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ALiCE'S EMOTiON - Dark Flight Dreamer

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Topic Starter
Natsu
This beatmap was submitted using in-game submission on sábado, 01 de agosto de 2015 at 23:23:18

Artist: ALiCE'S EMOTiON
Title: Dark Flight Dreamer
Source: 東方Project
Tags: 野宮あゆみ touhou kanari marisa kirisame redalice ayumi nomiya Kaeidzuka ~ Phantasmagoria of Flower View オリエンタルダークフライト Oriental reitaisai 11 release team shanghai alice
BPM: 189
Filesize: 10608kb
Play Time: 03:11
Difficulties Available:
  1. Advanced (2,31 stars, 389 notes)
  2. Easy (1,54 stars, 225 notes)
  3. Hard (3,22 stars, 523 notes)
  4. Insane (3,91 stars, 673 notes)
  5. Last Spell (5,58 stars, 1106 notes)
  6. Lunatic (4,62 stars, 820 notes)
  7. Normal (2,13 stars, 311 notes)
Download: ALiCE'S EMOTiON - Dark Flight Dreamer
Information: Scores/Beatmap Listing
---------------
from: t/343644

mapset by nsʇɐN
Amazing SB: by Kanari ♥♥♥♥♥♥♥♥
Sangzin
Hello! From M4M!


[General]
  1. Offset seems to be 00:01:237
  2. Uncheck widescreen, if you don't add storyboard.

[Last spell]
  1. 00:09:808 (6,7) - How about Jump? Like this
  2. 00:18:241 (4) - Whistle on the end of slider, not head(?)
  3. 00:20:780 (4) - ^
  4. 01:03:300 (1,2) - Fix blanket
  5. 01:08:379 (4) - Whistle?
  6. 02:25:938 (8,1) - Why Are these spread out?
  7. 02:46:951 (1,2,3,4,5,6,7,8,9) - stream should end on (7)

[Lunatic]
  1. 00:05:701 (2,3) - Ctrl+G So it moves star shape.
  2. 01:36:495 (1,2,3,4,1,2,3) - In Last spell diff, you used whistle this part, but why do you not used in this diff?
  3. 01:47:130 (3,4,1,2,3) - ^
  4. 02:47:288 (2) - End this slider 02:47:447

[Insane]
  1. 01:36:495 (1,2,3,4,1,2,3) - Same reason as above.
  2. 01:47:130 (3,4,1,2,3) - ^
  3. 02:06:653 (4,1) - I think (1) is above (4), not forward.

[Hard]

  • 01:50:305 (1,2) - Be a perfect parallel
    02:06:653 (3,1) - Similar to insane, (1) is below (3).

E and N didn't mod because I'm bad at making E and N diff.
Hope my mod will help you!
Topic Starter
Natsu
Sangzin

Sangzin wrote:

Hello! From M4M!


[General]
  1. Offset seems to be 00:01:237 gonna check later with a friend
  2. Uncheck widescreen, if you don't add storyboard. Kanari is making one, there is in the description

[Last spell]
  1. 00:09:808 (6,7) - How about Jump? Like this didn't did the jump, but I did add more spacing in the beats
  2. 00:18:241 (4) - Whistle on the end of slider, not head(?) I prefer to keep it on the head, since is were you are clicking so get a better feedback, also following the vocals
  3. 00:20:780 (4) - ^
  4. 01:03:300 (1,2) - Fix blanket hope is better now
  5. 01:08:379 (4) - Whistle? k
  6. 02:25:938 (8,1) - Why Are these spread out? just a tiny jump between the circle and the slider, if more people complain I'll do something keeping it for now
  7. 02:46:951 (1,2,3,4,5,6,7,8,9) - stream should end on (7) ya did add some 1/2 slider instead

[Lunatic]
  1. 00:05:701 (2,3) - Ctrl+G So it moves star shape. I want to keep the antijump
  2. 01:36:495 (1,2,3,4,1,2,3) - In Last spell diff, you used whistle this part, but why do you not used in this diff? fixed
  3. 01:47:130 (3,4,1,2,3) - ^ ye
  4. 02:47:288 (2) - End this slider 02:47:447 did the same as last spell

[Insane]
  1. 01:36:495 (1,2,3,4,1,2,3) - Same reason as above. fixed
  2. 01:47:130 (3,4,1,2,3) - ^^
  3. 02:06:653 (4,1) - I think (1) is above (4), not forward. ya

[Hard]

  • 01:50:305 (1,2) - Be a perfect parallel sure
    02:06:653 (3,1) - Similar to insane, (1) is below (3). sure

E and N didn't mod because I'm bad at making E and N diff.
Hope my mod will help you!
Ameth Rianno
Hello, i'm just random checker.

