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fripSide - Luminize

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Total Posts
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Topic Starter
CrystilonZ
This beatmap was submitted using in-game submission on Saturday, June 6, 2015 at 7:57:25 PM

Artist: fripSide
Title: Luminize
Source: フューチャーカード バディファイトハンドレッド
Tags: Future Card Buddyfight Hundred Bushiroad Nanjou Yoshino Yaginuma Satoshi 南條愛乃 八木沼悟志 tv size opening
BPM: 140
Filesize: 20983kb
Play Time: 01:26
Difficulties Available:
  1. Hard (2.93 stars, 209 notes)
  2. Impact!! (3.85 stars, 353 notes)
  3. Normal (1.65 stars, 105 notes)
Download: fripSide - Luminize
Download: fripSide - Luminize (no video)
Information: Scores/Beatmap Listing
---------------
2nd map qualified !
Future Card Buddyfight 100(Hundred)



Get ready and raise the flag !!

Lyrics
空を翔ける 2つの夢
Sora o kakeru Futatsu no yume
Our radiance to challenge and fight

挑み戦う輝きが
Idomi tatakau kagayaki ga
Let it soar to the sky

導いたこの絆で
Michibieta Kono kizuna de
This bond has leaded us

強く照らし出す未来(あした)
Tsuyoku terashidasu ashita
Our strength will illuminate the future

My phase for the dream. Luminize to the future.
Are you ready to draw? Let’s believe it and open the flag!

いつも側で 感じている 頼り頼られ信頼
Itsumo soba de Kanjiteiru Tayori tayorareru shinrai
I’ve always felt your trust to rely and depend

この勇気と 記憶抱いて その闇に陽を灯したい
Kono yuuki to kioku daite Sono yami ni hi o toboshitai
We’ll hold our courage and memories, to light that darkness with the sun

君が教えてくれた 信じることのその意味
Kimi ga oshiete kureta Shinjiru koto no sono imi
You’ve taught me the meaning of trust

想いをチカラにして 解き放つ 大切な全てを護りたいから
Omoi o chikara ni shite Tokihanatsu Taisetsuna subete o mamoritai kara
I’ll turn my feelings into strength and release it to protect everything that’s important to me

Luminize for your soul 高鳴ってく 2つの鼓動を合わせて
Luminize for your soul Takanatteku Futatsu no kodo o awasete
Luminize for your soul, my heart’s beating fast, our beats are matching

導いたこの世界で 強く立ち上がる未来
Michibieta Kono sekai de Tsuyoku tachiagaru mirai
This world has lead us, we’ll stand up to the future with our strength

Are you ready to draw? Let’s believe it and open the flag!


BoatKrab
ดีงับ อิอิ
m4m อ่าเนอะ อย่างที่คุยกัน :3
อาจ Mod ไม่ดีนะพี่ แต่ก็เถอะ จะพยายามครับ!

[Normal]
00:02:701 (1,1) - ทำให้มัน Blanket กัน
00:09:558 (1) - ตัวนี้ไม่แน่ใจว่า มันออกจาก Grid แล้วมะ Rank ได้หรือเปล่า = ="
00:22:844 (4) - เลื่อนให้ทำแหนงมันเป็น x:216 y:16 มันจะได้ Blanket กับ 00:23:272 (1) -
00:29:701 (2,1) - ทำให้มัน Blanket กัน
00:57:129 (2,1) - ^
00:57:987 (1,1) - ^
01:06:129 (1) - NC ออก
01:19:844 (1) - ^

[Hard]
00:15:987 (4,1) - ขยับให้ตำแน่งมัน x:460 y:216 ให้มัน Blanket กับ 00:16:308 (1) -
00:20:487 (2,3) - ขยับให้ตำแน่งมัน x:348 y:196 ให้มัน Blanket กับ 00:21:558 (1) -
00:36:772 (4,1) - ทำให้มัน Blanket กัน
00:38:058 (2) - ทำให้มัน Stack (ทับ) กับ 00:36:987 (1) -
00:47:272 (1,2,3,4) - ในความคิดโบ๊ท เหมือนมันไม่ Blanket กับ เช็คดีๆนะ :3

[Impact!!]
00:41:915 (6) - ให้มัน Stack กับ 00:43:629 (7) - น่าจะโอกว่านะ
00:46:951 (4,5) - มันห่างกันไปไหม = ="
00:49:844 (3,4) - ทำให้มัน Blanket กัน
01:14:701 (1,2) - ^
01:21:344 (6) - ทำไมไม่ให้มัน Stack กับ 01:20:272 (3) - อ่า =A=

อ่ะ คงเสร็จแล้วล่ะพี่ ขอชมเรื่อง Hitsound หน่อยนะ เจ๋งดี เข้าจังหวะ โดยเฉพาะ Normal >.<
ขอให้ได้ Rank เร็วๆนะพี่ อิอิ Good luck ~ :D
Topic Starter
CrystilonZ

BoatKrab wrote:

ดีงับ อิอิ
m4m อ่าเนอะ อย่างที่คุยกัน :3
อาจ Mod ไม่ดีนะพี่ แต่ก็เถอะ จะพยายามครับ!

