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Combo Commander
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This beatmap was submitted using in-game submission on Monday, 10 April 2017 at 11:17:27 PM

Artist: Camellia
Title: overcomplexification
Source: jubeat prop
Tags: eeezzzeee HB24 -Tochi FCL Strategas Nwolf Ntiger
BPM: 190
Filesize: 4220kb
Play Time: 01:52
Difficulties Available:

Download: Camellia - overcomplexification
Information: Scores/Beatmap Listing
---------------
Image

Image HB's Easy - HB24
Image FCL's Hyper - FCL
Image Eze's Extra - eeezzzzeee
Image Strategas's Extra - Strategas
Image -Tochi's Complex -Tochi

Taiko - Nwolf
Image Nwolf's Muzukashii
Image Nwolf's Oni
Image Nwolf's Inner Oni

Modders
c_thijsen
The Fetish
Axey
Sangzin
Dyl-Byl
nanoK
Ulqui
wasinkingspeedq
TequilaWolf
Ppus
Asserin
Cheesecake
Kalibe
SnowNiNo_
game rock
CrypticMech
C00L
Elfie
Battle
Term Akatski
Janpai
Maakkeli
- Frontier -
Smoothie World
Shiirn
Prophecy
Argon
CyberX
zshadowjon
mulraf
Annadine
OnosakiHito
Shoga
Namki
DeRandom Otaku
Nardoxyribonucleic Image
dytedy
Pentori
Doyak



kill me
Last edited by Ambient on , edited 149 times in total.
Whistle Blower
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Earned 2 kudosu.
Great map!

I have seen some things in the Insane difficulty that can be improved:
collapsed text
00:23:770 (3,4) -
The two stacked notes here seem a bit counter-intuitive, especially because it comes right after a back and forth jump.

01:03:244 (7,8) -
The spacing between these two kicksliders seem rather abrupt and unexpected; I suggest decreasing the distance between the two sliders.

01:03:244 (7,8) -
These two notes seem to disrupt the flow, it's easy to miss the second one; I think flipping them would be better.

01:44:770 (3,1) -
The short stop between these two sliders stop the flow in the map during the kiai; I think filling this hole with a stream or a slow slider would be better.

The rest of the difficulty - and map - is awesome though! Good luck with getting this ranked.
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Combo Commander
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thanks for the help! :)

suggestions have been acknowledged and changes have been made.
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Rhythm Incarnate
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Hey
here is my GD as u requested (dont forget to add my name in tags)
hope u like it ^^

Btw use DS in ur normal diff, lower diffs most have consistent DS
u can check ur Ai mod for DS errors


PM me in game if u need to ask me anything
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Combo Commander
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cheers friend :)
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Combo Commander
361 posts
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Earned 1 kudosu.
NM from queue.

eze's Extra



00:08:928 (3,5,6) - Just a quick aesthetics point. You could blanket this with little effort.
00:18:086 (5) - Would be best to shape this slider to match the curve of the stream.
00:39:244 (1,1,1,1) - While the combo colours help. The inconsistent spacing makes this a little difficult to read as 1/3. Try to keep it evenly spaced. Doesnt need to be perfect though.
00:53:612 (1) - Heavy bass hit on this white tick. Would be better scrapping this slider and just using all circles.
01:02:612 (1) - Go over the whole stream section and smooth our your curves.
01:11:928 (7,1) - I definitely hear a note on this blue tick.
The kiai section in general is very misleading. Its hard to tell whats a 1/2 gap and whats a 1/4. 01:29:612 (3,4,5,6,7) - 01:32:454 (5,6,7,8,9) - Just in general too large spacing and differentiating spacing at that. 01:44:138 (3,1,2) - This one suffers because of the new combo colour, you'd naturally assume it to be a 1/2.

Pretty good. Just needs general distance equalizing and a bit of tidying up. GL.
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Combo Commander
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Cheers for the mod!

Changes mentioned have been implemented.
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Star Shooter
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HB's Easy

collapsed text
NO hitsounds in HB's Easy. please change.
00:12:402 (1) - replace this spinner with more mapping.
00:29:770 (1) - curve this slider more by moving the 6th slider point left
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Combo Commander
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TheOneSniveh wrote:
HB's Easy

collapsed text
NO hitsounds in HB's Easy. please change.
00:12:402 (1) - replace this spinner with more mapping.
00:29:770 (1) - curve this slider more by moving the 6th slider point left


"replace this spinner with more mapping." is a but vague... but i'll see what i can do.