I suggest you to add these into tags:
東方花映塚 Touhou Kaeidzuka ~ Phantasmagoria of Flower View オリエンタルダークフライト Oriental Dark Flight reitaisai 11 release team shanghai alice
(the "touhou" and "dark flight" can be removed too sinced it already written)

Good luck~ no kds
Owntrolf
  • Beginner

    00:14:907 (1,2,3,4) - Maybe change to 00:22:844 (1) - Maybe change to a 3/2 repeat slider then a 1/1 slider
    00:25:383 (1,2) - I think it sounds better as 00:35:542 (3) - It would look better if it was anglesnapped to red2


  • Easy

    02:43:161 (4,1,2,3,4) - Maybe make it so that they are centered for symmetry


  • Insane

    00:03:955 (1,2,3,4,5,1) - Better triangles?
    00:37:606 (6,1) - Im bad and complain about blankets
    02:28:558 (1) - Maybe change to a 1/2 slider then put a circle where it used to end because I like pressing


  • Lunatic

    00:02:526 (1) - Maybe move this a few pixels to the left to make it look better


My mod feels so bad
Topic Starter
Natsu
Owntrolf

Owntrolf wrote:

  • Beginner

    00:14:907 (1,2,3,4) - Maybe change to I feel the current rhythm follow better the song
    00:22:844 (1) - Maybe change to a 3/2 repeat slider then a 1/1 slider I think the big repeat is more new player friendly
    00:25:383 (1,2) - I think it sounds better as I guess the vocal rhythm is really ez to catch here
    00:35:542 (3) - It would look better if it was anglesnapped to red2 sure


  • Easy

    02:43:161 (4,1,2,3,4) - Maybe make it so that they are centered for symmetry I'll think about this, since I need to move alot of stuff xD


  • Insane

    00:03:955 (1,2,3,4,5,1) - Better triangles? hope its better now
    00:37:606 (6,1) - Im bad and complain about blankets fixed
    02:28:558 (1) - Maybe change to a 1/2 slider then put a circle where it used to end because I like pressing keeped since lunatic has the rhythm that you suggest, and I prefer to reduce rhythm when mapping lower difficultys


  • Lunatic

    00:02:526 (1) - Maybe move this a few pixels to the left to make it look better yeah


My mod feels so bad

@Ameth Rianno thanks :3
Euny
as your request! natsu (rip mic)


  • Easy
  1. 00:36:177 (4,1,2,3,4) - they are looks bit pity. cause empty space is slightly different. how about change some patterns for this part?
  • Insane
  1. 01:17:448 (3) - add whistle at this head. cause your last diff did that.
  2. 01:25:067 (1) - add finish at this head reason is same as above.
  3. 02:04:749 (2,3) - i feel bit far 02:04:431 (1,2) - these. how about move them on near by 192l216? it will be similar distance with 01:02:209 (1,2,3) - them. and, more comfortable to play o_<
  4. 02:23:796 (2) - honety, i dont like straight flow. hmm.. yeah, maybe its kind of my habit. but i really recommend to move it on near by 156l193 its better for play imo.
  • Lunatic
  1. 01:46:654 (1) - move it on 212l52 for better distance?
  • Last Spell
  1. hit sounding : seems you missed some finish sound. if you accept my mod, add to other diffs too.
  2. 00:17:606 (1) - add clap for here. seems you missed
  3. 00:42:368 (5,6,7) - how about nc for there? cause they are random jumps(doesnt keep ds). i think it helps fill hp during playing. you accept this, you should change 01:44:590 (5,6,7) - ,00:52:527 (5,6,7) -,01:44:590 (5,6,7) - 02:36:654 (5,6,7) -,01:54:749 (5,6,7) - 02:36:654 (5,6,7) - these too.
  4. 01:33:637 (1,2,3,4) - why you didn't make this part for two 1/2sliders? lets change these for two 1/2 sliders. cause you already put in same 00:31:415 (1,2) - here.
  5. 01:39:034 (3) - add finish at this head. you missed.
  6. 01:49:193 (3) - seems you missed finish at this head. same part of 00:46:971 (3) - imo.
  7. 02:01:891 (1) - missed finish here too. add that.
  8. 02:25:938 (8,1) - isnt too far..? take ds for these(you need to change a lot if you do this, but it is up to you imo.)
  9. 02:31:098 (3) - o.o add finish at this head. seems missed again and...
  10. 02:41:257 (3) - ^ same as above.
3days looking this map.
cant find anymore.
other stuffs looks fine to me. especially i love normal and hard diff.
good luck friend.lol
Topic Starter
Natsu
Euny

