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Astronaut & Far Too Loud - War (F.O.O.L & Didrick Remix) [Ca

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Total Posts
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Topic Starter
JBHyperion
This beatmap was submitted using in-game submission on 17 August 2015 at 08:54:55

Artist: Astronaut & Far Too Loud
Title: War (F.O.O.L & Didrick Remix)
Tags: Monstercat Destination EP electro house WildOne94
BPM: 128
Filesize: 7493kb
Play Time: 03:52
Difficulties Available:
  1. Armageddon (4.8 stars, 980 notes)
  2. Easy (1.4 stars, 254 notes)
  3. Hard (3.09 stars, 584 notes)
  4. Insane (3.93 stars, 706 notes)
  5. Platter (0 stars, 0 notes)
  6. Salad (2.39 stars, 561 notes)
  7. Wild's Cup (1.2 stars, 335 notes)
  8. Wild's Normal (2.01 stars, 361 notes)
  9. Wild's Rain (3.07 stars, 104 notes)
Download: Astronaut & Far Too Loud - War (F.O.O.L & Didrick Remix)
Information: Scores/Beatmap Listing
---------------
WE GET WAR!
STD | CTB Collab mapset with WildOne94 - going for ranked!

[WHAT'S THIS?]
Currently WIP, when finished will contain a full difficulty spread each for STD (Easy, Normal, Hard, Insane) and CTB (Cup, Salad, Platter, Rain, Armageddon (Overdose))

[CURRENT STATUS]
STD
Easy by me - 100%
Wild's Normal by WildOne94 - 80% (hitsounding WIP)
Hard by me - 100%
Insane by me - 100%

CTB
Wild's Cup by WildOne94 - 80% (hitsounding WIP)
Salad by me - 100%
Platter by me (maybe?) - coming soon!
Wild's Rain by WildOne94 - 10%
Armageddon by WildOne94 - 80% (hitsounding WIP)

[WHAT'S READY FOR MODDING?]
STD - Easy, Wild's Normal, Hard, Insane
CTB - Wild's Cup, Salad, Armageddon

[CHANGELOG]
20/04/15 - Submitted mapset with Easy, Wild's Normal, Insane and Salad diffs
24/04/15 - Added Wild's Cup diff and a placeholder for the Hard diff
25/04/15 - Hard updated to 12.5%, added Armageddon (Overdose) diff 5% complete
28/04/15 - Hard updated to 20%, minor hitsound changes to Insane
02/05/15 - Hard updated to 75%, standardised quality of BG images for all diffs
13/05/15 - Armageddon (Overdose) updated to 10%
22/05/15 - Added Wild's Rain 10% complete, Armageddon (Overdose) updated to 15%
03/06/15 - Armageddon updated to 25%
12/08/15 - Revived! Armageddon updated to 60%
16/08/15 - Remapped Salad diffs to balance note density, updated color=#8000FF]Armageddon[/color] to 80% (hitsounds WIP), changed some BGs and uploaded a Platter placeholder - 0%

Absolute Zero
Mod in queue m4m

Wild's Cup
00:08:028 (2) - Off the grid?
00:58:185 (4) - Make this slider slightly shorter so that it only hits the blue tick before the white tick it hits now- fits the music better (don't get rid of the reverses).
00:59:591 (5) - If you want to put another note here, it might fit the music better.
01:00:060 (6) - 1 note NC? (that's more opinion)
01:29:670 (1) - End isn't snapped.
01:00:060 (5) - Not sure why you wanted to not put kiai here.
02:08:529 - Add a hitcircle here?
02:48:886 (1) - 02:52:633 (5) - not sure if you want to start a little lower and then start a quick crescendo with hitsounds here for the buildup.
02:58:258 (1) - Extend this slider so that it hits the blue tick next to it and delete 02:58:961 (2) maybe? Fits the music better?
03:07:633 (8) - Not sure why you wanted to not put kiai here.
03:43:726 (1) - Turn this slider sideways? (the same way it came, or opposite the direction of 03:42:789 (3).)

Salad
00:02:403 (3) - Off the grid?

Easy
CS 2 --> CS 2.8?
00:15:060 (1,2) - Off the grid?
00:35:685 (1) - ^
00:43:185 (1) - No NC here?
00:58:185 (1) - Make this angle a little less sharp?
01:13:888 (2) - Off the grid?
01:29:670 (1) - This lone note feels a little weird. Add something after it?
01:44:268 (1) - Move this a little down?
02:29:966 (1) - This note feels weird. Get rid of it?
03:47:476 (1) - Off the grid?


Call me back if you want more mods.
WildOne94

afk98 wrote:

Mod in queue m4m

Wild's Cup
00:08:028 (2) - Off the grid? - it's fine O-o. (i think you are getting confused with it being on and off ;w; it does not matter if it's slightly off, as long as it snaps on the edge it's fine)
00:58:185 (4) - Make this slider slightly shorter so that it only hits the blue tick before the white tick it hits now- fits the music better (don't get rid of the reverses). - Yeah good point. Fixed
00:59:591 (5) - If you want to put another note here, it might fit the music better. - yep i did that along with the last change :3
01:00:060 (6) - 1 note NC? (that's more opinion) - i think it will be find without :3
01:29:670 (1) - End isn't snapped. - How did i not notice this ;w; Fixed
01:00:060 (5) - Not sure why you wanted to not put kiai here. Because that's the quiet part o-o the drop blast part is here 01:00:528 (1) -
02:08:529 - Add a hitcircle here? - i wanted a short little emphasis moment to happen so i will leave this suggestion >w<
02:48:886 (1) - 02:52:633 (5) - not sure if you want to start a little lower and then start a quick crescendo with hitsounds here for the buildup. - Bit confused about this one o.o
02:58:258 (1) - Extend this slider so that it hits the blue tick next to it and delete 02:58:961 (2) maybe? Fits the music better? - Fixed
03:07:633 (8) - Not sure why you wanted to not put kiai here. - same as before ;w;
03:43:726 (1) - Turn this slider sideways? (the same way it came, or opposite the direction of 03:42:789 (3).) - Fixed
Thanks for mod afk98 :D

Wild's Cup Code
osu file format v14

[General]
AudioFilename: War (F.O.O.L & Didrick Remix).mp3
AudioLeadIn: 2000
PreviewTime: 43185
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 30060,45060,52794,75060,91747,108440,125138,141831,172633,202633,211539,232633
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.9

[Metadata]
Title:War (F.O.O.L & Didrick Remix)
TitleUnicode:War (F.O.O.L & Didrick Remix)
Artist:Astronaut & Far Too Loud
ArtistUnicode:Astronaut & Far Too Loud
Creator:JBHyperion
Version:Wild's Cup
Source:
Tags:Monstercat Destination EP electro house WildOne94
BeatmapID:685829
BeatmapSetID:305031

[Difficulty]
HPDrainRate:3
CircleSize:2.5
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"WARCup1024x768.jpg",0,0
//Break Periods
2,78541,88470
2,142031,148766
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
60,468.75,4,2,1,100,1,0
45528,-100,4,2,1,100,0,1
60060,-100,4,2,1,100,0,0
60528,-100,4,2,1,100,0,1
75060,-100,4,2,1,100,0,0
78341,-100,4,2,1,5,0,0
89670,517.241379310345,4,2,1,100,1,0
90187,480,4,2,1,100,1,0
90667,750,4,2,1,100,1,0
91747,521.739130434783,4,2,1,100,1,0
108442,-100,4,2,1,100,0,1
125138,-100,4,2,1,100,0,0
125660,-100,4,2,1,100,0,1
141831,508.474576271186,4,2,1,100,1,0
149966,483.870967741935,4,2,1,100,1,0
155772,468.384074941452,4,2,1,100,1,0
172633,468.75,4,2,1,100,1,0
173101,-100,4,2,1,100,0,1
187633,-100,4,2,1,100,0,0
188101,-100,4,2,1,100,0,1
202633,-100,4,2,1,100,0,0


[Colours]
Combo1 : 207,145,249
Combo2 : 154,142,159
Combo3 : 162,150,226
Combo4 : 128,163,227
Combo5 : 151,244,242

