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Lia - Bravely You (TV Size)

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Topic Starter
Owntrolf
This beatmap was submitted using in-game submission on Saturday, November 07, 2015 at 11:45:00 PM

Artist: Lia
Title: Bravely You (TV Size)
Source: Charlotte
Tags: シャーロット OP
BPM: 150
Filesize: 18631kb
Play Time: 01:28
Difficulties Available:
  1. Easy (1.55 stars, 129 notes)
  2. Hard (3.44 stars, 268 notes)
  3. Normal (2.25 stars, 189 notes)
Download: Lia - Bravely You (TV Size)
Download: Lia - Bravely You (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
Redownload Sept 7,2015
Updated BG and tags
BeatofIke
The N-H spread is good (note-density wise), but the N-H spread is bad (jumping/spacing wise). You have alot of 2.0~3.2x spaced jumps which are not recommend for a hard difficulty (jumps are okay for Hard, but not this big lol). Please tone the jumps down a bit o3o.

Personally, for Hard difficulties, I don't recommend exceeding 2.0x spacing for jumps. Now, of course it will depend on what sv you are using and/or BPM of the song is lol.

Also, the BG is kinda NSFW *runs*
Sc4v4ng3r
Hello :D M4M from your queue~

[General]
  1. Disable widescreen support for Easy and Normal.
[Easy]
  1. I guess it is your style to use straight flows...
  2. 00:07:060 (4) - NC here since this a strong beat, and since this is the beginning of another 'part' of the song.
  3. 00:08:660 (1) - If applying changes above, remove NC here for consistency. Then add at 00:10:260 (3) for similar reason like above.
  4. 00:11:860 (1,3) - For the first note remove NC and for the second one add NC. And my NC comments will go on.
  5. 00:14:260 (4,1,2,3) - Just to make a clean overlap with (4) and (3), you should move (1) bit to the right, followed by (2), then stack (3) with (4), you can still make a straight and lenient flow.
  6. 00:42:260 (5,6,1) - Similar suggestion like above, but moving (6) down just a bit to make a cleaner overlap between (4) and (1) doesn't really hurt... Am I right?
  7. 00:48:660 (4) - NC strongly recommended here, its a beginning of another part of the song.
  8. 01:01:460 (3) - ^^ and since this is the beginning of the kiai time.
  9. 00:53:460 (1,2,3,4,5) - I think the pattern for this is bit confusing... I think you can try to move (5) down like this maybe:


    Oh and, don't worry about the slider being bit off-screen. As long in the play mode the slider is still in the screen, and the anchor points are in the grid itself its fine.
  10. Overall, good 1/1 rhythm :D
[Normal]
  1. 00:08:060 (3,4) - Stack here seems really unfitting with the song.
  2. 00:45:460 (1,2,3) - I love the rhythm that you are following, but here. Beginners will most likely travel towards (3) instead of (2) since (1) is pointing towards (3).
  3. 01:28:460 (1) - Follow the ending point from Easy, change this into a single circle.
  4. 01:04:460 (1) - To fit the song, this should be a 1/1 slider instead.
  5. 01:24:660 (3,4,5,3,4,5) - Why not follow the pattern before, and use 1/2 sliders with a repeat then a circle?
  6. Pretty solid difficulty, I like the way this is mapped out :D
[Hard]
  1. 00:10:860 (2,3) - The beat here isn't really strong enough for a big jump, reduce it a bit I guess.
  2. 00:17:260 (2,3) - ^^
  3. 00:56:460 (6) - Just saying, this should be stacked on (2).
  4. 01:28:460 (1) - Again, follow the Easy's ending point. Easy's ending point fits more into the song.
  5. Another solid difficulty, but you should go through some jumps, as some of them doesn't necessarily have to be that big, with a small or insignificant beat.
That will be all from me. Sorry I couldn't help out much, most of the time I don't see mapping styles like this :/ (cause I only saw this kind of mapping styles in old maps, no offense though)
GL! Have a star at least, since I couldn't help out much and besides, the song is pretty nice :D
nazzinoz
Hello!
From your m4m queue:

[Testplay]
https://osu.ppy.sh/ss/3411397
Easy: 1 try
Normal: 3 tries
Hard: 2 tries

[General]
  1. Set 01:01:060 as preview time, that you won't miss the first word in the chorus
  2. I don't think the end of any slider should have louder sound than the start, exept the last of the song, so don't use "Finish" hitsound at the end of sliders, or you should change the way you use that sliders then.
  3. Normal and Hard should end at 01:28:460
[Easy]
  1. I really don't like the way you use New Combo. From 00:05:460 (1), please start each combo 1 big tick later. (For example, NC from 00:05:460 (1) to 00:07:060 (4), 00:08:660 (1) to 00:10:260 (3)
  2. I think higher SV and DS x1.0 is better. It can fix some bad overlaps, such as this: 00:14:260 (4,3) or 00:41:860 (4,1)
  3. You don't follow the vocal, do you? I see too few long sliders. And it make ME bored...
  4. 00:00:660 (1) - Move to (188,264) to make the following notes keep flowing
  5. 00:33:460 (4,1) - Do something to make it better, such as blanket them or flow them.
  6. 00:43:860 (1,4) - Ugly overlap
[Normal]
  1. 150 BPM is a bit high. If you use 1/2 beat so much and DS x1.5 like this, it will become a Hard diff with DS overall
  2. New players don't have aiming skill, so don't use square of circles patterns
  3. 00:03:460 - the sound here is loud, should have some note...
  4. 00:08:460 (1) - Don't end the slider at the big tick. It make the me feel that the map does not match the rhythm. And same as 00:11:660 (1), 00:16:260 (5), 01:04:460 (1)... and more
  5. 00:11:660 (1) - If you don't apply with the above suggest tion, so please Ctrl + < this and move to the old position, for better flow
  6. 00:25:660 - How about place a slider here and a circle at 00:26:060 to follow the rhythm better?
  7. 00:28:860 - ^
  8. 00:32:660 (1,2,3,4,1) - A hard pattern in hard diffs :o
  9. 00:45:460 (1,2,3) - not a normal diffs kind of pattern
[Hard]
It's hard for me to mod this. Your diff use flow break too much, even when the beat is not strong, such as 00:07:060 (1,2,3) or 00:16:260 (1,2). And the jump is too random, not really follow the rhythm. I suggest remap :(
  1. 00:02:260 (1) - I think copy 00:03:260 (3) and NC, double and move to (184,196) is better
  2. 00:04:460 (2), 00:04:860 (3,4), 00:05:260 (5) - Ctrl + G each of them, then copy 00:05:060 (4) - and paste at 00:05:660 after remove the revert arrow of 00:05:260 (5) could give you a better flow
  3. 00:25:660 (3) - Ctrl + G this and move to (400,172) , move 00:26:060 (4) and 00:26:260 (1) to (488,88) for better flow
  4. 00:31:060 (1) - Ctrl + G
  5. 00:52:860 (4,1) - Ugly overlap
  6. 00:55:460 (2,6) - ^
  7. 00:56:660 (1) - Ctrl and double it, remove 00:57:060 (2)
  8. 00:57:260 (3,4) - Ctrl + G
  9. 01:21:460 (3) - ^
  10. 01:27:660 (3) - ^
That's my mod. Hope it helps :D
Good luck!
Topic Starter
Owntrolf
[box=[Sc4v4ng3r:1337]]

