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The Lonely Island - The Creep (feat. Nicki Minaj & John Wate

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Topic Starter
TicClick
This beatmap was submitted using in-game submission on 6 сентября 2015 г. at 17:13:34

Artist: The Lonely Island
Title: The Creep (feat. Nicki Minaj & John Waters)
Tags: Seikatu EvilElvis Turtleneck And Chain
BPM: 134
Filesize: 4604kb
Play Time: 02:34
Difficulties Available:
  1. Collab Hard (2,9 stars, 396 notes)
  2. Easy (1,54 stars, 175 notes)
  3. Haaaaard (3,43 stars, 430 notes)
  4. Normal (1,82 stars, 243 notes)
Download: The Lonely Island - The Creep (feat. Nicki Minaj & John Waters)
Information: Scores/Beatmap Listing
---------------
Collab: Seikatu vs EvilElvis; redownload after September 4 to see the names!
Rotten yellow
Первый
Rue
its terminal
00:22 Rue: ах ты
00:22 Rue: экспериментатор
00:22 TicClick: а то
00:22 TicClick: я за этим финишем охотился час
00:22 Rue: но мне в любой уместной песне будет не хватать дефолт финишей и свистков
00:22 TicClick: не знал, как он называется
00:22 TicClick: свистки будут
00:22 TicClick: мягкие!
00:22 TicClick: остальное не обещаю
00:23 Rue: 01:52:167 -
00:23 Rue: я бы АХХАХАХАХАХАХАХАХ
00:23 Rue: сделал джампами
00:24 TicClick: оно под конец спешит
00:24 TicClick: а так и я бы сделал
00:24 Rue: тебе может не нравиться из-за ритмики
00:24 Rue: потому что трек располагает к драному ритму и метанию курсора
00:24 Rue: а ты любишь сглаживать
00:25 TicClick: не люблю, а не умею по-другому
00:25 Rue: все ты умеешь ну
00:25 TicClick: алсо
00:26 Rue: просто не привык
00:26 TicClick: тогда придется джампы с 01:50:152 (2,3,4,5,6) - убрать
00:27 Rue: ну, необязательно
00:27 Rue: anyshit sits
00:27 Rue: as long as it fits
00:28 TicClick: а с ляляляляля ля что делать
00:29 Rue: я тебе покажу
00:29 Rue: но тебе не понравится
00:29 TicClick: всё равно покажи, может, я приспособлю
00:30 Rue: 01:55:301 (2) - убрать слайдер, поставить ноту в этом же тайминге, можно стакнуть с триплетом внизу
00:30 Rue: получится стоп-джамп
00:30 Rue: которые я так люблю
00:30 Rue: далее
00:30 Rue: оттуда
00:31 Rue: начинать распрыжку на ляляляляляллялял
00:31 Rue: желательно влево-вправо
00:31 TicClick: т.е. вместо слайдера только одну ноту?
00:31 Rue: после 3-4 нот распрыжки воткнуть 1/2 слайдер
00:31 TicClick: а потом 1/1
00:31 Rue: ну да
00:31 Rue: а, чо, какой 1/1
00:31 Rue: погоди
00:31 Rue: ща
00:31 Rue: рисунок составлю
00:31 TicClick: 01:57:092 (2,3) -
00:31 TicClick: вот это же оставить
00:32 TicClick: а до этого джампы
00:48 Rue: http://puu.sh/jlprk/66a9a32018.osu
00:48 Rue: что-то типа, я хз
Natteke desu
отмечусь
Seikatu
отмечусь
Topic Starter
TicClick
отмечусь
Sonnyc
[Easy]
  1. 00:49:474 (5) - It's something personal, but consider removing the note here since the instrument ends at 00:49:250. I felt this lyric wasn't worth mapping. Making this a blank also felt better in emphasizing 00:50:370 (1).
  2. 01:33:355 - Consider starting the break from here, but since it can't be applied to Normal, not a must.
  3. 01:54:847 (1,2) - The space between (2) and the slider body of (1) is quite close. You know it's already fine enough, but giving an extra space would be never bad for aesthetic.
[Normal]
  1. 01:52:161 (2,3,1) - Since this is basically an pattern originated from the same laugh sound, dividing combo by a new stanza didn't felt to fit the music perfectly. Removing the combo at (1) is recommended. I believe this will be fine enough to be an exception of your combo pattern.
  2. 01:55:743 (2,3,1) - Same here.
[Collab Hard]
  1. 00:10:967 (1,2) - This 3/4 usage was less effective since there was an 3/4 slider usage right before at 00:09:623 (3), which was fitting the instrument. The inconsistent intention of your 3/4 slider appearing in a short interval made me feel like that. Tuning the volume down at the end of 00:10:967 (1) is what I suggest.
    Spots for similar recommendation
    00:12:758 (1) - 00:53:952 (1) - 00:55:743 (1) -
  2. 01:32:235 (3,1) - Personally this mini jump didn't felt effective since basically it didn't felt like a jump. Changing the placement as a long note will play better imo, but up to you.
  3. 01:35:146 (1) - Umm Since there's a sound in the background, consider adding a whistle. Not highly recommending, just add if you feel so.
[Haaaaard]
  1. 00:34:922 (3,4) - Personally a stack appearing between these two objects will look better. Consider increasing the stack leniency to 10.
Topic Starter
TicClick
Sonnyc