Euny wrote:

as your request! natsu (rip mic)


  • Easy
  1. 00:36:177 (4,1,2,3,4) - they are looks bit pity. cause empty space is slightly different. how about change some patterns for this part? actually I like the current pattern
  • Insane
  1. 01:17:448 (3) - add whistle at this head. cause your last diff did that. yup
  2. 01:25:067 (1) - add finish at this head reason is same as above. k
  3. 02:04:749 (2,3) - i feel bit far 02:04:431 (1,2) - these. how about move them on near by 192l216? it will be similar distance with 01:02:209 (1,2,3) - them. and, more comfortable to play o_< moved a bit
  4. 02:23:796 (2) - honety, i dont like straight flow. hmm.. yeah, maybe its kind of my habit. but i really recommend to move it on near by 156l193 its better for play imo. tbh I like how it plays
  • Lunatic
  1. 01:46:654 (1) - move it on 212l52 for better distance? oh its on purpose
  • Last Spell
  1. hit sounding : seems you missed some finish sound. if you accept my mod, add to other diffs too.
  2. 00:17:606 (1) - add clap for here. seems you missed ya
  3. 00:42:368 (5,6,7) - how about nc for there? cause they are random jumps(doesnt keep ds). i think it helps fill hp during playing. you accept this, you should change 01:44:590 (5,6,7) - ,00:52:527 (5,6,7) -,01:44:590 (5,6,7) - 02:36:654 (5,6,7) -,01:54:749 (5,6,7) - 02:36:654 (5,6,7) - these too. people can read them EZ, also I really dislike spamming combos >:
  4. 01:33:637 (1,2,3,4) - why you didn't make this part for two 1/2sliders? lets change these for two 1/2 sliders. cause you already put in same 00:31:415 (1,2) - here. I did add 1/4 sliders at 00:31:415 (1,2) - instead, since fit better the music
  5. 01:39:034 (3) - add finish at this head. you missed. done
  6. 01:49:193 (3) - seems you missed finish at this head. same part of 00:46:971 (3) - imo. ^
  7. 02:01:891 (1) - missed finish here too. add that. ^
  8. 02:25:938 (8,1) - isnt too far..? take ds for these(you need to change a lot if you do this, but it is up to you imo.) its on purpose tbh
  9. 02:31:098 (3) - o.o add finish at this head. seems missed again and... done both
  10. 02:41:257 (3) - ^ same as above.
3days looking this map.
cant find anymore.
other stuffs looks fine to me. especially i love normal and hard diff.
good luck friend.lol
thanks
Blizs
Nasu >w< ~~~~

General

  1. Maybe you can change the diff name Beginner=>Easy , Easy=>Normal , Normal=>Advanced . Didn't really sure if Easy have more than 2.0 Star rate XD
  2. Maybe you will need to add a green line at the end of the last spinner in the mapset with 5% audio volume. The effect is bother me a bit since the point was the really really really small volume point in the song.
  3. And I've found some unnecessary green lines in Beginner, Easy, and Normal (They didn't point out to any notes) :
    Unnecessary green lines
    1. 00:44:352 -
    2. 00:54:510 -
    3. 01:46:574 -
    4. 01:56:733 -
    5. 02:38:637 -
    6. 02:48:796 -