[Sc4v4ng3r] wrote:

Hello :D M4M from your queue~

[General]
  1. Disable widescreen support for Easy and Normal.
[Easy]
  1. I guess it is your style to use straight flows...
  2. 00:07:060 (4) - NC here since this a strong beat, and since this is the beginning of another 'part' of the song. Fixed all the ncs
  3. 00:08:660 (1) - If applying changes above, remove NC here for consistency. Then add at 00:10:260 (3) for similar reason like above.
  4. 00:11:860 (1,3) - For the first note remove NC and for the second one add NC. And my NC comments will go on.
  5. 00:14:260 (4,1,2,3) - Just to make a clean overlap with (4) and (3), you should move (1) bit to the right, followed by (2), then stack (3) with (4), you can still make a straight and lenient flow.
  6. 00:42:260 (5,6,1) - Similar suggestion like above, but moving (6) down just a bit to make a cleaner overlap between (4) and (1) doesn't really hurt... Am I right?
  7. 00:48:660 (4) - NC strongly recommended here, its a beginning of another part of the song.
  8. 01:01:460 (3) - ^^ and since this is the beginning of the kiai time.Done
  9. 00:53:460 (1,2,3,4,5) - I think the pattern for this is bit confusing... I think you can try to move (5) down like this maybe: Butmysquare :d


    Oh and, don't worry about the slider being bit off-screen. As long in the play mode the slider is still in the screen, and the anchor points are in the grid itself its fine.
  10. Overall, good 1/1 rhythm :D
[Normal]
  1. 00:08:060 (3,4) - Stack here seems really unfitting with the song.
  2. 00:45:460 (1,2,3) - I love the rhythm that you are following, but here. Beginners will most likely travel towards (3) instead of (2) since (1) is pointing towards (3).
  3. 01:28:460 (1) - Follow the ending point from Easy, change this into a single circle. Applied and remember to put things in chronological order :>
  4. 01:04:460 (1) - To fit the song, this should be a 1/1 slider instead.But theres violin background on the white tick
  5. 01:24:660 (3,4,5,3,4,5) - Why not follow the pattern before, and use 1/2 sliders with a repeat then a circle? Wat
  6. Pretty solid difficulty, I like the way this is mapped out :D
[Hard]
  1. 00:10:860 (2,3) - The beat here isn't really strong enough for a big jump, reduce it a bit I guess. Done
  2. 00:17:260 (2,3) - ^^ Reduced a little bit
  3. 00:56:460 (6) - Just saying, this should be stacked on (2). I like my trianglesIlluminati confirmed
  4. 01:28:460 (1) - Again, follow the Easy's ending point. Easy's ending point fits more into the song. Done and applied to Normal
  5. Another solid difficulty, but you should go through some jumps, as some of them doesn't necessarily have to be that big, with a small or insignificant beat.
That will be all from me. Sorry I couldn't help out much, most of the time I don't see mapping styles like this :/ (cause I only saw this kind of mapping styles in old maps, no offense though)
GL! Have a star at least, since I couldn't help out much and besides, the song is pretty nice :D
noz1995

noz1995 wrote:

Hello!
From your m4m queue:

[Testplay]
https://osu.ppy.sh/ss/3411397
Easy: 1 try
Normal: 3 tries
Hard: 2 tries

[General]
  1. Set 01:01:060 as preview time, that you won't miss the first word in the chorus Done
  2. I don't think the end of any slider should have louder sound than the start, exept the last of the song, so don't use "Finish" hitsound at the end of sliders, or you should change the way you use that sliders then.
  3. Normal and Hard should end at 01:28:460
[Easy]
  1. I really don't like the way you use New Combo. From 00:05:460 (1), please start each combo 1 big tick later. (For example, NC from 00:05:460 (1) to 00:07:060 (4), 00:08:660 (1) to 00:10:260 (3)
  2. I think higher SV and DS x1.0 is better. It can fix some bad overlaps, such as this: 00:14:260 (4,3) or 00:41:860 (4,1)
  3. You don't follow the vocal, do you? I see too few long sliders. And it make ME bored...
  4. 00:00:660 (1) - Move to (188,264) to make the following notes keep flowing I like squares
  5. 00:33:460 (4,1) - Do something to make it better, such as blanket them or flow them. Anglesnap goodness
  6. 00:43:860 (1,4) - Ugly overlap Its not noticable in regular play
[Normal]
  1. 150 BPM is a bit high. If you use 1/2 beat so much and DS x1.5 like this, it will become a Hard diff with DS overall
  2. New players don't have aiming skill, so don't use square of circles patterns
  3. 00:03:460 - the sound here is loud, should have some note... Following the piano
  4. 00:08:460 (1) - Don't end the slider at the big tick. It make the me feel that the map does not match the rhythm. And same as 00:11:660 (1), 00:16:260 (5), 01:04:460 (1)... and more Vocals begins here and there are pianos sounds on red ticks
  5. 00:11:660 (1) - If you don't apply with the above suggest tion, so please Ctrl + < this and move to the old position, for better flow
  6. 00:25:660 - How about place a slider here and a circle at 00:26:060 to follow the rhythm better? It would make a white tick unclickable
  7. 00:28:860 - ^ ^
  8. 00:32:660 (1,2,3,4,1) - A hard pattern in hard diffs :o I think its fine since its not that high bpm and jumps are small to me
  9. 00:45:460 (1,2,3) - not a normal diffs kind of pattern But its the same rythym as the previous combo
[Hard]
It's hard for me to mod this. Your diff use flow break too much, even when the beat is not strong, such as 00:07:060 (1,2,3) or 00:16:260 (1,2). And the jump is too random, not really follow the rhythm. I suggest remap :(
  1. 00:02:260 (1) - I think copy 00:03:260 (3) and NC, double and move to (184,196) is better
  2. 00:04:460 (2), 00:04:860 (3,4), 00:05:260 (5) - Ctrl + G each of them, then copy 00:05:060 (4) - and paste at 00:05:660 after remove the revert arrow of 00:05:260 (5) could give you a better flow
  3. 00:25:660 (3) - Ctrl + G this and move to (400,172) , move 00:26:060 (4) and 00:26:260 (1) to (488,88) for better flow
  4. 00:31:060 (1) - Ctrl + G
  5. 00:52:860 (4,1) - Ugly overlap
  6. 00:55:460 (2,6) - ^ Its not noticable in regular play
  7. 00:56:660 (1) - Ctrl and double it, remove 00:57:060 (2) wat
  8. 00:57:260 (3,4) - Ctrl + G I want to keep movement
  9. 01:21:460 (3) - ^ But im reusing blue1 point
  10. 01:27:660 (3) - ^ I find the movement matches the music

