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Kotori - Black Out The Alternative [OsuMania]

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Total Posts
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Topic Starter
Pope Gadget
This beatmap was submitted using in-game submission on Tuesday, November 13, 2018 at 11:31:55 PM

Artist: Kotori
Title: Black Out The Alternative
Tags: marathon hatsune miku vocaloid metal proggers
BPM: 145
Filesize: 10796kb
Play Time: 06:03
Difficulties Available:
  1. The Former (2015) - 4Key (3.81 stars, 3349 notes)
  2. The Latter (2018) - 4Key (4.84 stars, 4679 notes)
Download: Kotori - Black Out The Alternative
Information: Scores/Beatmap Listing
---------------
Huge thanks to PSCHC for the background edit!
Huge thanks to eyes for the hitsounding!
Additional thanks to the playtesters.

If you're wanting to chart this yourself, use the timing in the Latter difficulty.



I've spent so much time on this. This'll be the last update unless other people wish to intervene.



rip std diff 2017-2018
osu file format v14

[General]
AudioFilename: Black Out The Alternative.mp3
AudioLeadIn: 0
PreviewTime: 221038
Countdown: 0
SampleSet: None
StackLeniency: 0.2
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 13926,27213,39833,46202,59443,72684,83856,97097,101441,105164,118405,125026,131646,142403,153159,166400,179652,190162,200673,211184,221695,241213,251445,261677,270391,273701,286942,291286,295009,304205,313041,315724,342206,355622,357233,363853
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.670002

[Metadata]
Title:Black Out The Alternative
TitleUnicode:Black Out The Alternative
Artist:KotoriP
ArtistUnicode:ã“ã¨ã‚ŠP
Creator:Pope Gadget
Version:STD
Source:
Tags:
BeatmapID:0
BeatmapSetID:327178

[Difficulty]
HPDrainRate:8
CircleSize:5
OverallDifficulty:8.5
ApproachRate:9.5
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Juxtapose.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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113,248,35695,2,0,L|171:177,1,80.6250012302399
86,113,35902,2,0,L|171:153,1,80.6250012302399
193,85,36109,2,0,L|204:175,1,80.6250012302399
131,175,36316,2,0,L|227:214,1,80.6250012302399
200,272,36523,1,0,0:0:0:0:
261,219,36626,1,0,0:0:0:0:
303,294,36730,5,0,0:0:0:0:
342,266,36799,1,0,0:0:0:0:
365,220,36868,1,0,0:0:0:0:
364,168,36937,1,0,0:0:0:0:
342,106,37040,1,0,0:0:0:0:
302,71,37144,1,0,0:0:0:0:
262,60,37247,1,0,0:0:0:0:
228,64,37350,6,0,L|135:95,1,80.6250012302399
109,154,37557,2,0,L|212:162,2,80.6250012302399
246,230,37868,2,0,L|169:272,3,80.6250012302399
120,198,38385,5,0,0:0:0:0:
173,282,38592,1,0,0:0:0:0:
214,287,38695,1,0,0:0:0:0:
254,259,38799,1,0,0:0:0:0:
356,281,38902,1,0,0:0:0:0:
367,157,39109,5,0,0:0:0:0:
322,132,39213,1,0,0:0:0:0:
281,145,39316,1,0,0:0:0:0:
202,182,39419,1,0,0:0:0:0:
214,321,39626,1,0,0:0:0:0:
91,248,39833,5,0,0:0:0:0:
80,158,39973,1,0,0:0:0:0:
119,85,40113,1,0,0:0:0:0:
207,66,40253,1,0,0:0:0:0:
291,89,40393,2,0,L|322:138,1,47.8125009119511
335,157,40533,1,0,0:0:0:0:
310,234,40674,1,0,0:0:0:0:
226,245,40814,1,0,0:0:0:0:
233,162,40954,6,0,L|178:168,1,47.8125009119511
154,171,41089,1,0,0:0:0:0:
119,246,41224,1,0,0:0:0:0:
158,316,41359,1,0,0:0:0:0:
213,239,41494,6,0,L|275:213,1,53.7187490368724
318,198,41634,1,0,0:0:0:0:
405,207,41774,1,0,0:0:0:0:
375,301,41914,6,0,L|356:234,1,59.9062502285242
345,186,42050,1,0,0:0:0:0:
324,115,42186,6,0,L|258:132,1,59.9062502285242
201,144,42323,1,0,0:0:0:0:
132,170,42459,5,0,0:0:0:0:
228,260,42595,1,0,0:0:0:0:
326,165,42732,2,0,B|390:183|407:265|386:306|212:277|175:232,1,262.500002503395
152,232,43249,6,0,L|78:204,3,65.6250006258488
167,137,43973,5,0,0:0:0:0:
324,261,44076,1,0,0:0:0:0:
298,121,44180,1,0,0:0:0:0:
168,269,44283,1,0,0:0:0:0:
179,104,44594,5,0,0:0:0:0:
142,254,44697,1,0,0:0:0:0:
331,135,44800,1,0,0:0:0:0:
293,283,44904,1,0,0:0:0:0:
126,82,45214,5,0,0:0:0:0:
227,65,45367,1,0,0:0:0:0:
297,118,45524,1,0,0:0:0:0:
300,237,45677,1,0,0:0:0:0:
250,289,45845,1,0,0:0:0:0:
196,305,46021,1,0,0:0:0:0:
341,178,46202,5,0,0:0:0:0:
175,258,49305,6,0,L|226:237,2,37.5000014305115
276,217,49512,1,0,0:0:0:0:
337,126,51788,6,0,L|269:153,2,50
203,181,51995,2,0,P|151:192|128:238,1,60
220,226,52202,2,0,P|177:257|174:308,1,63.7500012159348
275,267,52408,2,0,P|250:313|272:361,1,67.4999979400635
345,271,52615,2,0,P|342:324|384:358,1,71.2499980974198
421,296,52822,5,0,0:0:0:0:
Starry-
First offset sounds better at around 675~.
Also why does the BPM randomly go up to 340. I'm guessing it should be 170 instead to match the other timing points.
Topic Starter
Pope Gadget

