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Spinner Sage
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This beatmap was submitted using in-game submission on Friday, December 4, 2015 at 12:35:19 PM

Artist: Feint
Title: Vagrant (feat. Veela)
Tags: dnb drum and bass liquicity alchemy cut version nozhomi
BPM: 175
Filesize: 2931kb
Play Time: 01:51
Difficulties Available:

Download: Feint - Vagrant (feat. Veela)
Information: Scores/Beatmap Listing
---------------
Thank you for #35 of 2015!

Set:
Image Easy - Me
Image Normal - Me
Image Hard - Me
Image Insane - Nozhomi
Image Still Alive - Me


Nozhomi hitsounded all diffs except Easy! Thank you!

ImageKrfawy
ImageNatsu
ImageIrreversible
ImagePriti
ImageKrfawy



Modders (IRC)


Last edited by Aia on , edited 57 times in total.
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Rhythm Incarnate
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alrdy mapped?

ilu bro <3
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Spinner Sage
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Secretpipe wrote:
alrdy mapped?

ilu bro <3


Yes :3
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Rhythm Incarnate
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There you go -> http://puu.sh/kGYFF/ce44d2f06c.osu
Hope you like it (and hitsounding too).
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Spinner Sage
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By the way, if you are modding this map, and notice that the mp3 is longer than the map, you don't need to mention it in your mod.

I will fix it later~
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Rhythm Incarnate
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Saw this on #modreqs and as everyone knows, these sort of songs tickle my fancy

General
Cool mapset and song, needs work on the hitsounds though imo.


Hard
01:05:932 (1,2,3,4,5) - This plays weirdly. That jump from 4 to 5 doesn't flow well. Maybe a pattern like this would be more suitable.
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Image

01:11:760 (2,3,4,5,6,7,8) - Turn this into a slightly more zig-zaggy pattern, the example plays much more better I think, but it does overlap with the previous slider which is unfortunate.
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Image

Nothing major here that looks devastating other than the near lack of hitsounds.


Nox's Insane
00:30:275 (5) - Make slider look nicer by making it more curved?
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Image

00:36:446 (7) - Line this circle up with the slider. This can be done by making another slider on top of the one there and making it longer. like this,
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Image

00:45:360 (1) - Finish HS, soft or normal, take your pick.
01:01:818 (1,2,3,4,1,2,3,4,5,6,7,8) - Can I suggest using drum-hitfinish on the drum sounds?
01:08:675 (1) - Using drum hitnormal here, you cannot here anything. May I suggest a hitsounding pattern, which would be 01:07:303 (1) - normal-hitnormal on slider start and drum-hitwhistle (soft sample) on the slider end, 01:08:160 (4) - normal-hitnormal and 01:08:332 (5) - drum-hitwhistle here on slider start(soft sample).
01:23:760 (1) - I'm not a fan of these sorts of sliders, they can be unnecessarily awkward to play.

Nice and clean jump patterns in this map, nice work. I like the use of some shapes and symmetry, and the lack of unnecessary overlaps, although there are a couple of offstacked objects which I haven't seen cos I think they don't show up in play, but i'd fix them to make a more polished map :p.



Still Alive
Jumps and their structure

I can see what you're doing in the map with the jumps, but a lot of them aren't very structured and show some poor spacing in regards to the flow of the whole song, like when you ignore the importance of a downbeat and space it as an antijump, for instance, here, 01:33:360 (1) - . This is a stronger bit than the circle before, yet it has a lower spacing to it, this could be fixed with it being equal spacing or a larger relative jump from the 6 to the 1 than the 5 to the 6. On the jump patterns, you could maybe focus more on some symmetry and making shapes, they can work really well, look at Galvenize's maps for example.
Hitsounds

The map is also lacking hugely in the hitsounds department, hitsounds are vital for player feedback when playing a map and can change the opinion of players on the map massively. It also increases playability by orders of magnitudes. I can suggest to you a hitsounding pattern which would be basic and I think necessary. Drum-hitnormal is weaker than Normal-hitnormal in terms of volume, so it should be avoided as being used to try emphasise the downbeats when normal-hitnormal is being used on all the other circles. First, increase volume of the kiai to smth like 60% 01:08:675 (1) - I would find a custom for this, or you can use drum-hitfinish and normal sampleset. the drum-hitfinish as an addition works here imo. 01:09:018 (3) - On this slider start you can either use drum-hitwhistle or soft/normal clap, depending on your preference. Then, 01:09:360 (4) - on the slider end use drum-hitfinish. 01:09:703 (5) - place your drum-hitwhistle or soft/normal clap here. Keep doing this throughout and change it when the drums do that cool shit like mid way through and at points here, 01:12:275 (4,5,6) - 4,5 drum-hitfinish. With this hitsounding, you're hitsounding the drums, which is what keeps the rhythm in the song. Your current hitsounding with the normal whistles is strange and seemingly (?) random.

