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xi - Ascension to Heaven

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Topic Starter
Kroytz
This beatmap was submitted using in-game submission on Saturday, June 4, 2016 at 10:09:26 PM

Artist: xi
Title: Ascension to Heaven
Source: BMS
Tags: Parousia Diverse System artcore electronic piano deathstream rsi
BPM: 200
Filesize: 23490kb
Play Time: 05:06
Difficulties Available:
  1. Final Moment (7.41 stars, 2134 notes)
Download: xi - Ascension to Heaven
Information: Scores/Beatmap Listing
---------------

How long I've waited to see that day,
everyday, but a moment away;
In Heaven where all my dreams come true,
I live to see my dream come true.

xi - Ascension to Heaven [Before the Final Moment]
xi - Happy End of the World [The Final Hour]
xi - Last Resort [LASTING LEGACY: <Arc FinaleS>]

Topic Starter
Kroytz
BMS
When I died sometime soon
Whether it will be heaven
that I go or will it be hell?
I cannot know the answer.
In other words...
God only knows...

Why does the person live?
Why does the person die?
Why do you resist the fate while
understanding that I die?

As for you, the one that leaves the
position to fate will be comfortable

Nonetheless I will carve with
the end here if I resist it
CrimsonClaw
We've already had a bit chit chatting before. 'sup?

Elysium
00:13:925 - add timing section with 5% volume here, like here 00:17:525 as I don't notice a beat
00:18:725 - ^
00:21:425 - ^
00:33:725 (5,4) - the streamjumps should be between blue and white tick (in this order). If you did it right, there should be always 4 notes for each streampart. If you don't get this, pm me ingame~
00:44:225 - this is just the beginning of the actual happening. Why such a long stream? Even the Kiai isn't as streamy, even if it has more distance snap. Try to make it easier O:
01:21:425 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - I see that you changed the curve direction in the stream, which is nice, but it doesn't look appealing. Either make it a curve without a break or emphasize the break more so there's a bigger gap.
01:22:625 (1) - I don't hear any beat on the edges of that slider. Make it a bit more round?
01:25:025 (1) - you can keep this edge in it, but at least work out that the sliderball hits the edge on 01:25:625
01:27:875 (4) - pattern not entirely perfect. Move the (4) to x404 y124 I guess
01:29:825 (1) - too high, HP bar could be affected by the positioning. You don't need to watch out for the distance snap on that part since almost nothing is happening.
01:44:225 (1) - ^
01:50:225 (1) - improve sliderball-edge on 01:50:825
02:00:200 (1,2,3,4,5,6,7,8,9) - I can hear out beats but they are too quiet for using a stream.

Oh god.. These streams, I came buckets <3

03:22:625 (1) - improve sliderball-edge on 03:25:025 and make it rounder on the non-beat spots ~if possible~
03:36:275 (1,2,3,4,5,6,7,8,9,10,1) - this is just like the thing on 02:00:200 - but this time it's really a problem.
03:41:825 (1) - sliderend is weird, doesn't really end on a beat (maybe my editor is bugging around)
04:41:825 - this important beat is missing. Do something about it, build up an edge in the slider or sth
04:53:825 - the timing from here on isn't right. For that one: Add a red timing section at 04:53:825 - (293825ms) with 190BPM. That should do the trick I guess...

Also: Don't you think that OD=9 is too high for a streammap like this with approx. 7,3*? Well, I think so. xD
Additionally: You got unused files in your folder if I saw that right. Your custom overrides aren't implemented.

Please, don't be offended by my suggestions. You're gifted in terms of mapping streams. <3

That was intense to listen to that song so often. I feel like flying right now, shooooot
Topic Starter
Kroytz

CrimsonClaw wrote:

We've already had a bit chit chatting before. 'sup?

Elysium
00:13:925 - add timing section with 5% volume here, like here 00:17:525 as I don't notice a beat Fixed
00:18:725 - ^^
00:21:425 - ^^
00:33:725 (5,4) - the streamjumps should be between blue and white tick (in this order). If you did it right, there should be always 4 notes for each streampart. If you don't get this, pm me ingame~ I understand what you mean, and I fixed the stream accordingly.
00:44:225 - this is just the beginning of the actual happening. Why such a long stream? Even the Kiai isn't as streamy, even if it has more distance snap. Try to make it easier O: I see your point - added a few repeating sliders.
01:21:425 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - I see that you changed the curve direction in the stream, which is nice, but it doesn't look appealing. Either make it a curve without a break or emphasize the break more so there's a bigger gap. Fixed the latter half of the stream + gap.
01:22:625 (1) - I don't hear any beat on the edges of that slider. Make it a bit more round? ..Fixed because aesthetics I suppose.
01:25:025 (1) - you can keep this edge in it, but at least work out that the sliderball hits the edge on 01:25:625 Fixed.
01:27:875 (4) - pattern not entirely perfect. Move the (4) to x404 y124 I guess It's the center of the triangle like I did in the pattern before it.
01:29:825 (1) - too high, HP bar could be affected by the positioning. You don't need to watch out for the distance snap on that part since almost nothing is happening.
01:44:225 (1) - ^ No change.
01:50:225 (1) - improve sliderball-edge on 01:50:825 ..Fixed
02:00:200 (1,2,3,4,5,6,7,8,9) - I can hear out beats but they are too quiet for using a stream. I disagree. The silence in the songs makes this audible enough to warrant a stream. I prefer it this way.

Oh god.. These streams, I came buckets <3 Another mess to clean up...