Starry- wrote:

Also why does the BPM randomly go up to 340. I'm guessing it should be 170 instead to match the other timing points.
7/8 time signature which can't currently be implemented in the osu!editor.
BPM was doubled to fit 7/4 instead.
Crono
very late mod

from my queue~

Pope Gadget wrote:

Two charts, different playstyles, exactly the same maximum combo.
I will try to mod while keeping this in mind, this needs better hitsounding too.

note mod
l 0 l 1 l 2 l 3 l
The Latter

00:59:253 (59253|3,59304|2) - For better playability ctrl+j then move 00:59:356 (59356|1) - to 2 and 00:59:408 (59408|2) - to 1. This also makes the jacks here at 00:59:201 (59201|0,59304|0,59408|0) - easier

01:00:753 (60753|2) - move to 1
01:00:856 (60856|1) - move to 2
01:01:270 (61270|2) - move to 3
01:01:580 add note to 1
01:02:304 (62304|2) - delete then move 01:02:304 (62304|0) - to 1
01:02:615 (62615|1,62615|0,62615|3,62718|2,62718|1) - triple should be on 1/1 snap, suggest ctrl + j then move 01:02:615 (62615|1,62615|2) - to 2,3
01:03:442 (63442|1,63442|3,63546|2,63649|3,63649|1) - your not following vocals so this is quite out of place. try this https://osu.ppy.sh/ss/3545603
01:04:167 (64167|1) - move to 2
01:04:270 (64270|2) - delete

If all followed thus far max combo should still be 5366

01:04:580 (64580|3) - move to 1
01:04:684 (64684|0) - move to 3
01:06:546 (66546|3) - move to 2 for balance
01:08:822 (68822|3) - move to 1
01:10:994 (70994|1) - move to 2
01:11:925 (71925|2) - triple jack is awkward here, delete
01:15:235 (75235|1) - delete
01:15:649 add note to 1
01:16:580 (76580|0,76684|1) - delete
01:18:442 add note to 0
01:19:270 (79270|0) - move to 2
01:19:373 (79373|3) - move to 0
01:20:098 (80098|0) - move to 2
01:22:167 (82167|2) - delete

For now, in both diffs change hitsound volume for the entire map to 25-30% because right now alot of the sound you mapped to are drowned by the hitsounds.
Srry I don't have much time for more atm I'll be sure to come back and edit this post with some more modding. If you followed the mod thus far it should still be 5366 for max combo.
Topic Starter
Pope Gadget
As much as I really do thank you for finding the notes that I haven't charted, the notes you've suggested to delete (probably to keep the maximum combo the same) I'm afraid I'd much prefer to keep as I prefer to have the chart be technically accurate moreso than to make it simply less awkward to play. I'd much prefer to sneak extra notes to The Former difficulty as to even the maximum comboes out.

That being said, the mod is appreciated and I'll add the notes I've missed at a later date when the mod is complete.
Nivrad00
reminder that I have no experience with 4k but i'm modding this cus i love you

you better check AImod, it's having a seizure about unsnapped notes

1|2|3|4
[The Former]
lmao you left so many notes out of this map (probably for the identical max combo, right) so i tried to ignore the ones that looked like they were on purpose, but i wasn't sure about a lot of things
00:17:537 - maybe move a note to here?
00:22:916 - could move this note forward by a 1/4 note. I don't hear a sound
00:26:625 - maybe move this note to give the right hand a break after that jack
00:45:679 (45679|0,45679|1,45679|3,45842|1,45842|0,45842|2,46005|3,46005|2,46005|0) - I think these would work better as two-note chords cus they're the same sounds as before
00:51:442 - did this got resnapped accidentally
01:00:753 - dont hear a sound
01:02:822 - same
01:08:304 (68304|3) - move a 1/4 snap backwards?
01:09:442 (69442|1) - move a 1/4 snap forward (and like move to some other lane)
01:10:684 - dont hear a soudn again
01:23:821 - i saw the same rhythm issues in the second and third verse as in the first verse, but I dont feel like tracking them all down so maybe you can do that on your own >.>
01:44:198 - missing note here feels really weird
02:22:730 - is this supposed to be here
02:28:108 - same
05:28:969 - same suggestions as in the intro i guess

please deny all of these suggestions because they suck. maybe I'll do The Latter later

Good luck!
Topic Starter
Pope Gadget
Done all the modifications I'm happy with up to here!
Nivrad00
no more kudosu pls, one is enough

1|2|3|4
[The Latter]
00:15:364 - pretty loud, maybe add a single note
00:21:985 - same
00:17:537 - maybe put a note here instead of 00:17:433 -
00:53:511 - uhh I think this is 1/8 snap (same with all the other 1/12 bursts in this section)
00:55:580 - and I think this should be 1/4
01:36:235 - drum sounds like 1/3 at the beginning here
02:45:952 - i wouldn't complain about this if you weren't going for rank, but if you hold each LN down to the very end there's not enough space to let go and press down again. (practically, it's comboable, but the QAT is more likely to look at it literally)
02:59:193 - same
05:07:688 - should be 1/4
05:12:944 - this part is really offsync on both diffs, idk why I didn't notice it when I modded The Former. You should look at the BPMs again
05:32:486 - I dont think there's 1/6 sounds here
05:51:831 - not much of a sound here

alright have fun getting mods
Topic Starter
Pope Gadget

Nivrad00 wrote:

05:12:944 - this part is really offsync on both diffs, idk why I didn't notice it when I modded The Former. You should look at the BPMs again
blimey how did i not find that
that's gonna require surgery
BilliumMoto
sup fgt
http://puu.sh/k3mag/88f14bda8f.txt we talked about this
lets begin!
ima be real blunt dont take it personal k

[Overall]
https://osu.ppy.sh/ss/3646323
check that timing is same between diffs
you also need hitsounds ya dingus
i got chills while modding this, good shit
i would complain about a few of the patterns but im assuming you can play all of them so whatever