The map


00:33:018 (5) - Missing clap at slider end.
00:36:103 (5) - Ugly, make it symmetrical or smth, it's wonky.
00:45:360 (1) - Finish hitsound, normal or soft, take your pick.
00:54:960 (1) - This should be 2 circles. You could have the second circle stacked on the next slider to give the feel of acceleration in the play. The 2 beats are as strong as each other and a slider has a strong and weak end, so it's poor representation of the music.
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Image

01:01:818 (1,2,3,4,5,6,1,2,3,4,1,2,3,4) - This jump sequence peaks in difficulty too early. The sliders take away from it and the biggest jump is at the middle of the combo 1-2. Here it could get bigger jumps, or stay at that spacing consistently.
01:05:246 (5,6) - What reason are these slider jumps here for? This whole stream should just be circles, there's nothing in the song which is different here to the rest of the stream.
01:07:303 (5) - NC
01:33:703 (2,3) - Make a 1/2 slider to follow the vocals, right now the (3) circle is here purely for filler and to keep the momentum going, so might as well spice it up with some mapping to vocal indications.
01:34:046 (4,8) - This stacking here looks sloppy on the play screen, it's gimmicky and would be better fully stacked. Also not to mention, when you do this in editor, it makes it a pain to look at the map. I would stack all the times you've done this, especially cos you're not consistent with how far you off-stack them in editor.
01:39:875 (4,5,1) - This is lower spaced than the rest despite there being the heavy bass drum there, this needs to be emphasised more.
01:45:361 (6) - 1/2 slider to map to the vocal again, the (7) circle feels redundant and forced. You don't have to change any spacing here, you can put the 1/2 slider on that triple where it is and there can be a 2 ds jump to the next downbeat which is justified by emphasising the downbeat.
01:48:446 (1,2,1,2,1,2,1,2,1) - This NCing here actually makes this patterning much harder than it should be to read and play., consider fixing this, as it's a gimmick and there's no rhythmic reason for the NC spam.

This is a fun map to play though :) gl with it all

I hope it's been useful somehow - i got fed up of modding half way through the hard :p, I modded hardest to lowest.
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Rhythm Incarnate
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Still Alive

00:34:218 This should be clickable since the drums are pretty strong
01:11:418 (1,2) A bit more distance here to fit with the melodics and jumps before
01:21:018 (1,2) Same here
01:27:532 (3,4) New Combo one (3) for consistency with the ones before
01:43:989 (4) Move this one too 339/177 for the same distance between those 01:43:646 (3,4,1)
01:46:046 (2,3) More distance so it will fit with the melodics

Noz's Insane

00:33:703 (5) Theres a clap missing
00:36:446 (6,1) Kinda weird that they are so close, put some bigger distance between those 40/277
01:10:560 (2,3,4) Some tiny jumps here would fit
01:16:046 (2,3) ^
01:17:589 (5,6,7,8) I dont think the bigger ds is necessary here
01:28:903 (7) Move the sliders tail too 91/239 so it will overlap perfectly with 01:29:246 (1)

Hard

00:33:018 (5) Move this one a bit down, its nearly touching the hp bar
00:33:703 Clap missing here
00:38:160 (3,4) This is forced and not necessary
00:58:046 (3,4) They are touching which looks kinda bad
01:06:275 (3,4,5) Reduce the distance a bit so its more playable for an Hard
01:10:046 (1) Move it down, its touching the hp bar
01:47:246 (2,4) Dont do this in a Hard pls

Normal

00:26:160 (1,2) Is the stack really necessary?
00:33:703 Clap missing
00:39:189 (1) Delete NC
00:56:846 (2,3) Dont stack them so its easier for nwe players to keep a good flow with their cursor
01:07:303 (1,2,3,4,1,2,3,4,1,2,3,4) This is a bit too hard for an Normal, delete some circles to make it easier
01:13:475 (3,4,1,2,3,1,2,3,4) This would fit in an Hard, but not in an Normal, delete some circles, its too hard
01:18:275 - 01:22:046 same in this part
01:23:075 (1) Delete NC, its not necessary
01:31:132 (2,3) Unstack for better movement
01:38:846 (1,2,1) They are touching which looks bad imo

Easy

00:26:160 (2,3) Try to avoid stacks in Easys
00:40:903 (3,4) ^
00:43:989 (3) Its touching hp bar
00:57:703 (3,4) They are touching which looks weird
01:12:789 (1,3) Dont do this in Easys
01:21:703 Delete the clap, it doesnt fit
01:24:446 ^
01:27:875 (2,2) I think you know it
01:32:675 Clap doesnt fit
01:35:418 ^
01:38:160 ^
01:40:903 ^ I wont point them out anymore


Good Luck, overall a nice Mapset :3
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Hula wrote:
Saw this on #modreqs and as everyone knows, these sort of songs tickle my fancy

General
Cool mapset and song, needs work on the hitsounds though imo.


