forum

Evanescence - Lacrymosa

posted
Total Posts
35
Topic Starter
Sieg
This beatmap was submitted using in-game submission on 10 ??????? 2015 ?. at 13:26:01

Artist: Evanescence
Title: Lacrymosa
Tags: the open door symphonic metal english rock lama poluna cut version
BPM: 137
Filesize: 6527kb
Play Time: 02:07
Difficulties Available:
  1. Advanced (2,29 stars, 237 notes)
  2. Hard (3,42 stars, 326 notes)
  3. LP's Normal (1,91 stars, 170 notes)
Download: Evanescence - Lacrymosa
Information: Scores/Beatmap Listing
---------------
;_;
Kyouren

Sieg wrote:

;_;
Topic Starter
Sieg

gokugohan12468 wrote:

Sieg wrote:

;_;
FCL
M4M

  • [General]
  1. Widescreen support off в Нормале и Адванседе
  2. LP в тэги?
  3. English и rock разве нужны в тэги?
  4. Да что уж там. Вот это можно еще добавить в тэги: gothic female vocalists

  • [Normal]
  1. 01:14:451 (7,1) - Сюда неплохо было бы бланкет
  2. 01:33:940 (5) - Поверни чуть вниз для лучше симметричности с (4)
  3. 01:49:707 (1) - Сделай его также кривым как (2), иначе это нелогично выглядит
  4. 02:01:969 (5) - Он не параллелен (4). Поменяй, если так задумывал

  • [Advanced]
  1. Много неровных бланкетов, однако я не буду о них писать, так как скорее всего так и было задумано
  2. 00:12:470 (2) - Переместить его выше, а не ниже было бы логичнее, я думаю
  3. 01:01:093 (4) - относительно первого и второго прямых слайдеров, этот смотрится странно. Его тоже стоит сделать прямым

  • [Hard]
  1. 00:27:799 (1,2,3) - симметричный треугольник смотрелся бы лучше. К пример переместить (3) на 460:160
  2. 01:15:327 (2) - переместил бы на 296:128
  3. 01:30:874 (1,2,3,4,5,6) - Ну тут можно сделать ровный треугольник, или просто стакнуть (6) с (1)
  4. 01:34:159 (3,4) - искривить хвост (3) для большей красоты. Например так
  5. 01:47:517 (3) - также и тут
эх
Topic Starter
Sieg
@FCL
подправил там и там
больше тэгов - лучше, ровные треугольники не люблю, бланкеты покрутил
спасибо ;_;
Myxo
Whoa this is some awesome stuff as always!

The dark brown combo color is hard to read with the background, even though the background doesn't have any brown (the color is simply too dark). It's for example really difficult to see the approach circles for things like 00:44:889 (3,4,5,6) - on Hard.

You can call me for bubble or qualify when you feel it's ready.
Mao
<3
Topic Starter
Sieg
thanks guys ;w;
riffy
The ancient demon of kudosu has awaken.

[General]
  1. The dark-red color kind of blends wwith the BG. It's mainly due to the fact that both the Bg and the color itself are dark. example. If you could make it slightly brighter, this would solve the issue.
  2. It is extremly hard (nearly impossible) to hear the hitsounds in the intro. Consider increasing volume of them?
  3. Are you sure you need the word English in the tags? It doesn't seem to be making much sense as QATs set the language once songs get ranked.
[LP's Normal]
  1. 00:02:616 (3) - 00:05:244 (3) - sorry, but you can't use this kind of sliders in the easiest difficulty of the set. There is no enough time for newbies to properly react to approaching reverse-arrows and read them properly. Consider replacing these sliders with plain 3/2 sliders?
  2. 00:30:208 (1) - as the beat here is somewhat minor and you did use 3/2s before, removing this circle would make much more sense.
  3. 01:01:093 (4,5) - consider using Ctrl+G on this pattern in order to make it sound better with the rhythm of the song (emphasizing downbeats).
  4. 01:06:349 - due to the way drums are played here it feels necessary to increase the intensity of hitobjects here. Here is an example of what I think sould work better.
  5. 01:08:101 - the music changes its sound here and has a strong beat that has to be clickable at 01:08:539 - which makes the slider 01:07:882 (3) - feel unnatural. Why don't you try to use more circles here to make the rhythm more fitting? This would do fine.
  6. 01:09:853 (1,2,3,4,5,6,7,1) - this combo is twice as long as the regular ones and I cannot see any good reaso for that. Could you, please, keep the coboing consistent?