noz1995 wrote:

Hello!
From your m4m queue:

[Testplay]
https://osu.ppy.sh/ss/3411397
Easy: 1 try
Normal: 3 tries
Hard: 2 tries

[General]
  1. Set 01:01:060 as preview time, that you won't miss the first word in the chorus Done
  2. I don't think the end of any slider should have louder sound than the start, exept the last of the song, so don't use "Finish" hitsound at the end of sliders, or you should change the way you use that sliders then.
  3. Normal and Hard should end at 01:28:460 Done
[Easy]
  1. I really don't like the way you use New Combo. From 00:05:460 (1), please start each combo 1 big tick later. (For example, NC from 00:05:460 (1) to 00:07:060 (4), 00:08:660 (1) to 00:10:260 (3) Done
  2. I think higher SV and DS x1.0 is better. It can fix some bad overlaps, such as this: 00:14:260 (4,3) or 00:41:860 (4,1)
  3. You don't follow the vocal, do you? I see too few long sliders. And it make ME bored... Using long sliders makes me feel like I'm missing a lot of beats
  4. 00:00:660 (1) - Move to (188,264) to make the following notes keep flowing I like squares
  5. 00:33:460 (4,1) - Do something to make it better, such as blanket them or flow them. Anglesnap goodness
  6. 00:43:860 (1,4) - Ugly overlap Its not noticable in regular play
[Normal]
  1. 150 BPM is a bit high. If you use 1/2 beat so much and DS x1.5 like this, it will become a Hard diff with DS overall
  2. New players don't have aiming skill, so don't use square of circles patterns
  3. 00:03:460 - the sound here is loud, should have some note... Following the piano
  4. 00:08:460 (1) - Don't end the slider at the big tick. It make the me feel that the map does not match the rhythm. And same as 00:11:660 (1), 00:16:260 (5), 01:04:460 (1)... and more Vocals begins here and there are pianos sounds on red ticks
  5. 00:11:660 (1) - If you don't apply with the above suggest tion, so please Ctrl + < this and move to the old position, for better flow Whats ctrl + <
  6. 00:25:660 - How about place a slider here and a circle at 00:26:060 to follow the rhythm better? It would make a white tick unclickable
  7. 00:28:860 - ^ ^
  8. 00:32:660 (1,2,3,4,1) - A hard pattern in hard diffs :o I think its fine since its not that high bpm and jumps are small to me
  9. 00:45:460 (1,2,3) - not a normal diffs kind of pattern But its the same rythym as the previous combo
[Hard]
It's hard for me to mod this. Your diff use flow break too much, even when the beat is not strong, such as 00:07:060 (1,2,3) or 00:16:260 (1,2). And the jump is too random, not really follow the rhythm. I suggest remap :(
  1. 00:02:260 (1) - I think copy 00:03:260 (3) and NC, double and move to (184,196) is better
  2. 00:04:460 (2), 00:04:860 (3,4), 00:05:260 (5) - Ctrl + G each of them, then copy 00:05:060 (4) - and paste at 00:05:660 after remove the revert arrow of 00:05:260 (5) could give you a better flow
  3. 00:25:660 (3) - Ctrl + G this and move to (400,172) , move 00:26:060 (4) and 00:26:260 (1) to (488,88) for better flow
  4. 00:31:060 (1) - Ctrl + G
  5. 00:52:860 (4,1) - Ugly overlap
  6. 00:55:460 (2,6) - ^ Its not noticable in regular play
  7. 00:56:660 (1) - Ctrl and double it, remove 00:57:060 (2) wat
  8. 00:57:260 (3,4) - Ctrl + G I want to keep movement
  9. 01:21:460 (3) - ^ But im reusing blue1 point
  10. 01:27:660 (3) - ^ I find the movement matches the music
That's my mod. Hope it helps :D
Good luck!
Lasse
m4m from your queue

Hard
00:16:060 (4,1) - move either one a little to froma blanket
00:18:060 (4) - move this a little to be in line with 00:17:660 (3) -
00:19:860 (1) - move the sliderend a little to the left
00:27:060 (3) - considder meking this look more like 00:26:260 (1) -
00:29:460 (1) - move the last sliderpoint a bit upwards to make the blanket look better
00:31:860 (3) - move the first point a little upwards
01:15:060 (3) - move the last sliderpoint a bit upwards


Normal
00:17:860 (3,1,2) - have you considered making that pattern more like this?

