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Mr.Kitty - Neverending Nights

posted
Total Posts
40
Topic Starter
Mortem
This beatmap was submitted using in-game submission on 6. června 2015 at 21:51:31

Artist: Mr.Kitty
Title: Neverending Nights
Tags: D_E_A_T_H DEATH synthpop goth -Bakari-
BPM: 120
Filesize: 8143kb
Play Time: 04:32
Difficulties Available:
  1. Bakari's Light (1,59 stars, 274 notes)
  2. Dark (2,73 stars, 405 notes)
Download: Mr.Kitty - Neverending Nights
Information: Scores/Beatmap Listing
---------------


#6


Mapset
Light - Bakari
Dark - Pjecoo

Storyboard - Pjecoo & Wafu
Peachtrees
PM'd you in game, I tried :c

00:54:069 (3,4) - try moving 3 up for better flow? imo the blanket doesn't really look all that nice anyways so why not go for something that flows nicely. Not that it currently feels weird or anything, i just feel like this would play slightly better

01:07:069 (6,7) - feels like the repeat should start on the white tick. Additionally, the sudden hault in music feels kind of w

01:08:069 (1,2) - these look to curved :c

01:22:069 (6,8) - overlap which is noticeable in-game, looks kind of ugly

01:24:069 (1,2) - try moving this below 1 for nicer flow

01:26:069 (6,7) - perhaps see if you can have 7 go parallel to the wiggly shape of 6?

01:31:569 (8,9,1) - instead of stacking 8 and 9, try stacking 9 and 1? felt a tad bit nicer without the sudden hault in movement

01:39:069 (5,1) - just being curious why the spacing between this is 1.6 when it is 1.1 for the rest of the slow part. I don't see how this particular one stands out

02:17:069 (3,4) - try increasing the spacing between these two a bit? they seem very close together while playing, it just doesnt look good to me ><

02:23:319 (4,1) - having the same distance between this and 02:28:069 (1,2) - feels kind of weird since the first one feels much much stronger

02:34:069 (1,2,3) - try making a nicer curve between these three for a nicer flow?

03:09:069 (3,4,5) - I think this might look a bit ugly without proper blankets

03:15:319 (8,9) - try moving this up a little to avoid them being this close together

03:17:069 (3,4,5) - doesnt flow too well :/

04:06:069 (1) - try moving this down and to the right a bit to catch the sliders movement for better flow

04:15:569 (5,6,1) - this felt REALLY awkward.

I'm by no means an expert, so if you don't feel like this was usefull enough to mod my map back that's fine!
Topic Starter
Mortem

Peachtrees wrote:

PM'd you in game, I tried :c

00:54:069 (3,4) - try moving 3 up for better flow? imo the blanket doesn't really look all that nice anyways so why not go for something that flows nicely. Not that it currently feels weird or anything, i just feel like this would play slightly better - I moved it little bit up and fixed the blanket.

01:07:069 (6,7) - feels like the repeat should start on the white tick. Additionally, the sudden hault in music feels kind of w - Leaving like it is.

01:08:069 (1,2) - these look to curved :c - I know. This is on purpose.

01:22:069 (6,8) - overlap which is noticeable in-game, looks kind of ugly - Leaving like it is.

01:24:069 (1,2) - try moving this below 1 for nicer flow - Flow is good here imo. Leaving like it is.

01:26:069 (6,7) - perhaps see if you can have 7 go parallel to the wiggly shape of 6? - I'll keep it in mind.

01:31:569 (8,9,1) - instead of stacking 8 and 9, try stacking 9 and 1? felt a tad bit nicer without the sudden hault in movement - Okay, fixed.

01:39:069 (5,1) - just being curious why the spacing between this is 1.6 when it is 1.1 for the rest of the slow part. I don't see how this particular one stands out //shrugs - maybe I forgot about it. For now, leaving like it is.

02:17:069 (3,4) - try increasing the spacing between these two a bit? they seem very close together while playing, it just doesnt look good to me >< - Fixed.

