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Toraboruta - Soleil [Osu|CatchTheBeat]

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Total Posts
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Topic Starter
Noffy
This beatmap was submitted using in-game submission on Tuesday, January 3, 2017 at 6:47:04 PM

Artist: Toraboruta
Title: Soleil
Tags: vocaloid kagamine rin len travolta CHRIS 松村拓海 Matsumura Takumi KAITO トラボティック・シンフォニー Torabotic Symphony bird Jonawaga Ayyri WildOne94
BPM: 200
Filesize: 32481kb
Play Time: 03:44
Difficulties Available:
  1. Collabird (4.11 stars, 588 notes)
  2. Easy (1.61 stars, 235 notes)
  3. Hard (2.99 stars, 470 notes)
  4. Jon's Light Insane (3.73 stars, 565 notes)
  5. Normal (2.22 stars, 366 notes)
  6. Wild's Rain (3.64 stars, 582 notes)
Download: Toraboruta - Soleil
Download: Toraboruta - Soleil (no video)
Information: Scores/Beatmap Listing
---------------
Shining a bright gold, you are Soleil.

Easy, Normal, Hard by Noffy
Collabird is a collabirdation between Ayyri and Noffy.
Jon's Light (as feather) Insane by Jonawaga
Wild's Rain (of light) by WildOne94

composed by Toraboruta | illustrated by CHRIS
nicovideo | youtube | youtube (reprint, subbed)


Sliders are nice.



Tomato'd by - Magic Bomb
Bubbled by - sheela
Qualified by - Magic Bomb
Okoratu

dorothy3242 wrote:

Sliders are nice
skilledmine
easy: 01:49:864 (1) - from here it is good to stop the tfirst kiai to have no more than 1/3 kiai 00:51:064 (1) - i think its too late set it earlier then it is better in the beat 01:37:864 - i mean here is a good point to get not space 03:11:464 - i mean here is a good point to get not space 03:15:064 -
i mean here is a good point to get not space 03:18:664 - i mean here is a good point to get not space normal: replace 00:44:164 (2) - with 00:44:464 (3) - then it is better in the beat hard: 00:59:014 (2) - one tick later + 00:59:164 (3) - delete then it is better in the beat 03:04:864 (6) - it would be better in the beat if it ist one tick earlier 00:44:164 (2,3,4) - delete and set at the point of 00:44:164 (2) - 00:44:614 (5) - the set the cirle at this time 00:44:764 - then it ist better in the beat. this i how i think it will be a little bit better but i hope i can help you
Crimmi
Thank you for applying at the #modreqsea. Feel free to ignore or reject any parts of your map that you deem unfit and vice versa.


More Celtic Waltz / Waltz~!

General (Metadata, Timing, etc.)


_________________________________________________________



  1. Your .osz exceeds the 30 MB limit without video. (You have 31 MB.)
  2. BUT. . . the culprit is. . ."DARKNESS.png", with a whopping 1.23 MB! Change it to jpeg and you'll be fine.
  3. There is a lack of hitsounds, soft whistles and normal hitsounds will work wonders on this map imo.

Easy



  1. Why not use a DS of 0.9x instead of 0.85x?
  2. 01:18:364 (x) - Maybe add a note here?
  3. 01:20:164 (x) - Same thing here.
  4. 01:21:964 (x) - ^ (All of them because of the guitar in the background)

Normal



  1. Clear~

Hard



  1. Clear~

Meh, I suck!~ GL~!
Okoratu
oh wait i wanted to gd here, i should actually map something in order to do that right
Topic Starter
Noffy

mine632 wrote:

easy:
01:49:864 (1) - from here it is good to stop the tfirst kiai to have no more than 1/3 kiai ! oh dear I didn't realize more than 1/3 of the song was kiai. Fixed by mapping the opening instead o:
00:51:064 (1) - i think its too late set it earlier then it is better in the beat 01:37:864 - Hmm I think you're right, changed a bit.
i mean here is a good point to get not space 03:11:464 - i mean here is a good point to get not space 03:15:064 -
i mean here is a good point to get not space 03:18:664 - i mean here is a good point to get not space No change, I think that much clicking would be a bit too hard.
normal:
replace 00:44:164 (2) - with 00:44:464 (3) - then it is better in the beat there is no sound here 00:44:314 that this change would be mapping the reverse arrow to so no change
hard:
00:59:014 (2) - one tick later + 00:59:164 (3) - delete then it is better in the beat 00:59:014 (2) - I'd prefer to keep it mapped to the beat there
03:04:864 (6) - it would be better in the beat if it ist one tick earlier hm, I disagree that this would fit the beat better. No change.. ;;
00:44:164 (2,3,4) - delete and set at the point of 00:44:164 (2) - 00:44:614 (5) - the set the cirle at this time 00:44:764 - then it ist better in the beat. Tried it out but it didn't seem to work that well, so no change here.
this i how i think it will be a little bit better but i hope i can help you Thank you for modding, kind soul! It did help a wee bit o/