Nox's Insane Nox ???
00:30:275 (5) - Make slider look nicer by making it more curved? - Sure
collapsed text
Image

00:36:446 (7) - Line this circle up with the slider. This can be done by making another slider on top of the one there and making it longer. like this, - Yes nice catch.
collapsed text
Image

00:45:360 (1) - Finish HS, soft or normal, take your pick. - HS
01:01:818 (1,2,3,4,1,2,3,4,5,6,7,8) - Can I suggest using drum-hitfinish on the drum sounds? - Yes !
01:08:675 (1) - Using drum hitnormal here, you cannot here anything. May I suggest a hitsounding pattern, which would be 01:07:303 (1) - normal-hitnormal on slider start and drum-hitwhistle (soft sample) on the slider end, 01:08:160 (4) - normal-hitnormal and 01:08:332 (5) - drum-hitwhistle here on slider start(soft sample). - Sorry I prefer not change my hitsound pattern, I prefer mine.
01:23:760 (1) - I'm not a fan of these sorts of sliders, they can be unnecessarily awkward to play. - I think it's fine.

Nice and clean jump patterns in this map, nice work. I like the use of some shapes and symmetry, and the lack of unnecessary overlaps, although there are a couple of offstacked objects which I haven't seen cos I think they don't show up in play, but i'd fix them to make a more polished map :p. - Did 2 changes about that.


Come[Back]Home wrote:
Noz's Insane

00:33:703 (5) Theres a clap missing - Yap
00:36:446 (6,1) Kinda weird that they are so close, put some bigger distance between those 40/277 - 2/1 gap so I don't want to put a big space between them, and keep spacing with next circle.
01:10:560 (2,3,4) Some tiny jumps here would fit - I prefer like that sry.
01:16:046 (2,3) ^ - ^
01:17:589 (5,6,7,8) I dont think the bigger ds is necessary here - It's for emphasis the drums here.
01:28:903 (7) Move the sliders tail too 91/239 so it will overlap perfectly with 01:29:246 (1) - Ya.

Good Luck, overall a nice Mapset :3


Thx gyus :3

diffu~
Code:
osu file format v14

[General]
AudioFilename: Feint - Vagrant (Feat. Veela).mp3
AudioLeadIn: 0
PreviewTime: 89246
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 23355,45297,64497
DistanceSpacing: 0.7
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:Vagrant (feat. Veela)
TitleUnicode:Vagrant (feat. Veela)
Artist:Feint
ArtistUnicode:Feint
Creator:Aia
Version:Noz's Insane
Source:
Tags:dnb drum & and bass
BeatmapID:801054
BeatmapSetID:354537

[Difficulty]
HPDrainRate:6.7
CircleSize:4
OverallDifficulty:7.7
ApproachRate:9
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
2,45560,54360
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
23418,342.857142857143,4,2,0,60,1,0
23418,-133.333333333333,4,2,0,60,0,0
31560,-133.333333333333,4,2,0,60,0,0
31646,-133.333333333333,4,2,0,60,0,0
56332,-100,4,2,0,40,0,0
61818,-100,4,2,0,50,0,0
63189,-100,4,3,0,60,0,0
64560,-100,4,2,0,70,0,0
67303,-83.3333333333333,4,2,0,80,0,1
111189,-100,4,2,0,60,0,0