    All in all, the difficulty seems to be quite alright. I do not agree with the patterns listed above, but the rest is well-structured.
[Advanced]
  1. HP Drain 4,5 or 5 would do slightly better within the context of this difficulty.
  2. 00:21:230 - this beat is screaming for a clickable circle, how about making the slider 1/2 shorter and adding a hitobject with a drum hitsound here?
    Note: asm happens to 01:13:137 (2) - so, you might want to change all similar patterns for the sake of consistency.
  3. 00:40:291 (6,1) - minor - I am quite confused about the way flow is organised here. I believe that the current structure does not feel smooth in terms of gameplay. I would go for something more relaxed, like this.
  4. 00:42:261 (3) - a sudden appearance of the vocals requires a new combo, I suppose. It deserves some kind of emphasis.
  5. 01:35:254 (4,5) - something similar has already been mentioned for Normal, try a simple Ctrl+G as it would work considerably better with the way strong drum beats sound here.]

    The final 1/4 sliders are sort of suprising, but since they were used properly and made perfect sense with the music I have nothing against them.
[Hard]
  1. 00:17:178 (9) - this one feels overdone. Are you sure you need to overmap the music here?
  2. 00:55:400 (3) - the slider could significantly benefit if you could end it 1/4 earlier. As the music has a clear beat on the red tick and nothing on the blue.
    Note: you can see the same happening here and in a few more patterns, be sure to check it one more time properly to see if it's intentional!
  3. 01:51:896 (1,2) - although I do see why there's a spacing change I can't hear the reason for it in the song. Perhaps, it would be better if you could have a circle placed at 01:52:991 - to make the rhythm and placement work here.

    Impressive! Although I feel like 3/4s were used too agressively, I really enjoyed this difficulty.
Topic Starter
Sieg
@Bakari
English в тэгах, т.к. клиент не читает жанр\язык с сайта, и почему их все не добавляют в тэги? ):
LP's Normal все применил
Advanced нк оставил как есть, слишком короткое выходит
Hard оставил триплет, послушаю еще мнений, мне кажется для подчеркивания перехода на новый куплет вполе нормально. Последний пункт выделил нк?
спасибо большое
ego_17
нормал
я думал что стаки на самой простой сложности не рекомендуется делать или вообще нельзя.
ну в основном по внешнему виду как обычно :
00:18:383 (2) - можно немного повыше и у след слайдера тогда загиб поменять - будет более плавно к пред слайдеру
00:40:947 (2,3,1) - мне кажется здесь упущена возможность сделать красивый рисунок, ну например похожие 00:40:947 (2,3)
00:45:546 (5,1,2) - тоже можно 00:45:546 (5,2) - одинаковыми сделать
00:48:831 (1,2) - дав одинаковых слайдера и круг на 00:50:145 лучше бы было, вистл как бы тоже намекает что лучше бы сыграть это место, а не концом слайдера делать.
01:16:422 (4,1) - симметрично их относительно 01:17:298 (5) -
01:22:991 (1,2,3) - здесь чет дистанция на 1.6 сползла.
01:28:247 (1,2) - можно получше сделать слайдеры, в прошлый раз было интересней 00:35:692 (1,2) -
01:50:582 (3,1) - можно симметричней их

адвансед
01:03:283 (5,6,7,8) - между 01:03:721 (7,8) - расстояние как-то отличается
01:26:276 (2,3) - можно их покрасивей поставить как-нибудь)

хард
плавненько так )
00:42:261 (4) - повыше и левей чуток - будет лучше стыковаться со слайдером предыдущим
00:54:962 (2) - сделать немножко кривым
01:24:305 (4) - не очень этот прямой слайдер сюда подходит, может другой какой-нибудь вариант?
01:42:699 (4) - если сделать его повыше, то с прямой концовкой прошлого слайдера лучше сойдется
01:46:203 (7) - можно погнуть
01:52:991 можно круг влепить (хотя на прошлых дифах там ничего нет, видимо специально)

надеюсь ченить полезное написал )
Topic Starter
Sieg
@ego_17 подправил тут и там, спасибо за мод и звездочки ;w;
Mafumafu
As requested.
[LP's Normal]
00:12:689 (2,1) - It feels like it's better not to stack them, because 1 starts at red-line, which may be a little hard for newbie players to catch the rhythm in such low BPM. 00:14:222 (2,1) - : This is completely fine because it starts at white-line, so it would be easier to read.
00:27:580 (1,2) - I am afraid that you can only stack the same rhythm in one diff. You've already stacked 1/1 so better not stack the 1/2. Same at 00:52:553 (3,4) - and here 01:26:057 (2,3) - .
00:35:692 (1,2) - Do not suggest using different SV in a certain section in lowest diff.
01:14:451 (3,1) - Make better blanket?

