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Celldweller - End of an Empire

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Topic Starter
Arphimigon
This beatmap was submitted using in-game submission on 12 August 2020 at 17:34:26

Artist: Celldweller
Title: End of an Empire
Tags: Metal Electronic Time eoae madni
BPM: 175
Filesize: 7963kb
Play Time: 07:29
Difficulties Available:
  1. Desire (5.72 stars, 1851 notes)
  2. Madni's Hellfire (5.97 stars, 2225 notes)
  3. Original Progressive Extra (5.23 stars, 1275 notes)
Download: Celldweller - End of an Empire
Information: Scores/Beatmap Listing
---------------
--End of an Arphire--


Now with the original version of mine and also the original diff by Madni which this map was a GD for
Kotori-Chan
from modreqs :3


03:20:510 (1,2,1,2,1,2,1,2) - change this to only one combo

05:12:967 (1,2,3,1,2,3) - ^

03:22:567 (1) - add it to the combo before

03:22:738 (2) - add a circle

03:28:567 (5) - change to x-184 y-232 maybe,, i doesn´t suit well when it is so close to the circle


Rest of the map is pretty well and fun.
Tried my best to mod but can´t really find something big :/
But i think you could do this map even more better with special hitsounds ! give it a try :D
Hope this will help you and good luck with this map ^-^
Topic Starter
Arphimigon

HolyNightmare wrote:

from modreqs :3


03:20:510 (1,2,1,2,1,2,1,2) - change this to only one combo I've had some enquiries about it, I'll change for now since it doesn't affect play.

05:12:967 (1,2,3,1,2,3) - ^ Fixed

03:22:567 (1) - add it to the combo before Meh I liked it being a NC by itself. Maybe it if it comes up again I'll change.

03:22:738 (2) - add a circle ...why? There isn't any emphasis here.

03:28:567 (5) - change to x-184 y-232 maybe,, i doesn't suit well when it is so close to the circle Fixed, but made it overlap a slider.


Rest of the map is pretty well and fun.
Tried my best to mod but can´t really find something big :/
But i think you could do this map even more better with special hitsounds ! give it a try :D
Hope this will help you and good luck with this map ^-^
Thanks for the mod!
I'm not good with hitsounding at all, actually the hitsounds even from the inherit sections need redoing (since I kinda stole them)
Ciyus Miapah
Very fun map

But im not sure about your long stream pattern in middle of song, maybe you can use 1/4 slider pattern for that deathstream
Topic Starter
Arphimigon

Fort wrote:

I'm not sure about your long stream pattern in middle of song, maybe you can use 1/4 slider pattern for that deathstream
Please this whole song is 35 note streams (until like 3/4)
06:43:481 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - I think you mean this one (90% in) but it isn't emphasized enough for slider jumps imo.

Or any of them really, its like either changing all the streams (same kind of music, same kind of notes rite) or keeping them all at first. And then there is that -one- stream by itself at the end which is just alone and weird to play anyway because it is unexpected.

*sigh*
George
---General---
I think you should choose a different BG image, this image doesnt really relate at all to the song, maybe peoples hands after the streams though
This map is also kinda fast so I most likely missed things

00:24:624 (4) - try making this repeat
00:26:339 (1,1,1) - No NC
00:28:053 (2) - NC
00:30:110 (5) - try making this repeat
00:31:824 (1,1,1) - No NC
00:33:539 (2) - NC
00:35:596 (5) - try making this repeat
00:37:310 (1,1,1,2,3) - No NC
00:39:710 (4) - NC
00:41:082 (6) - try making this repeat
00:42:796 (1,1,2) - No NC
00:44:167 (1) - NC
01:43:481 (3,4) - Check distance spacing
02:38:852 (2,3,4) - Offscreen (May not be off by much its just that people point this out a lot now)
03:22:567 (1) - No NC
04:37:310 (1) - ^
04:39:367 (1,1,1) - ^
04:42:110 (1) - NC
04:42:796 (1,1,2) - No NC
04:47:939 (1) - repeat
04:53:425 (4) - ^
05:04:396 (4) - This slider kinda looks ugly, try fixing and making it repeat
07:22:567 (5) - Really offscreen
Topic Starter
Arphimigon