[Normal]
00:02:701 (1,1) - ทำให้มัน Blanket กัน แก้ละ
00:09:558 (1) - ตัวนี้ไม่แน่ใจว่า มันออกจาก Grid แล้วมะ Rank ได้หรือเปล่า = =" ไม่ออกนะ ริมพอดี 5555+ ได้ๆ
00:22:844 (4) - เลื่อนให้ทำแหนงมันเป็น x:216 y:16 มันจะได้ Blanket กับ 00:23:272 (1) - ไม่ได้เลื่อนอะ แต่แก้ blanket ละๆ
00:29:701 (2,1) - ทำให้มัน Blanket กัน แก้ละ
00:57:129 (2,1) - ^ อันนี้ตรงอยู่ละ
00:57:987 (1,1) - ^ อันนี้ทำให้มัน parallel กันไปคับ
01:06:129 (1) - NC ออก เพื่อให้ nc มันคงที่ทุก 1 bar ใหญ่อะ
01:19:844 (1) - ^

[Hard]
00:15:987 (4,1) - ขยับให้ตำแน่งมัน x:460 y:216 ให้มัน Blanket กับ 00:16:308 (1) - อันนี้ตรงยุละๆ
00:20:487 (2,3) - ขยับให้ตำแน่งมัน x:348 y:196 ให้มัน Blanket กับ 00:21:558 (1) - แก้ blanket ละ
00:36:772 (4,1) - ทำให้มัน Blanket กัน แก้ละๆ
00:38:058 (2) - ทำให้มัน Stack (ทับ) กับ 00:36:987 (1) - พลาด ถถถถ
00:47:272 (1,2,3,4) - ในความคิดโบ๊ท เหมือนมันไม่ Blanket กับ เช็คดีๆนะ :3 เบี้ยวนิดนุง แก้ละ

[Impact!!]
00:41:915 (6) - ให้มัน Stack กับ 00:43:629 (7) - น่าจะโอกว่านะ จังหวะห่างเกินไปละ ไม่มีผลหรอก
00:46:951 (4,5) - มันห่างกันไปไหม = =" ไม่นะ 555+
00:49:844 (3,4) - ทำให้มัน Blanket กัน แก้ละ
01:14:701 (1,2) - ^ แก้ละ
01:21:344 (6) - ทำไมไม่ให้มัน Stack กับ 01:20:272 (3) - อ่า =A= อุ้ย โน้ทเบี้ยว ถถถ

อ่ะ คงเสร็จแล้วล่ะพี่ ขอชมเรื่อง Hitsound หน่อยนะ เจ๋งดี เข้าจังหวะ โดยเฉพาะ Normal >.<
ขอให้ได้ Rank เร็วๆนะพี่ อิอิ Good luck ~ :D
แตร้งมากๆคับ น้องโบ๊ท :)
P A N
[Impact]
  1. 00:06:772 (5) - เปลี่ยนเป็นโน็ตดีกว่ามากเพราะจังหวะมันหยุด จิงๆมันก็เข้ากับเสียงลากของคนร้องเเต่ว่า 00:06:987 มันเป็นเสียงหนัก เลยต้องเปลี่ยนตรงนี้เป็นโน็ตหรือหัว slider เเต่กรณีนี้ใช้โน็ต
  2. 00:09:344 - เปลี่ยนเป็น แบบนี้ จะเข้ากับเสียงร้องกว่า. ตรง 00:09:558 มันเป็นเสียงหนักเลยควรเป็นโน็ตหรือหัว slider.
  3. 00:11:272 (1) - add finish
  4. 00:12:129 (5) - ^
  5. อันนี้จะใส่ไม่ใส่ก็ได้ finish 00:12:987 (1) หาง | 00:13:629 (3,5,7)
  6. อันนี้ควรใส่ 00:14:808 (3,5,1,4,6)
  7. 00:17:915 (1) - finish
  8. 00:21:344 (7) - เหมือรกับ ม็อดที่ 2
  9. 00:26:701 (1) - finish
  10. 00:27:558 (5,1,5) - ^
  11. 00:46:522 (2,3,4,5) - เอิ่มม เหมือนผิดๆนะ สำหรับพี่คือ แบบนี้
  12. 00:54:129 (1) - finish
  13. 00:57:558 (1,1) - finish
  14. 01:07:844 (1,5) - finish
  15. 01:09:558 (1,3) - finish
  16. 01:10:308 (5,6) - finish หาง
  17. 01:12:987 (1) - finish
  18. 01:15:558 (4) - finish
  19. 01:16:415 (1,3,6,2,4) - finish
  20. 01:19:844 (1,1) - finish
  21. 01:22:415 (5,1) - ^
  22. 01:24:987 (1) - finish หาง
  23. 01:25:629 (4,5,6,7) - finish
[Hard]
  1. 00:31:844 (3) - ไม่ลื่น ลอง นี่
  2. 00:48:987 (1) - blanket.
  3. 01:00:772 (4) - เปลี่ยนเป็นโน็ต 2 ตัวจะเข้ากว่า
  4. 01:08:701 (4) - blanket.
  5. hitsound ตาม insane เลย
[Normal]
  1. 00:02:701 (1) - remove NC, normal เเนะนำให้ใช้ NC 1 ครั้งต่อ 2 เส้นขาวใหญ่ ไม่ใช่เเนะนำ ควรทำเลยเเหละ
  2. 00:12:987 - ไม่เเน่ใจว่าใช้ได้ป่าว เเต่ไม่ควรใช้ ส่วนใหญ่เค้าจะใช้ อันนี้ กัน
  3. 01:26:272 (3,4,5) - ตาย
  4. hitsound ตาม insane เช่นกัน
GL
Topic Starter
CrystilonZ

