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Ceui - Asphodelus

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Topic Starter
Giralda
This beatmap was submitted using in-game submission on June-18-15 at 3:06:33 PM

Artist: Ceui
Title: Asphodelus
Source: 穢翼のユースティア
Tags: august opening visual novel Active Planets aiyoku no eustia raose
BPM: 160
Filesize: 7890kb
Play Time: 04:39
Difficulties Available:
  1. Insane (4.51 stars, 894 notes)
  2. Normal (1.89 stars, 242 notes)
  3. Raose's Hard (3.4 stars, 634 notes)
Download: Ceui - Asphodelus
Information: Scores/Beatmap Listing
---------------
This map is dedicated to the people who gave me the opportunity to experience life in the mapping/modding community:

NyquilljonathanlfjNatsucaptin1TrustRaosethoseLunarSakuya

Without you guys, I would never be here. Thank you for everything.
I am forever in debt to you all.

jonathanlfj | Natsu
Narcissu
maybe can't rank
those
!
Adol Christin
See this map while spectating, cuz I don't have this version......
I personally don't like the usage of default whistle. That sounds too sharp.
Topic Starter
Giralda
Thanks for the stars guys <3
Lumael
Hello :), you are the next from my modding queue!

Normal
  1. AiMod says that your spinners don't have NCs, select the spinner and make a NC, you've probably removed by mistake, it happens ^^
00:26:113 (1) - This slider is really odd :p
00:46:363 (1) - Curve this a bit more?
00:48:613 (1) - And if you make like this https://osu.ppy.sh/ss/3260855 ?
00:56:863 (1,2) - This feels good, but 00:59:863 (6,7) - doesn't, make it look similar
01:32:488 (3) - Maybe it's just me ^^ I don't like this kind of slider
01:36:988 (1) - ^
01:54:988 (1) - Okay, it's just my opinion, ignore if you think it's nice :3
02:28:738 (1) - ^
02:48:988 (1,2) - Same as 00:59:863 (6,7) -
02:42:238 (1,2,3,1,2,3,1,2,3,4,1,2,3) - Well, all the kiais are the same :p I don't know if it's a problem, but it's very easy to see that they're the same
03:32:863 - Spinner?

Raose's Hard
00:49:175 (2,3) - This feels a bit unconfortable
00:58:175 (3) - Make a blanket?

Insane
  1. I think the beginning has excess of hitsounding
  2. The end too :p From 04:34:738 (1) - on

Sorry for this really small modding, I think your beatmap is perfect, Loved the hitsounding! It makes all the difference
Topic Starter
Giralda

LucaSA4 wrote:

Hello :), you are the next from my modding queue!

Normal
  1. AiMod says that your spinners don't have NCs, select the spinner and make a NC, you've probably removed by mistake, it happens ^^
00:26:113 (1) - This slider is really odd :p
00:46:363 (1) - Curve this a bit more?
00:48:613 (1) - And if you make like this https://osu.ppy.sh/ss/3260855 ?
00:56:863 (1,2) - This feels good, but 00:59:863 (6,7) - doesn't, make it look similar
01:32:488 (3) - Maybe it's just me ^^ I don't like this kind of slider
01:36:988 (1) - ^
01:54:988 (1) - Okay, it's just my opinion, ignore if you think it's nice :3
02:28:738 (1) - ^
02:48:988 (1,2) - Same as 00:59:863 (6,7) -
02:42:238 (1,2,3,1,2,3,1,2,3,4,1,2,3) - Well, all the kiais are the same :p I don't know if it's a problem, but it's very easy to see that they're the same
03:32:863 - Spinner?

Raose's Hard
00:49:175 (2,3) - This feels a bit unconfortable
00:58:175 (3) - Make a blanket?

Insane
  1. I think the beginning has excess of hitsounding
  2. The end too :p From 04:34:738 (1) - on

Sorry for this really small modding, I think your beatmap is perfect, Loved the hitsounding! It makes all the difference
Thanks for the mod! In a nutshell, I fixed that 1/2 combo that could've been done better in normal. Overall that's really it ^_^ Thanks again~
those
I did a mod when we met on Friday, posting here.

