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Reol - No title

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Topic Starter
Pho
This beatmap was submitted using in-game submission on Montag, 21. Dezember 2015 at 00:18:57

Artist: Reol
Title: No title
Tags: title− giga_p OKiku
BPM: 200
Filesize: 8079kb
Play Time: 03:54
Difficulties Available:
  1. Easy (1,67 stars, 308 notes)
  2. Extra (5,51 stars, 1119 notes)
  3. Hard (3,66 stars, 719 notes)
  4. Insane (4,72 stars, 996 notes)
  5. Normal (2,45 stars, 484 notes)
Download: Reol - No title
Information: Scores/Beatmap Listing
---------------

Mapping is a happy thing (◕‿◕✿)
background source
cryo-inspired work, click here
VINXIS short ver. set here


I love you apple <3
(u2 handsome xd)
Graf
#modreqs request

Easy:
SPOILER
00:20:486 (3,1) - The end of (3) overlaps onto (1) which I found a little annoying. Can be fixed easily with rotation.
01:20:186 (2,3) - The next two circle-slider combos form a straight line whereas here (2) is slightly offset. Shift it slightly, may need to move previous combo.
02:04:286 (3) - The strong beat falls on 02:04:136 whereas the slider begins 1/2 later, should elongate.
02:13:886 (3) - ^
Normal:
SPOILER
00:34:136 (2) - I'd have mapped this to the more prominent vocal line 1/2 earlier rather than the not very audible melody in the background. Could be Normal difficulty restrictions however.
01:43:286 (1,2,1,2) - The (2) sliders aren't the same angle away from the horizontal.
Hard:
SPOILER
00:03:386 (2,1) - Seems a very large jump for a Hard (3,23x)
00:18:986 (6,7) - The prominent note as I hear it falls onto the end tick of the (6) slider.
I think this pattern fits better: (second slider can be made to reverse twice and take up timing space of (8)).

00:29:186 (1,1) - Seems totally unrelated to the main vocal line.
00:33:986 (2,3) - The vocals on the (2) slider beginning, end and beginning tick of slider (3) call for a reverse slider, swap the two around?

00:39:686 (1,2,3) - Are these meant to be stacked? The distancing is very awkward.
00:42:536 (2) - Hard to read/see. Maybe put it between the two sliders?
01:35:336 (2) - Seems unnatural to pull the slider back up when the next note is to the bottom right.
01:38:186 (4,1) - Hard to anticipate, I'd make the jump smaller.
02:31:286 (1) - ^
03:35:636 (2) - I'd have stacked it on top of (3) instead of under (1) for easier reading.
03:36:836 (5) - ^ * (6), (4)
Insane:
SPOILER
00:14:486 (1,2,3,4) - (2) and (4) are parallel whereas (1) and (3) aren't. Intended?
02:06:086 (1,2,3) - (2) and (3) seem to be offset to the top when (4) is lower. Might be a stacking issue.
02:22:436 (6,1) - Are these intended not to finish in the same place? Would be neat.
02:52:886 (1,2) - I found aiming these a bit uncomfortable due to their height.
02:55:136 (9,1) - Is the jump intended? I think it'd flow better if (1) was 1.1x away like the spaced 1/2 notes.
03:03:836 (2,3,4,5) - Could the combo be changed so that (2) and (5) are in the same place? Wouldn't be as cluttered.
Extra:
Can't play or understand extras, not modding.

General stuff:
Very fun to play, Normal and Insane were a bit awkward at times but that may just be me.
Great song and good choice of background.

Topic Starter
Pho

Graf wrote:

#modreqs request

Easy:
SPOILER
00:20:486 (3,1) - The end of (3) overlaps onto (1) which I found a little annoying. Can be fixed easily with rotation. Yep that's intended. It gives a nice aesthetical touch, so i'd like to keep that.
01:20:186 (2,3) - The next two circle-slider combos form a straight line whereas here (2) is slightly offset. Shift it slightly, may need to move previous combo. Fixed.
02:04:286 (3) - The strong beat falls on 02:04:136 whereas the slider begins 1/2 later, should elongate. Would cause a polarity issue which I don't prefer at this point. starting the slider on the next white tick is fine, there's a notable beat at this point as well.
02:13:886 (3) - ^ ^
Normal:
SPOILER
00:34:136 (2) - I'd have mapped this to the more prominent vocal line 1/2 earlier rather than the not very audible melody in the background. Could be Normal difficulty restrictions however. Yup, talked about it in irc. Beat patterning is focussed more on vocals now.
01:43:286 (1,2,1,2) - The (2) sliders aren't the same angle away from the horizontal. Intended, too straight flow is boring.
Hard:
SPOILER
00:03:386 (2,1) - Seems a very large jump for a Hard (3,23x) Nerfed.
00:18:986 (6,7) - The prominent note as I hear it falls onto the end tick of the (6) slider. I'll keep it for now. Your point is valid, but the beat pattern is focussed mainly on vocals, like 00:17:186 (2) - 00:18:086 (3) - .
I think this pattern fits better: (second slider can be made to reverse twice and take up timing space of (8)).

00:29:186 (1,1) - Seems totally unrelated to the main vocal line. True, but it follows the dominant drums in here. Might be confusing, i'll check this one out later.
00:33:986 (2,3) - The vocals on the (2) slider beginning, end and beginning tick of slider (3) call for a reverse slider, swap the two around? Feels odd to me, 00:34:286 - is a strong beat that i'd rather not leave out.

00:39:686 (1,2,3) - Are these meant to be stacked? The distancing is very awkward. That's manual stacking.
00:42:536 (2) - Hard to read/see. Maybe put it between the two sliders? I like the gap in the current rhythm for pressure, I think there is enough time to react to the circle here. Keeping for now.
01:35:336 (2) - Seems unnatural to pull the slider back up when the next note is to the bottom right. Yea that's hook sliders in general lol. Keeping it for now for some interesting structure/flow.
01:38:186 (4,1) - Hard to anticipate, I'd make the jump smaller. Are you sure? I'm certain the spacing is moderate nad not too hard to catch for advanced players. Keeping for now.
02:31:286 (1) - ^ ^
03:35:636 (2) - I'd have stacked it on top of (3) instead of under (1) for easier reading. I prefer to have movement on these sliders more, so keep. Same for below.
03:36:836 (5) - ^ * (6), (4)
Insane:
SPOILER
00:14:486 (1,2,3,4) - (2) and (4) are parallel whereas (1) and (3) aren't. Intended? Yep.
02:06:086 (1,2,3) - (2) and (3) seem to be offset to the top when (4) is lower. Might be a stacking issue. Should be fine.
02:22:436 (6,1) - Are these intended not to finish in the same place? Would be neat. Did it for readability reasons but then again it doesn't really matter too much lol. Fixed.
02:52:886 (1,2) - I found aiming these a bit uncomfortable due to their height. Pushed them down.
02:55:136 (9,1) - Is the jump intended? I think it'd flow better if (1) was 1.1x away like the spaced 1/2 notes. I didn't intend it as I jump, but i guess it's slightly higher from before. Fixed.
03:03:836 (2,3,4,5) - Could the combo be changed so that (2) and (5) are in the same place? Wouldn't be as cluttered. DId something.
Extra:
Can't play or understand extras, not modding.

General stuff:
Very fun to play, Normal and Insane were a bit awkward at times but that may just be me.
Great song and good choice of background.