P A N wrote:

[Impact]
  1. 00:06:772 (5) - เปลี่ยนเป็นโน็ตดีกว่ามากเพราะจังหวะมันหยุด จิงๆมันก็เข้ากับเสียงลากของคนร้องเเต่ว่า 00:06:987 มันเป็นเสียงหนัก เลยต้องเปลี่ยนตรงนี้เป็นโน็ตหรือหัว slider เเต่กรณีนี้ใช้โน็ต
  2. 00:09:344 - เปลี่ยนเป็น แบบนี้ จะเข้ากับเสียงร้องกว่า. ตรง 00:09:558 มันเป็นเสียงหนักเลยควรเป็นโน็ตหรือหัว slider.
  3. 00:11:272 (1) - add finish
  4. 00:12:129 (5) - ^
  5. อันนี้จะใส่ไม่ใส่ก็ได้ finish 00:12:987 (1) หาง | 00:13:629 (3,5,7) อันนี้ไม่ใส่ๆ
  6. อันนี้ควรใส่ 00:14:808 (3,5,1,4,6)
  7. 00:17:915 (1) - finish
  8. 00:21:344 (7) - เหมือรกับ ม็อดที่ 2
  9. 00:26:701 (1) - finish
  10. 00:27:558 (5,1,5) - ^
  11. 00:46:522 (2,3,4,5) - เอิ่มม เหมือนผิดๆนะ สำหรับพี่คือ แบบนี้
  12. 00:54:129 (1) - finish
  13. 00:57:558 (1,1) - finish
  14. 01:07:844 (1,5) - finish
  15. 01:09:558 (1,3) - finish
  16. 01:10:308 (5,6) - finish หาง
  17. 01:12:987 (1) - finish
  18. 01:15:558 (4) - finish
  19. 01:16:415 (1,3,6,2,4) - finish
  20. 01:19:844 (1,1) - finish
  21. 01:22:415 (5,1) - ^
  22. 01:24:987 (1) - finish หาง
  23. 01:25:629 (4,5,6,7) - finish
Insane แก้หมดเลยย
[Hard]
  1. 00:31:844 (3) - ไม่ลื่น ลอง นี่ อยากทำนะ 555 แต่พอตอนหลังมันจะพังอะสิ เด่วว่างๆลองดูๆ
  2. 00:48:987 (1) - blanket. Fixed
  3. 01:00:772 (4) - เปลี่ยนเป็นโน็ต 2 ตัวจะเข้ากว่า Fxied
  4. 01:08:701 (4) - blanket.Fixed
  5. hitsound ตาม insane เลย
[Normal]
  1. 00:02:701 (1) - remove NC, normal เเนะนำให้ใช้ NC 1 ครั้งต่อ 2 เส้นขาวใหญ่ ไม่ใช่เเนะนำ ควรทำเลยเเหละ แก้ละ เว้นอันที่ rhythm change จะใช้ nc
  2. 00:12:987 - ไม่เเน่ใจว่าใช้ได้ป่าว เเต่ไม่ควรใช้ ส่วนใหญ่เค้าจะใช้ อันนี้ กัน เดี๋ยวดูม๊อดอื่นๆ ก่อน
  3. 01:26:272 (3,4,5) - ตาย ^
  4. hitsound ตาม insane เช่นกัน
GL
แตร้งมากคับพี่ปัง :)
coua
NM from Chobo's Modding Queue

Normal
01:11:272 (1) - Kiai stops for like a millisecond here - fix

Hard
00:31:629 (2) - could be spaced out a bit more
00:53:487 (3) - awkward gap, add a circle two ticks after this slider
00:56:701 (3) - if you're gonna leave a gap here, space out the notes
01:16:415 (1) - could put the end of this slider closer to the start of the next for better flow
01:24:237 (5) - could use a circle two ticks after this slider to get rid of awkward gap
01:26:272 (1) - since its the end of the song, i would recommend spacing these circles out more to give emphasis

Impact!!
00:04:201 (6) - overspaced
00:15:987 (6) - this stream ends on the opposite finger, which isn't recommended
00:29:701 (9) - ^
00:44:594 (4) - ^, however its only 4 notes so it's not really a problem
01:10:522 (6) - could use a circle two ticks after this slider
01:21:558 (1) - this combo could be spaced out more
01:21:558 (1) - stream ends on the opposite finger
consider making the 3 note bursts spaced out from each other to improve the flow of the map.

personal opinion - fun map with great use of doubles, especially on Impact!! difficulty. cheers!
Topic Starter
CrystilonZ

Chobo wrote:

NM from Chobo's Modding Queue

Normal
01:11:272 (1) - Kiai stops for like a millisecond here - fix that's on purpose

Hard
00:31:629 (2) - could be spaced out a bit more For stabling DS
00:53:487 (3) - awkward gap, add a circle two ticks after this slider It's fine and it fits
00:56:701 (3) - if you're gonna leave a gap here, space out the notes It's fine
01:16:415 (1) - could put the end of this slider closer to the start of the next for better flow constant DS
01:24:237 (5) - could use a circle two ticks after this slider to get rid of awkward gap Tested, I like this way better, anyways opinion kept
01:26:272 (1) - since its the end of the song, i would recommend spacing these circles out more to give emphasis Opinion kept

Impact!!
00:04:201 (6) - overspaced will keep your opinion
00:15:987 (6) - this stream ends on the opposite finger, which isn't recommended
00:29:701 (9) - ^
00:44:594 (4) - ^, however its only 4 notes so it's not really a problem
01:10:522 (6) - could use a circle two ticks after this slider Idk, I think this one fits better
01:21:558 (1) - this combo could be spaced out more It's 1/4, anyways will keep your opinion
01:21:558 (1) - stream ends on the opposite finger
consider making the 3 note bursts spaced out from each other to improve the flow of the map.
opposite finger streams won't be a problem I think, anyways will keep your opinion
personal opinion - fun map with great use of doubles, especially on Impact!! difficulty. cheers! Thanks !
Thanks for modding !! :)
_handholding
hi from #modreqs

Normal

00:01:844 (2) - What do you think to flipping this slider?
Like this
http://snag.gy/JIRI1.jpg
00:14:701 (1,2,3) - Is there a special reason why this combo is 1 measure shorter than the others?

Hard
00:06:344 (3) - This would be very tricky to play with the 2 spaced notes before tied with the fact that this is a double reverse slider. Is there anyway you can re-arrange the rhythm on this part?
00:30:451 (2,3,4) - How about turning this into a reverse slider like what you did at 00:31:844 (3) . I'm only saying this because of the notes on blue ticks throw some people off if they dont know the song too well. You dont have to change it though
00:50:487 (4,1,2) - Id you swap these 2 around it makes it easier for players to get the timing right as the circle would't be on a blue tick

I've probs said enough about blue ticks :/ I wont say anymore

Insane
00:06:344 (2) - I'd recommend changing this to a 1/4 slider. This part was pretty tricky both to read and to play. The music doesnt have a particularly strong beat at (2) so I dont see why it should differ from the other sliders. Just seems to have been made more difficult than it should be.
00:13:522 (2,3,4,5,6,7) - Maybe reposition the notes on the timeline.
Like this
http://snag.gy/6WPhA.jpg
It would give i better flow imo
01:25:415 (2,3) - Delete these 2 notes?

Thats all from me. I hope this mod was helpful. GL getting ranked
Topic Starter
CrystilonZ

Hi Im Nathan wrote:

hi from #modreqs

Normal

00:01:844 (2) - What do you think to flipping this slider? love this one :D
Like this
http://snag.gy/JIRI1.jpg
00:14:701 (1,2,3) - Is there a special reason why this combo is 1 measure shorter than the others? Because it's rhythm is not stable and starting beat on the next combo is strong

Hard
00:06:344 (3) - This would be very tricky to play with the 2 spaced notes before tied with the fact that this is a double reverse slider. Is there anyway you can re-arrange the rhythm on this part? Will keep your opinion
00:30:451 (2,3,4) - How about turning this into a reverse slider like what you did at 00:31:844 (3) . I'm only saying this because of the notes on blue ticks throw some people off if they dont know the song too well. You dont have to change it though This one is fine
00:50:487 (4,1,2) - Id you swap these 2 around it makes it easier for players to get the timing right as the circle would't be on a blue tick wat it fits perfectly

I've probs said enough about blue ticks :/ I wont say anymore

Insane
00:06:344 (2) - I'd recommend changing this to a 1/4 slider. This part was pretty tricky both to read and to play. The music doesnt have a particularly strong beat at (2) so I dont see why it should differ from the other sliders. Just seems to have been made more difficult than it should be.That 2 is a strong one, will keep your opinion though
00:13:522 (2,3,4,5,6,7) - Maybe reposition the notes on the timeline. It fits with the vocal and, that would be tricky to play
Like this
http://snag.gy/6WPhA.jpg
It would give i better flow imo
01:25:415 (2,3) - Delete these 2 notes? it fits

