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Chimame-tai - Tokimeki Poporon

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Topic Starter
Fycho
This beatmap was submitted using in-game submission on 2015年10月19日 at 21:55:29

Artist: Chimame-tai
Title: Tokimeki Poporon
Source: ご注文はうさぎですか??
Tags: alacat momochikun manga time kirara max gochuumon wa usagi desuka?? gochiusa ending is the order a rabbit?? kafuu chino minase inori season 2 tv size ごちうさ chimame tai 香風智乃 条河麻耶 奈津惠 水瀬いのり 德井青空 村川梨衣 jouga maya natsu megu Tokui Sora Murakawa Rie
BPM: 170
Filesize: 16507kb
Play Time: 01:29
Difficulties Available:
  1. alacat's Insane (4.2 stars, 320 notes)
  2. Easy (1.45 stars, 101 notes)
  3. Hard (2.85 stars, 219 notes)
  4. Insane (4.28 stars, 295 notes)
  5. Mochi's Normal (1.86 stars, 138 notes)
Download: Chimame-tai - Tokimeki Poporon
Download: Chimame-tai - Tokimeki Poporon (no video)
Information: Scores/Beatmap Listing
---------------
Gochiusa season 2 ED
这ED有毒!
Daydream cafe / Poppin Jump / Nichijou Decoration / Nichijou Decoration(Full Ver.) / No Poi! / Tokimeki Poporon

Normal - Momochikun
2nd Insane - alacat

bg/mp3 edited by me, don't use it without my permission.


http://news.missevan.cn/news/article?newsid=32665
xxdeathx
lolicons hype
BeatofIke
Singing lolis <3
zyoi
nice loli
Nakano Itsuki
harem of lolis
Kencho

  • Black is Personal comments

    Bold Black is Highly recommended

    Red is Unrankable

[General]
  1. Tags加上Mochi和Momochikun

  2. Easy和Mochi's Normal難度加上影片

  3. Easy和Mochi's Normal難度的SampleSet改成Soft

[Easy]
  1. 00:24:185 (3) - Easy難度逼不得已要放在這裡也沒辦法,但我覺得把滑條頭的finish去掉比較好,不然太奇怪了

    01:21:009 (3,4) - 我覺得這樣放比較好,因為原本3的滑條是2/3的位置停,然後4從白線開始會感覺很奇怪,所以這樣會比較好,只跟白線的音

[Mochi's Normal]
  1. 00:40:421 (2) - I think use 1/1 slider is more suitable

    00:54:538 (3,4,5) - Here i think use this is more suitable

    00:57:362 (2,3,4,5) -

[Hard]
  1. 如果Insane改了HP,Hard也HP-1吧

  2. 00:02:303 (3) - 改成1/3滑條比較好,因為00:02:421 - 也有音

    00:05:480 (5) - 改成1/3折返更好,因為00:05:597 - 這裡音也挺強的,當然改了之後間距也要修改一下

    00:09:597 - 加個圈?

    00:11:362 - ^

    01:03:597 - 這裡也最好加個圈,或者不想太難的話可以在01:03:362 (4) - 拉個滑條

    01:27:244 (2) - 這個改法參考Insane

[Insane]
  1. 這bpm加上1/3,建議HP6比較良心

  2. 00:11:362 (6,1) - 沒疊好

    00:18:891 (2,3,4) - 這個角度不太好看,改成這樣?

    00:24:656 (3) - 實際上這個位置沒有音,overmap的話間距也建議小點

    00:50:538 (3,4) - 這個像這樣放比較好,有點角度容易玩

    01:04:303 (4,5) - 4理論上是沒有音的,或者說比較小聲,所以我覺得這兩個疊起來比較好,或者直接刪掉4

    01:19:244 (1,2,3) - 像這樣放比較順,順便滑條和3 blanket一下

    01:27:244 (2) - 這個滑條尾是大白線重音,建議放可以clickable的物件。可以改成兩個圓圈,或者滑條拉到01:27:597 - 然後01:27:715 - 放一個圈也行

Good Luck~
Meg
i know that Fycho is loli
Kencho
i know that Fycho is loli
Nakano Itsuki
m4m
水摸一個,如有不便敬請見諒

[Insane]
  1. 相比alacat的Insane,這裡HP比較高,建議下調到5.5-6
  2. 00:04:656 (2,4) - 聽到這兩個位置都有一個敲打音,不如把兩個的hitsounding都弄成一樣的吧
  3. 00:11:127 (5) - 加clap?跟著00:10:774 (3,4) - 的hitsounding
  4. 00:21:950 (2) - 隱約覺得這裡sliderhead可以加一點hitsound
  5. 00:42:421 (5) - clap
  6. 01:28:421 (3) - 加clap?
[alacat's Insane]
  1. 00:33:597 (4,5) - ctrl+g? flow feels better this way
  2. 01:10:303 (4,5) - same for above
  3. 00:42:303 (5,6) - add clap? adds more rhythm to the map imo, plus more audible to the ears
[Easy]
  1. 01:15:009 (3) - 整個滑條加了whistle
其他diff找不到什麼東西
gl~
Feb
ya as said a mod.