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Topic Starter
JBHyperion

afk98 wrote:

Mod in queue m4m

Salad
00:02:403 (3) - Off the grid? See end of post, and for all similar comments

Easy
CS 2 --> CS 2.8? This is done to keep a good spread, as CS currently goes 2/3/4/5 across the std difficulties. I'll chat to Wild about this, but leaving as it is for now
00:15:060 (1,2) - Off the grid?
00:35:685 (1) - ^
00:43:185 (1) - No NC here? Yeah, the two NCs actually makes this a little confusing. Fixed
00:58:185 (1) - Make this angle a little less sharp? Ok
01:13:888 (2) - Off the grid?
01:29:670 (1) - This lone note feels a little weird. Add something after it? I'd like to put a long slider here, but because of the bpm changes, it's almost impossible to make it snap properly and wouldn't fit right. I'll try to find a way to fix this but no changes for now
01:44:268 (1) - Move this a little down? Yeah, this was very close to the scorebar. Hard to move down because I need to maintain DS, but I managed to rotate anticlockwise instead to give some clearance. Hopefully it still looks ok
02:29:966 (1) - This note feels weird. Get rid of it? I'd like to avoid a long break here, so if more people think the same, I'd prefer to map onwards from here and leave only the first half as a break
03:47:476 (1) - Off the grid?
Regarding off-grid objects:

WildOne94 wrote:

afk98 wrote:

00:08:028 (2) - Off the grid? - it's fine O-o. (i think you are getting confused with it being on and off ;w; it does not matter if it's slightly off, as long as it snaps on the edge it's fine)
Just to clarify here, the edge of the grid and the edge of the playfield (in-game) are distorted quite a bit. Generally, as long as the grey anchor point (e.g. the centre of a hitcircle, head of a slider, etc.) is within the grid boundary, it should be fine. The ones to watch out for though are those at the top of the grid - sometimes these can overlap the score meter/life bar, and will need to be changed (e.g. your suggestion at 01:44:268 (1) was about as close as you can get lol)

Thanks for the mod!
Magicphoenix
[Wild's Normal]

00:02:403 (2) - This is small stuff, but would love a proper 1.1x DS on this, so the circle won't overlap. Looks a lot better when it doesn't.[/color]
00:08:263 (2,3) - ^ . There is more of these, just go through the diff and see where it overlaps and put the right 1.1x DS on it
00:23:966 (3) - Maybe just make everything look like this? Adjust spacing between (1) and (2) + make slider look better 00:44:591 (1) - Remove NC and put NC on 00:45:528 instead to fit KIAI. Also would fit vocal more & would be consistent with other KIAIs
00:50:685 (2) - Would love a timing like this much more. The current one does not fit the music: 01:36:703 (2) - What about something like this? The current one doesn't fit the music again and may or may not sound irritating. With circles it overrides the soudn a bit, and while it's not perfect, it's okay. But with reversal sliders, it's not an option. 01:40:877 (3) - ^ My suggestion 03:10:211 (5) - New combo here. The following (6) is a whole 1/1 away, which is misleading, due to previous high distance circles being 1/4s & 1/2s. Marking this place as new combo makes it much easier to read. Here is actually my only misplay because of reading the combo wrong.
03:16:304 (2) - Is too close to (1). Maybe adjust it to look more symmetric with (3)
03:40:914 (3) - Move endpoint of slider 1 lv3 grid to the left. Move startpoint 1 grid up. Then adjust (2) to be in the middle. Looks a lot better
03:51:226 (3) - Instead of reversal, make this a 1-way slider. Then add a 1/2-long slider here 03:51:929 (4). Accentuates the ending with the Hi-hat more.

Overall well done map, also love the song
WildOne94

Magicphoenix wrote:

[Wild's Normal]

00:02:403 (2) - This is small stuff, but would love a proper 1.1x DS on this, so the circle won't overlap. Looks a lot better when it doesn't.- alright fixed ( i think )
00:08:263 (2,3) - ^ . There is more of these, just go through the diff and see where it overlaps and put the right 1.1x DS on it - Yeah even though they are only slightly off i will try correct them
00:23:966 (3) - Maybe just make everything look like this? Adjust spacing between (1) and (2) + make slider look better - Fixed (but didn't change (1) to a circle) 00:44:591 (1) - Remove NC and put NC on 00:45:528 instead to fit KIAI. Also would fit vocal more & would be consistent with other KIAIs - how did i not see this ;w;
00:50:685 (2) - Would love a timing like this much more. The current one does not fit the music: - Good point :3 01:36:703 (2) - What about something like this? The current one doesn't fit the music again and may or may not sound irritating. With circles it overrides the soudn a bit, and while it's not perfect, it's okay. But with reversal sliders, it's not an option. - Fixed but changed pattern around differently to this http://puu.sh/hDtj3/7e7e6fbc3b.jpg 01:40:877 (3) - ^ My suggestion - changed a little differently 03:10:211 (5) - New combo here. The following (6) is a whole 1/1 away, which is misleading, due to previous high distance circles being 1/4s & 1/2s. Marking this place as new combo makes it much easier to read. Here is actually my only misplay because of reading the combo wrong. - Yeah good point. Fixed
03:16:304 (2) - Is too close to (1). Maybe adjust it to look more symmetric with (3) - hope that looks better for you :3
03:40:914 (3) - Move endpoint of slider 1 lv3 grid to the left. Move startpoint 1 grid up. Then adjust (2) to be in the middle. Looks a lot better - only adjusted a little bit in my own way ;w;
03:51:226 (3) - Instead of reversal, make this a 1-way slider. Then add a 1/2-long slider here 03:51:929 (4). Accentuates the ending with the Hi-hat more. - good idea. Fixed

Overall well done map, also love the song - Huzzah \ovo/ Thanks so much for mod :D
Coming to mod your map now :D

Normal Code
osu file format v14

[General]
AudioFilename: War (F.O.O.L & Didrick Remix).mp3
AudioLeadIn: 2000
PreviewTime: 43185
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 0

[Editor]
Bookmarks: 30060,45060,52794,75060,91747,108440,125138,141831,172633,202633,211539,232633
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.9

[Metadata]
Title:War (F.O.O.L & Didrick Remix)
TitleUnicode:War (F.O.O.L & Didrick Remix)
Artist:Astronaut & Far Too Loud
ArtistUnicode:Astronaut & Far Too Loud
Creator:JBHyperion
Version:Wild's Normal
Source:
Tags:Monstercat Destination EP electro house WildOne94
BeatmapID:683234
BeatmapSetID:305031

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"WARNormal1366x768.jpg",0,0
//Break Periods
2,78810,88470
2,142085,148766
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo2 : 154,142,159
Combo3 : 162,150,226
Combo4 : 128,163,227
Combo5 : 151,244,242

