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Ellie Goulding - My Blood

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Topic Starter
Cerulean Veyron
This beatmap was submitted using in-game submission on Saturday, August 27, 2016 at 10:39:59 PM

Artist: Ellie Goulding
Title: My Blood
Tags: Halcyon Polydor Zerss Z_e_r_s_s Gray
BPM: 87
Filesize: 6805kb
Play Time: 03:50
Difficulties Available:
  1. Bleeding (2.26 stars, 360 notes)
  2. Normal (1.36 stars, 212 notes)
  3. Zerss' Easy (0.98 stars, 131 notes)
Download: Ellie Goulding - My Blood
Information: Scores/Beatmap Listing
---------------
I decided to bring this back up as a scarred map.

A redownload is required.

Zerss' Easy: 100%
Normal: 100%
Bleeding: 100%
Storyboard: 100%

Alternative download.


Zerss
My GD as asked! link
Topic Starter
Cerulean Veyron
Okay! Made just a few general stuffs and added the hitsounds in your diff. Hopefully I can manage to complete the Bleeding diff before next month, then start finding mods, and go for rank 8D

Updated the GD for now~
Raiden
yeeee


i want bricksss
Topic Starter
Cerulean Veyron
Raiden, your mod is sht lacks quality, no bricks 4 u ;^(((
Arphimigon
/me thinks if me is run over by angry Bugatti GV then me would be dedered and My Blood would be spilled everywhere
Sad thing is putting as much here as you did for <x> map would be hard af because of the mapping style and song so
This will have to do

[General]
Nice combo colours
AYY SB IMAGES OP!
02:24:048 - This beat is mapped on every diff but honestly it feels out of place, as though hitting nothing. Please try to skip this sound or map it on a slider end.

[EZ]
00:30:944 (3,4,1) - Sry for picky here but that niiiiiice long curve would be complimented if slider 1 was higher imo :^), like at 147|88 fits it nicely
00:44:737 (1) - Red point isnt smack bang in the middle here *runs*
01:20:599 (3,4) - Can't you make this point at the note? For the sake of it being there

[Typical]
Either you are a god of mapping normals, or its just hard to mess up something so slow with consistent rhythm and spacing
01:44:393 (3,4,1) - Dude I know why you did this (vocal pitch) but It makes more sense on a sightread to hit reverse slider + note
02:04:737 (1,2,3) - *nazi* Make 3 lower to make this straight, its not lined up enough to be straight but not far off enough to be considered a curve/not a line... its that awkward place of being like 2 or so pixels off asdf
02:15:772 (1) - What if i told you that red point was not in the center here

[An Angry Bugatti Gray Veyron ran me over and I died]
00:18:875 (4,5,6) - This is kinda out of place considering when 00:14:048 (5,6,1) - was done, I think the triplet should start later (eg 00:19:565 - ) and there should be 1/2 there as a note then slider but skipping 00:19:048 - or as three notes or slider and note idk up to you
00:26:117 - This missed soft whistle is annoying af since every last one was there, perhaps using a 00:25:944 (2) - note to start then 1/4 slider so the whistle is on the slider start
01:09:220 (6,1,2) - omf look how much that thing is being covered and how ugli dat is
01:37:668 (2) - Same as 00:26:117 -
02:07:496 (1,2,3,4) - I think this would play better as a full curve as this flow change to the current curve is a little snappy
03:41:289 (1,2) - s1ck blanket

KDSFARMER
Topic Starter
Cerulean Veyron

Arphimigon wrote:

/me thinks if me is run over by angry Bugatti GV then me would be dedered and My Blood would be spilled everywhere
Sad thing is putting as much here as you did for <x> map would be hard af because of the mapping style and song so
This will have to do

[General]
Nice combo colours ty
AYY SB IMAGES OP! ayy too op lmaoo
02:24:048 - This beat is mapped on every diff but honestly it feels out of place, as though hitting nothing. Please try to skip this sound or map it on a slider end. I tried that when this map was not submitted yet, but I'm sure there's the beat over there, It can surely be heard with this... country-guitar vibration landed here. And I don't think a downbeat fits here too, It wouldn't be nice making a rhythm inconsistency with the part on 01:23:358 -. Whatever a note it is, a slider end might not be a right decision.