Beginner

  1. 00:22:844 (1) - I don't really sure that this pattern is readibility for new players. You put the reverse point on the point that have just a low effect on it. Compared with the other points around it, 00:23:320 - have a combination of vocal and kick, 00:23:955 - Have a combination of vocal, an instrument and big emphasis on it, But here I hear just a vocal effect. Try this pattern instead or you can make a same pattern like 00:25:383 (1,2) - . I prefer do like that one than this. (this mod applied for 01:25:067 (1) - too)
  2. 00:30:304 (1) - This way of slider curve looks a bit hesitating. an small In Line slider curve combined with 5/4 slider make it really hard to read. If I can suggest something, A neutral 5/4 slider blanketing 00:29:987 (4,2) - will looks better since the In Line is more visible. => http://puu.sh/j885x/f3c89c2ecc.jpg . So we can make sure about the length of 00:30:304 (1) - .
    Nothing much to say here :3 pattern and flow looks good :3

Easy


  • I can't mod anything about the flow and pattern here. It looks good ;w; . But I'll just tell about some slider or circle that really close to HP bar
  1. 00:35:542 (3) -
  2. 01:38:399 (4) - This one already touch the HP bar.
  3. 03:01:574 (1) -

Normal

  1. 00:25:383 (1,2) - Hmm.... I prefer do like to make it like 00:22:685 (6,1,2) - because the clicks not just follow the vocal but follow the kick drum in the instrument too. (this one for 01:27:606 (1,2) - too)
  2. 01:02:209 (1,5,2) - I know you were great in stacking (because I learn some from your last mod for me XD) So I'm pretty sure if it was just an unintentional mistake.

Hard

  1. 00:28:717 (3,1) - I see you were make a Distance Snapped Hard diff so I think you should do it here too. I know if it was a NC but it's just to make it looks like 01:30:939 (3,1) - that have a consistent spacing. But you can keep the spacing on tthe part like 00:34:749 (2,3) - since I can feel the flow here :3.
    Nothing else ;w;

Insane

  1. 00:10:463 (3,4,5,6,7,8) - , 03:06:653 (1,2,3,4) - They have a different pattern even they have a same effect in the song. It's not like what you did for the other parts that have a similar effect. the other part that have a similar effect looks have a similar pattern too. So I suggest to make it similar too. I prefer using 00:10:463 (3,4,5,6,7,8) - Because It looks fit to the song better than the last one. Beside that, it's a bit makes me hesitate to click if the stream start at red tick on 03:07:130 (2,3) - .
    Nothing else again ;w;

Lunatic

  1. 00:05:860 (3,4) - This spacing makes this is not like star pattern anymore ;w; (and it's a bit feels weird if the spacing suddenly decreased). I know that you want to put the last point of the star pattern at 00:06:336 (1) - , but isn't it looks a bit forced to make a suddenly spacing change ? If you want to keep the star pattern, I suggest to make a consistent spacing. How about make a CW star pattern ?
  2. 00:07:288 (8,1) - Nah... the head of (8) looks closer to (1) - than the tail that makes the player think that (8) was just reversed 1 time (but it's 2 times). It's not like 01:09:511 (8,1) - that have a closer spacing between (8)'s tail to (1). So this way is more readable rather than 00:07:288 (8,1) - . But the best way is to make it like 03:03:796 (8,1) - Because the flow wasn't broken. And another reason that makes 00:07:288 (8,1) - har to read was because (8) and (1) have the opposite direction.
  3. 00:25:542 (2,1) - You know it :3 (Stack)
  4. 02:30:145 (3,4) - How about make the slider (3) ended in other way ? To keep the CCW flow :3.
  5. 03:06:653 (1,2,3) - This one just like I said in Insane diff.

