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Guy Sebastian - Battle Scars (feat. Lupe Fiasco)

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Topic Starter
samplefish
This beatmap was submitted using in-game submission on Saturday, May 2, 2015 at 12:56:07 PM

Artist: Guy Sebastian
Title: Battle Scars (feat. Lupe Fiasco)
Tags: armageddon David Ryan Harris Wasalu Jaco Pro-Jay Australia
BPM: 84
Filesize: 4680kb
Play Time: 04:07
Difficulties Available:
  1. Hard (2.64 stars, 359 notes)
  2. Normal (1.83 stars, 299 notes)
  3. War (3.35 stars, 385 notes)
Download: Guy Sebastian - Battle Scars (feat. Lupe Fiasco)
Information: Scores/Beatmap Listing
---------------

metadata lanturn'd, bg ringating'd, timing pishifat'd. thanks to all the modders owo
ZekeyHache
Nice map!
Topic Starter
samplefish
Many thanks
CptHampton
Love this song, this was my jam when it first came out :D From #modreqs

[Hard]

Spread the first four notes around a little
00:34:314 (1) - I get why this spinner is here, there's a ramp at the end of it into the drumline of the verse, but the ramp itself is too short to put a spinner for a hard, and lengthening it doesn't make all that much sense. That could just be me, though.
02:05:743 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6) - This part breaks consistency a little, while the rest of the section follows the drumline pretty strictly, this part switches back and forth between the drums and the vocal.
03:30:028 (3,4,5,6) - The spacing here (and in comparable parts of the final chorus) are just a little too spaced out to be comfortable in keeping with the flow, at least for a Hard. The go-and-stop worked in earlier choruses because the spacing was smaller, so either stick closer to that spacing or move the slider head (6 here) away from (5) to make for a more spaced, flowy final chorus.
[]

[War]

Same as Hard, spread out first four notes
00:34:314 (1) - This time the diff will let you get away with a shorter spinner that makes more sense, start the spinner 2 bars later at 00:35:743
In general, the verses of this diff feel too similar to the Hard. Lupe has some really cool flow in his lines, look to follow those for a better note density
02:32:885 (3,4,5) - I get what you're doing spacing out these jumps progressively from chorus to chorus, but the difference between the first and second chorus is just a tad too much, scale it back just a little
03:12:885 (1,2,1,1,1,1) - There's a cool "heartbeat" double kick in the song at this part that would be cool to accent with an extra note to keep it from getting too boring here (just add a note on the blue tick before each (1) to see what I mean)
I might suggest in the last chorus (and to a smaller degree in the second chorus) notching up the slider speed to match the jump speed, but that's just stylistic, what you have now isn't flow-breaking or anything.
[]

Good luck!
Topic Starter
samplefish

CptHampton wrote:

Love this song, this was my jam when it first came out :D From #modreqs

[Hard]

Spread the first four notes around a little no need really.
00:34:314 (1) - I get why this spinner is here, there's a ramp at the end of it into the drumline of the verse, but the ramp itself is too short to put a spinner for a hard, and lengthening it doesn't make all that much sense. That could just be me, though. short ramp, but id say better put a good length spinner than to not have one at all or have a short unplayable one! (i shortened it a little though since the gap after might be too small.
02:05:743 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6) - This part breaks consistency a little, while the rest of the section follows the drumline pretty strictly, this part switches back and forth between the drums and the vocal. yeah it breaks consistency, ill be looking to see how this goes with bn's later, i just thought having the same rhythm ALL the way would be too repetitively boring. will keep this in mind though!
03:30:028 (3,4,5,6) - The spacing here (and in comparable parts of the final chorus) are just a little too spaced out to be comfortable in keeping with the flow, at least for a Hard. The go-and-stop worked in earlier choruses because the spacing was smaller, so either stick closer to that spacing or move the slider head (6 here) away from (5) to make for a more spaced, flowy final chorus. i dont think these are too big, they should be playable.
[]

[War]

