forum

Kajiura Yuki - Noi! [CatchTheBeat]

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Total Posts
70
Topic Starter
Riari
This beatmap was submitted using in-game submission on 26 December 2015 at 21:29:37

Artist: Kajiura Yuki
Title: Noi!
Source: 劇場版 魔法少女まどか☆マギカ[新編]叛逆の物語
Tags: gekijouban mahou shoujo madoka*magica [shinpen] hangyaku no monogatari puella magi movie 3 the rebellion story jbhyperion tomthewizard
BPM: 87
Filesize: 1902kb
Play Time: 00:52
Difficulties Available:
  1. Hyperion's Cup (1.02 stars, 54 notes)
  2. Noi (2.67 stars, 108 notes)
  3. Salad (1.61 stars, 100 notes)
  4. Wizard's Platter (2.12 stars, 112 notes)
Download: Kajiura Yuki - Noi!
Information: Scores/Beatmap Listing
---------------
Pending I guess.
JBHyperion
I heard you Noi!ded a Cup and hitsounds, but you Noi!d not fear, for I have performed the Noi!cessary actions. Kill me Noi!

Noi! - only thing missing is kiai, feel free to add wherever you feel fits.

Noi! best meme 2015
Tyrell
m4m request.

Cup
Seems perfectly fine to me. Only thing i can suggest
00:05:731 (3) - some points the sliders are basically touching the wall, you could reduce the distance a bit to fix this and it still play fine.
other than that, great cup.

Salad
00:02:973 (2,3,4,5) - distancing here needs to be reduced a good bit. The jumps here seem too much for a salad player.
00:05:042 (3) - there needs to be movement here. Maybe go left a bit then dash to next slider?
00:06:766 (5) - jump to this feels too large to easily be caught without dash, reduce this so the dash after it is suitable for salad
00:09:869 (1,2,3,4,5) - reduce the distancing. same reason as earlier, too hard for a salad player to walk easily
00:15:041 (1,2,3,4) - I would reduce the distances a bit on the sliders and not have a dash at the end as a 1/4 salad dash seems a bit much imo
00:17:799 (5,6) - two dashes in a row for a salad is pretty bad, change this to where only a dash is needed for (6) and it isn't so spaced as the current spacing is too hard for a salad
00:25:039 (2) - this jump feels too tight, reduce to the dash spacing you were using earlier. about 2.8x spacing
00:45:728 (1) - reduce the spacing here, seems too tight of a jump

Reduce the spacing a lot and try to have easier dashes as the target player for this is a salad player and they can't handle very hard dashes

platter
no, or rather i should say noi? This diff has too many hypers. It should have very few hypers and a lot of easy dashing. I can't really mod this until this plays more like a platter. Remove all the hyperdashes to where only a few remain at key points and change to ar 8. If you want a mod after changes, i will mod it.

The mod is done.
Topic Starter
Riari

Tyrell wrote:

m4m request.

Salad
00:02:973 (2,3,4,5) - distancing here needs to be reduced a good bit. The jumps here seem too much for a salad player. Reduced.
00:05:042 (3) - there needs to be movement here. Maybe go left a bit then dash to next slider? Slight slight movement added.
00:06:766 (5) - jump to this feels too large to easily be caught without dash, reduce this so the dash after it is suitable for salad Reduced slightly.
00:09:869 (1,2,3,4,5) - reduce the distancing. same reason as earlier, too hard for a salad player to walk easily Done.
00:15:041 (1,2,3,4) - I would reduce the distances a bit on the sliders and not have a dash at the end as a 1/4 salad dash seems a bit much imo I think this is fine as it is.
00:17:799 (5,6) - two dashes in a row for a salad is pretty bad, change this to where only a dash is needed for (6) and it isn't so spaced as the current spacing is too hard for a salad Shortened 4 - 5 dash slightly.
00:25:039 (2) - this jump feels too tight, reduce to the dash spacing you were using earlier. about 2.8x spacing Done.
00:45:728 (1) - reduce the spacing here, seems too tight of a jump Feels fine to me.