Thanks a lot for the mod and feedback! :)
Lumael
Hello! Comming from my queue~

[General]
  1. Uncheck Letterbox, Widescreen support and Countdown boxes
  2. 00:32:036 - Remove unused green line at this location
  3. Background size is unrankeable, furthermore, what Hatsune Miku has related with the song o.O?
  4. You used custom3 sampleset on your green points but you haven't added any file with that number, are you sure of that or you haven't added yet just?
[Metadata]
  1. Tags: Add "Mochizuki" "Kei" "望月けい" "title−"
  2. Artist: "れをる"
  3. Romanized Artist: "Reol"
  4. About the Song name, I think it should be "No title ft. GigaP", not sure about the original name though..
[Extra]
  1. 00:11:336 (5) - Very nazi suggestion, move a bit to the right because it's touching 00:10:136 (3,4) - ? I know this is invisible during gameplay but it really get into my nervs, uh I should go to the psycologist
  2. 00:45:536 (1,2) - Do you really want to follow vocals here? You are losing some beats that would make the gameplay much more enjoyable
  3. 00:59:336 (4,1) - This overlap is intentional as everything indicates, but it's a bit odd the way it is overlapped, what do you think of this:
  4. 01:03:986 (2,3,4,5) - Control G here? Imo it'll follow the rhythm much better, not sure what you tried with 01:03:986 (2,3) - but it's not following either vocals or drums
  5. 01:43:586 (2,1) - Following vocals here makes you lose a beat here 01:43:736 - , maybe add a circle?
  6. 01:49:136 (1) - ^
  7. 02:20:786 (2) - ^ in fact not even vocals you're following here
  8. 02:30:086 (1,2) - I think that slowing down players here is not a good idea, I feel like this rhythm was supposed to be played with some moviment, like you did on the other places
  9. 02:49:586 (3,4) - Blanket here to make pattern prettier?
  10. 03:00:386 (2,3,4,5) - Control G for the same reason mentioned above
  11. 03:54:086 (10) - NC perhaps? :3
Well that's it, I may mod the other diffs later, but it's too much for my brain now ^^. Don't forget to vote on my Poll
Topic Starter
Pho

Lumael wrote:

Hello! Comming from my queue~

[General]
  1. Uncheck Letterbox, Widescreen support and Countdown boxes
  2. 00:32:036 - Remove unused green line at this location
  3. Background size is unrankeable, furthermore, what Hatsune Miku has related with the song o.O?
  4. You used custom3 sampleset on your green points but you haven't added any file with that number, are you sure of that or you haven't added yet just?
[Metadata]
  1. Tags: Add "Mochizuki" "Kei" "望月けい" "title−" Added title only, not sure what the other three tags relate to since the song was primarily done by Reol and Giga-P.
  2. Artist: "れをる"
  3. Romanized Artist: "Reol"
  4. About the Song name, I think it should be "No title ft. GigaP", not sure about the original name though.. I'll stick to the current name until I get confirmation, I'll ask someone about this later.
[Extra]
  1. 00:11:336 (5) - Very nazi suggestion, move a bit to the right because it's touching 00:10:136 (3,4) - ? I know this is invisible during gameplay but it really get into my nervs, uh I should go to the psycologist
  2. 00:45:536 (1,2) - Do you really want to follow vocals here? You are losing some beats that would make the gameplay much more enjoyable
  3. 00:59:336 (4,1) - This overlap is intentional as everything indicates, but it's a bit odd the way it is overlapped, what do you think of this:
  4. 01:03:986 (2,3,4,5) - Control G here? Imo it'll follow the rhythm much better, not sure what you tried with 01:03:986 (2,3) - but it's not following either vocals or drums It's clearly following the synth sound.
  5. 01:43:586 (2,1) - Following vocals here makes you lose a beat here 01:43:736 - , maybe add a circle? This is an intentional gap and yes, it's meant to follow vocals strictly. Thing is the track has very repetitive tunes, so having some rhythmical variation where possible is good to have variation in the map.
  6. 01:49:136 (1) - ^ ^
  7. 02:20:786 (2) - ^ in fact not even vocals you're following here Vocal line is just holding a note here lol. This is for the synth sound in the background, same as I mentioned above at 01:03:986 (2,3,4,5) -
  8. 02:30:086 (1,2) - I think that slowing down players here is not a good idea, I feel like this rhythm was supposed to be played with some moviment, like you did on the other places It's supposed to be a stop-and-go motion at this point for variation. It follows the synth beats in the background.
  9. 02:49:586 (3,4) - Blanket here to make pattern prettier? Actually is in gameplay because of stacking offset.
  10. 03:00:386 (2,3,4,5) - Control G for the same reason mentioned above Again, follows the synth sound.
  11. 03:54:086 (10) - NC perhaps? :3 I don't think that'll change much lol.
Well that's it, I may mod the other diffs later, but it's too much for my brain now ^^. Don't forget to vote on my Poll
Thanks for the mod Lumael! :) Everything not commented = fixed!

EDIT: @Lumael, Mochizuki and Kei only did the illustration for the albuim which I didn't even use at all. So it makes no sense to add them to the tags.
Lumael
As you can see on the picture, the tags are all related to the song
Stjpa
[Easy]

02:01:736 - Es wäre hier vermutlich besser, wenn du nochmal einen Repeatslider verwenden würdest. 02:01:886 bringt nicht wirklich nen Beat der clickable ist. Der rote Tick aber schon. Da der Slidertail von (4) aber clickable ist, könntest du theoretisch dieses Pattern verwenden. Gibt viele solcher Stellen, fällt mir gerade so beim modden der Normal auf. Weiß nicht genau, ob man das auch noch auf andere Stellen übertragen könnte. Aber es würde definitiv besser passen vom Rhythmus her.

[Normal]

Gibt nichts zu bemängeln.

[Hard]

01:48:986 (3,4) - Slidershape fixen damit es ein sauberes Blanket ist.

02:12:986 (1,2,3) - Komische Antijumps (?). Das erste und das letzte mal, dass du dieses Pattern verwenden hast. Bring es vielleicht woanders unter oder änder es. (Wenn ich mich nicht irre, wäre 00:57:686 (1,2,3,4) eine Stelle, in der du es verwenden könntestn.

03:27:686 (1,2) - Weird transition.

[Insane]

Gibts nichts zu meckern.