[Advanced]
00:09:405 (1,2) - Blanket could be improved.
00:32:626 (6,1) - Flow is not very comfortable.
00:38:758 (2,3,4) - I dont know why but this feels weird.
01:15:765 (2,3) - 3/2 space. This doesnt appear anywhere else. 01:15:984 Add a note here or just extend 2 to a slider.
01:41:166 Beat is strong here, better not to make here empty.

[Hard]
00:48:721 no sound here, overmapped.
01:09:743 ^
01:32:079 ^
01:41:276 ^
01:50:473 ^

01:17:298 try this for better flow: http://puu.sh/kymkT/9c0b0f500f.jpg
02:01:531 (4,5) - This should be stack together ionstead of current stack, same for latter notes.


good luck!
Taeyang
  • General
  1. be careful this gray colour

    similar colour with BG is unrankable issue
  2. how do you add KIAI time?

  • LP's Normal
  1. this is normal diff , your map DS is not same (Easy,Normal diff rule of one ; use same DS)
  2. 00:05:244 (3,1) - 1.58 DS fix to 1.7 DS
  3. 00:06:777 (1,2) - ^
  4. 00:11:157 (3,4) - make slide nor 00:08:091 (3) - like this two circle is too hard
  5. 00:13:127 (1) - remove NC i recommend downbeat NC and 00:12:689 (2,1) - 00:14:222 (2,1) - stack is really not good
  6. 00:22:543 (4) - NC here is downbeat
  7. 00:28:456 (3,4) - slide and flow suggest ;like this looks fine
  8. 00:54:086 (1,2,3,4) - rhythm too Easy
  9. 01:10:509 (2,3) - 1.84 DS ->1.7


  • Advanced
  1. 00:09:405 (1,2) - blanket 'you can be better like this :D
  2. 00:38:758 (2,3,4) - rhythm and flow suggest ; why you only stack? you can make more funny so i recommend like this
  3. 01:02:407 (2,3,4) - same
  4. 01:31:312 (2,3,4) - sound is really big how do you make jumps?
  5. i think 3 stacks make more funny but your idea not bad anyway good luck~!

  • Hard
  1. 00:09:843 (2,4) - blanket really near ; a least like this
  2. 00:10:719 (5,6) - ctrl+g flow better to me
  3. 00:15:536 (4,6) - blanket
  4. 00:16:850 (8,9,1) - half stack lock better
  5. 00:19:916 (1,2) - 2.0 DS too far
  6. 00:35:692 (1,2,3,4) - same pattern at 'Advanced' diff you can make funny 00:38:101 (4,1) - if you make like that fix here DS
  7. 00:40:291 (9,10,1) - rhythm ;more fit this rhythm
  8. 01:37:443 (3,4,5,6) - that 3 and 4 circle stack make readable avoid satck plz
  9. 01:57:809 - here exist durm sound
  10. 02:01:750 (5,6,7,8) - make more jump ; i think boring to me how do you like this?
Topic Starter
Sieg
@Regraz thanks I applied things for normal
fixed blankets for advanced
as for overmapped notes on hard - they stresses transfers to new stanza or really strong vocal\music notes so I don't see as issue
Topic Starter
Sieg
@Taeyang thanks
fixed all blankets and nc things, and some flow suggestions
jumps for this not advanced is not really what I want to use
KASUM1
hi from my queue

I would like to say that you don't need any mods after bakari mod xD

[Hard]
00:42:918 (5,6) - I think (6) breaks the flow

no kds

Your map is just perfect I couldn't find anything maybe that break flow isn't issue too

why did you request so perfect mapset like this? :(
Topic Starter
Sieg
@KASUM1 ;w;
changed a bit, thank you
Myxo
[LP's Normal]

01:27:371 (4,1) - The spacing looks veeeery much like your average 1/2-spacing. I would make it bigger so it appears more visually consistent. 00:35:035 (4,1) - Here you have used bigger spacing too before the slow sliders (even though it is an 1/2-gap here)

[Advanced]

In my opinion increasing AR to 5.5 and OD to 4.5 would be a bit more reasonable for this difficulty level. Even though the change is not big, it will kinda even the setting-wise spread and will fit better to this intense difficulty.

That's literally it. Call me~
Topic Starter
Sieg
@Desperate-kun everything applied, thanku
show more
Please sign in to reply.

New reply