Sonnyc wrote:

[Easy]
  1. 00:49:474 (5) - It's something personal, but consider removing the note here since the instrument ends at 00:49:250. I felt this lyric wasn't worth mapping. Making this a blank also felt better in emphasizing 00:50:370 (1). — okay
  2. 01:33:355 - Consider starting the break from here, but since it can't be applied to Normal, not a must. — it feels more right to me to have it without delay
  3. 01:54:847 (1,2) - The space between (2) and the slider body of (1) is quite close. You know it's already fine enough, but giving an extra space would be never bad for aesthetic. — moved
[Normal]
  1. 01:52:161 (2,3,1) - Since this is basically an pattern originated from the same laugh sound, dividing combo by a new stanza didn't felt to fit the music perfectly. Removing the combo at (1) is recommended. I believe this will be fine enough to be an exception of your combo pattern.
  2. 01:55:743 (2,3,1) - Same here. — fixed both
[Haaaaard]
  1. 00:34:922 (3,4) - Personally a stack appearing between these two objects will look better. Consider increasing the stack leniency to 10. — fixed in another way
Natteke desu
whistle is added, about jump, well, i leave it as it is for now (i need some more opinions)
Peachtrees
  • you summoned me for a moddd

    c:

    Easy
  1. 00:14:101 (5) - I don't think this should be a whistle when 00:57:086 (6) - and 02:19:474 (6) - don't have one? (or these two are missing whistles idk)
  2. 01:02:907 (4) - remove the Normal-Additions on this
  3. 01:58:429 (1) - no hitsounds at all on this one? again happening across all Diffs
  4. 02:14:101 (2,3,4) - spacing between these is a little uneven, could just move 3 a little for an easy fix

    Normal
  5. 00:21:713 (1) - very minor, but 186/231 for this gives the whole thing a very subtle downward curve (barely noticeable I guess) but I feel like it improves the flow here by having it go along with the curve of the slider
  6. 00:46:564 (5) - would be nicer if this was moved to 00:46:340 (5) - to catch the high pitched sound landing on this, feels more intuitive to follow than the drums landing on the red tick
  7. 00:52:161 (1,2,3) - feels odd to miss out on the drums here, http://osu.ppy.sh/ss/3611974 feels more appropriate to me. I honestly don't think that the vocals on 00:52:832 (2) - need a 1/1 slider on them to catch them properly, does not justify skipping drums to meee. Happens more than once but I guess you'll easily figure this out on your own, should you feel like this actually needs fixing
  8. 01:21:489 (3) - would reaaally move this forward by 1/2 to have it land on the white tick, I think just following drums here is the most intuitive and easy to follow rythm avaialable here

    Collab Hard
  9. 00:15:892 (5,6,1) - very minor complaint, but it would be neat if these were lined up properly so the player can move in one straight line without the little wiggle
  10. 00:38:280 (2) - 299/176 for slightly improved flow?
  11. 01:10:519 (2,3,4,5) - very petty complaint and a very subjective matter, but I think that it is a little odd to have such a dense rythm during what feels like should/could be a break, there is a very little going on in the song so something less dense like just turning 01:10:519 (2,3) - into a slider feels more appropriate
  12. 01:32:235 (3,1) - would personally prefer if the angle between these was a little sharper to give it a little more impact, goes along well with the gasp in the song

    Haaaaard
  13. 00:30:668 (1) - ctrl+g would be more intuitive to follow I think, your call though as the current one probably works well too, more like personal preference
  14. 01:27:534 (6) - would move a little to the left, makes it a tad nicer to catch the following circle, something like 422/195 works well I think
  15. 02:26:638 (4) - why not have a note here? had one in the Easy and Collab Hard + a tail land on this in the Normal, so missing out on this here is a bit eh especially since you catch a similar sound on 02:26:415 (3) - would feel more intuitive to catch this one too

    Not much to say, will shoot a star to compensate for a pretty picky and shitty mod.