[General]

sourcefield and tags seem pretty stable to me
dats to loli for me rofl my dad stood behind me while I opened it in editor. I wasn't aware of it i crai.
the song is kinda catchy tho <3

[Insane]
how's dat 4.14 it's superhard o.o
idk why but the drain is really strong on this you might wanna reduce the hp. (mb bcs of 1/3)
I just realize you NC'd basically every downbeat. 01:03:715 (1) - example this superawkward to play with that sudden nc change 01:04:421 (5,6) - would rather nc this bcs of the vocal.

00:11:362 (6) - proper stack
00:45:362 (1) - Can you maybe try to move this more into the playfield, I mean it hardly fits inbetween there. It just looks forced.
00:47:480 (3) - I kinda feel like you need an NC here just bcs of the pattern move around the ds here maybe?
00:49:244 (4) - uhm do you plan on keeping the slidertail on downbeat? welp it's insane and not that big of a deal, but I'd wish I had sth clickable here.
00:50:538 (3,4,5,6) - is that angle wanted on 3 and 4? this hurts my hand badly while playing btw. because of that angle into bottom right corner idk the pattern is fine i think it's just me.
01:08:891 (2) - wanna move this down to x179 y288 for better flow?
01:13:480 (5,6) -why didn't you ctrl+g this too (i have to recheck if you did it before.) nah you didn't nvm( i thought it would flow here better idk) welp you can still try it, but better to stay consistent I think.
01:21:244 (3) - I'm pretty sure this flows better with ctrl+g. however what you have works too.
01:24:891 (1,2,3,4,5,6,7,8,9) - I love this pattern <3

[Hard]
you use so many slidertails on downbeat - is that intentional? I mean I'm not really a big fan of that unless I have too (welp I never mapped sth in 1/3 before tho).

00:02:303 (3,4) - yy you don't have to map it, but It feels pretty empty. I'd just feel you should add a circle on the sliderhead. And it doesn't effect the SR i think.
^I think you are doing that intentionally are you?
00:44:656 (3,2) - avoid that overlap maybe - I don't care about it much tho, just wanted to point that out, because maybe you do.
01:07:950 (1,2) - when playfield isn't enough story two. 8-)
01:17:715 (1) - yea that sliderart can definitly be improved. Just add an anchor point between the inner two, and it looks gorgeous yay.

idk I like this diff. the short pauses inbetween patterns where somehow enjoyable.

[mochi]
I'm getting a little bit confused with your diff xd, sometimes you follow vocal and sometimes you don't in the exact same combo. Was superweird for me to mod this, because I don't map vocals (usually).

00:03:362 (2) - I heard anchors at the sliderend and on head are bad, but you know I use them myself so I don't care about that to much. :|
00:07:950 (4) - uhm are you sure you wanna have the sliderend unclickable?
00:04:421 (3,4) - i hope that's a mistake. o.o
00:19:244 (4,5,1) - that could be definitly be more straight.
00:54:538 (3,4) - If you want to follow the vocal than you should follow the vocal on 00:55:127
otherwise it plays out very awkwardly - I mean you can do that even more bcs the downbeat is not even that strong.
01:01:597 (4) - could you move that to x131 y232 for better flow?
01:14:891 (4) - make a better curve like in fycho's map (i forgot which diff)
01:17:127 (3,4,5,6,1) - ... uh you can make this definitly better. First that edgy angle on to 4 and then DS forces you in a bad spot on top of screen and then you have no other choice to lay 6 under 3 and then there's again that edgy movement to 6. Yea I think that should be improved (Please).

rest is fine.

[ez]

it's all good but some nitpickings.

00:05:127 (2) - i'm not quite sure why you put a not there (there's a sound i know that), but you haven't mapped the notes before which are definitly the same sounds. Confusing to me and prolly way more confusing to newbies. 00:05:480 (3) - that note is understandable tho.
00:13:244 (3,4) - are you sure that movement is fine in easy? It's quite edgy.
00:24:185 (3) - there's no note.. to map too. lul
00:36:891 (1,2,3,4,5) - thought about using reverses here instead (just one would be enough). I think leaving out those big notes before kiai could be avoided. Prolly didn't use more circles to raise SR accidently right?
01:07:950 (1) - you can try the same like above, but I think it's not needed here it looks fine with the blanket - fine not perfect.
01:09:362 (3) - i think a straight slider would fit here better. Yea the current let 2 lead better into 3, but into 4 it points into the other direction. And as we now newbies suck and miss here 100%.
01:24:185 (4) - uh ctlr+h? better flow.

hope that helped you guys quite a bit with the map. Tried my best to help <3

GL!

EDIT: LoL I started modding this when alacat's diff wasn't in there. Call me back if you want me to mod alacats diff too ;).
Side
Hi for the M4M :v


SPOILER
2moe4me x_x That's what I get for not looking at the song first :v

Easy

00:22:774 (1) - I can see this being a polarity issue for newer players. Would probably be better as a 2/1 slider mirrored by 00:24:185 (3) - Or if you wanna keep that sound then change 2 and 3 to some sliders to compliment. I recommend the first one more though to avoid remapping.

01:17:715 (2) - It works here cuz this is a slider :v Same for 01:19:950 (2,3) -

01:04:421 - 01:05:127 - End kiai and start again? pretty long for a TV size and the stop and start will emphasize the 2nd part of the chorus more imo.