03:22:625 (1) - improve sliderball-edge on 03:25:025 and make it rounder on the non-beat spots ~if possible~ It's hard...
03:36:275 (1,2,3,4,5,6,7,8,9,10,1) - this is just like the thing on 02:00:200 - but this time it's really a problem. Same reason.
03:41:825 (1) - sliderend is weird, doesn't really end on a beat (maybe my editor is bugging around) I dun messed up A-A-ron, SV change wasn't fixed from before but now it is.
04:41:825 - this important beat is missing. Do something about it, build up an edge in the slider or sth Hard to execute properly when I suck at making sliders. I want to do it too, but, yeah :/ When I'm gifted enough to do it properly I'll make the change (or if someone makes me a juicy slider ^^)
04:53:825 - the timing from here on isn't right. For that one: Add a red timing section at 04:53:825 - (293825ms) with 190BPM. That should do the trick I guess... Until an experienced timer can help confirm this, it'll have to stay like this unfortunately. I notice the oddness in it too though, it's definitely not right.

Also: Don't you think that OD=9 is too high for a streammap like this with approx. 7,3*? Well, I think so. xD OD 10 is too OP for me to use. OD9 is good enough to prevent note locking a lot. Anything lower, you'd get the whole x1 miss and you die Freedom Dive thing.
Additionally: You got unused files in your folder if I saw that right. Your custom overrides aren't implemented. They'll be implemented when I get to more advanced hitsounding.

Please, don't be offended by my suggestions. You're gifted in terms of mapping streams. <3

That was intense to listen to that song so often. I feel like flying right now, shooooot
Thank you for the mod! :)
Side
Hey here's a thing (en español) :v

SPOILER
[Final Moment]

Considera cambiar el nombre de la dificultad a "Last Breath". "Last Breath" suena muy padre porque en la pagina de sumisión pusiste esa cita que habla sobre morir y ascender asi que "last breath" siendo el último suspiro es lo que uno hace al morir y ademas suena edgy xP

Creo que podrías bajar el AR a 9.7. No está mal pero asi lo podria leer ;_;


00:01:025 (1) - Me parece mejor tocar la primera nota del piano en vez de que ahi termine el spinner. Mejor termina el spinner en 00:05:750 - y empieza la nota en 00:05:825 - Para darle mejor efecto. Tambien podrias silenciar el final del spinner con un timing verde para que suene mejor. La nota la podrias poner sobre 00:08:225 (1) - por ejemplo o como tu veas pero creo que si es importante resaltar el piano de esta forma.

00:08:225 (1,1) - La verdad no me gusta tanto el intro de esta forma. No se si es porque tengo parcialidad a la version rankeada pero en general no creo que los sliders complementan bien al piano. Tal vez si al silencio entre el piano pero a mi no me parece mas importante eso. Claro que no te voy a pedir que lo cambies pero si sugiero que cambies el patrón a una forma similar a los demas slider algo asi para que el patrón sea consistente. Tambien podrias cambiar 2 a una nota si no prefieres el slider como hiciste en 00:13:025 (1,1) -

00:20:225 (1) - No me gusta este repeat. El piano en 00:22:625 - es demasiado fuerte para que sea parte de un slider end. Prefiero que sea una nota o un slider como 00:17:825 (1) -

00:32:750 (5) - Creo que este slider deberia de terminar en 00:32:900 - como 00:30:350 (4) - y despues agregar una nota 00:32:975 - Para seguir el ritmo de los hitsounds (que sonaba bien hasta llegar aqui :( )

00:37:550 (5) - ^ Si piensas seguir un ritmo estilo freestyle o como quieras llamarlo, es mejor ser consistente. Ademas suena mejor asi :3

01:10:475 (9,10) - Seria mejor como 1/4 slider. Lo digo porque el effecto que das con 01:09:425 (1,2,3,4,5,6) - es de triple y triple para complementar al piano que me gusta mucho pero pienso que deberia terminar con otro ritmo de triple. Ademas con este cambio se siente mas natural por los dos triples que diste previamente.

01:15:125 (5) - No me gusta mucho este flowbreak. Si te fijas como hiciste el flujo en 01:13:025 (1,2,3,4) - y 01:13:925 (5,6,1) - vas hacia la derecha como reloj pero ahi en 01:14:825 (3,4,5) - decides ir hacia la derecha y regresarte hacia 01:15:425 (1) - con un salto brusco. No se siente natural y dando el flujo que diste previamente se siente muy inesperado. Sugiero algo asi. De esta forma 5 sigue siendo un slider lineal como los otros, tambien fluye hacia 1 igual como los otros y ya no es un salto fuerte que no va muy bien con la cancion IMO.

01:22:325 (1,2,3,4) - Se podría ver mas parejo. Muy facil con slider to stream:v

01:26:225 - 01:46:625 - La verdad no creo que esta sección necesite tanta intensidad en los saltos. Otra vez no se si es porque prefiero los anti jumps de la otra version pero creo que asi se siente mas natural. Claro si no lo quieres cambiar esta bien pero creo que podrías hacer algo muy interesante con anti jumps y sliders lentos aqui.

01:50:225 (1) - Si la intención aquí fué usar los slider para complementar al violín mejor divide este slider en 2 con el segundo empezando aqui 01:50:825 - Se que hiciste la forma de este slider asi para complementar la segunda nota pero no es lo mismo que tocar la nota a sostenerla y cambiar de direccion no se si me explico. Tiene que ver mas con tu mano de tocar que con tu mano de apuntar.