Same as Hard, spread out first four notes mehhhh
00:34:314 (1) - This time the diff will let you get away with a shorter spinner that makes more sense, start the spinner 2 bars later at 00:35:743
In general, the verses of this diff feel too similar to the Hard. Lupe has some really cool flow in his lines, look to follow those for a better note density i think starting it at the measure will be better to lead into the notes,even if it doesnt start at the ramp.
02:32:885 (3,4,5) - I get what you're doing spacing out these jumps progressively from chorus to chorus, but the difference between the first and second chorus is just a tad too much, scale it back just a littlefor an insane, it shouldnt be a problem. the first chorus was basically to give away the rhythm without much threat of a miss. now that the player has the rhythm, im going to have big jumps
03:12:885 (1,2,1,1,1,1) - There's a cool "heartbeat" double kick in the song at this part that would be cool to accent with an extra note to keep it from getting too boring here (just add a note on the blue tick before each (1) to see what I mean) dang i never even heard that, but i think it might be a little too complicated with the 1/4ths here, i think id rather have the calm 1/1 notes instead
I might suggest in the last chorus (and to a smaller degree in the second chorus) notching up the slider speed to match the jump speed, but that's just stylistic, what you have now isn't flow-breaking or anything. good idea, will implement

Good luck!
thanks for the mod, very much appreciated!
Nekomata
[Normal]
  1. 03:27:171 (3,1) - prefer not to touch here :P
  2. 00:44:493 (3,4) - the other stacked notes like 00:45:385 (5,1) - are ok, but this one might not be considering it's the easiest diff. make it like the usual pattern 00:41:100 (2,3,4,5).
  3. i think those stacks 1.5 beats apart (before choruses) might be confusing to some new players (example 01:20:028 (1,2).) so maybe move it away
[Hard]
  1. 00:02:886 (1,1,1,1) - offset each subsequent note 1 square unit towards the opposite side?
  2. 02:41:457 (1,1) - maybe make both the same style (symmetry)
[War]
  1. 00:02:886 (1,1,1,1) - offset each subsequent note 1 square unit towards the opposite side?
  2. 03:14:850 - map this note, and stack on next (1). makes it more interesting :P
  3. 03:15:564 - ^
  4. 03:16:278 - ^
  5. 01:21:457 (3) - finish on tail, more emphasis
  6. 01:32:885 (1) - ^
  7. 02:41:457 (1) - ^
  8. 03:38:600 (1) - ^
  9. 03:50:028 (1) - ^
  10. 04:01:457 (1) - ^ (maybe not)
  11. 04:02:885 (1) - whistle
see if hitsound changes apply to other diffs too.

nice song :)
Ringating
hot and fresh from the queue
hold the kds
makemek
From MakeMEK's Modding Queue
Well, your song's drain time is 3.34. So, I guess its ok. I'll mod your map :)


General
Section 00:02:886 - 00:11:457 There are 2 options. You can choose one or another
  1. 1. remove notes in this section. It is the intro of the song. The real one starts after that
  2. 2. You can move these note to a different position based on piano hit note
Normal
Please unstack notes in this diff bacause it is 1.83 stars beatmap
  1. 01:20:028 (1) remove NC
  2. 01:45:743 (1) ^
  3. 01:56:457 (1) ^
  4. 03:09:671 (2,3) move them a little further apart from (1)
  5. 03:15:028 (1,1,1) remove NC
  6. 04:02:885 ^
Hard
  1. 01:45:743 (1) remove NC
  2. 01:56:457 ^
  3. 03:15:028 (1,1,1,1) remove NC
  4. 04:02:885 (1) ^
War
  1. 00:25:743 add a note here to finish the piano
  2. 03:15:028 (1,1,1,1) remove NC
Most problems I found is combos problem. The rest is fine imo. :D

Happy Mapping 8-)
Topic Starter
samplefish

Nekomata wrote:

[Normal]
  1. 03:27:171 (3,1) - prefer not to touch here :P okay
  2. 00:44:493 (3,4) - the other stacked notes like 00:45:385 (5,1) - are ok, but this one might not be considering it's the easiest diff. make it like the usual pattern 00:41:100 (2,3,4,5). youre right, changed
  3. i think those stacks 1.5 beats apart (before choruses) might be confusing to some new players (example 01:20:028 (1,2).) so maybe move it away okay, changed
[Hard]
  1. 00:02:886 (1,1,1,1) - offset each subsequent note 1 square unit towards the opposite side? ehhh
  2. 02:41:457 (1,1) - maybe make both the same style (symmetry) will try something new, since diff sv makes them impossible to be same
[War]
  1. 00:02:886 (1,1,1,1) - offset each subsequent note 1 square unit towards the opposite side? nah
  2. 03:14:850 - map this note, and stack on next (1). makes it more interesting :P if i did that id have to put a note here 03:12:707 which doesnt really work.
  3. 03:15:564 - ^
  4. 03:16:278 - ^
  5. 01:21:457 (3) - finish on tail, more emphasis okay
  6. 01:32:885 (1) - ^
  7. 02:41:457 (1) - ^
  8. 03:38:600 (1) - ^
  9. 03:50:028 (1) - ^
  10. 04:01:457 (1) - ^ (maybe not) maybe not
  11. 04:02:885 (1) - whistle okay
see if hitsound changes apply to other diffs too. applied to all

nice song :)
thanks for the great mod!
Setz
[Normal]
  1. 00:25:743 - maybe add object, similar to 01:45:743 (1) -
  2. 00:34:314 (1) - you are probably going to have to remove this, the general guideline is that there should be 750 ms of recovery time after spinner and before the next object in the lowest diff. I guess you can keep it for now, but if I were you I'd remove it to avoid issues.
  3. 02:00:028 (1,2,3) - really don't like this kind of overlap for the lowest diff, i guess this is personal preference though.
  4. 02:29:671 (2) - hmm, this is kind of weird, the gap in the timeline isnt really big enough to justify this spacing. I strongly suggest you rework this part following the distance snap.
[Hard]
  1. 00:25:743 - same as normal
  2. 03:07:885 (4) - make this a 1/2 slider so that it catches the sound on the red tick, and you can have a clickable object at 03:08:600 - for more impact on the strong downbeat.
  3. 03:59:314 (5) - crtl + g this twice, the end point is outside of the grid, I am not sure if this is still unrankable, but rather be safe then sorry.
[War]
  1. 00:38:778 (3) - same as hard with the slider end point.
  2. 02:40:028 (1) - ^
  3. 03:34:314 (1) - ^
  4. 03:37:171 (1) - ^
  5. 00:25:743 - same as normal
Topic Starter
samplefish

makemek wrote:

From MakeMEK's Modding Queue
Well, your song's drain time is 3.34. So, I guess its ok. I'll mod your map :)


General
Section 00:02:886 - 00:11:457 There are 2 options. You can choose one or another
  1. 1. remove notes in this section. It is the intro of the song. The real one starts after that
  2. 2. You can move these note to a different position based on piano hit note
Normal
Please unstack notes in this diff bacause it is 1.83 stars beatmap
  1. 01:20:028 (1) remove NC
  2. 01:45:743 (1) ^
  3. 01:56:457 (1) ^
  4. 03:09:671 (2,3) move them a little further apart from (1)
  5. 03:15:028 (1,1,1) remove NC
  6. 04:02:885 ^
Hard
  1. 01:45:743 (1) remove NC
  2. 01:56:457 ^
  3. 03:15:028 (1,1,1,1) remove NC
  4. 04:02:885 (1) ^
War
  1. 00:25:743 add a note here to finish the piano
  2. 03:15:028 (1,1,1,1) remove NC
Most problems I found is combos problem. The rest is fine imo. :D

Happy Mapping 8-)
sorry, no suggestions taken, thanks for the mod anyways :)
Topic Starter
samplefish

Setz wrote:

[Normal]
  1. 00:25:743 - maybe add object, similar to 01:45:743 (1) - hard to hit for calm beginning.
  2. 00:34:314 (1) - you are probably going to have to remove this, the general guideline is that there should be 750 ms of recovery time after spinner and before the next object in the lowest diff. I guess you can keep it for now, but if I were you I'd remove it to avoid issues. removed spinner
  3. 02:00:028 (1,2,3) - really don't like this kind of overlap for the lowest diff, i guess this is personal preference though. i think its ok
  4. 02:29:671 (2) - hmm, this is kind of weird, the gap in the timeline isnt really big enough to justify this spacing. I strongly suggest you rework this part following the distance snap. will see if its ok, i think its ok
[Hard]
  1. 00:25:743 - same as normal hh
  2. 03:07:885 (4) - make this a 1/2 slider so that it catches the sound on the red tick, and you can have a clickable object at 03:08:600 - for more impact on the strong downbeat. okyey
  3. 03:59:314 (5) - crtl + g this twice, the end point is outside of the grid, I am not sure if this is still unrankable, but rather be safe then sorry.okay
[War]
  1. 00:38:778 (3) - same as hard with the slider end point. okokokokok
  2. 02:40:028 (1) - ^
  3. 03:34:314 (1) - ^
  4. 03:37:171 (1) - ^
  5. 00:25:743 - same as normalaa
thanks setz <3
Doormat
Hi there, visiting you from my mod queue victim list requests :)

Let's get started, shall we..?

General
- It's nicely timed with the beats of the song

- Few overlapping issues; you don't need to fix these because it's more of an aesthetic thing, but it might make a difference :)

- Just some blanketing issues; most of your blankets are good, but could be better with some very small slight adjustments. You don't really need to fix them since they're fine as they currently are, but if you want to fix them, I've pointed out the spots where you can do so.

Normal
- I like what you're doing with the fancy slider at 00:22:885(1). However, the curve can be better blanketed with 00:23:957(2)
  • :idea: You can fix this by adjusting one of the pivot points from its current position(x88, y92) to (x83, y95). Demonstrated in the images below (Pay attention to the pivot that's highlighted white and not grayed out. Also, sorry for the giant screenshots lol)
    SPOILER
    Before

    After
- The overlap between 00:59:314(2) and 01:00:028 doesn't look nice in my opinion.
  • :idea: Maybe you can fix this by having the slider at 01:00:028(1) curve upwards instead of downwards? Demonstrated in the image below
    SPOILER
    Something like this maybe?
- Similar issue from 00:23:957(2) occurs at 01:35:028(1) and 01:35:385(2). I'll let you figure this one out ;)

- Slightly adjust the curve of the slider at 02:05:028(4) so that it better blankets 02:05:743(1)

Hard
- Overlap between 03:47:885(4) and 03:48:600(1) looks a little weird to me

War
- Maybe you can try reversing (Ctrl+G) the sliders at 00:44:493(3) and at 00:47:350(3)?

- The note at 01:11:993(2) feels redundant. Try taking it out?

- The flow from 02:21:100(4) to 02:22:171(6) sounds a little off to me.
  • :idea: Maybe you can try something similar to this pattern shown in the image below?
That's about all I can find. Hope this helps you out ;)
George
---General---
Lupe Fiasco - Battle Scars (Ft. Guy Sebastian) Metadata correction proof
---Normal---


^^^I don't really like these small sliders, maybe make the velocity a bit higher? (Not required)
00:17:885 (2) - I think this little area looks better with this slider being straight
00:22:885 (1) - Center the red point
00:54:314 (1) - Make this slider less "bent"
02:00:028 (1,2,3) - Move 2 so it doesnt overlap 1 (or in this case, underlap)
03:08:600 (1,2,3) - ^

---Hard---
00:24:314 (4) - I'd make this slider repeat
00:40:028 (1) - Bring this up more so it doesnt clip off of the screen
02:30:028 (3) - I think this slider shape is kinda ugly, I'd prefer if you changed it
04:01:457 (3) - I'd make this slider less bent just for aesthetic 8-)

---War---
00:24:314 (4) - Repeat slider
01:02:885 (1,2,3) - Fix blanket
Mio_chan
Sorry for being late

Black mods are suggestions only
Blue mods are recommended to fix, or places need to pay attention tp
Red mods are unrankable
Green mods are comments only.

