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xi - Ascension to Heaven

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Topic Starter
-N a n a k o-
This beatmap was submitted using in-game submission on 2018年1月5日 at 22:00:13

Artist: xi
Title: Ascension to Heaven
Source: BMS
Tags: artcore THE BMS OF FIGHTERS 2009 piano marathon deathstream Collab StarForYou MinG3012 Collaboration BOF2009 BOF RSI Parousia 100sec Records Starfy
BPM: 200
Filesize: 8219kb
Play Time: 05:06
Difficulties Available:
  1. Descension to Hell (8.01 stars, 2130 notes)
Download: xi - Ascension to Heaven
Information: Scores/Beatmap Listing
---------------
Collab with StarForYou

Thanks MinG3012's hitsounding

Fun fact: I don't like this map now
[ Drop ]
maybe you can add some piano sound at the whole map? XD

00:25:025 - 00:43:025 maybe you can add some hitsound like This o.o

00:43:100 (1) - maybe you can add some spinner sound to XD
P o M u T a
from modding queue

[General]
  1. add tag 'piano' 'marathon'
  2. your BG 1365 x768 lol... I convert 1366x768. here you are.
[Descension to Hell]
  1. 02:44:225 (1) - add finish.
  2. 03:03:425 (1) - ^
  3. 04:01:025 (1) - ^
  4. 04:08:225 - really big DS imo.. are you okay?
  5. 04:38:075 (7) - overmapped imo. 1/4 slider or double circle is fit.
  6. 04:38:225 - clap spam part. too loud imo.
:|
Topic Starter
-N a n a k o-

P o M u T a wrote:

from modding queue

[General]
  1. add tag 'piano' 'marathon'
  2. your BG 1365 x768 lol... I convert 1366x768. here you are.
[Descension to Hell]
  1. 02:44:225 (1) - add finish.
  2. 03:03:425 (1) - ^
  3. 04:01:025 (1) - ^
  4. 04:08:225 - really big DS imo.. are you okay?
  5. 04:38:075 (7) - overmapped imo. 1/4 slider or double circle is fit.
  6. 04:38:225 - clap spam part. too loud imo.
:|
lmao, except general all points are sfy part , thanks P o M u T a :)
Norb
Kia Ora~
From Kiwi Modding queue.

Descension To Hell
First of all. I do not agree with the AR8.8 as the BPM is reasonably high along with the object density due to so many streams and 1/4 objects. It is up to you to choose what AR you want but I personally believe it requires a minimum of AR9~AR9.5.

You have a lot of beautiful stream shapes. But some of them are too close to perfection to be left unpolished. I think this is the main issue that descends the map to hell (high-five \o).

00:45:650 (4,5,6,7,8,9,10,11) - Shape it into a perfect circle.
00:47:975 (3,4,5,6,7,8,9,10,11,12) - ^ This will take a lot of effort to make perfect, the struggles are real. I found it easier to intersect the stream on #4 rather than #3 trying to preserve your original patter as much as possible.
This can help you (.osu code included)

224,172,47825,5,0,0:0:0:0:
276,192,47900,1,0,0:0:0:0:
332,196,47975,1,0,0:0:0:0:
386,199,48050,1,8,0:0:0:0:
439,184,48125,1,8,0:0:0:0:
470,138,48200,1,0,0:0:0:0:
462,83,48275,1,8,0:0:0:0:
422,45,48350,1,0,0:0:0:0:
367,41,48425,1,0,0:0:0:0:
323,74,48500,1,0,0:0:0:0:
312,128,48575,1,8,0:0:0:0:
335,177,48650,1,0,0:0:0:0:
386,199,48725,1,8,0:0:0:0:
406,250,48800,1,0,0:0:0:0:
390,302,48875,1,8,0:0:0:0:
346,335,48950,1,0,0:0:0:0:
291,327,49025,5,8,0:0:0:0:
256,284,49100,1,0,0:0:0:0:
256,229,49175,1,0,0:0:0:0:
245,175,49250,1,0,0:0:0:0:
195,151,49325,1,8,0:0:0:0:
148,177,49400,1,0,0:0:0:0:
00:50:150 (16,1,2,3,4,5,6,7,8,9,10,11,12,13,14) - exact same thing, just make it a perfect circle.
01:07:625 (9,10,11,12,13,14,15,16) - Consider it again~ ^
01:19:625 (9,10,11,12,13,14,15,16) - Please ^
01:28:325 - and 01:28:475 - could be mapped, why the missing piano beats? :x
Damn though you got sexy sliders :D
02:12:350 (8,9,10,11,12,13,14,15,16) - shape~ please~
02:15:950 (8,9,10,11,12,13,14) - ^
02:28:250 (12,13,14,15,16,1,2,3,4) - try intersect the stream at 02:28:250 (12,4) - (also the shape imo is okay because its symmetrical and its nowhere close to a circle)
02:29:075 (7,8,9,10,11,12,13,14,15,16) - circle shape please~
02:35:075 (7,8,9,10,11,12,13,14,15,16,1) - not necessary but could make this a circle as well
02:38:375 (3,4,5,6,7,8,9,10,11,12) - polish this circle, it's almost there but not quite
02:50:000 (14,15,16,1,2,3,4,5,6,7,8,9,10) - ^
03:07:625 (9,10,11,12,13,14,15) - circle shape~
04:07:625 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - this is cool :o