[The Former]
00:21:596 - needs note
00:22:941 (22941|0) - i dont hear anything here
00:33:512 - you missed one here
00:39:719 - there's some bass drum shenanigans here if ya wanna chart it
01:50:301 - ya missed one
01:51:335 (111335|2,111542|2) - imo if you're gonna leave out the 1/4ths here you should make these triples
02:02:197 - missed a bass drum here
02:02:818 - ^
02:22:730 (142730|2) - snap this to the 1/4th?
03:02:233 (182233|1) - the pattern starting here is really cool, dont change it
04:00:785 (240785|2) - should be on the 1/6th
04:13:263 - missed another bass drum
04:18:379 - ^
04:22:966 (262966|0,262966|2) - i dont hear anything here, same for the latter
04:23:495 - Missed a bd, also missed in the latter
05:11:709 (311709|1,311763|3,311928|0,311982|1) - too many notes, guitar here is simply doing 1/3 at this moment, fix in the latter as well

[THE LATTER]
Most of the problems i saw here are covered above
00:24:985 (24985|2) - a triple here is a bit much, isnt it?
02:28:057 (148057|2,148109|1) - not sure what these glisses pertain to
05:32:488 (332488|3,332557|1,332626|3) - not the rhythm here? should just be one 1/4 on the blue line\

and that's all i got
get this ranked pls
Topic Starter
Pope Gadget
done + tried to sneak in a few notes in the latter whenever possible
Topic Starter
Pope Gadget
relatively big update to make everything much more cleaner to play
Parachor
So... uh, to be completely honest, I think I've been putting off modding this because there's really not much I'd change. It's an incredible map, and I really enjoy playing it! But under the 'better [very] late than never' philosophy, here I am.

|1|2|3|4|
[The Former]
01:20:122 (80122|0) - Possibly move this to |2|. Just to balance it out as there's a jack in |1| already a few notes before it. This way it moves it to |2|
-

02:03:878 (123878|0) - Maybe this to |2|. Or swap the columns of 02:04:085 (124085|0,124188|1) -. Unless you want the repetition in column |1|.
02:48:045 (168045|1,168045|3,168149|0) - I think it would be nice to turn this into a jack. Maybe by moving 02:48:045 (168045|1) - to |1|?
02:54:666 (174666|0,174666|2,174769|3) - Same here^ (Except this time, 02:54:666 (174666|2) - to |4|?)
03:32:258 (212258|1,212477|1) - Move to |1|? Or at least some change that puts 03:32:477 (212477|1,212477|2) - in column |1| and |3|, which I think plays nice with the sound. It's a tiny thing (like probably all of my suggestions here), but yeah.
-

04:00:415 (240415|1,240415|0,240547|2,240547|3) - Oh, here, I finally found something of use ;w;. These notes are late. The sound actual sounds are about 1/12th snap behind the notes you put.
Oh and I just noticed that 04:00:415 (240415|1,240415|0,240547|2,240547|3) - is also late. About the same amount as above^
04:29:452 (269452|2,269452|3,269452|1,269639|2,269639|3,269733|0,269733|1,269827|3,269827|2,270014|0,270014|1,270014|2) - These are late too.
05:12:676 (312676|1,312749|0,312822|2,312895|3) - These aren't really mapped to the sound. The guitar slows down a little so there's only really 3 notes here instead of 4.
Either 05:12:963 (312963|2,312968|0) - is early, or 05:13:081 (313081|1,313081|3) - is late. Choose one pair, delete the other.
05:13:231 (313231|0,313231|2,313569|2,313569|3,313569|0,313773|1,313773|2,313977|0,313977|1,314181|1,314181|3,314416|3,314416|0,314651|0,314651|2,314886|3,314886|0,314886|1,315175|1,315248|2,315320|1,315465|0,315753|0,315753|1,315753|3) - All of these are fairly late.
05:18:649 (318649|2,318753|0,318856|1,318959|3,319063|1,319063|0,319063|2) - So are these.
-

I hate to say it, but there probably should be a note here 05:44:201 (344201|2) - because the kick/bass/whateveryoucallit continues throughout this whole part from 05:44:097 - to 05:45:546 -
05:45:753 (345753|3) - This isn't mapped to anything. Unless it's mapped early for the kick just after it.
05:49:063 (349063|2) - ^ (Edit: Oh, I just realised that this note and the 5 or 6 or so in front of it aren't exactly mapped to the song, and more designed to give the feeling of going with the song. I'm fine with ghost notes, not sure how the ranking criteria will deal with this though. Edit2: Oh, there's more after this as well. I'll note it down as stylistic choice, or maybe it's just me being deaf.)
-

Okay, so literally everything from 05:15:753 - 05:54:444 - is ~1/8th late (amount may vary). You might want to look into the timing for all of this part. It's very noticeable when you slow it down a little.

Okay so turns out there was more stuff I could point out than I thought, but it's mostly just little timing issues. This map feels very... together. There's no overmapped maps, or undermapped parts, it all just seems to fit together very nicely, making it a very enjoyable marathon diff. The changes in patterning depending on the sections of the song keep it fresh and interesting. I just recommend combing through at a low speed and fixing all the strangely timed notes.

