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Pianoboy - The Truth That You Leave

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Topic Starter
Pappy
This beatmap was submitted using in-game submission on 1 czerwca 2015 at 20:49:40

Artist: Pianoboy
Title: The Truth That You Leave
Source: Deemo
Tags: rayark games selection vol.3 cytus Desperate-kun
BPM: 127
Filesize: 3546kb
Play Time: 01:53
Difficulties Available:
  1. Desperate's Easy (1,3 stars, 84 notes)
  2. Normal (1,64 stars, 129 notes)
  3. Truth (2,19 stars, 173 notes)
Download: Pianoboy - The Truth That You Leave
Information: Scores/Beatmap Listing
---------------
Mortem
Hi. As requested.

General:
Recommended stack latency is 0.3. Your is 0.2. Consider raising it up.
Checking AIMod: you have some missing files at your osb.
It feels weird that blurred picture (when song starts) moves a little bit forward. Remove the line " M,0,75652,,320,240" from your osb.
Also the mp3 seems to have a quite long fade-in part. Suggesting you cut that part, and start it from for ex. 00:15:180 -

Simple:
00:28:172 (1) - Remove NC.
00:30:062 (1) - ^
00:44:471 (2) - The green line at this point is below minimum percentage of volume. (Min. is 20%)
01:05:022 (4) - Move it to x:512 y:120 (You'll fix the spacing issue as seen in AIMod)

Complicated:
I guess "Advanced" will be the better name for this diff.
00:31:007 (3) - Move this to: x:296 y:36 (You can easily rewrite it in .osu file if you'll be unable to move it in editor)

Hope that helps.
Good Luck!
Topic Starter
Pappy
Pjecoo

Pjecoo wrote:

Hi. As requested.

General:Also the mp3 seems to have a quite long fade-in part. Suggesting you cut that part, and start it from for ex. 00:15:180 - I'll keep that, the ending is not 20% of the whole mp3 so it should be rankable.

Thank you! :)
Nozhomi
Hi~ baka Krfawy send you to me so...eh

- General :
  1. BG is 1365*768 instead of 1366*768.
  2. File blurrr.jpg have the same issue.
  3. All these timing points at the end...are they really used for something ? You don't have any mapping on it, so maybe remove them.

- Simple :
  1. 00:28:644 (8) - You forget a NC here.
  2. 00:33:369 (2,3,4) - I think this curve could be smoother just by moving 00:33:841 (4) - a little on the left like 176:108.
  3. 00:37:621 (3,4) - I don't think you should stack them, because you didn't stack other 1/4 like this, and because it's the simple diff of the set, should keep consistency.
  4. 01:17:070 - Useless greenline here.

- Advanced :
  1. 00:45:416 (1) - To follow perfectly piano here, you should use a 1/8 slider instead of a circle.
  2. 00:52:975 (4,5) - Bad blanket.
  3. 01:13:526 (1) - I would CTRL+G it, because you start a rotate movement with 01:12:581 (7) - and to keep flow with this movement you shoud do it. Also
  4. 01:18:251 (3,4) - Blanket.
  5. 01:23:211 (3,4) - ^
  6. 01:28:644 (1,2) - ^

that's all. Clean mapset :)
Mukyu~
ego_17
i liked that you trying make map special - like adding skin and SB! i wish all mappers was like you )

but this storyboard can be improved, now it realy unprofessional - sb load is over 4 sometimes
first off all you don't need to use black file
there is some tips - you can use this material for future projects viewtopic.php?f=20&t=55177

make backup

delete BG so you can SB it, to do so just add line under the "//Storyboard Layer 0 (Background)"

Sprite,Background,TopLeft,"BG.jpg",0,0

and delete all lines for black.jpg
after that SB BG.jpg there it neded


simple
im not sure about stacks - esiest dif must follow easy dificulty rules - that mean no stacks, but bpm is low - i think this must be juged by staff/
mb add beginer dif...
cant find somthing to point )

advanced
00:28:172 (1) - i think its better to map this part (you did it on siple diff - cant see reason you skipped
it)
00:43:290 (1) - can you move it alitle up ? so it woud flow better with 00:42:581 (8) -
01:08:093 (3,4) - i looks no good/ try make some pattern here, or blanket

there is so many sliderends that i wanted to be circles ... i just point 2 of them :
01:42:818 (7) -
01:50:377 (7) -

ok map is good - remake SB and i think it woud be ready!
-Nya-
From M4M in-game~ I'll let you know when I have a map that's ready for modding.