________________

Kann keine Extra modden, geschweige denn überhaupt Maps von BNs. :D
Nicht wirklich viel jetzt, ist aber ein ziemlich gutes Mapset. Lasse noch n Sternchen da, weil ich schon immer noch no title Ranked Map wollte. :)
Feb
ded 1 hour 1 diff check
2015-12-01 18:30 Feb: hiiiiiiiii gehst du da jetzt ranked oder so? hab ja irgendwie vor 5 jahren mal placeholder gesetzt und hätte theoretisch mal zeit lol
2015-12-01 18:30 Feb: ACTION is listening to [http://osu.ppy.sh/b/759316 Reol - No title]
2015-12-01 18:38 Pho: yep^^ ich wollt nur nochmal ein paar sachen abklären und ein neues bg suchen
2015-12-01 18:39 Feb: okeeeeeee dann werd ich das mal tun :^)
2015-12-01 18:42 Pho: niice, danke dir im Voraus xd
2015-12-01 18:42 Feb: eig bräuchte ich paar schläge aufn hinterkopf weil ich mir so zeit gelassen hab xd
2015-12-01 18:44 Pho: passt schon, ich bin ja dann auch erstmal afk gegangen. finds schon nice dass du dich daran noch erinnert hast
2015-12-01 18:45 Feb: eig nur weil du online gekommen bist und mir das dann wieder einfiel - hab die map erstmal bei mir aus der liste gelöscht weil gegraved hast hab halt dann mal neugieriger weise mal geschaut :p
2015-12-01 18:49 Pho: habs auch sein gelassen erstmal weil die extra kagge war lol. priti hat sich auch noch drüber aufgeregt
2015-12-01 18:50 Feb: also hab die extra mal geplaytested aber mit lag op
2015-12-01 18:50 Feb: fand sie eig ganz okay
2015-12-01 18:50 Feb: aso remap >.<
2015-12-01 18:50 Pho: :d mieser flow und patterns
2015-12-01 18:51 Feb: kp ich hätte die extra jetzt auch anders gemappt wie du es hier jetzt getan hast, aber find die eig recht flockig
2015-12-01 18:51 Feb: alte kannte ich nicht >:
2015-12-01 18:52 Feb: willst du die mod irc oder soll ich dir die hinpinseln.
2015-12-01 18:54 Pho: ich muss nebenbei kochen, aber wenns nicht viel ist
2015-12-01 18:54 Pho: kannst gern hierreinschreiben xd
2015-12-01 18:55 Feb: würd nur paar dinge aufschreiben die mir aufgefallen sind ist eh ned viel und insane schau ich mir noch an
2015-12-01 18:55 Pho: oki
2015-12-01 18:56 Feb: kkkkkkkkkkkkkkkkkkk
2015-12-01 18:56 Feb: 00:30:086 (1,2,3,4,5,6) -
2015-12-01 18:56 Feb: also das hier hab ich total verhauen
2015-12-01 18:56 Feb: ist ja son runder flow in anführungstrichen und hab dann den
2015-12-01 18:56 Feb: 00:30:836 (7) -
2015-12-01 18:57 Feb: circle hier angeklickt und ned den 6 bin dann auf die 8 von der 7 und dann auf die 6 erst
2015-12-01 18:57 Feb: war für mich schwer zu readen als "stopp" hier
2015-12-01 18:58 Feb: vllt liegt das auch nur an mir das ich zu bad bin oder das es eben laggy ist
2015-12-01 18:59 Feb: 00:38:786 (3,5) - 5 würde ich selbe distance wegspacen wie die 3
2015-12-01 19:00 Feb: das nur wegen looks
2015-12-01 19:00 Feb: ist so mein fetisch
2015-12-01 19:01 Feb: 00:39:686 (1,2,3) - imo wärs schöner wenn du das beim red tick starten würdest
2015-12-01 19:02 Pho: 00:30:086 (1,2,3,4,5,6) - ist eigentlich gut zu spielen (zumindest lesbar bei denen die es getestet haben), ich denke das kann so bleiben
2015-12-01 19:03 Pho: 00:38:786 (3,5) - um, versteh ich nicht ganz. du meinst nicht stacken?
2015-12-01 19:03 Feb: 00:39:986 (3) - ach hast clap hier vergessen
2015-12-01 19:03 Feb: also die 3 ist ja bisschen vom slider weggespaced
2015-12-01 19:03 Feb: un die 5 genauso
2015-12-01 19:03 Feb: von der 3 weg
2015-12-01 19:04 Feb: weil du hier ja so back'n forth flow hast
2015-12-01 19:04 Feb: ich find sowas einfach übersichtlicher für den spieler
2015-12-01 19:05 Feb: nvm das mit der clap kannst vergessen LOL
2015-12-01 19:05 Pho: xd es ist denke ich gut zu lesen, aber ich behalts im hinterkopf falls jemand nochmal darauf zu sprechen kommt
2015-12-01 19:06 Pho: ja die claps kommen nur zu den besonders markanten sounds
2015-12-01 19:06 Feb: yep hab ich gemerkt xd
2015-12-01 19:06 Feb: 00:57:386 (5,6) - wär hier nicht ctrl+g besser?
2015-12-01 19:06 Pho: 00:39:686 (1,2,3) - beim red tick starten? es folgt eingentlich den vocals
2015-12-01 19:06 Feb: sec
2015-12-01 19:07 Feb: also ich find den white tick wesentlich stärker wie den blue tick um da eine pattern zu starten bzw. red tick
2015-12-01 19:08 Feb: abr versteh auf jedenfall was du meinst
2015-12-01 19:09 Feb: hast eig absichtlich die kiai hier nur am ende
2015-12-01 19:11 Pho: blue tick ist stärker von den beats her und slider folgt den vocals, deswegen kein klickbares object auf dem roten tick yep
2015-12-01 19:11 Pho: jo ist absicht xd ich mag zu viele kiais nicht
2015-12-01 19:11 Feb: ich weine >:
2015-12-01 19:12 Feb: 01:08:486 (1,2,3,4) - hab kp warum hier jeder triplets macht hier ist eindeutig noch nen sound auf dem blue tick. fühlt sich einfach falsch an den wegzulassen
2015-12-01 19:12 Feb: eeyyyyyy keine breaks fällt mir so auf gerade
2015-12-01 19:13 Pho: xd es ist halt die intensivste stelle im track, die davor waren von der intensität her nicht soo anders als der rest
2015-12-01 19:13 Pho: breaks 4 pussies
2015-12-01 19:14 Feb: istn 5 burst ned so intensiv wie kickslider oder wie xd
2015-12-01 19:14 Pho: joke, aber es sind keine breaks notwendig. die map ist auch darauf ausgelegt, dass du etwas stamina haben musst
2015-12-01 19:14 Pho: ich meinte auf die kiais bezogen lol
2015-12-01 19:15 Feb: ohhhhhhhhhhhh
2015-12-01 19:16 Feb: 01:04:886 (1) - also bin eig ned so nitpicky mit hitsounds aber die whistle ist doch abnormal meh oder >:
2015-12-01 19:16 Feb: also dieses getrillere die ganze zeit nervt so ab xd
2015-12-01 19:16 Pho: hatte vorher nen ministream dort gell? hab ihn rausgenommen weil es zu viel momentum weggenommen hat und so besser zu den vocals passt
2015-12-01 19:17 Feb: oh ich bin eig son mapper der map die musik selbst mappt wie vocals
2015-12-01 19:17 Feb: wat
2015-12-01 19:17 Feb: schreib ich
2015-12-01 19:17 Pho: rofl
2015-12-01 19:17 Feb: so halt ne
2015-12-01 19:17 Pho: ya
2015-12-01 19:17 Feb: ich map mehr die musik selbsrt nicht die vocals, gott lollll