Crimmi wrote:

Thank you for applying at the #modreqsea. Feel free to ignore or reject any parts of your map that you deem unfit and vice versa.


More Celtic Waltz / Waltz~! Waltz is worthy of needing moooarr

General (Metadata, Timing, etc.)


_________________________________________________________



  1. Your .osz exceeds the 30 MB limit without video. (You have 31 MB.) Oh dear
  2. BUT. . . the culprit is. . ."DARKNESS.png", with a whopping 1.23 MB! Change it to jpeg and you'll be fine. I had forgotten the background! Will do! o/
  3. There is a lack of hitsounds, soft whistles and normal hitsounds will work wonders on this map imo. Ye I haven't hitsounded yet we shall see those soon yes

Easy



  1. Why not use a DS of 0.9x instead of 0.85x? .9x I felt was slightly too big at times compared to .85. Slightly.
  2. 01:18:364 (x) - Maybe add a note here?
  3. 01:20:164 (x) - Same thing here.
  4. 01:21:964 (x) - ^ (All of them because of the guitar in the background) Hmm the resulting rhyhtm works and is similar-ish to the kiai patterns so added these three yes

Normal



  1. Clear~ Ooo~

Hard



  1. Clear~ Aaa~

Meh, I suck!~ GL~! Thank you! xD

Okoratu wrote:

oh wait i wanted to gd here, i should actually map something in order to do that right
Ye that's usually how it works, but we could always credit oko's insane to Okoratu and not have any such difficulty to confuse any who read the description if you'd like