Here, have a star as well to make up for my tardiness (and also because I like the map lmao). o/*
(Edit: Oh it's graveyarded at the moment. When it's in pending again I'll shoot it :P)
Topic Starter
Pope Gadget

Parachor wrote:

So... uh, to be completely honest, I think I've been putting off modding this because there's really not much I'd change. It's an incredible map, and I really enjoy playing it! But under the 'better [very] late than never' philosophy, here I am.

|1|2|3|4|
[The Former]
01:20:122 (80122|0) - Possibly move this to |2|. Just to balance it out as there's a jack in |1| already a few notes before it. This way it moves it to |2|
-



02:03:878 (123878|0) - Maybe this to |2|. Or swap the columns of 02:04:085 (124085|0,124188|1) -. Unless you want the repetition in column |1|.
02:48:045 (168045|1,168045|3,168149|0) - I think it would be nice to turn this into a jack. Maybe by moving 02:48:045 (168045|1) - to |1|?
02:54:666 (174666|0,174666|2,174769|3) - Same here^ (Except this time, 02:54:666 (174666|2) - to |4|?)
I think this bit being straight jumpstream would be better. The previous one had been changed because it neutralises the right handed minijacks at 02:46:252 (166252|3,166390|3) -
03:32:258 (212258|1,212477|1) - Move to |1|? Or at least some change that puts 03:32:477 (212477|1,212477|2) - in column |1| and |3|, which I think plays nice with the sound. It's a tiny thing (like probably all of my suggestions here), but yeah.
-

04:00:415 (240415|1,240415|0,240547|2,240547|3) - Oh, here, I finally found something of use ;w;. These notes are late. The sound actual sounds are about 1/12th snap behind the notes you put.
Oh and I just noticed that 04:00:415 (240415|1,240415|0,240547|2,240547|3) - is also late. About the same amount as above^
04:29:452 (269452|2,269452|3,269452|1,269639|2,269639|3,269733|0,269733|1,269827|3,269827|2,270014|0,270014|1,270014|2) - These are late too.
05:12:676 (312676|1,312749|0,312822|2,312895|3) - These aren't really mapped to the sound. The guitar slows down a little so there's only really 3 notes here instead of 4.
Either 05:12:963 (312963|2,312968|0) - is early, or 05:13:081 (313081|1,313081|3) - is late. Choose one pair, delete the other.
05:13:231
(313231|0,313231|2,313569|2,313569|3,313569|0,313773|1,313773|2,313977|0,313977|1,314181|1,314181|3,314416|3,314416|0,314651|0,314651|2,314886|3,314886|0,314886|1,315175|1,315248|2,315320|1,315465|0,315753|0,315753|1,315753|3) - All of these are fairly late.
05:18:649 (318649|2,318753|0,318856|1,318959|3,319063|1,319063|0,319063|2) - So are these.
-

I hate to say it, but there probably should be a note here 05:44:201 (344201|2) - because the kick/bass/whateveryoucallit continues throughout this whole part from 05:44:097 - to 05:45:546 -
05:45:753 (345753|3) - This isn't mapped to anything. Unless it's mapped early for the kick just after it.
05:49:063 (349063|2) - ^ (Edit: Oh, I just realised that this note and the 5 or 6 or so in front of it aren't exactly mapped to the song, and more designed to give the feeling of going with the song. I'm fine with ghost notes, not sure how the ranking criteria will deal with this though. Edit2: Oh, there's more after this as well. I'll note it down as stylistic choice, or maybe it's just me being deaf.)
-

Okay, so literally everything from 05:15:753 - 05:54:444 - is ~1/8th late (amount may vary). You might want to look into the timing for all of this part. It's very noticeable when you slow it down a little.

Okay so turns out there was more stuff I could point out than I thought, but it's mostly just little timing issues. This map feels very... together. There's no overmapped maps, or undermapped parts, it all just seems to fit together very nicely, making it a very enjoyable marathon diff. The changes in patterning depending on the sections of the song keep it fresh and interesting. I just recommend combing through at a low speed and fixing all the strangely timed notes.

Here, have a star as well to make up for my tardiness (and also because I like the map lmao). o/*
(Edit: Oh it's graveyarded at the moment. When it's in pending again I'll shoot it :P)


i gave up half way through because the timing in this is god awful and i feel like just recreating most of it from scratch
Furryy
wee need to map sometime :D its better than before, im impressed

two problems, To manny jacks and no hitsoundes??
Nivrad00
http://puu.sh/phn6W.osu

Timed, as requested
Topic Starter
Pope Gadget
All mods up to this point are (mostly) void since I've rebuilt it from the ground up. Thanks though!
-MysticEyes
Modding from my queue! Most of my mods will suck because I suck at this map tbh, so definitely take whatever I say with a grain of salt since I'll probably be a terrible judge of patterning as a result of my scrubbiness. That being said as a scrub I think the map's pretty good overall.

modding v1 is modding vfun
[The Former]
00:15:374 (15374|2,15374|1,15374|3,15374|0) - I think this quad should be a triple since you have triples at 00:13:926 - , 00:17:236 - , and 00:18:685 - .

00:16:305 (16305|1) - I think moving this LN to 1 and the notes in 1 to 2 would be slightly more comfortable: https://puu.sh/AGxsc/585a5432d2.jpg. Similar situation at 00:17:857 (17857|2) - , except I'd move this LN to 4 and the notes currently in 4 to 3 since it makes hitting the following jack less awkward: https://puu.sh/AGxAz/cdaecdcc50.jpg (feel free to ignore any mod relating to comfort, I'm guessing that a lot of patterns here were mapped with the purpose of being difficult and I totally respect that)

00:19:822 (19822|2) - I'd change this LN to a regular note since the synth starts at 00:19:512 - as opposed to here

00:21:995 (21995|2) - Truncating this LN 1/8 before 00:22:202 - is a little odd imo since no sound ends there, though I'm assuming you did that to make the transition into the streamy bit at 00:22:253 (22253|2) - easier. That being said moving this LN to 2 and extending it to 00:22:202 - will solve that problem.

00:23:236 - You could make this a double if you want since a snare plays here

00:24:271 (24271|2,24271|0,24271|1) - I think this should be a double since you're representing snares as doubles in the rest of the streamy section

00:25:305 (25305|2,25305|1,25305|3,25305|0) - This should be a triple since you're representing cymbal crashes as triples in the rest of this section, however if it's intentional it isn't a bad place for a quad since this crash is the loudest yet.

