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Rhythm Incarnate
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Houtarou Oreki wrote:
You're awesome
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Tempo Trainee
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I love this idea, keep it up!
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Rhythm Incarnate
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Already looks way better. Quite a lot to do still.
My precision-rank though:

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Precision

QLOCKS - Aozora (v2b) [x265 Difficulty] +HDHR (99.05%)
452
Hitomi Kuroishi - Over the Sky (Card N'FoRcE) [Hard] +HDHR (96.32%)
445
Hyadain - CRASH!! (Let's do it) (mtmcl) [Burai's Insane] (94.41%)
375
Wada Kouji - Biggest Dreamer (Ekaru) [Kasada's Insane] (94.89%)
363
Chata - Papapapanda (Nymph) [Insane] +HR (98.68%)
361
Koji Kondo - Dragon Roost Island (HolyBoy) [Normal] +HDHR (98.33%)
357
Rabpit - Saika (tsuka) [Expert] (98.7%)
348
Amane - Melt in the sky (Gabi) [Hard] +HR (97.9%)
336
Nightcore - You Got Me Dancing (osuplayer111) [Insane] (96.5%)
327
Kajiura Yuki - The Dreamers (Lissette) [Hard] +HR (97.2%)
316
DJ Satomi - Castles in the Sky (Hikato) [Insane] (98.41%)
313
Masami Ueda - Shinshuu Plains (Card N'FoRcE) [God] (96.66%)
308
Drop - Granat (Kaguya Hourain) [Hard] +HDHR (99%)
299
Enya - Trains And Winter Rains (Blue Dragon) [Hard] (99.49%)
289


This should try to include spacing and speed somehow, as Aozora+HR is pretty easy to aim compared to stuff like Saika. As the "ability to hit small circles" is related to Agility there should be some noticeable influence.
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Rhythm Incarnate
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Endaris wrote:
As the "ability to hit small circles" is related to Agility there should be some noticeable influence.
Ability to hit small circles should be related to precision, not agility.
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Rhythm Incarnate
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You can't hit a small circle without moving your cursor using your agility... ?
And if you can, you don't have to move your cursor and it isn't impressive at all if you hit it?
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Combo Commander
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Should be ppv3
Attention ya du vent...
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Rhythm Incarnate
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CelegaS wrote:
Should be ppv3

If this is developed well it could actually do just that.
osu! - The worlds greatest game.
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Beat Clicker
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Rhythm Incarnate
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http://downforeveryoneorjustme.com/osuskills.tk
It works
osu!Skills - Compare your skills in a slightly different way
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Rhythm Incarnate
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Works for me.
Streaming/stamina can need some love too, it looks like deathstreams are correctly identified but that apart it's not looking so good:

This is for Tenacity

daniwellP - Nyanyanyanyanyanyanya! (theowest) [Collab] (97.87%)
326
(one hell of a long stream-map with spaced streams(up to 16 notes?) but no deathstreams)

DJ Genericname - Dear You (Rue) [Dear Rue] (98.32%)
393
Master Blaster - Come Clean (Nightcore Mix) (Asphyxia) [Collab] (97.44%)
390
Ceui - Asphodelus (terametis) [Insane] (99.05%)
382
^ all way easier in terms of streaming
The 15bpm difference to Asphodelus shouldn't matter at all if you look at the density of streams and the spacing.
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Rhythm Incarnate
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Wait, so osu!Skills counts the players top 100 performances instead of the top 100 scores now?
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Rhythm Incarnate
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Minhtam wrote:
Wait, so osu!Skills counts the players top 100 performances instead of the top 100 scores now?

both, but top 100 scores aren't updated as regularly
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Rhythm Incarnate
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Endaris wrote:
Minhtam wrote:
Wait, so osu!Skills counts the players top 100 performances instead of the top 100 scores now?

both, but top 100 scores aren't updated as regularly

It needs to be able to count more than that. I have plenty of scores that would have given more than 200 precision (thanks +HR), but they don't count because they fall outside my top 100 plays, hence my low precision rating. If there was a way for osu!Skills to take into account every single recorded score, the program would be absolutely perfect.
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Beat Clicker
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Are you guys do have some API implementation on the future development?

if you do, please make some wiki or documentation of it like osu! did.
M3-37 HYPE
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Beat Clicker
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And sorry, a little bit some of bug issues. Why does most of the performances on the list taken on normal mode. Can you implement it on mania mode too?


*its cause i'm a mania player.
M3-37 HYPE
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