02:00:125 (1,2,3,4,5) - No me gusta. Por la musica esta seccion todavia sigue un poco calma pero decides usar saltos de 1/4 y es mas en esta forma x_x La verdad no me gusta para nada. Una stream normal indicaría el cambio de intensidad mejor yo digo pero si quieres quedarte con los 1/4 jumps mejor usa otro patrón que fluya en una forma mas circular como este ejemplo (claro que lo puedes hacer mejor que esto solo para mostrarte a lo que me refiero) Y lo mas importante es cambiar 5 a una nota normal porque ahi termina el ruidito de la cosa que mapeaste no en 02:00:800 -

02:03:650 (2,4) - Yo digo que podrias cambiar los a un 1/2 slider como 02:03:425 (1) - y una nota en 02:03:875 - y 02:04:475 - Para darle mas énfasis a la batería.

03:00:875 (15,16) - Creo que sería mejor cambiar esto a un 1/4 slider como hiciste 02:59:675 (15) - que viene siendo la misma parte porque el piano hace lo mismo aqui tambien. Vale la pena ademas porque lo continuas con mas deathstream entonces este sirve como un mini break de cierta forma.

03:15:425 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - He notado que normalmente usas el flujo del stream para complementar o a la bateria o al piano y es un buen efecto. Por eso pienso que aqui por ejemplo podrias darle un cambio de movimiento al stream en 03:15:725 (5) - 03:16:025 (9) - 03:16:325 (13) - Para complementar al piano. Seguramente hay otras partes donde esto aplica pero no creo que vas a querer buscar y remappearlas :v

03:38:225 (1,2,3,4,5) - Si te puedo sugerir algo aquí :3 medio dificil captar todo pero el cambio es que 1 y 2 sean stack porque un antijump aqui se siente natural y sería consistente con 03:32:225 (5,1) - Y luego puedes mover 03:40:625 (1) - donde estaba 2 y asi no cambias tu pentágono :v

03:48:425 (2,1) - No creo que 1 debería de regresar en el mismo lugar porque el piano no toca la misma nota. Creo que le daría un mejor efecto si hicieras algo asi SS1, SS2, SS3. Lo que hice fue mover 03:49:025 (1,1,2,3,4,1,2,1) - todo junto a x: 480 y: 152 y luego mover 03:52:175 (2,3,4) - a x:424 y:192. Intentalo creo que te va a gustar :3

04:45:425 (1,2) - Mueve 1 sobre 04:39:425 (1) - y 2 a x:303 y:179. Así se ve mas limpio y ademas las 3 notas hacen una linea con el mismo espacio :v

04:53:825 (1) - Me parece que el piano toca otra vez en 04:55:100 - Tambien 04:55:925 (1,2,3) - parecen empezar un tic de 1/8 snap mas temprano es decir mueve 1-3 a juntos a 04:55:887 - . Tambien 04:56:375 (4) - termina en 04:57:650 - para seguir al piano correctamente. Creo que esto seria cuestión de snapping no se si te lo dejarian rankear asi pero estoy seguro que ahi estan los sonidos del piano.

04:57:725 - Aqui parece empezar ese ruidito que usaste para mapear el stream que sigue. Considera empezar el stream talvez con 1/4 sliders o como quieras pero que empiezen ahi. Tambien seria muy padre si usaras los green timings aqui para que el volumen aumente con el ruidito :v

04:59:000 (1) - Tal vez termina el spinner en 05:06:125 - Porque ahi me parece que para el sonido por completo.


Muy buen mapa. Eso fue todo lo que encontré y la verdad creo que si aplicas alguno de estos cambios el mapa estaría perfecto. Suerte! :)

Good luck! :)
pkhg
04:44:225 - from here the timing is wrong
better to ask someone to check it
Lami
hi

Add Source : BMS

delete unused custom hitsounds, in this map's folder

[Final Moment]

00:38:225 (1) - remove clap, little weird
00:42:125 (2) - ^, not need yet.
00:48:950 (14,1) - make closer each other, it's not good way (using stream jump) in long stream,
additonally, 'using regular DS' is better for me. yea, it's just my opinion.
00:55:025 (1) - remove clap
01:00:800 (11,12,13) - remove whistle?
01:02:225 (11) - remove NC
01:09:425 (1,2,3,4,5,6) - little uncomfortable rhythm, for playing. is it only me? consider it :3
01:16:625 (1) - avoid NC spam
01:21:425 (1,2,3,4,1,2,3,4) - quite bad flow. i suppose that anyone can't play well, here
01:22:550 (4,1) - closer like (01:22:250 (4,1) - ). it's enough jump i think.
01:44:225 (1) - so closed with HP bar
02:11:525 - ~ 02:22:550 - consider to use 1/4 repeat slider for rest?
02:54:050 (4,5,6) - not good flow. any player can't play this, well. i saw many player become annoying in other map (http://osu.ppy.sh/s/292301) by similar partten.
and these map DQed by same reason.
02:58:550 (16,1,2) - ^
03:00:350 (8,9,10) - ^ little worried
03:03:800 (6,7,8) - ^
03:08:225 (1,2,3) - ^
03:14:900 (10,11,12) - ^
03:18:050 (4,5,6) - ^
04:15:350 (16,1,2) - ^
03:22:325 (13,14,15,16) - too hard;;
04:39:125 (13,14,15,16) - ^
04:28:625 (1,2,3) - make natural flow

GL :)
Topic Starter
Kroytz
Lami's Mod
:?