Thats all from me. I hope this mod was helpful. GL getting ranked
Thanks for modding ! :)
Euny

m4m as your request! came from my queue


  • General
  1. lets checking song setup - design tap.
  2. disable widescreen support because there's a video
  3. check-out the letterbox during breaks because there is no break time
  4. and you want to countdown when start playing? if or not, lets check out that though.
  5. offset is really fast. i recommend AudioLeadIn: 1500
  • Normal
  1. NC mod - other diffs are too.
  2. 00:13:951 (4) - i think start at bluetick is not good for normal diff.
  3. 00:31:415 (1) - remove nc
  4. 00:57:987 (1) - remove nc
  5. 00:59:272 (3) - and,, i think this is correct nc spot.
  6. 01:00:987 (6) - remove this note and,
  7. 01:01:415 (1) - changing spinner start for 01:00:987 this timing
  8. 01:26:272 (1) - remove nc
  • Hard
  1. 00:00:344 (2) - makes more curvy for better place with 00:00:987 (1) - this. ( or using my code :) )
    208,112,344,2,0,P|244:176|208:252,1,150,8|2,0:0|0:0,0:0:0:0:
  2. 01:00:987 (5) - NC
  3. hard diff is really awesome. i love it xD
  • Impact!!
  1. 00:03:987 (5) - nononono its too much.~ i meant, over jump xD.. lets move it on x96y248.
  2. 00:06:987 (1,2,3,4) - that streams... i feel pretty weird. when i play this part. just makes more comfortable.
  3. 00:26:058 (5) - ctrl G for better flow?
that's it :)
hope this is helpful... ;)
GIDZ
From my M4M queue sry it's late. Was busy x.x

General:
No Easy? o.o

Normal:
Nothing here

Hard:
00:01:629 (2,3,4) - Triplet here fits? Duplet to keep consistent with following vocals?
Too pro for me to mod x.x

Impact:
I think fancy things should start at 00:07:844 and not at the very beginning since the music hasn't even been build up yet.
00:06:129 (1,2,3,4) - I think this pattern is weird to play. Doesn't really flow well.
00:12:022 (4,5,6,7,8) - ^
01:09:879 (3,4,5,6) - ^
Just some pattern flow problems here, not much to say. Pretty standard mapset I should say.

GL xd
Topic Starter
CrystilonZ

Euny wrote:


m4m as your request! came from my queue


  • General
  1. lets checking song setup - design tap.
  2. disable widescreen support because there's a video
  3. check-out the letterbox during breaks because there is no break time
  4. and you want to countdown when start playing? if or not, lets check out that though.
  5. offset is really fast. i recommend AudioLeadIn: 1500
lol forgot about that all fixed

  • Normal
  1. NC mod - other diffs are too.
  2. 00:13:951 (4) - i think start at bluetick is not good for normal diff. that's doesn't fit, I like it this way, anyways IF it's unrankable gonna change that like PAN's mod
  3. 00:31:415 (1) - remove nc rhythm change
  4. 00:57:987 (1) - remove nc
  5. 00:59:272 (3) - and,, i think this is correct nc spot. It's fine this way
  6. 01:00:987 (6) - remove this note and, that's a strong beat
  7. 01:01:415 (1) - changing spinner start for 01:00:987 this timing
  8. 01:26:272 (1) - remove nc rhythm change
  • Hard
  1. 00:00:344 (2) - makes more curvy for better place with 00:00:987 (1) - this. ( or using my code :) ) Fixed
    208,112,344,2,0,P|244:176|208:252,1,150,8|2,0:0|0:0,0:0:0:0:
  2. 01:00:987 (5) - NC that's fine
  3. hard diff is really awesome. i love it xD
Thanks ! :)
  • Impact!!
  1. 00:03:987 (5) - nononono its too much.~ i meant, over jump xD.. lets move it on x96y248. lol fixed in another way
  2. 00:06:987 (1,2,3,4) - that streams... i feel pretty weird. when i play this part. just makes more comfortable. will keep your opinion
  3. 00:26:058 (5) - ctrl G for better flow? that would be confusing that it's 1/2 or 1/4
that's it :)
hope this is helpful... ;)

- G I D Z - wrote:

From my M4M queue sry it's late. Was busy x.x

General:
No Easy? o.o normal is easy enough xD

Normal:
Nothing here

Hard:
00:01:629 (2,3,4) - Triplet here fits? Duplet to keep consistent with following vocals? beat on 00:01:844 is quite strong
Too pro for me to mod x.x lol I'm not that pro

Impact:
I think fancy things should start at 00:07:844 and not at the very beginning since the music hasn't even been build up yet.
00:06:129 (1,2,3,4) - I think this pattern is weird to play. Doesn't really flow well. fixed
00:12:022 (4,5,6,7,8) - ^ will keep your opinion
01:09:879 (3,4,5,6) - ^ this one is fine
Just some pattern flow problems here, not much to say. Pretty standard mapset I should say.

GL xd
Thanks for modding you two ! :)

Edit :

- G I D Z - wrote:

Impact:
I think fancy things should start at 00:07:844 and not at the very beginning since the music hasn't even been build up yet.
lol forgot things here, in case some mods will mention this again
due to electronics playing in background were a little bit quite
but vocals were strong there like 00:03:987 (5,6,7,1,2,3) - that why I jumped there so hard lol
and here 00:02:487 (6,1) - were so strong, but I didn't jump so hard like ^ cuz

- G I D Z - wrote:

the music hasn't even been build up yet.
But in the first case, music are building up so fast that it's fit to do some 'fancy things' there
thats all :D
Fushimi Rio
From queue

[Impact!!]