Last Spell

  1. Can't say any words ;w;

That's all I can found.... poor mod ;w;
Good Luck!!~~ :3

edit : have my >w<
Topic Starter
Natsu
Blizs

Blizs wrote:

Nasu >w< ~~~~

General

  1. Maybe you can change the diff name Beginner=>Easy , Easy=>Normal , Normal=>Advanced . Didn't really sure if Easy have more than 2.0 Star rate XD still thing that the diff is an easy, but I did change so people don't complain
  2. Maybe you will need to add a green line at the end of the last spinner in the mapset with 5% audio volume. The effect is bother me a bit since the point was the really really really small volume point in the song.sure
  3. And I've found some unnecessary green lines in Beginner, Easy, and Normal (They didn't point out to any notes) :
    Unnecessary green lines
  4. 00:44:352 - all of them are used to stop kiai, I could snap to the previous beat, but will make kiai inconsistent
  5. 00:54:510 -
  6. 01:46:574 -
  7. 01:56:733 -
  8. 02:38:637 -
  9. 02:48:796 -

Beginner

  1. 00:22:844 (1) - I don't really sure that this pattern is readibility for new players. You put the reverse point on the point that have just a low effect on it. Compared with the other points around it, 00:23:320 - have a combination of vocal and kick, 00:23:955 - Have a combination of vocal, an instrument and big emphasis on it, But here I hear just a vocal effect. Try instead or you can make a same pattern like 00:25:383 (1,2) - . I prefer do like that one than this. (this mod applied for 01:25:067 (1) - too) the vocal + instrument at the current point fit really nice, IMO, keeping it since a big repeat can't cause missreading
  2. 00:30:304 (1) - This way of slider curve looks a bit hesitating. make it really hard to read. If I can suggest something, A neutral 5/4 slider blanketing 00:29:987 (4,2) - will looks better since the In Line is more visible. => http://puu.sh/j885x/f3c89c2ecc.jpg . So we can make sure about the length of 00:30:304 (1) - . I did like my slider, but I did change to blanket anyways
    Nothing much to say here :3 pattern and flow looks good :3[
    /list]

Easy


  • I can't mod anything about the flow and pattern here. It looks good ;w; . But I'll just tell about some slider or circle that really close to HP bar
  1. 00:35:542 (3) - it don't touch it with default skin
  2. 01:38:399 (4) - This one already touch the HP bar. moved a bit
  3. 03:01:574 (1) - ^

Normal

  1. 00:25:383 (1,2) - Hmm.... I prefer do like to make it like 00:22:685 (6,1,2) - because the clicks not just follow the vocal but follow the kick drum in the instrument too. (this one for 01:27:606 (1,2) - too) I prefer to follow vocals when I can, since I'm a vocal mapper
  2. 01:02:209 (1,5,2) - I know you were great in stacking (because I learn some from your last mod for me XD) So I'm pretty sure if it was just an unintentional mistake. yap fixed

Hard

  1. 00:28:717 (3,1) - I see you were make a Distance Snapped Hard diff so I think you should do it here too. I know if it was a NC but it's just to make it looks like 01:30:939 (3,1) - that have a consistent spacing. But you can keep the spacing on tthe part like 00:34:749 (2,3) - since I can feel the flow here :3.
    Nothing else ;w; is a slider jump so basically it plays like a distance snap object since you don't have to end the slider to 300, also some tiny jumps are oki

Insane

  1. 00:10:463 (3,4,5,6,7,8) - , 03:06:653 (1,2,3,4) - They have a different pattern even they have a same effect in the song. It's not like what you did for the other parts that have a similar effect. the other part that have a similar effect looks have a similar pattern too. So I suggest to make it similar too. I prefer using 00:10:463 (3,4,5,6,7,8) - Because It looks fit to the song better than the last one. Beside that, it's a bit makes me hesitate to click if the stream start at red tick on 03:07:130 (2,3) - . just for variation >;
    Nothing else again ;w;

Lunatic

  1. 00:05:860 (3,4) - This spacing makes this is not like star pattern anymore ;w; (and it's a bit feels weird if the spacing suddenly decreased). I know that you want to put the last point of the star pattern at 00:06:336 (1) - , but isn't it looks a bit forced to make a suddenly spacing change ? If you want to keep the star pattern, I suggest to make a consistent spacing. How about make a CW star pattern ? did something on my own
  2. 00:07:288 (8,1) - Nah... the head of (8) looks closer to (1) - than the tail that makes the player think that (8) was just reversed 1 time (but it's 2 times). It's not like 01:09:511 (8,1) - that have a closer spacing between (8)'s tail to (1). So this way is more readable rather than 00:07:288 (8,1) - . But the best way is to make it like 03:03:796 (8,1) - Because the flow wasn't broken. And another reason that makes 00:07:288 (8,1) - har to read was because (8) and (1) have the opposite direction. just did ctrl g 8, even tho isn't a problem since u just hold 8, u dont even need to move from the head
  3. 00:25:542 (2,1) - You know it :3 (Stack) ah is for grid snap, can't be helped, also not noticeable in game :l
  4. 02:30:145 (3,4) - How about make the slider (3) ended in other way ? To keep the CCW flow :3. that will ruin my previous pattern 02:29:669 (1,2) - . also it play oki
  5. 03:06:653 (1,2,3) - This one just like I said in Insane diff. same as insane