George wrote:

---General---
I think you should choose a different BG image, this image doesnt really relate at all to the song, maybe peoples hands after the streams though Agreed
This map is also kinda fast so I most likely missed things

00:24:624 (4) - try making this repeat
00:26:339 (1,1,1) - No NC
00:28:053 (2) - NC
00:30:110 (5) - try making this repeat
00:31:824 (1,1,1) - No NC
00:33:539 (2) - NC
00:35:596 (5) - try making this repeat
00:37:310 (1,1,1,2,3) - No NC
00:39:710 (4) - NC
00:41:082 (6) - try making this repeat
00:42:796 (1,1,2) - No NC
00:44:167 (1) - NC
01:43:481 (3,4) - Check distance spacing
02:38:852 (2,3,4) - Offscreen (May not be off by much its just that people point this out a lot now) raised up 02:38:681 (1,2,3,4) -
03:22:567 (1) - No NC I object to anyone who hates this NC! (thats a few)
04:37:310 (1) - ^
04:39:367 (1,1,1) - ^
04:42:110 (1) - NC
04:42:796 (1,1,2) - No NC
04:47:939 (1) - repeat
04:53:425 (4) - ^ Rrrr changed some, applied reverse etc
05:04:396 (4) - This slider kinda looks ugly, try fixing and making it repeat Was gonna change anyway.
07:22:567 (5) - Really offscreen
Its not actually offscreen, but for those people~
Thanks!

NCs were done on purpose (intro) but reverses applied!
Sgord1
Hello there I'm from #modreqs.
Let's go! Ignore everything u disagree. Feel free to point what you don't understand, my english sucks D:

[General]
Even despite it does not touch the timing, I strongly suggest you to use the same BPM through the map. This will make your map easier to mod.

[The diff]
  1. 00:42:796 (1) - remove NC. I suggest you to put NCs on every big white tick on slow parts and every big white tick on faster parts of the song, this will make your map more logical(btw, you change BPM in the beginning, so that's why you should put NCs on every big white tick). Try to follow this rule and your combos will be more consistent
  2. 00:52:396 (1,2,3,4) - this slider pattern would look better if (1)-(2) has the same spacing as (3)-(4)
  3. 01:00:624 (1) - lazy spinner. Your map would look much more interesting if you map it with notes
  4. 01:06:624 "...an end..." here should be a clickable object
  5. 01:39:024 (1) - Hm... I'm not sure about using streams on these parts of the song, where there is no any beat. If you decide to keep it here, I would advise you either to keep the same spacing or to let it increase or decrease (on the first part of the stream there is 0,5 then 0,25 then 0,75, it looks untidy imo and does not follow the song)
  6. 02:09:881 (1,2,3,4) - consider to change it in a perfect square
  7. 02:11:938 imo this part of the song is not the main one. Remove kiai and put it on faster parts. And during all of this part I would use slower and extended sliders (1/1 rather than 1/2)
  8. 02:21:710 (2,4) - I would stack them
  9. 02:29:938 (2,3,4) - put them in a straight line
  10. 02:37:310 (1) - the stream should start here
  11. 02:50:167 a spinner should end here
  12. 03:09:881 (2) - I would reconsider this slider, replace it with a slider end here 03:10:395 and a note here 03:10:567
  13. 04:36:625 (5,6) - keep the same spacing, it's much more plesant to play
  14. 04:49:653 (1,2,3) - previuosly you put NCs on every of them. Yeah, it's ok to put it, however try to keep it more constant. You can use another rhythm: to follow guitar sounds u can put a note here 04:50:682 but to avoid players' confusion do it with respective spacing, or do like u did here 05:07:139 (3) -
  15. 05:17:767 (1,2) - it's playable, but I suggest you to avoid such overlaps as this
  16. 06:34:738 (3) - a stream should start here. Remove this note 06:34:652 (2) - and put (1) a little bit away
  17. 07:05:081 (4) - this one crosses the playfield border. It makes the game on this map less plesant
Overall: a fun map. You should fix some 1/4 rhythms
Topic Starter
Arphimigon