00:00:451 (2) - remove. there's no sound here.
00:05:058 (3,4,5) - just move 4 to x264 y300 is enough imo. It's hard to turn quickly on 5's head.
00:12:344 (6) - remove, add a reverse to 5
00:15:451 (1,2,3,4,5,6) - overmapped imo. there's no stream here in the song.
00:17:915 (1) - change it to 2 circles to emphasize the accent on 00:18:129 -
00:29:165 (4) - same to 00:00:451 (2) -
00:32:594 (2) - ^, stack 1 to 3's head is enough
01:24:022 (1) - ^
00:30:022 - add a note?
01:10:522 (6) - it should start at 01:10:629 - imo

[Hard]

fine.

[Normal]

AR&OD -1, since it's the lowest difficulty.
00:13:951 (4,1,2) - this rhythm may be confusing to newbies... try to make it simpler?

Nice set. GL.
Topic Starter
CrystilonZ

imoutosan wrote:

From queue

[Impact!!]

00:00:451 (2) - remove. there's no sound here. there is a sound there
00:05:058 (3,4,5) - just move 4 to x264 y300 is enough imo. It's hard to turn quickly on 5's head. fixed like pic
00:12:344 (6) - remove, add a reverse to 5 will keep your opinion
00:15:451 (1,2,3,4,5,6) - overmapped imo. there's no stream here in the song. remove 5, others have sound
00:17:915 (1) - change it to 2 circles to emphasize the accent on 00:18:129 - it's not that strong, anyways opinion kept
00:29:165 (4) - same to 00:00:451 (2) - there's a sound there, quite audible actually
00:32:594 (2) - ^, stack 1 to 3's head is enough ^ lol misunderstood this, but still no fix, I like my version :)
01:24:022 (1) - ^ ^
00:30:022 - add a note? opinion kept, both fits idk
01:10:522 (6) - it should start at 01:10:629 - imo like it this way

[Hard]

fine.

[Normal]

AR&OD -1, since it's the lowest difficulty. -0.5 on each
00:13:951 (4,1,2) - this rhythm may be confusing to newbies... try to make it simpler? kkk everyone mentions this, will fix soon fixed that

Nice set. GL.
Thanks for modding !!
Cerulean Veyron
Hello! M4M from my queue o/

Waow, dragons .w.
[> General <]
  1. - As requested, I've discussed with few BNs about the spread, and yes, it should be adjusted. Somehow you can possibly make the Hard's star rating approx 2.85-2.90 from what other BNs think, preferring 2.88 star rating. Also, if you want it closer, i might think you could make your Insane by 3.90-3.85 star rating. So my suggestion of the spread should be "1.68 > 2.88 > 3.93 stars". But according to the discussion, "1.65 > 2.85 > 3.90 stars". Might be a little okay.
  2. - Uhmm.. That's a lot of combo colours xD
  3. - Everything seems fine!
[> Normal <]
  1. 00:00:987 (1,2) - Could've been better if these two sliders have the same sliding positions.
  2. 00:10:844 (4,1) - Idk, but recorrect blanket
  3. 00:12:129 (2,3) - You could possibly make a symmetry here, i guess.
  4. 00:19:415 (3,1,2) - Recorrect full blanket here, especially between (3) and (2).
  5. 00:22:844 (6,1) - Idk, recorrect blanket? or do sth different here.
  6. 00:41:487 (2) - I prefer following the vocals here, somewhat the beat on the reverse arrow sounds quite intense. Try to do a different rhythm, as you've done on 00:38:058 (2,3,4) -
  7. 00:48:987 (4,5,1) - Recorrect symmetry? or maybe blanket.. idk
  8. - Nice diff, some rhythms need to be reconsidered.
[> Hard <]
  1. 00:01:844 (4,1) - Recorrect blanket :p
  2. 00:04:201 (4,1) - ^
  3. 00:09:987 (2) - Add S:C2 slidertick on the second tick of this slider.
  4. 00:17:058 (2,3) - Maybe a triplet would fit here? the guitar on the song track sounds like it.
  5. 00:23:272 (1,2) - Recorrect blanket, idk
  6. 00:33:344 (5,1) - ^
  7. 00:42:558 (2) - I think this rhythm should have 1/2 notes instead of the current one. Try making this as 1/2 slider and add few notes next to it.
  8. 00:59:272 (1) - I prefer a rhythm that you've made on 00:57:558 (3,4) - . It'd look better, so remake this part.
  9. 01:05:165 (3,4) - Recorrect blanket?
  10. - Fine diff! You have few blanket issues you should check over this diff, but i don't think it's a big deal xD
[> Impact!! <]
  1. 00:00:987 (1,2,3,4,5) - Why the spacing between these notes are different? getting bigger and bigger..
  2. 00:09:558 (1,2,3,4) - Could be nice if you'd done asymmetry here. Just my opinion...
  3. 00:12:022 (4,5,6,7,8) - Idk, but i also discussed this diff with other BNs, i guess this one looks a bit harder than insane. I'm not sure, but if you're purposely doing this, maybe you could reduce the spacing a little.
  4. 00:15:129 (5,1,2,3,4) - I don't think the stream follows the song track correctly. Try removing (3) at least?
  5. 00:17:915 (1) - I think this part of new track sound really intense, might need for a 'click' instead of a downbeat... unless you're probably doing it.
  6. 00:33:129 (5,6,7,1) - Recorrect blanket?
  7. 00:39:558 (3,5) - Wouldn't it be okay if these two sliders have the same sliding position? Just my opinion...
  8. 01:03:344 (1,2,3) - Uhmm.. recorrect this Cycle formation, try to place slider (3) somewhere fits best.
  9. 01:05:165 (4,5,6,7) - Since it's alike Insane diff, and a fast song, this huge jump might be a little harder too.
  10. 01:09:558 (1,2,6) - Recorrect blanket.
  11. 01:27:344 (3) - I haven't seen in other diffs ending on 01:27:558 -. For the sake of consistency, replace this slider into one circle.
  12. - This diff should have a little check about the rhythm here as well. I'm not sure, but try to reconsider this.

