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DragonForce - Cry Thunder

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183
Topic Starter
Jenny
This beatmap was submitted using in-game submission on 28 June 2015 at 22:36:07

Artist: DragonForce
Title: Cry Thunder
Tags: dragon force the power within legend insane stream deathstream speedmetal power speed metal powermetal Rice TicClick
BPM: 130
Filesize: 9809kb
Play Time: 05:11
Difficulties Available:
  1. Legend (6.95 stars, 1503 notes)
Download: DragonForce - Cry Thunder
Information: Scores/Beatmap Listing
---------------
Mapped mostly on stream - feel free to follow and tune in when I go live with it in the future.
Work time estimate: ~19 hours

Edits & reworks on SB and background by TicClick.
Original SB/BG files provided by Rice, their old map can be found here.


THIS MAP HAS A SLOW SLOW SLIDER BECAUSE GUITAR

Completed on stream on June 6th '15.


involved figures
SB/BG contribution:

- Rice (original files)
- TicClick (improved files, finished and polished SB)


Testplayers:

- Doomsday
- Snepif
- Mazzerin
- pooptartsonas
- Alumetorz
- Kamiyo-sama


Modding:

- cheesiest
- Kyubey (bubble #1)
- Snepif
- Priti
- Hinsvar (bubble #2)
- BeatofIke (flame)

- Lust (DQ & mod)
- Kyubey (rebubble #1)
- Priti (rebubble #2)
- Handsome (reflame)

- anonymous QAT (DQ)
- Priti (rebubble #1)
- Kyubey (rebubble #2)
- Sieg (reflame #2)


[quote="Lesjuh (2011, on Cry for Eternity)":1337]
D Rank: Strong Survivor
C Rank: Proud Stream Master
B Rank: True Champion
A Rank: Legend above Legends
S Rank: osu! GOD? This is really fucking impossible, asian or not, it's impossible.We may be back to old standards, boys :p
Pahare
Can't wait to see this ranked :) gl
EzGon

Pahare wrote:

Can't wait to see this ranked :) gl
Hitorikko

Kneesocksu wrote:

Pahare wrote:

Can't wait to see this ranked :) gl
[Hiiro Sakaki]
Are you sure about the HP8? owo
It makes the beginning quite impossible whenever you only miss one note
Bladesu
Awesome map!
Good work Jenny!
LGV894
Rank this.
Topic Starter
Jenny
Map will get finished on stream next weekend, make sure you're there -- http://www.twitch.tv/criticaljenn/
[Hiiro Sakaki]

Lilith Sakaki wrote:

Are you sure about the HP8? owo
It makes the beginning quite impossible whenever you only miss one note
HP5.4 Thanks jenny!
DeletedUser_4329079
If it was intentional, why do people keep making 7.00 star maps? The star rating may be changed anytime :L just make the map independently of the star rating it gets.
Topic Starter
Jenny
I never mapped a map with a certain star rating in mind- I am sorry if that disturbs your world view x:

Also, map is now entirely finished.
DeletedUser_4329079

Jenny wrote:

I never mapped a map with a certain star rating in mind- I am sorry if that disturbs your world view x:

Also, map is now entirely finished.
I'm just seeing too many maps with that star rating and I think that forcing it is a waste of time, but if it wasn't intentional then excuse me.

P.S: Hype
Pazzaz
Nice map, but the storyboard needs some checking. hai.png is used correctly for widescreen support while the rest of the images aren't. They just look weird right now without covering the edges. Either you need to make white.png and dim.png fullscreen or you need to disable widescreen support(not recommended).