Last Spell

  1. Can't say any words ;w;

That's all I can found.... poor mod ;w;
Good Luck!!~~ :3

edit : have my >w<
thanks o/
Shurelia
おっす!やったよ!

M4M From your queue



~ From Lovely Modding Quest! ~


[General]
- Should be clear~

[Easy]
  1. 00:17:764 (1) - Add Whistle on the tail , because you added it on 00:12:685 (1) -
  2. 00:48:241 (3) - Add clap on the tail ? feels like you missing this.
  3. 00:43:320 (3) - Change the clap into finish, it sounds better to me.
  4. 00:53:479 (3) - ^^^
  5. 01:23:797 (3) - Add Finish on the repeat, There's a strong cymbal's sound at here.
  6. 01:42:845 (3) - Missing clap on the tail , i think. and other similiar patterns.
  7. 01:50:463 (3) - ^^^
  8. 01:53:003 (3) - ^^^
  9. 01:55:702 (3) - Same like 00:43:320 (3) and other similar patterns.
  10. Don't find any problems with the rhythm / pattern.

[Normal]
  1. 00:48:241 (3) - Missing clap on the tail?
  2. 01:07:289 (1) - Add clap on the tail, feels missing for me.
  3. 01:10:464 (2) - Clap on the repeat.
  4. 01:44:591 (3) - Finish on the repeat would sounds better imo.
  5. 01:50:464 (3) - Mmh, Missing clap on the tail ,i think.
  6. 02:01:257 (5) - ^^^
  7. 02:42:526 (3) - ^^^
  8. 02:50:781 (4) - ^^^
  9. 02:57:923 (1) - It's NC at here but not at 02:05:860 (5) - and 01:03:637 (5) - ? Should remove NC i think.


[Advanced]
  1. 00:56:495 (4) - Missing clap on the tail, i think.
  2. 01:07:289 (1) - ^^^
  3. 01:09:827 (1) - ^^^
  4. 01:20:940 (3) - Add clap at here.
  5. 01:40:939 (6) - Add clap on the tail.
  6. 01:50:781 (5) - Add clap at here.
  7. 01:44:591 (3) - Add finish on head,repeat and tail. Just to make it same with 01:54:749 (3) - because it has same sound.
  8. 01:58:082 (3,4) - Missing clap on the tail.
  9. 02:50:780 (4) - ^^^

[Hard]
  1. 00:58:876 (4,5) - It has same look with 00:58:241 (1,2,3) - but have a different play and it could make player confused. I suggest to unstack the (4)
  2. 01:07:289 (1) - missing clap on the tail , i think.
  3. 01:09:829 (1) - ^^^
  4. 01:20:939 (5) - Add clap at here.
  5. 01:40:939 (3) - Mmm, Missing clap on the tail. '
  6. 01:44:590 (5) - Should add finish on the head,repeat and tail.
  7. 01:50:781 (2) - Should add Clap on the head.
  8. 01:58:083 (1) - Should add Clap on the tail.
  9. 02:01:256 (5) - ^^^
  10. 02:05:383 (4) - Add whistle and finish at here , so it would be same with 01:03:161 (4)
  11. 02:50:781 (3) - Should add clap on the tail.
  12. 02:53:162 (4,5) - Same with 00:58:876 (4,5)

[Insane]
  1. 00:25:383 (1,2) - Mmh, Looks same but different play with 00:26:018 (4,5,6) - (1) Should be unstacked to avoid confusion.
  2. 00:49:828 (4,5) - ^^^
  3. 00:56:495 (3) - Missin clap on the tail, i think.
  4. 00:58:082 (6) - How about to move this to 132 , 80. It'll play better for me and looks prettier. w
  5. 01:07:289 (1) - Missing clap on the tail.
  6. 01:09:828 (1) - ^^^
  7. 01:20:939 (5) - Should add clap at here.
  8. 01:40:940 (5) - Should add clap on the tail.
  9. 01:50:781 (2) - ^^^ on the head.
  10. 01:58:083 (1) - ^^^ on the tail.
  11. 02:01:257 (5) - ^^^