General:
  1. I suggest you think about activating that epilepsy warning. I know there aren’t really any strobing in this mapset, but there are still white flashes.
  2. The BG has to be 1366X768. I fixed it for you:
    http://puu.sh/hh7Rb/ed32ec3ef3.jpg
  3. I suggest you just ask an expert storyboarder to check your SB and just make sure it’s topnotch.
  4. Also just get someone to double-check the timing if you didn’t already.

Simple:
  1. 00:19:195 (5) –I would actually place a new combo here since the music suggests it and rather try to keep the combos short in the easiest diff.
  2. 00:19:668 –Why not add a note here? I can hear a clear beat that can be emphasized.
  3. 00:26:755 (5) –Place a new combo here. That combo is way too long imo, especially for the easiest diff.
  4. 00:28:644 (8) –Also, new combo. Same reason as above.
  5. 00:36:676 (2) –Hm, rather do this for better flow with 00:37:621 (3,4) –
  6. 00:41:873 (5) –New combo. Same reason as here: 00:19:195 (5) –
  7. 00:44:471 (2) –Why not have that soft-hitsound on the head of this slider as well? It’s the hitsound that you used on these points: 00:44:707 - 00:44:944 - 00:45:180 - 00:45:416 – The reason for this is because that piano actually starts on the head of this slider: 00:44:471 (2) –
  8. 00:48:723 (5) –New combo here.
  9. 00:54:392 (6) –Place new combo here and remove new combo here: 00:54:629 (1) – It’s for consistency with 00:46:833 (1) – and the rest of the previous part of the diff.
  10. 00:57:936 (6,7) –Can’t you maybe turn these two circles into a short slider instead? The reason for this is because I think you already have enough stacks. It would be nice to have a different pattern once in a while.
  11. 00:56:282 (4) –New combo here.
  12. 01:05:022 (4) –Rather unstack this circle. Remember that this is the easiest diff in the set and a stack like this that appear rather fast, is a bit difficult and confusing for beginners.
  13. 01:09:510 (4) –New combo here and remove new combo here: 01:09:747 (1) – to be consistent with the previous part of the diff like I had already mentioned.
  14. 01:11:400 (4) –New combo here.
  15. 01:13:999 (1,1) –This reaction time between the spinner and the next note feels a bit too short. Maybe try placing 01:17:542 (1) – right in the middle of the spinner so the player won’t get caught offguard that easily.
  16. 01:18:959 (3) –New combo here.
  17. 01:24:629 (6) –Add new combo here and remove new combo here: 01:24:865 (1) – For consistency.
  18. 01:26:518 (4) –New combo here.
  19. 01:34:314 (5) –New combo here.
  20. 01:34:314 (5,7,1) –Can’t you rather try to avoid this overlap? Like this:
  21. 01:41:873 (3) –New combo here.
  22. 01:46:833 (1) –Again, rather place this slider right in the middle of the spinner for a faster reaction time.
  23. 01:49:195 (4) –New combo here.
  24. 01:51:558 (1) –Rather place a finish on the tail of the spinner to fit better with that cymbal sound in the music.

Take a look at those combos again please.

Advanced:
  1. 00:24:156 (10) –I suggest turning this circle into a slider to follow the music a bit more effectively. Like this:
  2. 00:44:707 (2) –I don’t really like the use of this repetitive slider. Imo, you can form a nice rhythm-pattern before that repetitive slider. A pattern like this:
  3. 00:54:392 (6) –Add new combo here and remove new combo here: 00:54:629 (1) – to be consistent with 00:46:833 (1) -
  4. 01:01:951 (4) –Add new combo here and remove new combo here: 01:02:188 (1) – to be consistent with the previous part of the diff.
  5. 01:09:510 (5) -^
  6. 01:14:944 –Can’t you add something here? I can still hear music playing there that can be mapped out.
  7. 01:24:629 (5) –Add new combo here and remove new combo here: 01:24:865 (1) – For consistency.
  8. 01:24:865 (1,3) –Can’t you maybe try to make a nice blanket here?
  9. 01:32:188 (5) –Add new combo here and remove new combo here: 01:32:424 (1) –
  10. 01:39:747 (5) -^
  11. 01:47:306 (5) -^
  12. 01:51:794 (1) –Like the “Simple” diff, add a finish on the tail of the spinner instead to emphasize that cymbal sound in the music.

