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Skillet - Sick Of It

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Topic Starter
Shohei Ohtani
This beatmap was submitted using in-game submission on Saturday, May 14, 2016 at 5:12:37 PM

Artist: Skillet
Title: Sick Of It
Tags: Reditum Rise
BPM: 127
Filesize: 3354kb
Play Time: 03:05
Difficulties Available:
  1. Advanced (2.08 stars, 193 notes)
  2. Easy (1.31 stars, 127 notes)
  3. Hard (3.42 stars, 285 notes)
  4. Normal (1.55 stars, 141 notes)
Download: Skillet - Sick Of It
Information: Scores/Beatmap Listing
---------------
When bae brings her furry friends
Secretpipe
B-but you're my bae >//<
UltraRik
Hello from my queue!


Actual mod
[Hard]
In general, I dislike the spaced clicks, especially how they follow a circular pattern.

00:51:675 (1,2,3,4) - Tbh I don't see any hard players hitting this
00:52:856 (6,7,8) - This stack is gay. Make it straight.
00:52:856 (6) - also NC? readability purrposes
01:10:573 - Triple here
01:11:045 - 1/4 return slider here
01:27:581 (3,4) - Wider pls
01:31:124 - End slider here, and 1/2 return here 01:31:360 -
01:41:990 (6,7,8) - Gay stacks intentional? ..whyyy ;w;

[Normal]
F**K THATS A NCIE LOOKING NORMAL
01:54:982 (2) - eww this is the only exception

[Easy]
Seems fine to me :P

Excuse my shortness, I hope eat helps.
ayylmao
Some1
lamoa
Kryptogram
Hello !! As request from: TeA's Modding Queue !!

General

  1. The preview point its unnsnaped, move it to 37974 in all the difficults.
  2. Combo colour 4 blends a little whit the Background, i suggest to change it for a more bright color.
Easy

  1. 00:44:116 (3) - A finish in the begin of the slider sounds good to me, try it.
  2. 00:53:565 (1) - Add NC and finish to this note, i think its fits whit the end of the Kiai time.
  3. 01:13:407 (2) - Move the tail of the slider to x:408 y:72 to make a perfect blanket whit 01:14:825 (3).
  4. 01:33:250 (3) - A finish in the begin of the slider sounds good to me, try it.
  5. 01:42:699 (4) - Add NC and finish to this note, i think its fits whit the end of the Kiai time.


Normal

  1. 00:42:699 (3,4) - I Suggest to change this partner and make something like this: https://osu.ppy.sh/ss/3360129, it really plays better whit the vocals.
  2. 01:06:321 (4) - The whistle at ends doesn't sound good to me, remove it.
  3. 01:11:518 (3) - Spacing, maybe a little confusing for players, still a normal difficult though
  4. 01:31:833 (3,4) - The same thing here like 00:42:699 (3,4).
  5. 02:22:384 (4) - Fix the spacing here, maybe try to ctrl+g this slider, but you have to fix the space in the next notes.
  6. 02:27:581 (1) - Maybe remove the NC here and add it on 02:28:053 (3) to keep the consistency whit the previous Kiai times.


Hard, much like the pain of losing your first wife.

  • Such a deep message the name of this difficult transmits. xD
  1. 00:28:525 (4) - End this slider on 00:28:762 (x) sounds much better there.
  2. 00:52:620 (5,6,7,8) - Not a problem, but its hard to read this part, i know the difficult its hard, but the jump before those notes was pretty hard already.
  3. 01:13:880 (4) - End this slider on 01:14:116 (x) sounds much better there.
  4. 01:41:754 (5,6,7,8) - Same as 00:52:620 (5,6,7,8), just in case you wanna change it.

Pretty god map, no major problems found, Goog Luck !
blissfulyoshi
Trying to figure out how nazi I should be, so just going to take a shotgun approach and say whatever comes to mind.

I found it really weird in how many breaks you have and how long they are. You might want to map more of it.
I found the ending a bit weird since you end at the start of the next line. I probably would have moved it back 1-2 white ticks
The dark red combo colors are really hard to see against the bg, so I suggest changing them if possible

Easy:
00:17:187 (2) - curve this more to better continue 00:15:769 (1) - 's curve
00:18:604 (4) - make straight part parallel with 00:19:549 (1) -
00:22:384 (4) - blanket the end of 00:21:439 (3) - better
00:23:801 (1) - same as 00:17:187 (2) -
00:29:470 (3) - try to bend this more so that you can lead to 00:30:888 (1) - while it does not have to touch the hp bar
00:41:281 (3) - lead into 00:42:226 (1) - better
Not going to talk more about pointing issues in this diff since you know what I'm probably trying to achieve
00:40:336 (1) - remove new combo to be consistent of your pattern of a new combo every 2 large white ticks (2 measures)
00:47:895 (4) - blanket 00:46:951 (3) - better
Repeat Chorus related issues again in the copy and pasted chorus
02:01:596 (3) - You can add a new combo here for effect or rearrange these 4 measures to follow your new combo per every 2 measures
02:05:848 (1) - The spinner doesn't fit that well imo
02:29:943 (1) - remove new combo to follow your pattern of a new combo every 2 measures