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332,312,92920,2,0,P|388:340|452:328,1,105
487,286,93573,1,0,0:0:0:0:
460,212,93833,6,0,P|404:184|340:196,2,105
488,100,95007,1,0,0:0:0:0:
382,53,95399,1,0,0:0:0:0:
333,112,95660,1,0,0:0:0:0:
287,173,95920,6,0,P|259:217|195:257,1,105
107,212,96703,2,0,P|99:256|53:309,1,105
4,202,97486,2,0,P|30:122|97:79,1,140
184,57,98399,1,0,0:0:0:0:
297,52,98790,1,0,0:0:0:0:
243,154,99181,1,0,0:0:0:0:
354,185,99573,6,0,P|378:309|366:325,1,140
274,256,100486,1,0,0:0:0:0:
163,222,100877,2,0,P|155:254|184:318,2,105
218,168,101920,1,0,0:0:0:0:
265,228,102181,5,0,0:0:0:0:
183,317,102573,1,0,0:0:0:0:
67,324,102964,1,0,0:0:0:0:
122,223,103355,1,0,0:0:0:0:
57,113,103747,2,0,P|33:85|28:44,1,70
104,53,104268,5,0,0:0:0:0:
218,34,104660,2,0,P|275:48|313:90,1,105
212,145,105442,1,0,0:0:0:0:
225,263,105833,1,0,0:0:0:0:
299,241,106094,1,0,0:0:0:0:
362,198,106355,6,0,P|414:170|470:94,2,140
243,99,107920,1,0,0:0:0:0:
136,200,108442,5,4,0:0:0:0:
194,250,108703,2,0,L|270:306,1,70
311,243,109225,2,0,L|363:195,1,70
319,131,109747,2,0,L|243:67,2,70
372,186,110529,6,0,L|436:242,1,70
397,304,111051,2,0,L|325:360,1,70
274,308,111573,2,0,L|218:236,1,70
184,191,112094,2,0,L|116:187,2,35
260,179,112616,6,0,P|325:168|361:97,1,140
304,56,113399,2,0,L|224:12,1,70
184,72,113920,2,0,L|112:132,2,70
260,52,114703,6,0,L|368:52,2,105
184,68,115747,2,0,B|152:72|136:88|136:88|132:104|152:112|148:128|148:128|136:160|108:168,1,140
84,232,116529,1,0,0:0:0:0:
104,308,116790,6,0,L|188:300,1,70
240,260,117312,2,0,L|191:209,2,70
288,320,118094,1,0,0:0:0:0:
360,344,118355,1,0,0:0:0:0:
328,192,118877,6,0,L|396:240,1,70
436,176,119399,2,0,L|376:132,1,70
316,88,119920,2,0,P|296:64|260:46,2,70
248,124,120703,1,0,0:0:0:0:
176,96,120964,6,0,P|184:168|253:199,1,140
388,228,122007,1,0,0:0:0:0:
452,184,122268,1,0,0:0:0:0:
476,112,122529,2,0,P|393:58|330:56,1,140
240,52,123442,5,0,0:0:0:0:
124,64,123833,1,0,0:0:0:0:
48,152,124225,1,0,0:0:0:0:
64,268,124616,2,0,P|112:340|176:344,1,140
208,200,125660,6,0,L|144:260,2,70,4|0|0,0:0|0:0|0:0,0:0:0:0:
284,188,126442,1,0,0:0:0:0:
292,264,126703,2,0,P|256:288|228:324,1,70
308,348,127225,6,0,P|384:328|428:256,1,140
444,208,128007,1,0,0:0:0:0:
424,132,128268,2,0,P|378:80|311:65,1,140
236,72,129051,1,0,0:0:0:0:
160,92,129312,6,0,L|76:132,1,70
88,200,129833,2,0,L|168:232,1,70
160,304,130355,2,0,L|64:336,2,70
232,272,131138,1,0,0:0:0:0:
280,332,131399,6,0,P|308:252|264:200,1,140
208,176,132181,1,0,0:0:0:0:
308,120,132573,1,0,0:0:0:0:
388,200,132964,2,0,L|420:292,2,70
412,128,133747,6,0,L|448:44,1,70
376,20,134268,2,0,L|288:40,1,70
284,108,134790,2,0,L|356:168,2,70
224,60,135573,5,0,0:0:0:0:
72,44,136094,1,0,0:0:0:0:
136,184,136616,1,0,0:0:0:0:
160,256,136877,1,0,0:0:0:0:
220,304,137138,2,0,L|320:324,1,70
364,328,137660,6,0,P|400:352|480:332,2,105
424,280,138703,1,0,0:0:0:0:
468,216,138964,1,0,0:0:0:0:
452,140,139225,2,0,P|416:88|340:64,1,140
336,180,140138,5,0,0:0:0:0:
252,100,140529,1,0,0:0:0:0:
136,92,140920,2,0,P|148:152|204:192,1,105
252,208,141573,1,0,0:0:0:0:
312,256,141831,1,4,0:0:0:0:
152,176,149966,5,0,0:0:0:0:
284,100,150449,2,0,P|232:44|144:20,2,140
358,118,151659,1,0,0:0:0:0:
360,196,151901,2,0,P|412:252|500:276,2,140
272,324,153353,5,0,0:0:0:0:
196,328,153595,1,0,0:0:0:0:
127,294,153836,2,0,P|47:238|31:174,1,140
180,160,154804,1,0,0:0:0:0:
52,72,155288,5,0,0:0:0:0:
120,32,155530,1,0,0:0:0:0:
200,36,155772,2,0,P|271:48|329:115,1,140
256,236,156708,2,0,P|307:282|375:293,1,140
444,257,157411,1,0,0:0:0:0:
369,239,157645,6,0,P|299:284|225:285,1,140,4|0,0:0|0:0,0:0:0:0:
88,300,158582,1,0,0:0:0:0:
52,148,159050,1,0,0:0:0:0:
112,196,159284,1,0,0:0:0:0:
188,200,159519,2,0,P|284:176|316:136,2,140
92,80,160924,6,0,P|132:84|184:56,1,70
232,50,161392,2,0,P|288:26|392:50,1,140
360,192,162329,2,0,L|436:228,1,70
456,292,162797,2,0,L|372:328,1,70
316,340,163266,6,0,P|248:271|233:209,1,140
208,159,163968,1,0,0:0:0:0:
148,208,164202,2,0,P|99:257|33:280,2,140
40,100,165608,5,0,0:0:0:0:
104,56,165842,1,0,0:0:0:0:
180,36,166076,2,0,P|240:44|304:108,1,140
340,160,166779,1,0,0:0:0:0:
402,205,167013,2,0,P|438:129|426:49,2,140
476,340,168418,6,0,L|396:296,1,70
340,328,168886,2,0,L|260:280,1,70
204,308,169355,2,0,P|140:300|108:216,2,140
184,232,170526,1,0,0:0:0:0:
164,156,170760,6,0,P|228:164|260:248,2,140
56,48,172165,1,0,0:0:0:0:
132,44,172399,1,0,0:0:0:0:
208,64,172633,1,0,0:0:0:0:
328,160,173101,6,0,L|388:96,1,70,4|0,0:0|0:0,0:0:0:0:
348,36,173570,2,0,P|432:52|456:112,1,140
468,172,174273,1,0,0:0:0:0:
456,248,174508,2,0,P|416:303|349:307,1,140
304,160,175445,5,0,0:0:0:0:
272,232,175679,2,0,P|236:272|196:288,1,70
144,268,176148,2,0,P|115:287|94:315,2,70
196,204,176851,1,0,0:0:0:0:
100,80,177320,6,0,P|44:124|40:212,2,140
208,44,178609,1,0,0:0:0:0:
320,72,178961,1,0,0:0:0:0:
368,176,179312,1,0,0:0:0:0:
256,148,179664,2,0,P|228:172|208:216,1,70
288,220,180133,6,0,P|356:296|420:308,2,140
220,256,181304,2,0,P|180:276|148:280,1,70
80,264,181773,1,0,0:0:0:0:
48,192,182008,2,0,P|68:120|144:100,2,140
124,176,183179,1,0,0:0:0:0:
192,140,183414,1,0,0:0:0:0:
340,100,183883,6,0,P|292:88|248:36,2,105
452,132,184937,1,0,0:0:0:0:
396,232,185289,6,0,P|370:277|287:323,1,140
284,208,186109,1,0,0:0:0:0:
252,96,186461,1,0,0:0:0:0:
168,172,186812,1,0,0:0:0:0:
160,288,187164,2,0,L|88:320,1,70
32,276,187633,6,0,B|56:244|56:244|52:216|52:216|68:172,1,105
68,144,188101,2,0,P|92:84|180:68,1,140,4|0,0:0|0:0,0:0:0:0:
148,140,188804,1,0,0:0:0:0:
224,124,189039,2,0,P|208:192|136:216,2,140
256,52,190211,2,0,P|287:77|301:119,1,70
444,52,190914,5,0,0:0:0:0:
401,115,191148,1,0,0:0:0:0:
456,172,191383,6,0,L|388:236,1,70
404,296,191851,2,0,L|476:352,2,70
336,256,192554,2,0,L|248:256,1,70
188,252,193023,2,0,L|188:160,2,70
188,329,193726,2,0,L|96:329,3,70
40,327,194664,1,0,0:0:0:0:
166,238,195133,6,0,P|225:213|237:131,2,140
167,161,196304,1,0,0:0:0:0:
147,86,196539,2,0,P|107:110|91:158,2,70
297,54,197476,1,0,0:0:0:0:
335,120,197711,1,0,0:0:0:0:
393,169,197945,6,0,P|449:109|449:29,2,140
340,225,199117,1,0,0:0:0:0:
363,298,199351,2,0,P|415:334|443:334,2,70
208,308,200289,1,0,0:0:0:0:
56,316,200758,6,0,P|104:296|144:232,3,105
36,200,202164,1,0,0:0:0:0:
88,144,202398,1,0,0:0:0:0:
160,120,202633,6,0,P|208:172|292:196,2,140,4|0|0,0:0|0:0|0:0,0:0:0:0:
148,44,203804,1,0,0:0:0:0:
220,68,204039,2,0,P|248:104|340:104,1,140
476,44,204976,1,0,0:0:0:0:
476,200,205445,6,0,L|400:236,1,70
430,304,205914,2,0,L|356:348,1,70
293,342,206383,2,0,P|205:318|161:254,1,140
291,183,207320,1,0,0:0:0:0:
214,181,207554,1,0,0:0:0:0:
140,205,207789,2,0,P|96:273|124:353,2,140
32,92,209195,5,0,0:0:0:0:
100,56,209429,2,0,P|131:42|179:49,1,70
320,64,210133,2,0,P|386:74|486:51,2,140
267,120,211304,1,0,0:0:0:0:
320,180,211539,2,0,P|389:169|457:181,2,140
380,320,212945,5,0,0:0:0:0:
228,324,213414,1,0,0:0:0:0:
152,308,213648,1,0,0:0:0:0:
91,259,213883,2,0,P|59:219|51:183,1,70
95,137,214351,2,0,P|78:106|52:83,2,70
232,208,215289,5,0,0:0:0:0:
160,72,215758,2,0,P|223:43|300:48,1,140
368,57,216461,1,0,0:0:0:0:
400,208,216929,2,0,L|444:124,2,70
452,264,217633,6,0,P|412:320|336:324,1,140
264,196,218570,1,0,0:0:0:0:
284,272,218804,2,0,P|265:317|276:368,2,70
340,216,219508,1,0,0:0:0:0:
192,259,219976,6,0,P|147:319|66:304,1,140
117,247,220679,1,0,0:0:0:0:
128,170,220914,2,0,P|68:186|40:258,2,140
278,203,222320,1,0,0:0:0:0:
192,76,222789,6,0,P|132:48|44:80,2,140
260,116,223961,1,0,0:0:0:0:
320,68,224195,2,0,P|288:44|242:40,2,70
472,92,225133,6,0,P|416:116|400:200,1,140
472,172,225836,1,0,0:0:0:0:
512,240,226070,2,0,P|464:308|396:320,1,140
276,248,227008,2,0,P|244:272|192:276,1,70
184,348,227476,2,0,P|156:328|140:288,1,70
84,248,227945,2,0,P|111:226|145:220,2,70
64,96,228883,5,0,0:0:0:0:
208,44,229351,1,0,0:0:0:0:
268,96,229586,1,0,0:0:0:0:
344,84,229820,1,0,0:0:0:0:
488,29,230289,6,0,P|490:96|431:141,1,140
366,168,230992,1,0,0:0:0:0:
292,191,231226,2,0,P|237:231|240:305,1,140
306,267,231929,2,0,P|358:281|376:302,1,70
Topic Starter
JBHyperion
Updated with the mod to Wild's Normal (:
Sc4v4ng3r
Hello there~ Modding for M4M
Sorry if my mod is no good, it is my first time I try to mod this genre :C