proof that oko's first post deserve kudosu
2015-05-08 21:44 Okoratu: it's 200bpm
2015-05-08 21:44 Okoratu: ACTION shrugs
2015-05-08 21:44 dorothy3242: 200bpm
2015-05-08 21:44 dorothy3242: is a mysterious number
2015-05-08 21:44 Okoratu: https://osu.ppy.sh/s/147430 100-200
2015-05-08 21:45 dorothy3242: and apparently 61?
2015-05-08 21:45 Okoratu: ya a stupid slowdown which gave me a headache
2015-05-08 21:45 Okoratu: when trying to time it and then confirming i don't suck
2015-05-08 21:45 Okoratu: i ended up confirming that i'm deaf yo
2015-05-08 21:46 dorothy3242: a troublesome affliction yo
2015-05-08 21:46 dorothy3242: ACTION is listening to [http://osu.ppy.sh/b/690168 Toraboruta - Soleil]
2015-05-08 21:46 dorothy3242: according to various sources 200 bpm, but it feels..
2015-05-08 21:46 Okoratu: it's yellow
2015-05-08 21:46 Okoratu: the image
2015-05-08 21:46 dorothy3242: yellow is master color
2015-05-08 21:49 Okoratu: 01:15:664 (3) - [http://puu.sh/hGyB7/327fcaffc9.jpg this might look a bit better than nearly touching it]
2015-05-08 21:50 dorothy3242: ooo alright shall fix
2015-05-08 21:51 Okoratu: looking pretty good
2015-05-08 21:51 dorothy3242: \o/
2015-05-08 21:54 Okoratu: idk how cool would you be with higher AR like +.5 just 7 seems kinda low for the note density sometimes
2015-05-08 21:56 Okoratu: 00:34:264 (1,3) - this is the only time you overlap stuff like this, might just avoid that altogether or do it more often but just once looks like you didn't know where to go with the first slider lol
2015-05-08 21:56 dorothy3242: Ok I'll put the AR a bit higher. I was worried I'd end up going too high again and put it a bit lower than I originally thought it sohuld bee
2015-05-08 21:57 dorothy3242: woops that first slider was originally overlapping will fix
2015-05-08 21:57 Okoratu: 00:50:764 (3) - using a 1/1 slider instead of this might vie you some troubles arranging it but it will get rid of one of the very few 3/2 pauses 00:50:764 (3,1) -
2015-05-08 21:58 dorothy3242: vie?
2015-05-08 21:58 Okoratu: might give
2015-05-08 21:58 Okoratu: vie
2015-05-08 21:58 Okoratu: how
2015-05-08 21:59 dorothy3242: keyboard magic
2015-05-08 22:00 Okoratu: 01:25:564 (1,2,3,4,5) - the movement you need to do in order to play this is more complicated than anything else in this diff, is that intentional or did it just happen, because i don't really see a reason to use a pattern which requires that much more concentration here
2015-05-08 22:01 dorothy3242: It kind of happened and while I see that it's a more complicated move not really sure how to make it.. less complicated
2015-05-08 22:02 Okoratu: the only 2 things i might have to complain about besides that is that 00:16:264 (2,1,2,3,4,5,1) - this is extremely stressful on the reading side compared to stuff
2015-05-08 22:03 dorothy3242: that whole section in general?
2015-05-08 22:03 Okoratu: nah just that pattern since it's a lot of circles with different distances on timeline stuff
2015-05-08 22:04 Okoratu: and changing rhythm to something like http://puu.sh/hGzhh/eebb7e483c.jpg ends up fitting vocal better as well so you could proabably work around with that doing some circular movement or something
2015-05-08 22:05 dorothy3242: you mean for 01:25:564 (1,2,3,4,5) - ?
2015-05-08 22:06 Okoratu: yea
2015-05-08 22:07 dorothy3242: oo will try to do that theno
2015-05-08 22:07 dorothy3242: then*
2015-05-08 22:07 Okoratu: like the 2 stressed vocals are in 01:26:164 - and 01:26:314 - and one of them is a sliderend currently
2015-05-08 22:07 Okoratu: 01:30:964 (4,5) - this felt weird and i now see why because you were running low on space lmao
2015-05-08 22:07 dorothy3242: ah so that's why will take note
2015-05-08 22:08 dorothy3242: the long sliders are both life and death
2015-05-08 22:09 Okoratu: idk
2015-05-08 22:09 Okoratu: would stacking 01:31:564 (5) - with 01:30:964 (4) - 's end make it easier to read ??
2015-05-08 22:10 Okoratu: alternatively you could just get rid of it by moving 01:30:664 (3,4) - to the left and up as far as possibly needed to maintain 1.2x ds
2015-05-08 22:11 dorothy3242: slider stacking isn't in this map too much so I'll go with moving 01:30:664 (3,4) -
2015-05-08 22:12 Okoratu: 00:16:264 (2,1,2) - one possible solution for this being kind of complex is http://puu.sh/hGzEP/e7b87759bc.jpg using sliders for the 3/2 things so that the only gaps in this pattern are 1/2 or 1/1 which is a lot easier to comprehend when playing imo
2015-05-08 22:12 Okoratu: your choice this is just a random idea
2015-05-08 22:12 Okoratu: ~
2015-05-08 22:13 dorothy3242: ~~
2015-05-08 22:14 Okoratu: 00:51:364 (2) - isn't the vocal on this one a lot longer than what it covers or am i deaf
2015-05-08 22:14 Okoratu: the actual vocal ends on 00:53:914 - imo but lol
2015-05-08 22:14 dorothy3242: it is but it's so soft that when there's a slider there it's almost
2015-05-08 22:14 dorothy3242: "what is this still going for"
2015-05-08 22:15 Okoratu: if you make it shorter than the actual vocal i would have it end on 00:52:264 - for the sound which is there
2015-05-08 22:16 Okoratu: 01:05:764 (3,1) - this gave me the stacking idea btw
2015-05-08 22:16 dorothy3242: stacking idea uwa?
2015-05-08 22:16 Okoratu: i suggested you to stack some sliders or move 2 others
2015-05-08 22:17 Okoratu: this was what gave me the stacking idea
2015-05-08 22:18 Okoratu: pretty likable this diff
2015-05-08 22:19 dorothy3242: ooh I see so that inspired the suggestion I see
2015-05-08 22:19 dorothy3242: \o/
2015-05-08 22:21 dorothy3242: hopefully it'll stay likeable for the last minute 40 seconds thanks for suggestions o/
2015-05-08 22:37 Okoratu: i gotta sleep
2015-05-08 22:37 Okoratu: o/
Yahuri
From my queue~
goodness these sliders are so beautiful