Mochi's Normal

00:10:774 (4) - Change addition to normal so you get that custom clap hitsound.

00:09:244 (2) - Also normal clap? You do it here 00:15:597 (3,4) -

00:12:068 (2) - Also clap here maybe? Not sure if you intended to only do clap every other white tick or to kinda follow the way it plays in the song so I won't point any more out but I suggest double checking the hitsounds just in case.

00:41:833 (1) - Change shape or direction or slider end to better flow into the next slider.

00:52:303 (3,1) - Adjust end node of 3 to better parallel with 1 and then move 1 slightly to keep consistent spacing.

00:54:538 (3,4,5,6) - IMO the vocals singing that swing-like pattern is a bit stronger emphasis than the drums so I suggest this pattern like you do here 01:02:303 (1,2,3) -

01:04:421 - 01:05:127 - Same comment about the kiai from the easy.


Hard

I'd say AR7.5 would be better for this diff. It's not so hard for something like AR8 and density/bpm are kinda low so 7.5 should do the trick. I would even say 7 but nah thats too low I think :P

00:01:244 (4,1,2) - Missed circle thing opportunity. Could look nicer but otherwise I suggest turning 00:01:950 (2) - around the other way to have a snake flow downward and bonus points if you can blanket it with slider end of 00:00:538 (2) - kinda like this :v

Also on a related note I think 00:02:303 (3) - could also be a 2/3 slider like the others which would go well after the change above..

00:49:597 (1,2,3) - Feels empty to me. Maybe find a way to add a note here? 00:50:891 - Stacked over 00:51:009 (1) - maybe or something I'm sure it can be better :)

00:54:538 (2) - Maybe change to 2/3 slider and a note? keeps the swing beat going and sounds pretty cool.

01:07:244 (2) - There is a drum sound here but it's not a double clap it should be hitnormal I would say.

01:10:303 (4,5) - Also this sounds like double finish to me. Add finish to 4.

01:11:480 (3) - Same comment about the hitnormal above. It's ok I guess but it's not really the same drum sound that plays like the clap so better to just remove it or maybe change to normal addition hitnormal to better express it.

01:04:421 - 01:05:127 - Same comment about the kiai from the easy.


Insane

Change to AR 8.5 especially if you changed the AR from the hard.

00:27:950 (4) - Might be better as a note on 00:27:950 - then a 2/3 slider starting at 00:28:068 - that flows up instead of down. Compliments the vibration of the light snare thing that plays there.

00:35:127 (4,5) - There should be way more emphasis here 00:35:362 - cuz drum and thats where she says "tai" or whatever she says lol. Suggest deleting 5 and changing 4 to 2 notes maybe even with a bit of a sharp jump to emphasize it well.

00:36:185 (1,2,3,4,5) - This is fine this way too but I like how 00:36:185 (1,2) - looks so I would do this again to replace 3 4 and 5. Not asking to change it but if you wanna do it for me thats cool ;)

01:04:421 - 01:05:127 - Same comment about the kiai from the easy.


Diff is good. No real issues.


alacat's Insane

OD7.5? Maybe even 8? Gives players more reason toPP farm this Practice swing alternating/single tapping :v

01:03:597 (1) - Minor but would look better as a curvy slider although I could see why you wouldn't change that.

01:04:421 - 01:05:127 - Same comment about the kiai from the easy.

01:10:303 (4,5) - ctrl+g? Plays better imo.

01:19:127 (9) - Also feel it would play better if stacked under 01:19:833 (2) - slider end since you flow up then down and to the right in a circle and that always feels cool.


Good diff too. No major issues.

Overall just really consider that kiai comment I also added to every diff so GDs can see it.


Best of luck! :)
iyasine
hi Fycho , from alacat's request :)

[Easy]
  1. 00:05:127 - addition Normal + clap ?
  2. 00:51:009 - add whistle ? vocal flow
  3. 01:07:950 - ^
  4. 01:01:244 - add clap
  5. 01:15:009 (3) - remove slide whistle
[Mochi's Normal]
  1. 00:41:009 - add NC , 00:41:833 - remove NC , 00:42:538 - add NC
[Hard]
  1. 00:01:597 (1) - rotate - 10° ( x:54 y:125 ) , 00:01:950 (2) - rotate - 10° ( x:201 y:94 )
  2. 01:03:362 (4) - try this rhythm
[Insane]
  1. 00:06:774 - remove whistle , 00:06:891 - add whistle ?
  2. 00:11:480 (1) - stack ?
  3. 00:55:950 (3,4) - Ctrl + G ?
  4. 01:28:421 - add clap
[alacat's Insane]
  1. 00:42:303 (5,6) - プレイヤー視点からですと00:59:244 (5,6) - ここみたいにhit soundがあると個人的にプレイしやすかったです。
  2. 01:04:421 (3,4) - この2つを01:05:127 (1) - このsliderの頭にstackいかがでしょう。

Go :D
Topic Starter
Fycho

Kencho wrote:


  • Black is Personal comments

    Bold Black is Highly recommended

    Red is Unrankable

[General]
  1. Tags加上Mochi和Momochikun

  2. Easy和Mochi's Normal難度加上影片

  3. Easy和Mochi's Normal難度的SampleSet改成Soft

[Easy]
  1. 00:24:185 (3) - Easy難度逼不得已要放在這裡也沒辦法,但我覺得把滑條頭的finish去掉比較好,不然太奇怪了

    01:21:009 (3,4) - 我覺得這樣放比較好,因為原本3的滑條是2/3的位置停,然後4從白線開始會感覺很奇怪,所以這樣會比較好,只跟白線的音

[Hard]
  1. 如果Insane改了HP,Hard也HP-1吧 HP就不改了

  2. 00:02:303 (3) - 改成1/3滑條比較好,因為00:02:421 - 也有音不像把节奏做太密

    00:05:480 (5) - 改成1/3折返更好,因為00:05:597 - 這裡音也挺強的,當然改了之後間距也要修改一下

    00:09:597 - 加個圈?