00:27:062 (27062|1,27062|2) - Should be a triple since it's the same sound as 00:26:910 (26910|0,26910|1,26910|3) - and 00:26:759 (26759|0,26759|2,26759|3) -

00:27:833 (27833|3) - Should be a regular note as opposed to a LN since you used regular notes here: 00:27:419 (27419|0) -, 00:27:626 (27626|2) - , etc. However I do notice that you're using double LNs in other spots in this section such as 00:28:454 (28454|2,28454|3) - and I'm not entirely sure what the pattern for that is.

00:31:971 - Missing notes here and here: 00:35:281 -

00:37:661 (37661|1,37661|0) - Does a good job at emphasizing the snare but one of these should be a LN imo for consistancy

00:37:868 - Bass/organ missing here

00:46:202 - I think it would be pretty exciting to map out the guitar in this section! Maybe with just single notes since it's leading into the next section and would provide contrast to the LNs. It's very noticeable imo.

00:52:098 (52098|2) - , 00:52:305 (52305|3) - , 00:52:512 (52512|0) - , and 00:52:719 (52719|0) - could have doubles for consistancy since everything else here is represented by doubles and is a similar sound. I'd also change this for later sections that repeat this particular pattern like 01:29:752 -

00:53:546 (53546|3,53546|2,53650|3) - Silly comfort mod #2: ctrl+g-ing this would be a little less awkward to play

01:01:719 (61719|0,61822|1) - These probably should be doubles since the you're representing the other guitar notes as doubles. Similar situation at 01:08:339 (68339|3,68443|1) - and 01:09:891 (69891|2) - , though for some of these places I'm guessing they're provided as a break from the chordjacking which makes sense.

01:14:132 (74132|1) - Should probably be a double since the bass plays here

01:19:925 (79925|2,79925|0,79925|3) - I'd suggest deleting one note since only the guitar and (wow I can't remember the name of that one type of quieter cymbal) play there. Similar situation here: 01:20:649 (80649|2,80649|0,80649|3) - , though at the same time this does punctuate that one particular type of cymbal so totally understandable if you want to keep it.

01:33:580 (93580|1) - This might require a little restructuring but I like what you did with the LN at 01:26:959 (86959|3) - and I think this LN should go to 1 to repeat that LN jack pattern you had before. Otherwise this looks good imo.

01:45:371 - General comment about this section but the double/triple patterning confuses me a little since you're mapping out some guitar notes as doubles: 01:45:991 (105991|2,105991|3) - and some as triples: 01:45:681 (105681|0,105681|2,105681|1) - and snares are doubles: 01:46:612 (106612|3,106612|2) - triples: 01:47:440 (107440|3,107440|2,107440|1) - , and singles: 01:45:784 (105784|3) - .

01:58:612 - LN patterns are pretty damn good (don't trust my judgment on that though, I'm an LN junkie).

02:05:026 (125026|3) - From a musicality standpoint this and 02:08:336 (128336|0) - make sense but from a playability standpoint its not too fun and a bit limiting in terms of what you can pattern. I'd suggest getting rid of both of them or at least reducing the first one to 02:06:267 -since the synth sound the LN represents ends there.

02:09:371 (129371|1) - Should probably be deleted since only the synth plays there

02:22:403 (142403|3) - Part 1: It'll require slight restructuring but this LN should go to 3 for pitch relevancy since this LN is a half-step lower than the previous LN pitch-wise.

02:22:403 - Part 2: I'm very biased since this is my favorite part of the song music-wise (the previous section is my favorite to play) but I'd suggest a kiai from here to 02:33:159 - . The violin mixed in with the other instruments makes this section stand out quite a bit, I think.

02:22:816 (142816|1,142816|0) - Snares are represented by doubles (first timestamp), triples: 02:23:437 (143437|1,143437|0,143437|2) - , and 02:25:092 (145092|3,145092|0,145092|2,145092|1) - . I think they should be one type of chord throughout for consistency.

02:31:918 (151918|3) - It is reasonable to leave these here since it provides a way to transition between this section and the next, but this and the other LNs at 02:32:332 (152332|2) - , 02:32:746 (152746|3) - , etc could be deleted since none of the other violin notes in this section are represented by LNs.

02:34:607 (154607|1,154607|0,154607|2,154710|2,154710|1,154710|3) - These guitar notes (as well as the ones at 02:37:917 (157917|0,157917|2,157917|1,158021|3,158021|1,158021|2) - and 02:41:227 (161227|1,161227|2,161227|0,161331|2,161331|3,161331|1) - ) should be doubles to provide contrast with the snares, which are triples. However if the intent is to triple them in order to provide emphasis since they're the most noticeable guitar notes, that's totally understandable. But it would give areas like 02:44:538 (164538|3,164538|2,164538|0,164641|0,164641|1,164641|3) - a little more musicality imo.

02:47:952 (167952|2,167952|1) - I think this should be a single note since only the vocal part is playing here

02:51:159 (171159|2,171159|0,171159|1) - Should be a double since you're mapping other snare parts here as doubles. But triples at places like these make sense imo: 02:53:021 (173021|2,173021|3,173021|1) - (side note I'm not going to touch the patterning in this section since I was godawful at playing it)

03:28:119 (208119|0) - I thiiiink this LN should be as long as the one next to it but not 100% sure music-wise. From a player's standpoint that would definitely be preferable.

03:46:512 (226512|1,226512|3,226512|0,226512|2) - Should be a triple since you used one to represent this sound at 03:41:695 (221695|2,221695|0,221695|3) -

03:53:955 (233955|1,233955|0,234392|0,234611|0,234830|0,235049|0) - If this section's meant to be a tad bit easier than ctrl+g would make this a lot more comfortable.

04:05:800 (245800|0,245977|3) - It's such a little thing but I love how you put these LNs on columns 1 and 4 (respectively), which matches up perfectly with the guitar's stereo effect here.

04:14:444 (254444|3) - Assuming the anchor isn't intentional moving this note to 2 will help avoid that.