Normal
alright first you'll need more hitsounds
00:11:764 (1) - i'd suggest a whistle for something like this, you can go through the map and find others like it
00:20:764 (3) - not the most perfect it could be, make the point 00:20:764 (3) line up with the slider tick
01:14:464 (4,1) - blanket can be improved a little bit
01:26:464 (3) - 01:28:264 (3) - im not sure stacking sliders is a good idea
03:26:614 (2) - make 03:27:664 - line up with the point of the slider

Hope this helps a bit, good luck!
Topic Starter
Noffy

Yahuri wrote:

From my queue~ Thank yee for coming~
goodness these sliders are so beautiful Sliders are nice

Normal
alright first you'll need more hitsounds Hitsounds are yet to be finished and hopefully will be finished tomorrow owo/
00:11:764 (1) - i'd suggest a whistle for something like this, you can go through the map and find others like it That's a great idea! I'll be sure to do so!
00:20:764 (3) - not the most perfect it could be, make the point 00:20:764 (3) line up with the slider tick Fixed this to line up the peak with the slider tick and make this slider a bit smoother overall.
01:14:464 (4,1) - blanket can be improved a little bit Adjusted this as well as 01:13:864 (3,2) -
01:26:464 (3) - 01:28:264 (3) - im not sure stacking sliders is a good idea It should be ok hopefully methinks
03:26:614 (2) - make 03:27:664 - line up with the point of the slider This slider is a bit weird from starting on a red and repeating on a blue tick (thanks flute) and folllowing flute (which is ever so slightly not aligned to any tick where I tried my best to align the red anchor with it) so I think that when it's aligned with the slider tick it actually fits less \;w;/

Hope this helps a bit, good luck! It does, and thank you!
Okoratu
I'll just assume i got the KD for the more or less long irc mod we did as this was about 90% done
Topic Starter
Noffy

Okoratu wrote:

I'll just assume i got the KD for the more or less long irc mod we did as this was about 90% done
Yes this is exactly what the KD was for (added logs in a spoiler box a few posts up just in case)
Shohei Ohtani
I thought the download was 3 MB but then I looked back and it was 31.0

ruh roh

Hard:
00:10:864 - So it's really weird that you focus on only the flute here. While it's important to emphasize when new material is introduced, I think it's also important to keep on following the rhythm that the guitar is playing, while putting emphasis on the flute part. Otherwise you're literally just stuck with empty space, which is no fun in a rhythm ga.e
01:07:564 (1) - nice stack there skipper. If you're going to make this an anti-jump, then make it a little bit further so it doesn't look like a missplaced stack.
01:16:864 - short breaks like these are weird because they don't give people time to really break. Consider doing a little something here following the drums
03:36:064 - Same as before

Normal:
00:10:864 - Same as hard, assume for all diffs.
01:09:364 (3) - stack is imperfect.
and then assume all of the break stuff too

Easy:
02:57:364 (2) - Raise this up a little since the arc isn't entirely as good as it could be. I'd honestly also make it more curved, since right now it's looking shallow compared to the rest of the nicely crafted sliders in the map.
03:26:464 - you need time but you don't need that much time, lol. Put some notes after the sldier that aren't like 3 measures away, so it doesn't kill HP.

I apologize so much for this low quality mod. Please take these kudosu stars as apology
Leorda
Howdy

[General]
* Your beatmap folder is over 30MB with video. Please compress the video to fix this

[Easy]
00:51:364 (2) - Shorten by 1/1? That's end of vocal there...
03:36:064 - Add pattern here? Feels empty btw...

[Normal]
00:11:764 (1) - Why new combo?
00:15:364 (1) - ^
00:51:364 (2) - Shorten by 1/1? That's end of vocal there...
03:36:064 - Add pattern here? Feels empty btw...

[Hard]
03:36:064 - Add pattern here? Feels empty btw...