Easy
For easy I don't see much problems at all... Let me just give you some suggestions.
00:16:466 (3) - This can be 2 circles, with the same hitsounds. So would be something like this : http://puu.sh/hExAC/fa90186840.jpg - I added new combo at the second circle for consistency. Also removed new combo at 00:17:403 (2)
00:20:216 (3) - ^^ Instead 00:21:153 (1) - NC will be removed.
00:23:966 (3) - ^^ Instead 00:24:903 (1) - NC will be removed.
00:58:185 (1) - This slider could be removed, and instead 00:50:685 (1) could be copy pasted and flipped vertically, to have a repeating pattern.
01:13:185 (1) - This can be a slider up to 01:13:536 to match the next slider.
03:39:039 (3) - Same case like the first point I made. The new combo at 03:39:976 (1) will be removed.
03:42:789 (3) - ^^ New combo removed at 03:43:726 (1)
03:46:539 (3) - ^^ New combo removed at 03:47:476 (1)

Wild's Normal
Well first thing - I feel that a circle in Normal shouldn't be placed at blue ticks, or slider starting at blue ticks. New players may have trouble reading those notes. So what you can do is something like this :
00:32:989 (2) - This can be removed, and remove repeat at 00:31:935 (1), then make a new slider, picture: http://puu.sh/hEz3d/0a4ef61eda.jpg
00:34:513 (2,3) - Remove these 2 and instead make it as a slider, picture : http://puu.sh/hEz3d/0a4ef61eda.jpg
00:43:536 (1) - This slider should be starting at 00:43:653. Fits a lot more better. You can check why if you set playback rate to 50%. You may also extend this slider up to 00:44:005, thus removing 00:44:005 (2).
00:50:685 (2) - Remove repeat, Delete 00:51:739 (3), then add a slider at 00:51:388, ending at 00:51:739.
00:56:544 (3) - This seems off-beat. Or is this intentional? If its not, this should be moved to 00:56:661. Also remove 00:56:778 (4) if that happens.
00:57:013 (1) - I think I would do this : *picture contains the renewed 00:56:661 (3) position* http://puu.sh/hEzpt/50526fa351.jpg
01:03:810 (1,2,3,4,5,6) - Well... The (3) could be unreadable for few new players out there, especially since this contains 1/2 sliders. I think the pattern should be change into something like this : http://puu.sh/hEzFe/d427cadcd1.jpg
01:09:200 (3) - More than 1 repeat on sliders could be too hard for new players. Can be changed into something like this : http://puu.sh/hEzK7/7fee7ffb2b.jpg
01:31:747 (1,2) - These 2 could be a slider.
Aaand so on with the blue ticks. Actually you may keep them like this, but just some suggestions with the patterns.
Not going to mention anything about circles on blue ticks anymore
01:55:747 (2) - This seems off-beat again. I did say I'm not gonna mention circles on blue ticks anymore but... Maybe you should add a circle at 01:55:877.
03:07:633 (1,2) - This pattern should not be in normal IMO
03:13:726 (5) - This can be modified like this : http://puu.sh/hEA7d/b8cf23dd82.jpg
03:20:758 (1) - This can be something like this : http://puu.sh/hEAg4/051c298319.jpg
03:22:633 (1) - This slider can be improved in shape for a nice blanket.

Hard
The approach rate should be 8, considering the fact that there is so many notes popping out at the player.
00:15:060 (1,2,3) - Can be modified to this : http://puu.sh/hECNv/da63e8eba3.jpg
00:16:935 (1,2,3) - Same thing like above ^^
00:18:810 (1,2,3) - Same thing ^^
00:21:036 (2) - This doesn't necessarily need to be here. Maybe change into something like this : http://puu.sh/hECTj/37fb49e45f.jpg Oh and (5) will have finish hitsound.
00:22:560 (1,2,3) - Same case like 00:15:060 (1,2,3).
00:24:435 (1,2,3) - Same thing ^^
00:26:427 (1) - Give a little bit more window for this spinner to start.
00:31:231 (4) - Move this 1/4 space behind.
02:42:797 (6) - Reduce to 1 repeat; then add a whistle hitsound at 02:42:797.
03:21:461 (3) - This should be closer to 03:21:109 (2) since the distance isn't snapped properly.
And some notes have sudden jumps that comes out on the player feels a bit hard to play.