Nice mapset~ This is almost ready imo.
Just do the following few things before you call me back:
  1. Get like just 4 more good mods.
  2. Ask an expert timer and storyboarder for assistance just to doublecheck your SB and timing.

Good Luck, Pappy-san~! :D
Kite
Heya, finally getting to mod this~

[General]
AImod is suggesting that epilepsy warning may be needed for your SB.
You might need an easier difficulty than Simple, your lowest difficulty is quite demandinng and has a lot of note density.

[Timing]
BPM 127 would be the correct BPM, also listed on this wiki http://deemo.wikia.com/wiki/The_Truth_That_You_Leave
(You can just halve your slider velocity after applying the new BPM)

[Storyboard]
The transition at 00:47:306 - looks a bit weird because of the scaling.
I think scaling blurrr.jpg to 0.655 at 47306 (00:47:306 - ) and removing the extra scale point at 47660 (00:47:660 - ) looks better.
Here's the .osb line incase it helps:
S,0,47188,47306,0.6305647,0.655

[Simple]

This difficulty is too demanding to be the lowest difficulty in the set, please consider mapping an easier difficulty!

00:17:070 (1,2) - Starting the map off with this rhyythm might be a little bit tricky, removing 00:17:070 (1) - and moving 00:17:306 (2) - to 00:17:070 - seems like a better idea to me. This way you can start the map in a simple way and it gives the player enough time to adjust to the music before the next objects have to be hit.
00:26:755 (5) - What do you think about moving this slider to x80|y216 , this way it lines up better with the previous object and spacing stays more or less the same
01:37:148 (2) - The repeat on this slider is covered by the hitburst of 01:36:203 (7) -

____________________________________________________________________________________________

Rest of the mapset is good to go!
Folder looks clean, offset seems right, metadata is ok!
Topic Starter
Pappy
Nozhomi

Nozhomi wrote:

Hi~ baka Krfawy send you to me so...eh

- General :
  1. All these timing points at the end...are they really used for something ? You don't have any mapping on it, so maybe remove them. I'll keep them just in case.

- Simple :
  1. 00:28:644 (8) - You forget a NC here.
  2. 00:33:369 (2,3,4) - I think this curve could be smoother just by moving 00:33:841 (4) - a little on the left like 176:108. I like as it is.

- Advanced :
  1. 00:45:416 (1) - To follow perfectly piano here, you should use a 1/8 slider instead of a circle. I don't get it. xD

that's all. Clean mapset :)
Mukyu~

ego_17

ego_17 wrote:

simple
im not sure about stacks - esiest dif must follow easy dificulty rules - that mean no stacks, but bpm is low - i think this must be juged by staff/
mb add beginer dif... Adding easier diff is impossible in song with this rhytm... Stacks make it easier to follow I think.
cant find somthing to point )

advanced
00:28:172 (1) - i think its better to map this part (you did it on siple diff - cant see reason you skipped
it) I'm following only louder piano sounds here
00:43:290 (1) - can you move it alitle up ? so it woud flow better with 00:42:581 (8) -
01:08:093 (3,4) - i looks no good/ try make some pattern here, or blanket

there is so many sliderends that i wanted to be circles ... i just point 2 of them : They're hard to map with my style. :<
01:42:818 (7) -
01:50:377 (7) -

ok map is good - remake SB and i think it woud be ready!

-Nya-

-Nya- wrote:

From M4M in-game~ I'll let you know when I have a map that's ready for modding.

Simple:
  1. 01:13:999 (1,1) –This reaction time between the spinner and the next note feels a bit too short. Maybe try placing 01:17:542 (1) – right in the middle of the spinner so the player won’t get caught offguard that easily. Did spinner shorter, so now it ends at the better spot.
  2. 01:34:314 (5,7,1) –Can’t you rather try to avoid this overlap? Like this: you linked wrong time so idk what are you talking about :<
  3. 01:46:833 (1) –Again, rather place this slider right in the middle of the spinner for a faster reaction time. I think that newbies are spinning trough the whole screen (I did when I was playing normals/easy) so it doesn't matter where you put this. But nevermind, okay. xD
  4. 01:49:195 (4) –New combo here.
  5. 01:51:558 (1) –Rather place a finish on the tail of the spinner to fit better with that cymbal sound in the music.