04:22:559 (262559|3) - I think moving this to 3 would help make things a bit more comfortable

04:31:425 - I'm assuming the right-hand bias here is intentional so I won't touch it

04:42:908 (282908|2,282908|3,282908|0,282908|1) - and 04:43:218 (283218|0,283218|2,283218|3,283218|1) - should be triples for consistency imo

04:53:975 (293975|2,293975|1,293975|0) - This should theoretically be a quad since 04:53:354 (293354|3,293354|0,293354|1,293354|2) - is, however it would be a definite difficulty spike

04:59:388 (299388|3,299388|0,299388|2) - Should theoretically be a quad like 04:58:512 (298512|2,298512|3,298512|1,298512|0) - since it represents a similar sound.

05:00:483 (300483|0,300483|1,300592|0) - ctrl+g would make this light years easier, however avoid this if difficulty is the intent, of course

05:09:022 (309022|1,309022|0,309022|3) - Should be a double since you're representing other snares as doubles. Same here: 05:10:336 (310336|1,310336|2,310336|0) -

05:55:445 (355445|2,355445|1) - Should be a triple since 05:55:092 (355092|0,355092|2,355092|3,355268|3,355268|0,355268|1) - are triples

05:55:622 - Holy bpm change this is fun to look at in the editor.

Very fun to mod overall, lots of stuff pointed out but this map is pretty damn unique imo and requires players to be proficient in a lot of different skills. Once this gets more mods you should totally try to get it to be a tiebreaker in an earlier SOFT round or another tournament like that. But definitely get better players (and modders) than me to check it out though.

edit: now in a readable form.
Unpredictable
we got a problem houston

the file size exceeds 10MB bro

i would just convert the BG into a .jpg cuz jpgs take up less space. d:

edit: it really doesnt matter tbh but i would just convert it anways cuz it just takes up more space as a .png
Topic Starter
Pope Gadget

Unpredictable wrote:

we got a problem houston

the file size exceeds 10MB bro

i would just convert the BG into a .jpg cuz jpgs take up less space. d:

edit: it really doesnt matter tbh but i would just convert it anways cuz it just takes up more space as a .png
feen

sorry for putting this off for so long lmao

Key:
Accepted
Rejected
Compromise / Open to the Idea
Miscellaneous / ¯\_(ツ)_/¯

-MysticEyes wrote:

[The Former]
00:15:374 (15374|2,15374|1,15374|3,15374|0) - I think this quad should be a triple since you have triples at 00:13:926 - , 00:17:236 - , and 00:18:685 - .
fair enough.

00:16:305 (16305|1) - I think moving this LN to 1 and the notes in 1 to 2 would be slightly more comfortable: https://puu.sh/AGxsc/585a5432d2.jpg. Similar situation at 00:17:857 (17857|2) - , except I'd move this LN to 4 and the notes currently in 4 to 3 since it makes hitting the following jack less awkward: https://puu.sh/AGxAz/cdaecdcc50.jpg (feel free to ignore any mod relating to comfort, I'm guessing that a lot of patterns here were mapped with the purpose of being difficult and I totally respect that)
It's up for consideration but if I were to change the position of an LN in the middle of a chord then I'd want to change the position of an LN before it as well, which would be difficult to do since I want these LNs to be pitch relevant.

00:19:822 (19822|2) - I'd change this LN to a regular note since the synth starts at 00:19:512 - as opposed to here
It's less about the LNs here assuming a new synth but more about these LNs continuing where the previous LNs left off, since the drums cut into it. That being said I've shifted the jump left by 1, as well as at 05:48:103 - .

00:21:995 (21995|2) - Truncating this LN 1/8 before 00:22:202 - is a little odd imo since no sound ends there, though I'm assuming you did that to make the transition into the streamy bit at 00:22:253 (22253|2) - easier. That being said moving this LN to 2 and extending it to 00:22:202 - will solve that problem.
Again, I'd rather the LNs here be pitch relevant. Plus it just wouldn't look as smooth to me.

00:23:236 - You could make this a double if you want since a snare plays here
same at 00:22:822 - , but I've purposefully avoided it so that the streams wouldn't be too difficult too early.

00:24:271 (24271|2,24271|0,24271|1) - I think this should be a double since you're representing snares as doubles in the rest of the streamy section
fair enough.

00:25:305 (25305|2,25305|1,25305|3,25305|0) - This should be a triple since you're representing cymbal crashes as triples in the rest of this section, however if it's intentional it isn't a bad place for a quad since this crash is the loudest yet.
Preferrably nay, for pretty much the reason you just said.

00:27:062 (27062|1,27062|2) - Should be a triple since it's the same sound as 00:26:910 (26910|0,26910|1,26910|3) - and 00:26:759 (26759|0,26759|2,26759|3) -
The synth here isn't actually audible (or at least, isn't as audible) which is why I went with a jump instead of a hand. Plus, it allows for nice symmetry.

00:27:833 (27833|3) - Should be a regular note as opposed to a LN since you used regular notes here: 00:27:419 (27419|0) -, 00:27:626 (27626|2) - , etc. However I do notice that you're using double LNs in other spots in this section such as 00:28:454 (28454|2,28454|3) - and I'm not entirely sure what the pattern for that is.
This section is an absolute mess and most of the patterning here was based on gut instinct. It's basically a concoction of guitars and synths mapped as pseudo-random LNs on top of what was just jumpstream mapped to the drums. I dunno, I like the way it plays though so I'm hesitant to change it. But if enough people ask for it, I'll restructure it.

00:31:971 - Missing notes here and here: 00:35:281 -
I had mapped 00:28:661 (28661|3) - so that it's continuous out-of-the-gate. The reason for me purposefully ignoring 00:31:971 - was so that there was a nice moment to recollect and prepare for the transition ahead. 00:35:281 - I don't think matters either way. I'll put a note there for now and see if it causes any discomfort.

00:37:661 (37661|1,37661|0) - Does a good job at emphasizing the snare but one of these should be a LN imo for consistancy
I guess so. Changed 00:38:075 (38075|3) - to an LN as well for symmetry.