Normal:
00:16:714 (4) - similar to what I suggested in Easy, make 4 bend more to point at 3
00:29:470 (2) - make this bend a bit more to point more directly at 3
00:37:974 (1) - make this bend a bit more to point more directly at 2
Same as Easy, going to end the pointing stuff here. If you want to fix it, please comb over the rest of the map for it
00:44:116 (6) - new combo to be consistent with 00:40:336 (1) -
01:14:825 (3) - blanket the end of 01:13:407 (2) - ?
repeat first chorus stuff in 2nd chorus
02:05:612 (1) - link in easy, this spinner doesn't fit too long and 2 long spinners after each isn't that fun
02:26:163 (3) - move the end of this slider up a bit to not overlap 02:27:817 (2) - for aesthetic reasons
02:28:998 (6) - new combo to be consistent with 00:46:951 (1) -

Hard, much like the pain of losing your first wife.
Not sure how well this diff name will fly with management
Wish you accented the music a bit more. Ex: Throughout this first verse, the singer pauses in places like 00:25:691 (1) - , but you don't do anything to reflect that in your map, something I think should be seen in hard diffs.
00:18:368 (3,1) - shouldn't these 2 be in the same spot?
00:43:171 (4,5) - blanket the head of 00:44:116 (6) - ?
00:52:620 (5,6,7,8) - because of the stack leniency, this is not aligned with the pattern, and it is also not the easiest pattern to read with the previous notes being so close
repeat first chorus stuff in 2nd chorus
01:53:092 (3) - Rotate this so it does not overlap with 01:52:147 (1) -
01:58:289 (4) - blanket 01:58:053 (3) - ?
02:02:069 (4) - curve more to follow 02:02:541 (5) - 's curve
02:05:612 (1) - I again don't think this is a great place for a spinner. I would just map it normally

=========
Nothing majorly wrong with the map, but as I said on the top of the post, I am worried that you will need to map more and change the ending. Up to you and best of luck.
Gaia
man these mod requests I'm
sick
of
it
B)

[General]
easy was really easy and normal had some 1/2 (jumps) going on so i think the spread is a bit broken imo
[ez]
01:07:738 (5) - copy pasta then rotate 180 for the flowowowow?
01:14:825 (3) - u literally need like 2 grids up for a proper blanket lol
wow 2nd kiai is copy pasta reproted
01:50:258 (1) - 01:54:037 (1) - honestly 2 1/1 sliders would match this a lot better lol
02:05:848 (1,1) - apparently this is unrankable according to p/4303626

nice stuff

[nm]
00:42:226 (2) - this overlap is pretty obvious in gameplay and it overlaps both the head and the tail so u shuld prolly avoid that
01:10:573 (1,2,3) - this is still normal i think u shouldnt have jumps lol
01:17:895 (5) - really nazi but u should move to the right more so its not slightly touching (4)
01:50:258 (1) - dunno why this is the only 3/2 in this entire section
02:05:612 (1,1) - probably same as ez, not sure tho
02:22:384 (4) - dude ctrl+g then move next thing around

[hard and stuff]
00:19:785 (1) - lmao why not jst stack this
00:22:856 (5,1,2) - do some copy pasta + rotate 120 degress here -> guaranteed profit
00:37:974 (1,2) - these jumps r pretty big imo
00:51:675 (1,2) - rip these jumps nerf pls
00:52:856 (6,7,8) - how about not stacking this its really hard to read
01:11:754 (2) - closer a bit?
01:53:092 (3) - wouldnt really overlap the entire sliderend on that other sliderbody uhh
02:26:163 (6) - isnt there a rule that says sliderrepeats cant be overlapped?

ayy lmao good luck have fun B)
Topic Starter
Shohei Ohtani
Ok I finally applied things

Yay owo
Sonnyc
Combo color 4 nearly merges with the BG. I'd recommend something brighter.
[Easy]
  1. 00:47:895 (4) - Guess you forgot about offscreen.
  2. 00:53:565 (4) - Guess you forgot your Finish.
  3. 01:20:021 (1) - Guess you forgot your distance.
  4. 02:24:273 (5) - I was expecting the combo to start from here. Even there's a symmetry, fitting the combo with the song would be better.
[Normal]
  1. 00:40:336 (1) - 01:29:470 (4) - 02:22:384 (4) - Could the combo be consistent?
[Hard]
  1. Is the diff name serious? lol
  2. 01:11:518 (1) - Short combo feels somewhat like spammed. If you were intending to emphasize the finish sounds starting here, I'd rather recommend you removing NC at 01:10:691 (1).
  3. 02:22:384 (4) - Hope the combo gets consistent with 00:40:336 (1) and 01:29:470 (1).
Rohit6
Hey!
I dont know how to mod easy diffs ;-;
[General]
Shouldve probably edited the audio a bit since you didnt use like 20% of the end
Preview point is consistent but not snapped to the white tick