2015-12-01 19:19 Pho: naja 'mappen zur musik' und 'mappen zu den vocals' sind nicht wirklich voneinanderzutrennen wenn die vocals ein bestandteil der musik sind
2015-12-01 19:19 Pho: man folgt nur bestimmten layern stärker aks den anderen (vocals, percussions, instrumentals,etc.)
2015-12-01 19:19 Feb: also so meinte ich das ja eig ned, ich meinte ich ignorier die vocals ja ned komplett sondern folge den instrumenten mehr
2015-12-01 19:20 Feb: ^
2015-12-01 19:21 Feb: 01:16:886 (6) - finde bei solchen jumppausen (wie auch immer die richtig heißen) solltest erst die nächste pattern ncn
2015-12-01 19:21 Pho: jo. man muss halt die prioritäten entsprechend setzen was man mappen will
2015-12-01 19:21 Feb: 01:16:886 (6) - also hier weg
2015-12-01 19:21 Pho: find ich auch gut so, sonst wäre jede map zu denselbem song gleichxd
2015-12-01 19:21 Feb: 01:17:186 (1) - hier hin
2015-12-01 19:21 Feb: 01:17:636 (1) - und da hin
2015-12-01 19:21 Feb: korrekt
2015-12-01 19:21 Feb: ich hab z.b viel mehr streams bei meiner map wie du lel >.<
2015-12-01 19:21 Feb: wobei ich das heute auch anders mappen würde
2015-12-01 19:23 Feb: also dieses ncn das ich hier jetzt angesprochen hab soll nur der übersichtlichkeithalber da sein umd em spieler zu sagen hey hier ist ne pause
2015-12-01 19:23 Pho: nice xd ja mapping entwickelt sich ja auch
2015-12-01 19:23 Pho: wart kurz ich checks
2015-12-01 19:23 Feb: ich bin die ausgeburt von 2015 mapping pls xd
2015-12-01 19:24 Feb: lol hab vergessen, dass ich finde das hier ne pause hingehört also 1/1 beat
2015-12-01 19:24 Feb: 00:45:386 (7) -
2015-12-01 19:24 Pho: 01:16:886 (1) - ist nicht notwendig bei solchen stoppern. weil die jumps so hoch gesetzt sind wird normalerweise nicht sofort 1/2 auf der stelle getappt
2015-12-01 19:24 Feb: hab zwar ne ahnung was du mappst
2015-12-01 19:24 Pho: deswegen nc's unnötig
2015-12-01 19:25 Feb: <- der ich macht das offt
2015-12-01 19:25 Pho: es ist auch nicht falsch wenn du es tust lol
2015-12-01 19:26 Feb: also wenn das nicht so aussieht wie ich will ists für mich verkehrt loooool >.<
2015-12-01 19:26 Feb: why is hier 01:30:386 - spacing höher
2015-12-01 19:26 Pho: smae, aber style decisions müssen berücksichtigt werden :p
2015-12-01 19:27 Feb: 01:32:711 (2) - als hier
2015-12-01 19:27 Feb: eig anders rum >:
2015-12-01 19:27 Feb: aber egal
2015-12-01 19:27 Feb: warum ist das spacing kleiner wie da
2015-12-01 19:27 Feb: so mein ich
2015-12-01 19:27 Feb: aber natürlich mach nur vorschläge xd
2015-12-01 19:28 Pho: 01:29:936 (7,1) - 01:32:336 (6,1) - beides etwa gleich intensiv zu spielen, beim 2. musst du ja kurz anhalten wegen circle (momentum wird resettet) und dann sofort wieder jumpen
2015-12-01 19:29 Pho: beim ersten hast du noch bewegung drin, deswegen höheres spacing
2015-12-01 19:29 Feb: wegen dem davor der unterm slider liegt meinst?
2015-12-01 19:30 Feb: ha voll schwierig für mich sowas zu modden würde manchmal gar ned vocal mappen wenn dus tust xd
2015-12-01 19:30 Pho: ya
2015-12-01 19:31 Pho: dann sind unsere styles zu verschieden xd
2015-12-01 19:33 Feb: 01:45:686 (1,1,1,1) - bei sowas sind wir unser ab einig xddd
2015-12-01 19:33 Feb: hätte genauso sv verändert
2015-12-01 19:33 Feb: 01:47:786 (6) - nc für sv denk mal wär angebracht
2015-12-01 19:33 Feb: ist zwar ned dramatisch aber better safe than sorry
2015-12-01 19:33 Feb: 01:48:086 (1) - möchtest den nicht wider 0.9 machen?
2015-12-01 19:34 Feb: nvm
2015-12-01 19:35 Feb: also beim zweiten kannst vergessen weiß wieso lol
2015-12-01 19:35 Pho: 01:45:686 (1,1,1,1) - ich fands niedlich xd
2015-12-01 19:35 Feb: ya ist voll sweet
2015-12-01 19:35 Pho: 01:47:786 (6) - nicht so nötig, man merkt den SV change kaum wegen sliderjump vorher
2015-12-01 19:36 Feb: 01:50:486 (1) - ich liebe diese slider
2015-12-01 19:36 Pho: 01:48:086 (1) - stimmt vergessen lol
2015-12-01 19:36 Feb: ok lol
2015-12-01 19:37 Pho: 01:50:486 (1) - NA slider glaub ich lol, die nutzen das recht oft
2015-12-01 19:37 Pho: fägnt auch den vocal gut ab xd
2015-12-01 19:38 Feb: war so nen wendepunkt für mich als ich 1/1 slider mal nicht nur kurvig oder gerade gemappt hab
2015-12-01 19:38 Feb: ermöglicht einem so viel neues
2015-12-01 19:39 Feb: hae hast du nen storyboard lolzz
2015-12-01 19:40 Feb: ich hab ne osb file for some raisons
2015-12-01 19:40 Feb: und dein bild ist 20 pixels zu klein!!!! unverzeihbar!!
2015-12-01 19:40 Pho: *2 :d
2015-12-01 19:41 Feb: schriftliche entschuldigung ans bundesverfassungsgericht
2015-12-01 19:41 Pho: ich such schon die ganze zeit nach nem cute anime gril bg was gut passen würde aber hab keins gefunden
2015-12-01 19:41 Feb: frag halt milan
2015-12-01 19:41 Feb: der findet doch sowas immer
2015-12-01 19:41 Pho: pls no sue
2015-12-01 19:41 Pho: der findet nur crap xd
2015-12-01 19:41 Feb: oder ringatinggggggg
2015-12-01 19:41 Feb: waaaaaas
2015-12-01 19:42 Feb: kA das lied hört sich sehr nach so ner luftblasenwelt an wo alles wundervoll ist
2015-12-01 19:42 Feb: danach hatte ich meins genommen
2015-12-01 19:43 Feb: 02:18:986 (1,1,1) - hab übrigens kp was du da mappst looooooool
2015-12-01 19:43 Feb: ich hör auf dem 2 gar nischt
2015-12-01 19:43 Feb: hatl
2015-12-01 19:43 Pho: hröt sich so an, aber lyrics sind relativ depressiv gehalten
2015-12-01 19:43 Feb: haltttttt
2015-12-01 19:43 Pho: ko
2015-12-01 19:43 Feb: warte da ist ne flöte irgendwo ganz am ende des studios
2015-12-01 19:43 Pho: okkk
2015-12-01 19:43 Feb: LOL
2015-12-01 19:44 Feb: jk
2015-12-01 19:44 Pho: ja wollt was ausprobieren dort xd
2015-12-01 19:44 Feb: wasn
2015-12-01 19:44 Feb: xd
2015-12-01 19:45 Pho: nen rhythmus den man nicht sofort raushört. wusste nicht obs gut ist, aber ist ne nette variety
2015-12-01 19:46 Feb: ich hab kp was da ist, aber ich könnte nur sagen, dass da ne flöte beim zweiten circle ist und beim dritten kA
2015-12-01 19:46 Feb: http://puu.sh/lFEy4/f5973f751b.jpg
2015-12-01 19:46 Feb: UND DAS