Reduce the spacing a lot and try to have easier dashes as the target player for this is a salad player and they can't handle very hard dashes



The mod is done.
JBHyperion

Tyrell wrote:

m4m request.

Cup
Seems perfectly fine to me. Only thing i can suggest
00:05:731 (3) - some points the sliders are basically touching the wall, you could reduce the distance a bit to fix this and it still play fine. Moved some other patterns around a bit so I could flatten this out and bring the repeat away from the wall slightly
other than that, great cup.
Thanks for the mod!

Cup-date
osu file format v14

[General]
AudioFilename: 32. Noi!.mp3
AudioLeadIn: 0
PreviewTime: 27798
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Noi!
TitleUnicode:Noi!
Artist:Kajiura Yuki
ArtistUnicode:梶浦 由記
Creator:Riari
Version:Hyperion's Cup
Source:劇場版 魔法少女まどか☆マギカ[新編]叛逆の物語
Tags:gekijouban mahou shoujo madoka*magica [shinpen] hangyaku no monogatari puella magi movie 3 the rebellion story jbhyperion
BeatmapID:804263
BeatmapSetID:352634

[Difficulty]
HPDrainRate:5
CircleSize:2
OverallDifficulty:6.2
ApproachRate:6.2
SliderMultiplier:1.5
SliderTickRate:2

[Events]
//Background and Video events
0,0,"NoiBG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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51246,-100,4,2,1,40,0,0
51935,-100,4,2,1,35,0,0
52625,-100,4,2,1,30,0,0


[Colours]
Combo1 : 80,14,74
Combo2 : 107,18,67
Combo3 : 217,125,217
Combo4 : 250,61,245

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Topic Starter
Riari
Updated.
autofanboy
Poi

[ General]

  • Background Image
  1. Change the resolution to 1366x768 or any forms with ratio 4:3 or 16:9.

    Offset
  2. I am not really sure, is it necessary to use multiple offsets?

    Difficulty Spread
  3. The spread between Salad and Platter is very large, in Salad there are only a few dashes are required, but in Platter a lot of hyperdashes are used. Please lower the spread between them.

[ Hyperion's Cup]

  • Difficulty
  1. Optional, maybe you want to change the HP to 5.2, just to create a gradual difference among Cup, Salad and Platter.

    Gameplay
  2. Good to go!

[ Salad]

  • Gameplay
  1. 00:15:385 (2,3,4) - A bit hard for Salad beginners as this part requires dash-holding. Better shorten the distance between (2,3) and keep a dash at (3,4).

[ Noi]