We covered:
  1. Followpoint stuff in the intro
  2. Ideas of not introducing new slider shapes too far into the map
  3. Spacing of particular jumps and arranging them in 3-note patterns
  4. Arrangement of 03:31:738 (1,2,3) -
Not covered last time:
  1. 04:34:738 - This is too freaking loud. Also use a hitnormal with a lighter timbre.
Natsu
quick mod~

Insane:

  1. 02:25:925 (4,5,1) - this pattern its a bit hard to notice, check the img below:
  2. 02:33:800 (2) - not a big problem, but that circle touch the hp bar, maybe you can move it a bit to avoid that
  3. 00:34:550 (2,3) - nazi, stack that properly or w/e
  4. 00:43:550 (2,3,4) - maybe a triangle or use the spacing between those beats, actually I feel it a bit weird, maybe just me
  5. 00:52:175 (2) - I feel that you shouldn't map this as circle, maybe make a slider with 00:51:988 (1) - , since there is nothing that suggest the jump from 00:51:988 (1) - to 00:52:175 (2) - in the music
  6. 02:10:456 (6) - probably a better rhythm if you remove 02:10:456 (6) -
  7. 03:11:863 (1) - remove NC so the previous object don't looks spammy (also to keep the drain in your map balanced)
  8. 03:45:800 (2,3) - stack >:
Really nice map <3, I'm a bit worry about the spread to be honest, raose map don't use any 1/4 and you use alot in your diff, specially in 04:34:738 (1) - , maybe just me >:, anyways GL giralda :D
Topic Starter
Giralda

Natsu wrote:

quick mod~

Insane:

  1. 02:25:925 (4,5,1) - this pattern its a bit hard to notice, check the img below:
  2. 02:33:800 (2) - not a big problem, but that circle touch the hp bar, maybe you can move it a bit to avoid that
  3. 00:34:550 (2,3) - nazi, stack that properly or w/e
  4. 00:43:550 (2,3,4) - maybe a triangle or use the spacing between those beats, actually I feel it a bit weird, maybe just me haha it's just you :P the smaller spacing is meant to match the musical pressure there
  5. 00:52:175 (2) - I feel that you shouldn't map this as circle, maybe make a slider with 00:51:988 (1) - , since there is nothing that suggest the jump from 00:51:988 (1) - to 00:52:175 (2) - in the music Making an attempt to take advantage of the cymbal hit emphasis to offset the distance between 1 and 2.
  6. 02:10:456 (6) - probably a better rhythm if you remove 02:10:456 (6) - Keeping to maintain rhythm consistency with 00:41:488 (5,6,7,8,1) -
  7. 03:11:863 (1) - remove NC so the previous object don't looks spammy (also to keep the drain in your map balanced)
  8. 03:45:800 (2,3) - stack >:
Really nice map <3, I'm a bit worry about the spread to be honest, raose map don't use any 1/4 and you use alot in your diff, specially in 04:34:738 (1) - , maybe just me >:, anyways GL giralda :D
No reply = Fixed~
Also added a number of triples in Raose's diff to hopefully even out the spread (with her permission of course)
jonathanlfj
Nyquill senpai will be proud