Sgord1 wrote:

Hello there I'm from #modreqs.
Let's go! Ignore everything u disagree. Feel free to point what you don't understand, my english sucks D:

[General]
Even despite it does not touch the timing, I strongly suggest you to use the same BPM through the map. This will make your map easier to mod. rrr I can try

[The diff]
  1. 00:42:796 (1) - remove NC. I suggest you to put NCs on every big white tick on slow parts and every big white tick on faster parts of the song, this will make your map more logical(btw, you change BPM in the beginning, so that's why you should put NCs on every big white tick). Try to follow this rule and your combos will be more consistent Fixed!
  2. 00:52:396 (1,2,3,4) - this slider pattern would look better if (1)-(2) has the same spacing as (3)-(4) I had my reasons but yeah I'll change
  3. 01:00:624 (1) - lazy spinner. Your map would look much more interesting if you map it with notes I've heard some people talking about this (everyone) but this is mapped to one of the BG instruments. I seriously don't wanna change it
  4. 01:06:624 "...an end..." here should be a clickable object Disagree
  5. 01:39:024 (1) - Hm... I'm not sure about using streams on these parts of the song, where there is no any beat. If you decide to keep it here, I would advise you either to keep the same spacing or to let it increase or decrease (on the first part of the stream there is 0,5 then 0,25 then 0,75, it looks untidy imo and does not follow the song) I can see where you are coming at, but 1) I can hear notes (not really 'beats') and 2) the distancing was done to spice up the lame ass single distancing otherwise. We don't want a map which is 50% streams of the same DS. That's 4 mins of boo
  6. 02:09:881 (1,2,3,4) - consider to change it in a perfect square Gotcha
  7. 02:11:938 imo this part of the song is not the main one. Remove kiai and put it on faster parts. And during all of this part I would use slower and extended sliders (1/1 rather than 1/2) rrrrrrrr this is the BIGGEST debate I've had with people. Its like either "the kiai is boring because it's too damn slow" or "it needs to be slower cus music" personally I'm keeping it how it is. As for changing kiai I'll think about it.
  8. 02:21:710 (2,4) - I would stack them Agreed
  9. 02:29:938 (2,3,4) - put them in a straight line ...aren't they?
  10. 02:37:310 (1) - the stream should start here Disagree, maybe I'll spice it up
  11. 02:50:167 a spinner should end here No, big no. Very big no
  12. 03:09:881 (2) - I would reconsider this slider, replace it with a slider end here 03:10:395 and a note here 03:10:567 Ruins consistency and... wait what that sounds bad!
  13. 04:36:625 (5,6) - keep the same spacing, it's much more plesant to play dw changed
  14. 04:49:653 (1,2,3) - previuosly you put NCs on every of them. Yeah, it's ok to put it, however try to keep it more constant. You can use another rhythm: to follow guitar sounds u can put a note here 04:50:682 but to avoid players' confusion do it with respective spacing, or do like u did here 05:07:139 (3) - ^ god I undermap *stares at streams*
  15. 05:17:767 (1,2) - it's playable, but I suggest you to avoid such overlaps as this rrr I like too much
  16. 06:34:738 (3) - a stream should start here. Remove this note 06:34:652 (2) - and put (1) a little bit away After listening 100 times yeah. Agreed.
  17. 07:05:081 (4) - this one crosses the playfield border. It makes the game on this map less plesant
Knew it! I knew that would need changing haha. Gotcha!
Thanks! Changed quite a lot.
DeletedUser_4041880
Add "End of an Empire - Chapter 01: Time" as the source
Topic Starter
Arphimigon

Frostei wrote:

Add "End of an Empire - Chapter 01: Time" as the source
Gotch
George
Correction: Add "End of an Empire - Chapter 01: Time" to the tags, the source is if its from a TV show, game, movie, etc.
Topic Starter
Arphimigon
rrrr Okay Gotcha again
Depths
as requested