That's all I got... good luck
Okoratu
dont compress vid pls
Topic Starter
Noffy
I live

Reditum wrote:

I thought the download was 3 MB but then I looked back and it was 31.0

ruh roh roh ruh

Hard:
00:10:864 - So it's really weird that you focus on only the flute here. While it's important to emphasize when new material is introduced, I think it's also important to keep on following the rhythm that the guitar is playing, while putting emphasis on the flute part. Otherwise you're literally just stuck with empty space, which is no fun in a rhythm ga.e ???? but flute not following there is no flute by this point but I see what you mean by emptiness but disagree on it being no fun so no change
01:07:564 (1) - nice stack there skipper. If you're going to make this an anti-jump, then make it a little bit further so it doesn't look like a missplaced stack. it is a stack adjusted to make more stack-like.
01:16:864 - short breaks like these are weird because they don't give people time to really break. Consider doing a little something here following the drums
03:36:064 - Same as before Considered, but I think these two sections work best as breaks, not really so much as breaks but as pauses before entering into new sections that mark a change in how the map goes compared to before.

Normal:
00:10:864 - Same as hard, assume for all diffs.
01:09:364 (3) - stack is imperfect. Fixed stack
and then assume all of the break stuff too

Easy:
02:57:364 (2) - Raise this up a little since the arc isn't entirely as good as it could be. I'd honestly also make it more curved, since right now it's looking shallow compared to the rest of the nicely crafted sliders in the map. Fixed this some, but didn't make the sliders too much more curved since then they'd be curvier than a lot of other sliders in le mappu
03:26:464 - you need time but you don't need that much time, lol. Put some notes after the sldier that aren't like 3 measures away, so it doesn't kill HP. Note added to save a life.

I apologize so much for this low quality mod. Please take these kudosu stars as apology No, sir, thank you for mod and the many a stars. Apologies more than accepted.

Leorda wrote:

Howdy Hullo thar'

[General]
* Your beatmap folder is over 30MB with video. Please compress the video to fix this Seems to be a needless sacrifice. No-video download link added to description of map. Will also add alternate compressed video download for people that want the best of both worlds soon.

[Easy]
00:51:364 (2) - Shorten by 1/1? That's end of vocal there... It actually ends around 2 measures later by slowly fading into the guitar so the slider here is made to end with the underlying guitar pattern so that it ends on.. something.
03:36:064 - Add pattern here? Feels empty btw... This is for there to be a nice bit of pause between following flute and following guitar rather than suddenly switching while the flute is still going

[Normal]
00:11:764 (1) - Why new combo? To counter-act the health drain's deadliness in relative absence of hit-objects.
00:15:364 (1) - ^ ^
00:51:364 (2) - Shorten by 1/1? That's end of vocal there...
03:36:064 - Add pattern here? Feels empty btw...

[Hard]
03:36:064 - Add pattern here? Feels empty btw...

That's all I got... good luck Thankee

Okoratu wrote:

dont compress vid pls
don't worry vid is safe but I'll add a no video dl to description since osu!web doesn't want to do it itself and having no choice but 30mb (unless one is smart enough to travel to the forum page and click that no video download link) is rather cruel.
Speed of Snail
Hey, from my queue.

HARD

00:03:964 - (2,3) This transition does not help a first time player, granted it's not a huge deal but the broken direction gives the initial impression that the SV will be slower than it is and cause someone to break on a sightread. I'd pull 3 and 4 lower down so that you can properly feed 2 into 3 properly without breaking DS between 1 and 2.

00:14:314 - (1,2) Don't like the NC here, again it creates a mental standard that the timing delay between the hits will be larger than it actually is.

00:27:964 - (1,2,3) the sliders 1 and 32 here have awfully steep dips in them, while it's not completely necessary to follow a slider perfectly to hit it it's nice when you can do so without breaking flow, you can't do that here because the SV pulls back fairly quickly compared to the rest of the map, try to shallow out the curvature on those.

00:44:164 - (2,3,4,5) This is a tad awkward to hit, maybe shift the 3 circle around so that the initial movement is upwards instead of backwards, making the flow circular. (x|171,y|259)

01:04:564 - (5) Incomplete blanket here.

01:08:464 - Same thing as at 00:27:964

01:24:664 - (4,5,6) This is a little gross here, 5 still needs to be moving outwards and can't have such a harsh snap like this, Move 6 more out to the right and push 5 further to accommodate for DS.

01:44:664 - Same thing as at 00:27:964

02:05:164 - (4) This looks sloppy because it doesn't follow the direction it's come at from, it should continue to draw a straight line from the circles before it, try to make the tail aim a little higher.