2015-12-01 19:46 Feb: wegen blubberblasen und so kp
2015-12-01 19:48 Feb: 02:33:686 (1) - ab hier dacht ich plötzlich du änderst deinen gesamten stil
2015-12-01 19:48 Pho: gelb sticht viiel zu stark hervor :c der song ist ziemlich melancholisch gehalten
2015-12-01 19:48 Feb: 02:38:486 (1,2,3,4) -
2015-12-01 19:48 Feb: und dann das plötzlich solche stacks
2015-12-01 19:49 Feb: war voll weird für mich mich wieder zurecht zu finden kp finde sowas okay wenns man recht häufig benutzt.
2015-12-01 19:49 Feb: ganze zeit nur standard doubles und dann anders
2015-12-01 19:50 Pho: jo, solche stacks habe ich nach 02:33:686 - eingebaut weil die musik ein bisschen umschwingt
2015-12-01 19:50 Pho: für mich jedenfalls
2015-12-01 19:51 Pho: kommt vielleicht etwas pltözlich hmm, vielleicht bau ich sie schon etwas früher ein um darauf einzustimmen. ich schau mal
2015-12-01 19:51 Feb: naja dachte halt min. so ab 2 minuten
2015-12-01 19:51 Feb: wird wohl weiter so mit doubles gehen, aber naien >:
2015-12-01 19:52 Pho: die spielen sich aber nice xdd
2015-12-01 19:53 Feb: kp bin zu bad ich hab nämlich gedacht das wäre 1/4 loooool
2015-12-01 19:53 Feb: also beim first try
2015-12-01 19:53 Pho: und sind nicht soo anders zu spielen als 01:06:086 (1,2,3,4) - solche stacks.. nur etwas schwieriger zu aimen weil ein wenig bewegt werden muss
2015-12-01 19:54 Feb: geht glaub mehr ums reading von sowas und weniger, dass man sich da bewegen muss xd
2015-12-01 19:54 Pho: ich stack keine 1/4 circles einfach so lol
2015-12-01 19:54 Feb: idk LOL
2015-12-01 19:54 Pho: liest sich aber beinahe identisch wie ein stack
2015-12-01 19:55 Feb: 02:49:286 (1) - könntest hier auch sv verändern so wie zuvor weils im endeffekt, dass selbe ist
2015-12-01 19:55 Feb: 02:46:886 (1) - also hier
2015-12-01 19:55 Feb: wie hier*
2015-12-01 19:55 Feb: obwohl danach jan stack kommt.
2015-12-01 19:56 Pho: ist vielleicht etwas zuviel wenn ich noch SV erhöhe und ein triple gleich hinterkommt
2015-12-01 19:57 Pho: hmm, klingt aber gut
2015-12-01 19:57 Feb: hmm wäre auf jedenfall ma wert gespielt zu werden, da sie die selbe betonung an den tag legt
2015-12-01 19:58 Pho: okay, habs mal gemacht. yup, wirkt auf jeden fall konsistenter
2015-12-01 19:58 Feb: 03:10:586 (5) - ist das spacing gwollt? imo das einzigste mal das ich so ein spacing gesehen hab ansonsten immer stack direkt bei 1/4 oder bisschen weiter weg
2015-12-01 19:59 Feb: wie er in der kiai plötzlich sliderart auspackt o.o
2015-12-01 20:00 Feb: 03:38:711 (2,3) - ist so spacing angebracht bei so langsamen part? bei was schnellerem wrüd ich nix sagen.
2015-12-01 20:01 Pho: 03:10:586 (5) - yap xd
2015-12-01 20:01 Pho: weiß nicht sah besser aus irgendwie
2015-12-01 20:01 Feb: ich glaub du hast son spacing nur noch einmal irgendwo ganz am anfang
2015-12-01 20:01 Pho: 03:38:711 (2,3) - hmm, stimmt
2015-12-01 20:02 Feb: und glaub auch etwas schneller
2015-12-01 20:02 Feb: übrigens find ich den part ned so prickelnd
2015-12-01 20:02 Feb: 03:38:486 (1) -
2015-12-01 20:02 Feb: da würde ich mich auf dieses
2015-12-01 20:02 Feb: geräusch im hintergrund konzentrieren
2015-12-01 20:03 Feb: kA das sich so arabisch anhört kA mit welchem instrumment das gemacht wurde xdd
2015-12-01 20:04 Feb: also kp ob die dich noch immer auf die vocals konzentrieren solltest obwohl sie nur noch am summen ist
2015-12-01 20:04 Pho: sag lieber nahöstlich lol. em, an was für nen rhythmus hast du gedacht?
2015-12-01 20:04 Pho: ja, sind immer noch wichtig
2015-12-01 20:04 Feb: moment
2015-12-01 20:06 Feb: 03:48:086 -
2015-12-01 20:06 Feb: glaub hab ab hier 1/2 slider genommen
2015-12-01 20:06 Feb: davor kp LOL
2015-12-01 20:08 Feb: lol hab den zweiten part zitiert lolll
2015-12-01 20:08 Pho: 03:48:086 - 1/2 w#re super lame
2015-12-01 20:09 Feb: der part ist ja auch nicht gerade mörder fast lol >:
2015-12-01 20:09 Feb: meinetwegen kann man hier auch einfach circle plazieren
2015-12-01 20:09 Feb: ey das war 4 monate her wo ich das gemappt hab plx
2015-12-01 20:10 Feb: aber du weißt was ich mein das jedenfalls was mir am herzen liegt lol
2015-12-01 20:10 Feb: ob du das ändern willst oder nicht ist ja immer noch deine sache ^^
2015-12-01 20:11 Pho: ja schon, aber das ist nochmal einer dieser etwas intensiveren stellen kurz vor dem abschluss. deswegen spannung erhöhen xd
2015-12-01 20:11 Pho: circle würde schon gehen, aber dann wäre zu wenig bewegung mit drin
2015-12-01 20:12 Feb: vllt
2015-12-01 20:12 Feb: slider +circle +circle +slider
2015-12-01 20:12 Feb: wäre wenigstens etwas bewegung drin
2015-12-01 20:13 Pho: ich würde das lieber gern so lassen wie es ist
2015-12-01 20:13 Feb: ^
2015-12-01 20:13 Feb: xd
2015-12-01 20:13 Pho: gud xd
2015-12-01 20:13 Feb: möchtest du noch das ich ne andere modde wenn ich so auf zeit gucke hab nämlich schon 1std 1 diff gemodded rofllll
2015-12-01 20:14 Feb: noch 1 sind wir bei zwei lolz
2015-12-01 20:14 Feb: mir wärs wurst
2015-12-01 20:15 Pho: wie du magst und zeit hast, ich wäre auch schon mit dem mod hier zufrieden
2015-12-01 20:16 Feb: ich glaub ich würd hier aufhören und zum gegeben zeitpunkt nochmal modden.
2015-12-01 20:16 Feb: am besten irgendwann wenn du kurz vor bubble stehst oder so xd
2015-12-01 20:16 Feb: kannst mich immer gern anschreiben wegen sowas.
2015-12-01 20:16 Feb: landsmänner kriegen immer 100% mods
2015-12-01 20:17 Pho: wenns qualified ist gell xdd ja klar, ist schon okay, will dich nicht so lang damit belasten lol
2015-12-01 20:17 Pho: Jo, dank dir vielmals :D
2015-12-01 20:17 Feb: wenn ich online bin nicht gerade edite oder soo, dann mach ich eig gerne mods
2015-12-01 20:17 Feb: und spielen tue ich ja eh nicht
2015-12-01 20:17 Feb: keine ursache, hab schließlich auch lang genug gebraucht >.<
2015-12-01 20:18 Feb: soonTM oder
2015-12-01 20:18 Pho: bisschen gut spielen hilft sonst könnt ich sowas nicht mappen xd
2015-12-01 20:18 Pho: soonTM
2015-12-01 20:18 Feb: also nie RIP
2015-12-01 20:18 Feb: :>
Topic Starter
Pho