As told, i've checked the spread gap for this map with others. It's probably fine, but it's just our suggestion to re-adjust the star rating. I hope it helps you for your ranking process!
I guess that's all, great song!
Good Luck~
Topic Starter
CrystilonZ

Gray Veyron wrote:

Hello! M4M from my queue o/

Waow, dragons .w. XD
[> General <]
  1. - As requested, I've discussed with few BNs about the spread, and yes, it should be adjusted. Somehow you can possibly make the Hard's star rating approx 2.85-2.90 from what other BNs think, preferring 2.88 star rating. Also, if you want it closer, i might think you could make your Insane by 3.90-3.85 star rating. So my suggestion of the spread should be "1.68 > 2.88 > 3.93 stars". But according to the discussion, "1.65 > 2.85 > 3.90 stars". Might be a little okay. add some jumps in hard
  2. - Uhmm.. That's a lot of combo colours xD
  3. - Everything seems fine!
[> Normal <]
  1. 00:00:987 (1,2) - Could've been better if these two sliders have the same sliding positions. don't get this
  2. 00:10:844 (4,1) - Idk, but recorrect blanket fixed
  3. 00:12:129 (2,3) - You could possibly make a symmetry here, i guess. it's already symmetrical
  4. 00:19:415 (3,1,2) - Recorrect full blanket here, especially between (3) and (2). fixed
  5. 00:22:844 (6,1) - Idk, recorrect blanket? or do sth different here. fixed
  6. 00:41:487 (2) - I prefer following the vocals here, somewhat the beat on the reverse arrow sounds quite intense. Try to do a different rhythm, as you've done on 00:38:058 (2,3,4) - fixed
  7. 00:48:987 (4,5,1) - Recorrect symmetry? or maybe blanket.. idk fixed
  8. - Nice diff, some rhythms need to be reconsidered.
[> Hard <]
  1. 00:01:844 (4,1) - Recorrect blanket :p fixed lol
  2. 00:04:201 (4,1) - ^ fixed
  3. 00:09:987 (2) - Add S:C2 slidertick on the second tick of this slider. added
  4. 00:17:058 (2,3) - Maybe a triplet would fit here? the guitar on the song track sounds like it. nope, that doesn't fit
  5. 00:23:272 (1,2) - Recorrect blanket, idk fixed
  6. 00:33:344 (5,1) - ^ ^
  7. 00:42:558 (2) - I think this rhythm should have 1/2 notes instead of the current one. Try making this as 1/2 slider and add few notes next to it. fixed
  8. 00:59:272 (1) - I prefer a rhythm that you've made on 00:57:558 (3,4) - . It'd look better, so remake this part. kkk
  9. 01:05:165 (3,4) - Recorrect blanket? fixed
  10. - Fine diff! You have few blanket issues you should check over this diff, but i don't think it's a big deal xD
[> Impact!! <]
  1. 00:00:987 (1,2,3,4,5) - Why the spacing between these notes are different? getting bigger and bigger.. to emphasize the building up of music
  2. 00:09:558 (1,2,3,4) - Could be nice if you'd done asymmetry here. Just my opinion... will consider
  3. 00:12:022 (4,5,6,7,8) - Idk, but i also discussed this diff with other BNs, i guess this one looks a bit harder than insane. I'm not sure, but if you're purposely doing this, maybe you could reduce the spacing a little. nerfed down
  4. 00:15:129 (5,1,2,3,4) - I don't think the stream follows the song track correctly. Try removing (3) at least? it follows the song correctly
  5. 00:17:915 (1) - I think this part of new track sound really intense, might need for a 'click' instead of a downbeat... unless you're probably doing it. k fixed
  6. 00:33:129 (5,6,7,1) - Recorrect blanket? fixed
  7. 00:39:558 (3,5) - Wouldn't it be okay if these two sliders have the same sliding position? Just my opinion... hmm don't get here
  8. 01:03:344 (1,2,3) - Uhmm.. recorrect this Cycle formation, try to place slider (3) somewhere fits best. lol fixed
  9. 01:05:165 (4,5,6,7) - Since it's alike Insane diff, and a fast song, this huge jump might be a little harder too. here's fine, i think ?
  10. 01:09:558 (1,2,6) - Recorrect blanket. this one is correct
  11. 01:27:344 (3) - I haven't seen in other diffs ending on 01:27:558 -. For the sake of consistency, replace this slider into one circle. k fixed
  12. - This diff should have a little check about the rhythm here as well. I'm not sure, but try to reconsider this.