[General]
Offset -12 works better for me. I put this in blue as I am not really accurate at timing, find someone to double check.
The structure of your map is strict, yet I think there is too little variation. The pattern of the three diffs are too similar imo. I understand that it is hard to make this song a map with lots of variation due to the style of the songs, but when I play through all the diff it just feel playing the same thing over and over again. You can follow other instrument(incluiding vocal) rather than sticking to the drum all the time

[Normal]
I suggest lower HP and AR 1, since this is the easiest diff
I suggest using tick rate 2 as it is easier for newbie
00:22:873 (1) – (nazi) make this a blanket of (2)?
01:21:088 (2) – NC? Remove NC of 01:20:016 (1) -?
01:44:302 (3) – avoid overlapping, remember to change 04:01:445 (3) – if you change this
02:01:088 (2,3) – a bit confusing overlap, try fixing it? Remember to change 03:08:588 (1,2,3) – if you change this
02:28:588 (1,2,3) – same as 01:21:088 (2)
02:51:445 (1) – I love this, really

[Hard]
Neat map 0.0 I think the AR is a bit to high but it’s still okay
00:19:671 (5) – change it to a 1/2 repeating slider?
02:41:457 (1) – you do not put NC on similar places in other chorus part, make it consistent by deleting this NC or adding NC on other similar parts to this?
03:58:064 (3) – I think changing this to circles plays better

[War]
The pattern is too similar to Hard I think, though spacing is enlarged. I know this map is hard to map with many variation, but I think it is way TOO similar to hard, I think it is okay to map to vocals in some part of the maps rather than following the drum most of the time. E.g 01:00:028 – to 01:20:028 –
01:57:171 (1) – this slider looks weird to me, idk the reason though
02:07:885 – I think you can do something to emphasize the “Woo” sound.
02:19:314 – similar to above
02:32:885 (3,4,5) – the spacing looks bad, I think (3) (4) should be closer than (4) (5) (or equal)
02:52:885 (1) – remove NC, or add NC at the very end “battle scar”
02:54:314 (1) – it can be curver.
02:55:385 (2) – CTRL + G?

Edit: star~
Topic Starter
samplefish
@Doormat everything besides the blanket stuff is fixed

@George fixed clipping slider

thanks for the mods guys c:
LucyS
Hello!
From my Queue

[War]
02:21:635 (5) - This may confuse a bit, you somehow followed the vocals here 02:19:135 - so players will probably tap the note here 02:21:457 - the song asks for it, so you should add a note here 02:21:457 - or something like if you can.
01:35:742 (3) - Delete whistle and
01:35:921 (4,5) - Whistle on these two

[Hard]
01:35:742 (4,5,6) - Same whistles ^

That's all, I loved this song and very well mapped also xD
Good Luck!
Ipas
Hello~
From my Queue~
It's too late since I reject your request . But now, I LOVE THIS SONG so I decide to mod it :3

Staart-------

Normal

  1. 00:25:743 - This downbeat must be filled by a note to emphasize the strong sound at this place or you can just repeat this slider 00:24:314 (3) -
  2. 01:20:028 (1,2) - You should stack these two . Spacing between these two if you keep this placement seems to be error since you must put (2) more far from (1) because you skipped too much tick and automatically, if DS still active, it will be moved . So this is recommended
  3. 01:57:171 (1) - Try to more curve this slider?
  4. 02:00:028 (1,2,3) - This overlap doesn't looks good because (2) and (3) doesn't symmetric perfectly to (1) slider body . I know it can't be symmetric perfectly because of its DS . So, I suggest you to avoid this overlap *This is fine if you don't change it xD
  5. 02:28:600 (1,2) - Same reason as above