The rest of the streams surprisingly look tidy even with some weird shapes. So well done. That's about all~

I hope this helps, I really hope you can polish these streams. Goodluck approving this!
Topic Starter
-N a n a k o-

P o M u T a wrote:

from modding queue

[General]
  1. add tag 'piano' 'marathon'
  2. your BG 1365 x768 lol... I convert 1366x768. here you are.
All fixed

[Descension to Hell]
  1. 02:44:225 (1) - add finish. ok
  2. 03:03:425 (1) - ^ ^
  3. 04:01:025 (1) - ^ ^
  4. 04:38:225 - clap spam part. too loud imo. ok
:|

Dubu wrote:

Kia Ora~
From Kiwi Modding queue.

Descension To Hell
First of all. I do not agree with the AR8.8 as the BPM is reasonably high along with the object density due to so many streams and 1/4 objects. It is up to you to choose what AR you want but I personally believe it requires a minimum of AR9~AR9.5.
I personally think AR8.8 is easy to read, so no change

You have a lot of beautiful stream shapes. But some of them are too close to perfection to be left unpolished. I think this is the main issue that descends the map to hell (high-five \o). high-five o/

00:45:650 (4,5,6,7,8,9,10,11) - Shape it into a perfect circle. maybe fixed
00:47:975 (3,4,5,6,7,8,9,10,11,12) - ^ This will take a lot of effort to make perfect, the struggles are real. I found it easier to intersect the stream on #4 rather than #3 trying to preserve your original patter as much as possible. thank you <3
This can help you (.osu code included)

224,172,47825,5,0,0:0:0:0:
276,192,47900,1,0,0:0:0:0:
332,196,47975,1,0,0:0:0:0:
386,199,48050,1,8,0:0:0:0:
439,184,48125,1,8,0:0:0:0:
470,138,48200,1,0,0:0:0:0:
462,83,48275,1,8,0:0:0:0:
422,45,48350,1,0,0:0:0:0:
367,41,48425,1,0,0:0:0:0:
323,74,48500,1,0,0:0:0:0:
312,128,48575,1,8,0:0:0:0:
335,177,48650,1,0,0:0:0:0:
386,199,48725,1,8,0:0:0:0:
406,250,48800,1,0,0:0:0:0:
390,302,48875,1,8,0:0:0:0:
346,335,48950,1,0,0:0:0:0:
291,327,49025,5,8,0:0:0:0:
256,284,49100,1,0,0:0:0:0:
256,229,49175,1,0,0:0:0:0:
245,175,49250,1,0,0:0:0:0:
195,151,49325,1,8,0:0:0:0:
148,177,49400,1,0,0:0:0:0:
00:50:150 (16,1,2,3,4,5,6,7,8,9,10,11,12,13,14) - exact same thing, just make it a perfect circle. I used Ctrl+Shift+D to make it
01:07:625 (9,10,11,12,13,14,15,16) - Consider it again~ ^ ^
01:19:625 (9,10,11,12,13,14,15,16) - Please ^ I want to make an ellipse here

02:12:350 (8,9,10,11,12,13,14,15,16) - shape~ please~ ok
02:15:950 (8,9,10,11,12,13,14) - ^ ^
02:28:250 (12,13,14,15,16,1,2,3,4) - try intersect the stream at 02:28:250 (12,4) - (also the shape imo is okay because its symmetrical and its nowhere close to a circle) ok
02:29:075 (7,8,9,10,11,12,13,14,15,16) - circle shape please~ ok
02:35:075 (7,8,9,10,11,12,13,14,15,16,1) - not necessary but could make this a circle as well ok
02:38:375 (3,4,5,6,7,8,9,10,11,12) - polish this circle, it's almost there but not quite ok
02:50:000 (14,15,16,1,2,3,4,5,6,7,8,9,10) - ^ ^
03:07:625 (9,10,11,12,13,14,15) - circle shape~ no circle but change a little bit

The rest of the streams surprisingly look tidy even with some weird shapes. So well done. That's about all~