Take a look at those combos again please.

Advanced:
  1. 00:24:156 (10) –I suggest turning this circle into a slider to follow the music a bit more effectively. Like this: It sounds bad for me. :<
  2. 00:44:707 (2) –I don’t really like the use of this repetitive slider. Imo, you can form a nice rhythm-pattern before that repetitive slider. A pattern like this: I'm following lead (louder) piano here so this pattern won't fit. :<
  3. 01:14:944 –Can’t you add something here? I can still hear music playing there that can be mapped out. ^

Nice mapset~ This is almost ready imo.
Just do the following few things before you call me back:
  1. Get like just 4 more good mods.
  2. Ask an expert timer and storyboarder for assistance just to doublecheck your SB and timing.
Good Luck, Pappy-san~! :D

Kite

Kite wrote:

[General]You might need an easier difficulty than Simple, your lowest difficulty is quite demandinng and has a lot of note density. It's impossible to map easier difficulty with rhytm in this song.

[Timing]
BPM 127 would be the correct BPM, also listed on this wiki http://deemo.wikia.com/wiki/The_Truth_That_You_Leave (You can just halve your slider velocity after applying the new BPM) I'll keep as it is, 127 is high for such a calm song. :<

Thanks Kite, -Nya-, ego_17 and Nozhomi! :D Every mod helped me a lot. <3
ego_17
also - fog or something.png have unused transperency - you need to cut it
Natteke desu

Pappy wrote:

I'll keep as it is, 127 is high for such a calm song. :<
Sorry, what?
Bpm should be correct without any exceptions, moreover, if song is calm doesn't means that it should have 20 bpm
Topic Starter
Pappy

EvilElvis wrote:

Pappy wrote:

I'll keep as it is, 127 is high for such a calm song. :<
Sorry, what?
Bpm should be correct without any exceptions, moreover, if song is calm doesn't means that it should have 20 bpm
63,5 is still correct lol. Wiki that says it's 127 is not official, so I don't get it, where's the problem? t.t

Changed it cuz it doesn't make any difference anyway...

ego_17 wrote:

also - fog or something.png have unused transperency - you need to cut it
okay~
Moo-Chan
m4m ;)

holy shit this song is so pretty

General

  1. so, seeing as you stop mapping here, 01:53:447, and theres a pause of no music here, 01:54:865, id suggest cutting the mp3. or map till the end. just because of the fact that theres still a whole 17 or so seconds thats left untouched. plus, i think mapping the slowed down bpm parts would look really nice. but about the mp3 thing, ask a qat or a bn if its even necessary to do. and one other thing, im only suggesting this too because you already have the ending timed

Simple

  1. 01:00:534 (2) - move to x:140 y:42 so the note stacks under the slider tail perfectly
  2. 01:04:077 (3,4) - imo, these go off the grid too much. maybe move them over to the left some?
  3. 01:28:172 (4) - i think you could move the slider tail a tad and make it look something like this? http://puu.sh/hsrLZ/e84a64b6a0.jpg to me, it looks cleaner
  4. 01:31:715 (1,3) - fix blanket. its kinda off if you move the note close to the slider
  5. 01:32:188 (2) - i think you should nc here. just because this note and the note before it have different pitches. small suggestion
  6. 01:34:314 (1,1) - maybe you could find a way to stack these? it would look good
  7. 01:46:833 (1,2) - id suggest making these sliders the same shape to keep consistency between the two. also, it would look much nicer

Advanced

  1. 00:18:723 (5,6) - blanket is kinda off
  2. why dont you map anything from 00:28:881 to 00:29:825? to me thats just wasting the song :c i highly suggest mapping this part
  3. 00:37:621 (3) - maybe ctrl - g this? the way the sliders flow after the fix feels really nice and to me plays better than whats currently there. and im suggesting this slider because another way you could have them flow nicely is like this, http://puu.sh/hsscn/a7f2426459.jpg, but thatd require a lot of placement change. so the first slider is a lot easier
  4. 00:49:904 (8,9) - blanket is off
  5. 00:58:172 (9) - to me, you should move this note up around x:124 y:116. where its currently at kinda breaks flow due to the slider shape. and when the note is placed up where i suggested, the flow feels a lot smoother
  6. 01:00:534 (2) - move to x:479 y:47 for a perfect stack under the slider tail
  7. 01:30:770 (3) - you should nc here. its a different sound in the music than the previous note

lovely mapset ♥
i give it 2 stars~
good luck and hope to see this get ranked
Topic Starter
Pappy
Moo-Chan

Moo-Chan wrote:

Simple

  1. 01:00:534 (2) - move to x:140 y:42 so the note stacks under the slider tail perfectly It's not noticeable so no need to change it.