Easy
00:22:260 (4) - setting additions to drum would fit better with the rest here
00:58:260 (1,2,3,4) - consider making those a little rounded
01:28:260 (1) - this seems off, as vocals are still holding from 5 and if it was mapped to the instrumental it should be on, how about making 01:27:060 (5) - a longer, not reapeating slider hat is mapped to the vocals?
General
Map looked fine to me, good luck getting it ranked
Also I think you should add "opening" to the tags
Topic Starter
Owntrolf

Lasse wrote:

m4m from your queue

Hard
00:16:060 (4,1) - move either one a little to froma blanket Isnt this already forming a blanket .-.
00:18:060 (4) - move this a little to be in line with 00:17:660 (3) - [color=#FF]I like to reuse previous points and I made it so that its inbetween blue2 and 3[/color]
00:19:860 (1) - move the sliderend a little to the left Symmetry magic
00:27:060 (3) - considder meking this look more like 00:26:260 (1) - I wanted to use something other than curved sliders
00:29:460 (1) - move the last sliderpoint a bit upwards to make the blanket look better
00:31:860 (3) - move the first point a little upwards Its already upwards
01:15:060 (3) - move the last sliderpoint a bit upwards I wouldnt be able to keep all my triangles


Normal
00:17:860 (3,1,2) - have you considered making that pattern more like It makes me feel like im not moving at allthis?

Easy
00:22:260 (4) - setting additions to drum would fit better with the rest here
00:58:260 (1,2,3,4) - consider making those a little rounded Done
01:28:260 (1) - this seems off, as vocals are still holding from 5 and if it was mapped to the instrumental it should be on, how about making 01:27:060 (5) - a longer, not reapeating slider hat is mapped to the vocals? But theres some sounds on the white ticks of the regular beats
General
Map looked fine to me, good luck getting it ranked
Also I think you should add "opening" to the tags
Natsu
Hi

General:

  1. your BG have a weird dimensions, maybe try to find a better one or resize the current one? also I feel it a bit borderline..
  2. White combo color its really painful at kiai time, I suggest you to change it >:
Hard:

  1. 00:00:660 (1,2,3,4,5,6) - dark blue color is really hard to read at the beginning, since jusqt look at the video xD
  2. 00:00:660 (1,3) - music is clearly 1/2 there isn't a reason to use 1/4 extended sliders
  3. 00:07:060 (1) - same as above, even the vocals are suggesting you to use a 1/2 slider
  4. 00:13:460 (1) - this one is ok, since there isn't any beat at 1/2 and folllow the hold sound really nice, I do still prefer 1/1 slider, since is just a hard diff
  5. 00:23:860 (4) - use a bit less volume here, the finish sounds really strong, this apply to every diff if you agree
  6. 00:29:460 (1,2) - blanket is really off
  7. 00:31:860 (3,4) - this jump doesn't make sense with the song, its better if you use regular spacing in 00:31:860 (3,4) - then do a jump to 00:32:660 (1) -
  8. 00:40:660 (1) - remove finish in the repeat and use a whistle instead, since there isn't any prominent cymbal in the song
  9. 01:02:260 (3) - remove finish there isn't any cymbal in the song
  10. 01:02:860 (1,2,3) - same as above, well this is a problem in the diff, try to just add finish when there is a cymbal or something that need a strong hitsound
  11. didn't like the use of finish in this diff >;
Normal:

  1. 00:08:460 (1,2,3,4,1,2,3,4,1) - nothing wrong, but the pattern looks like a 2008 pattern, idk try to map it a bit curvy
  2. 00:17:060 (1,2) - blanket can be improved
  3. 00:29:460 (1,2,3,1,2,3,1) - same as 00:08:460
  4. diff its fine, but I didn't like the patterns to be honest, for times I feel that everything its mapped in a straight pattern
Easy:

  1. 00:00:660 (1,2) - maybe add a slider instead, starting with 4 circles can be stressful for beginners
  2. fine diff, but still same comment as normal diff
BTW try to work more with hitsounds and visuals, rhythm its fine, but I feel that visuals can still be improved. Anyways GL this c:
HabiHolic
[Easy]

00:03:860 (1) - The arrows do I fit by the finish. Please delete
00:21:460 (3) - tail is change clap. I emphasize very weak.
00:48:660 ~ 01:01:060 - This section is smaller hear this music. So I feel this is too big volumes of 40%. Please -10
01:03:460 - Whistle
01:13:860 - Awkward samplset. please delete drum sound. better soft imo
01:28:260 (1) - same (^) so head change please.

[Normal]

00:18:460 (1) - NC is considered unnecessary. If you think you will feel the back of the combo is too short.
00:28:460 (2,3) - I think start note nest slider better flow imo
00:31:860 (3) - patten sugguest here

00:48:660 ~ 01:01:060 - same Easy diff
01:02:860 (1,2) - This part is easy to think that when you change the rhythm as much. So please suggest placing the notes after you create the slider 1/1
01:13:860 (4,5) - Stack is very Hard patten. unstack better imo

Hmm. so many 1/2 short slider and rhythm. This map requires complementary.

[Hard]

00:22:760 - If you follow the flow of the drum in this place also notes seems necessary.
00:48:260 (4) - Ctrl+G? it is flow and play better imo
00:48:660 ~ 01:01:060 - same Easy diff
01:27:660 (3) - Ctrl+G please.
Topic Starter
Owntrolf
[Natsu]

Natsu wrote:

Hi

General:

  1. your BG have a weird dimensions, maybe try to find a better one or resize the current one? also I feel it a bit borderline.. Well technically its still in 16:9
  2. White combo color its really painful at kiai time, I suggest you to change it >: Made the white more grey
Hard:

  1. 00:00:660 (1,2,3,4,5,6) - dark blue color is really hard to read at the beginning, since jusqt look at the video xD
  2. 00:00:660 (1,3) - music is clearly 1/2 there isn't a reason to use 1/4 extended sliders The first one is justified because theres a sound on the blue tick, I changed the other one to a 1/2
  3. 00:07:060 (1) - same as above, even the vocals are suggesting you to use a 1/2 slider Similar to previous theres a tiny sound on blue
  4. 00:13:460 (1) - this one is ok, since there isn't any beat at 1/2 and folllow the hold sound really nice, I do still prefer 1/1 slider, since is just a hard diff
  5. 00:23:860 (4) - use a bit less volume here, the finish sounds really strong, this apply to every diff if you agree
  6. 00:29:460 (1,2) - blanket is really off Fixed
  7. 00:31:860 (3,4) - this jump doesn't make sense with the song, its better if you use regular spacing in 00:31:860 (3,4) - then do a jump to 00:32:660 (1) - Reduced to a triangle
  8. 00:40:660 (1) - remove finish in the repeat and use a whistle instead, since there isn't any prominent cymbal in the song Done
  9. 01:02:260 (3) - remove finish there isn't any cymbal in the songDone
  10. 01:02:860 (1,2,3) - same as above, well this is a problem in the diff, try to just add finish when there is a cymbal or something that need a strong hitsound Done
  11. didn't like the use of finish in this diff >; Shhh I dont know what hitsounds to use
Normal:

  1. 00:08:460 (1,2,3,4,1,2,3,4,1) - nothing wrong, but the pattern looks like a 2008 pattern, idk try to map it a bit curvy
  2. 00:17:060 (1,2) - blanket can be improved Done
  3. 00:29:460 (1,2,3,1,2,3,1) - same as 00:08:460
  4. diff its fine, but I didn't like the patterns to be honest, for times I feel that everything its mapped in a straight pattern
    I always wanted to try to do 2008:>

Easy:

  1. 00:00:660 (1,2) - maybe add a slider instead, starting with 4 circles can be stressful for beginners Done
  2. fine diff, but still same comment as normal diff
BTW try to work more with hitsounds and visuals, rhythm its fine, but I feel that visuals can still be improved. Anyways GL this c:
I always wanted to try to do 2008:>
[Habi]

HabiHolic wrote:

[Easy]

00:03:860 (1) - The arrows do I fit by the finish. Please delete Removed finishes
00:21:460 (3) - tail is change clap. I emphasize very weak. Applied to all difficulties
00:48:660 ~ 01:01:060 - This section is smaller hear this music. So I feel this is too big volumes of 40%. Please -10 Done to all difficulties
01:03:460 - Whistle Done
01:13:860 - Awkward samplset. please delete drum sound. better soft imo Changed to claps
01:28:260 (1) - same (^) so head change please. Changed to drum sampleset with whistlefinish all difficulties

[Normal]

00:18:460 (1) - NC is considered unnecessary. If you think you will feel the back of the combo is too short. Done
00:28:460 (2,3) - I think start note nest slider better flow imo It makes it feel weird for me because I miss pressing a note
00:31:860 (3) - patten sugguest here Ill just keep it how it is because I like how its apparently 2008 style

00:48:660 ~ 01:01:060 - same Easy diff Done
01:02:860 (1,2) - This part is easy to think that when you change the rhythm as much. So please suggest placing the notes after you create the slider 1/1 Im confused so I'll try to ask you when you're online
01:13:860 (4,5) - Stack is very Hard patten. unstack better imo Done

Hmm. so many 1/2 short slider and rhythm. This map requires complementary.

[Hard]

00:22:760 - If you follow the flow of the drum in this place also notes seems necessary. Im ignoring the note because dt pp
00:48:260 (4) - Ctrl+G? it is flow and play better imo Done
00:48:660 ~ 01:01:060 - same Easy diff Done
01:27:660 (3) - Ctrl+G please. It feels like the music is going in that direction
Setz
[General]
  1. you should try mapping without grid snap. it makes the map very visually unappealing.
  2. also reconsider your usage of the finish hitsound, in alot of the spots you use them, a clap + whistle would work better. same goes for the drum finish, you could use a custom clap hitsound instead.
[Easy]
  1. this diff is kind of dense, you should try to skip some of the unimportant beats to give the player a little bit of a break, or use longer sliders than 1/1 to add some variety, right now this is just really boring and unimaginative, and the grid snap is definitely not helping.
    01:03:060 (4,5) - example, you could do this instead
    There's not much else to say here really, in my honest opinion I think you should remap this diff. you will be hard pressed to find a BN that likes this kind of aesthetic and rhythm enough to icon the map. look at some of the ranked maps, see what patterns and rhythms they use, and try to apply it to your own map. I know that this may come across as very rude, but it is my honest opinion.
[Normal]
  1. alot of the same from easy applies here. the diff is very dense, hitsound usage, and overall aesthetics.
  2. 00:03:860 (1) - example rhythm that you could use to add soem variety and at the same time give a gap so that the player can rest
    there are many cases where you can apply something like this, hopefully this example can help you find them.
  3. 00:16:260 (5) - this is something that you should avoid, you have the strong downbeat on the slider end. you could do this instead, it plays and sounds much better.
  4. 00:17:860 (3) - again here, you are ignoring the strong beat, this song actually alternates between the big white line, and the red tick before it for the downbeat. you need to learn to identify this and map accordingly
    anyway, this should give you a general idea of what to look for, I don't want to end up writing a wall of text here.
[Hard]
  1. this is more like a light insane honestly, with the way some of the jumps and patterns are set up. also, same comments as the other diffs.
  2. 00:03:860 (1) - shorten to the blue tick please
  3. 00:06:460 (4) - and this is what i mean by light insane. a 2.6 DS circle jump not even in the kiai, is a insane pattern stuck in a hard diff.
  4. 00:16:260 (1) - again you have the strong beat on the slider return.
  5. 00:48:660 (1) - this whole section would play better if you followed the piano instead of the vocals, for example, 00:50:260 (1) - 1/1 instead of 1/2 if you are intending this to be a hard you need to leave some gaps for rest, and this is a decent way to do it. if you want to map every little sound make an insane.
  6. 01:08:260 (2) - again, this is too large of a jump for a hard, the diff just has alot of these problems.
Let's just leave at this. I really suggest you take a second look at the set as a whole. I am not trying to come across as rude here, so sorry if that was the case, but all the diffs have some very serious issues :\ I also wouldn't be so harsh if this was your first map or something, but you've been at this for some time now.

good luck
MokouSmoke
From your M4M queue. Wow these squares
[General]
I can't metadata but Jun, Maeda, Key, Sounds, Label, Anante-garde, Eyes?
[Hard]
00:27:860 (1) - missing finish?
00:28:860 (5) - change sampleset to drum on repeat?
00:38:060 (2,3) - change sampleset to auto/soft? (except for end of slider 3)
00:40:660 (1) - not sure if intentional whistle or ?
00:41:860 (4) - ^ finish?
01:07:860 (1,2,3,4,5) - guru guru guru guru guru
01:21:460 (3) - ctrl+g and then 01:21:860 (4,5) - ctrl+g for better flow
01:23:460 (4,5) - I think making a vertical line here looks and plays better than the triangle pattern you're going for
[Normal]
00:03:460 - even though you're mapping piano, it feels like a note should go here
00:08:460 (1,2,3,4) - needs moar square patterns
00:16:860 - feels like you're missing a note here
01:11:860 (3,4,1) - the flow feels strange here. at 01:08:660 (3,4,1) - you have flow changes at 4 and 1, but here 01:11:860 (3,4,1) - there's kinda a flow change but kinda not? idk ¯\_(ツ)_/¯ suggest maybe stack 4 and 1?
[Easy]
00:11:860 (3) - finish on repeat?
00:23:060 (1) - remove whistle and finish on slider end?
00:24:660 (3) - suggestion: could maybe change this to a whistle and add finish at 00:26:260 (1) and 00:29:460 (1) , etc... - so finish on main vocal and whistle on those echo vocals?
00:28:660 (4) - change sampleset to drum on slider end