Stjpa wrote:

[Easy]

02:01:736 - Es wäre hier vermutlich besser, wenn du nochmal einen Repeatslider verwenden würdest. 02:01:886 bringt nicht wirklich nen Beat der clickable ist. Der rote Tick aber schon. Da der Slidertail von (4) aber clickable ist, könntest du theoretisch dieses Pattern verwenden. Gibt viele solcher Stellen, fällt mir gerade so beim modden der Normal auf. Weiß nicht genau, ob man das auch noch auf andere Stellen übertragen könnte. Aber es würde definitiv besser passen vom Rhythmus her.Die Rhythm Patterns haben schon ihren Sinn an diesen Stellen, und zwar folgen sie dem synthetisierten Sound in der Musik wenn du genauer hinhörst. 1/2 Patterns vermeide ich grundsätzlich in der einfachsten Diff, besonders in so einem schnellen Song (Gibt Ausnahmefälle, hatte hier glaube ich auch einen).

[Normal]

Gibt nichts zu bemängeln. c:

[Hard]

01:48:986 (3,4) - Slidershape fixen damit es ein sauberes Blanket ist. Offensichtlich nicht als Blanket gedacht lol. Aber ich stells mal ein bisschen um.

02:12:986 (1,2,3) - Komische Antijumps (?). Das erste und das letzte mal, dass du dieses Pattern verwenden hast. Bring es vielleicht woanders unter oder änder es. (Wenn ich mich nicht irre, wäre 00:57:686 (1,2,3,4) eine Stelle, in der du es verwenden könntestn. Hatte irgendwann die Idee Antijumps einzubauen, aber habs nicht konsistent durchgezogen :p Fixed.

03:27:686 (1,2) - Weird transition. Flow ist vielleicht ein wenig seltsam an dieser Stelle, aber Symmetrie hier spielt sich ziemlich interessant.

[Insane]

Gibts nichts zu meckern.

________________

Kann keine Extra modden, geschweige denn überhaupt Maps von BNs. :D
Nicht wirklich viel jetzt, ist aber ein ziemlich gutes Mapset. Lasse noch n Sternchen da, weil ich schon immer noch no title Ranked Map wollte. :)
Dank dir fürs modden und die Sternchen! :D
Saut
dein set > alle anderen sets
Topic Starter
Pho

Saut wrote:

dein set > alle anderen sets
Hehe, danke für die Blumen :oops:
MeKu
Extra diff <3
Kuuma
Very excited for this, Can I Mod It?
Topic Starter
Pho
Sure! I can always need some suggestions :)
Kalibe
Ok, I will mod this, because why not?

general:

em your BG have 1346x768 -> should be 1366x768 according to RC blabla

[Easy]

oh you sure about AR 4 on Easy ? -> maybe just decrease to 3,5. It will be more consistent imo

00:09:686 (5,1) - uh i have proposition : swap NC and 00:12:086 (3) - add NC. For me this is more reasonable imo.
00:19:286 (1) - fix spacing, it's too close 00:18:986 (4) - , same as here 00:18:086 (3) -
00:22:886 (3) - x: 68 y: 188 ?
01:45:086 (4,2) - stack them to avoid overlap?
03:45:386 (2,3) - fix blanket. it's crooked a little.

[Normal]

check AiMod : you have 8 errors with spacing~

Also prefer to decrease AR to 5,5 ?

01:14:486 (1) - hm spinner should end here 01:15:986 - because there must be a break on two white ticks after spinner.
01:31:286 (4,1) - swap NC?
01:48:086 (1,1) - uhh tricky :p
02:50:486 (3) - NC.
02:53:636 (3,6) - try to avoid overlap maybe?
03:54:086 (4) - NC?

Ok, that's all. Nice mapset and song. Good luck Pho and hav my star :3

probably it's my 100 kudosu \:D/
Feb
bcs old placeholder is old
Strategas
HI, I only see green. And say subjective things.

AIMOD is retard
[Extra]

00:02:486 (1,4) - if you wanted blanket - fix
00:06:986 (4) - the new patern start kinda disappears cause of the slider end
00:09:086 - why ignore?
00:12:686 (4) - shorten it to 1/2? now it kinda ends on rather strong beat and the vocal already ended on the red tick
00:12:686 (4,3) - also these sliders in the middle don't have the ticks but you still put the green lines
00:18:536 (1,2,3,4,5) - imo you should use this kind of music paterning instead of these 00:16:736 (1,2,3,4,5,1,2,3,4,5) - slider feels more of a fit as 4th
uhh it's hard to say anything since you mapped the vocals. Mostly won't mention rhythm things then, but I think mapping beats is always better (extremely subjective ik)
00:34:586 (6,1) - kind of off offf offff
00:41:186 (3,5) - and rather obviously
00:42:236 (2) - curve this less?
00:43:136 (1,2,3) - can make this smoother too
00:50:486 (1) - I'm one of those people that will tell that they hate default normal hitwhistles
00:50:036 (4,1,2) - this movement isn't very nice and fix blanket 00:50:486 (1) -
not sure if you placed these 00:57:686 (1,2,3,4,5) - randomly or they were suppose to be equally distanced from 00:57:236 (4,5,6) - visually
01:00:536 (2,3) - you guessed right
01:02:936 (2,4) - xd
01:14:486 (1) - curve the end more to right? if you were trying to blanket 5
01:18:986 (8,1) -
01:34:586 (4,5,1) - try making this more even?
01:37:586 (4,5,6,7,8,9) - space more?
01:42:986 (2) - higher SV on this slider?
01:43:736 - I know you follow vocal but too strong to ignore imo
01:44:936 - same if you change
01:51:236 (4,5) - these should change places
01:51:686 (1,3) -
01:52:886 (1,1) - HOTDOG HOTDOG
01:58:586 (3,4) - make spacing even from slider? visual things
01:59:636 (4,6,1,2) - well these aren't completely off atleast xd
02:06:536 (5,7) -
02:09:086 (3,1) - most likely unintended blanket?
I'll stop looking for bad blankets, try to recheck all of them.
02:18:986 (1,1,1) - why 1/3?
02:28:136 (2) - could move this more down to make distance to 02:28:286 (3,4,5,6) - more even
02:33:686 (1,2,3,4,5,6) - I misread this lel since everywhere you stack 2 notes and 3 here.
02:42:836 (4) - extend is really unnecessery
02:46:886 (1) - strange sv increase but ok
02:49:736 (4) - way too close imo
02:50:186 (5) - uh this part has so many 90 degrees jumps, kinda hand destroying
03:13:586 (3,1) - no plsnononononoo
03:32:486 (1,2,3,4,5,6) - in paterns like this I think it's better to make them back and forth jumps like 03:27:086 (3,4,5,6) - . This applies to whole map

nice diff, but could use less linear stuff and better use of short sliders

[Insane]

Recheck your blankets

00:56:036 (5) - shorten this to 1/2
01:18:686 (6,7) - change to circles to match other same parts and imo it's better
01:24:086 (1,2,3) - the repeat arrows don't really land on anything lul
01:43:736 - I guess you did the same thing in extra
02:03:236 (5) - doesn't fit I think
02:25:736 (4) - kind of curved a lot
02:48:536 (3,4) - this angle tho
02:49:286 (1) - move it a bit to have same visual distance between sliders
03:06:536 (2) - yuck I cannot hold myself not to mention this blanket xd
03:15:086 (6) - nc if you increase spacing and there are a lot of not needed green lines
03:17:111 - what does this green line do?
03:21:611 -^ I guess there's a lot of unnecessary ones 03:44:261 - 03:45:461 - 03:46:811- 03:48:011- 03:48:161- 00:30:311 - 00:30:461- 00:30:611 - 00:40:061- and so forth.

Couldn't find much in insane but mostly recheck blankets and green lines here

Good luck!
Topic Starter
Pho

Feb wrote:

bcs old placeholder is old
Reference

Kalibe

Kalibe wrote:

Ok, I will mod this, because why not?

general:

em your BG have 1346x768 -> should be 1366x768 according to RC blabla Still looking for a good BG ;-;

[Easy]

oh you sure about AR 4 on Easy ? -> maybe just decrease to 3,5. It will be more consistent imo It's actually consistent as it is right now. And the song is pretty fast, I think AR4 is fine here considering the density.