Lami wrote:

hi

Add Source : BMS Added.

delete unused custom hitsounds, in this map's folder Will use later maybe

[Final Moment]

00:38:225 (1) - remove clap, little weird Fixed
00:42:125 (2) - ^, not need yet. Fixed
00:48:950 (14,1) - make closer each other, it's not good way (using stream jump) in long stream,
additonally, 'using regular DS' is better for me. yea, it's just my opinion. made 2 1/4 sliders instead, also makes more consistent
00:55:025 (1) - remove clap Fixed
01:00:800 (11,12,13) - remove whistle? Fixed
01:02:225 (11) - remove NC Fixed
01:09:425 (1,2,3,4,5,6) - little uncomfortable rhythm, for playing. is it only me? consider it :3 Changing...
01:16:625 (1) - avoid NC spam Fixed
01:21:425 (1,2,3,4,1,2,3,4) - quite bad flow. i suppose that anyone can't play well, here Hard to fix, but will try. Flow isn't the best I see
01:22:550 (4,1) - closer like (01:22:250 (4,1) - ). it's enough jump i think. Fixed
01:44:225 (1) - so closed with HP bar Is this an unrankable issue? If not, I keep
02:11:525 - ~ 02:22:550 - consider to use 1/4 repeat slider for rest? No can :[
02:54:050 (4,5,6) - not good flow. any player can't play this, well. i saw many player become annoying in other map (http://osu.ppy.sh/s/292301) by similar partten.
and these map DQed by same reason. some I think I'll leave but others I can see where it'll need change.
02:58:550 (16,1,2) - ^
03:00:350 (8,9,10) - ^ little worried
03:03:800 (6,7,8) - ^
03:08:225 (1,2,3) - ^
03:14:900 (10,11,12) - ^
03:18:050 (4,5,6) - ^
04:15:350 (16,1,2) - ^
03:22:325 (13,14,15,16) - too hard;;
04:39:125 (13,14,15,16) - ^
04:28:625 (1,2,3) - make natural flow

GL :)

Thank you for the mod! :)
Koiyuki
M4M, my map: https://osu.ppy.sh/s/332887, you can mod it now.

  1. Just some complaints.
  2. My personal suggestions.
  3. Highly recommended.
  4. Unrankable, you have to fix it.

Final Moment
  1. 00:08:225 (1) - you can add some inherited points to make the ticksound lower, or since you havent use any silenced sliderslide, you can use silenced sliderticks.
  2. 00:12:725 - 00:13:925 - these silenced sliderends are quite weird when playing, 20% is enough, 5% is not so necessary. This suggestion is for all the sliders which silenced.
  3. 00:21:425 - ^ also to the slider repeats
  4. 00:25:550 (4,5,6) - please dont stack like this, it makes the flow looks weird and not good for playing
  5. 00:27:275 (8) - I'm quite not sure but I think that 1/4 slider fits better than 1/6 repeat slider here
  6. 00:29:075 (3) - ^
  7. 00:40:625 (1,2,3) - that tripet looks awkward, remove 00:40:700 (2) - ?
  8. 00:48:950 (14,1,2) - this 1/4 jump doesnt flow well imo, make them in a curve looks better.
  9. 01:05:825 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - here is nothing special so I think if you want to use small spacing, also make the 1/4 slider jump smaller than what 01:06:125 (5,6,7) - is now. Like http://puu.sh/kUlHh/e38e9cbf96.jpg
  10. 01:16:775 (1) - I dont think it's necessary to nc here.
  11. 01:22:550 (4,1) - spacing is too big and suddenly, move them a bit bigger than 01:22:250 (4,1) - is enough
  12. 01:44:225 (1) - that 0,0 is too hard to catch lol
  13. 01:46:625 (1,1) - just mention if you forget what I said in 00:12:725 - 00:13:925 -
  14. 02:20:150 (16) - why that 16
  15. 02:20:225 (1,2,3,4,5,6,7) - curve stream highly recommended in this part.
  16. 02:28:025 (9,10,11,12,13,14,15,16) - more whistles needed here
  17. 03:23:300 (1) - maybe you have to make this slider's route more clear. Like 03:23:225 - may cause confusions.
  18. 03:22:325 (13,14,15,16,1) - that's quite impossible because 13 to 16 is a similar distance and it suddenly become much larger when 16 to the long slider, you should make the spacing of stream increases gradually but not keep the same. Also, keep them 03:22:325 (13,14,15,16,1) - in a curve for easier playing
  19. 03:55:775 (10,11,12,1) - the flow is awkward, you'd better move 12 to somewhere like 03:54:725 (4) -
  20. 04:55:925 (1,2,3,4) - time to relax, not jump, lol http://puu.sh/kUn7D/09e390df45.jpg
Also just some complaints, the streams in the kiai just use one, mostly two spacings, which doesnt show the ups and downs of the music.
For example, 02:50:225 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - can be some how smaller. and enlarge 02:51:425 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - , which can emphasize the piano sounds.
but that's just a recommendation, you can keep it yourself.

Secondly, quite a number of whistles are missed in the streams. You can add them when there is a obvious paino sound, it works well.