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152,52,71418,6,0,L|128:148,1,95.9999970703126,0|2,0:0|0:0,0:0:0:0:
256,232,71760,2,0,L|279:325,1,95.9999970703126,0|0,1:0|0:0,0:0:0:0:
128,312,72103,1,0,0:0:0:0:
263,239,72275,1,0,3:0:0:0:
263,239,72360,1,0,3:0:0:0:
263,239,72446,1,0,1:0:0:0:
384,312,72618,1,2,0:0:0:0:
342,135,72789,6,0,B|256:93|256:93|170:135,1,191.999994140625,0|0,3:0|1:0,0:0:0:0:
72,196,73303,1,0,0:0:0:0:
172,252,73475,1,0,0:0:0:0:
169,135,73646,1,2,0:0:0:0:
8,248,73818,2,0,P|56:277|104:272,1,95.9999970703126,0|0,1:0|0:0,0:0:0:0:
244,192,74160,5,0,3:0:0:0:
272,80,74331,1,0,0:0:0:0:
136,20,74503,1,0,1:0:0:0:
169,135,74674,1,0,0:0:0:0:
272,80,74846,1,0,0:0:0:0:
374,135,75017,1,2,0:0:0:0:
258,286,75189,2,0,L|244:192,1,95.9999970703126,0|0,1:0|0:0,0:0:0:0:
304,28,75532,6,0,B|333:217,1,191.999994140625,0|0,3:0|1:0,0:0:0:0:
412,300,76046,1,0,0:0:0:0:
499,223,76218,2,0,P|463:193|417:182,1,95.9999970703126,0|2,0:0|0:0,0:0:0:0:
308,220,76560,1,0,1:0:0:0:
328,108,76732,1,0,0:0:0:0:
417,182,76903,5,0,0:0:0:0:
412,300,77075,1,2,0:0:0:0:
308,220,77246,1,0,1:0:0:0:
303,338,77418,1,0,0:0:0:0:
208,276,77589,1,0,0:0:0:0:
180,144,77760,1,0,3:0:0:0:
180,144,77846,1,0,3:0:0:0:
180,144,77932,1,0,1:0:0:0:
308,220,78103,1,2,0:0:0:0:
456,96,78275,6,0,B|392:116|392:116|265:70,1,191.999994140625,0|0,1:0|1:0,0:0:0:0:
168,28,78789,1,0,0:0:0:0:
180,144,78960,2,0,L|289:184,1,95.9999970703126,0|2,0:0|0:0,0:0:0:0:
380,216,79303,1,0,0:0:0:0:
292,292,79475,1,0,0:0:0:0:
270,177,79646,5,0,3:0:0:0:
184,100,79818,1,0,0:0:0:0:
132,264,79989,1,0,1:0:0:0:
244,292,80160,1,0,0:0:0:0:
274,181,80332,1,0,0:0:0:0:
274,181,80503,1,2,0:0:0:0:
388,312,80675,1,0,1:0:0:0:
468,228,80846,1,0,0:0:0:0:
404,76,81018,6,0,B|380:44|380:44|364:208,1,191.999994140625,0|0,3:0|1:0,0:0:0:0:
292,284,81532,1,0,0:0:0:0:
196,220,81703,2,0,P|184:168|208:120,1,95.9999970703126,0|2,0:0|0:0,0:0:0:0:
352,160,82046,2,0,L|257:177,1,95.9999970703126,0|0,1:0|0:0,0:0:0:0:
197,300,82389,6,0,L|292:284,1,95.9999970703126,0|2,0:0|0:0,0:0:0:0:
404,264,82732,1,0,1:0:0:0:
368,372,82903,1,0,0:0:0:0:
291,284,83075,1,0,0:0:0:0:
480,252,83246,1,0,3:0:0:0:
480,252,83332,1,0,3:0:0:0:
480,252,83418,1,0,1:0:0:0:
416,156,83589,1,2,0:0:0:0:
268,68,83760,6,0,B|228:45|228:45|312:65|376:53,1,191.999994140625,0|0,3:0|1:0,0:0:0:0:
484,24,84275,1,0,0:0:0:0:
436,128,84446,2,0,P|386:143|336:144,1,95.9999970703126,0|2,0:0|0:0,0:0:0:0:
228,128,84789,1,0,1:0:0:0:
276,232,84960,1,0,0:0:0:0:
316,340,85132,5,0,3:0:0:0:
184,328,85303,1,0,0:0:0:0:
276,232,85475,1,0,1:0:0:0:
408,244,85646,1,0,0:0:0:0:
316,340,85818,1,0,0:0:0:0:
252,160,85989,1,2,0:0:0:0:
156,96,86160,1,0,1:0:0:0:
148,212,86332,1,0,0:0:0:0:
255,342,86503,5,0,3:0:0:0:
362,298,86674,1,0,3:0:0:0:
406,192,86846,1,0,3:0:0:0:
362,85,87017,1,0,3:0:0:0:
256,41,87188,1,0,3:0:0:0:
149,85,87360,1,0,3:0:0:0:
105,191,87531,1,0,3:0:0:0:
149,298,87703,1,0,3:0:0:0:
256,188,87875,5,0,3:0:0:0:
369,305,88046,1,0,3:0:0:0:
369,305,88132,1,0,3:0:0:0:
369,305,88218,1,0,1:0:0:0:
149,298,88389,5,0,3:0:0:0:
117,320,88475,1,0,3:0:0:0:
79,324,88560,1,0,3:0:0:0:
42,312,88646,1,0,3:0:0:0:
15,283,88732,1,0,3:0:0:0:
5,245,88818,1,0,3:0:0:0:
12,206,88903,2,0,P|58:205|91:239,1,95.9999970703126,0|2,1:0|0:0,0:0:0:0:
128,296,89246,6,0,P|92:204|152:136,1,191.999994140625,4|0,0:0|1:0,0:0:0:0:
312,168,89760,1,0,0:0:0:0:
292,284,89932,1,0,0:0:0:0:
204,210,90103,1,2,0:0:0:0:
232,56,90275,1,0,1:0:0:0:
348,48,90446,1,0,0:0:0:0:
312,168,90618,6,0,P|355:184|397:164,1,95.9999970703126,0|0,3:0|0:0,0:0:0:0:
232,56,90960,2,0,P|188:39|146:59,1,95.9999970703126,0|0,1:0|0:0,0:0:0:0:
96,164,91303,2,0,L|116:264,1,95.9999970703126,0|2,0:0|0:0,0:0:0:0:
192,344,91646,1,0,1:0:0:0:
292,284,91818,1,0,0:0:0:0:
392,344,91989,6,0,P|452:296|428:188,1,191.999994140625,0|0,3:0|1:0,0:0:0:0:
320,160,92504,2,0,L|208:185,1,95.9999970703126