Insane
The approach rate 8.4 makes it feel the notes are coming way too slowly at the player, considering this is the hardest difficulty of the map. Maybe change it to 9. Also I think circle size 4.5 fits more better, just my opinion on that though.
00:01:817 (7,1) - Distance between these 2 feels too far, compared to other triplets. Should be reduced.
00:05:567 (7,1) - ^^
00:09:317 (7,1) - ^^
00:44:591 - Why not a triplet here :/
00:47:169 (2,3) and 00:48:106 (5,6) - I feel like (2,3) distance is much more farther than (5,6). Or do my eyes deceive me?

Oh yes 1 more thing - I think there should be the guest mappers name in the difficulty Armageddon. I am pretty sure this is unrankable... Or is it not?

Well If you can tell me the source of your beatmap's background I would be appreciated
And sorry I can't mod ctb :C
I hope this mod helped in some way :D
Topic Starter
JBHyperion
Wow, wasn't expecting any wild mods since this is still WIP, but thanks for checking it out!

[Sc4v4ng3r] wrote:

Hello there~ Modding for M4M
Sorry if my mod is no good, it is my first time I try to mod this genre :C No worries, everyone has to start somewhere ^^

Easy
For easy I don't see much problems at all... Let me just give you some suggestions.
00:16:466 (3) - This can be 2 circles, with the same hitsounds. So would be something like this : http://puu.sh/hExAC/fa90186840.jpg - I added new combo at the second circle for consistency. Also removed new combo at 00:17:403 (2) I like this, it emphasises the downbeat more.
00:20:216 (3) - ^^ Instead 00:21:153 (1) - NC will be removed. ^
00:23:966 (3) - ^^ Instead 00:24:903 (1) - NC will be removed. ^
00:58:185 (1) - This slider could be removed, and instead 00:50:685 (1) could be copy pasted and flipped vertically, to have a repeating pattern. I prefer to keep this as it is - on the first slider, there's a strong drum beat at 00:51:153 which I'm emphasising with the direction change, but on the second slider, the synth is way more prominent, so the direction change comes 1/4 earlier for the the first prominent synth note
01:13:185 (1) - This can be a slider up to 01:13:536 to match the next slider. I'm hesitant to put 2 3/4 sliders in succession on Easy (tbh I'm not even sure the one at 01:13:888 (2) is really okay) so I'll leave this for now, but will consider changing if more people comment on this
03:39:039 (3) - Same case like the first point I made. The new combo at 03:39:976 (1) will be removed. Fixed as in the intro
03:42:789 (3) - ^^ New combo removed at 03:43:726 (1) ^
03:46:539 (3) - ^^ New combo removed at 03:47:476 (1) ^

Hard
The approach rate should be 8, considering the fact that there is so many notes popping out at the player. I disagree here, the BPM is only 128 and AR8 on a relatively low BPM song like this doesn't fit as well as AR7 imo. Apart from the short 1/4 streams at the end if the kiai sections, most of the map is 1/2 or 3/4 spaced, so I don't feel the note density is that high... But will see what others think of this.
00:15:060 (1,2,3) - Can be modified to this : http://puu.sh/hECNv/da63e8eba3.jpg I'm following the synth here, which is mapped in 3/4 -since I mapped the drums in the first 8 measures, I want to create some pattern variety here
00:16:935 (1,2,3) - Same thing like above ^^ ^
00:18:810 (1,2,3) - Same thing ^^ ^
00:21:036 (2) - This doesn't necessarily need to be here. Maybe change into something like this : http://puu.sh/hECTj/37fb49e45f.jpg Oh and (5) will have finish hitsound. Again, following the synth here, which is two back to back 1/2s followed by a 3/4 pattern like before
00:22:560 (1,2,3) - Same case like 00:15:060 (1,2,3). ^
00:24:435 (1,2,3) - Same thing ^^ ^
00:26:427 (1) - Give a little bit more window for this spinner to start. Eh... It's almost 2 whole measures long, and on a Hard diff, so I don't feel it's particularly a problem to complete, but I'll change this if others agree
00:31:231 (4) - Move this 1/4 space behind. Fits the synth better, good spot
02:42:797 (6) - Reduce to 1 repeat; then add a whistle hitsound at 02:42:797. There's a beat at 02:43:149 to justify the last repeat, but your suggestion flows better so I'll take it
03:21:461 (3) - This should be closer to 03:21:109 (2) since the distance isn't snapped properly. Increased DS is intentional here since it's the end of the kiai - 03:20:758 (1,4) should have been the same DS as this, which I've now fixed
And some notes have sudden jumps that comes out on the player feels a bit hard to play. Noted - will keep this in mind whilst i wait for further mods

Insane
The approach rate 8.4 makes it feel the notes are coming way too slowly at the player, considering this is the hardest difficulty of the map. Maybe change it to 9. Also I think circle size 4.5 fits more better, just my opinion on that though. Same argument as in Hard, AR9 feels way too high for a relatively low BPM song to me - will wait and see what others think before making any changes here. CS5 is a personal preference, and I feel it balances out the lower BPM/AR
00:01:817 (7,1) - Distance between these 2 feels too far, compared to other triplets. Should be reduced. Yeah this is a bit excessive. Fixed
00:05:567 (7,1) - ^^ ^
00:09:317 (7,1) - ^^ ^
00:44:591 - Why not a triplet here :/ I did something similar at 02:52:165 (1,2) but not sure why I didn't do it here as well...
00:47:169 (2,3) and 00:48:106 (5,6) - I feel like (2,3) distance is much more farther than (5,6). Or do my eyes deceive me? Mo you're right, it is a fair bit bigger. I'll even these out more and nerfed a few other overly large jumps too

Well If you can tell me the source of your beatmap's background I would be appreciated Trade secret I'm afraid! We spent a loooooong time looking for all these :^)
And sorry I can't mod ctb :C It's fine, your mod was already a huge help, thanks!
I hope this mod helped in some way :D
Great mod man, thanks a lot! (:
WildOne94

[Sc4v4ng3r] wrote:

Hello there~ Modding for M4M
Sorry if my mod is no good, it is my first time I try to mod this genre :C
Hey there :3 and don't worry about it :3. It all helps ovo/

Wild's Normal
Well first thing - I feel that a circle in Normal shouldn't be placed at blue ticks, or slider starting at blue ticks. New players may have trouble reading those notes. So what you can do is something like this : - it's fine having them on blue ticks if there is sound there o: (as long as it's not streams)
00:32:989 (2) - This can be removed, and remove repeat at 00:31:935 (1), then make a new slider, picture: - it's fine as it is ;w; http://puu.sh/hEz3d/0a4ef61eda.jpg
00:34:513 (2,3) - Remove these 2 and instead make it as a slider, picture : - ^ http://puu.sh/hEz3d/0a4ef61eda.jpg
00:43:536 (1) - This slider should be starting at 00:43:653. Fits a lot more better. You can check why if you set playback rate to 50%. You may also extend this slider up to 00:44:005, thus removing 00:44:005 (2). - Nope because it goes with the vocals and i won't extend cause it would be too much like easy then .w.
00:50:685 (2) - Remove repeat, Delete 00:51:739 (3), then add a slider at 00:51:388, ending at 00:51:739. - no need ;w;. Plus that would make 3 sliders in a row and my way at the minute has more variety D:
00:56:544 (3) - This seems off-beat. Or is this intentional? If its not, this should be moved to 00:56:661. Also remove 00:56:778 (4) if that happens. - oh gosh yeah! fixed
00:57:013 (1) - I think I would do this : *picture contains the renewed 00:56:661 (3) position* - changed a differently http://puu.sh/hEzpt/50526fa351.jpg
01:03:810 (1,2,3,4,5,6) - Well... The (3) could be unreadable for few new players out there, especially since this contains 1/2 sliders. I think the pattern should be change into something like this : - This is fine for normal. it's not an easy diff ;w; http://puu.sh/hEzFe/d427cadcd1.jpg
01:09:200 (3) - More than 1 repeat on sliders could be too hard for new players. Can be changed into something like this : - Nice idea. Fixed http://puu.sh/hEzK7/7fee7ffb2b.jpg
01:31:747 (1,2) - These 2 could be a slider. - it's fine
Aaand so on with the blue ticks. Actually you may keep them like this, but just some suggestions with the patterns.
Not going to mention anything about circles on blue ticks anymore - all fine ;w;
01:55:747 (2) - This seems off-beat again. I did say I'm not gonna mention circles on blue ticks anymore but... Maybe you should add a circle at 01:55:877. - you don't hear that BRRrrrr sound ;w;?
03:07:633 (1,2) - This pattern should not be in normal IMO - I think in some cases they are allowed but will wait if someone mentions again
03:13:726 (5) - This can be modified like this : - Hmmm will consider http://puu.sh/hEA7d/b8cf23dd82.jpg
03:20:758 (1) - This can be something like this : - Fixed http://puu.sh/hEAg4/051c298319.jpg
03:22:633 (1) - This slider can be improved in shape for a nice blanket. - Sorry but last suggestion made me change a few things so i can't blanket it anymore >w<