02:40:264 - Broken blanket here, might need to play around to get all 3 of them blanketed properly, don't be afraid to add very slight SV variation if necessary.

03:16:264 - Little bit of a different issue this time but it's still the same with having far too sharp sliders for the patterns that they're filling up.

A lot of my problems with this diff were just in the expectations, so as the map progressed there really weren't many as once expectations are set even deviating a little is irrelevant, nice diff so far.

Sorry, I'm a little pressed for time right now so I'm only able to mod one diff, hope I was able to help, sorry for a short mod.
Topic Starter
Noffy

TheOnlyLeon wrote:

Hey, from my queue. Hi hi~ Sorry for the overly late reply ;_;

HARD

00:03:964 - (2,3) This transition does not help a first time player, granted it's not a huge deal but the broken direction gives the initial impression that the SV will be slower than it is and cause someone to break on a sightread. I'd pull 3 and 4 lower down so that you can properly feed 2 into 3 properly without breaking DS between 1 and 2. No change made as it's not a broken direction but a back and forth establishing what is then used repeatedly throughout the map- the way 3 is curved should be helpful in avoiding slider speed shock thanks to slider leniency, but since the DS is actually larger than the slider speed I believe it is fine.

00:14:314 - (1,2) Don't like the NC here, again it creates a mental standard that the timing delay between the hits will be larger than it actually is. While this may be slightly sommat true I think the NC works better here to emhpasize the new sudden sound it is mapped to that would otherwise be rather unexpected.

00:27:964 - (1,2,3) the sliders 1 and 32 here have awfully steep dips in them, while it's not completely necessary to follow a slider perfectly to hit it it's nice when you can do so without breaking flow, you can't do that here because the SV pulls back fairly quickly compared to the rest of the map, try to shallow out the curvature on those.
01:08:464 - Same thing as at 00:27:964
01:44:664 - Same thing as at 00:27:964
03:16:264 - Little bit of a different issue this time but it's still the same with having far too sharp sliders for the patterns that they're filling up.
Making these sliders less curved would make leading into and out of their respective middle (2) hitcircles an extremely awkward and sharp movement in comparison to how it currently goes as a slight direction change to the continuation of the movement, and would not work as well for these parts of the song, I think, so no change.


00:44:164 - (2,3,4,5) This is a tad awkward to hit, maybe shift the 3 circle around so that the initial movement is upwards instead of backwards, making the flow circular. (x|171,y|259) I'll continue looking at this some more to think of better ways to do it, but this idea would be rather awkward thanks to how it would poorly overlap with the following slider 00:45:064 (1) -

01:04:564 - (5) Incomplete blanket here. Fixed

01:24:664 - (4,5,6) This is a little gross here, 5 still needs to be moving outwards and can't have such a harsh snap like this, Move 6 more out to the right and push 5 further to accommodate for DS. ? I'm not really sure as to how this is gross and doing as suggested would make how it leads into 7 and then the following pattern a rather different in impression ..

02:05:164 - (4) This looks sloppy because it doesn't follow the direction it's come at from, it should continue to draw a straight line from the circles before it, try to make the tail aim a little higher. Not fond of totally straight lines, but did adjust this a bit so that it'd look nicer overall, I hope.

02:40:264 - Broken blanket here, might need to play around to get all 3 of them blanketed properly, don't be afraid to add very slight SV variation if necessary. Fixed the blankets here, though I'm a bit confused by the suggestion you had made to add SV Variation since that seems like an awful idea to randomly have speed changes for the sake of aesthetic...

A lot of my problems with this diff were just in the expectations, so as the map progressed there really weren't many as once expectations are set even deviating a little is irrelevant, nice diff so far. Hm that makes sense, will keep in mind.

Sorry, I'm a little pressed for time right now so I'm only able to mod one diff, hope I was able to help, sorry for a short mod. You were indeed able to help >< thank ye and I'm sorry again for my impolitely late reply >A<
annika69
Hey ho o<):-))

[Easy]
Generally I think that the NC are like too short?? You should fix it imo.. I pointed out some, if you could see the pattern here:
00:06:364 (1) - Remove NC
00:07:264 (2) - Add NC
00:09:064 (1) - Remove NC
00:12:664 (1) - Remove NC
00:13:564 (1) - Remove NC
00:15:364 (1) - Remove NC
00:17:164 (1) - Remove NC

00:22:564 (1,2) - I would look much nicer imo if you could make 2 blanket 1
00:27:964 (1,2) - Same here pretty much
00:30:664 (2,1) - Blanket here could be improved
00:36:964 (1) - Sounds better if you remove the reverse
Maybe add hitcircle here 00:39:664 and here 00:41:464
01:38:164 (2) - Maybe change the rythm to http://puu.sh/lyng6/b774c847dd.jpg
01:44:464 (1) - Extend the slider by one beat?