116,208,92846,1,2,0:0:0:0:
44,40,93018,1,0,1:0:0:0:
140,100,93189,1,0,0:0:0:0:
115,208,93360,6,0,P|99:252|114:297,1,95.9999970703126,0|2,0:0|0:0,0:0:0:0:
212,360,93703,1,0,1:0:0:0:
296,280,93875,1,0,0:0:0:0:
224,192,94046,1,0,0:0:0:0:
384,116,94218,1,0,3:0:0:0:
384,116,94303,1,0,3:0:0:0:
384,116,94389,1,0,1:0:0:0:
392,288,94560,1,2,0:0:0:0:
224,192,94732,5,0,3:0:0:0:
224,192,95075,1,0,1:0:0:0:
160,288,95246,1,0,0:0:0:0:
96,192,95418,2,0,P|81:152|101:99,1,95.9999970703126,0|2,0:0|0:0,0:0:0:0:
216,244,95760,2,0,P|231:284|211:337,1,95.9999970703126,0|0,1:0|0:0,0:0:0:0:
108,372,96103,5,0,3:0:0:0:
56,268,96275,1,0,0:0:0:0:
164,140,96446,1,0,1:0:0:0:
216,244,96618,1,0,0:0:0:0:
268,344,96789,1,0,0:0:0:0:
372,292,96960,1,2,0:0:0:0:
216,244,97132,1,0,1:0:0:0:
372,292,97303,1,0,0:0:0:0:
184,164,97475,6,0,P|131:249|188:324,1,191.999994140625,0|0,3:0|1:0,0:0:0:0:
288,300,97989,2,0,P|333:288|377:305,2,95.9999970703126,0|0|2,0:0|0:0|0:0,0:0:0:0:
432,356,98503,2,0,P|450:319|431:257,1,95.9999970703126,0|0,1:0|0:0,0:0:0:0:
360,180,98846,2,0,L|240:196,1,95.9999970703126,0|2,0:0|0:0,0:0:0:0:
156,160,99189,1,0,1:0:0:0:
236,80,99360,1,0,0:0:0:0:
264,192,99532,5,0,0:0:0:0:
88,140,99703,1,0,3:0:0:0:
88,140,99789,1,0,3:0:0:0:
88,140,99875,1,0,1:0:0:0:
184,268,100046,1,2,0:0:0:0:
364,252,100218,6,0,B|404:224|404:224|264:192,1,191.999994140625,0|0,3:0|1:0,0:0:0:0:
184,268,100732,1,0,0:0:0:0:
136,164,100903,1,0,0:0:0:0:
52,244,101075,1,2,0:0:0:0:
20,76,101246,1,0,1:0:0:0:
136,164,101418,1,0,0:0:0:0:
252,80,101589,5,0,3:0:0:0:
344,152,101760,1,0,0:0:0:0:
368,40,101932,1,0,1:0:0:0:
452,120,102103,1,0,0:0:0:0:
384,216,102275,2,0,P|327:227|285:199,1,95.9999970703126,0|2,0:0|0:0,0:0:0:0:
236,60,102618,2,0,P|274:103|270:154,1,95.9999970703126,0|0,1:0|0:0,0:0:0:0:
92,236,102960,6,0,P|141:161|225:191,1,191.999994140625,0|0,3:0|1:0,0:0:0:0:
280,296,103475,1,0,0:0:0:0:
170,328,103646,2,0,L|166:232,1,95.9999970703126,0|2,0:0|0:0,0:0:0:0:
236,140,103989,2,0,L|240:236,1,95.9999970703126,0|0,1:0|0:0,0:0:0:0:
248,352,104332,6,0,P|296:372|360:352,2,95.9999970703126,0|2|0,0:0|0:0|1:0,0:0:0:0:
192,252,104846,1,0,0:0:0:0:
306,276,105018,1,0,0:0:0:0:
426,259,105189,1,0,3:0:0:0:
426,259,105275,1,0,3:0:0:0:
426,259,105361,1,0,1:0:0:0:
320,144,105532,1,2,0:0:0:0:
152,184,105703,6,0,P|83:144|153:107,1,191.999994140625,0|0,3:0|1:0,0:0:0:0:
244,176,106218,1,0,0:0:0:0:
128,264,106389,2,0,P|75:253|36:220,1,95.9999970703126,0|2,0:0|0:0,0:0:0:0:
204,252,106732,2,0,P|257:263|296:296,1,95.9999970703126,0|0,1:0|0:0,0:0:0:0:
376,364,107075,5,0,3:0:0:0:
396,252,107246,1,0,0:0:0:0:
431,144,107418,2,0,P|388:163|341:163,1,95.9999970703126,0|0,1:0|0:0,0:0:0:0:
188,84,107760,2,0,P|231:64|278:64,1,95.9999970703126,0|2,0:0|0:0,0:0:0:0:
431,144,108103,1,0,1:0:0:0:
300,224,108274,1,0,0:0:0:0:
120,156,108446,5,0,3:0:0:0:
128,164,108618,1,0,3:0:0:0:
256,336,108789,1,0,3:0:0:0:
264,328,108960,1,0,3:0:0:0:
384,164,109132,1,0,3:0:0:0:
392,156,109304,1,0,3:0:0:0:
256,40,109475,1,0,3:0:0:0:
256,52,109646,1,0,3:0:0:0:
256,224,109818,5,0,3:0:0:0:
104,296,109989,1,0,3:0:0:0:
104,296,110075,1,0,3:0:0:0:
104,296,110160,1,0,1:0:0:0:
187,148,110332,5,0,3:0:0:0:
215,130,110418,1,0,3:0:0:0:
247,121,110503,1,0,3:0:0:0:
280,125,110589,1,0,3:0:0:0:
310,138,110675,1,0,3:0:0:0:
335,158,110760,1,0,3:0:0:0:
350,187,110846,2,0,P|346:233|372:273,1,95.9999970703126,0|0,1:0|3:0,0:0:0:0:
468,144,111189,5,4,0:0:0:0:
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Spinner Sage
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aaaa I will check these some day just too busy currently :d
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Spinner Sage
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Hula wrote:
Saw this on #modreqs and as everyone knows, these sort of songs tickle my fancy