Good luck. I hope I can help it another time lol.
Topic Starter
Kroytz
Side's mod

Side wrote:

Hey here's a thing (en español) :v

[Final Moment]

Considera cambiar el nombre de la dificultad a "Last Breath". "Last Breath" suena muy padre porque en la pagina de sumisión pusiste esa cita que habla sobre morir y ascender asi que "last breath" siendo el último suspiro es lo que uno hace al morir y ademas suena edgy xP
Uve una votacion con algunas personas sobre lo que el nombre de dificultad debe ser y " Last Breath " fue uno de ellos . Sino
todo el mundo pensaba "Final Moment" era mejor. " Last Breath " tiene un " humano " sentir y algo organico. Es una buena
nombre de dfficulty, pero creo que la mia es mejor jaja ^^;


Creo que podrías bajar el AR a 9.7. No está mal pero asi lo podria leer ;_; Es esto o AR10, gomennasai


00:01:025 (1) - Me parece mejor tocar la primera nota del piano en vez de que ahi termine el spinner. Mejor termina el spinner en 00:05:750 - y empieza la nota en 00:05:825 - Para darle mejor efecto. Tambien podrias silenciar el final del spinner con un timing verde para que suene mejor. La nota la podrias poner sobre 00:08:225 (1) - por ejemplo o como tu veas pero creo que si es importante resaltar el piano de esta forma. La spinner es para el tiempo de drenaje. Si puede ser en tiempo de drenaje 5 minutos sin necesidad de utilizar un spinner, que haria uso de un slider. I'd have to check. Fixed the latter.

00:08:225 (1,1) - La verdad no me gusta tanto el intro de esta forma. No se si es porque tengo parcialidad a la version rankeada pero en general no creo que los sliders complementan bien al piano. Tal vez si al silencio entre el piano pero a mi no me parece mas importante eso. Claro que no te voy a pedir que lo cambies pero si sugiero que cambies el patrón a una forma similar a los demas slider algo asi para que el patrón sea consistente. Tambien podrias cambiar 2 a una nota si no prefieres el slider como hiciste en 00:13:025 (1,1) - Me gusta la ranked version y como el piano esta usando círculos también, pero de nuevo, esto es por el tiempo de drenaje. Sliders también
traer un poco más de creatividad y algo más "Interesante " . Círculos para que siempre consiguen aburrido MUY rápido , aunque me gusta también, no estar en desacuerdo con usted allí.


00:20:225 (1) - No me gusta este repeat. El piano en 00:22:625 - es demasiado fuerte para que sea parte de un slider end. Prefiero que sea una nota o un slider como 00:17:825 (1) - Cambiado para ser coherente con otras partes . Me gusta la diversidad en el repeat slider, pero supongo que no sirve para todos demasiado bien.

00:32:750 (5) - Creo que este slider deberia de terminar en 00:32:900 - como 00:30:350 (4) - y despues agregar una nota 00:32:975 - Para seguir el ritmo de los hitsounds (que sonaba bien hasta llegar aqui :( )

00:37:550 (5) - ^ Si piensas seguir un ritmo estilo freestyle o como quieras llamarlo, es mejor ser consistente. Ademas suena mejor asi :3 I should freestyle? Maybe.

01:10:475 (9,10) - Seria mejor como 1/4 slider. Lo digo porque el effecto que das con 01:09:425 (1,2,3,4,5,6) - es de triple y triple para complementar al piano que me gusta mucho pero pienso que deberia terminar con otro ritmo de triple. Ademas con este cambio se siente mas natural por los dos triples que diste previamente. Estoy pensando en usar un ritmo o el uso de sliders diferente para hacer esa parte se destacan un poco más . Teniendo
2 triples repeat sliders + seguido de un triple+no repeat slider se ve un poco raro . Idealmente me gustaría hacerlo tres veces, pero teniendo en cuenta el ritmo, yo no creo que pueda. Veré lo que puedo llegar a porque me sentí incómodo con esa parte también.


01:15:125 (5) - No me gusta mucho este flowbreak. Si te fijas como hiciste el flujo en 01:13:025 (1,2,3,4) - y 01:13:925 (5,6,1) - vas hacia la derecha como reloj pero ahi en 01:14:825 (3,4,5) - decides ir hacia la derecha y regresarte hacia 01:15:425 (1) - con un salto brusco. No se siente natural y dando el flujo que diste previamente se siente muy inesperado. Sugiero algo asi. De esta forma 5 sigue siendo un slider lineal como los otros, tambien fluye hacia 1 igual como los otros y ya no es un salto fuerte que no va muy bien con la cancion IMO.

01:22:325 (1,2,3,4) - Se podría ver mas parejo. Muy facil con slider to stream:v :ekoro:

01:26:225 - 01:46:625 - La verdad no creo que esta sección necesite tanta intensidad en los saltos. Otra vez no se si es porque prefiero los anti jumps de la otra version pero creo que asi se siente mas natural. Claro si no lo quieres cambiar esta bien pero creo que podrías hacer algo muy interesante con anti jumps y sliders lentos aqui. Creo que puedo crear anti-jumps con este tipo de notas 01:28:325 (5,6) - Me gusta la sensación de "que lo acerque a un estrecha" con los triángulos . Los anti-jumps todavía me gusta mucho y fue entre eso o lo que hice y lo hice lo segundo. Maybe I do anti-jump for a few notes, we'll see.

01:50:225 (1) - Si la intención aquí fué usar los slider para complementar al violín mejor divide este slider en 2 con el segundo empezando aqui 01:50:825 - Se que hiciste la forma de este slider asi para complementar la segunda nota pero no es lo mismo que tocar la nota a sostenerla y cambiar de direccion no se si me explico. Tiene que ver mas con tu mano de tocar que con tu mano de apuntar.

02:00:125 (1,2,3,4,5) - No me gusta. Por la musica esta seccion todavia sigue un poco calma pero decides usar saltos de 1/4 y es mas en esta forma x_x La verdad no me gusta para nada. Una stream normal indicaría el cambio de intensidad mejor yo digo pero si quieres quedarte con los 1/4 jumps mejor usa otro patrón que fluya en una forma mas circular como este ejemplo (claro que lo puedes hacer mejor que esto solo para mostrarte a lo que me refiero) Y lo mas importante es cambiar 5 a una nota normal porque ahi termina el ruidito de la cosa que mapeaste no en 02:00:800 - [/color]

02:03:650 (2,4) - Yo digo que podrias cambiar los a un 1/2 slider como 02:03:425 (1) - y una nota en 02:03:875 - y 02:04:475 - Para darle mas énfasis a la batería. Ahh true true, I can make it more intense than how I had it xP Changing...