Nice mapset. Have some pentagons. :)
sorciere
For m4m,
[General]
note for hitsound changes : creative as it is, some of the hitsounds don't match the song in my opinion. i'll question your intentions for some parts which i feel do not sound well.
[Easy]
Patternmod/
01:15:860 (4,5) - consider a slider here as the hitsounds aren't strong as compared to the 2 notes before.
Hitsoundsmod/
00:03:460 (5) - feels like whistle here, do you agree?
00:19:060 (5) - why the whistle here there there isn't any at 00:17:460 (2) - ?
00:23:060 (1,2,3,4) - this part of the song isn't loud enough to warrant finishes imo. consider using only whistles like at 00:26:260 (1,2,3,4) - .
00:25:460 (4) - , 00:28:660 (4) - , 00:37:460 (3) - , 00:41:460 (5) - , 00:41:460 (5) - 00:52:660 (2) - , 00:53:460 (3) - ehhhh maintain your whistles unless there's a good reason not to. (pls tell me if that's the case)
at kiai area, the repeated whitles are very weird imo, hence i suggest this :
whistle every 2 white ticksfrom 01:01:860 onwards, until at 01:07:860 then you can keep the whistles. whistle every 2 white ticks from 01:14:260 onwards, until at 01:20:660 you can keep the hitsounds. (you should do this for the other diffs too)
00:23:060 to 00:45:460 - this part of the song isn't loud enough to warrant finishes imo. consider changing them to whistles.
hard to change the diff since it's too perfect at replicating old style, please don't mind that.
[Normal]
Patternmod/
00:55:660 (2,3,4,5) - i think it's quite dense for the 'soft' part, consider adding a reverse slider+a circle.
00:58:860 (2,3,4,5) - similar opinion as ^, but i think its a little more appropriate as the 'soft' part is ending. still, it is probably best if you remove some circles.
01:04:460 (1) - the note at 01:04:660 is quite strong to be the sliderend, maybe you should make it clickable.
01:17:260 (1) - ^ same thing
01:27:660 (3,4,1) - last 2 notes feel like it should be clickable, maybe you should do this.
Hitsoundsmod/
hard's hitsounds are quite similar to this, right?
00:01:260 (3,5) - why finishes instead of whistles? i think it's way too loud for this part.
00:09:260 (3) - sliderend's whistle doesn't make sense.
00:14:060 (3) - where did the soft whistles go? you did it before, at 00:07:660.
00:22:260 (3) - i don't think sliderend needs a whistle...
[Hard]
Patternmod/
00:02:260 (1) - this jump doesn't feel necessary. how about this instead?
00:04:460 (2) - very awkward placing, try this.
00:11:260 (3) - very random, large jump.
00:17:260 (2,3) - for a cleaner pattern, have (2) blanket (1) and clone+flip it to become (3).
00:55:860 (4) - nerf density, reverse this slider! (not just that, i think it feels better too)
01:13:460 (3) - rotate by 30 degrees for that fun turning thing.
01:21:460 (3) - weird direction for a slider, it kinda ruins the nice flow (1) and (2) had. i recommend something like this.
01:23:060 (3) - same thing as ^.
01:27:660 (3) - consider reversing this slider at (4)feels quite soft as a hittable note.

Good luck!
Topic Starter
Owntrolf
[Setz]

Setz wrote:

[General]
  1. you should try mapping without grid snap. it makes the map very visually unappealing.
  2. also reconsider your usage of the finish hitsound, in alot of the spots you use them, a clap + whistle would work better. same goes for the drum finish, you could use a custom clap hitsound instead.
[Easy]
  1. this diff is kind of dense, you should try to skip some of the unimportant beats to give the player a little bit of a break, or use longer sliders than 1/1 to add some variety, right now this is just really boring and unimaginative, and the grid snap is definitely not helping.
    01:03:060 (4,5) - example, you could do this insteadI think its fine as is
    There's not much else to say here really, in my honest opinion I think you should remap this diff. you will be hard pressed to find a BN that likes this kind of aesthetic and rhythm enough to icon the map. look at some of the ranked maps, see what patterns and rhythms they use, and try to apply it to your own map. I know that this may come across as very rude, but it is my honest opinion.
[Normal]
  1. alot of the same from easy applies here. the diff is very dense, hitsound usage, and overall aesthetics.
  2. 00:03:860 (1) - example rhythm that you could use to add soem variety and at the same time give a gap so that the player can rest Changed to 3/2 slider with a gap
    there are many cases where you can apply something like this, hopefully this example can help you find them.
  3. 00:16:260 (5) - this is something that you should avoid, you have the strong downbeat on the slider end. you could do this instead, it plays and sounds much better. But the blue tick makes it feel weird
  4. 00:17:860 (3) - again here, you are ignoring the strong beat, this song actually alternates between the big white line, and the red tick before it for the downbeat. you need to learn to identify this and map accordingly it still feels fine though
    anyway, this should give you a general idea of what to look for, I don't want to end up writing a wall of text here.
[Hard]
  1. this is more like a light insane honestly, with the way some of the jumps and patterns are set up. also, same comments as the other diffs.
  2. 00:03:860 (1) - shorten to the blue tick please Done
  3. 00:06:460 (4) - and this is what i mean by light insane. a 2.6 DS circle jump not even in the kiai, is a insane pattern stuck in a hard diff. Triangles
  4. 00:16:260 (1) - again you have the strong beat on the slider return. I think its okay
  5. 00:48:660 (1) - this whole section would play better if you followed the piano instead of the vocals, for example, 00:50:260 (1) - 1/1 instead of 1/2 if you are intending this to be a hard you need to leave some gaps for rest, and this is a decent way to do it. if you want to map every little sound make an insane. But following the vocals should be more obvious to most people
  6. 01:08:260 (2) - again, this is too large of a jump for a hard, the diff just has alot of these problems. It looks okay to me because its just sliders
Let's just leave at this. I really suggest you take a second look at the set as a whole. I am not trying to come across as rude here, so sorry if that was the case, but all the diffs have some very serious issues :\ I also wouldn't be so harsh if this was your first map or something, but you've been at this for some time now.