  • Gameplay
  1. 00:02:456 (2,3) - The distance here is so large and easy to miss (3). Try shortening the distances of 00:02:283 (1,2,3,4) in overall.
  2. 00:02:801 (4,1,2) - Honestly I don't think (2) is a strong beat so removing the hyperdash at (1,2) would work.
  3. 00:03:662 (1,1,2) - Wow, such distance at (1,1). Lower it please. Apart from that, for 00:04:352 (1,2) it is not necessary at all to have hyperdash here, just similar to what you did at 00:01:594 (1,1) but they don't cover with hyperdashes. Therefore remove the hyperdash as well. In overall you can try moving 00:04:352 (1) to x:304
  4. 00:05:731 (1,2,3,4) - Such hyperdash spam is not recommendable, please remove the hyperdashes and add a hyperdash at 00:06:076 (2,3) as (3) is a strong beat.
  5. 00:08:490 (1,2) - Please, that hyperdash doesn't make sense in my opinion, (2) is not even strong enough to cover a hyperdash, it is just a normal beat.
  6. 00:11:592 (2,1,2) - I don't like this part either, it is so anti-flowing since 00:11:592 (2) can easily distract players to move right, however they have to dash to the left, which can be a confusion to them. In addition, 00:11:937 (1,2) is a holy--- Yea.
  7. 00:12:282 (3,4,1) - Double hyperdash? That is always not suggestible to be included in a Platter.
  8. 00:14:006 (1,2) - Remove the hyperdash between them, (2) is not a strong beat.
  9. 00:17:454 (1,2,3) - Honestly I don't think (2,3) needs such large distance to have hyperdash. Also the sliders here are quire static in movements in my opinion, so *this might be an option for you.
  10. 00:20:902 (1,2) - Not necessary to have hyperdash here since (2) isn't strong. In that way the distance of 00:20:212 (1,1) can be lowered as well.
  11. 00:21:592 (3) - Why not rotate it for 180 degree and place the note at the same point as original? This slider is so off to the flow that can distract players.
  12. 00:22:281 (1,2) - Whaa, please.
  13. 00:24:349 (1,2) - Better remove the hyperdash between them, though the hyperdash is used to emphasize the whistle, but nah this is a Platter supposedly so why not remove it to keep it easy?
  14. 00:26:763 (1,2) - Remove the hyperdash here as well, or simply just move (1) closer to (2) without destroying the hyperdash if you want to.
  15. 00:27:798 (1,2) - Shorten the distance here, it is so big.
  16. 00:29:177 (1,2) - Ooh I don't understand the reason of adding hyperdash with such a large distance. I would say it is already fine to remove the hyperdash and only keep a small dash here, since (2) is not really strong, but dashing is used to emphasize the vocal. Apart from this, please prolong 00:29:522 (2) to end at 00:29:867 because the sound is at white tick.
  17. 00:30:556 (1,2) - For consistency with 00:27:798 (1,2) remove the hyperdash here.
  18. 00:31:936 (1,2) - Just the same as 00:29:177 (1,2)
  19. 00:34:694 (1,2) - Remove the hyperdash here, a small dash is enough to emphasize the vocal.
  20. 00:36:418 (2,3) - Please move (3) much closer without removing the hyperdashes connected with (3). It is not required to have such holy distance to add a hyperdash.
  21. 00:37:453 (1,2) - Yup, consistency with the previous point I have mentioned.
  22. 00:38:832 (1,2) - Same as 00:29:177 (1,2)
  23. 00:39:866 (1,2) - Add a hyperdash here because (2) is the start of another rhythm, just like what you did at 00:27:108 (2,1) or 00:30:212 (1,1) etc.
  24. 00:40:211 (2,3) - Same as the one I have mentioned before.
  25. 00:41:590 (4,5) - Same as 00:29:177 (1,2)
  26. 00:45:384 (1,2) - Try adding a hyperdash here?
  27. 00:45:728 (2,3) - Same as before.
  28. 00:47:108 (1,2) - Same as 00:29:177 (1,2)

    General Comments
  29. This difficulty doesn't feel like a Platter at all, due to a wide usage of hyperdashes. I highly recommend to remove most of the hyperdashes (since quite a lot of them are overworked) to keep the difficulty close to a Platter.

In my opinion, the Cup and Salad is fine but Platter still needs some further polishing before moving on.

Good luck!

oh well don't tell me the Noi is a Rain diff, I will punch you if you did that
Absolute Zero
I'll just check the Cup and Salad because the Platter seems to need application. Poke me and I'll do the platter after you apply AFB's mod.

Hyperion's Cup
00:10:559 (5) - Make this a 1/2 slider instead to follow the beat?
00:25:729 (2) - NC here, the voice phrasing starts here instead?
00:30:556 (2) - I would move the NC here instead since (1) is an upbeat.
00:32:970 (1,2) - Space slightly more because this is a stronger beat?
00:33:314 (2) - I would move the NC here instead since (1) is an upbeat.
00:40:211 (2) - ^
00:45:384 (1) - ^

Salad
00:06:766 (5) - Nerf this movement distance, salad players might panic when they have to make the back-forth?
00:14:696 (6) - Move NC here?
00:16:420 (1) - Move (1) to where (3) is?
00:18:144 (6) - NC here instead.
00:42:625 (1) - No NC here?
00:45:384 (1) - ^
JBHyperion

alienflybot wrote:

[ General]
  1. I am not really sure, is it necessary to use multiple offsets? The red lines are for timing signature changes to ensure correct placement of the downbeat, so yes, they are necessary

[ Hyperion's Cup]

  • Difficulty
  1. Optional, maybe you want to change the HP to 5.2, just to create a gradual difference among Cup, Salad and Platter As far as I know, decimal HP actual has almost no effect on the actual HP drain. Values essentially get rounded up or down to the nearest integer. Therefore it would be more logical for HP spread to be 5/6/7..

    Gameplay
  2. Good to go! <3

Absolute Zero wrote:

Hyperion's Cup
00:10:559 (5) - Make this a 1/2 slider instead to follow the beat? Trying to keep the note density down, and I don't feel this is an especially prominent 1/2 vocal to warrant mapping. I did make 00:14:006 (5) into a 1/2 slider instead however.
00:25:729 (2) - NC here, the voice phrasing starts here instead? I consider the vocal sound at 00:25:039 (1) to be a part of this vocal phrase, even if it's not the most prominent, so this is fine
00:30:556 (2) - I would move the NC here instead since (1) is an upbeat. (1) is a 1/2 beat (upbeat would be the white tick preceding it) and I'd prefer not to NC on red ticks. The current pattern follows the vocal clearly so I'll keep this
00:32:970 (1,2) - Space slightly more because this is a stronger beat? Can do
00:33:314 (2) - I would move the NC here instead since (1) is an upbeat. Same reasoning as before, no change
00:40:211 (2) - ^ ^
00:45:384 (1) - ^ ^
Thanks for the mods both of you!

Cup-date
osu file format v14

[General]
AudioFilename: 32. Noi!.mp3
AudioLeadIn: 0
PreviewTime: 27798
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Noi!
TitleUnicode:Noi!
Artist:Kajiura Yuki
ArtistUnicode:梶浦 由記
Creator:Riari
Version:Hyperion's Cup
Source:劇場版 魔法少女まどか☆マギカ[新編]叛逆の物語
Tags:gekijouban mahou shoujo madoka*magica [shinpen] hangyaku no monogatari puella magi movie 3 the rebellion story jbhyperion
BeatmapID:804263
BeatmapSetID:352634

[Difficulty]
HPDrainRate:5
CircleSize:2
OverallDifficulty:6.2
ApproachRate:6.2
SliderMultiplier:1.5
SliderTickRate:2

[Events]
//Background and Video events
0,0,"NoiBG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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11248,689.655172413793,5,2,1,60,1,0
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51246,-100,4,2,1,40,0,0
51935,-100,4,2,1,35,0,0
52625,-100,4,2,1,30,0,0


[Colours]
Combo1 : 80,14,74
Combo2 : 107,18,67
Combo3 : 217,125,217
Combo4 : 250,61,245

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Kurokami
Hi.

[Cup]

Change HP to 5.2 to fit into the spread.

00:33:315 (2) - This is the only 3/4 slider on your difficulty and honestly, it would be better end it on red.
00:39:866 (1,1,1,1) - Either add these into a combo or make 00:30:212 (1,1) - consistent with them.

[Salad]

00:15:041 (1,2,3,4) - This pattern might be too hard at this level due to the time distance. Something like this might work better: http://bit.ly/1GCI2vU

Actually, I expected a little bit more jump during both kiai but you missed a lot of opportunity to add some. 00:30:212 (1,2) - , 00:31:246 (3,4) - , 00:32:970 (1,2) - , 00:38:142 (2,3) - , 00:39:866 (1,1) - , 00:46:418 (2,3) - . Its a good Salad but due to the short time, you need to use every possible place to differentiate the parts from each other.