03:00:875 (15,16) - Creo que sería mejor cambiar esto a un 1/4 slider como hiciste 02:59:675 (15) - que viene siendo la misma parte porque el piano hace lo mismo aqui tambien. Vale la pena ademas porque lo continuas con mas deathstream entonces este sirve como un mini break de cierta forma.

03:15:425 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - He notado que normalmente usas el flujo del stream para complementar o a la bateria o al piano y es un buen efecto. Por eso pienso que aqui por ejemplo podrias darle un cambio de movimiento al stream en 03:15:725 (5) - 03:16:025 (9) - 03:16:325 (13) - Para complementar al piano. Seguramente hay otras partes donde esto aplica pero no creo que vas a querer buscar y remappearlas :v x_x

03:38:225 (1,2,3,4,5) - Si te puedo sugerir algo aquí :3 medio dificil captar todo pero el cambio es que 1 y 2 sean stack porque un antijump aqui se siente natural y sería consistente con 03:32:225 (5,1) - Y luego puedes mover 03:40:625 (1) - donde estaba 2 y asi no cambias tu pentágono :v El primero me moví un poco , los otros que mantienen la forma en que lo tenía. Lo hago como la forma en que lo hice debido a la estructura, sin embargo, el suyo no era nada mal tampoco.

03:48:425 (2,1) - No creo que 1 debería de regresar en el mismo lugar porque el piano no toca la misma nota. Creo que le daría un mejor efecto si hicieras algo asi SS1, SS2, SS3. Lo que hice fue mover 03:49:025 (1,1,2,3,4,1,2,1) - todo junto a x: 480 y: 152 y luego mover 03:52:175 (2,3,4) - a x:424 y:192. Intentalo creo que te va a gustar :3

04:45:425 (1,2) - Mueve 1 sobre 04:39:425 (1) - y 2 a x:303 y:179. Así se ve mas limpio y ademas las 3 notas hacen una linea con el mismo espacio :v oops, i fixed it lol

04:53:825 (1) - Me parece que el piano toca otra vez en 04:55:100 - Tambien 04:55:925 (1,2,3) - parecen empezar un tic de 1/8 snap mas temprano es decir mueve 1-3 a juntos a 04:55:887 - . Tambien 04:56:375 (4) - termina en 04:57:650 - para seguir al piano correctamente. Creo que esto seria cuestión de snapping no se si te lo dejarian rankear asi pero estoy seguro que ahi estan los sonidos del piano.
No creo que esta parte es el momento correcto , así que voy a estar pidiendo a alguien con más experiencia para ayudar a tiempo correctamente porque se ve offbeat ahora.


04:57:725 - Aqui parece empezar ese ruidito que usaste para mapear el stream que sigue. Considera empezar el stream talvez con 1/4 sliders o como quieras pero que empiezen ahi. Tambien seria muy padre si usaras los green timings aqui para que el volumen aumente con el ruidito :v
Incluí más beats y los timing points. good idea


04:59:000 (1) - Tal vez termina el spinner en 05:06:125 - Porque ahi me parece que para el sonido por completo. soz :[


Muy buen mapa. Eso fue todo lo que encontré y la verdad creo que si aplicas alguno de estos cambios el mapa estaría perfecto. Suerte! :)

Good luck! :)

Tengo que mirar más en sus sugerencias con respecto a los streams . Lo sentimos ^^ ;;
Gracias por la mod! :)
Topic Starter
Kroytz
Yuki's Mod

Minakami Yuki wrote:

  1. Just some complaints.
  2. My personal suggestions.
  3. Highly recommended.
  4. Unrankable, you have to fix it.

Final Moment
  1. 00:08:225 (1) - you can add some inherited points to make the ticksound lower, or since you havent use any silenced sliderslide, you can use silenced sliderticks. Not sure which you think is better to have: silenced sliderslide or silenced ticksound, or both?
  2. 00:12:725 - 00:13:925 - these silenced sliderends are quite weird when playing, 20% is enough, 5% is not so necessary. This suggestion is for all the sliders which silenced. changed them all the 20%
  3. 00:21:425 - ^ also to the slider repeats
  4. 00:25:550 (4,5,6) - please dont stack like this, it makes the flow looks weird and not good for playing i'll disagree because of how i structured this particular section
  5. 00:27:275 (8) - I'm quite not sure but I think that 1/4 slider fits better than 1/6 repeat slider here the 1/6 hits all the beats as to not undermap and to me it doesn't play bad at all.
  6. 00:29:075 (3) - ^
  7. 00:40:625 (1,2,3) - that tripet looks awkward, remove 00:40:700 (2) - ? removed and fixed the section a bit to hit all the sounds.
  8. 00:48:950 (14,1,2) - this 1/4 jump doesnt flow well imo, make them in a curve looks better. changed into 2 more kick sliders, though, im unsure about the placement of the sliders. still fixed.
  9. 01:05:825 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - here is nothing special so I think if you want to use small spacing, also make the 1/4 slider jump smaller than what 01:06:125 (5,6,7) - is now. Like http://puu.sh/kUlHh/e38e9cbf96.jpg made smaller slider jumps.
  10. 01:16:775 (1) - I dont think it's necessary to nc here. fixed.
  11. 01:22:550 (4,1) - spacing is too big and suddenly, move them a bit bigger than 01:22:250 (4,1) - is enough
    fixed the gap so it's not as big as it was before.
  12. 01:44:225 (1) - that 0,0 is too hard to catch lol ;w; no one ever uses 0,0 sadface
  13. 01:46:625 (1,1) - just mention if you forget what I said in 00:12:725 - 00:13:925 - they are fixed
  14. 02:20:150 (16) - why that 16 if you hear closely, the sound comes at that time, so I change direction to match it. hardly noticeable during play, but its there
  15. 02:20:225 (1,2,3,4,5,6,7) - curve stream highly recommended in this part. y u no bold the flow I think is fine however? I try make stream with curve and it doesn't look right.. :s
  16. 02:28:025 (9,10,11,12,13,14,15,16) - more whistles needed here
  17. 03:23:300 (1) - maybe you have to make this slider's route more clear. Like 03:23:225 - may cause confusions. Slider ball helps stop confusion i think
  18. 03:22:325 (13,14,15,16,1) - that's quite impossible because 13 to 16 is a similar distance and it suddenly become much larger when 16 to the long slider, you should make the spacing of stream increases gradually but not keep the same. Also, keep them 03:22:325 (13,14,15,16,1) - in a curve for easier playing i've seen people hit these all before, but I fixed the spacing to be more gradual and less kill at the slider because it wasn't so nice.
  19. 03:55:775 (10,11,12,1) - the flow is awkward, you'd better move 12 to somewhere like 03:54:725 (4) - I fixed the note placement a little to flow a little better
  20. 04:55:925 (1,2,3,4) - time to relax, not jump, lol http://puu.sh/kUn7D/09e390df45.jpg okok no jumps
Also just some complaints, the streams in the kiai just use one, mostly two spacings, which doesnt show the ups and downs of the music.
For example, 02:50:225 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - can be some how smaller. and enlarge 02:51:425 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - , which can emphasize the piano sounds.
but that's just a recommendation, you can keep it yourself. kiai is hardest part...maybe repeat sliders could work, but I think the space streams help the map as whole seeing as how it's mostly streams in general.

Secondly, quite a number of whistles are missed in the streams. You can add them when there is a obvious paino sound, it works well.
there is so many piano sounds and I suck at hitsounding that I really need help with it all :s


Good luck. I hope I can help it another time lol.

Thank you for the mod! :)
Asphyxia
By far one of the best stream maps in the game, that is for sure. It has proper and good stream shapes throughout the difficulty. Amazing, good job Kroytz, you really improved.
buny
00:25:550 (4) - move this slider up a bit so the spacing to the next circle is similar to 00:25:025 (1,2), or adjust that double. Keep consistent with your blanketing like 00:34:625 (1,2,3,4,5,6)
00:27:275 (8) - this 1/8 reverse slider should be moved a bit closer to the next slider
00:27:875 (4) - maybe move this slider to the left a bit to smoothen the jump
00:29:525 (3,4) - ctrl+g would look better i think, so that the last kick slider is being overlapped on its start point, and also smoothens the jumps
00:38:675 (3) - move these a bit further so they blanket properly like 00:34:625 (1,2,3,4,5,6)
00:42:575 (8) - shorten this reverse by 2 so it follows the beat, also you can add another circle after it so the stream that comes after won't end as an even stream

01:29:825 (1) - cutting my life bar
01:44:225 (1) - ^

02:39:725 (3) - change to 1/2 slider? A bit awkward to have a pause in the the middle of a deathstream, even if you are emphasising the beat it's on. A slider can emphasise it just as much as a circle, without the gap between the next note


don't have any problems with the rest of the map i think, your map broke my osu in editor so i can't look at it right now. i might give it another look later but they are just streams and they're following a consistent flow so they look fine to me
Topic Starter
Kroytz
a loli's mod

a loli wrote:

00:25:550 (4) - move this slider up a bit so the spacing to the next circle is similar to 00:25:025 (1,2), or adjust that double. Keep consistent with your blanketing like 00:34:625 (1,2,3,4,5,6) Adjusted position (ever so slightly because slider leniency will give the same spacing roughly) and fixed the blankets.
00:27:275 (8) - this 1/8 reverse slider should be moved a bit closer to the next slider Spaced for emphasis.
00:27:875 (4) - maybe move this slider to the left a bit to smoothen the jump Adjusted slightly to make better blanket/crossbow shape thing. Very minimal, can't really move elsewhere otherwise it breaks what I'm trying to create.
00:29:525 (3,4) - ctrl+g would look better i think, so that the last kick slider is being overlapped on its start point, and also smoothens the jumps Interesting idea, very possible I can do that but I'd have to rework the next combo completely and move it to the 2nd quadrant. I'll take this into consideration and will make the change once I see that I can pull this off.
00:38:675 (3) - move these a bit further so they blanket properly like 00:34:625 (1,2,3,4,5,6) ehh idk
00:42:575 (8) - shorten this reverse by 2 so it follows the beat, also you can add another circle after it so the stream that comes after won't end as an even stream Nice catch, fixed.

01:29:825 (1) - cutting my life bar
01:44:225 (1) - ^ Still confused as to whether or not these are unrankable issues, tbh. I can move them elsewhere yes, but why is this a concern exactly? Not to sound rude but there's an entire playfield for mapping that I should be able to utilize.