    00:11:362 - ^ 这没人声就不加了

    01:03:597 - 這裡也最好加個圈,或者不想太難的話可以在01:03:362 (4) - 拉個滑條简化节奏

    01:27:244 (2) - 這個改法參考Insane

[Insane]
  1. 這bpm加上1/3,建議HP6比較良心

  2. 00:11:362 (6,1) - 沒疊好

    00:18:891 (2,3,4) - 這個角度不太好看,改成這樣?

    00:24:656 (3) - 實際上這個位置沒有音,overmap的話間距也建議小點 换成滑条了,其实有点音

    00:50:538 (3,4) - 這個像這樣放比較好,有點角度容易玩

    01:04:303 (4,5) - 4理論上是沒有音的,或者說比較小聲,所以我覺得這兩個疊起來比較好,或者直接刪掉4 4那没音但是把4,5叠起来影响的是5的音,因为跳是在5那里的。所以我只减小了3和4的间距

    01:19:244 (1,2,3) - 像這樣放比較順,順便滑條和3 blanket一下没原来好

    01:27:244 (2) - 這個滑條尾是大白線重音,建議放可以clickable的物件。可以改成兩個圓圈,或者滑條拉到01:27:597 - 然後01:27:715 - 放一個圈也行结尾故意这样的,突出中间只有 人声没伴奏的地方

Good Luck~

Feb wrote:

ya as said a mod.

[General]

sourcefield and tags seem pretty stable to me
dats to loli for me rofl my dad stood behind me while I opened it in editor. I wasn't aware of it i crai. lol
the song is kinda catchy tho <3

[Insane]
how's dat 4.14 it's superhard o.o
idk why but the drain is really strong on this you might wanna reduce the hp. (mb bcs of 1/3)
I just realize you NC'd basically every downbeat. 01:03:715 (1) - example this superawkward to play with that sudden nc change 01:04:421 (5,6) - would rather nc this bcs of the vocal. hm I added nc based on the downbeats, not vocal

00:11:362 (6) - proper stack
00:45:362 (1) - Can you maybe try to move this more into the playfield, I mean it hardly fits inbetween there. It just looks forced. adjust slightly, dunno where/how to put is fine
00:47:480 (3) - I kinda feel like you need an NC here just bcs of the pattern move around the ds here maybe?
00:49:244 (4) - uhm do you plan on keeping the slidertail on downbeat? welp it's insane and not that big of a deal, but I'd wish I had sth clickable here. it's to make the map not too boring, just vary the rhythm
00:50:538 (3,4,5,6) - is that angle wanted on 3 and 4? this hurts my hand badly while playing btw. because of that angle into bottom right corner idk the pattern is fine i think it's just me.fine for me
01:08:891 (2) - wanna move this down to x179 y288 for better flow?
01:13:480 (5,6) -why didn't you ctrl+g this too (i have to recheck if you did it before.) nah you didn't nvm( i thought it would flow here better idk) welp you can still try it, but better to stay consistent I think.
01:21:244 (3) - I'm pretty sure this flows better with ctrl+g. however what you have works too.ctrl+g doesn't emphasize the stress well
01:24:891 (1,2,3,4,5,6,7,8,9) - I love this pattern <3 <3

[Hard]
you use so many slidertails on downbeat - is that intentional? I mean I'm not really a big fan of that unless I have too (welp I never mapped sth in 1/3 before tho).this diff is hard, so I don't make rhythm too much, so I use slider more, instead of doubles.

00:02:303 (3,4) - yy you don't have to map it, but It feels pretty empty. I'd just feel you should add a circle on the sliderhead. And it doesn't effect the SR i think. changed
^I think you are doing that intentionally are you?
00:44:656 (3,2) - avoid that overlap maybe - I don't care about it much tho, just wanted to point that out, because maybe you do.this kind of overlapping is fine :P
01:07:950 (1,2) - when playfield isn't enough story two. 8-)
01:17:715 (1) - yea that sliderart can definitly be improved. Just add an anchor point between the inner two, and it looks gorgeous yay.

idk I like this diff. the short pauses inbetween patterns where somehow enjoyable.


[ez]

it's all good but some nitpickings.