I hope this helps, I really hope you can polish these streams. Goodluck approving this! thank :)
Thank you P o M u T a and Dubu
Starfy

P o M u T a wrote:

04:08:225 - really big DS imo.. are you okay? I am okay
04:38:075 (7) - overmapped imo. 1/4 slider or double circle is fit. Agreed
04:38:225 - clap spam part. too loud imo. I do not think so

Dubu wrote:

01:28:325 - and 01:28:475 - could be mapped, why the missing piano beats? :x Hmm alright
04:07:625 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - this is cool :o Thanks lol
Thanks for mod
http://puu.sh/lyd0e/959424dfd5.zip
IamKwaN
望左幾野 一開頭d圈無落whistle果d可以試試加呢個: http://puu.sh/lzmuI/899e4438f8.wav
例如: 00:05:825 (1) - 00:08:225 (2) - 00:10:625 (1) -

最好分返開snare同kick drum黎落音效
snare用clap: http://puu.sh/lzncy/3467f3a366.wav
kick用whistle: http://puu.sh/lzne8/a25b5f624f.wav
default個clap太嘈吵 加上你係串既段落瘋狂spam clap 變相音樂同音效本末倒置

Good luck!
Yauxo
Rather (really) short mod. The thing is that this map is basically all streams which makes it really difficult to mod well (since theres either a) "Streams are subjective and okay" or b) "nazinazinazinazi2pixelnazinazi"). Im not the best person to judge endless streams, so I gotta pass on this one.

[Diff]
■ Pretty damn sure that your offset is wrong. 5835 worked much better for me
■ You should really get some custom hitsounds (or use the drum ones). The claps are pretty annoying like this.

■ 00:26:160 (2) - Youve got a downbeat on a Sliderend here, which isnt all that good. Replacing this one with something like this (NC it too) would probably be better. You could also remove 00:26:310 (3) - and let the Slider start on its place instread.
■ 01:09:960 (8,1) - I feel like these two stream should be connected, as there's no heavy beat happening (like there is on 01:09:885 (23) - and 01:10:185 (3) - ), as they didnt reach the 16 notes yet (like the previous ones) and as they dont have some sort of Kickslider to indicate an earlier jump (like the ones after this one)

no kd, good luck with your map.
Topic Starter
-N a n a k o-

Yauxo wrote:

Rather (really) short mod. The thing is that this map is basically all streams which makes it really difficult to mod well (since theres either a) "Streams are subjective and okay" or b) "nazinazinazinazi2pixelnazinazi"). Im not the best person to judge endless streams, so I gotta pass on this one.

[Diff]
■ Pretty damn sure that your offset is wrong. 5835 worked much better for me fixed

■ 01:09:960 (8,1) - I feel like these two stream should be connected, as there's no heavy beat happening (like there is on 01:09:885 (23) - and 01:10:185 (3) - ), as they didnt reach the 16 notes yet (like the previous ones) and as they dont have some sort of Kickslider to indicate an earlier jump (like the ones after this one)ok

no kd, good luck with your map.
Thank you!
Starfy

Yauxo wrote:

[Diff]
■ 00:26:160 (2) - Youve got a downbeat on a Sliderend here, which isnt all that good. Replacing this one with something like this (NC it too) would probably be better. You could also remove 00:26:310 (3) - and let the Slider start on its place instread. It didn't affect the rhythm and I really want to keep this pattern so no change. I believe the hitsounding can help me to solve this problem
Thanks for mod&No change
lit120
here we are. another ascension to heaven map. like really

[why hell? how about heaven D:?]
  1. no complain for the clap and whistle hitsound. seems ok for the set now
  2. deathstream + spacing changes = RIP
  3. 01:22:635 (1) - dat anchor for the slider LOL
  4. 01:35:235 (2) - 289|193 to make the spacing more constant like the others
  5. 02:01:035 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10) - well this is kinda confusing in editor mode LOL
  6. 02:41:835 (1,2,3,4,1,2,3,4) - damn those spacing. consider about those spacing on these sliders
  7. 02:44:535 (5) - finish
  8. 02:46:635 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - welcome to descension to hell LOL
  9. 03:03:435 (1,5) - (1) remove finish, (5) finish
  10. 03:22:635 (1) - now this is pretty obvious. why did you set the hitsound into "default", not "custom"?
  11. 03:41:835 (1) - ^
  12. 04:08:235 (1,2,3,4,5,6,7,8) - this... idk. it looks REALLY HARD ya know. the other one like this too
  13. 04:39:435 - same thing about the default hitsound
GL!
Starfy

-Hakurei- wrote:

[why hell? how about heaven D:?]
  1. no complain for the clap and whistle hitsound. seems ok for the set now
  2. deathstream + spacing changes = RIP
  3. 01:22:635 (1) - dat anchor for the slider LOL Problem? lol
  4. 01:35:235 (2) - 289|193 to make the spacing more constant like the others You're right
  5. 02:01:035 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10) - well this is kinda confusing in editor mode LOL I think players can read the pattern in gameplay
  6. 04:08:235 (1,2,3,4,5,6,7,8) - this... idk. it looks REALLY HARD ya know. the other one like this too lol But I don't gonna change it
GL!
Thanks for mod
http://puu.sh/mddGb/fa3bf73774.zip
Topic Starter
-N a n a k o-

-Hakurei- wrote:

here we are. another ascension to heaven map. like really

[why hell? how about heaven D:?] :arrow: [imo this is heaven, but I think other people don't think this is heaven :(]
  1. deathstream + spacing changes = RIP yeyyyyyyyyy
  2. 02:41:835 (1,2,3,4,1,2,3,4) - damn those spacing. consider about those spacing on these sliders I think no problem here
  3. 02:44:535 (5) - finish ok
  4. 02:46:635 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - welcome to descension to hell LOL
    (∩・▽・∩)
  5. 03:03:435 (1,5) - (1) remove finish, (5) finish ok
GL!
Thank you -Hakurei- !
snz
nevaeH ot noisnecsA

Topic Starter
-N a n a k o-

Ppuskalin wrote:

nevaeH ot noisnecsA

This is better
uǝʌɐǝH oʇ uoᴉsuǝɔs∀

-Atri-
八星伴月
DeRandom Otaku


General

  1. Uhmm you need to change combo colors , they dont match in anyway .w. maybe u randomly chose combo colors?
  2. you should rename the diff to "Four Dimension" lol ~ maybe not
  3. Add to tags : "collaboration"
  4. Add uninherited timing points at 04:57:648 - and 04:58:923 -

Descension to Hell

  1. For such a Hardcore map like this , the HP should be low , Your HP is way too high . its should be 4 or 5
  2. 00:24:285 (4) - nc
  3. 00:30:585 (5) - move left to x:190 for better blanket with 00:30:735 (6) -
  4. 00:37:260 (2) - move down to y:50
  5. 01:22:635 (1) - slider reaches my progress bar , move it down
  6. 01:30:135 - use timing point to silent the slider ticks , they produce high and unnecessary sounds
  7. 01:32:235 (1) - same for this slider and for the rest of sliders like this
  8. 01:56:685 (3) - move it down , its out of screen or atleast out of MY screen
  9. 04:08:235 (1,2,3,4,5,6,7,8) - this is way too much ;w;
  10. 04:18:435 (1,2,3,4,5,6,7) - are u serious


Sorry for shortish mod , i cant really point out much stuff cuz the map is really really hard for me ~

Good Luck!~
Topic Starter
-N a n a k o-

DeRandom Otaku wrote:

General

  1. Uhmm you need to change combo colors , they dont match in anyway .w. maybe u randomly chose combo colors? changed
  2. you should rename the diff to "Four Dimension" lol ~ maybe not this isn't my dream 4D, so no
  3. Add to tags : "collaboration" ok
  4. Add uninherited timing points at 04:57:648 - and 04:58:923 - I think it is unnecessary

Descension to Hell

  1. For such a Hardcore map like this , the HP should be low , Your HP is way too high . its should be 4 or 5 Let me think about it, actually I use high HP just because it is stream


Sorry for shortish mod , i cant really point out much stuff cuz the map is really really hard for me ~ lol I think it is easy stream map

Good Luck!~
Thank your mod
Starfy

DeRandom Otaku wrote:

Descension to Hell

  1. 00:24:285 (4) - nc The NC is not necessary since my nc pattern is that adding NC at every downbeat
  2. 00:30:585 (5) - move left to x:190 for better blanket with 00:30:735 (6) - Alright
  3. 00:37:260 (2) - move down to y:50 Fixed
  4. 01:22:635 (1) - slider reaches my progress bar , move it down Fixed
  5. 01:30:135 - use timing point to silent the slider ticks , they produce high and unnecessary sounds Fixed
  6. 01:32:235 (1) - same for this slider and for the rest of sliders like this Fixed
  7. 01:56:685 (3) - move it down , its out of screen or atleast out of MY screen Fixed
  8. 04:08:235 (1,2,3,4,5,6,7,8) - this is way too much ;w; Just same as before ;w;
  9. 04:18:435 (1,2,3,4,5,6,7) - are u serious what?
Thanks for mod
http://puu.sh/oXgKs/2d17c6006e.zip
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