I don't really have much to say about the other diffs.. Oh well! GL with rank and merry early christmas :P
Topic Starter
Noffy

annika69 wrote:

Hey ho o<):-)) hohoho o<) : D

[Easy]
Generally I think that the NC are like too short?? You should fix it imo.. I pointed out some, if you could see the pattern here:
00:06:364 (1) - Remove NC
00:07:264 (2) - Add NC
00:09:064 (1) - Remove NC
00:12:664 (1) - Remove NC
00:13:564 (1) - Remove NC
00:15:364 (1) - Remove NC
00:17:164 (1) - Remove NC mmm... overall I disagree that the nc are too short so no change to those.

00:22:564 (1,2) - I would look much nicer imo if you could make 2 blanket 1
00:27:964 (1,2) - Same here pretty much For these I can see why you would think blankets would look nicer, but I think making these blankets would change quite a lot how it's meant to look and also affect how it's played significantly.
00:30:664 (2,1) - Blanket here could be improved Improved, I thinks.
00:36:964 (1) - Sounds better if you remove the reverse Not really sure how it would sound better as I disagree and think ending it without the reverse sounds odd, no change ><
Maybe add hitcircle here 00:39:664 and here 00:41:464 This area of the song is overall very quiet, so I think that having a rhythm nearly as intense as the kiai would be a bit unfitting and take away from their differences.
01:38:164 (2) - Maybe change the rythm to http://puu.sh/lyng6/b774c847dd.jpg ? not sure why as the current rhythm seems fine and the suggestion ignores the uh uh guitar thing trill
01:44:464 (1) - Extend the slider by one beat? I don't think extending it quite works as then it's going over the start of new phrases in a way that, doesn't quite fit? ><

I don't really have much to say about the other diffs.. Oh well! GL with rank and merry early christmas :P [color=blue]Thank you for taking a look at them! Merriii christmas~
Asaiga
Hi Noffy, sorry for being late :<

Concept Mod

Collabird

00:03:664 (1) - I don't mind this but how about delete the red point in the middle and readjust the slider?
00:30:364 (2) - Just my reference, you don't have to do this. Ctrl + g. But if you do that, you will have to switch the flow of the next long slider as well.



00:34:264 (1,2) - Increase spacing a bit, they look close together, the player might think they are in a consistent beat.
00:38:464 (1,2,3) - Awkward flow, see if like this better. Select the slider's head, then use Rotation Tool, tick Selection Centre and rotate it by -90 degree.

*another reference*
00:42:364 (2) - Ctrl+g on this. I bring these notes up close you can see clearer what I did here. Please ask me again if you don't understand :<
And mind the overlaps if you did change into what I did here.



00:47:164 (2,3) - Arrghhh I don't want to do this but I can't help myself ; ;. Please don't listen to me if they don't suit the map. It might get worse lol




00:59:164 (3) - try ctrl+g and ctrl+h and move it back to its old position. If no, just do double ctrl+z
01:07:864 (2) - ctrl+g
01:14:764 (1) - I think it's better to place this under (5). So (5)'s end could be overlapped with the middle part of it. And readjust the spacing from (1) to (2) and to (3) if needed.
01:22:864 (3,4) - Mind the spacing. Because sudden 01:23:764 (1,2) - a big spacing here.
01:38:164 (4) - Ctrl+g this.
01:38:464 (5) - Have (5) moved to the left instead.
01:38:764 (6) - Then ctrl+g this :3

01:39:064 (1,2,3,4,5,6,7) - As for this combo. This is my arrangement. you can try to do something similar to this.