[Lunatic]
  1. 00:15:701 (4,5) - Same issue with the previous diff.
  2. 00:25:383 (1,2) - ^^^ with 00:26:018 (4,5,6)
  3. 01:01:574 (5) - Using N:C2 feels like it's too loud for me. How about to use S:C2 at this part ?
  4. 01:07:289 (1,1) - Missing clap on the tail.
  5. 01:11:099 (1) - ^^^
  6. 01:16:654 (4,5) - 01:17:923 (4,5) - Same with 00:25:383 (1,2)
  7. 01:20:939 (5) - Clap at here i think.
  8. 01:40:940 (6) - Clap on the tail. Should be
  9. 01:51:099 (4) - ^^^
  10. 01:58:717 (3) - ^^^
  11. 02:04:114 - Whooa, You seems missing an object at here.
  12. 02:50:781 (3) - Missing clap on the tail, i think.

[Last Spell]
  1. I can't give any comments at this diff.

Mostly are HS issues i hope it's good enough for my M4M.
That's all for me, Hope this help. And good luck!
Kanari
Topic Starter
Natsu
Shurelia

Shurelia wrote:

おっす!やったよ!

M4M From your queue



~ From Lovely Modding Quest! ~


[General]
- Should be clear~

[Easy]
  1. 00:43:320 (3) - Change the clap into finish, it sounds better to me. nah is for my hitsound pattern at the last diff, first 3 finish then claps, I prefer to keep
  2. 00:53:479 (3) - ^^^ same as above
  3. 01:23:797 (3) - Add Finish on the repeat, There's a strong cymbal's sound at here. added clap instead, I didn't feel that the sound is stronger enougth
  4. 01:55:702 (3) - Same like 00:43:320 (3) and other similar patterns. same as others
  5. Don't find any problems with the rhythm / pattern.

[Hard]
  1. 00:58:876 (4,5) - It has same look with 00:58:241 (1,2,3) - but have a different play and it could make player confused. I suggest to unstack the (4) nah this kind of patterns are really easy to play, I doubt someone that can FC hards will have problems with this
  2. 02:53:162 (4,5) - Same with 00:58:876 (4,5) same as before

[Insane]
  1. 00:25:383 (1,2) - Mmh, Looks same but different play with 00:26:018 (4,5,6) - (1) Should be unstacked to avoid confusion. same as hard, personally I dont have any problem playing this kind of patterns, since are easy to read IMO
  2. 00:49:828 (4,5) - ^^^ ^
  3. 00:58:082 (6) - How about to move this to 132 , 80. It'll play better for me and looks prettier. w Nah I like my tiny jump

[Lunatic]
  1. 00:15:701 (4,5) - Same issue with the previous diff same I don't think these are issues, if someone miss read this kind of patterns, then those are problems with their gameplay
  2. 00:25:383 (1,2) - ^^^ with 00:26:018 (4,5,6) ^
  3. 01:01:574 (5) - Using N:C2 feels like it's too loud for me. How about to use S:C2 at this part ? nah I like to have a better feedback with the streams soft hit normal is really hard to notice when streaming, normal suit really fine and bring a better gameplay experience
  4. 01:16:654 (4,5) - 01:17:923 (4,5) - Same with 00:25:383 (1,2) same as before
  5. 02:04:114 - Whooa, You seems missing an object at here. lol yes and no, the repeat got moved somehow also it did lose a repeat lmao

[Last Spell]
  1. I can't give any comments at this diff.

