 (1) - It's strange to follow the rhythm of this slider, almost not to notice the beat here 01:34:776 - Use two 1/1 here to improve the flow - What is the point between rhythm and flow ? Anyway no.
  2. 02:52:231 (1,3) - The flow of the combination of these two slides is not good try 02:53:685 (3) - +20 - Fixed
  3. 02:55:140 (4) - NC because the voice here is very strong - No need and would be inconsistent.

Normal

  1. 01:42:413 (6) - NC
  2. 01:48:231 (5) - ^
  3. 02:31:867 (5) - ^
  4. 02:37:685 (6) - ^
  5. 02:55:140 (5) - ^
  6. 03:30:049 (6) - ^
  7. 03:41:685 (6) - ^
  8. 03:47:504 (5) - ^
  9. 03:53:322 (6) - ^ - All fixed

Hard

  1. 00:08:594 (1) - This slider is strange - No
  2. 00:17:685 (2,3,1) - This can be mistaken for a stream or something like this - What no lol.
  3. 02:17:140 - Why in all the difficulties it is different? - Fixed that.

GL ♥

Side wrote:

Hi for the M4M :v

Now in the CORRECT thread :^)

SPOILER
[Rainfall]

BTW take care of this. - Fixed

Consider AR 8.5 maybe 8.7 considering the low bpm (even though it should technically be double lol) its stil about 166 which is pretty low and the difficulty isn't that high so I think those ARs fit the lack of density better. Also might as well keep OD8 since .1 doesn't change much unlike AR. - Ok for OD, but I still want to keep AR9 here, I don't think it would be much better with a lower one.

00:13:685 (2) - Missing clap like 00:07:867 (2) - - Fixed

00:22:231 (5,5) - I feel these would play better stacked over the slider heads of 00:20:958 (1) - 00:22:413 (1) - respectively because the flow won't be so linear and also because then the distance snap from (4) to (5) will be similar to the ones from 00:19:140 (4,5) - or 00:20:594 (4,5) - which is a bit larger. Not really necessary though. - I prefer my stacks.

00:24:231 (3) - Move to x:198 y:143 to make that perfect triangle :^) - Fixed

02:28:958 (1) - Since this section includes the drum hitsounds it would be nice if you could include the whistle hitsound you use at 02:24:231 (2) - as well. I know this uses different samples but highly consider either making a separate custom with both so you could make use of the drum whistle sound and the water drop clap for these also 02:28:958 (1) - 02:34:776 (1) - 02:40:594 (1) - 02:43:504 (1) - etc. - Sooooo....I tried it and didn't find that so nice so didn't touch this part.

02:34:958 (2) - Maybe move this note more to the center of (1) and (3) around x:216 y:53. Similarly 02:34:776 (1,2,3) - you could use 1.7x distance snap to resnap these three but will likely require moving the notes afterward a bit so up to you. - Fixed

02:42:776 (3) - Change slider head to normal sample soft addition - Fixed

02:44:231 (3) - ^ - Fixed

02:57:322 (6) - Use normal sample on the slider head - Fixed

03:19:504 (3) - I think this would look a bit nicer if you curve the beginning and end of the slider like this which looks nicer going into the loop in the middle and also looks like it points well towards 03:20:413 (1) - If you do this also make sure to resnap 03:20:776 (3) - and double check the triangle after looks nice. - Softly curved.

03:25:322 (5) - I feeel if this was curved a bit to the left in the slider head it would not only flow from (4) nicer but also look a bit nicer too maybe something like this maybe even a bit curvier if you prefer. - Changed the pattern. Stream looked ass.

03:59:140 (1) - I think maybe a custom waterdrop finish could be cool here or even the default too - Fixed

04:04:958 (1) - Also think this would normally use a custom waterdrop hitsound like 00:23:867 (1) - - Fixed



[Hard]

Double-check the hitsound suggestions from the Rainfall diff above in case you copied over the hitsounds cuz those will likely also be missing. - Fixed

00:13:685 (2) - Missing clap (yep they're the same lol) so I won't repeat them just use Rainfall as a guideline for hitsounds :v - Fixed

00:35:140 (4,5,1,2,3) - The curve for these could be nicer. Rough example - Tried to fix lol.

01:35:322 (4,5) - Dunno if this would cause readability problems since 01:34:413 (2) - has one more repeat than these two. If this does concern you then you could do something like this instead. This might apply to future ones as well so its up to you if you think it should be changed or not. - Fixed other one to be like these two. Applied to other.

01:38:594 (5,6,7,8,9,1) - I think this would look much nicer if they were done using a triangle as a guideline so that 01:38:594 (5,6,7,9) - make a diamond and then 01:38:958 (7,9,1) - make a triangle. Would look cleaner but would probably mean moving a few notes after around. I think it's worth it and isn't that hard to move the next few around maybe something like this roughly or of course something better works too - Tried to do like your screen.

02:54:413 (4) - Use normal sample and soft addition. Forgot if I suggested it in Rainfall so double check that just in case I missed it lol - Fixed

04:08:291 (1) - Consider extending the spinner similar to the length of the slider in Rainfall to go with the violin synth thing whatever that is lol - I extended it to the max of end of vocal, but any longer would be just stupid and not fun imo.