Desire

to start why cs 3.5? 4 would be better imo

02:58:396 (3) - stack this properly on the tail of 02:58:910 (2) - its a little off

04:44:339 (2) - check to make sure this doesn't go off screen

07:00:453 (2) - stack with 06:58:910 (2) -

07:00:624 (3) - stack with 06:59:596 (4) -

07:16:396 (1) - there are drumbeats going on during this slider, and I feel like they should be emphasized more than the vocal

06:43:482 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - maybe add 1/4 repeats in?

short mod, good map.. gl
Topic Starter
Arphimigon

Its Depths wrote:

as requested

Desire

to start why cs 3.5? 4 would be better imo Never! I wanted this to be cs3.5 from the start.

02:58:396 (3) - stack this properly on the tail of 02:58:910 (2) - its a little off Fixed

04:44:339 (2) - check to make sure this doesn't go off screen Got it

07:00:453 (2) - stack with 06:58:910 (2) - Nah ruins flow

07:00:624 (3) - stack with 06:59:596 (4) - ^

07:16:396 (1) - there are drumbeats going on during this slider, and I feel like they should be emphasized more than the vocal Added two notes and shuffled some stuff

06:43:482 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - maybe add 1/4 repeats in? still considering...

short mod, good map.. gl
Kuki
From #Modreqs

Desire
  1. Use AR9. AR9.3 Is totally uneccessary for this beatmap and it's difficulty.
  2. 02:33:196 (3) - Triple here.
  3. 03:17:767 (1,2) - Curve/force curve these perhaps.
  4. 04:11:596 (2) - Curve this also.
  5. 06:02:339 (1) - ^
  6. 07:12:282 (1) - I'm not sure if this fits, consider changing.
Topic Starter
Arphimigon

Kuki wrote:

From #Modreqs

Desire
  1. Use AR9. AR9.3 Is totally uneccessary for this beatmap and it's difficulty. Some people prefer AR9.3 (me and most testers) so I'mma get more opnions here
  2. 02:33:196 (3) - Triple here.
  3. 03:17:767 (1,2) - Curve/force curve these perhaps. Placeholder fix for now, changing again soon.
  4. 04:11:596 (2) - Curve this also. No thanks, I like this
  5. 06:02:339 (1) - ^ Nahhh I like this here too. Changing this would mean fixing up quite a lot of the other patterns since it fits with the last sliders
  6. 07:12:282 (1) - I'm not sure if this fits, consider changing. It fits to me, but I changed it anyway. Still 1/1 slider though
Thanks for the mod!
Topic Starter
Arphimigon
Sorry about double post! I can't delete this so I'll just make it useful instead.

AR9.3 was changed to AR9.1. I don't want a low AR because of the changing DS in the streams, likewise higher AR doesn't suit this BPM. Maybe 9.2 will suit sometime.
Also I realized that in general this maps streams are the only hard part in it, and are quite a difficulty spike in itself. Either I could nerf them or buff all the jumps, either way requiring a pretty much full remap. I intend to keep the streams but the kiai should be expected to have increased DS once I update some more with larger jumps (and a consistent 1/1 slider pattern).

If you come across the kiai it would be more suggested to give some ideas for it instead of modding what is already there for the time being, as it is mostly going to go through a remap(inc)

Thanks!
Not_Zippy
M4m time, also 1st mod evar so expect it to be a bit shit.

