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Underoath - You're Ever So Inviting

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Topic Starter
pishifat
This beatmap was submitted using in-game submission on Saturday, June 20, 2015 at 5:03:31 PM

Artist: Underoath
Title: You're Ever So Inviting
Tags: define the great line post hardcore punk metal
BPM: 180
Filesize: 4629kb
Play Time: 01:50
Difficulties Available:
  1. Easy (1.66 stars, 125 notes)
  2. Hard (3.41 stars, 314 notes)
  3. Insane (4.57 stars, 376 notes)
  4. Normal (2.25 stars, 225 notes)
Download: Underoath - You're Ever So Inviting
Information: Scores/Beatmap Listing
---------------




!
George
pishi maps in one image


(The use of this space to tell the world about his plan. This helps to include a list of changes to the computer as your map! )
Okoratu

hahahhaha

[general]
is letterboxing in breaks intention?
some of these shits have widescreen support and others don't anyway i see no use in having it
the folder has the bg of https://osu.ppy.sh/s/311408 pls do not steal
nice one second of silence in normal/soft-hitwhistle

[insane]
00:06:666 (1,2,3,4,1,2,3,4,1) - could separate same as hard but doesn't matter eitherway
00:09:332 (1,2,1,2,1,2,3,4,1,2) - feels by far too vertical at least for me to be all that interesting, you basically move your cursor up and down for like 3 seconds
00:14:499 (6,7,1) - shouldn't this have a bit less distance dunno 01:28:332 (2,3,4,5,6,7,1) - is overall smaller so would maybe stick to a bit less overall space in that pattern
01:14:666 (1,2,3,4,5,6,7,8,1) - influenced by monstrata(tm)
01:10:332 (4,1) - maybe a bit more overall distance between those because cymbals start doing their thing

[hard]
00:16:832 (1,2,3,1) - 00:27:499 (1,2,3,1) - 01:31:499 (1,2,3,1) - 01:42:166 (1,2,3,1) - yeye i see your system behind these but i think those give an a bit too jerky movement especially considering they are preceded by an 1/1 stack and then kinda jerk movement that emphasizes drums, maybe going for something more simple is more reasonable when considering playability
01:15:332 (3,4,5) - shouldn't distance between these 3 the same
01:22:499 (1,2,3,1,2) - this is extremely evil for this kind of diff because reading can confuse people, would recommend just going with the same rhythm as insane did, really

[normal]
00:46:666 (1) - would probably extend to red tick and ignore vocal for the sake of having a less complicated rhythm
01:03:999 (4,5,6,7) - this is kind of more dense than hard at the same part

[ez]
00:41:332 (1,2,3) - pretty sure this is a too sophisticated rhythm for this diff would simplify further like everywhere else in the section
00:54:666 - to 01:10:666 - could at least use a tiny bit of variety in rhythm choice idk I'm pretty sure this will be boring even to beginners
01:10:666 - could highlight that some other instrument starts playing by making 01:10:666 (1,2,1) - a bit more dense compared to the previous rhythms
01:47:332 (4) - maybe an 1/1 slider to at least get the drum it would follow?

[]

so ye would icon if i could
Topic Starter
pishifat
okoratu
i did everything probably

you probably will still think the intro is boring tho lol

jloughman14 re
SPOILER

jloughman14 wrote:

Hello from Jloughman14's and DahplA's Modding Team! (pishi <3)
Easy
01:44:666 (3) - Perhaps curve the tail a bit more towards 01:45:332 (1)supposed toi be like a drop into 1
Normal
00:01:499 - Think of editing through here a small amount. rather keep the intros empty lol
00:04:166 - ^
00:37:999 (7) - Id make this just a 1/2 slider with no reverse.really weird to do 1/2 sliders then 1/1+ gaps on normals:( for me at least idk
00:38:499 - Circle here to match the bass drum ignored it in the other places this happened so ya
Hard
00:01:499 - Plz edit through
00:04:166 - ^
00:07:999 (1,2,3,4) - Maybe do a 0.30 spacing on these. doesnt really make a difference :p
00:27:999 (1) - Get this evenly spaced between the previous and next notes so it feels more correct to hit on the 1/2 rather than looking like you have to wait to hit it. jumps are arranged so each clap/finsih = higher spacing and everything else = lower spacing soooo doesnt work out like that
00:33:332 (1) - End point is out of the grid, perhaps readjust. grid isnt playfield B)
01:25:666 (1) - No need for an NC here. sv change tho (insane has it too haha)
Insane
00:01:499 - Same as before
00:04:166 - ^
Really great song! Good luck on the rankings. Please vote on how good my modding was on my queue page. My Modding Queue
Okoratu
metadata so next person doesn't have to ask: http://underoath.merchline.com/collecti ... at-line-cd
2015
ac8129464363
o ok oko
Kuki
so many ranks pishi

ur crazy
George
already bubbled :P
Loughje
Hello from Jloughman14's and DahplA's Modding Team! (pishi <3)
Easy
01:44:666 (3) - Perhaps curve the tail a bit more towards 01:45:332 (1)
Normal
00:01:499 - Think of editing through here a small amount.
00:04:166 - ^
00:37:999 (7) - Id make this just a 1/2 slider with no reverse.
00:38:499 - Circle here to match the bass drum
Hard
00:01:499 - Plz edit through
00:04:166 - ^
00:07:999 (1,2,3,4) - Maybe do a 0.30 spacing on these.
00:27:999 (1) - Get this evenly spaced between the previous and next notes so it feels more correct to hit on the 1/2 rather than looking like you have to wait to hit it.
00:33:332 (1) - End point is out of the grid, perhaps readjust.
01:25:666 (1) - No need for an NC here.
Insane
00:01:499 - Same as before
00:04:166 - ^
Really great song! Good luck on the rankings. Please vote on how good my modding was on my queue page. My Modding Queue
Blizs
Bubbled in 1st mod XD
you deserve it.... This mapset is cool :)
Avena
whateves lol yolo 2015
Qualified~
Okoratu

Priti wrote:

lol yolo 2015
George
Correct metadata is UnderØath
http://www.mtv.com/artists/underoath/
Moo-Chan
gratz B)
Topic Starter
pishifat
o

nice

mod replies are in the post after oko btw
Wrath
yes.
Mao
:3/
Myxo
Well that was fast
Cancel

George wrote:

Correct metadata is UnderØath
http://www.mtv.com/artists/underoath/
^
George
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