00:05:127 (2) - i'm not quite sure why you put a not there (there's a sound i know that), but you haven't mapped the notes before which are definitly the same sounds. Confusing to me and prolly way more confusing to newbies. 00:05:480 (3) - that note is understandable tho.00:05:127 - middle beat, 00:05:480 - special beat
00:13:244 (3,4) - are you sure that movement is fine in easy? It's quite edgy.it's no problem desu!
00:24:185 (3) - there's no note.. to map too. lul
00:36:891 (1,2,3,4,5) - thought about using reverses here instead (just one would be enough). I think leaving out those big notes before kiai could be avoided. Prolly didn't use more circles to raise SR accidently right?follow snare drums lol
01:07:950 (1) - you can try the same like above, but I think it's not needed here it looks fine with the blanket - fine not perfect.
01:09:362 (3) - i think a straight slider would fit here better. Yea the current let 2 lead better into 3, but into 4 it points into the other direction. And as we now newbies suck and miss here 100%.
01:24:185 (4) - uh ctlr+h? better flow.

hope that helped you guys quite a bit with the map. Tried my best to help <3

GL!

EDIT: LoL I started modding this when alacat's diff wasn't in there. Call me back if you want me to mod alacats diff too ;).

Side wrote:

Hi for the M4M :v

2moe4me x_x That's what I get for not looking at the song first :v

Easy

00:22:774 (1) - I can see this being a polarity issue for newer players. Would probably be better as a 2/1 slider mirrored by 00:24:185 (3) - Or if you wanna keep that sound then change 2 and 3 to some sliders to compliment. I recommend the first one more though to avoid remapping. I changed to sliders only, and decrease the rhythm, now it's easy enough I guess

01:17:715 (2) - It works here cuz this is a slider :v Same for 01:19:950 (2,3) -

01:04:421 - 01:05:127 - End kiai and start again? pretty long for a TV size and the stop and start will emphasize the 2nd part of the chorus more imo.good opinion!


Hard

I'd say AR7.5 would be better for this diff. It's not so hard for something like AR8 and density/bpm are kinda low so 7.5 should do the trick. I would even say 7 but nah thats too low I think :P

00:01:244 (4,1,2) - Missed circle thing opportunity. Could look nicer but otherwise I suggest turning 00:01:950 (2) - around the other way to have a snake flow downward and bonus points if you can blanket it with slider end of 00:00:538 (2) - kinda like hmm current pattern is fine for me, i slightly changed the rhythm btw.this :v

Also on a related note I think 00:02:303 (3) - could also be a 2/3 slider like the others which would go well after the change above..

00:49:597 (1,2,3) - Feels empty to me. Maybe find a way to add a note here? 00:50:891 - Stacked over 00:51:009 (1) - maybe or something I'm sure it can be better :)randomly added some, not too much due to diff gap between n and h

00:54:538 (2) - Maybe change to 2/3 slider and a note? keeps the swing beat going and sounds pretty cool.

01:07:244 (2) - There is a drum sound here but it's not a double clap it should be hitnormal I would say.

01:10:303 (4,5) - Also this sounds like double finish to me. Add finish to 4.I added it to 5 not 4

01:11:480 (3) - Same comment about the hitnormal above. It's ok I guess but it's not really the same drum sound that plays like the clap so better to just remove it or maybe change to normal addition hitnormal to better express it.

01:04:421 - 01:05:127 - Same comment about the kiai from the easy.


Insane

Change to AR 8.5 especially if you changed the AR from the hard. keep ar9 because there are difficult parts.

00:27:950 (4) - Might be better as a note on 00:27:950 - then a 2/3 slider starting at 00:28:068 - that flows up instead of down. Compliments the vibration of the light snare thing that plays there. changed to doubles

00:35:127 (4,5) - There should be way more emphasis here 00:35:362 - cuz drum and thats where she says "tai" or whatever she says lol. Suggest deleting 5 and changing 4 to 2 notes maybe even with a bit of a sharp jump to emphasize it well. yes, nice picking

00:36:185 (1,2,3,4,5) - This is fine this way too but I like how 00:36:185 (1,2) - looks so I would do this again to replace 3 4 and 5. Not asking to change it but if you wanna do it for me thats cool ;)I keep the stream, for some challenges

01:04:421 - 01:05:127 - Same comment about the kiai from the easy.


Diff is good. No real issues.


Overall just really consider that kiai comment I also added to every diff so GDs can see it.

Best of luck! :)
no comment = fix

@StarrStyx, my difficulties all fixed.
@iyasine, all fixed.

ty for modding.
alacat

iyasine wrote:

[alacat's Insane]
  1. 00:42:303 (5,6) - プレイヤー視点からですと00:59:244 (5,6) - ここみたいにhit soundがあると個人的にプレイしやすかったです。
  2. 01:04:421 (3,4) - この2つを01:05:127 (1) - このsliderの頭にstackいかがでしょう。
:arrow: all fixed :)
Go :D

Side wrote:

alacat's Insane

OD7.5? Maybe even 8? Gives players more reason toPP farm this Practice swing alternating/single tapping :v :arrow: OD7 is best :p

01:03:597 (1) - Minor but would look better as a curvy slider although I could see why you wouldn't change that. :arrow: prefer to use straght!

01:04:421 - 01:05:127 - Same comment about the kiai from the easy. :arrow: ok

01:10:303 (4,5) - ctrl+g? Plays better imo. :arrow: ok!

01:19:127 (9) - Also feel it would play better if stacked under 01:19:833 (2) - slider end since you flow up then down and to the right in a circle and that always feels cool. :arrow: cool, fixed!