[Normal]

Same thing about the hitsounds lol - Fixed

00:25:322 (3) - Move the middle point a bit more to the left so the blanket looks a bit cleaner like this - Fixed

02:32:958 (6) - Add whistle to slider head. - Fixed

02:56:231 (6) - Normal sample on slider end - Fixed

03:38:777 (1) - Normal sample on slider end - Fixed

03:44:595 (1) - ^ - Fixed

04:08:291 (1) - Maybe extend the spinner here. It would give players more time to spin and go with that held violin thing - Same above.


[Easy]

Same hitsound thing from all other diffs lol - Fixed

No real issues. Just consider extending the spinner as well as suggested on the other diffs. Also those 1/2 sliders might be a bit tough since they're so short but they go with the music so it's no big deal and also it's technically half BPM lol - Same for spinner, and 1/2 are fine imo, since it's not really dense.


Hope this helps. Good luck! :v

TheMefisto wrote:

Hello~
M4M c:

[General]
  1. Rainfall has strange red line here 04:06:413 - You should remove it or add it in other diffs (And this red line conflict with green line) - Fixed
[Easy]
  1. 01:36:594 (2,3) - little spacing issue - Fixed
  2. 01:48:958 (3) - Make this straight, because now it seems not really good - It's fine :/
[Normal]
  1. 01:46:231 (2) - I think, this note is unnecessary. There are no strong beat or smth else - Fixed
  2. 03:22:231 (2) - Same here ^ - Fixed
  3. 03:45:504 (2) - ^ - Fixed
  4. 03:20:776 (8) - This note feels not good here for me. In the previous section (like this 03:16:413 (2,3) - ) you map strong sound, but here 03:20:776 - i can't hear anything except vocal (You can place note here instead 03:21:140 - ) - For vocal.
  5. 03:41:322 (5,6) - I'm not sure that this overlap works good enough - It is.
  6. 03:55:504 (9,10) - ctrl+g for better flow - Pattern changed.
  7. 04:06:473 (1,1) - I don't really know about this slider and spinner (at least in lower diffs) - That's not that hard to read.
[Hard]
  1. 00:06:413 (1,2,3) - I think, something like this 00:12:231 (1,2) - would be work better - Fixed
  2. 00:13:685 (2) - Missing clap? - Fixed
  3. 01:40:594 (4) - How about slider instead? (Like here, yea 01:52:231 (4) - ) Or unstack this, it's quite confusing tbh - It's because these parts are differents. So I won't change them since it fit this better.
  4. 03:16:594 (4) - Same ^
  5. 03:39:867 (4) - And here ^
  6. 02:42:776 (2,1) - I believe, you can increase spacing here - It's for symmetry.
[Rainfall]
  1. 01:28:913 (1) - Isn't it 2 beat, like here 03:05:140 (2) - ? Just check it carefully - It's not.
  2. 01:55:140 (1,2,3,4,5,6,7,8,9,10,11,12) - Uhm...You mapped stream here, but right after you put slider 01:56:958 (1) - on the place which sounds similar. I guess, this stream overmapped (Or slider just follow to vocal? Anyway, it looks strange for me) - So I just removed 2 circles to start the stream a little latter, and yeah slider after is to cover vocal.
  3. Why spacing here 02:44:594 (4,5,1) - more than here 02:45:685 (3,4,5,6) - ? I think, you should increase spacing here a bit 02:45:685 (3,4,5,6) - , because this section sounds pretty strong - A little changed with previous mod.

Hope this helps you :)
Map is really great, good luck! \w/
Thanks all of you~ Updated!
Bearizm
Alright. I'll try my best for the M4M :D