[Platter] or whatever is this

00:02:283 (1,2,3,4) - Can you just not use these kind of pattern soon after the beginning? The jumps are not really fits and its hard to time them fine.
00:08:490 (1,2) - This is the only place where you used 1/8 HDash on this difficulty. If this supposed to be a Platter then remove this, if not then map a Platter please.
00:11:592 (2,1,2,3,4,1) - This kind of pattern shouldn't be here if you willing to submit an acceptable spread. The distance between (1,2) is too high anyway.
00:29:867 - Why this tick is empty? There is a clear sound to follow.
00:32:625 - ^ and so on...
00:36:074 (1,2) - Something like this might work better here. That sudden antiflow movement is kinda disturbing.

Due to the low bpm I can accept this as Platter with the 3/4 HDashes but you need to change the parts I pointed out and add more jump on Salad at the suggested places. But even then the gap here will be kinda high but at least less then currently.
[]

The set is definitely not ready yet due what I said at Platter. But feel free to poke me if you got a few more mod. Good luck.
JBHyperion

Kurokami wrote:

Hi.

[Cup]

Change HP to 5.2 to fit into the spread. Again, this shouldn't make the slightest difference since decimal HP has almost no effect, but I guess I'll change it until Riari applies mods since people keep complaining

00:33:315 (2) - This is the only 3/4 slider on your difficulty and honestly, it would be better end it on red. Guess there must have been some bug, this is already a 1/1 for me which I feel fits better due to the second, quieter vocal sound at 00:34:004 *shrugs*
00:39:866 (1,1,1,1) - Either add these into a combo or make 00:30:212 (1,1) - consistent with them. Made 00:42:625 (1) part of 00:42:970 (1) -'s combo and NC'ed 00:48:142 (1) for consistency with following the vocal patterns
Thanks for the mod!

Cup-date
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Topic Starter
Riari
Will edit with Salad applications and such but I think "Noi" seems to have people confused as to what sort of difficulty it is. I'll be applying mods to it with a pinch of salt as to what I see the difficulty as and I'll add a traditional platter that would seem to fit the spread a bit more.


EDIT:

alienflybot wrote:

[ Salad]

  • Gameplay
  1. 00:15:385 (2,3,4) - A bit hard for Salad beginners as this part requires dash-holding. Better shorten the distance between (2,3) and keep a dash at (3,4). Done.

oh well don't tell me the Noi is a Rain diff, I will punch you if you did that Not really, but more of a hyper-dense harder-than-platter difficulty.

Kurokami wrote:

Hi. Hello.


[Salad]

00:15:041 (1,2,3,4) - This pattern might be too hard at this level due to the time distance. Something like this might work better: http://bit.ly/1GCI2vU Changed with AFB.

Actually, I expected a little bit more jump during both kiai but you missed a lot of opportunity to add some. 00:30:212 (1,2) - , 00:31:246 (3,4) - , 00:32:970 (1,2) - , 00:38:142 (2,3) - , 00:39:866 (1,1) - , 00:46:418 (2,3) - . Its a good Salad but due to the short time, you need to use every possible place to differentiate the parts from each other. Done.

[Platter] or whatever is this

00:02:283 (1,2,3,4) - Can you just not use these kind of pattern soon after the beginning? The jumps are not really fits and its hard to time them fine. Reduced distances.
00:08:490 (1,2) - This is the only place where you used 1/8 HDash on this difficulty. If this supposed to be a Platter then remove this, if not then map a Platter please. Blackmailed Tom.
00:11:592 (2,1,2,3,4,1) - This kind of pattern shouldn't be here if you willing to submit an acceptable spread. The distance between (1,2) is too high anyway. Changed.
00:29:867 - Why this tick is empty? There is a clear sound to follow. Done.
00:32:625 - ^ and so on... Done.
00:36:074 (1,2) - Something like this might work better here. That sudden antiflow movement is kinda disturbing. Done.