General
Cool mapset and song, needs work on the hitsounds though imo.


Hard
01:05:932 (1,2,3,4,5) - This plays weirdly. That jump from 4 to 5 doesn't flow well. Maybe a pattern like this would be more suitable.
collapsed text
Image

01:11:760 (2,3,4,5,6,7,8) - Turn this into a slightly more zig-zaggy pattern, the example plays much more better I think, but it does overlap with the previous slider which is unfortunate.
collapsed text
Image
I tried something but might've made it more awkawrd.
Nothing major here that looks devastating other than the near lack of hitsounds.


Still Alive
Jumps and their structure

I can see what you're doing in the map with the jumps, but a lot of them aren't very structured and show some poor spacing in regards to the flow of the whole song, like when you ignore the importance of a downbeat and space it as an antijump, for instance, here, 01:33:360 (1) - . This is a stronger bit than the circle before, yet it has a lower spacing to it, this could be fixed with it being equal spacing or a larger relative jump from the 6 to the 1 than the 5 to the 6. On the jump patterns, you could maybe focus more on some symmetry and making shapes, they can work really well, look at Galvenize's maps for example. I don't agree.
Hitsounds

The map is also lacking hugely in the hitsounds department, hitsounds are vital for player feedback when playing a map and can change the opinion of players on the map massively. It also increases playability by orders of magnitudes. I can suggest to you a hitsounding pattern which would be basic and I think necessary. Drum-hitnormal is weaker than Normal-hitnormal in terms of volume, so it should be avoided as being used to try emphasise the downbeats when normal-hitnormal is being used on all the other circles. First, increase volume of the kiai to smth like 60% 01:08:675 (1) - I would find a custom for this, or you can use drum-hitfinish and normal sampleset. the drum-hitfinish as an addition works here imo. 01:09:018 (3) - On this slider start you can either use drum-hitwhistle or soft/normal clap, depending on your preference. Then, 01:09:360 (4) - on the slider end use drum-hitfinish. 01:09:703 (5) - place your drum-hitwhistle or soft/normal clap here. Keep doing this throughout and change it when the drums do that cool shit like mid way through and at points here, 01:12:275 (4,5,6) - 4,5 drum-hitfinish. With this hitsounding, you're hitsounding the drums, which is what keeps the rhythm in the song. Your current hitsounding with the normal whistles is strange and seemingly (?) random. I will fix hitsounding later I'm really bad at it.

The map


00:33:018 (5) - Missing clap at slider end. Done.
00:36:103 (5) - Ugly, make it symmetrical or smth, it's wonky. I don't agree.
00:45:360 (1) - Finish hitsound, normal or soft, take your pick. Done.
00:54:960 (1) - This should be 2 circles. You could have the second circle stacked on the next slider to give the feel of acceleration in the play. The 2 beats are as strong as each other and a slider has a strong and weak end, so it's poor representation of the music.
collapsed text
Done.Image