log
21:28 jonathanlfj: we should irc aspho
21:28 jonathanlfj: pm me when you are around
21:28 Giralda: I am around
21:28 jonathanlfj: oh ok
21:28 jonathanlfj: give me a sec
21:28 jonathanlfj: i need to do another mod first
21:28 Giralda: yeah
21:29 Giralda: take your time
21:29 Giralda: no rush
21:29 jonathanlfj: 50 chapters of one piece today i think thats good for now
21:29 Giralda: damn thats a lot
21:32 Giralda: in the meantime actually I'll just take a quick nap
21:32 Giralda: how long do you think it'll take you
21:32 jonathanlfj: one hour
21:32 jonathanlfj: or just poke me when you come on i will be around until probably 1am
21:34 Giralda: yeah that sounds fair
21:34 Giralda: be back in a bit
23:00 jonathanlfj: ok lets do this
23:01 Giralda: hang on
23:01 Giralda: give me like 10 minutes
23:01 jonathanlfj: ok
23:01 jonathanlfj: gonna go eat my dinner then
23:01 jonathanlfj: had pho for lunch so was not hungry enough for dinner xD
23:02 Giralda: haha alright
23:15 jonathanlfj: ready?
23:15 Giralda: yeah
23:16 jonathanlfj: ok im gonna do a quick testplay
23:16 jonathanlfj: changed my dpi
23:16 Giralda: kk
23:20 Giralda: okay I'm totally fixing that part
23:20 Giralda: I'm not gonna let that pass
23:21 Giralda: the random stream
23:21 jonathanlfj: lol yeah that one threw me off a bit
23:21 jonathanlfj: the end is great though
23:21 Giralda: :P
23:22 jonathanlfj: ok while you fix that im gonna look at the map
23:24 jonathanlfj: 00:43:550 (2,3,4) - i would try equal spacing here
23:24 jonathanlfj: 00:50:488 (5,1) - remember what chin said about stacking
23:24 jonathanlfj: use stack leniency 5
23:25 Giralda: Did both
23:26 jonathanlfj: 01:15:613 (1,2) - give this a little more spacing
23:27 Giralda: Moved 01:15:238 (3,2) - upwards a bit
23:27 jonathanlfj: 01:49:363 (1) - i think this is missing a normal sample
23:28 Giralda: yes
23:28 jonathanlfj: 02:41:488 (3,4) - try drum on these
23:29 jonathanlfj: at least use the whistle
23:29 jonathanlfj: drum clap i mean
23:29 Giralda: sampleset claps or additions
23:29 jonathanlfj: 02:48:050 (2,3,1) - this played a little awkward due to the really big spacing change
23:29 jonathanlfj: aadditions
23:29 Giralda: done
23:30 Giralda: changed into the same spacing as the next pattern
23:31 jonathanlfj: 03:19:456 - i think deleting this note would do for this stream
23:34 jonathanlfj: 04:38:863 (3) - begging for 2 1/4 sliders here
23:38 Giralda: patched up both
23:39 jonathanlfj: ok hard now
23:39 jonathanlfj: 00:18:800 (7) - what
23:40 Giralda: idk
23:40 jonathanlfj: i see the manual stack
23:40 jonathanlfj: but you should manual stack it so people don't freak out in the editor
23:40 jonathanlfj: look in test mode to see what i mean
23:41 Giralda: I'm not really sure what I'm looking at
23:42 jonathanlfj: 01:08:113 (5,7) - some of these stacks are really screwing with the auto stack
23:42 jonathanlfj: look in test mode to see what i mean
23:42 Giralda: OH
23:42 Giralda: okay
23:42 Giralda: I see
23:42 Giralda: Should I just stack them together
23:42 jonathanlfj: 00:41:113 (5,7) -
23:43 jonathanlfj: yeah stack those together
23:43 jonathanlfj: 00:54:988 (6,1) -
23:44 jonathanlfj: 01:04:925 (2,4) - this one is fine because its manually stacking it well
23:44 Giralda: I think it's because she mapped with a custom skin
23:44 jonathanlfj: ahh
23:44 Giralda: and it has a really thin hitcircle
23:44 Giralda: That's probably the best explanation
23:44 Giralda: for the random stacks
23:44 jonathanlfj: yeah
23:45 jonathanlfj: pls fix them
