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osu! Champion
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abraker wrote:
fieryrage wrote:
hi can you input my precision scores because for some reason they aren't working

https://osu.ppy.sh/b/677604 hthr on this
https://osu.ppy.sh/b/407788&m=0 hthr on this
https://osu.ppy.sh/b/438865 hr on this
https://osu.ppy.sh/b/493084&m=0 hr on this
https://osu.ppy.sh/b/1154509&m=0 hthr on this
https://osu.ppy.sh/b/1111413&m=0 hthr on this

ty
Might be because they don't beat your nomod score. Unfortunately, there isn't support for multi-mod scores yet


http://puu.sh/xa9Y0/42231b69a0.png

https://osu.ppy.sh/ss/8846266

?? looks like there's support for them to me
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Rhythm Incarnate
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fieryrage wrote:
http://puu.sh/xa9Y0/42231b69a0.png

https://osu.ppy.sh/ss/8846266

?? looks like there's support for them to me
I just checked, and that's because the automatic detection didn't see the nomod score. Manual adding overwrote the lower HDDT score.


ABraker's osu! Standard Skin v1.8: Get it here!  |  ABraker's Mania Skin v1.8: Get it here!  <  (updated 11/28/2017)
osu!Skills - Compare your skills in a slightly different way
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osu! Champion
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idc about agility so much i just want my precision lol

hope u guys add multiscores soon
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Rhythm Incarnate
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Why is this still a thing?

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Spinner Sage
169 posts
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Reading skill when
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Rhythm Rookie
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Sync wrote:
Interesting concept. Is it usable or testable yet?
I think it is Usuable because i think it came out
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Rhythm Incarnate
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Genjuro wrote:
Reading skill when
Alright let me answer this

The reading skill is taking forever because we are in a disagreement of how to calculate it and the lack of time to come up with a solution. The reading skill is not only regarded as one of the more subjective skills, but there many, many hidden variables to it as well. Due to the nature of player's setups and skins, it extremely hard to do anything without it being inaccurate or take a lot of time to calculate. Throughout this time we threw around some ideas in order to come out with something.

Some ideas we threw around were:
- using agility and AR
- using expensive overlap area calculations
- something with distance, number of overlaps, and and number of notes
- attempt to calculate a skill range for various possible skins
- etc

If you think about it, none of these would make a quite satisfying result. These would either make the reading skill be similar to already existing skill, be inaccurate, or take forever to calculate. So do we give up? No, not yet. We are still thinking about how to go about this, this is still TBA, and it will still be a while. Currently much of the development has stalled due to the lack of time to work on this, hence the rare updates. May we find the time, a fix for something or maybe a new feature might be done, however the reading skill would take even longer than that. Thank you for understanding.
ABraker's osu! Standard Skin v1.8: Get it here!  |  ABraker's Mania Skin v1.8: Get it here!  <  (updated 11/28/2017)
osu!Skills - Compare your skills in a slightly different way
OT!neus - osu off-topic subforum's very own discord server
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Spinner Sage
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abraker wrote:
Genjuro wrote:
Reading skill when
Alright let me answer this

The reading skill is taking forever because we are in a disagreement of how to calculate it and the lack of time to come up with a solution. The reading skill is not only regarded as one of the more subjective skills, but there many, many hidden variables to it as well. Due to the nature of player's setups and skins, it extremely hard to do anything without it being inaccurate or take a lot of time to calculate. Throughout this time we threw around some ideas in order to come out with something.

Some ideas we threw around were:
- using agility and AR
- using expensive overlap area calculations
- something with distance, number of overlaps, and and number of notes
- attempt to calculate a skill range for various possible skins
- etc

If you think about it, none of these would make a quite satisfying result. These would either make the reading skill be similar to already existing skill, be inaccurate, or take forever to calculate. So do we give up? No, not yet. We are still thinking about how to go about this, this is still TBA, and it will still be a while. Currently much of the development has stalled due to the lack of time to work on this, hence the rare updates. May we find the time, a fix for something or maybe a new feature might be done, however the reading skill would take even longer than that. Thank you for understanding.


Just work with AR and Note Density while taking Star Rating into account so an ar3 2 star map won't reward more than an ar8 5 star map for example. Low CS also makes a map harder to read Overlaps should be taken into account for sure and hidden should reward more aswell. I don't think player's skin should be taken into account. I don't think reading will be more broken than the current stamina skill so I don't know why you hesitate to release something
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Rhythm Incarnate
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F1r3tar wrote:
Why is this still a thing?

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lol
-Pituophis
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Tempo Trainee
5 posts
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F1r3tar wrote:
Why is this still a thing?

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Because it's a great way too determine you're "skill" level
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Cymbal Sounder
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to osu!Skills team
you're the best; this website is truly amazing. Patiently waiting for the reading ranking to be available <3
nitro2010 Playing XXX

Current PC Specs :

Laptop Model : -Toshiba Satellite Pro C660

CPU : -intel Core2Duo 2.2Ghz

GPU : -intel GMA 4500MHD 533 MHz Base Clock 128Mb Dedicated Memory

Ram : -8Gb DDR3

Facebook Profile : https://goo.gl/4DWq40

Facebook Page : https://goo.gl/M2ycr7

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Whistle Blower
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Just wanted to let you know that Harumachi Clover [Bor's Hard] HDHRDT gives 801 reaction instead of the ~550 that other AR 9.1 + DT maps give.
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Tempo Trainee
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Great website but what about Reading Reading Reading Reading?!!! :'(

Bug In Website

http://prntscr.com/h5o4j5

http://prntscr.com/h5o4pl

as you can see the 2nd stats arent showing...

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Last edited by DepressedFella on , edited 3 times in total.
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Rhythm Incarnate
719 posts
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my profile is calculating for ever lmao i cant see my skills
also what does ez mod account to
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https://discord.gg/mFwxRHp casual discord server :D

PM me (forum or Discord: Kondou#2065) if you want someone to talk to, anything!
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Whistle Blower
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Kert wrote:
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Hey there!

Once upon a time I got an interesting idea of a system parallel/modification to Performance Points.
So I made a website for this too

http://osuskills.tk


Skill explanations for clarification:

Stamina - Tapping stamina
Tenacity - Streaming
Agility - Raw Aim
Precision - Ability to hit small circles
Reaction - Sight-reading
Reading - Aim related map reading
Memory - Flashlight performance
Accuracy - Rhythmic accuracy

The player also receives a"title" (or multiple titles) as a fun factor depending on the set of his best skills.

Future plans
  • Reading skill
  • Reaction skill - added!
  • Memory skill - added!
  • Player title badges - added!
  • Overall skill-based rankings - added!
  • Personal userbars

Notice that only osu!standard is supported right now.

If you want to help us you can check and participate in some of the related discussion threads
What makes reading a map difficult?
Which map is harder? (Aim)
Best FL plays

Developers: Kert, abraker, Full Tablet, Rust_omg

Looks cool. :)
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