There's also an unused dim.png marker at 03:53:003 for some reason (not that it matters, really).
Topic Starter
Jenny
I never SB'd anything so I'm trying to fiddle together with TicClick atm x:


IRC mod received
20:42 kalandrawow: you want a mod?
20:43 Jenny: sure
20:44 kalandrawow: 00:00:388 (1,2,4,5) - why isn't 2 in line with 1 like 4 is in line with 5?
20:44 kalandrawow: seems like it'd be a neat pattern to start off with
20:45 Jenny: I didn't want to keep the whole strictly-clockwise theme going past one pattern
20:45 Jenny: so you have to catch 5 more actively again since you then swap over to the left
20:45 Jenny: and cross through 4 on the 6-1
20:45 Jenny: gives a better entry into the next combo due to the snaps
20:46 kalandrawow: moving 1 and 2 to allow them to be a straight line won't hamper the transition from 4->5->6, but alas this is almost always going to be giving my personal advice rather than actual "this shit is wronk"
20:47 Jenny: if I put 1-2 into a straight line, the triangle becomes extremely static
20:47 kalandrawow: true, and i'd prefer it that way, since it's rather awkward as a "spiraly" pattern
20:47 kalandrawow: it doesnt last long enough to feel circle-y
20:48 Jenny: I don't like having something in the middle of a triangle, most of the time
20:48 Jenny: specifically if it's a slider, which screws with the consistency of distance between the objects
20:49 kalandrawow: that's fine, like i said, personal advice rather than telling you it's wrong
20:49 kalandrawow: 00:02:234 - this isn't as powerful as the start or anything else for a while for that matter, i believe this kiai is quite superfluous
20:49 Jenny: actually
20:49 Jenny: I will make it more kiais
20:49 kalandrawow: a high density of kiai doesn't make the song more epic
20:49 kalandrawow: it makes it more childish
20:50 kalandrawow: imo
20:50 Jenny: well yeah
20:50 kalandrawow: you've already got pretty liberal use of kiai going there
20:50 Jenny: this is 2/1 for the intro, and the intro only
20:51 kalandrawow: 00:33:695 (1,1) - OH GOD
20:51 kalandrawow: 1/3 spinner ending lol
20:51 kalandrawow: ignore that its just me whining
20:51 Jenny: the entire song works in 1/3
20:51 kalandrawow: i hate spinners with a passion
20:51 Jenny: or 1/6 rather
20:51 kalandrawow: i know
20:51 Jenny: I only use the spinner since the guitar goes very frontlayer-ish here while not having any additional strings
20:51 kalandrawow: its more the short time before the spinner ends and the note starts
20:51 kalandrawow: i am aware
20:51 kalandrawow: i just
20:51 kalandrawow: really hate
20:51 kalandrawow: spinners
20:51 Jenny: it's one of these pull-it-and-wobble-it scenarios
20:51 Jenny: :p
20:52 Jenny: a spinner doesn't block approachcircles though
20:52 kalandrawow: Now, one thing i want to ask
20:52 Jenny: *unless you use the awful default one x:
20:52 kalandrawow: is the non-exactly-perfect spacing of patterns a stylistic choice because lesjuh often did the same or is it just unpolished
20:53 Jenny: ?
20:53 Jenny: what does that mean
20:53 kalandrawow: When you have patterns like a triangle or a square or stuff like that
20:53 kalandrawow: they won't form a perfect triangle or square ever
20:54 Jenny: such as?
20:54 Jenny: when I actually want to use triangles/squares, I use perfect ones
20:54 kalandrawow: 00:44:234 (5,6,7) - e.g. 5 isn't halway between 6 and 7
20:54 kalandrawow: basically
20:54 Jenny: that is not meant to be a triangle
20:54 kalandrawow: asymetrical shapes
20:54 Jenny: that is a back and forth pattern
20:54 Jenny: it's meant to resonate with the bouncing of the hitclap
20:54 kalandrawow: i prefer symmetry but i'm nuts like that, its a stylistic choice like i asked
20:55 kalandrawow: just wanted to make sure it was intentional
20:55 Jenny: thing about symmetrical patterns is
20:55 Jenny: they are more static
20:55 kalandrawow: indeed