[Typical]
Either you are a god of mapping normals, or it's just hard to mess up something so slow with consistent rhythm and spacing WOW idc my old mappu got rankeded and it's rhythm is inconsistent lmao but nyeh I'll fix the ones that're totally a big mess.
01:44:393 (3,4,1) - Dude I know why you did this (vocal pitch) but It makes more sense on a sightread to hit reverse slider + note Okay, time for loooong pattern.
02:04:737 (1,2,3) - *nazi* Make 3 lower to make this straight, its not lined up enough to be straight but not far off enough to be considered a curve/not a line... its that awkward place of being like 2 or so pixels off asdf I wasn't making a curvy or a straight line here. I just randomly placed there and I still suk at mapping normals It probably looked fine placed over there. Don't plan destroying my most accurate work with the spacing.
02:15:772 (1) - What if i told you that red point was not in the center here You'll surely be murdered.

[An Angry Bugatti Gray Veyron ran me over and I died]
o arphi y r u lying down ovr der? wat's dat red water behind you?

00:18:875 (4,5,6) - This is kinda out of place considering when 00:14:048 (5,6,1) - was done, I think the triplet should start later (eg 00:19:565 - ) and there should be 1/2 there as a note then slider but skipping 00:19:048 - or as three notes or slider and note idk up to you I have a tendency to blend both vocals and music tracks ;pp I was trying to follow those hi-hats on the song track, but yeah. The next one sounds okay (for the vocals ofc), but I didn't want to make things harder, so I kept it a little gap for players to play with ease.
00:26:117 - This missed soft whistle is annoying af since every last one was there, perhaps using a 00:25:944 (2) - note to start then 1/4 slider so the whistle is on the slider start Hm... Almost the same reason as above, but ehh... vocals... blah
01:09:220 (6,1,2) - omf look how much that thing is being covered and how ugli dat is Did you enable manual stacking in the view section, u sht? I used to stack here.
01:37:668 (2) - Same as 00:26:117 - Sameme
02:07:496 (1,2,3,4) - I think this would play better as a full curve as this flow change to the current curve is a little snappy Hmm, okay. I did some changes, similar to what you said.
03:41:289 (1,2) - s1ck blanket so s1ck

KDSFARMER
ur mod is too nazi, but take the kds k be happy!!

This is the first mod of the map. Gonna call Z e r s s for his GD being modded, and yet the modder being my victim.
Zerss

Arphimigon wrote:

/me thinks if me is run over by angry Bugatti GV then me would be dedered and My Blood would be spilled everywhere
Sad thing is putting as much here as you did for <x> map would be hard af because of the mapping style and song so
This will have to do

[EZ]
00:30:944 (3,4,1) - Sry for picky here but that niiiiiice long curve would be complimented if slider 1 was higher imo :^), like at 147|88 fits it nicely ok
00:44:737 (1) - Red point isnt smack bang in the middle here *runs* sry dad
01:20:599 (3,4) - Can't you make this point at the note? For the sake of it being there wat? I don't get the problem of it xD

KDSFARMER GDFARMER
thx for help dad
you don't even called me
Topic Starter
Cerulean Veyron
Updated the GD, and fixed the s1ck blanket despite explanation on #modhelp.
Arphimigon

Gray Veyron wrote:

s1ck blanket
shurito1sao
hey m4m
zerss's easy
try to avoid overlapse 00:19:220 (2,3) -
00:23:358 (1,3) - overlapse
same here 00:29:565 (2,3) -
00:37:841 (3,1) - ^
i dont know if it is important but in easy's if you use a spinner it needs a 4 white tick recovery 00:59:220 -
overlapse 01:17:151 (4) - with 01:19:910 (2) -
01:19:910 (2,3) - overlapse.
evry green line new combo 03:46:806 (1,2) -