02:23:319 (4,1) - having the same distance between this and 02:28:069 (1,2) - feels kind of weird since the first one feels much much stronger - Leaving like it is.

02:34:069 (1,2,3) - try making a nicer curve between these three for a nicer flow? - Nope...blanket.

03:09:069 (3,4,5) - I think this might look a bit ugly without proper blankets - I think it's okay.

03:15:319 (8,9) - try moving this up a little to avoid them being this close together - Leaving like it is.

03:17:069 (3,4,5) - doesnt flow too well :/ - Fixed.

04:06:069 (1) - try moving this down and to the right a bit to catch the sliders movement for better flow - Leaving like it is.

04:15:569 (5,6,1) - this felt REALLY awkward. - Rearranged.

I'm by no means an expert, so if you don't feel like this was usefull enough to mod my map back that's fine! - Thanks!
Shadren
[General]
  1. Enable "display epilepsy warning"
[Storyboard]

  • Will try to help you reduce the CPU load.
    There is no need black.jpg because Osu could work with Fade, so delete this from directory and storyboard.
    Also, add bg.jpg and Fade to bg.jpg at the begining and move it to "Background" directory under all of other objects (http://puu.sh/gTaNy/fffa2ea800.png), and it won't use in storyboard throughout the song:
    Sprite,Background,Centre,"bg.jpg",320,240
    F,0,0,,1

    Working with bgbw.jpg

    1. Remove all points bellow 00:26:069 - or this from .osb file:
      M,0,0,,320,240
      F,0,0,26069,1,0
    2. 00:26:069 - add here point Fade with 0%
    3. 00:32:069 - add here point Fade with 100%
    4. Change some code in .osb file from:
       F,0,64069,159944,0
      To:
       F,0,64069,,0
    5. Change some code in . osb file from:
       F,0,176069,271944,0
      To:
       F,0,176069,,0
    6. 04:32:069 - add here point Fade with 100%
    7. 05:08:069 - add here point Fade with 0%

    Working with bgkiai.jpg

  • Change some code in . osb file from:
     F,0,160194,239194,0
    To:
     F,0,160194,,0

If nothings works, try to use complete version: http://puu.sh/gTfKh/aa0c974c56.osb But don't forget to delete black.jpg in folder, it's not need
[Bakari's Light]
  1. 00:43:069 (2,4) - blanket
  2. 01:23:069 (2) - Ctrl-H ?
  3. 02:20:069 - На таких моментах я бы уделял внимание вокалу и поставил бы тут слайдер
  4. 02:36:069 - ^
  5. 04:20:069 - ^
  6. 02:58:819 - Посмотри DS между объектами
  7. 03:10:069 - вокал меняется на этом моменте, может перестроить паттерн? Как вариант продлить слайдер до того момента, а (3) убрать
  8. 03:28:569 - Сюда бы кружок
  9. 03:38:069 (3) - Этот слайдер у игроков, имеющих экран 4:3 уйдёт за границы поля. Подвинуть бы его
  10. 04:23:319 (6) - можно заменить на репит слайдер 1/2
  11. 04:32:069 - Сюда можно спиннер на 8/1
[Dark]
  1. 01:03:069 (5) - I think this circle not need
  2. 01:19:319 - Imo, there must be circle or begining of slider because this sound must be clickable
  3. 02:20:569 (1,2) - it's so strange, i think there must be similar slider
  4. 02:28:069 (1,2) - Imo, there is no need jump, because it's could confuse players
  5. 02:39:319 (4) - Try to remove one repeat and place circle: http://puu.sh/gTimu/4edfba1083.jpg http://puu.sh/gTit6/ce83678dda.jpg
It's all, nice song and map
Just want to wish luck :)
Topic Starter
Mortem

Shadren wrote:

[General]
  1. Enable "display epilepsy warning" - Enabled & Storyboard fixed.
[Dark]
  1. 01:03:069 (5) - I think this circle not need - Removed.
  2. 01:19:319 - Imo, there must be circle or begining of slider because this sound must be clickable - I'll keep it in mind.
  3. 02:20:569 (1,2) - it's so strange, i think there must be similar slider - If more people mention it, I'll rearrange it. For now, leaving like it is.
  4. 02:28:069 (1,2) - Imo, there is no need jump, because it's could confuse players Fixed.
  5. 02:39:319 (4) - Try to remove one repeat and place circle: http://puu.sh/gTimu/4edfba1083.jpg http://puu.sh/gTit6/ce83678dda.jpg - Fixed.
It's all, nice song and map
Just want to wish luck :) - Thanks! c:
YellowManul
hi~
mod via in-game request


Bakari's Light

01:45:569 - не совсем понятно, зачем тебе здесь пропуск, сбивает немного с толку, ибо до этого их не было вообще
01:48:569 - ^
02:19:069 (5) - 488;236 - для чуть лучшего бланкета о3о/
02:30:569 (4) - я бы сделал так - http://puu.sh/gVaxu/68beeb0548.jpg
03:08:569 (2) - http://puu.sh/gVaC2/ad545fe2d0.jpg
03:28:569 очень сюда кружок хочется о3о
03:41:069 ^
03:35:569 ^
03:36:569 - ^
03:41:069 ^ ^^ ^ ^ ^^ там же есть биты ты че
03:51:569 (4) - 352;208 pls
that's all sieg hiel

Dark
03:03:069 (7,8,9) - u should make triangle from these http://puu.sh/gVbaZ/b726582bae.jpg
03:11:819 (8) - 360;56 for a triangle owo/
03:18:069 (5) - 56;172 ^ (if u did, check spacing then for next objects)
03:20:069 (1,3) - idk why but i suddenly didn't like these for location (my example - http://puu.sh/gVbxf/d2c7abe1bc.jpg)
ok that's all kil me



nice mapset, good luck with it~ :)
riffy

Shadren wrote:

[General]


  • [Bakari's Light]
  1. 00:43:069 (2,4) - blanket whoops
  2. 01:23:069 (2) - Ctrl-H ? net o3o не вписывается
  3. 02:20:069 - На таких моментах я бы уделял внимание вокалу и поставил бы тут слайдер
  4. 02:36:069 - ^
  5. 04:20:069 - ^ Я не знаю, мне как-то не очень хочется туда слайдеры. :c
  6. 02:58:819 - Посмотри DS между объектами ой :C
  7. 03:10:069 - вокал меняется на этом моменте, может перестроить паттерн? Как вариант продлить слайдер до того момента, а (3) убрать пофиксил тут как-то по-своему о3о
  8. 03:28:569 - Сюда бы кружок да
  9. 03:38:069 (3) - Этот слайдер у игроков, имеющих экран 4:3 уйдёт за границы поля. Подвинуть бы его а вот и нет
  10. 04:23:319 (6) - можно заменить на репит слайдер 1/2 она с предыдущегг киая перекочевала, пусть живет и там, и тут
  11. 04:32:069 - Сюда можно спиннер на 8/1 I'll have a spinner here only when Pjecoo places spinner in his diff ;3;
It's all, nice song and map
Just want to wish luck :)
Cпасибо! :3

Пофиксил все, кроме той штуки с большим количеством 1/2. это се таки самая легкая дифа, да и трек спокойный @YellowManul

Спасибки :3

code
osu file format v14

[General]
AudioFilename: neverendingnights.mp3
AudioLeadIn: 0
PreviewTime: 128069
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 32069,64069,96069,128069,160069,176069,208069,240069,272069
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Neverending Nights
TitleUnicode:Neverending Nights
Artist:Mr.Kitty
ArtistUnicode:Mr.Kitty
Creator:Pjecoo
Version:Bakari's Light
Source:
Tags:D_E_A_T_H DEATH synthpop goth -Bakari-
BeatmapID:666744
BeatmapSetID:296993