Oh yes 1 more thing - I think there should be the guest mappers name in the difficulty Armageddon. I am pretty sure this is unrankable... Or is it not? - Nope it's not :3 if it's the hardest difficult in the mapset then it can be custom named

Well If you can tell me the source of your beatmap's background I would be appreciated
And sorry I can't mod ctb :C - dw you did not a bad job ^_^
I hope this mod helped in some way :D
Thanks for the mod :D

Normal Code
osu file format v14

[General]
AudioFilename: War (F.O.O.L & Didrick Remix).mp3
AudioLeadIn: 2000
PreviewTime: 43185
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 0

[Editor]
Bookmarks: 30060,45060,52794,75060,91747,108440,125138,141831,172633,202633,211539,232633
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.9

[Metadata]
Title:War (F.O.O.L & Didrick Remix)
TitleUnicode:War (F.O.O.L & Didrick Remix)
Artist:Astronaut & Far Too Loud
ArtistUnicode:Astronaut & Far Too Loud
Creator:JBHyperion
Version:Wild's Normal
Source:
Tags:Monstercat Destination EP electro house WildOne94
BeatmapID:683234
BeatmapSetID:305031

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"WARNormal1366x768.jpg",0,0
//Break Periods
2,78810,88470
2,142085,148766
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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45528,-100,4,2,1,100,0,1
60060,-100,4,2,1,100,0,0
60528,-100,4,2,1,100,0,1
75060,-100,4,2,1,100,0,0
78341,-100,4,2,1,5,0,0
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91747,521.739130434783,4,2,1,100,1,0
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125138,-100,4,2,1,100,0,0
125660,-100,4,2,1,100,0,1
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187633,-100,4,2,1,100,0,0
188101,-100,4,2,1,100,0,1
202633,-100,4,2,1,100,0,0


[Colours]
Combo1 : 207,145,249
Combo2 : 154,142,159
Combo3 : 162,150,226
Combo4 : 128,163,227
Combo5 : 151,244,242

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152,176,149966,5,0,0:0:0:0:
284,100,150449,2,0,P|232:44|144:20,2,140
358,118,151659,1,0,0:0:0:0:
360,196,151901,2,0,P|412:252|500:276,2,140
272,324,153353,5,0,0:0:0:0:
196,328,153595,1,0,0:0:0:0:
127,294,153836,2,0,P|47:238|31:174,1,140
180,160,154804,1,0,0:0:0:0:
52,72,155288,5,0,0:0:0:0:
120,32,155530,1,0,0:0:0:0:
200,36,155772,2,0,P|271:48|329:115,1,140
256,236,156708,2,0,P|307:282|375:293,1,140
444,257,157411,1,0,0:0:0:0:
369,239,157645,6,0,P|299:284|225:285,1,140,4|0,0:0|0:0,0:0:0:0:
88,300,158582,1,0,0:0:0:0:
52,148,159050,1,0,0:0:0:0:
112,196,159284,1,0,0:0:0:0:
188,200,159519,2,0,P|284:176|316:136,2,140
92,80,160924,6,0,P|132:84|184:56,1,70
232,50,161392,2,0,P|288:26|392:50,1,140
360,192,162329,2,0,L|436:228,1,70
456,292,162797,2,0,L|372:328,1,70
316,340,163266,6,0,P|248:271|233:209,1,140
208,159,163968,1,0,0:0:0:0:
148,208,164202,2,0,P|99:257|33:280,2,140
40,100,165608,5,0,0:0:0:0:
104,56,165842,1,0,0:0:0:0:
180,36,166076,2,0,P|240:44|304:108,1,140
340,160,166779,1,0,0:0:0:0:
402,205,167013,2,0,P|438:129|426:49,2,140
476,340,168418,6,0,L|396:296,1,70
340,328,168886,2,0,L|260:280,1,70
204,308,169355,2,0,P|140:300|108:216,2,140
184,232,170526,1,0,0:0:0:0:
164,156,170760,6,0,P|228:164|260:248,2,140
56,48,172165,1,0,0:0:0:0:
132,44,172399,1,0,0:0:0:0:
208,64,172633,1,0,0:0:0:0:
328,160,173101,6,0,L|388:96,1,70,4|0,0:0|0:0,0:0:0:0:
348,36,173570,2,0,P|432:52|456:112,1,140
468,172,174273,1,0,0:0:0:0:
456,248,174508,2,0,P|416:303|349:307,1,140
304,160,175445,5,0,0:0:0:0:
272,232,175679,2,0,P|236:272|196:288,1,70
144,268,176148,2,0,P|115:287|94:315,2,70
196,204,176851,1,0,0:0:0:0:
100,80,177320,6,0,P|44:124|40:212,2,140
208,44,178609,1,0,0:0:0:0:
320,72,178961,1,0,0:0:0:0:
368,176,179312,1,0,0:0:0:0:
256,148,179664,2,0,P|228:172|208:216,1,70
288,220,180133,6,0,P|356:296|420:308,2,140
220,256,181304,2,0,P|180:276|148:280,1,70
80,264,181773,1,0,0:0:0:0:
48,192,182008,2,0,P|68:120|144:100,2,140
124,176,183179,1,0,0:0:0:0:
192,140,183414,1,0,0:0:0:0:
340,100,183883,6,0,P|292:88|248:36,2,105
452,132,184937,1,0,0:0:0:0:
396,232,185289,6,0,P|370:277|287:323,1,140
284,208,186109,1,0,0:0:0:0:
252,96,186461,1,0,0:0:0:0:
168,172,186812,1,0,0:0:0:0:
160,288,187164,2,0,L|88:320,1,70
32,276,187633,6,0,B|56:244|56:244|52:216|52:216|68:172,1,105
68,144,188101,2,0,P|92:84|180:68,1,140,4|0,0:0|0:0,0:0:0:0:
148,140,188804,1,0,0:0:0:0:
224,124,189039,2,0,P|208:192|136:216,2,140
256,52,190211,2,0,P|287:77|301:119,1,70
444,52,190914,5,0,0:0:0:0:
401,115,191148,1,0,0:0:0:0:
456,172,191383,6,0,L|388:236,1,70
404,296,191851,2,0,L|476:352,2,70
336,256,192554,2,0,L|248:256,1,70
188,252,193023,2,0,L|188:160,2,70
188,329,193726,2,0,L|96:329,3,70
40,327,194664,1,0,0:0:0:0:
166,238,195133,6,0,P|225:213|237:131,2,140
167,161,196304,1,0,0:0:0:0:
147,86,196539,2,0,P|107:110|91:158,2,70
297,54,197476,1,0,0:0:0:0:
335,120,197711,1,0,0:0:0:0:
393,169,197945,6,0,P|449:109|449:29,2,140
340,225,199117,1,0,0:0:0:0:
363,298,199351,2,0,P|415:334|443:334,2,70
252,190,200289,1,0,0:0:0:0:
194,332,200758,6,0,P|241:312|274:271,1,105
162,244,201461,2,0,P|114:263|81:304,1,105
32,198,202164,1,0,0:0:0:0:
87,144,202398,1,0,0:0:0:0:
160,120,202633,6,0,P|208:172|292:196,2,140,4|0|0,0:0|0:0|0:0,0:0:0:0:
148,44,203804,1,0,0:0:0:0:
220,68,204039,2,0,P|248:104|340:104,1,140
476,44,204976,1,0,0:0:0:0:
476,200,205445,6,0,L|400:236,1,70
430,304,205914,2,0,L|356:348,1,70
293,342,206383,2,0,P|205:318|161:254,1,140
291,183,207320,1,0,0:0:0:0:
214,181,207554,1,0,0:0:0:0:
140,205,207789,2,0,P|96:273|124:353,2,140
32,92,209195,5,0,0:0:0:0:
100,56,209429,2,0,P|131:42|179:49,1,70
320,64,210133,2,0,P|386:74|486:51,2,140
267,120,211304,1,0,0:0:0:0:
320,180,211539,2,0,P|389:169|457:181,2,140
380,320,212945,5,0,0:0:0:0:
228,324,213414,1,0,0:0:0:0:
152,308,213648,1,0,0:0:0:0:
91,259,213883,2,0,P|59:219|51:183,1,70
95,137,214351,2,0,P|78:106|52:83,2,70
232,208,215289,5,0,0:0:0:0:
160,72,215758,2,0,P|223:43|300:48,1,140
368,57,216461,1,0,0:0:0:0:
400,208,216929,2,0,L|444:124,2,70
452,264,217633,6,0,P|412:320|336:324,1,140
264,196,218570,1,0,0:0:0:0:
284,272,218804,2,0,P|265:317|276:368,2,70
340,216,219508,1,0,0:0:0:0:
192,259,219976,6,0,P|147:319|66:304,1,140
117,247,220679,1,0,0:0:0:0:
128,170,220914,2,0,P|68:186|40:258,2,140
278,203,222320,1,0,0:0:0:0:
192,76,222789,6,0,P|132:48|44:80,2,140
260,116,223961,1,0,0:0:0:0:
320,68,224195,2,0,P|288:44|242:40,2,70
472,92,225133,6,0,P|416:116|400:200,1,140
472,172,225836,1,0,0:0:0:0:
512,240,226070,2,0,P|464:308|396:320,1,140
276,248,227008,2,0,P|244:272|192:276,1,70
184,348,227476,2,0,P|156:328|140:288,1,70
84,248,227945,2,0,P|111:226|145:220,2,70
64,96,228883,5,0,0:0:0:0:
208,44,229351,1,0,0:0:0:0:
268,96,229586,1,0,0:0:0:0:
344,84,229820,1,0,0:0:0:0:
488,29,230289,6,0,P|490:96|431:141,1,140
366,168,230992,1,0,0:0:0:0:
292,191,231226,2,0,P|237:231|240:305,1,140
306,267,231929,2,0,P|358:281|376:302,1,70
Topic Starter
JBHyperion
Updated with changes to Wild's Normal, ready for more mods (:
Tyrell
Mod requested in my queue but i'm also modding as part of the Ctb Modding Group