23:45 Giralda: yeah I'll do these
23:45 jonathanlfj: i will point out the ones that ruin gameplay
23:45 jonathanlfj: they are otherwise fine
23:45 jonathanlfj: btw i heard you added triplets in here to make the spread better
23:46 Giralda: yes i did
23:46 jonathanlfj: but judging from your normal i'd say less triplets benefit the spread
23:46 Giralda: two in each kiai
23:46 Giralda: asdf
23:46 jonathanlfj: ok 2 is probably fine
23:46 Giralda: okay good thing I know
23:46 Giralda: oh
23:46 Giralda: and I mapped out
23:46 Giralda: the ending
23:46 jonathanlfj: i just assume you have more in those streamy sections
23:46 Giralda: with triplets
23:47 jonathanlfj: 02:05:675 (5,6,1) - rip
23:47 jonathanlfj: manual stack and overlap yuk
23:47 Giralda: eww
23:48 jonathanlfj: 02:23:863 (5,1) -
23:48 jonathanlfj: also set this diff to stack 5 as well
23:48 jonathanlfj: it helps to sort out some stacking cleanliness
23:49 Giralda: makes sense
23:50 Giralda: brb
23:50 jonathanlfj: 03:33:988 (1) - whistle?
23:50 jonathanlfj: ok
23:50 Giralda: you can keep going
23:51 jonathanlfj: alright
23:52 jonathanlfj: 04:35:488 (3,4,5,1,2,3) - this is whats spiking the star rating
23:52 jonathanlfj: try to avoide placing two triplets immediately beside eachother
23:55 jonathanlfj: http://puu.sh/it7gz.jpg
23:55 jonathanlfj: this is more dense but a lot easier to play
00:00 Giralda: done
00:00 jonathanlfj: dat star rating changer
00:01 jonathanlfj: ok normal now
00:01 jonathanlfj: 00:39:613 (1) - remove the whistle on end its too loud
00:01 jonathanlfj: clearly not hitsound copier xD
00:02 Giralda: xDD
00:02 jonathanlfj: 00:59:863 (6) - NC
00:02 jonathanlfj: end is also missing normal sample i think
00:03 Giralda: yes
00:05 jonathanlfj: 03:36:238 - omg drag the break pls
00:05 Giralda: omg woops
00:06 jonathanlfj: also no NC on 03:33:988 (5) - ?
00:06 Giralda: uh didn't do that on Insane
00:06 Giralda: not sure if should here
00:07 jonathanlfj: ok then dont
00:07 Giralda: kk
00:07 jonathanlfj: oh you didnt map the end
00:07 Giralda: nope
00:07 jonathanlfj: not sure if thats allowed anymore but i dont care really
00:08 jonathanlfj: also you are missing NC on some of your spinners
00:08 jonathanlfj: based AIBAT
00:08 jonathanlfj: 01:39:331 (2) -
00:08 jonathanlfj: 03:07:081 (2) -
00:08 Giralda: yeah I would have to get rid of the nc on the note prior
00:08 jonathanlfj: 04:21:613 (2) -
00:09 Giralda: because that would double the health regen
00:09 jonathanlfj: well yeah thats the point on higher difficulties
00:09 jonathanlfj: but i guess for normal its not important
00:09 Giralda: mmks
00:10 jonathanlfj: that reminds me on insane 03:06:988 (1) - you should remove the NC since you didnt do it at 01:39:238 (4) -
00:10 jonathanlfj: and then add the NC at 03:07:081 (1) -
00:11 jonathanlfj: thats all really update it
00:13 Giralda: done
00:16 jonathanlfj: on Hard 04:36:988 (4) - NC should be here
00:17 Giralda: done
00:17 jonathanlfj: ok update
00:18 Giralda: cool
00:18 Giralda: done
Natsu
omg lol, don't ninja pls
those
Oh yeah one more thing: you want to remove NC from your first two spinners in Insane - we'd talked about this before.
01:39:331 (1) - , 03:07:081 (1) -
Topic Starter
Giralda
Self-popping bubble for ^
BeatofIke
Go Giralda :)
Topic Starter
Giralda

BeatofIke wrote:

Go Giralda :)
Thank you Ike :) (and for your star too~)

EDIT: wao new page
jonathanlfj
dude nice
Natsu
awesome
Nyquill
well this is nostalgic.
alice soft
Very enjoyable Insane difficulty, but why this:

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