  1. 00:11:253 (1) - First note, first minor complaint: it kinda comes out of nowhere and threw me off the first time. Again, pretty minor.
  2. 00:26:339 (5,6,1) - Not a fan of these, but I get their function. Minor complaint again.
  3. 00:49:653 (1,2,3,4) - The beat speeds up here, why are these still 2/1? Consider adding some 1/1 here.
  4. 01:48:967 (2) - Blankets the end of 01:48:624 (1) - nicely, but why not blanket the rest of (1)?
  5. 02:58:910 (2) - Unnecessary kink, this blanket could be so nice (especially jarring with stuff llike 03:05:767 (2) - further down the line)
  6. 03:19:824 (2,1) - It feels a bit empty between these two, maybe make (2) a bit longer or add something in between?
  7. 03:21:710 (8,1) - The jump between these two is smaller than the previous jump 03:21:539 (7,8) - when the song escalates. Why ;__;
  8. 03:49:139 (6,1) - Sudden DS increase might be a bit jarring. Maybe bump the DS of the previous part up a bit.
  9. 04:49:653 (1,2,3) - Maybe follow the guitar here to make the rhythm a bit more interesting. As it stands, the 2/1 doesn't really fit here.
  10. 04:55:139 (1,2,3) - see above
  11. 05:00:624 (1,2,3) - same deal as above
  12. 05:06:110 (1,2,3) - See, you did it here, why not on the other parts I pointed out above?
  13. 07:19:139 (1,2,3,4,5) - I can't into this pattern. I'm fine at playing 07:21:882 (1,2,3,4,5) - or 07:24:624 (1,2,3,4,5) - for instance, but 07:19:139 (1,2,3,4,5) - just doesn't work for me. Maybe have the sliders point outward from each other?
And that's about it. I can't pass it because of the streams so can't really comment on the difficulty settings, but the AR seemed fine to me.

Good map overall, good luck getting it approved :D
Topic Starter
Arphimigon

Not_Zippy wrote:

M4m time, also 1st mod evar so expect it to be a bit shit. Not bad eh

  1. 00:11:253 (1) - First note, first minor complaint: it kinda comes out of nowhere and threw me off the first time. Again, pretty minor. Keeping cus 1 note why not
  2. 00:26:339 (5,6,1) - Not a fan of these, but I get their function. Minor complaint again. Yeah they are there because I had complaints when they WERE NOT there wat do
  3. 00:49:653 (1,2,3,4) - The beat speeds up here, why are these still 2/1? Consider adding some 1/1 here. I don't consider the drums in the BG to be important enough right now to change much, plus adding 1/1 here would drain out the 1/1 just after
  4. 01:48:967 (2) - Blankets the end of 01:48:624 (1) - nicely, but why not blanket the rest of (1)? This has had 3 reworks ugh I need to fix again
  5. 02:58:910 (2) - Unnecessary kink, this blanket could be so nice (especially jarring with stuff llike 03:05:767 (2) - further down the line) I liked the way it feels after the slider jumps as the momentum feels good pointing in the direction of the slider, maybe I'll change
  6. 03:19:824 (2,1) - It feels a bit empty between these two, maybe make (2) a bit longer or add something in between? Eh cramps my style. I will only change if people ask
  7. 03:21:710 (8,1) - The jump between these two is smaller than the previous jump 03:21:539 (7,8) - when the song escalates. Why ;__; Oh god you genius haha I think imma buff this too much
  8. 03:49:139 (6,1) - Sudden DS increase might be a bit jarring. Maybe bump the DS of the previous part up a bit.
  9. 04:49:653 (1,2,3) - Maybe follow the guitar here to make the rhythm a bit more interesting. As it stands, the 2/1 doesn't really fit here. Kinda agree kinda disagree. I, personally, like this part. But I know it feels empty so who knows, I'll look into it.
  10. 04:55:139 (1,2,3) - see above
  11. 05:00:624 (1,2,3) - same deal as above
  12. 05:06:110 (1,2,3) - See, you did it here, why not on the other parts I pointed out above? It suits there more being the end? I dunno
  13. 07:19:139 (1,2,3,4,5) - I can't into this pattern. I'm fine at playing 07:21:882 (1,2,3,4,5) - or 07:24:624 (1,2,3,4,5) - for instance, but 07:19:139 (1,2,3,4,5) - just doesn't work for me. Maybe have the sliders point outward from each other?
I've has some complaints. Will change

And that's about it. I can't pass it because of the streams so can't really comment on the difficulty settings, but the AR seemed fine to me.

Good map overall, good luck getting it approved :D Thanks~
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