    Good Luck!
Topic Starter
TicClick
Peachtrees

Peachtrees wrote:


  • Easy
  1. 00:14:101 (5) - I don't think this should be a whistle when 00:57:086 (6) - and 02:19:474 (6) - don't have one? (or these two are missing whistles idk) — added missing whistle @ 00:57something
  2. 01:02:907 (4) - remove the Normal-Additions on this — it's harmless
  3. 01:58:429 (1) - no hitsounds at all on this one? again happening across all Diffs — added finish
  4. 02:14:101 (2,3,4) - spacing between these is a little uneven, could just move 3 a little for an easy fix — if that bothers you

    Normal
  5. 00:21:713 (1) - very minor, but 186/231 for this gives the whole thing a very subtle downward curve (barely noticeable I guess) but I feel like it improves the flow here by having it go along with the curve of the slider — what flow there could be
  6. 00:46:564 (5) - would be nicer if this was moved to 00:46:340 (5) - to catch the high pitched sound landing on this, feels more intuitive to follow than the drums landing on the red tick — depends on whether your intention is to map claps or not. Well, applied anyway
  7. 00:52:161 (1,2,3) - feels odd to miss out on the drums here, http://osu.ppy.sh/ss/3611974 feels more appropriate to me. I honestly don't think that the vocals on 00:52:832 (2) - need a 1/1 slider on them to catch them properly, does not justify skipping drums to meee. Happens more than once but I guess you'll easily figure this out on your own, should you feel like this actually needs fixing — I prefer to stick to vocal lines whenever I find the opportunity, sorry
  8. 01:21:489 (3) - would reaaally move this forward by 1/2 to have it land on the white tick, I think just following drums here is the most intuitive and easy to follow rythm avaialable here — changed in another way

    Haaaaard
  9. 00:30:668 (1) - ctrl+g would be more intuitive to follow I think, your call though as the current one probably works well too, more like personal preference — I like this
  10. 01:27:534 (6) - would move a little to the left, makes it a tad nicer to catch the following circle, something like 422/195 works well I think — doesn't change much
  11. 02:26:638 (4) - why not have a note here? had one in the Easy and Collab Hard + a tail land on this in the Normal, so missing out on this here is a bit eh especially since you catch a similar sound on 02:26:415 (3) - would feel more intuitive to catch this one too — Easy is done in plain 1/1, Normal has 02:26:862 omitted and Collab sometimes has more circles than necessary, but okay, should make the next note easier to catch
Squichu
hellow. o/
just making suggestions >w<

General - all fine!

Easy
  1. 00:12:758 (4) - reverse feels off cause of the vocals. circle + slider would emphasise them better
  2. 00:18:131 (1) - similar here. circle + slider instead?
Normal
  1. 00:19:922 (1,2) - meh. why ignore the vocals totally? :c you could emphasise them so nicely. also, end of (1) should be clickable cause it's clearly louder than the rest. try this? - http://puu.sh/jUXTj.jpg
  2. 00:45:892 (3,4,5,1) - looks a little confusing cause (5)'s so short -> looks like too many objects at once. unstacking (3,4,5) helps avoiding that
  3. 01:35:146 (1,1) - aahm. hmh, a little sad you ended this on the downbeat. it's the strongest beat and the vocals start here, so it'd match better if this were clickable. I'd prefer if you replace the spinner with 3/1 slider + circle (/ a 1/1 slider)
  4. 02:05:146 (4) - try emphasising the vocals a little by replacing this with 1/2 slider?
  5. 02:16:116 (3,1) - this is the only time you stack two circles after a slider, could be confusing for beginners. unstack them, maybe? or stack some other circles, too, so players get used to it.
tbh, I'm a littleuncomfortable with the flow in these two diffs, but I guess that's just your style, soooo I dind't mention anything. if you feel like smoothening the flow a bit, you can try to not place objects in quadrangles, but pentagons instead. //random talk over ヅ

Collab Hard
  1. 00:20:818 (5,6) - stack plays weird. the previous stacks (1,2) / (3,4) work better because the second sound's weaker than the first. but here, (6) is just as dominant as (5), so unstacking them matches better, imo
  2. 01:03:803 (5,6) - same here
Haaaaard
  1. 01:35:146 (1,1) - basically same as in Normal. also atm this is way easier than in Collab Hard -> a little boring to play for a Hard diff, imo. can you shorten the spinner and add a circle or 1/2 slider on the downbeat? it works either way, but I really miss emphasis on this
welp, that's really all I can find. Hope I could help at leats a tiny little bit. >o< (don't kd if not helpful, thanks!)
Sooo, have fun getting this ranked!
//squee
Topic Starter
TicClick
Squirrel