Cup
00:58:185 (1) - NC here?

To be honest, This cup is amazing. Great job.

Salad
01:45:443 (4) - If there is a jump to this i think a jump should be required for the slider before it as well. Feels awkward with just one jump
02:42:797 (6) - move to x:104?
02:40:924 (6) - move to x:156?
03:09:390 (5) - move to x:112?

Very good salad. Good job.

Best of luck with this set. Seems promising. :)
Topic Starter
JBHyperion

spartancog95 wrote:

Mod requested in my queue but i'm also modding as part of the Ctb Modding Group

Salad
01:45:443 (4) - If there is a jump to this i think a jump should be required for the slider before it as well. Feels awkward with just one jump Wanted to build the jump distance to match the intensity of the synth, but guess I played it a bit safe. Should be better now
02:42:797 (6) - move to x:104? Doesn't make much of a difference, but sure, why not
02:40:924 (6) - move to x:156? ^
03:09:390 (5) - move to x:112? Yeah, the jump didn't really fit with the music here, so done

Very good salad. Good job. Beginner's luck? xD

Best of luck with this set. Seems promising. :)
Thanks for the mod! (:
Exa
Modding done:

[Insane]

I will just provide you with general advice, after you implement what I have to suggest, I am sure it will look/be a lot better and prettier :3

- Treat 1/4 tick sliders like normal hit circles, use Ctrl+G to check the distance snap.
- Do not curve 1/4 sliders, they look and play weird.
- Make sure the player plays all the claps ( 00:49:278 ).
- Mind all of your blankets D:
- That is mean.
- All of them.
- Try to make sliders lead into one-another like they were about to blanket.
- You are using too many straight horizontal sliders, so from an aesthetic point of view, its to... Constant?
- Remember: 10 degree angle is the best angle for straight slider (both vertical and horizontal).
- Remember: 30 degree angle is the best for reverse sliders.
- Remember: Increase ds on strong beats and when vocals kick in. (Example: 02:13:486)
- Remember: No sharp turns if it's not a jump.
- Remember: Blankets.
- Remember: Keep a general, but fun flow. (Example: Here, 2 does not lead well into 3, try Ctrl+J and Ctrl+H that, and then place it back at (184/130). Then do the same with 4 and place it at (93/53).
- Don't skip beats! (02:06:181 and more after and before that).
- The flow gets really messed here because the slider's angle is uneven and the player needs to zig-zag but it's kinda hard to distinguish the time required to have each key pressed when there are 1/4 sliders involved.
- Keep a general symmetry on the way you map each part (not for note placement, but for distance snap and object usage), for example, you map these parts: 02:09:833 and 02:13:486 way too different.
- Make sure all reverse sliders end on the direction you want the cursor to go to. (False example: 02:41:743)
- I would highly suggest to avoid using so many streams, the bpm isn't exactly the best for them. (4* players tend to get confused with slow streams)
- Changing the pace of the streams mid-song is kinda mean ;( (02:46:076)

That's all folks.

Ignore the weird black skin I use sometimes >.<
Topic Starter
JBHyperion

Exahilosys wrote:

Modding done:

[Insane]

I will just provide you with general advice, after you implement what I have to suggest, I am sure it will look/be a lot better and prettier :3

- Treat 1/4 tick sliders like normal hit circles, use Ctrl+G to check the distance snap. Made a few small adjustments throughout, but I had already accounted for this for the most part so it already plays out how I was intending
- Do not curve 1/4 sliders, they look and play weird. Personally, I feel they look weirder as straight sliders, since they're either used alongside lots of other curved sliders, or in streams to give a feel of the direction change. They're essentially all kick sliders anyway, so I don't see how they can play weird when treated as a single circle. Will ask for other opinions first before changing anything
- Make sure the player plays all the claps (00:49:278). Swapped these out to male the claps clickable, and aslo 02:56:617 (2,4) -
- Mind all of your blankets D: Checked through the whole diff, should be no major problems now
- That is mean. A reasonable jump is necessary here for the finish hitsound and the climax to the kiai, but this might be a little too much - Dropped it and similar to 2.0x DS
- All of them. Fixed all that needed fixing
- Try to make sliders lead into one-another like they were about to blanket. Changed the ones I think needed fixing
- You are using too many straight horizontal sliders, so from an aesthetic point of view, its to... Constant? Will angle a few horizontal sliders so it's more varied
- Remember: 10 degree angle is the best angle for straight slider (both vertical and horizontal). This seems awfully subjective to me. If this is the case, why don't we see every ranked map with these exact slider angles? Because you can't possibly fit such a constraint on a map without making all maps look the same. Mapping can still be diverse and interesting whilst following the music
- Remember: 30 degree angle is the best for reverse sliders. ^ As above
- Remember: Increase ds on strong beats and when vocals kick in. (Example: 02:13:486) Antijump is intentional here to draw more emphasis to the spaced 1/8 repeat sliders
- Remember: No sharp turns if it's not a jump. Apart from the occasional *marginally* tight stream pattern, I don't feel like I'm using any overly sharp changes in flow here (that weren't intentional) can you provide an example of what you feel needs changing?
- Remember: Blankets. Remembered (:
- Remember: Keep a general, but fun flow. (Example: Here, 2 does not lead well into 3, try Ctrl+J and Ctrl+H that, and then place it back at (184/130). Then do the same with 4 and place it at (93/53). I tried your suggestion and it just didn't work for me I'm afraid - it creates a huge change in DS which doesn't fit with the music, and I don't think it looks all that nice either. Will keep for now and see what others suggest
- Don't skip beats! (02:06:181 and more after and before that). I'm following the synth here, not the drums - if I followed both to fill in these beats it would be awkward to play and frankly, this map doesn't need any more 1/4 streams
- The flow gets really messed here because the slider's angle is uneven and the player needs to zig-zag but it's kinda hard to distinguish the time required to have each key pressed when there are 1/4 sliders involved. Made 02:10:094 (3,4) parallel with 02:10:747 (5,6) - but with reduced spacing, pattern should be more clear now
- Keep a general symmetry on the way you map each part (not for note placement, but for distance snap and object usage), for example, you map these parts: 02:09:833 and 02:13:486 way too different. They're not that different, one just has a slightly higher note density to accentuate the buildup in intensity of the kiai. Still, I'll consider changing this a little later
- Make sure all reverse sliders end on the direction you want the cursor to go to. (False example: 02:41:743) Swapped 02:41:626 (2,3) on the timeline as it was much easier than reflowing and I feel it fits the song better anyway
- I would highly suggest to avoid using so many streams, the bpm isn't exactly the best for them. (4* players tend to get confused with slow streams) I used streams because they fit the song. I see no reason to change them just because people are overly familiar with a certain type of mapping style. I don't see a viable alternative that fits this difficulty level, but if someone could suggest one, I'd be more than willing to experiment
- Changing the pace of the streams mid-song is kinda mean ;( (02:46:076) What are you referring to? There's no bpm change here, nor is there increased note density, so how can the pace of the stream be changing? The only BPM change here is at 02:35:772 - (and even that's only a BPM increase of +4) which is signalled by a NC, a clear directional lead-in, and the section before this was made deliberately easier to give people plenty of time to recover if they initially misjudge this