Hard

  1. 00:25:743 - Same as Normal . I thought you must map this place since it's a downbeat and making loud sound . You map the same rhythm but at the another place like this 01:45:743 (1) - . So, if you map this part too, you can keep your consistency on emphasizing
  2. 02:41:457 (1,1) - My personal opinions : This doesn't looks good since it's not a symmetric note and 02:42:885 (1) - had change of its SV . I don't know about another part before but my eyes only noticed this place because the place that you given this SV changes too doesn't looks bad like this place . Try to make another slider style on 02:42:885 (1) - and then you can fix out this bad flow . Do it whatever you want if you apply this one
  3. 03:50:028 (3) - I think this slider doesn't fits with your flow preferences . Try to take another slider style that match with your personal preferences

I will continue later with WAR xD
Good Luck~
Topic Starter
samplefish

Mio_chan wrote:

Sorry for being late hey dont be sorry, im happy you got to it :3

Black mods are suggestions only
Blue mods are recommended to fix, or places need to pay attention tp
Red mods are unrankable
Green mods are comments only.

[General]
Offset -12 works better for me. I put this in blue as I am not really accurate at timing, find someone to double check. double checked with pishifat he says its perfect so its gud ;3
The structure of your map is strict, yet I think there is too little variation. The pattern of the three diffs are too similar imo. I understand that it is hard to make this song a map with lots of variation due to the style of the songs, but when I play through all the diff it just feel playing the same thing over and over again. You can follow other instrument(incluiding vocal) rather than sticking to the drum all the time

[Normal]
I suggest lower HP and AR 1, since this is the easiest diff
I suggest using tick rate 2 as it is easier for newbie
00:22:873 (1) – (nazi) make this a blanket of (2)? eeee ;-;
01:21:088 (2) – NC? Remove NC of 01:20:016 (1) -? naw, i tihnk tihsi s better
01:44:302 (3) – avoid overlapping, remember to change 04:01:445 (3) – if you change this merff
02:01:088 (2,3) – a bit confusing overlap, try fixing it? Remember to change 03:08:588 (1,2,3) – if you change this merffffffffffffffff
02:28:588 (1,2,3) – same as 01:21:088 (2)murrrrrffff
02:51:445 (1) – I love this, really

[Hard]
Neat map 0.0 I think the AR is a bit to high but it’s still okay
00:19:671 (5) – change it to a 1/2 repeating slider? dont think thats good, id like the slider to end on the new measure
02:41:457 (1) – you do not put NC on similar places in other chorus part, make it consistent by deleting this NC or adding NC on other similar parts to this? right right right
03:58:064 (3) – I think changing this to circles plays better too intense :<

[War]
The pattern is too similar to Hard I think, though spacing is enlarged. I know this map is hard to map with many variation, but I think it is way TOO similar to hard, I think it is okay to map to vocals in some part of the maps rather than following the drum most of the time. E.g 01:00:028 – to 01:20:028 – yeah i know, i may do something if i really need to, will leave as is for now
01:57:171 (1) – this slider looks weird to me, idk the reason though
02:07:885 – I think you can do something to emphasize the “Woo” sound. i like what i have now
02:19:314 – similar to above same
02:32:885 (3,4,5) – the spacing looks bad, I think (3) (4) should be closer than (4) (5) (or equal) good call
02:52:885 (1) – remove NC, or add NC at the very end “battle scar” right right
02:54:314 (1) – it can be curver. okay
02:55:385 (2) – CTRL + G? i think its better like this

Edit: star~
really good mod, thanks a bunch!!
Topic Starter
samplefish

LucyS wrote:

Hello!
From my Queue

[War]
02:21:635 (5) - This may confuse a bit, you somehow followed the vocals here 02:19:135 - so players will probably tap the note here 02:21:457 - the song asks for it, so you should add a note here 02:21:457 - or something like if you can. dont know if thats a good idea, i dont really feel it.
01:35:742 (3) - Delete whistle and oh right.
01:35:921 (4,5) - Whistle on these two

[Hard]
01:35:742 (4,5,6) - Same whistles ^ riiight

That's all, I loved this song and very well mapped also xD
Good Luck!
thanks for the mod (:
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