Good diff too. No major issues.

Overall just really consider that kiai comment I also added to every diff so GDs can see it.[/spoilerbox]


Best of luck! :)

StarrStyx wrote:

[alacat's Insane]
  1. 00:33:597 (4,5) - ctrl+g? flow feels better this way :arrow: no change
  2. 01:10:303 (4,5) - same for above :arrow: ok!
  3. 00:42:303 (5,6) - add clap? adds more rhythm to the map imo, plus more audible to the ears :arrow: added whistles!

其他diff找不到什麼東西
gl~
Thank you for modding :D

http://puu.sh/kIseN/3d0587b211.zip
Topic Starter
Fycho

Meg wrote:

i know that Fycho is loli
updated alacat's difficulty :P
Sonnyc
[Easy]
  1. 00:32:656 (2,3) - Possible spot for a perfect blanket. It will also construct a better flow towards (4), but up to your choice.
  2. 01:07:597 (4) - Consider removing this object for a consistent rhythm setting with 00:45:009. If not, the 1/1 rhythm gap between objects goes on 00:51:009 (1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) and I think this place is a nice spot to give a small pause.
[mochi's Normal]
  1. 00:30:538 (4,1) - In the view point of vocals, starting the NC from (4) feels more natural.
  2. 00:41:833 (1,2) - 01:04:421 (1,2) - Starting the NC from (2) feels much more natural since it starts with the kiai fountain, but it's you to choose.
  3. 00:53:127 (1,2) - 01:15:715 (1,2) - Same suggestion as above for a similar reason.
[Hard]
  1. 01:28:421 (3,4) - There wasn't other noticable jumps is this map. You should strongly reconsider about this jump. Also personally I don't think a jump fits in this part of music.
[alacat's Insane]
  1. 00:05:127 (4,5,6,1) - I personally felt this distance setting a little messy.
  2. 01:13:244 (5,6,7) - This 1/3 clicks were strongly ineffective since there wasn't a major sound supporting in the music. Those patterns worked rather effective at places like 00:59:127 (4,5,6) - 01:15:362 (2,3,4) - 01:21:715 (4,5,6) where actual strong sounds were existing and could be expressed by using the clap hitsound. Removing 01:13:362 (6) will be better to emphasize the other appropriate usages.
[Insane]
  1. 00:18:538 (1,2,3,4) - Players will read this fine without any problem, but for a higher readability, I suggest a higher distance between (2,3). The current spacing is the same as (1,2) while having a different rhythm.
  2. 00:35:127 (4,5) - I feel this jump is exaggerated. Moving (2,3,4) more left and aiming a 2.00x jump will be less massive.
  3. 01:13:127 (3,4) - 01:13:480 (5,6) - Nazi stuff, but the spacing could be consistent each for a better follow arrow setting.
Haruru
Hi~! from ingame req
[Insane]
00:47:362 (3) - improve flow http://i.imgur.com/pLReAY2.png
01:25:244 (3,5,7) - whistle
01:28:421 (3) - whistle to sliderstart
01:28:774 (4) - whistle

[alacat's Insane]
01:25:244 (2,2,2) - whistle

[Hard]
00:59:127 (3) - improve flow http://i.imgur.com/r4nvLbc.png
01:14:303 (2,3,1) - better looks http://i.imgur.com/fqxRbrW.png

[Mochi's Normal]
00:48:538 (2,3) - improve rhythm http://i.imgur.com/8AzPmK9.png

[Easy]
00:45:009 - put a note here
good luck! :)
Momochikun

Kencho wrote:


  • Black is Personal comments

    Bold Black is Highly recommended

    Red is Unrankable



[Mochi's Normal]
  1. 00:40:421 (2) - I think use 1/1 slider is more suitable its to catch the vocal

    00:54:538 (3,4,5) - Here i think use this is more suitable

    00:57:362 (2,3,4,5) -
rhythm would be hard for normals imo ><

Good Luck~

Feb wrote:

ya as said a mod.


[mochi]
I'm getting a little bit confused with your diff xd, sometimes you follow vocal and sometimes you don't in the exact same combo. Was superweird for me to mod this, because I don't map vocals (usually).

00:03:362 (2) - I heard anchors at the sliderend and on head are bad, but you know I use them myself so I don't care about that to much. :|
00:07:950 (4) - uhm are you sure you wanna have the sliderend unclickable? yes
00:04:421 (3,4) - i hope that's a mistake. o.o well its not o.o
00:19:244 (4,5,1) - that could be definitly be more straight.
00:54:538 (3,4) - If you want to follow the vocal than you should follow the vocal on 00:55:127
otherwise it plays out very awkwardly - I mean you can do that even more bcs the downbeat is not even that strong. k
01:01:597 (4) - could you move that to x131 y232 for better flow?
01:14:891 (4) - make a better curve like in fycho's map (i forgot which diff) done
01:17:127 (3,4,5,6,1) - ... uh you can make this definitly better. First that edgy angle on to 4 and then DS forces you in a bad spot on top of screen and then you have no other choice to lay 6 under 3 and then there's again that edgy movement to 6. Yea I think that should be improved (Please). orz its looked fine for me

rest is fine.



hope that helped you guys quite a bit with the map. Tried my best to help <3

GL!