Advanced

  1. why dont you map anything from 00:28:881 to 00:29:825? to me thats just wasting the song :c i highly suggest mapping this part Wrote reason in another mod reply.
  2. 01:00:534 (2) - move to x:479 y:47 for a perfect stack under the slider tail It's not noticeable so no need to change it.
  3. 01:30:770 (3) - you should nc here. its a different sound in the music than the previous note

lovely mapset ♥
i give it 2 stars~
good luck and hope to see this get ranked

Thanks for mod and stars! <33 \:D/
-Nya-
Hey again~
Recheck.

EDIT: NO KDS

  1. I think you're going to need this file as well for the skin: followpoint-0.png
    http://puu.sh/hsZhM/510322f67a.png
  2. I know Kite checked the metadata but can you just confirm something specific for me with an expert? I think the "p" of "Pianoboy" might have to be a small letter.
    http://puu.sh/hsZJN/a7fe2d09bd.jpg
    I found that on Youtube.
  3. I don't know if it's just me, but that pause-overlap looks a bit blurry and not that good . . . Maybe you can try to get a better one with better quality?
  4. 00:56:282 (1,3) - Ah, in the "Simple" diff, can't you try to avoid that overlap. It's just very unnecessary imo. Space (3) out a bit more. Try this:
  5. 01:19:904 (3,4) - In "Simple" diff, try to make a sort of blanket here?
  6. 00:49:904 (8,1) - In the "Advanced" diff, that overlap looks a bit meh. Imo a nice blanket will look much better. Like this:
  7. 00:52:975 (4,5,2,4) - ^
  8. 01:09:747 (2,4) - ^
  9. 01:18:251 (3,5) - Ah, in the "Advanced" diff, please improve that blanket.
  10. 01:34:077 (5,6) - In "Advanced", those notes seem pretty high up. Just to be safe, I advise lowering them a bit.
  11. 01:38:329 (3,4) - That blanket-thing like I had suggested earlier.
  12. 01:47:542 (2,4) - ^
  13. 01:49:432 (6,8) - ^

Call me back again after taking all the above requests in consideration.
Topic Starter
Pappy
About metadata - look here. This picture comes from Deemo game and we can see here "P". Pause-overlay is blurred especially so keeping it as it is.
Also leaving overlaps in advanced at 00:52:975 (4,5,2,4) , 01:47:542 (2,4) , 01:09:747 (2,4) and 01:49:432 (6,8) .

Rest is done :3
-Nya-
Everything looks fine now.

Bubbled~


To next BN: To me the timing is fine, but I noticed that there had been a bit of uncertainty about that. So I guess it wouldn't hurt to just check it again. It isn't necessary to cut the mp3; I already asked a QAT and he said it's fine. It just shouldn't be less than 80%. I assume the SB is fine but it also couldn't hurt just to doublecheck.
Sieg
01:15:652 (2) - on advanced snapped wrong, most likely will need additional timing section
I'll mod that later
Sieg
simple:
00:44:471 (2) - how about whistle on the head? beat is quite stressed in the music
ds: 01:20:613 (4,1) \\ 01:32:424 (2,3,1)

not simple:
00:44:707 (2) - since 00:44:825 () is almost not noticeable and 00:44:944 () is emphasized more, imo better rhythm here will be http://puu.sh/hvsa6/d253f0ab0d.jpg
01:25:573 (3,4) - move this a bit further, http://puu.sh/hvslW/4ba4ca0e33.jpg will be consistent with your usual ds in similar spots

add this to the timing, also feel free to ask for a check before\after if you want
SPOILER
75652,550.45871559633,4,2,0,20,1,0
76202,483.870967741935,4,2,0,20,1,0
76322,465.116279069767,4,2,0,20,1,0
77070,472.44094488189,4,2,1,45,1,0
77542,472.44094488189,4,2,1,45,1,1

call me back
Sieg
alright, we did it in a more simple way
Krfawy
Cudowne, wręcz olśniewające!
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