00:37:868 - Bass/organ missing here
I've moved the note from 00:38:281 (38281|2) - to 00:37:868 (37868|2) - since I still want the minijacks to be even. I agree the sound there is more audible, but I was reluctant to put anything there the first time for fear of ruining the pattern's symmetry and playability, plus I wanted it in general to follow when the guitar was playing. Seems to play fine though.

00:46:202 - I think it would be pretty exciting to map out the guitar in this section! Maybe with just single notes since it's leading into the next section and would provide contrast to the LNs. It's very noticeable imo.
Three reasons why I'd prefer not to:
- The guitars here aren't as defined as the other half where I mapped them. They're more misty and spaced out so I'd feel it wouldn't do justice if I had to confine any notes here to just the two central columns.
- This is the better part of the map (compared to the 3 minute mark) that would perfectly allow a break section. For the sake of variance I'd much rather have a break section than not - but I like the patterning at 3 mins more so I'd rather it be here if at all.
- It creates a nice 'calm before the storm' effect (since the first chorus is less than 15 seconds away).


00:52:098 (52098|2) - , 00:52:305 (52305|3) - , 00:52:512 (52512|0) - , and 00:52:719 (52719|0) - could have doubles for consistancy since everything else here is represented by doubles and is a similar sound. I'd also change this for later sections that repeat this particular pattern like 01:29:752 -
This would just be too difficult to implement - especially for this section in particular since this is a more sombre area, and would just feel out of place to me. Plus, the LNs and SVs should be enough to satisfy the difficulty curve here.

00:53:546 (53546|3,53546|2,53650|3) - Silly comfort mod #2: ctrl+g-ing this would be a little less awkward to play
I'm not sure I follow you. Mind sending a screenshot?

-MysticEyes wrote:

https://puu.sh/AV4J8/53db30c0cc.jpg
I'd prefer to keep the LNs here confined to keys 2 and 3. Thanks for responding though!

01:01:719 (61719|0,61822|1) - These probably should be doubles since the you're representing the other guitar notes as doubles. Similar situation at 01:08:339 (68339|3,68443|1) - and 01:09:891 (69891|2) - , though for some of these places I'm guessing they're provided as a break from the chordjacking which makes sense.
Probably for the most part, but as you said it's to sort of null the difficulty a bit and allow some breathing room. Most of this part follows the drumbeat anyway, with a bit of guitar layering added on top.

01:14:132 (74132|1) - Should probably be a double since the bass plays here
This would match too much with the snare sound mapped to the minijack before it, and finding a workaround would be too much effort, especially since there seems to be multiple of these cases.

01:19:925 (79925|2,79925|0,79925|3) - I'd suggest deleting one note since only the guitar and (wow I can't remember the name of that one type of quieter cymbal) play there. Similar situation here: 01:20:649 (80649|2,80649|0,80649|3) - , though at the same time this does punctuate that one particular type of cymbal so totally understandable if you want to keep it.
fair enough, although I'd much prefer to keep the second one for the sake of keeping the number of minijacks even on each key for this whole section.

01:33:580 (93580|1) - This might require a little restructuring but I like what you did with the LN at 01:26:959 (86959|3) - and I think this LN should go to 1 to repeat that LN jack pattern you had before. Otherwise this looks good imo.
fair enough. I've changed 04:43:425 - as well since this is the same issue.

01:45:371 - General comment about this section but the double/triple patterning confuses me a little since you're mapping out some guitar notes as doubles: 01:45:991 (105991|2,105991|3) - and some as triples: 01:45:681 (105681|0,105681|2,105681|1) - and snares are doubles: 01:46:612 (106612|3,106612|2) - triples: 01:47:440 (107440|3,107440|2,107440|1) - , and singles: 01:45:784 (105784|3) - .
The base layer here are the guitar transitions (not every guitar note) as they are purely triples regardless of influence. Everything else was designed around them. The snares that are triples happen to be when the guitars are. The snares that are singles happen to be straight before or after, and would be uncomfortable otherwise*. The doubles are snares or kicks that have enough space to be mapped.

*There's an exception at 01:49:715 - but this is because both the guitars and the xylophone(?) are pitch relevant and happen to clash there, in sync with a cymbal crash.

01:58:612 - LN patterns are pretty damn good (don't trust my judgment on that though, I'm an LN junkie).
owo

02:05:026 (125026|3) - From a musicality standpoint this and 02:08:336 (128336|0) - make sense but from a playability standpoint its not too fun and a bit limiting in terms of what you can pattern. I'd suggest getting rid of both of them or at least reducing the first one to 02:06:267 -since the synth sound the LN represents ends there.
I find it fun :(
I suppose so but this patterning to me is more interesting than just having an open space with notes to fill the void. It's relatively easy as is but that'd be even easier. I also don't want to add minijacks through forcing differences between kicks and snares, because then that would be too hard.


02:09:371 (129371|1) - Should probably be deleted since only the synth plays there
Don't you hear the kick?

02:22:403 (142403|3) - Part 1: It'll require slight restructuring but this LN should go to 3 for pitch relevancy since this LN is a half-step lower than the previous LN pitch-wise.
The freeform trill afterwards is intended to follow the keys the LNs are in, and I'd much prefer them be symmetrical along the centre.

02:22:403 - Part 2: I'm very biased since this is my favorite part of the song music-wise (the previous section is my favorite to play) but I'd suggest a kiai from here to 02:33:159 - . The violin mixed in with the other instruments makes this section stand out quite a bit, I think.
I'd rather not since Kiai sections are mostly intended to be for the most powerful parts of the song (e.g. the chorus). If you were to refer to 02:33:159 - and afterwards then I'd probably ask someone for a second opinion, but for this section I think adding Kiai would be odd since this section is very fragmented (stop/starts a lot).

02:22:816 (142816|1,142816|0) - Snares are represented by doubles (first timestamp), triples: 02:23:437 (143437|1,143437|0,143437|2) - , and 02:25:092 (145092|3,145092|0,145092|2,145092|1) - . I think they should be one type of chord throughout for consistency.
The double isn't as fleshed out as the triple, and the triple isn't as fleshed out as the quadruple. One could argue that the triple and the quadruple are the same sound, which is fair enough, but I'd rather the triple be a quadruple which would be impossible to implement whilst keeping the trill fluid. Plus it sort of is if you include 02:23:385 (143385|3) -.