EDIT: LoL I started modding this when alacat's diff wasn't in there. Call me back if you want me to mod alacats diff too ;).

Side wrote:

Hi for the M4M :v


SPOILER
2moe4me x_x That's what I get for not looking at the song first :v




Mochi's Normal

00:10:774 (4) - Change addition to normal so you get that custom clap hitsound. ok

00:09:244 (2) - Also normal clap? You do it here 00:15:597 (3,4) -

00:12:068 (2) - Also clap here maybe? Not sure if you intended to only do clap every other white tick or to kinda follow the way it plays in the song so I won't point any more out but I suggest double checking the hitsounds just in case. added all clapss xD

00:41:833 (1) - Change shape or direction or slider end to better flow into the next slider. hmm nope

00:52:303 (3,1) - Adjust end node of 3 to better parallel with 1 and then move 1 slightly to keep consistent spacing.

00:54:538 (3,4,5,6) - IMO the vocals singing that swing-like pattern is a bit stronger emphasis than the drums so I suggest this pattern like you do here 01:02:303 (1,2,3) - done

01:04:421 - 01:05:127 - Same comment about the kiai from the easy. seems fycho changed the kiai already





Good diff too. No major issues.

Overall just really consider that kiai comment I also added to every diff so GDs can see it.


Best of luck! :)

iyasine wrote:

hi Fycho , from alacat's request :)


[Mochi's Normal]
  1. 00:41:009 - add NC , 00:41:833 - remove NC , 00:42:538 - add NCits on purpose :3
[/notice]

Go :D

Haruru wrote:

Hi~! from ingame req
[Mochi's Normal]
00:48:538 (2,3) - improve rhythm http://i.imgur.com/8AzPmK9.png current rhythm works fine for me

[
good luck! :)

Thanks :3

edit :

Sonnyc wrote:

[mochi's Normal]
  1. 00:30:538 (4,1) - In the view point of vocals, starting the NC from (4) feels more natural. ok changed
  2. 00:41:833 (1,2) - 01:04:421 (1,2) - Starting the NC from (2) feels much more natural since it starts with the kiai fountain, but it's you to choose.
  3. 00:53:127 (1,2) - 01:15:715 (1,2) - Same suggestion as above for a similar reason. nope, i make them to follow vocal

lgdry15 wrote:

飞球我来摸图啦~ :)


[Mochi's Normal]
01:20:538 (3) - The shape seems weird. Why not change the red dot into white? it looks fine for me



飞球的图真好玩,不愧是神麻婆。。。wwww
SPOILER
osu file format v14

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AudioFilename: tp2.mp3
AudioLeadIn: 2000
PreviewTime: 41715
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 3
GridSize: 32
TimelineZoom: 1

[Metadata]
Title:Tokimeki Poporon
TitleUnicode:ときめきポポロン♪
Artist:Chimame-tai
ArtistUnicode:チマメ隊
Creator:Fycho
Version:Mochi's Normal
Source:ご注文はうさぎですか??
Tags:alacat momochikun manga time kirara max gochuumon wa usagi desuka?? gochiusa ending is the order a rabbit?? kafuu chino minase inori season 2 tv size ごちうさ chimame tai 香風智乃 条河麻耶 奈津惠 水瀬いのり 德井青空 村川梨衣 maya megu Tokui Sora Murakawa Rie
BeatmapID:801087
BeatmapSetID:364922