Mostly are HS issues i hope it's good enough for my M4M.
That's all for me, Hope this help. And good luck!
thanks

Kanari awesome <3
Mikagura Seisa
m4m>.< :D

[General]
  • offset 1235 should more better
[Last Spell]
  • Lots of 3 stream with od9 is not very friendly od 8 or 8.5 plz.
    00:45:860 (4) - 336|152 is better
    00:52:844 (6,7) - try 6: 140|344 7: 460|156
    01:55:701 (1,2) - try use 01:54:590 (4,5) - ctrl-H
    02:23:955 (4) - 120|224
    02:29:035 (3,4,5) - not stack very well
    02:57:447 (4) - 02:58:320 (4,5,6,7,8) - blanket here
    03:08:241 (2,3,4) - - would you like to try 2:110|166 3:379|326 4:452|100
[Lunatic]
  • good map!
    01:08:716 (3) - 52|32
[Insane]
  • 01:04:749 (1) - slider+point is better because 01:05:066 - here is a hard voice
    01:07:287 (1,1) - ^
[Hard]
  • 00:51:098 (2) - try ctrl-g...
[Others]
  • nothing~
    I didn't know much about simple difficulty.xD

gl~
Topic Starter
Natsu
Mikagura Seisa

Mikagura Seisa wrote:

m4m>.< :D

[General]
  • offset 1235 should more better I'll check this wit a friend tomorrow
[Last Spell]
  • Lots of 3 stream with od9 is not very friendly od 8 or 8.5 plz. nah I like to use high OD, no mod players need some pp, also there is a OD8, OD 7 and OD6 diffs, spread is fine
    00:45:860 (4) - 336|152 is better I want to keep a jump between the objects 00:45:860 (4,5,6) -
    00:52:844 (6,7) - try 6: 140|344 7: 460|156 prefer to keep the current way, since 1/1 spacing need masive space to be readable
    01:55:701 (1,2) - try use 01:54:590 (4,5) - ctrl-H didn't get what you mean x.x
    02:23:955 (4) - 120|224 nice
    02:29:035 (3,4,5) - not stack very well ya you right, I did the stack more noticeable
    02:57:447 (4) - 02:58:320 (4,5,6,7,8) - blanket here current way its also fine
    03:08:241 (2,3,4) - - would you like to try 2:110|166 3:379|326 4:452|100 I'll think about this, for now I keep my current way
[Lunatic]
  • good map!
    01:08:716 (3) - 52|32 fixed
[Insane]
  • 01:04:749 (1) - slider+point is better because 01:05:066 - here is a hard voice didn't understand this one
    01:07:287 (1,1) - ^ ^
[Hard]
  • 00:51:098 (2) - try ctrl-g..sure
[Others]
  • nothing~
    I didn't know much about simple difficulty.xD

gl~
thanks
Mikagura Seisa

Natsu wrote:

Mikagura Seisa wrote:

m4m>.< :D
QWQ sorry for my English.-. Some addition about the above and no kds.-.

[Last Spell]

  • 01:55:701 (1,2) - try use 01:54:590 (4,5) - ctrl-H didn't get what you mean x.x
    i mean here may copy 01:54:590 (4,5) and ctrl-H as 01:55:066 (6,7) - in the middle, the layout like the fig I think better.

[Insane]
  • 01:04:749 (1) - slider+point is better because 01:05:066 - here is a hard voice didn't understand this one
    emm I think here use a return slider is not fitful in Insane. 01:05:066 - should be click as it was intense and emmm, a pause sense. So I think here should be like01:07:287 (1,1) - ^ ^
gl :)
[lunatic]
i really love this song. Hope this will be ranked

but, i think offset bit late. 1230 fine to me
Topic Starter
Natsu
did 1235, seems better to me
HabiHolic
[General]

The name of the author made storyboarding must be added to the tag. so add "Bakari, -Bakari-" please

[Easy]

01:38:695 - Because of flow of the preceding Please add a note in here
02:28:219 - The emphasis is too weak. Maybe here it is necessary to raise the volume.
02:30:758 - Note please..
02:58:377 - Delete clap and add whistle better imo

[Normal]

00:36:790 (1) - Distance
00:38:060 (3) - same (^)

[Last Spell]

00:19:171 (4,5,6) - The flow is too strange and uncomfortable to play. I recommend the Ctrl + G.
00:19:488 (7,8,9) - same (^)
00:19:806 (10,11,12) - same (^)

Call me.
Euny

HabiHolic wrote:

[General]

The name of the author made storyboarding must be added to the tag. so add "Bakari, -Bakari-" please

bakari가 안만들었데 ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
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