01:01:818 (1,2,3,4,5,6,1,2,3,4,1,2,3,4) - This jump sequence peaks in difficulty too early. The sliders take away from it and the biggest jump is at the middle of the combo 1-2. Here it could get bigger jumps, or stay at that spacing consistently. Reduced the distances by a bit.
01:05:246 (5,6) - What reason are these slider jumps here for? This whole stream should just be circles, there's nothing in the song which is different here to the rest of the stream.
01:07:303 (5) - NC Fixed.
01:33:703 (2,3) - Make a 1/2 slider to follow the vocals, right now the (3) circle is here purely for filler and to keep the momentum going, so might as well spice it up with some mapping to vocal indications. There is a sound..?
01:34:046 (4,8) - This stacking here looks sloppy on the play screen, it's gimmicky and would be better fully stacked. Also not to mention, when you do this in editor, it makes it a pain to look at the map. I would stack all the times you've done this, especially cos you're not consistent with how far you off-stack them in editor. I don't agree.
01:39:875 (4,5,1) - This is lower spaced than the rest despite there being the heavy bass drum there, this needs to be emphasised more.
01:45:361 (6) - 1/2 slider to map to the vocal again, the (7) circle feels redundant and forced. You don't have to change any spacing here, you can put the 1/2 slider on that triple where it is and there can be a 2 ds jump to the next downbeat which is justified by emphasising the downbeat. Did something I like.
01:48:446 (1,2,1,2,1,2,1,2,1) - This NCing here actually makes this patterning much harder than it should be to read and play., consider fixing this, as it's a gimmick and there's no rhythmic reason for the NC spam. Fixed.

This is a fun map to play though :) gl with it all

I hope it's been useful somehow - i got fed up of modding half way through the hard :p, I modded hardest to lowest.


Come[Back]Home wrote:
Still Alive

00:34:218 This should be clickable since the drums are pretty strong
01:11:418 (1,2) A bit more distance here to fit with the melodics and jumps before
01:21:018 (1,2) Same here
01:27:532 (3,4) New Combo one (3) for consistency with the ones before
01:43:989 (4) Move this one too 339/177 for the same distance between those 01:43:646 (3,4,1)
01:46:046 (2,3) More distance so it will fit with the melodics

Noz's Insane

00:33:703 (5) Theres a clap missing
00:36:446 (6,1) Kinda weird that they are so close, put some bigger distance between those 40/277
01:10:560 (2,3,4) Some tiny jumps here would fit
01:16:046 (2,3) ^
01:17:589 (5,6,7,8) I dont think the bigger ds is necessary here
01:28:903 (7) Move the sliders tail too 91/239 so it will overlap perfectly with 01:29:246 (1)

Hard

00:33:018 (5) Move this one a bit down, its nearly touching the hp bar
00:33:703 Clap missing here
00:38:160 (3,4) This is forced and not necessary
00:58:046 (3,4) They are touching which looks kinda bad
01:06:275 (3,4,5) Reduce the distance a bit so its more playable for an Hard
01:10:046 (1) Move it down, its touching the hp bar
01:47:246 (2,4) Dont do this in a Hard pls

Normal

00:26:160 (1,2) Is the stack really necessary?
00:33:703 Clap missing
00:39:189 (1) Delete NC
00:56:846 (2,3) Dont stack them so its easier for nwe players to keep a good flow with their cursor
01:07:303 (1,2,3,4,1,2,3,4,1,2,3,4) This is a bit too hard for an Normal, delete some circles to make it easier
01:13:475 (3,4,1,2,3,1,2,3,4) This would fit in an Hard, but not in an Normal, delete some circles, its too hard
01:18:275 - 01:22:046 same in this part
01:23:075 (1) Delete NC, its not necessary
01:31:132 (2,3) Unstack for better movement
01:38:846 (1,2,1) They are touching which looks bad imo

Easy

00:26:160 (2,3) Try to avoid stacks in Easys
00:40:903 (3,4) ^
00:43:989 (3) Its touching hp bar
00:57:703 (3,4) They are touching which looks weird
01:12:789 (1,3) Dont do this in Easys
01:21:703 Delete the clap, it doesnt fit
01:24:446 ^
01:27:875 (2,2) I think you know it
01:32:675 Clap doesnt fit
01:35:418 ^
01:38:160 ^
01:40:903 ^ I wont point them out anymore


Good Luck, overall a nice Mapset :3


Fixed everything in Come[Back]Home's mod and Wrote to Hula's mod.

UPDATED~
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Combo Commander
298 posts
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Earned 1 kudosu.
A little mod requested by PM. owo


General
  • Letterbox during breaks disabled? Maybe it could be better if it was enabled. :)


Easy


Normal


Hard


Still Alive
  • IMO Nothing

Sry for such a little mod, but I don't really know what could be changed. Nice map, nice music and please, don't flame me for mean mod. :P :3
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Spinner Sage
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streeteelf wrote:
A little mod requested by PM. owo


General
  • Letterbox during breaks disabled? Maybe it could be better if it was enabled. :)


Easy


Normal
I don't really get why, so no change.


Hard
Would be very awkward, no change.