00:09:686 (5,1) - uh i have proposition : swap NC and 00:12:086 (3) - add NC. For me this is more reasonable imo. Yup.
00:19:286 (1) - fix spacing, it's too close 00:18:986 (4) - , same as here 00:18:086 (3) - Minuscule, but yea fixed.
00:22:886 (3) - x: 68 y: 188 ? That'd make it a jump so no.
01:45:086 (4,2) - stack them to avoid overlap? Intended to not be stacked for better readability.
03:45:386 (2,3) - fix blanket. it's crooked a little. Yep.

[Normal]

check AiMod : you have 8 errors with spacing~ AiMod isn't really trustworthy. The spacing 'errors' come from stacks which were intentional.

Also prefer to decrease AR to 5,5 ? Reason as in Easy.

01:14:486 (1) - hm spinner should end here 01:15:986 - because there must be a break on two white ticks after spinner. That's actually the case lol.
01:31:286 (4,1) - swap NC? Yep!
01:48:086 (1,1) - uhh tricky :p I think it's good for a Normal diff :D
02:50:486 (3) - NC.Yep!
02:53:636 (3,6) - try to avoid overlap maybe? Sadly not possible without hurting spacing. It's fine, not that noticeable in gameplay.
03:54:086 (4) - NC? Not really necessary, I mean it's just the last note.

Ok, that's all. Nice mapset and song. Good luck Pho and hav my star :3

probably it's my 100 kudosu \:D/

Congratz, you deserve it! :)

Strategas

Strategas wrote:

HI, I only see green. And say subjective things.

AIMOD is retard Will always be <3
[Extra]

00:02:486 (1,4) - if you wanted blanket - fix Not really.
00:06:986 (4) - the new patern start kinda disappears cause of the slider end Should be fine, it's still readable.
00:09:086 - why ignore? It's not such a noteworthy beat, and I focussed my mapping on mainly remarkable isntrumentals and vocals.
00:12:686 (4) - shorten it to 1/2? now it kinda ends on rather strong beat and the vocal already ended on the red tick It feels the most comfortable to play for the beginning of a new section.
00:12:686 (4,3) - also these sliders in the middle don't have the ticks but you still put the green lines I do that very often, it's more of an artifact lol. I think it's okay to leave as it is.
00:18:536 (1,2,3,4,5) - imo you should use this kind of music paterning instead of these 00:16:736 (1,2,3,4,5,1,2,3,4,5) - slider feels more of a fit as 4th
uhh it's hard to say anything since you mapped the vocals. Mostly won't mention rhythm things then, but I think mapping beats is always better (extremely subjective ik) There are a lot of beats lying on red beats and I really don't like to make the map feel like a 1/2 beat spam. It would make the map feel extremely repetitive (IMO) and wouldn't represent the song too well imo as the importance of the vocals gets lost this way. I agree, it is a subjective matter and people see it different than others (compare to fanzhens map).
00:34:586 (6,1) - kind of off offf offff a-ta-ta think it's nice and fitting.
00:41:186 (3,5) - and rather obviously cant blanket
00:42:236 (2) - curve this less? Feels fine to me.
00:43:136 (1,2,3) - can make this smoother too
00:50:486 (1) - I'm one of those people that will tell that they hate default normal hitwhistles They fit well in here, it's a subjective thing.
00:50:036 (4,1,2) - this movement isn't very nice and fix blanket 00:50:486 (1) - Really? I thought it flows pretty well, gonna keep it for now.
not sure if you placed these 00:57:686 (1,2,3,4,5) - randomly or they were suppose to be equally distanced from 00:57:236 (4,5,6) - visually f
01:00:536 (2,3) - you guessed right m
01:02:936 (2,4) - xd l
01:14:486 (1) - curve the end more to right? if you were trying to blanket 5 I wasn't really aiming for it.
01:18:986 (8,1) - for
01:34:586 (4,5,1) - try making this more even? Visually it is. Spacing-wise they are pretty much played as circles, so shouldn't be a big deal.
01:37:586 (4,5,6,7,8,9) - space more? Good as it is.
01:42:986 (2) - higher SV on this slider? Not necessary. And would kind of screw up the pattern.
01:43:736 - I know you follow vocal but too strong to ignore imo It's not if it's the same melody over and over again. And this is a melodic beat, not necessary imo and it allows me a bit more rhythm variety.
01:44:936 - same if you change ^
01:51:236 (4,5) - these should change places I like it how it is.
01:51:686 (1,3) -
01:52:886 (1,1) - HOTDOG HOTDOG THANKS
01:58:586 (3,4) - make spacing even from slider? visual things
01:59:636 (4,6,1,2) - well these aren't completely off atleast xd xd
02:06:536 (5,7) - real
02:09:086 (3,1) - most likely unintended blanket? Yep.
I'll stop looking for bad blankets, try to recheck all of them.
02:18:986 (1,1,1) - why 1/3? Flutes are really remarkable here, so I'd like to keep that.
02:28:136 (2) - could move this more down to make distance to 02:28:286 (3,4,5,6) - more even
02:33:686 (1,2,3,4,5,6) - I misread this lel since everywhere you stack 2 notes and 3 here. I like them, and the spacing leading to these 'triples' is fair enough to handle them properly.
02:42:836 (4) - extend is really unnecessery It's valid due to following the vocal.
02:46:886 (1) - strange sv increase but ok Puts in a little more emphasis on this certain vocal beat.
02:49:736 (4) - way too close imo Plays fine to me though.
02:50:186 (5) - uh this part has so many 90 degrees jumps, kinda hand destroying It's one of the climatic sections of the track and the jumps are well-fitting to the vocals so sure, why not.
03:13:586 (3,1) - no plsnononononoo I was thinking of another solution because the transition might bea bit awkward to play but ehh i like it xd
03:32:486 (1,2,3,4,5,6) - in paterns like this I think it's better to make them back and forth jumps like 03:27:086 (3,4,5,6) - . This applies to whole map These patterns represent another vocal line than what you are mentioning though. I used the slider-circle-slider-circle pattern for the first two times this segment comes up in the track and the 2 triple-patterns for the last two.

nice diff, but could use less linear stuff and better use of short sliders

[Insane]

Recheck your blankets :c

00:56:036 (5) - shorten this to 1/2 The reason should be stated above.
01:18:686 (6,7) - change to circles to match other same parts and imo it's better They were at first, but idk I did it for spread purposes. If it's fine I'll reset it to circles, I liked them way more as well.
01:24:086 (1,2,3) - the repeat arrows don't really land on anything lul Should follow the vocals, but I reworked this pattern anyway. Felt awkward for an Insane diff.
01:43:736 - I guess you did the same thing in extra c:
02:03:236 (5) - doesn't fit I think Vocals.
02:25:736 (4) - kind of curved a lot
02:48:536 (3,4) - this angle tho Should be fine, spacing is consistent and it puts in good emphasis
02:49:286 (1) - move it a bit to have same visual distance between sliders
03:06:536 (2) - yuck I cannot hold myself not to mention this blanket xd This is on purpose actually
03:15:086 (6) - nc if you increase spacing and there are a lot of not needed green lines Green lines are artifacts since i copied them from Extra, not necessary to delete them since they don't influence gameplay.
03:17:111 - what does this green line do? ^
03:21:611 -^ I guess there's a lot of unnecessary ones 03:44:261 - 03:45:461 - 03:46:811- 03:48:011- 03:48:161- 00:30:311 - 00:30:461- 00:30:611 - 00:40:061- and so forth. ^

Couldn't find much in insane but mostly recheck blankets and green lines here I think you spot my weakness already.

Good luck!