Squirrel wrote:

Easy
  1. 00:12:758 (4) - reverse feels off cause of the vocals. circle + slider would emphasise them better — I agree that was totally random
  2. 00:18:131 (1) - similar here. circle + slider instead? — woah, how could I
Normal
  1. 00:19:922 (1,2) - meh. why ignore the vocals totally? :c you could emphasise them so nicely. also, end of (1) should be clickable cause it's clearly louder than the rest. try this? - http://puu.sh/jUXTj.jpg — nice
  2. 00:45:892 (3,4,5,1) - looks a little confusing cause (5)'s so short -> looks like too many objects at once. unstacking (3,4,5) helps avoiding that — changed
  3. 01:35:146 (1,1) - aahm. hmh, a little sad you ended this on the downbeat. it's the strongest beat and the vocals start here, so it'd match better if this were clickable. I'd prefer if you replace the spinner with 3/1 slider + circle (/ a 1/1 slider) — a spinner's end is different from that of a slider and matches the downbeat, together with the orchestral stab, in a pretty nice manner
  4. 02:05:146 (4) - try emphasising the vocals a little by replacing this with 1/2 slider? — forgot I can use sliders
  5. 02:16:116 (3,1) - this is the only time you stack two circles after a slider, could be confusing for beginners. unstack them, maybe? or stack some other circles, too, so players get used to it. — I doubt just two half beat circles instead of one can be confusing, but alright
tbh, I'm a littleuncomfortable with the flow in these two diffs, but I guess that's just your style, soooo I dind't mention anything. if you feel like smoothening the flow a bit, you can try to not place objects in quadrangles, but pentagons instead. //random talk over ヅ — uhh what style. if you mean squares, they rather show the lack of fantasy than everything else

Haaaaard
  1. 01:35:146 (1,1) - basically same as in Normal. also atm this is way easier than in Collab Hard -> a little boring to play for a Hard diff, imo. can you shorten the spinner and add a circle or 1/2 slider on the downbeat? it works either way, but I really miss emphasis on this — honestly I didn't notice the change in Collab, fixed now
alacat
8-)
tomhet65
Бесполезный мод от бесполезного меня.

Hard
  1. 00:44:101 (3) - чуть против часовой стрелки.
  2. 01:04:586 - может, когда вот вокал такой становится св поменьше сделать, на этом кусочке.
  3. 01:57:086 (3) - а этот по часовой.
Collab Hard
  1. 00:15:444 (4,5,6,1) - не нравится это движение, может ровно ровную линию сделать вот тут00:15:892 (5,6,1) - или еще как-нибудь облагородить.
  2. 01:11:191 (5) - а так ли нужен тут слайдер с слабой доли?
  3. 01:59:773 (5,6,1) - что насчет такого ритма? http://puu.sh/jVtmu/defadeafec.jpg
Topic Starter
TicClick
tomhet65

tomhet65 wrote:

Бесполезный мод от бесполезного меня. — 3/3
Hard
  1. 00:44:101 (3) - чуть против часовой стрелки. — да
  2. 01:04:586 - может, когда вот вокал такой становится св поменьше сделать, на этом кусочке. — подумаю сегодня, звучит обещающе
  3. 01:57:086 (3) - а этот по часовой. — для ноты подойдёт, да
Natteke desu
01:10:519 (2,3,4,5) - lyrics are too hilarious to skip so no
01:10:519 (2,3) - i want to keep all the "pi-pi" emphazised so no
01:32:235 (3,1) - asked tic move it a bit, but it's still the same so yeno
01:11:191 (5) - а мне кажется что тут приоритет как раз на красном, так что воздержусь, пожалуй
alacat
Nicki Nicki Nicki Nicki

[Easy]
  1. HP Drain Rate -1 or 0.5. I feel it's high for easiest difficulty.

[Collab Hard]
  1. Great difficulty. I could not confirm collab parts. So i recommend to write collab part to somewhere.
[Haaaaard]
  1. 02:33:807 (4,5,6) - You took this sound to follow the background effect at here 02:34:142 (5) - . So you should consider adding a note to here 02:33:919 - . Otherwise, you don't have to take this sound 02:34:142 (5) - . In short, It's better to take this sound for playing in my opinion. 02:33:919 -
pls poke me 8-)
Topic Starter
TicClick

alacat wrote:

words
Fixed both points and added collab names.
alacat
booo

Edit : Re-bubbled
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