Absolute Zero wrote:

Salad
00:06:766 (5) - Nerf this movement distance, salad players might panic when they have to make the back-forth? Done.
00:14:696 (6) - Move NC here? I think its fine here.
00:16:420 (1) - Move (1) to where (3) is? Same as above.
00:18:144 (6) - NC here instead. Done.
00:42:625 (1) - No NC here? Changed slightly.
00:45:384 (1) - ^ ^
Whilst I've only applied Kurokami's mod to my custom difficulty, I'm open to discussion about the mod that AFB previously posted as I feel that was more aimed towards a conventional platter difficulty rather than what I was aiming for.

Thanks for the mods and updated.
JBHyperion
A Wizard appeared, and it began to Rain Platter

Noi!ce diff m8 (^:
Moeruattack
#m4m req

JBH's Cup
00:26:763 - Move to middle part x:256

Overall, its good (y)

Salad
00:04:007 - Move a bit right to x:296, dashing seems nice here.
00:15:385 - Not really fit to add dash here, move a bit right to x:140.
00:18:144 - Move right to x:68
00:31:246 - Ctrl+H this slider then move to x:224 or nearer to make a consistency to the Kiai time.
00:41:935 - Try make this note a Dash one, since the previous Kiai time makes the Second Beat (00:32:281) add Dash. Add dash to make constancy to the Second Kiai.
00:45:728 - Lower distance a bit to x:164

Wizard's Platter
00:06:421 - Ctrl+G this slider, seems fits for H-Dash.
00:38:832 (1,2,3) - Move this notes on 2,3 to this:

00:48:142 - You can try put notes in the Right side to x:432

Rain
00:02:455 - Move a bit right to x:324
00:29:867 - You can try make this as H-Dash, but maybe on x:180.
00:36:763 - This slider have sound in 00:37:107.
+ If you do apply upper mod, maybe try this one, if you like it :

00:47:453 - There`s sound in 00:47:797, try extend the previous slider.
00:30:556 - Remove NC
00:03:662 - Remove NC
00:12:627 - Remove NC
00:14:696 - Remove NC
00:19:178 - Remove NC
00:20:212 - Remove NC
00:39:521 - There`s no note here which there's a sound here.
00:42:280 - ^

Nice mapset, good luck for ranking :)
Sorceress

murutattack wrote:

Wizard's Platter
00:06:421 - Ctrl+G this slider, seems fits for H-Dash. - I originally avoided a hyper here as I thought I was forcing it too much but what the heck let's try it.
00:38:832 (1,2,3) - Move this notes on 2,3 to this:
- Donesies
00:48:142 - You can try put notes in the Right side to x:432 - Moved (3) over to the right with (2) and (4) off to the left. I didn't like have a jump to 3 and then to 4 so I feel this works well enough.
Thanks for the mod!
Updated Platter :)))
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464,208,18144,5,8,0:0:0:0:
374,208,18488,2,0,L|470:208,1,90,0|0,0:0|0:0,0:0:0:0:
224,208,19178,1,0,0:0:0:0:
32,208,19523,2,0,L|144:208,1,90,8|0,0:0|0:0,0:0:0:0:
352,208,20212,1,0,0:0:0:0:
224,208,20557,1,0,0:0:0:0:
464,208,20902,5,2,0:0:0:0:
304,208,21247,2,0,L|176:208,1,90,0|0,0:0|0:0,0:0:0:0:
48,192,21937,2,0,L|160:192,1,90,0|2,0:0|0:0,0:0:0:0:
368,144,22625,5,0,0:0:0:0:
144,144,22970,1,0,0:0:0:0:
368,224,23315,2,0,L|240:224,1,90,0|2,0:0|0:0,0:0:0:0:
448,192,24005,1,0,0:0:0:0:
224,192,24349,2,0,L|320:192,1,90,8|0,0:0|0:0,0:0:0:0:
80,208,25039,2,0,P|48:144|96:48,1,180,2|8,0:0|0:0,0:0:0:0:
320,64,26074,5,0,0:0:0:0:
112,64,26418,2,0,L|208:64,1,90,2|0,0:0|0:0,0:0:0:0:
304,64,27108,1,8,0:0:0:0:
80,64,27453,1,0,0:0:0:0:
240,272,27798,6,0,L|128:224,1,90,4|0,0:0|0:0,0:0:0:0:
400,224,28315,1,0,0:0:0:0:
464,224,28487,2,0,L|368:160,1,90,0|0,0:0|0:0,0:0:0:0:
160,192,29177,2,0,L|272:192,1,90,8|0,0:0|0:0,0:0:0:0:
448,192,29867,1,0,0:0:0:0:
208,192,30212,5,0,0:0:0:0:
448,128,30556,2,0,L|336:128,1,90,4|0,0:0|0:0,0:0:0:0:
80,128,31074,1,0,0:0:0:0:
16,128,31246,2,0,L|96:192,1,90,0|0,0:0|0:0,0:0:0:0:
320,224,31936,6,0,L|208:224,1,90,8|0,0:0|0:0,0:0:0:0:
192,192,32453,1,0,0:0:0:0:
432,192,32625,1,0,0:0:0:0:
480,192,32970,6,0,P|496:128|464:96,1,90,0|4,0:0|0:0,0:0:0:0:
256,192,33659,1,0,0:0:0:0:
416,192,34004,2,0,L|288:192,1,90,0|0,0:0|0:0,0:0:0:0:
80,192,34694,2,0,L|208:192,1,90,2|0,0:0|0:0,0:0:0:0:
416,192,35383,1,0,0:0:0:0:
192,224,35728,1,0,0:0:0:0:
352,192,36073,6,0,L|464:192,1,90,2|0,0:0|0:0,0:0:0:0:
112,192,36763,1,0,0:0:0:0:
256,192,37108,1,0,0:0:0:0:
144,128,37453,6,0,L|16:128,1,90,4|0,0:0|0:0,0:0:0:0:
80,80,37970,1,0,0:0:0:0:
336,96,38142,2,0,L|368:144|400:192,1,90,0|0,0:0|0:0,0:0:0:0:
176,96,38832,6,0,L|144:144|112:192,1,90,8|0,0:0|0:0,0:0:0:0:
96,208,39349,1,0,0:0:0:0:
176,208,39521,1,0,0:0:0:0:
464,224,39866,5,0,0:0:0:0:
272,224,40211,2,0,L|368:176,1,90,4|0,0:0|0:0,0:0:0:0:
336,160,40728,1,0,0:0:0:0:
80,192,40901,2,0,L|48:96,1,90,0|0,0:0|0:0,0:0:0:0:
96,96,41418,5,0,0:0:0:0:
336,96,41590,2,0,L|400:160,1,90,8|0,0:0|0:0,0:0:0:0:
176,192,42280,1,0,0:0:0:0:
416,192,42625,5,0,0:0:0:0:
240,192,42970,2,0,L|336:192,1,90,4|0,0:0|0:0,0:0:0:0:
304,144,43487,1,0,0:0:0:0:
64,144,43659,2,0,L|32:48,1,90,0|0,0:0|0:0,0:0:0:0:
288,144,44349,6,0,L|208:48,1,90,8|0,0:0|0:0,0:0:0:0:
240,48,44866,1,0,0:0:0:0:
480,48,45039,1,0,0:0:0:0:
240,128,45384,5,0,0:0:0:0:
416,128,45728,2,0,L|480:32,1,90,4|0,0:0|0:0,0:0:0:0:
432,48,46246,1,0,0:0:0:0:
176,64,46418,2,0,L|80:64,1,90,0|0,0:0|0:0,0:0:0:0:
336,64,47108,6,0,L|432:64,1,90,8|0,0:0|0:0,0:0:0:0:
416,112,47625,1,0,0:0:0:0:
352,112,47797,1,0,0:0:0:0:
96,112,48142,1,2,0:0:0:0:
256,192,48487,12,0,52625,0:0:0:0:
Topic Starter
Riari

murutattack wrote:

#m4m req


Salad
00:04:007 - Move a bit right to x:296, dashing seems nice here. Done.
00:15:385 - Not really fit to add dash here, move a bit right to x:140. I think it fits where it is.
00:18:144 - Move right to x:68 Done.
00:31:246 - Ctrl+H this slider then move to x:224 or nearer to make a consistency to the Kiai time. Done.
00:41:935 - Try make this note a Dash one, since the previous Kiai time makes the Second Beat (00:32:281) add Dash. Add dash to make constancy to the Second Kiai. Changed slightly.
00:45:728 - Lower distance a bit to x:164 Done.


Rain
00:02:455 - Move a bit right to x:324 Done.
00:29:867 - You can try make this as H-Dash, but maybe on x:180. I like it simple as it is.
00:36:763 - This slider have sound in 00:37:107. fixed.
+ If you do apply upper mod, maybe try this one, if you like it : Fine how it is.

00:47:453 - There`s sound in 00:47:797, try extend the previous slider. Fixed.
00:30:556 - Remove NC
00:03:662 - Remove NC
00:12:627 - Remove NC
00:14:696 - Remove NC
00:19:178 - Remove NC
00:20:212 - Remove NC All Done.
00:39:521 - There`s no note here which there's a sound here. Done.
00:42:280 - ^ Done.

Nice mapset, good luck for ranking :)

Thanks for the mod.

Updated.
JBHyperion

murutattack wrote:

#m4m req

JBH's Cup
00:26:763 - Move to middle part x:256 If I do this I have much less spacing to the really strong vocal note + start of the kiai at 00:27:798 (1) which takes away a lot of emphasis. I feel the current spacing is fine

Overall, its good (y) <3

Nice mapset, good luck for ranking :)
No changes from me, but thanks for the mod!
Negri_sk
[Noi]
00:06:076 (2) - x116
00:29:522 (2,3) - https://osu.ppy.sh/ss/3901797
00:32:281 (2,3) - ^
00:37:453 (1) - CTRL+G
00:41:590 (4) - This is kind of far away from 00:40:901 (3) - Think about it.

[Platter]
00:10:559 (2,3,4) - https://osu.ppy.sh/ss/3901825
00:12:282 (3,4,1) - https://osu.ppy.sh/ss/3901828
00:14:006 (3) - x0
00:15:730 (4,5,1) - https://osu.ppy.sh/ss/3901830

[Salad]
Some of the kiai time jumps could be nerfed.

[Cup]
00:01:594 (1) - x256 pls
JBHyperion

Negri_sk wrote:

[Cup]
00:01:594 (1) - x256 pls Spacing to 00:02:283 (2) will be inconsistent with similar sounds if I do this, and I can't just move the entire map 36 pixels to the left just so the first note can be right in the centre - I know it's the easiest diff, but I think even brand new players should be able to make a small movement to the right c:
No changes, but thanks for taking a look! (:
Sorceress

Negri_sk wrote:

[Platter]
00:10:559 (2,3,4) - https://osu.ppy.sh/ss/3901825 - Strongly considered this but ultimately prefer how this plays as it is now with that bit more movement.
00:12:282 (3,4,1) - https://osu.ppy.sh/ss/3901828 - Again almost went ahead with this but didn't want to impact the spacing of 00:11:592 (1,2,3) - and preferred the movement needed at 00:12:282 (3,4,1) - how it is.
00:14:006 (3) - x0 - Would have done this if I went ahead with the above. 00:12:627 (1,2,3) - I did like how these sliders played with (1) being inverted but it impacted the previous part too much.
00:15:730 (4,5,1) - https://osu.ppy.sh/ss/3901830 - It's a similar story here. Don't want to impact on the previous 3 notes and the thing about the movement which I can't word properly because I should be in bed.
Thanks for the mod. Hope my response made sense, I'm stupidly tired and it's 4am but sleeping is difficult.
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