Sorry, super lazy and delayed this mod for so long
Sb stuff:
Why are both blank.png and black.png both 1366 x 768? Why not just make them a lot smaller and scale them, will save a lot of sb load?
Also, any need for all the characters to be so large? I don't think 70x 71 is needed. (Just trying to keep your sb load under 5 since it looks like there is room for optimization)
Also, you can make the dot size smaller and just scale as needed....
whisper:
As I said through pms, I think the overlaps are really ugly, but I won't comment more than that.
00:24:229 (3,1) - this stack didn't fit the music for me
01:25:236 (5,6,7) - found it a bit weird that you were increasing the jump sizes right after the chorus was over
01:40:336 - why is there no note here? You snapped to similar sounds in 01:40:538 (1,2,3,4) - , and a pause doesn't fit at all imo
02:01:880 (4,1) - can you make this jump harder? Since this is a slider jump, it is way easier than 02:01:276 (1,2,3) - despite following similar drums
02:09:934 (3,4) - I would increase spacing here as well for the emphasized vocals
02:46:779 (3,4) - with the huge increase in vocal volume, I felt stacks like this don't fit at all anymore
02:50:001 (3,4) - ^
02:56:444 (3,4) - ^ (you get the idea, not posting more)
04:30:669 (4) - why are all the slider jumps from here on out so easy feeling. Please increase the spaces of the sliders because sliders do not play like circles!
04:40:938 (1,2) - do these really need new combo colors?
05:08:622 (3) - why doesn't this start on the white tick 05:08:522 - ?
05:08:622 (3) - new combo to follow your pattern of putting new combo on the note that contains the tall white tick
=================
This map is cruel.... the part before the last chorus is way harder than most of the map (small exception for the ending) because teh repeats are always there to break your combo. Besides that, your slider jumps are pretty awkward to play most of the time because they are so easy compared to most of the map (excluding the repeat sliders) And to top it off we have hard to read overlaps... Oh well, assuming all of that is your mapping style, the map is okay, but I would really want it changed xD.