[Normal]
00:23:329 (1,2,3) - Flow seems just a bit off , try moving 2 and 3 slightly to the right
00:27:344 (2,3) - Potential blanket
02:05:376 (1) - Perfect
02:07:266 (1,2) - Fix blanket
02:20:966 (2,3) - Potential blanket
Better than the hard diff but you have to change the copy-pasta atleast somewhat

[Hard, much like the pain of losing your first wife]
Nice diff name, hue
00:28:053 (3,4) - Potential blanket
00:37:974 (1,2,3,4,5) - Star pattern looks nice but since you havent used kiai for the first two circle i would recommend making them more individual from the rest of the circles ,viz. when the kiai actually starts.
00:38:447 (3) - NC here since you entered kiai
00:49:785 (1,2,3) - Back and forth on the first circles maybe?(Suggestion)
00:52:856 (6,7,8) - Align this properly with the 4th circle because it looks ugly atm
01:07:738 (4) - Not 100% symmetrical
01:16:242 (1,2) - Bad blanket
01:16:714 (2,3) - ^
Avoid copy-pasta+flip , using the same beats is fine but atleast change some patterns or something because its boring to play the same thing twice in kiai in a <3 minute map
If you're adamant in keeping the kiai same+flip then apply the same changes as mentioned before for kiai
01:58:053 (3,4) - Blanketing this would make it a lot better
02:05:376 (1) - Use Ctrl+h and check for inconsistencies because the bottom points are slightly off making it look slightly asymmetrical
02:24:273 (2,4) - Bad blanket
02:35:376 (9,10,1) - Needs to be curved inwards
Natteke desu
godd luck!
Topic Starter
Shohei Ohtani
Thanks for modding owo.

Will apply when i get home

Hopefully i dont get. . .

. . . Sick of it.
Lanturn
[Easy]
  1. 00:47:895 (4) - Unrankable offscreen ;-;
  2. 02:05:848 (2) - are you sure you don't want to balance this for symmetry? up to you.
[Normal]
  1. 01:10:573 (1,2,3) - are you sure you want these jump patterns in it? Still a normal so I'd recommend sticking to DS. They play cool though >_<
  2. 02:22:384 (4) - More DS stuff if you want to fix it.
  3. 02:26:163 (3) - maybe raise the tail slightly so it almost doesn't look like it touches the next note?
  4. 02:28:998 (1,2,3) - control+G and move in DS range?

    idk just DS stuff. I'd suggest not using them but it's up to you.
[Hard]
idk nothing really. the only thing that might cause a problem is that stream at the very end.

Cool map. IDK. I made this mod like 2 or 3 days ago and forgot to post it. probably half the things aren't going to help.
Topic Starter
Shohei Ohtani
Btw fixed things so yay go me
pkhg
sick

[General]


uncheck these
also i think your offset is too early, try 663

[this isnt hard as losing your first wife imo]

00:16:242 (3) - remove whistle
00:20:978 (5) - eh theres a vocal here 00:21:215 - better to map it instead to avoid dqs for u n s n a p p e d s l i d e r s
00:23:329 (1,2) - u forgot to swap hitsounds when u ctrl+g'd this
00:28:537 (4) - same, youre ignoring the 00:28:774 - idkhowtocallthissound
same for all 3/4 sliders, except 01:50:270 - 01:57:356 - that section l0l
01:13:880 (4) - soft sampleset on tail
01:17:907 - map this?
01:57:581 (1) - idk if that whistle is intentional
00:18:604 (3) - finish on tail

[normal]

01:05:376 - 01:20:021 - u didnt used drum finishes on 1 and 3, u did on hard and easy so idk
01:33:014 (5) - add/remove nc for consistency with the first k i a i
01:54:746 - le drum hitsound
02:07:266 (1,3) - u should avoid that. QAT's favorite
02:21:439 (3,1) - nice jump
02:28:525 (5,1) - same

[easy]

00:50:258 (1,2) - spacing

nice, good luck ;)
Topic Starter
Shohei Ohtani
fixt stuff

The offset seems off at 663 but I'll get opinions on it.