As told, i've checked the spread gap for this map with others. It's probably fine, but it's just our suggestion to re-adjust the star rating. I hope it helps you for your ranking process!
I guess that's all, great song! thanks !
Good Luck~
Thanks for modding :D
Will reply and fix as soon as I come back homelol fu*k my connection, will fix as soon as my ISP fixes my internet
K back online ! fixed and updated
Lami
howdy

[Normal]

00:21:558 (3) - um... distance snap? also 00:22:415 (5) -
00:31:415 (1,2) - change one slider? i worried that this is hard partten for beginner.
00:38:058 (2,3,4) - same above,, 00:38:487 (3) - remove this?
01:26:272 (1,2,3) - ^ i can't sure that 'concatenation note about using 1/2 beat' is acceptable in easiet diff.

[Hard]

00:31:629 (2) - move to x372 y140 is more good for looking for me~
00:34:629 (2,3,4) - incorrect about consistent distance snap..?
01:00:772 (6) - if you want regular placement about vertical move to x140 y 56~
01:04:415 (2) - i suppose that it is NC spam.. how about you?


[Impact!!]

00:12:022 (4,5) - e.. in testplay your map, i notice this placement is so bad for playing.. don't you? 1/4 beat jump isn't good for playing
(in relax and easy map)
01:15:879 (6,7,8,1) - ^
00:12:987 (1) - how about use this rhythm?
00:38:272 (3) - use same rhythm with previous?
00:41:165 (4) - move to x68 y116 ?
00:51:772 (4) - um.... when i play this part, i think about removed this note. ofc, now is good enough, too~ just my thinking.
00:55:844 (1) - use simple shape about this slider? since this map's slider is almostly clean shape~
01:03:344 (1) - change just one note here?
01:11:058 - add note? i hope that kiai time part become having many thing~
01:25:844 - add note here? also 01:26:165 - too

GL
Topic Starter
CrystilonZ

intoon wrote:

howdy

[Normal]

00:21:558 (3) - um... distance snap? also 00:22:415 (5) - oops fixed
00:31:415 (1,2) - change one slider? i worried that this is hard partten for beginner. will consider
00:38:058 (2,3,4) - same above,, 00:38:487 (3) - remove this? hmm, sound there is pretty strong though
01:26:272 (1,2,3) - ^ i can't sure that 'concatenation note about using 1/2 beat' is acceptable in easiet diff. to emphasize the song, anyways will keep your opinion

[Hard]

00:31:629 (2) - move to x372 y140 is more good for looking for me~ change, I want to keep DS stable for now
00:34:629 (2,3,4) - incorrect about consistent distance snap..? that's negligible
01:00:772 (6) - if you want regular placement about vertical move to x140 y 56~ fixed! nice
01:04:415 (2) - i suppose that it is NC spam.. how about you? I want nc at the start of kiai, anyways some spam here is good, there will be some jumps in that kiai


[Impact!!]

00:12:022 (4,5) - e.. in testplay your map, i notice this placement is so bad for playing.. don't you? 1/4 beat jump isn't good for playing
(in relax and easy map) will consider
01:15:879 (6,7,8,1) - ^that's not too jumpy, I think
00:12:987 (1) - how about use this rhythm? both fit, will consider
00:38:272 (3) - use same rhythm with previous? you ask for it XD
00:41:165 (4) - move to x68 y116 ? fixed
00:51:772 (4) - um.... when i play this part, i think about removed this note. ofc, now is good enough, too~ just my thinking. it's fine
00:55:844 (1) - use simple shape about this slider? since this map's slider is almostly clean shape~ check this 00:52:844 (2,6,2,1,6) - out
01:03:344 (1) - change just one note here? it fits
01:11:058 - add note? i hope that kiai time part become having many thing~ both fit, will consider
01:25:844 - add note here? also 01:26:165 - too k added

GL
Thanks for modding ! :)
DahplA
Hi, DahplA here posting from Jloughman14's and DahplA's Modding team. This is a response in regards to this request. Please be sure to vote here on how helpful our mod was.

General
  1. Maybe lower the volume about 15% because the claps are really loud
Impact!!
  1. 00:12:129 (5) - With this slider, try and get it to be symmetrical with the previous slider (what I do is place it on top, then adjust it)
  2. 00:59:272 (1) - Fix blanket (little)
Hard
  1. 00:23:701 (2) - Fix blanket (little)

;_; I wish I could help more. Such a good mapset. Very nice mapping.
Topic Starter
CrystilonZ

DahplA wrote:

Hi, DahplA here posting from Jloughman14's and DahplA's Modding team. This is a response in regards to this request. Please be sure to vote here on how helpful our mod was.

General
  1. Maybe lower the volume about 15% because the claps are really loud I think it's fine
Impact!!
  1. 00:12:129 (5) - With this slider, try and get it to be symmetrical with the previous slider (what I do is place it on top, then adjust it) fixed
  2. 00:59:272 (1) - Fix blanket (little) fixed
Hard
  1. 00:23:701 (2) - Fix blanket (little) this one is correct

;_; I wish I could help more. Such a good mapset. Very nice mapping. Thanks XD
Thanks for modding !!
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