01:50:314 (2) - Move this 1cm to 1.5cm to the left.
01:50:464 (3) - ctrl+g this
01:50:764 (4) - ctrl+g
wallah xDD
You have to remap the following parts tho :<

02:13:714 (2) - In this case, move this note to the right instead of having it blanket
02:40:864 (2) - rotate by 20 to 25 degree. Then it the slider's end blanket with (1). 02:41:164 (3) - ctrl+g this. and blanket it with the (2)'s head
02:48:364 (3,4,5,1) - Leave this here, I think this part needs to be remapped. But I can't find a good solution for it atm

There are many flow issues in this one, otherwise there would have been fewer lines from me.

Hard

01:51:964 (3) - Don't use shape like this, flow is bad, have the slider moved to the left.
02:05:764 (5,6,1) - But this one is ok, I guess it would have been fine if the other 2 similar to this, ctrl+h on the sliders to change their direction. But would have messed up a part of a map.

Sorry, I couldn't find anything else beyond this, or on the lower diffs :<
Topic Starter
Noffy

Asaiga wrote:

Hi Noffy, sorry for being late :< Quite fine not really late at all o/

I looked through your mod on Collabird, and there are good suggestions in there for reasons I agree with, but I will hold off on applying many until Ayyri is able to be on to talk about it, as while it's called Collabird it's more a 70% - 30% effort between us at best with her being its primary mapperino.
Box:

A very few things I went ahead and replied to anyways just a few

Collabird

00:34:264 (1,2) - Increase spacing a bit, they look close together, the player might think they are in a consistent beat. Moved a cm lower as suggested in pm \owo/
00:38:464 (1,2,3) - Awkward flow, see if like this better. Select the slider's head, then use Rotation Tool, tick Selection Centre and rotate it by -90 degree. Changed by Ctrl+G to (1,2)

00:59:164 (3) - try ctrl+g and ctrl+h and move it back to its old position. If no, just do double ctrl+z I do not think this change brings significant difference to the flow, -and it would mess up the symmetry going on with 00:59:164 (3,6) -

01:50:314 (2) - Move this 1cm to 1.5cm to the left. Ok but not quite so much as a centimeter is quite a big difference if using an actual ruler against the screen (my screen at least)

AYYRI LOOK HERE WHEN YOU LIVE
00:03:664 (1) - I don't mind this but how about delete the red point in the middle and readjust the slider?
00:30:364 (2) - Just my reference, you don't have to do this. Ctrl + g. But if you do that, you will have to switch the flow of the next long slider as well.



*another reference*
00:42:364 (2) - Ctrl+g on this. I bring these notes up close you can see clearer what I did here. Please ask me again if you don't understand :<
And mind the overlaps if you did change into what I did here.



00:47:164 (2,3) - Arrghhh I don't want to do this but I can't help myself ; ;. Please don't listen to me if they don't suit the map. It might get worse lol



01:07:864 (2) - ctrl+g
01:14:764 (1) - I think it's better to place this under (5). So (5)'s end could be overlapped with the middle part of it. And readjust the spacing from (1) to (2) and to (3) if needed.
01:22:864 (3,4) - Mind the spacing. Because sudden 01:23:764 (1,2) - a big spacing here.
01:38:164 (4) - Ctrl+g this.
01:38:464 (5) - Have (5) moved to the left instead.
01:38:764 (6) - Then ctrl+g this :3

01:39:064 (1,2,3,4,5,6,7) - As for this combo. This is my arrangement. you can try to do something similar to this.


01:50:464 (3) - ctrl+g this
01:50:764 (4) - ctrl+g
wallah xDD
You have to remap the following parts tho :<

02:13:714 (2) - In this case, move this note to the right instead of having it blanket
02:40:864 (2) - rotate by 20 to 25 degree. Then it the slider's end blanket with (1). 02:41:164 (3) - ctrl+g this. and blanket it with the (2)'s head
02:48:364 (3,4,5,1) - Leave this here, I think this part needs to be remapped. But I can't find a good solution for it atm

There are many flow issues in this one, otherwise there would have been fewer lines from me.



Hard

01:51:964 (3) - Don't use shape like this, flow is bad, have the slider moved to the left. No change, I do not think the flow here is bad.
02:05:764 (5,6,1) - But this one is ok, I guess it would have been fine if the other 2 similar to this, ctrl+h on the sliders to change their direction. But would have messed up a part of a map. Unsure what you mean by the other two that are similar to this, as similar patterns were used throughout the map aaa

Sorry, I couldn't find anything else beyond this, or on the lower diffs :< If a modder can't find anything I take that as a good sign. Thank you very much for modding \o/
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