Normal
00:11:634 - where is the blue line like in easy?
try Ar 5.
remove Nc 01:28:875 -
01:47:496 (4) - overlapse with 01:49:565 (2) -
green line new combo 02:24:048 -
03:19:048 - ? the green line for what? delete it.
03:44:048 - new combo on green lines.
try not to use to much stacks 03:43:703 -
green line new combo 03:49:565 -
Bleeding
same where is blue line like in easy 00:11:634 - ?
you use circles on the blue tick but i dont here any beats.
00:34:393 - this one isnt on beat i hear on the blue and red tick beats.
green line fore what? 01:00:944 -
03:19:048 - green line not needed ^
this part 03:21:634 (6,1) - is the hard for a 2,24 stars diff.
same 03:26:806 (5,6,1) -

there done.
Zerss

shurito1sao wrote:

hey m4m

zerss's easy
try to avoid overlapse 00:19:220 (2,3) - I'll note it as "1"
00:23:358 (1,3) - overlapse and this one "2"
same here 00:29:565 (2,3) - 1
00:37:841 (3,1) - ^ 1
i dont know if it is important but in easy's if you use a spinner it needs a 4 white tick recovery 00:59:220 - Here you have 5 lol
overlapse 01:17:151 (4) - with 01:19:910 (2) - 2
01:19:910 (2,3) - overlapse. I don't see any overlaps here xD
evry green line new combo 03:46:806 (1,2) - Here, I'm following the speed of the other parts, so I put NCs every two big ticks (two new measures)

1: Purely aesthetics, this one is what I'm calling a "good overlap". It's not ugly, it's just fine and it follows the good distance.
2: A full overlap here, the player have recovery time to see the new object ^^


there done.
No changes, thanks anyway for the mod ^^
Topic Starter
Cerulean Veyron

shurito1sao wrote:

hey m4m

Normal
00:11:634 - where is the blue line like in easy? Bookmarks, as a blue tick, are never important. This'll go onto the similar mods you mentioned.
try Ar 5. I don't think AR5 fits on some Normal diffs, also it's quite a little quick to appear.
remove Nc 01:28:875 - This NC looks really in great significance, as how I add NC on each long white tick.
01:47:496 (4) - overlapse with 01:49:565 (2) - Doesn't really look visible though...
green line new combo 02:24:048 - Well, I'll add it anyway...
03:19:048 - ? the green line for what? delete it. This 'green line', which is an inherited point was used to end up a kiai effect, then get into another song's chorus for another kiai effect. There's no way this could be unused.
03:44:048 - new combo on green lines. Green lines aren't used to have a note with NC, just volumes and sv changes. Since I only change decreasing-volume progress, It's not worth adding an NC here.
try not to use to much stacks 03:43:703 - This looks acceptable for Normal diffs for a stack like this, It's just a two-notes stacking and probably easy to notice the approach circle which can indicate players a stacking. So, I'd like to keep this.
green line new combo 03:49:565 -
Bleeding
same where is blue line like in easy 00:11:634 - ?
you use circles on the blue tick but i dont here any beats. There are like, a lot of hi-hats and snares in the song really landed on the 1/4, so as the vocals. If you couldn't hear ANY instruments or the vocals that SURELY hit 1/4 BSD ticks. Then you have some issues on your audio devices.
00:34:393 - this one isnt on beat i hear on the blue and red tick beats. I have a propensity for making the rhythm go from a track to another. This slider you mentioned follows the vocals, of course it does really hit a few blue and red ticks. But I purposely wanted to follow the vocals here.
green line fore what? 01:00:944 - Uhh... Are you trying to tell me to remove the preview point? o.o
03:19:048 - green line not needed ^
this part 03:21:634 (6,1) - is the hard for a 2,24 stars diff. Technically this jump still has the same spacing as the previous similar parts in the diff. For the sake of consistency, it's best to keep it compatible with the others.
same 03:26:806 (5,6,1) -

there done.
Well, I've only changed some NCs, nothing more... At least you've tried putting some efforts to it. Thanks for modding anyway!
lit120
hi