Slider point has been moved though. Not sure if that alone is worth kudosu.
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Rhythm Incarnate
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Earned 1 kudosu.
merry christmas~

General

00:01:981 (1) - ~ 00:11:138 (2) - you can add whistle on this part to emphasize the piano in bgm

eze's Extra

00:04:191 (1) - end at 00:04:428 - ?
00:05:928 (2) - it's better to make (2) parallel with (1)
00:06:086 (3) - end at blue line (though I thought this bgm should make slider x0.5(slower is better lol
00:06:717 (5) - try this? http://puu.sh/m7QBq/c4fc52632a.jpg
00:14:296 (1) - ^blue line
00:55:507 (2,3,4) - (2) (4) C+G?

interesting map style~ keep this! but some parts looks tousy and need to improve :D

Insane

nice map

Hard

01:43:507 (2,4) - I think these are too close with slider, how about http://puu.sh/m7R90/8ce3dfc8d0.jpg

Normal

00:03:875 (3) - can add whistle to emphasize
00:05:454 (2) - it's better? http://puu.sh/m7Ro0/4229b24823.jpg
and the sound on 00:06:559 (4) - 00:06:875 (5) - i cant sure if can add slider
00:16:507 (4) - use slider is better, the hit note (5) isnt clear for bgm, 00:15:244 (2,3) - these 2 sliders can use notes
00:17:138 (1) - ~00:19:033 (5) - use normal hitsound ; 00:19:665 (6) - remove note and stretching (5) till 00:19:665 -
http://puu.sh/m7RIZ/98fe5fad27.jpg maybe you can try this
00:59:138 (5) - http://puu.sh/m7ROD/2d8a8cfd8f.jpg add this?

It's better to keep the same DS in the whole Normal, and this diff has a little bit tousy, suggest to asjust the DS to remap (Reference Easy

Easy

00:06:402 (2) - end at 00:06:875 -
01:27:875 (1) - ~ end - you can add normal-hitsound instead of whistle, the use of whistle is too much

nice song chpice~ gl
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Rhythm Incarnate
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Axey wrote:
merry christmas~

Easy

00:06:402 (2) - end at 00:06:875 - and miss the big white tick? no thanks ^^
01:27:875 (1) - ~ end - you can add normal-hitsound instead of whistle, the use of whistle is too much idk imo its okey

nice song chpice~ gl


Thanks!
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Combo Commander
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Axey wrote:
merry christmas~

General

00:01:981 (1) - ~ 00:11:138 (2) - you can add whistle on this part to emphasize the piano in bgm

eze's Extra

00:04:191 (1) - end at 00:04:428 - ? - Done.
00:05:928 (2) - it's better to make (2) parallel with (1) - Done.
00:06:086 (3) - end at blue line (though I thought this bgm should make slider x0.5(slower is better lol - I feel that 0.75x is better, Done.
00:06:717 (5) - try this? http://puu.sh/m7QBq/c4fc52632a.jpg - Done.
00:14:296 (1) - ^blue line - Done.
00:55:507 (2,3,4) - (2) (4) C+G? - Done.

interesting map style~ keep this! but some parts looks tousy and need to improve :D

Insane

nice map - Cheers!

Hard

01:43:507 (2,4) - I think these are too close with slider, how about http://puu.sh/m7R90/8ce3dfc8d0.jpg - Done.

Normal

00:03:875 (3) - can add whistle to emphasize - Done.
00:05:454 (2) - it's better? http://puu.sh/m7Ro0/4229b24823.jpg - Done.
and the sound on 00:06:559 (4) - 00:06:875 (5) - i cant sure if can add slider Nah.
00:16:507 (4) - use slider is better, the hit note (5) isnt clear for bgm, 00:15:244 (2,3) - these 2 sliders can use notes
00:17:138 (1) - ~00:19:033 (5) - use normal hitsound ; 00:19:665 (6) - remove note and stretching (5) till 00:19:665 -
http://puu.sh/m7RIZ/98fe5fad27.jpg maybe you can try this - Oh baby done.
00:59:138 (5) - http://puu.sh/m7ROD/2d8a8cfd8f.jpg add this? - Done.

It's better to keep the same DS in the whole Normal, and this diff has a little bit tousy, suggest to asjust the DS to remap (Reference Easy

nice song chpice~ gl


Cheers~
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Rhythm Incarnate
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Finished the GD~
http://puu.sh/m9EFC/c7d36e84ce.zip

(added some hitsounds for my diff)
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Combo Commander
397 posts
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Woo! Cheers man :)
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Combo Commander
495 posts
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Earned 1 kudosu.
Hello! From my modding queue!


General
    Where is combo color?



-Tochi's Complex



eze's Extra



Insane



Hard



Normal
    There has a lot of distance issues. Generally normal diff also must use same distance. Thread Yeah, this map does. I'm sorry but this map may need fix this stuff entirely or remapped.


GL! :)
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