02:39:725 (3) - change to 1/2 slider? A bit awkward to have a pause in the the middle of a deathstream, even if you are emphasising the beat it's on. A slider can emphasise it just as much as a circle, without the gap between the next note It does feel awkward yes, so I made a slider. feels better now : 3


don't have any problems with the rest of the map i think, your map broke my osu in editor so i can't look at it right now. i might give it another look later but they are just streams and they're following a consistent flow so they look fine to me Feel free to make further posts if you find anything else that should be fixed and whatnot!


Thank you for the mod! :)
Anxient
HOW DO I MOD THIS

Final Moment

00:27:275 (8) - ctrl g, coz better entry and repeat slider goes downwards, into the next note, not away.
00:47:375 (10) - no ctrl+g?
00:55:775 (4,1) - blanket trigger pl0x
01:07:625 (1,2,3,4,5,6,7,8,1) - this looks bad. I'm no expert, but I'm pretty sure thisll play bad too.
01:20:225 (1,2,3,4,5,6,7,8,1) - why don't you move use similar DS, or gradually increasing DS jumps for this?
01:39:425 (1,2,3,4) - no offense, but I think this is really lazy. try to make it more interesting..
01:44:225 (1) - this placement is a bad idea imo. place it near the previous and next note. the positioning atm doesn't make sense.
stab me in the face for suggesting this but...
01:47:675 (1) - ctrl g
01:49:025 (1) - ^
01:50:225 (1) - ^
imo these 3 changes would make much more sense than your previous ones, as well as improve flow on this elegant part

02:23:825 (1,2) - maybe try to improve the entry so that it looks more natural?
02:44:225 - blue zenith tier streams
02:52:475 (15) - whistle intended?
03:21:425 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - pretty sure not even shigetora can clear this part
03:22:625 (1) - speedbuildup from accelerator stream will mess everyone up on this part. just sayin
03:47:825 (1) - place this forward. makes more sense since the next note is also forward not backward.
04:01:025 - memme uranium tier streams
04:39:425 (1) - make the entry point more curved

seeing this map, I now want a Happy End of the World, Blue Zenith and Ascension to Heaven xi megamix.

if this gets ranked I'm gonna Ascend to Heaven
...
no one?
k
Topic Starter
Kroytz
Anxient's Mod

Anxient wrote:

HOW DO I MOD THIS

Final Moment

00:27:275 (8) - ctrl g, coz better entry and repeat slider goes downwards, into the next note, not away. The difference in spacing creates more emphasis for when the player drops down to the next slider.
00:47:375 (10) - no ctrl+g? Took a little bit of remapping but I managed to make this look better and include double stream blankets with the sliders.
00:55:775 (4,1) - blanket trigger pl0x ..Fixed
01:07:625 (1,2,3,4,5,6,7,8,1) - this looks bad. I'm no expert, but I'm pretty sure thisll play bad too. It doesn't play bad cuz I see people can hit all these, and I just follow how I see the music : x
01:20:225 (1,2,3,4,5,6,7,8,1) - why don't you move use similar DS, or gradually increasing DS jumps for this? This follows a note-blanketing pattern I have going on, as well as some overlappy stuff.
01:39:425 (1,2,3,4) - no offense, but I think this is really lazy. try to make it more interesting.. Show me what's interesting then?? I mean, it's 4 dead piano keys, what more can you do. But nah, it doesn't look interesting, nor does it 'feel' right because of high spacing, so I' fixed it. I think. Next time, try provide alternatives because "interesting" is different for everyone. ^^;
01:44:225 (1) - this placement is a bad idea imo. place it near the previous and next note. the positioning atm doesn't make sense. K, so like this has got to be the most emphasized piano key hit in this song, which explains my reasoning to put it in that corner but seeing as how everyone is against it, I'll fix it. Not a big deal because every improvement matters to me no matter how small. Hopefully putting it in the opposite corner makes more sense :^)
stab me in the face for suggesting this but...
01:47:675 (1) - ctrl g
01:49:025 (1) - ^
01:50:225 (1) - ^
imo these 3 changes would make much more sense than your previous ones, as well as improve flow on this elegant part Flow is important here I agree. I've changed the slider shapes to make more sense.

02:23:825 (1,2) - maybe try to improve the entry so that it looks more natural? Can't really see a way to do this without fixing the entire streams or ruining the alignment I got going on with the sliders.
02:44:225 - blue zenith tier streams More like Freedom Diving to Heaven :^)
02:52:475 (15) - whistle intended? Nope, nice catch.
03:21:425 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - pretty sure not even shigetora can clear this part You'd be surprised at how many people can go through all this.
03:22:625 (1) - speedbuildup from accelerator stream will mess everyone up on this part. just sayin I dunno man, I've seen enough playtests that people have hit things that wouldn't normally look hittable. To me, it fits the section fine.
03:47:825 (1) - place this forward. makes more sense since the next note is also forward not backward. idk I kinda like it how it is right now : x
04:01:025 - memme uranium tier streams
04:39:425 (1) - make the entry point more curved looks fine to me, eh

seeing this map, I now want a Happy End of the World, Blue Zenith and Ascension to Heaven xi megamix.

if this gets ranked I'm gonna Ascend to Heaven
...
no one?
k
Please end yourself :D

Thank you for the mod! :)
Topic Starter
Kroytz
Updated BG to exclude random black lines on the bottom.
-Lemons
Definitely fitting to see you map this song, Well done have a star <3
Anxient
map feels like drugs to relax mod

**********
CrimsonClaw

Anxient wrote:

if this gets ranked I'm gonna Ascend to Heaven
...
no one?
k
heh. heh.

So much happening in here
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