[Hitsound stuff]
  1. 00:11:634 - 01:23:358 - use the clap custom hitsound from the kiai
[Zerss' Easy]
  1. 00:13:013 (2) - yep, the tail should be at the red tick for the correct one
  2. if you accept it from above, 00:15:082 - better make a slider or just add a note
  3. 00:26:117 (3) - same thing from what i said. the other sliders like this should do the same thing
[Normal]
  1. same thing about hitsounds from Bleeding diff
  2. 02:24:048 (1) - 256|308 will be good if you set this one to the middle :p
  3. 02:35:082 (1,2) - woops, someone needs to improve the blanket a little bit
[HELP!!! I'M BLEEDING HERE!!!]
  1. ok, about the hitsounds, i'd highly suggest you to use clap on every notes like 00:12:324 (3) - , 00:13:013 (4) - at the last, 00:15:082 (2) - , etc
  2. 01:09:565 (1,2,3,4,5) - i'd prefer a neat pentagon for this :p
  3. 03:33:013 (1,2) - welp, try to do something similar like what you did on 01:15:082 (1,2) -
damn, i can't find more problems D:
Topic Starter
Cerulean Veyron

-Hakurei- wrote:

hi hi

[Hitsound stuff]
  1. 00:11:634 - 01:23:358 - use the clap custom hitsound from the kiai I've used drum sampleset instead, because I'm using the clap CH for only the kiai times. But still, changed the hitsounding as you said ;p
[Normal]
  1. same thing about hitsounds from Bleeding diff The same reason I said on Bleeding diff.
  2. 02:24:048 (1) - 256|308 will be good if you set this one to the middle :p Pretty minor lol, I moved it near to your suggested grid.
  3. 02:35:082 (1,2) - woops, someone needs to improve the blanket a little bit OMG blanket recorrected
[HELP!!! I'M BLEEDING HERE!!!]
  1. ok, about the hitsounds, i'd highly suggest you to use clap on every notes like 00:12:324 (3) - , 00:13:013 (4) - at the last, 00:15:082 (2) - , etc Well, I tried that "Clap > Whistle > Clap > Whistle" hitsounding after the first day of submission in this map. But since the song is VERY slow and calm, It might be overdone and takes too much emphasis from the song's rhythm. But no, I might think about this if someone else mentions to add claps on a tranquil tracks.
  2. 01:09:565 (1,2,3,4,5) - i'd prefer a neat pentagon for this :p Lol, okay, made some slight changes on it ;p
  3. 03:33:013 (1,2) - welp, try to do something similar like what you did on 01:15:082 (1,2) - Kinda the same as above.
damn, i can't find more problems D:
Lemme placehold this... a little, take the kds. Quite a little useful! Including the blanket and remade pentagon ;p

Thanks for the mod~
Zerss

-Hakurei- wrote:

hi

[Hitsound stuff]
  1. 00:11:634 - 01:23:358 - use the clap custom hitsound from the kiai
I'll let Gray Veyron touch these things, I haven't made the hitsounds lol

[Zerss' Easy]
  1. 00:13:013 (2) - yep, the tail should be at the red tick for the correct one
  2. if you accept it from above, 00:15:082 - better make a slider or just add a note
  3. 00:26:117 (3) - same thing from what i said. the other sliders like this should do the same thing
Bad idea: I mean, I'm restricting myself to make good and simple diff, and the first restriction of Easys are to put beginning and end only on the white tick. If I understand correctly, the first one is to... like... put the tail on a red tick, if I understand, it's the reverse thing, and... it is on a red tick, if you're saying about the slider's end: then there's the restriction. same thing for the others
No changes, thanks anyway for the mod! :D
Topic Starter
Cerulean Veyron
Uhh okay, I only added a few hitsounds just like in my diffs, and touched some of your objects by accident :O

Of course no change from what you said, but in case you don't know, I updated your GD that has the latest hitsounds, NO OBJECTS REKT I CAN GIVE YOU EVIDENCE DDDD:
Zerss

Gray Veyron wrote:

NO OBJECTS REKT I CAN GIVE YOU EVIDENCE DDDD:
samething happen'd :^)

Oh and, the others haven't noticed it yet: add "Zerss" in the tags ;3
Topic Starter
Cerulean Veyron
Okay, added your d i s t a n c e s p a c i n g name to tags lmao
Zerss

Gray Veyron wrote:

Okay, added your d i s t a n c e s p a c i n g name to tags lmao
t h x (censored name because people will hunt me down) 4 t h e s p a c e d n a m e : ^ )
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