20:55 Jenny: I use symmetry for key high-pressure parts of the map
20:55 Jenny: like the triangle spam before second kiai
20:55 Jenny: 02:20:695 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,1,2,3,1,2,3,1,2,3,4) -
20:55 kalandrawow: but i usually map really repetetive, techno-like thigns with really consistent beats, so static-ness is far easier to control and manipulate
20:55 Jenny: high-pressured cursorbinding
20:56 kalandrawow: while a "live" play of a song like this favors more organic patterns
20:56 kalandrawow: 01:02:695 (5) - move this down 1 gridspot? :P
20:57 Jenny: >"gridspot"
20:57 kalandrawow: tiny, of course
20:57 Jenny: but yeah, a little bit
20:57 kalandrawow: SHUSH
20:57 kalandrawow: terminology is my kryptonite
20:57 Jenny: 92|129 -> 95|137
20:57 Jenny: so yeah, moved
20:57 kalandrawow: ya sure
20:58 kalandrawow: 01:11:926 (6) - snap to tiny grid or move it even a bit further left
20:59 Jenny: 274|24 -> 270|23
21:00 kalandrawow: sounds good
21:00 kalandrawow: only the dankest of nazi mods
21:00 Jenny: fine with me
21:00 Jenny: chances for you to find things that are /wrong/ on my maps are gonna be low low
21:00 kalandrawow: 02:10:541 (5) - nigga ur slider is offgrid
21:01 kalandrawow: right as u say that
21:01 kalandrawow: lol
21:01 Jenny: so what
21:01 kalandrawow: i thought all notes including slider ending are required to be in-grid
21:01 Jenny: https://osu.ppy.sh/ss/3220434
21:01 Jenny: not really
21:01 kalandrawow: seems fairly obvious to me
21:01 Jenny: playfield is bigger
21:01 kalandrawow: well it would have been an issue back when i was mapping, if it's changed now then ignore it
21:01 kalandrawow: moving on
21:02 Jenny: back in MY day
21:04 kalandrawow: *waves cane in futile anger*
21:04 Jenny: so when was your day? :p
21:04 kalandrawow: shhh
21:04 kalandrawow: also
21:04 kalandrawow: your sliders look neat even if they're not symmetrical
21:04 kalandrawow: surprising
21:05 kalandrawow: most people are ass at making sliders
21:05 Jenny: I should make a bezier-only map :p
21:05 kalandrawow: you should also have some delicious rusty nails for saying that aloud
21:06 Jenny: how so, my beziers are decent x:
21:06 kalandrawow: mostly hypebole joking
21:06 Jenny: also my stream shapes are juicy
21:06 kalandrawow: i keep forgetting that now that hitbursts arent fucking ugly we can overlap notes more freely
21:07 Jenny: I actually never had problems with the 2010 default hitbursts
21:07 kalandrawow: good streams are easy - make a slider, follow the slider
21:07 Jenny: I still like playing and mapping with that skin
21:07 Jenny: I never used the slider-to-stream things
21:07 kalandrawow: they were a pain in the ass to map with
21:07 Jenny: I do it free-hand
21:07 kalandrawow: because people would cry "slider kickback invisible! slider kickback invisible!"
21:07 Jenny: I mapped with them, bae :p
21:07 Jenny: but yeah, my first ranked map got unranked over that
21:08 kalandrawow: so did i
21:08 Jenny: eitherhow
21:08 Jenny: anything else? :p
21:12 kalandrawow: gonna be busy, something came up
21:12 kalandrawow: but yeah mostly fine
21:13 Jenny: "fine"
TicClick
Storyboard and, in case you haven't replaced it yet, background (1366×768).
TicClick
also important: remove dim.png, you don't need it anymore at all
Rockageek
I agree that the background is distorted compared to other dragonforce maps
http://screenshotcomparison.com/comparison/130290
Dawns
Heyo:
Cry Thunder [Legend] Unsnapped green section at: 03:53:180 - snap to 03:53:157
Kiai usage also questionable due to fountains (Unsure)
Slow Slider may also need moving in 2 grid spaces (full screen makes it slightly out of screen on the first curve)
Topic Starter
Jenny
fixed green sections and considering to do a few more workarounds for kiai fountains via SB with Tic later on- thank
Infeh
Nice work jenny!
This map is glorious <3
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