02:31:918 (151918|3) - It is reasonable to leave these here since it provides a way to transition between this section and the next, but this and the other LNs at 02:32:332 (152332|2) - , 02:32:746 (152746|3) - , etc could be deleted since none of the other violin notes in this section are represented by LNs.
Can do. They were mainly added just because I wanted to drop an LN at around 02:34:814 -, and I hadn't done LNs for the part beforehand because I wanted that section to be just raw SV work, instead of discombobulating it with other skills.

02:34:607 (154607|1,154607|0,154607|2,154710|2,154710|1,154710|3) - These guitar notes (as well as the ones at 02:37:917 (157917|0,157917|2,157917|1,158021|3,158021|1,158021|2) - and 02:41:227 (161227|1,161227|2,161227|0,161331|2,161331|3,161331|1) - ) should be doubles to provide contrast with the snares, which are triples. However if the intent is to triple them in order to provide emphasis since they're the most noticeable guitar notes, that's totally understandable. But it would give areas like 02:44:538 (164538|3,164538|2,164538|0,164641|0,164641|1,164641|3) - a little more musicality imo.
I'd rather not for the reason you've said yourself. They're triples for pretty much the same reason the guitars at 01:45:164 - are structured around two triples as well. If you have a suggestion for the pattern at 02:44:538 - though, then I'd love to see it!

02:47:952 (167952|2,167952|1) - I think this should be a single note since only the vocal part is playing here
This is more-so about keeping the density than about actually mapping it to a sound. I want this section to be as constant as possible.

02:51:159 (171159|2,171159|0,171159|1) - Should be a double since you're mapping other snare parts here as doubles. But triples at places like these make sense imo: 02:53:021 (173021|2,173021|3,173021|1) - (side note I'm not going to touch the patterning in this section since I was godawful at playing it)
It's mapped as such to emphasise the guitar. It would've been two triples as per usual but after playtesting it it just doesn't play as fluid as what I've sort of managed to Frankenstein there. For reference, the vast majority of this section is a 1/6 dump with 1/8 bursts interlaced as the guitars, and polyrhythms created by layering drums on top at every odd 1/1 snap.

03:28:119 (208119|0) - I thiiiink this LN should be as long as the one next to it but not 100% sure music-wise. From a player's standpoint that would definitely be preferable.
Preferrably not for the sake of smooth aesthetic, the vocal being a rising inflection, and it being a symmetrical response to the releases at 03:27:407 -.

03:46:512 (226512|1,226512|3,226512|0,226512|2) - Should be a triple since you used one to represent this sound at 03:41:695 (221695|2,221695|0,221695|3) -
I would've made 03:41:695 - a quad if there was a way to make an easy/smooth entry with it.

03:53:955 (233955|1,233955|0,234392|0,234611|0,234830|0,235049|0) - If this section's meant to be a tad bit easier than ctrl+g would make this a lot more comfortable.
I'd rather not since 03:56:144 - is a lengthy portion in and of itself with a long LN on the first key. There isn't much else in the section that focuses on having long LNs on the second key, either.

04:05:800 (245800|0,245977|3) - It's such a little thing but I love how you put these LNs on columns 1 and 4 (respectively), which matches up perfectly with the guitar's stereo effect here.
owo

04:14:444 (254444|3) - Assuming the anchor isn't intentional moving this note to 2 will help avoid that.
Aye, though that means I've shuffled 04:11:974 - a bit though so that the number of one-handed < and > pattern occurrences aren't unbalanced.

04:22:559 (262559|3) - I think moving this to 3 would help make things a bit more comfortable
I don't notice a different in comfortability but I did this anyway because it accentuates pitch relevance.

04:31:425 - I'm assuming the right-hand bias here is intentional so I won't touch it
Yeah, to respond to the left-hand bias at 04:30:391 - but I can't find a way to make both hands equal in length without it looking and playing as nice.

04:42:908 (282908|2,282908|3,282908|0,282908|1) - and 04:43:218 (283218|0,283218|2,283218|3,283218|1) - should be triples for consistency imo
I won't do anything to the first quad because I think it's more fun to play in comparison, and the drum here is physically more pronounced to me as well. I agree with the second quad though.

04:53:975 (293975|2,293975|1,293975|0) - This should theoretically be a quad since 04:53:354 (293354|3,293354|0,293354|1,293354|2) - is, however it would be a definite difficulty spike[/box]
The second actually pans left, which is why I designed it to be left-hand oriented. That and it would be too hard as a quad, yes.

04:59:388 (299388|3,299388|0,299388|2) - Should theoretically be a quad like 04:58:512 (298512|2,298512|3,298512|1,298512|0) - since it represents a similar sound.

05:00:483 (300483|0,300483|1,300592|0) - ctrl+g would make this light years easier, however avoid this if difficulty is the intent, of course

05:09:022 (309022|1,309022|0,309022|3) - Should be a double since you're representing other snares as doubles. Same here: 05:10:336 (310336|1,310336|2,310336|0) -

I've decided to completely redo 04:59:388 - to 05:10:774 - since these sections were the most sloppy.

05:55:445 (355445|2,355445|1) - Should be a triple since 05:55:092 (355092|0,355092|2,355092|3,355268|3,355268|0,355268|1) - are triples
Refer to 00:27:062 -

05:55:622 - Holy bpm change this is fun to look at in the editor.
owo

Very fun to mod overall, lots of stuff pointed out but this map is pretty damn unique imo and requires players to be proficient in a lot of different skills. Once this gets more mods you should totally try to get it to be a tiebreaker in an earlier SOFT round or another tournament like that. But definitely get better players (and modders) than me to check it out though.
Thanks! It's been fun responding.
I may have a few plans :-)
:blobsweat:
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