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg8.jpg",0,0
Video,0,"video.flv"
//Break Periods
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//Storyboard Layer 1 (Fail)
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69,163,60185,2,0,P|87:113|84:41,2,110,2|12|2,0:0|0:0|0:0,0:0:0:0:
17,272,61244,1,12,0:0:0:0:
135,248,61597,2,0,P|185:230|257:233,1,110,2|12,0:0|0:0,0:0:0:0:
332,309,62303,6,0,P|386:308|438:290,1,110,6|8,0:0|0:0,0:0:0:0:
481,177,63009,2,0,L|494:98,1,73.3333333333333,2|0,0:0|0:0,0:0:0:0:
411,15,63597,2,0,B|377:61|377:61|394:163,1,146.666666666667,4|8,0:0|0:0,0:0:0:0:
375,269,64421,6,0,P|325:275|273:249,1,110,8|8,0:0|0:0,0:0:0:0:
160,202,65127,2,0,P|134:249|140:303,2,110,4|8|2,0:0|0:0|0:0,0:0:0:0:
225,100,66185,1,8,0:0:0:0:
341,132,66538,2,0,P|353:203|360:252,1,110,2|8,0:0|0:0,0:0:0:0:
471,196,67244,2,0,P|462:141|453:87,1,110,2|8,0:0|0:0,0:0:0:0:
344,33,67950,5,2,0:0:0:0:
228,67,68303,1,8,0:0:0:0:
113,106,68656,2,0,P|64:120|4:124,1,110,2|8,0:0|0:0,0:0:0:0:
17,203,69244,2,0,P|82:226|147:277,1,146.666666666667,2|8,0:0|0:0,0:0:0:0:
251,328,70068,6,0,P|310:316|361:307,1,110,2|8,0:0|0:0,0:0:0:0:
392,190,70774,2,0,P|337:199|283:210,2,110,2|8|2,0:0|0:0|0:0,0:0:0:0:
488,264,71833,1,8,0:0:0:0:
471,144,72185,2,0,P|481:101|495:35,1,110,2|8,0:0|0:0,0:0:0:0:
377,67,72891,2,0,P|328:92|242:89,1,110,2|8,0:0|0:0,0:0:0:0:
157,61,73597,6,0,P|122:107|119:172,1,110,2|8,0:0|0:0,0:0:0:0:
147,274,74303,1,2,0:0:0:0:
261,234,74656,1,8,0:0:0:0:
261,234,74891,2,0,B|333:230|335:263|413:256,1,146.666666666667,2|8,0:0|0:0,0:0:0:0:
507,322,75715,6,0,P|498:271|518:204,1,110,8|8,0:0|0:0,0:0:0:0:
463,103,76421,2,0,P|386:117|350:123,1,110,4|8,0:0|0:0,0:0:0:0:
260,45,77127,2,0,P|189:78|156:93,1,110,2|8,0:0|0:0,0:0:0:0:
105,150,77715,2,0,P|34:154|-10:77,1,146.666666666667,4|8,0:0|0:0,0:0:0:0:
89,28,78538,1,2,0:0:0:0:
201,71,78891,1,8,0:0:0:0:
313,114,79244,6,0,P|333:161|333:237,1,110,4|8,0:0|0:0,0:0:0:0:
282,328,79950,2,0,L|204:311,1,73.3333333333333,2|0,0:0|0:0,0:0:0:0:
91,289,80538,2,0,B|69:256|69:256|56:200|105:148,1,146.666666666667,4|8,0:0|0:0,0:0:0:0:
168,119,81244,2,0,P|231:112|314:66,1,146.666666666667,4|8,0:0|0:0,0:0:0:0:
421,105,82068,6,0,P|431:162|461:217,1,110,2|12,0:0|0:0,0:0:0:0:
389,310,82774,2,0,P|332:320|277:350,1,110,2|12,0:0|0:0,0:0:0:0:
169,376,83480,1,2,0:0:0:0:
143,257,83833,1,12,0:0:0:0:
235,180,84185,2,0,P|242:113|247:65,1,110,2|12,0:0|0:0,0:0:0:0:
365,46,84891,6,0,P|359:100|353:155,1,110,2|8,0:0|0:0,0:0:0:0:
391,270,85597,2,0,P|336:275|288:252,1,110,8|8,0:0|0:0,0:0:0:0:
212,156,86303,1,2,0:0:0:0:
212,156,87715,6,0,B|174:142|174:142|84:156,1,110,4|8,0:0|0:0,0:0:0:0:
172,254,88421,2,0,B|210:268|210:268|300:254,1,110,2|8,0:0|0:0,0:0:0:0:
358,245,89009,1,4,0:0:0:0:
lgdry15
飞球我来摸图啦~ :)


[Mochi's Normal]
01:20:538 (3) - The shape seems weird. Why not change the red dot into white?

[Hard]
00:41:833 (3) - NC也许会更好?因为这里和前面的节奏不是一个整体,而且这里和上一个note离得很近,用nc就也许能做出区分
01:26:656 (1,2) - 这里应该是跟vocal,但是听起来有点奇怪,可能是人声和节奏本来就没完全对上。。。试试把这两个删掉,然后在 01:27:715 放一个note,节奏感也许会更好

[alacat's Insane]
00:01:597 (5) - NC

[Insane]
00:12:774 (1) - 这里的切分音哪去了。。。之前和之后的切分音都很好听的,你的鼓点都在跟着bass走。。。这里突然没有了感觉有点突兀了wwwww
01:26:656 (1,2) - 同Hard


飞球的图真好玩,不愧是神麻婆。。。wwww
Topic Starter
Fycho

Sonnyc wrote:

[Easy]
  1. 00:32:656 (2,3) - Possible spot for a perfect blanket. It will also construct a better flow towards (4), but up to your choice.I prefer flow style not blanket style
  2. 01:07:597 (4) - Consider removing this object for a consistent rhythm setting with 00:45:009. If not, the 1/1 rhythm gap between objects goes on 00:51:009 (1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) and I think this place is a nice spot to give a small pause.I removed 01:06:185 - , btw I think 01:07:597 - and 00:45:009 - are same
[Hard]
  1. 01:28:421 (3,4) - There wasn't other noticable jumps is this map. You should strongly reconsider about this jump. Also personally I don't think a jump fits in this part of music.
[Insane]
  1. 00:18:538 (1,2,3,4) - Players will read this fine without any problem, but for a higher readability, I suggest a higher distance between (2,3). The current spacing is the same as (1,2) while having a different rhythm.
  2. 00:35:127 (4,5) - I feel this jump is exaggerated. Moving (2,3,4) more left and aiming a 2.00x jump will be less massive.
  3. 01:13:127 (3,4) - 01:13:480 (5,6) - Nazi stuff, but the spacing could be consistent each for a better follow arrow setting.
@Haruru, whistle seems noisy for me because I added clap there. Fixed the flow improving in hard difficulty and not in easy
@lgdry15, fixed insane那个跟bass鼓音的,别的没改我觉得没大区别

no comment = fix, thanks for modding.
updated mochi's diff.
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