good luck
[MokouSmoke]

MokouSmoke wrote:

From your M4M queue. Wow these squares
[General]
I can't metadata but Jun, Maeda, Key, Sounds, Label, Anante-garde, Eyes?
[Hard]
00:27:860 (1) - missing finish?
00:28:860 (5) - change sampleset to drum on repeat?
00:38:060 (2,3) - change sampleset to auto/soft? (except for end of slider 3)
00:40:660 (1) - not sure if intentional whistle or ?
00:41:860 (4) - ^ finish?
01:07:860 (1,2,3,4,5) - guru guru guru guru guru
01:21:460 (3) - ctrl+g and then 01:21:860 (4,5) - ctrl+g for better flow
01:23:460 (4,5) - I think making a vertical line here looks and plays better than the triangle pattern you're going for
[Normal]
00:03:460 - even though you're mapping piano, it feels like a note should go here
00:08:460 (1,2,3,4) - needs moar square patterns
00:16:860 - feels like you're missing a note here
01:11:860 (3,4,1) - the flow feels strange here. at 01:08:660 (3,4,1) - you have flow changes at 4 and 1, but here 01:11:860 (3,4,1) - there's kinda a flow change but kinda not? idk ¯\_(ツ)_/¯ suggest maybe stack 4 and 1?
[Easy]
00:11:860 (3) - finish on repeat?
00:23:060 (1) - remove whistle and finish on slider end?
00:24:660 (3) - suggestion: could maybe change this to a whistle and add finish at 00:26:260 (1) and 00:29:460 (1) , etc... - so finish on main vocal and whistle on those echo vocals?
00:28:660 (4) - change sampleset to drum on slider end

Nice mapset. Have some pentagons. :)
[Rokkea]

Rokkea wrote:

For m4m,
[General]
note for hitsound changes : creative as it is, some of the hitsounds don't match the song in my opinion. i'll question your intentions for some parts which i feel do not sound well.
[Easy]
Patternmod/
01:15:860 (4,5) - consider a slider here as the hitsounds aren't strong as compared to the 2 notes before. Done
Hitsoundsmod/
00:03:460 (5) - feels like whistle here, do you agree?
00:19:060 (5) - why the whistle here there there isn't any at 00:17:460 (2) - ?
00:23:060 (1,2,3,4) - this part of the song isn't loud enough to warrant finishes imo. consider using only whistles like at 00:26:260 (1,2,3,4) - .
00:25:460 (4) - , 00:28:660 (4) - , 00:37:460 (3) - , 00:41:460 (5) - , 00:41:460 (5) - 00:52:660 (2) - , 00:53:460 (3) - ehhhh maintain your whistles unless there's a good reason not to. (pls tell me if that's the case)
at kiai area, the repeated whitles are very weird imo, hence i suggest this :
whistle every 2 white ticksfrom 01:01:860 onwards, until at 01:07:860 then you can keep the whistles. whistle every 2 white ticks from 01:14:260 onwards, until at 01:20:660 you can keep the hitsounds. (you should do this for the other diffs too)
00:23:060 to 00:45:460 - this part of the song isn't loud enough to warrant finishes imo. consider changing them to whistles.
hard to change the diff since it's too perfect at replicating old style, please don't mind that.
[Normal]
Patternmod/
00:55:660 (2,3,4,5) - i think it's quite dense for the 'soft' part, consider adding a reverse slider+a circle. Done
00:58:860 (2,3,4,5) - similar opinion as ^, but i think its a little more appropriate as the 'soft' part is ending. still, it is probably best if you remove some circles. But im tired of all these sliders :>
01:04:460 (1) - the note at 01:04:660 is quite strong to be the sliderend, maybe you should make it clickable. But the vocals start here
01:17:260 (1) - ^ same thing ^
01:27:660 (3,4,1) - last 2 notes feel like it should be clickable, maybe you should do this.
Hitsoundsmod/
hard's hitsounds are quite similar to this, right?
00:01:260 (3,5) - why finishes instead of whistles? i think it's way too loud for this part.
00:09:260 (3) - sliderend's whistle doesn't make sense.
00:14:060 (3) - where did the soft whistles go? you did it before, at 00:07:660.
00:22:260 (3) - i don't think sliderend needs a whistle...
[Hard]
Patternmod/
00:02:260 (1) - this jump doesn't feel necessary. how about this instead? Same form but I DS 1.5x ed it
00:04:460 (2) - very awkward placing, try this. The magical power of symmetry
00:11:260 (3) - very random, large jump.
00:17:260 (2,3) - for a cleaner pattern, have (2) blanket (1) and clone+flip it to become (3).
00:55:860 (4) - nerf density, reverse this slider! (not just that, i think it feels better too) Everything in this section is snapped to 1.6x DS
01:13:460 (3) - rotate by 30 degrees for that fun turning thing. Its okay as is
01:21:460 (3) - weird direction for a slider, it kinda ruins the nice flow (1) and (2) had. i recommend something like this. Im just reusing points
01:23:060 (3) - same thing as ^. ^
01:27:660 (3) - consider reversing this slider at (4)feels quite soft as a hittable note. Dem violins going in one way

Good luck!
Arphimigon


This mapset suffers from being too repetitive in style, even for a TV Size everything being 90 degrees honestly bores out way too quickly, it even makes the map boring to look at in the editor.