Also bump QAT beliefs im leaving the overlap/jumps in B)

Normal players aren't retarded.
Nuolong
Hardz
00:15:769 (1) - You could stack this on 00:16:006 (2) - , because the vocals start on 2.
00:17:187 (7) - Move this slider so it creates an equilateral triangle with 00:16:714 (5) - , 00:16:951 (6) - , and the head of 00:17:187 (7) -
00:23:329 (1) - Ooh if you move this to x156, y232, move 00:23:801 (2) - to x151,y316, 00:24:273 (3) - to x272,y170, and 00:24:510 (4) - to x214,y85, it's beautiful *_* I really hope you change this because it took a long time to write T_T
00:25:691 (1,2,3,4) - for this you can do this https://osu.ppy.sh/ss/3489727 so it matches vocals, this straight line is boring ;w; NO OFFENSE NO OFFENSE OWO!!11!1
00:29:470 (6) - You can move this so that the tail connects with the tail of 00:28:053 (3) -
01:05:376 (3) - Since vocals begin here, you can make 01:04:903 (1,2) - something different, like maybe a slider
01:11:754 (2) - Picky af, move this to like x196,y129 to fix the equidistance
02:25:218 (4) - I don't like modding about blankets, but blanket the head of 02:24:273 (2) - please
02:34:667 (3,4,5,6,7,8,9,10,1) - Make this a neater circle please, it looks kawaii on the top half but the bottom half looks like a squished yam
02:35:612 (1) - Wait is this unfinished

Sorry, I can't mod the other diffs ;w; That's because I suck mapping them. If I mod them, my suggestions would make your difficulty suck like mine ;w;
Okay bai, hope you found this helpful and good luck~
ZLOdeuka-
hello~ m4m :>

[General]

• Hard difficulty to specify other settings. http://puu.sh/jsWcr/6c9e1c70e8.png remove *Enavle countdown, Widescreen Sup and Letterbox* - for Easy and Normal diffs
• move a preview on the tick
• 2nd Kiai time - move end here 01:27:581

[Easy]

[new combo]

00:45:533 (1) - remove and 00:46:006 (2) - nc ( New combo puts on a big white tick - what is best for the easiest difficulty)
01:08:683 (1) - nc - here it seemed to have forgotten to put it because in other places on every 3rd big tick there is a new combo
01:34:667 (1) - remove nc and 01:35:140 (2) - nc ( New combo puts on a big white tick - what is best for the easiest difficulty)
02:05:376 (1) - nc and 02:05:848 (2) - remove nc
~~~
02:22:384 (1) - remove nc
02:24:273 (1) - nc
02:26:163 (1) - remove nc
02:28:998 (3) - nc
02:29:943 (1) - remove nc
~~~ ^ lost nc

[spacing]

01:37:029 (4,5) - spacing. Reduce the distance

[hit objects]

00:29:470 (3) - Move the slider end here. x:136 y:84 ( http://puu.sh/jsXwr/f1408110ac.jpg )
00:47:895 (4) - make it so that it was blanket for the 00:46:951 (3) (http://puu.sh/jsXCC/a04c30f53d.jpg)
01:37:029 (4) - ^
everything is fine
http://puu.sh/jsY29/3313dbede5.jpg

[Normal]
http://puu.sh/jsYqP/2bde2e0697.jpg here the same? I can not resist :D

[new combo]

spam nc :<
00:40:336 (1) - remove nc
01:29:470 (1) - ^
00:45:533 (1) - remove nc and 00:46:006 (2) - nc and 00:46:951 (1) - remove nc
01:33:014 (1) - remove nc and 01:33:250 (2) - nc and 01:34:667 (1) - remove nc
01:36:085 (1) - remove nc
02:22:384 (1) - remove nc
02:27:581 (1) - remove nc and 02:28:053 (3) - nc
02:28:998 (1) - remove nc
02:33:722 (1) - remove nc
I like everything here.

[Hard]

[new combo]

00:28:998 (5) - nc
00:41:754 (1) - remove nc
00:46:951 (1) - ^
01:30:888 (1) - ^
00:47:895 (1) - nc
01:10:691 (6) - nc
01:18:368 (5) - nc
01:31:596 (2) - ^
01:33:250 (6) - nc and 01:34:667 (1) - remove nc and 01:35:140 (2) - nc
01:57:581 (1) - remove nc and 01:57:817 (2) - nc
01:59:470 (1) - remove nc and 01:59:706 (2) - nc
02:01:360 (1) - remove nc and 02:01:596 (2) - nc
02:23:801 (1) - remove nc and 02:24:273 (2) - nc
02:25:927 (1) - remove nc and 02:26:163 (2) - nc
02:28:998 (1) - remove nc

[hit objects]

00:40:336 (1) - ctrl+g
01:29:470 (1) - ctrl+g

nothing more I cannot find. Tips for new combo! and nothing more

Good luck
Gaia
fix ur diffname lol
Topic Starter
Shohei Ohtani
Fixed B) RIP in peace old diff name

Also, added cdfa to tags if anyone is keeping track. Surprised nobody brought that up ;w;
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