Rainfall
  1. Cool water droplet hitsounds! Mind telling me where you got them? :o
  2. In general, you can put more whistles in the slower parts of the song, especially in the beginning. It feels a bit lacking. An example would be putting a whistle on 00:01:685 (4,5) - <- and similar sounds 00:32:958 (3) -
  3. 00:14:413 (1) - 00:14:413 (1) - You should add a silent soft-sliderslide8.wav to remove this slider sound at the beginning of the slider. It sounds really weird lol.
  4. 00:32:958 (3,4) - since (4) is a weak sound, I suggest you to change 3 to a slider. It's not necessary to be tapping that.
  5. 00:40:594 (3) - Place this at x224y36? It will become easier to see rather than having the slider start covered with the previous slider.
  6. 00:48:594 (4) - NC
  7. 01:16:231 (1,2,3,4) - would be cooler if these sliders have a gradually increasing SV. like for example. 1.0>1.1>1.2>1.3 or something. 0.1 change is probably not noticable but u can do something more with this.
  8. 01:43:504 - this is quite a powerful sound, I suggest you to map it. 01:43:140 - make this a 1/4 slider (since this is half bpm) 01:43:504 - and put a 1/2 slider here. It's much better in terms of the tapping rhythm. Also, it won't be awkward to tap 01:44:049 (4) - since the slider is so slow and the 4 is quite far from it.
  9. 01:58:231 (2) - You can change this to a 1/4 slider to prevent this from playing very awkward since it's skipping the white tick there. You don't have to worry about the slider ends not following the music because there's that constant 1/4 sound in the background.
  10. 01:58:594 (3) - maybe change this one into a 1/2 slider as well since the gap is 3/4.
  11. 00:56:231 (1) - make this a circle instead so u can tap 00:56:594 -
  12. 01:59:867 - You should make this so that people can tap it instead of landing a slider end because it's quite strong. This is optional because eitherway works.
  13. 02:32:594 (2) - slider end is missing a whistle.
  14. 02:23:867 - For this part, I noticed that you intentionally don't use the drums for the water droplet hitsound such as at 02:28:958 (1) - . I think that's not worth; not using the drum sounds because after all, they are the strongest thing in this part, unlike in the beginning of the song where you can get away with it since there are no drums. This is again, up to you. Just my thoughts. :)
  15. 02:41:685 - did you forget to switch your hitsound sampleset here? The sound of the whistle is still the droplet.
  16. I suggest you to use a repeat slider for 03:06:594 (1,2,3) -
  17. 03:08:958 (1,2,3,4) - for this part, how about you switch the position of 2 and 3 so you have more emphasis on the vocals?
  18. 03:58:413 - for this hitsound, I can suggest you to use this :p http://puu.sh/nIA8L.wav
    04:08:291 (1) - End this on the white tick at 04:18:049 -

Hard
  1. 00:47:504 (3,4,5) - inconsistent DS
  2. 03:32:231 (1,1) - pls don't do this xd
  3. In general, the chorus specifically; the use of stacks aren't very clear. They seem to be inconsistent. Sometimes you stack 1/2s and sometimes you stack 1/4s. May cause reading issues.

Normal
  1. Avoid using unclear slider paths for this difficulty. Examples: 00:12:231 (1) - 00:14:413 (3) - 02:40:594 (1) -
  2. 03:08:958 (1,2) - switch positions? flows much better.
  3. 03:24:958 (2) - make this a circle and a 1/1 slider. Better tap rhythm and no awkward gaps.
  4. 03:48:231 (2) - ^

Easy
  1. 01:48:958 (3) - a circle and a slider would be nice here.. Don't worry about 1/2 rhythm since this is half bpm technically.
  2. 02:56:231 (2) - prevent complete slider path overlaps in this difficulty.

Good luck :d
FCL
mon respect Nozhomi!

  • [Insane]
  1. 00:03:140 (4) - Stack under previous slider looks confusing even for ar9 imo. I had some reading problems when I have played this diff. But I guess stack under head instead tail would more readable
  2. 00:20:594 (4) - Why such a small distance? You didn't used same small spacing like here before, also 00:20:594 (4) - is pretty strong and should has more distance from 00:20:231 (3)
  3. 00:38:594 (2) - Stack is broken?
  4. 01:29:504 (1,2) - I feel that these circles needed more hitsounds. What about a finish or something?
  5. 02:35:867 (4,1) - Could be improved
  6. 03:06:049 (3,4) - uncomfortable rhythm imo. Insane players could accept it for 1/2 (1/4) gap what doesn't play good. Just a 3/4 slider+circle looks more friendly
  7. Hmm, I also had found a few stream things that didn't map something. 01:40:958 (2,3,4,5,6,7,8) - 03:17:867 (3,4,5,6,7,8) - 03:31:140 (2,3,4,5) - 03:41:139 (2,3,4,5,6,7) - . You are relying to back melody when you have mapped stream and in some cases it's looked true. But for these streams it's not right because we don't have some melody there.
  8. Also I had found reverse situation, when you didn't mapped melody beats. I'm not going emphasize attention on this, probably you have made it advisedly (03:27:140 (1,2,3) - 03:29:322 (3,4) - etc I mean)
  9. And about your style.You often use circle-sliders, really often. It breaks me ;_;
  10. Also check your blanket again, I think you could improve some


  • [Hard]
  1. 01:52:231 (4,5) - Can you fix that overlap? It's looks uncomfortable and haven't any sence
  2. 03:13:322 (2,3,4) - I am not agree with a anti jumps in Hard. It's could confused of beginners, also you didn't used similar antijumps before, I guess
  3. 03:16:594 (4,5) - Could you move them a little further? Due to stack it's looks closer than it should be
  4. 03:30:958 - Why do you not mapped this beat? It's stronger than 03:31:140 (2) - and should be clickable too
  5. 03:32:958 (1) - not sure, but it's not confused for beginners?
  6. 04:05:322 (3,1) - meh, fix blanket pls

What is a gap between Normal and Hard? It's pretty much and I think you should add some advanced difficult between. Anyway, I hope that you know it
  • [Normal]
  1. 03:41:322 (5,1) - When I had placed a circles above a sliders like here, BN's said me that I should remove this because it's will looks confused for beginners. lol

Easy diff seems fine
alacat
nice song :3 Good luck! :D
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