That's all folks.

Ignore the weird black skin I use sometimes >.<
Thanks for the mod!
Moeruattack
Modding time o/

I focus on what`s finished :)

Easy
------------
Remove Letterbox.

01:13:536 - I prefer if you can just do like this timeline, this seems need something.

03:39:976 - No Combo
03:43:726 - No Combo
03:47:476 - No Combo

Normal
------------
Letterbox turn off.

00:37:911 - This one a bit too much distance, I prefer if you set to 1.1x as default.
00:57:013 - End this slider to 00:57:364.
02:01:747 and 02:02:138 - This timeline sounds right.

02:18:703 - Move to 02:18:833
02:18:964 - Remove Note
02:37:645 - Kinda overlapped.
03:31:539 - Notes looks better here.
03:32:008 - If applied ^ here, you can switch to slider.
-------------

Hard
-------------
To sums up, the Distance really bit random on this map, but maybe recheck for a while.

00:21:739 - Make Slider and end to 00:21:974.
02:46:544 till 02:47:013 - Kinda confusing to play, but maybe this timeline will do.

-------------

Wild`s Cup
-------------
00:56:310 till 00:57:716 It sounds more like this,


Disable Widescreen Support and Letterbox
-------------

Salad
-------------
00:26:427 - This spinners need to be on 1/2 (UNRANKABLE)
03:49:000 - same ^

Disable Letterbox
-------------

I guess thats for my mod, good luck with ranking :3
Topic Starter
JBHyperion

murutattack wrote:

Modding time o/

I focus on what`s finished :)

Easy
------------
Remove Letterbox. Done for all diffs, as well as Widescreen support on Wild's diffs

01:13:536 - I prefer if you can just do like this timeline, this seems need something. It does fit the song, but I'm hesitant to put too many 3/4 notes in an Easy (hence why there's a space) - made (3) into a 1/2 slider though, acceptable IMO since it's only once at the end of the kiai

03:39:976 - No Combo Removed, not sure why this was here
03:43:726 - No Combo And again
03:47:476 - No Combo And again xD

Normal
------------
Letterbox turn off.

00:37:911 - This one a bit too much distance, I prefer if you set to 1.1x as default.
00:57:013 - End this slider to 00:57:364.
02:01:747 and 02:02:138 - This timeline sounds right.

02:18:703 - Move to 02:18:833
02:18:964 - Remove Note
02:37:645 - Kinda overlapped.
03:31:539 - Notes looks better here.
03:32:008 - If applied ^ here, you can switch to slider.
-------------

Hard
-------------
To sums up, the Distance really bit random on this map, but maybe recheck for a while. Whilst there are a few DS changes in this map, I feel they're justified. Regular notes are 1.3x DS except, jumps to notes emphasised by claps, are about 1.7x DS. There are a couple of particularly prominent notes such as 00:06:856 (4,5) which have 2.0x DS for the cymbal and snare doublet, and some of the synth sliders like 00:20:685 (1,2) have increased DS to improve the flow and avoid ugly overlaps

00:21:739 - Make Slider and end to 00:21:974. I want to keep this as a single circle to emphasise the cymbal sound
02:46:544 till 02:47:013 - Kinda confusing to play, but maybe this timeline will do.
Yeah this was kinda weird - done, but also swapped 02:46:076 (3,4,5,6) as I feel the triplet fits better here
-------------

Wild`s Cup
-------------
00:56:310 till 00:57:716 It sounds more like this,


Disable Widescreen Support and Letterbox
-------------

Salad
-------------
00:26:427 - This spinners need to be on 1/2 (UNRANKABLE) Not sure this is actually unrankable, but fixed it anyway
03:49:000 - same ^ ^ and also the one at 01:15:294 (1) -

Disable Letterbox
-------------

I guess thats for my mod, good luck with ranking :3
Thanks for the mod! (:
Sc4v4ng3r
Currently learning CtB modding, you can expect a mod from me on cup and salad soon :D

Although it is only going to be suggestions, I would like to join the CtB modding group, so I would need to improve my skills on CtB modding...
Topic Starter
JBHyperion

[Sc4v4ng3r] wrote:

Currently learning CtB modding, you can expect a mod from me on cup and salad soon :D

Although it is only going to be suggestions, I would like to join the CtB modding group, so I would need to improve my skills on CtB modding...
Thanks, hopefully we can get back to finishing up the remaining diffs at some point. And don't worry about whether you think your mod will be good enough - any and all suggestions, however big or small, are helpful and greatly appreciated, so I look forward to your mod ^^

Good to hear you're interested in the CtB modding group - if you'd like any help or advice on improving your CtB modding or just want to ask some general questions, please don't hesitate to ask. Good luck with your modding!
Sc4v4ng3r
Hi there again~ modding freely for CTB, no kudos please, as this is purely all suggestions :D

Wild's Cup
  1. I felt it was ok to increase small amount of star difficulty, so here it is.
  2. 00:00:997 (2) - Repeat can be removed. Then I added 1/2 slider going to the left.
  3. 00:04:044 - There could be a circle here just to fit the music.
  4. 00:12:247 (2) - Removed repeat for here again, and added 1/2 slider going to the left. But then I ctrl+G 00:13:419 (4,5), then move them to the appropriate position.
  5. 00:14:122 (6) - Removed repeat here, and added a circle to replace the missing beat. Cirlcle to the right.
  6. 00:28:185 (3) - Why not make this two 1/1 sliders? (first going to the left then second going to the right)
  7. 00:49:513 (4) - I feel that this is unnecessary.

Salad
  1. I have no idea how Hard is salad supposed to be...
  2. 00:06:856 (5) - I think this can be 1/4 slider considering there is a cymbal in the background.
  3. 00:14:356 (5) - ^^
  4. 00:17:286 (2,3) - I moved them to progress to the right, then moved (4) almost below (1), and moved (5) to x=424 y=224.
  5. 00:21:856 (4) - Same case like 00:06:856 (5).
  6. 00:24:786 (2,3) - ^^. Only thing is that these are going right.
  7. 03:29:429 (5) - Same thing like 00:06:856 (5).
  8. 03:36:929 (5) - ^^

That will be all for me :D Again, no kudos for this pls :D
GL!
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