[Easy]
Pointing out stuff and not giving a viable fix #100%arphi
This map is SO repetitive because of its 90 degree stuff but thats really boring after 40 seconds and honestly after that much time the whole map is basically repeating itself over and over.
00:00:660 (1,2,3,4) - Easy players often tend to have very bad angling issues, I would refrain from doing 90 degree jumps at any point because they are really hard for an easy, esp when that many at once (1/2 is fine thats 3 too many)
oh wait WHOLE MAP is around 90 degree angles okay imma mod it and skip that fact lol
00:16:660 (1) - Not perfectly aligned (plus these sliders look bad)
00:23:060 (1,2) - Reverse to different angle plays weirdly esp that easy players will likely follow the whole slider in and get lost in the change of direction.
01:23:460 - Add some hitsound here? A clap perhaps? Felt empty

[Normal]
WHY 90 DEGreeS?
00:11:660 (1,2) - Same problem in easy at some point
00:17:060 (1,2) - Bad blanket
00:57:260 (2,3) - Offbeat sliders are meh here a note -> slider -> note would be cooler

[Hard]
For hardest diff in set there isnt any jumps at all, it's all the same DS.
Also every 1/2 is covered and I feel you could be spicing up the rhythm a bit more than that
00:02:860 (2,3) - Offbeat sliders so meh... note first
00:03:860 (1,2) - Imo space more out (lol 0.69 DS) and other 1/4 snaps
00:16:060 (4,1) - Make blanket here pls
00:28:260 (3,4) - ^
00:47:060 (1,3) - Stack is out

I'm not expecting any favours in return actually for this since I got really lazy in this, just take the free mod.
Skyfly
Hi from #modhelp

Mapset
Change hard to insane, your hard feels more like an insane map then a hard map
would change the normal to Normal+ or Advanced, it feels harder than the usual normals
No Spinners? You could add one at this point: 00:46:860
Offset is 665

Easy
01:28:260 (1) - would make this slider into an recursive slider that sounds much better
00:03:860 (1) - would remove the recursive slider and add a circle at 00:05:060

Normal
This diff feels really overmapped
01:28:560 - sounds better if you use an slider instead of an circle

Hard
00:48:260 (4) - sounds better if you use 2 circles instead of the slider
00:59:860 (1,2,3,4,5) - i can hear the sound is diffrent but the pattern stays the same, would redo this small part
01:28:460 (1) - sounds better if you use an slider instead of an circle

Thats all what I've found, if you got questions feel free to ask me anytime ingame.

Greetings
Blade
Topic Starter
Owntrolf

Arphimigon wrote:



This mapset suffers from being too repetitive in style, even for a TV Size everything being 90 degrees honestly bores out way too quickly, it even makes the map boring to look at in the editor.

[Easy]
Pointing out stuff and not giving a viable fix #100%arphi
This map is SO repetitive because of its 90 degree stuff but thats really boring after 40 seconds and honestly after that much time the whole map is basically repeating itself over and over.
00:00:660 (1,2,3,4) - Easy players often tend to have very bad angling issues, I would refrain from doing 90 degree jumps at any point because they are really hard for an easy, esp when that many at once (1/2 is fine thats 3 too many)
oh wait WHOLE MAP is around 90 degree angles okay imma mod it and skip that fact lol
00:16:660 (1) - Not perfectly aligned (plus these sliders look bad) Pshhhh eat my 90degs :>
00:23:060 (1,2) - Reverse to different angle plays weirdly esp that easy players will likely follow the whole slider in and get lost in the change of direction. But theres only 1 2
01:23:460 - Add some hitsound here? A clap perhaps? Felt empty HS is copied over

[Normal]
WHY 90 DEGreeS?
00:11:660 (1,2) - Same problem in easy at some point 90deg is god
00:17:060 (1,2) - Bad blanket Its not really noticable and is symmetrical on both sides
00:57:260 (2,3) - Offbeat sliders are meh here a note -> slider -> note would be cooler Following dem vocals

[Hard]
For hardest diff in set there isnt any jumps at all, it's all the same DS.
Also every 1/2 is covered and I feel you could be spicing up the rhythm a bit more than that Dtezpp
00:02:860 (2,3) - Offbeat sliders so meh... note first Piano is stronger than the beats
00:03:860 (1,2) - Imo space more out (lol 0.69 DS) and other 1/4 snaps But snapping 0.7x ds for 1/4s makes it really easy to read them
00:16:060 (4,1) - Make blanket here pls Done
00:28:260 (3,4) - ^ It makes 4->5 look weird
00:47:060 (1,3) - Stack is out Fixed your nazi

I'm not expecting any favours in return actually for this since I got really lazy in this, just take the free mod.
Shohei Ohtani
wtf is with me modding the same song twice

It's like when I modded that one hanatan song like 3 times and skinnyjimmy called me a dick or something

Hard:
Overall statement since I don't feel like pointing it out. Finishes are not meant to be your garnish sounds. They're meant to be for cymbal crashes in the music. Use whistles if you really want to have little fun stuff like that.
00:07:660 (3) - Directional momentum is a thing that exists and you should really keep that in mind when you're thinking about this message and getting that I'm implying that you should move this slider so it follows directional momentum.
00:31:060 (1) - Would prefer this to be kind of the same spacing as the previous stuff. It seems weird to have to jerk back here to follow a echoed sound
01:01:460 - ADD CLAPS ADD HITNORMALS DO SOMETHING UGGHGHGSHIFDHG

Normal:
Ok general statements for this because tbh doing specifics won't help.
Your note density between normal and hard is very similar. Which is no good. There should be a notable difference between the amount of notes in each diff, and right now the only thing I see that is different is that this diff has more sliders. So this is just way too tough to a normal player. Regardless of them having to physically click less, there's still a note density issue and a readability issue. Having to read that many sliders with that much shit on the screen is just bad. I'd write more specific stuff but tbh it's such a big issue that I'd almost consider getting a re-map / guest diff. Regardless of what the star rating says, it's just a bit too difficult in my eyes.

Easy:
Besides the claps in the kiai, it's technically fine. I wish it wasn't a metronome clicker, but meh.

Yay owo. It has positive points but things like the normal especially need to be looked at and reworked.
IamKwaN
Hi there, as requested.
'シャーロッ' should go to the tags, as it's only the pronunciation of the title.
Title: Bravely You (TV Size)
Artist: Lia
Source: Charlotte
Tags: シャーロット 麻枝准 opening
Reference:
http://key.soundslabel.com/charlotte_music/
Poke me if you have any other questions, good luck!
Leorda
Howdy

[General]
* idk but that BG is kinda questionable due to her ass....

[Easy]
* 90 degree map? I think you should change it in order not to being repetitive I think...

00:11:860 (3) - Use drum-finish at repeating slider
00:41:060 (4) - Finish instead whistle
00:41:860 (6) - Use drum-finish
01:28:260 (1) - Avoid to use short slider like this. It makes beginners hard to read because they think it's a 2 notes

[Normal]
* I'd doubt that the diff spread between this diff and Easy is large. I mean, Easy has 1/1 notes everywhere, but here 1/2 everywhere including 1/2 streams. My suggestion is remove note that isn't suits you or maybe contact another BN to test play if I am wrong or not

Good luck~
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