Thanks a bunch for the input!
- Milhofo -
Heyo pho, here's the M4M ^^

[Easy]
  1. 01:45:686 (1,2) - I think it would look better if you blanketed this, wouldn't change the flow into (3) I think
  2. 01:48:086 (1,2) - blanket?
  3. 01:50:486 (1,2) - well this one just asks for it xD
  4. I swear the other diffs aren't only blankets!
[Normal]
  1. 00:09:236 (4,5) - stacks like these are pretty unusual in normal diffs, mostly when they're not followed by a slider, how about turning (5) into a slider that finishes on 00:09:536 -
  2. 00:35:186 (5) - replace by reverse slider? would fit the vocals better
  3. 01:00:086 (1) - ctrl+j then reposition then blanketing the slider end with 01:01:286 (2) - would look good right? c:
  4. 03:52:886 (1,2) - this stack / break is so evil at the end xD
[Hard]
  1. 00:18:686 (5,6) - can't these blank 00:18:086 (3) - ?
  2. 00:28:586 (6,1) - pls fix this stack D:
  3. 00:37:136 (1,2) - blanket can be better
  4. 00:38:786 (2,3,4) - it's like half of the pattern is blanketed and the other is not, you should stick with one or the other :b
  5. 00:39:386 (4,1) - the flow from (4) to (1) isn't the best, it's playable but it forces a bit of antiflow
  6. 01:03:986 - I think this is a strong enough beat to add a note here, no?
  7. 03:18:086 (1,2) - you could try to make them parallel, even if you have to reposition them a bit to keep the blanket with 03:17:786 (4,1) -
[Insane]
  1. 00:22:886 (1,2) - this anti flow feels a bit weird to play, how about ctrl+g 00:23:186 (2,3) -
  2. 01:24:386 (2,5) - imo you should not completely stack those, and leave a bit of spacing to let the player know the timing changes a bit
  3. I played through the whole thing and didn't really find anything else!
[Extra]
  1. 00:27:236 (3,4) - ctrl+g flows so well c:
  2. 00:30:236 (3,4,5,6) - the spacing here is kind of small, increasing it a bit would improve flow I think
  3. 00:34:586 (6,1) - try to make this distance the same as 00:34:436 (5,6) -
  4. 00:36:386 (3) - imo this would play better with 2 singles instead of a slider
  5. 01:29:936 (7,1) - the flow in this jump isn't the best, mainly because the slider is straight, since the flow kind of asks for a curve to the left
  6. 02:18:986 (1,1,1,1) - what is this following? this 1/6 comes out of nowhere
  7. 02:30:086 (1) - a triple should be added at the end of this slider, minimum add a note on 02:30:386 -
  8. 02:47:186 - this is up to you of course, but I think it played better if you just added a note here (I know you are following the vocals though)
  9. 02:53:186 (2,4) - NC's? it's kind of confusing to read this way
  10. 03:24:086 (1) - the slider end note should be clickable, it feels like a strong note
  11. 02:54:386 (1,2,3,4,5,6) - why is this so hard xD
Just a general point now, why is there only one kiai? Shouldn't you add a bit more of it?

Either way still waiting for this song to get a ranked set, gogogo :D
Topic Starter
Pho

- Milhofo - wrote:

Heyo pho, here's the M4M ^^

[Easy]
  1. 01:45:686 (1,2) - I think it would look better if you blanketed this, wouldn't change the flow into (3) I think I already tro to get away from blanket patterns cuz im so bad at these ;-; Current one is fine.
  2. 01:48:086 (1,2) - blanket? ^
  3. 01:50:486 (1,2) - well this one just asks for it xD ^. Blanketing less stuff makes the flow feel less 'forced' due to not following structure.
  4. I swear the other diffs aren't only blankets!
[Normal]
  1. 00:09:236 (4,5) - stacks like these are pretty unusual in normal diffs, mostly when they're not followed by a slider, how about turning (5) into a slider that finishes on 00:09:536 - I don't like ending things on strong beats especially if its one that starts a new measure. The rhythm pattern might be a bit difficult to play for beginners, but it's fine for a tougher normal diff.
  2. 00:35:186 (5) - replace by reverse slider? would fit the vocals better Feels to dense to me, i'd rather keep it simple here.
  3. 01:00:086 (1) - ctrl+j then reposition then blanketing the slider end with 01:01:286 (2) - would look good right? c: Im not really a blanket mania xd Did something though
  4. 03:52:886 (1,2) - this stack / break is so evil at the end xD It fits. I was thinking of NCing it for better readability, but it should be fine.
[Hard]
  1. 00:18:686 (5,6) - can't these blank 00:18:086 (3) - ?
  2. 00:28:586 (6,1) - pls fix this stack D:
  3. 00:37:136 (1,2) - blanket can be better
  4. 00:38:786 (2,3,4) - it's like half of the pattern is blanketed and the other is not, you should stick with one or the other :b
  5. 00:39:386 (4,1) - the flow from (4) to (1) isn't the best, it's playable but it forces a bit of antiflow
  6. 01:03:986 - I think this is a strong enough beat to add a note here, no? It is but i'm aiming to follow the main melodic beats here so it'd not fit in that well.
  7. 03:18:086 (1,2) - you could try to make them parallel, even if you have to reposition them a bit to keep the blanket with 03:17:786 (4,1) -
[Insane]
  1. 00:22:886 (1,2) - this anti flow feels a bit weird to play, how about ctrl+g 00:23:186 (2,3) - I'm actually fine with this one, the flowbreak was intended and fits well to the vocal.
  2. 01:24:386 (2,5) - imo you should not completely stack those, and leave a bit of spacing to let the player know the timing changes a bit
  3. I played through the whole thing and didn't really find anything else!
[Extra]
  1. 00:27:236 (3,4) - ctrl+g flows so well c: o nice touch
  2. 00:30:236 (3,4,5,6) - the spacing here is kind of small, increasing it a bit would improve flow I think Increased slightly, can't improve flow too much for this pattern.
  3. 00:34:586 (6,1) - try to make this distance the same as 00:34:436 (5,6) - Not necessary as tension also comes from the immediate direction change.
  4. 00:36:386 (3) - imo this would play better with 2 singles instead of a slider Would be fine too, but I wanted some variation to the next measure and the slider still follows vocal well so... gonna keep for now.
  5. 01:29:936 (7,1) - the flow in this jump isn't the best, mainly because the slider is straight, since the flow kind of asks for a curve to the left Flow should be good due to snapping and the slider pointing in the direction from where the motion is coming from. It's just less smooth from what you're suggesting, but this emphasis is intended.
  6. 02:18:986 (1,1,1,1) - what is this following? this 1/6 comes out of nowhere FLUTE
  7. 02:30:086 (1) - a triple should be added at the end of this slider, minimum add a note on 02:30:386 - I'd rather stick to the current rhythm pattern, the stopper gives some 'special' momentum lol.
  8. 02:47:186 - this is up to you of course, but I think it played better if you just added a note here (I know you are following the vocals though) basically reason why i did not. but the reason's also similar to above
  9. 02:53:186 (2,4) - NC's? it's kind of confusing to read this way I don't think so, the NC at 02:52:886 (1) - pretty much signalizes a new pattern incoming. Just need to read more carefully.
  10. 03:24:086 (1) - the slider end note should be clickable, it feels like a strong note Would make the flow less dynamic if i'd switch it off with 2 circles, so I'll keep the current.
  11. 02:54:386 (1,2,3,4,5,6) - why is this so hard xD fast circular flow is hard xd
Just a general point now, why is there only one kiai? Shouldn't you add a bit more of it? It's more of a style decision. I lately use kiai only at the strongest most notorious parts of the track, and this song clearly has it right in the last chorus. That's why there're none in the other ones.

Either way still waiting for this song to get a ranked set, gogogo :D
Thanks a lot for the mod Milhofo! :) No comment = Fixed ofc
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