Still Alive
  • IMO Nothing

Sry for such a little mod, but I don't really know what could be changed. Nice map, nice music and please, don't flame me for mean mod. :P :3


Applied everything except the ones I commented on. :) Thank you for modding! ^^

Updated!~
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Combo Commander
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From #modreq
i sux modding pls no hurt me

Still Alive

00:39:231 (6) - I wouldn't put a reverse slider here. Reason why is because it is emphasizing two things at once, and you really just want to focus on one.
Suggestion
Image


00:57:402 (4,1) - Overlapping like these notes never looks good. You can rearrange 00:57:745 (1,2) - over 00:57:402 (4,5) - like this: http://puu.sh/ld0FM/33929c852a.jpg
^
00:58:431 (3,4,5,6) - Then you can rearrange these notes like this: http://puu.sh/ld0KO/b2f5505a99.jpg

01:05:288 (5,6,1,2,3,4,1) - You can make this look better and more fun to play by being creative and rearranging these notes.
Explanation
Image

-You can have 01:05:631 (1,2,3,4,1) - overlapping 01:04:602 (1) - and make it look nice.
-01:06:145 (2) - You can place this note at x:396 y:235 (under 01:05:460 (6) - sliderend) to make it look cleaner: http://puu.sh/ld1xX/0ee571dbde.jpg
-01:06:145 (2,3,4,5,6) - Keeps the fun in these jumps!


01:08:717 (1,2,3) - The flow is interrupted by the sudden switch at 01:09:060 (3) - and can be really annoying.
Suggestion and Explanation
Image

-Ctrl+G these sliders 01:09:060 (3,4) - so the flow stays while playing.
-To fix the other notes after these sliders, you can move 01:09:745 (5) - above 01:09:060 (3) - and 01:09:917 (6) - at x:203 y:206. This allows it to play smoothly to 01:10:088 (1) - , since it is also a reverse slider, the flow can be redirected to your next note, 01:10:602 (2) - , which will be right over 01:09:917 (6) - , making it look cleaner. http://puu.sh/ld22H/c15a13ae8c.jpg


01:26:545 (1,2,3,4,5,6) - Try making this into a triangle (http://puu.sh/ld2k8/6a74e0b097.jpg) to make it look aesthetically pleasing.
^
01:27:574 (7,8) - CAN be placed at x:29 y:154. You can change these notes location to your desire.

01:48:488 (1,2,3,4,5,6,7,8) - Here, you can make a nice pattern.
Explanation
Image

-By making this kind of pattern with 01:48:488 (1,2,3,4) - , you can change it up a bit by making a star with 01:49:174 (5,6,7,8,1) - ( http://puu.sh/ld2Hm/efb4809784.jpg ). I think this would be very neat and flow nicely.



Noz's Insane

00:39:231 (6) - Kind of what I mentioned on the difficulty Still Alive, the reverse slider emphasizes two things.
Suggestion
Image


01:10:602 (2,3,4,5,6) - You can emphasize the song more and make it more fun.
Explanation
Image

What I like to do here, is use the DS to better emphasize the song.
-By moving 01:10:774 (3) - further from 01:10:602 (2) - , you can emphasize the jump in pitch in the song.
-By moving 01:10:945 (4) - closer to 01:10:774 (3) - , you can emphasize the jump in pitch in the song.
-01:11:117 (5,6) - Since these note emphasize the same pitch, you can use the same DS for both of them and still flow into 01:11:460 (1) - :http://puu.sh/ld3qE/0ff4f134d9.jpg



General Stuff
The map has really nice patterns and I like to see that. A little more polishing and cleaning, it'll be a great map from what I can tell.
Also: Reason why I didn't mod the lower diffs is because I don't know how to mod Hards, Normal, Easy, etc. ;w;

Good luck!
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Rhythm Incarnate
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Still Alive
  • 00:34:431 (1) - Why not place this in a different spot to create a perfect triangle
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    Image
  • 01:08:031 (3) - Since you stacked this note, it causes a squished sort of transition from 2 to 3. I recommend this pattern instead using the same notes (maybe find a different spot for 01:08:717 (1) - if you do this):
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    Image
  • 01:16:602 (4) - A bit of low spacing for a clap. I suggest moving it further to the left.
  • 01:36:145 (1) - Same as above. However, move 6 to stack on 4 to create a better circular movement.
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  • 01:51:231 (1) - I want to see this jump put further away. I mean, it's the finale right? Compared to some of the other patterns, this is low spacing.

Noz's Insane
  • 00:44:888 (3) - Is this shape really necessary? If you want to keep it, at least make it less cramped up.
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    Image
  • Hm, it's alright, just some weird flow and positioning.

Hard
  • 00:33:060 (5,2) - Parallel?
  • 00:45:402 (1) - Woah, why is this placed so high up in the field. Move it down, there's plenty of room.
  • 00:56:374 (1) - Same sort of deal here. I wonder why you placed it here, there's more space towards the top or left from 3. It's really weird to place it back over where you've already had notes.
  • 01:06:488 (4) - This has the highest spacing of this combo, but has nothing in the music to suggest it. Double check this.
  • 01:18:660 (1) - I don't believe this needs an NC
  • 01:51:231 (1) - Same as in Stay Alive

Normal


Nice.
Last edited by DahplA on , edited 1 time in total.
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