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
2,160269,174749
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
69,500,4,2,1,20,1,0
128069,-100,4,2,1,20,0,1
160069,-100,4,2,1,20,0,0
240069,-100,4,2,1,20,0,1
272069,-100,4,2,1,20,0,0


[Colours]
Combo1 : 100,130,136
Combo2 : 217,218,167
Combo3 : 147,168,181
Combo4 : 204,175,239

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452,108,119569,1,8,0:0:0:0:
356,56,120069,6,0,L|248:48,1,100,0|8,0:0|0:0,0:0:0:0:
176,124,121069,1,0,0:0:0:0:
240,216,121569,1,8,0:0:0:0:
288,316,122069,2,0,P|239:324|190:315,1,100,0|8,0:0|0:0,0:0:0:0:
132,224,123069,1,0,0:0:0:0:
24,240,123569,1,8,0:0:0:0:
92,324,124069,6,0,P|136:328|236:220,1,200,0|0,0:0|0:0,0:0:0:0:
236,116,125569,1,8,0:0:0:0:
316,40,126069,1,4,0:0:0:0:
412,96,126569,2,0,L|404:216,1,100,0|0,0:0|0:0,0:0:0:0:
352,208,127319,2,0,L|356:272,2,50,8|8|8,0:0|0:0|0:0,0:0:0:0:
308,176,128069,6,0,P|268:180|204:212,1,100,0|8,0:0|0:0,0:0:0:0:
132,280,129069,1,0,0:0:0:0:
220,348,129569,1,8,0:0:0:0:
296,268,130069,2,0,L|408:276,1,100,0|8,0:0|0:0,0:0:0:0:
452,180,131069,2,0,L|352:172,1,100,0|8,0:0|0:0,0:0:0:0:
276,92,132069,6,0,P|308:64|372:48,2,100,0|8|0,0:0|0:0|0:0,0:0:0:0:
280,204,133569,2,0,L|284:260,1,50,8|0,0:0|0:0,0:0:0:0:
300,304,134069,2,0,L|200:296,1,100,0|8,0:0|0:0,0:0:0:0:
108,356,135069,2,0,L|56:332,1,50,0|8,0:0|0:0,0:0:0:0:
60,280,135569,2,0,L|44:228,1,50,8|8,0:0|0:0,0:0:0:0:
64,180,136069,6,0,P|72:145|194:49,1,200,0|0,0:0|0:0,0:0:0:0:
304,72,137569,2,0,P|332:72|360:68,1,50,8|0,0:0|0:0,0:0:0:0:
396,36,138069,1,0,0:0:0:0:
448,132,138569,1,8,0:0:0:0:
496,232,139069,2,0,P|460:240|384:220,1,100,0|8,0:0|0:0,0:0:0:0:
340,132,140069,5,0,0:0:0:0:
256,204,140569,2,0,L|56:192,1,200,8|8,0:0|0:0,0:0:0:0:
92,296,142069,2,0,L|195:302,1,100,0|8,0:0|0:0,0:0:0:0:
300,284,143069,2,0,P|328:284|356:288,1,50,0|8,0:0|0:0,0:0:0:0:
400,308,143569,2,0,P|436:304|464:292,1,50,8|8,0:0|0:0,0:0:0:0:
472,248,144069,6,0,P|488:196|480:148,1,100,4|8,0:0|0:0,0:0:0:0:
380,108,145069,2,0,L|276:116,1,100,0|8,0:0|0:0,0:0:0:0:
184,168,146069,2,0,L|116:160,1,50,0|0,0:0|0:0,0:0:0:0:
84,188,146569,1,8,0:0:0:0:
156,272,147069,2,0,P|204:272|264:240,1,100,0|8,0:0|0:0,0:0:0:0:
360,272,148069,6,0,P|376:308|376:388,2,100,0|8|0,0:0|0:0|0:0,0:0:0:0:
316,172,149569,1,8,0:0:0:0:
224,112,150069,1,0,0:0:0:0:
224,224,150569,2,0,P|260:260|400:232,1,200,8|8,0:0|0:0,0:0:0:0:
416,132,152069,5,0,0:0:0:0:
312,172,152569,2,0,L|292:376,1,200,8|8,0:0|0:0,0:0:0:0:
184,348,154069,2,0,P|164:300|164:240,1,100,0|8,0:0|0:0,0:0:0:0:
212,156,155069,2,0,P|216:120|216:96,1,50,0|0,0:0|0:0,0:0:0:0:
244,56,155569,2,0,P|272:36|304:28,1,50,8|0,0:0|0:0,0:0:0:0:
340,32,156069,5,0,0:0:0:0:
432,92,156569,2,0,L|424:144,1,50,8|0,0:0|0:0,0:0:0:0:
376,168,157069,2,0,L|384:276,1,100,0|8,0:0|0:0,0:0:0:0:
284,320,158069,1,0,0:0:0:0:
212,236,158569,1,8,0:0:0:0:
108,200,159069,1,0,0:0:0:0:
56,220,159319,2,0,P|40:256|56:324,1,100,8|8,0:0|0:0,0:0:0:0:
84,360,160069,5,12,0:0:0:0:
320,92,176069,6,0,L|424:100,1,100,4|8,0:0|0:0,0:0:0:0:
460,200,177069,1,0,0:0:0:0:
404,296,177569,1,8,0:0:0:0:
300,332,178069,2,0,P|260:344|196:336,1,100,0|8,0:0|0:0,0:0:0:0:
160,304,178819,1,0,0:0:0:0:
144,252,179069,2,0,L|152:148,1,100,0|8,0:0|0:0,0:0:0:0:
244,92,180069,6,0,L|256:192,2,100,0|8|0,0:0|0:0|0:0,0:0:0:0:
340,28,181569,1,8,0:0:0:0:
412,112,182069,2,0,P|416:144|396:216,1,100,0|8,0:0|0:0,0:0:0:0:
296,244,183069,2,0,P|288:272|284:304,1,50,0|8,0:0|0:0,0:0:0:0:
252,336,183569,2,0,P|224:344|184:344,1,50,8|8,0:0|0:0,0:0:0:0:
152,324,184069,5,0,0:0:0:0:
68,252,184569,1,8,0:0:0:0:
72,144,185069,2,0,P|104:120|172:104,1,100,0|8,0:0|0:0,0:0:0:0:
260,156,186069,2,0,L|312:148,1,50,0|0,0:0|0:0,0:0:0:0:
360,172,186569,2,0,P|368:196|364:288,1,100,8|0,0:0|0:0,0:0:0:0:
288,344,187569,1,8,0:0:0:0:
204,272,188069,5,0,0:0:0:0:
100,304,188569,2,0,B|84:264|108:216|108:216|136:156|108:108,2,200,8|8|8,0:0|0:0|0:0,0:0:0:0:
200,352,191069,1,0,0:0:0:0:
296,296,191569,2,0,L|356:304,1,50,8|8,0:0|0:0,0:0:0:0:
400,296,192069,6,0,P|413:264|356:107,1,200,4|0,0:0|0:0,0:0:0:0:
260,116,193569,1,8,0:0:0:0:
168,176,194069,2,0,P|120:160|80:112,2,100,0|8|0,0:0|0:0|0:0,0:0:0:0:
248,252,195569,2,0,P|252:288|248:320,1,50,8|0,0:0|0:0,0:0:0:0:
228,352,196069,5,0,0:0:0:0:
332,320,196569,2,0,P|372:320|436:348,2,100,8|0|8,0:0|0:0|0:0,0:0:0:0:
260,232,198069,2,0,P|292:212|324:208,2,50,0|0|8,0:0|0:0|0:0,0:0:0:0:
156,196,199069,2,0,P|144:172|136:144,1,50,0|8,0:0|0:0,0:0:0:0:
88,124,199569,2,0,P|68:136|48:160,1,50,8|8,0:0|0:0,0:0:0:0:
40,208,200069,6,0,L|48:316,1,100,0|8,0:0|0:0,0:0:0:0:
148,356,201069,2,0,L|152:300,1,50,0|0,0:0|0:0,0:0:0:0:
176,256,201569,1,8,0:0:0:0:
276,296,202069,2,0,P|312:300|380:280,1,100,0|8,0:0|0:0,0:0:0:0:
384,176,203069,6,0,P|352:168|244:44,1,200,0|0,0:0|0:0,0:0:0:0:
24,64,205069,2,0,P|8:116|60:248,2,200,0|0|0,0:0|0:0|0:0,0:0:0:0:
68,32,207319,1,0,0:0:0:0:
120,52,207569,2,0,L|172:48,1,50,0|0,0:0|0:0,0:0:0:0:
208,88,208069,5,4,0:0:0:0:
300,28,208569,1,0,0:0:0:0:
408,36,209069,2,0,P|420:76|416:136,1,100
336,208,210069,1,0,0:0:0:0:
240,152,210569,2,0,P|180:148|96:252,1,200,0|0,0:0|0:0,0:0:0:0:
152,340,212069,6,0,P|184:348|256:344,2,100,0|0|0,0:0|0:0|0:0,0:0:0:0:
204,244,213569,1,0,0:0:0:0:
292,176,214069,2,0,P|324:184|440:76,1,200,0|0,0:0|0:0,0:0:0:0:
332,76,215569,1,0,0:0:0:0:
228,24,216069,5,0,0:0:0:0:
184,124,216569,1,0,0:0:0:0:
128,220,217069,2,0,L|124:328,1,100,0|0,0:0|0:0,0:0:0:0:
20,360,218069,2,0,P|-4:308|108:112,1,300
212,112,220069,6,0,L|316:104,1,100,0|0,0:0|0:0,0:0:0:0:
348,208,221069,1,0,0:0:0:0:
396,308,221569,2,0,L|292:304,2,100,0|0|0,0:0|0:0|0:0,0:0:0:0:
476,232,223069,2,0,P|488:208|488:136,1,100,0|0,0:0|0:0,0:0:0:0:
384,100,224069,6,0,P|348:124|276:132,1,100,4|8,0:0|0:0,0:0:0:0:
196,184,225069,2,0,P|176:236|172:288,1,100,0|8,0:0|0:0,0:0:0:0:
244,360,226069,1,0,0:0:0:0:
348,324,226569,2,0,P|416:280|336:228,1,200,8|8,0:0|0:0,0:0:0:0:
252,168,228069,6,0,P|276:136|336:112,2,100,0|8|0,0:0|0:0|0:0,0:0:0:0:
148,200,229569,2,0,L|48:196,2,100,8|0|8,0:0|0:0|0:0,0:0:0:0:
248,244,231069,1,0,0:0:0:0:
352,212,231569,1,8,0:0:0:0:
456,180,232069,6,0,L|452:288,2,100,0|8|0,0:0|0:0|0:0,0:0:0:0:
376,104,233569,1,8,0:0:0:0:
280,156,234069,1,0,0:0:0:0:
172,180,234569,2,0,P|136:180|152:56,1,200,8|8,0:0|0:0,0:0:0:0:
240,96,236069,5,0,0:0:0:0:
296,192,236569,2,0,L|280:304,2,100,8|0|8,0:0|0:0|0:0,0:0:0:0:
392,136,238069,2,0,L|404:344,1,200,4|0,0:0|0:0,0:0:0:0:
352,356,239319,2,0,P|308:360|252:328,1,100,8|8,0:0|0:0,0:0:0:0:
224,292,240069,6,0,L|108:280,2,100,4|8|0,0:0|0:0|0:0,0:0:0:0:
316,232,241569,1,8,0:0:0:0:
408,292,242069,2,0,P|424:244|416:184,1,100,0|8,0:0|0:0,0:0:0:0:
332,128,243069,1,0,0:0:0:0:
232,176,243569,1,8,0:0:0:0:
136,228,244069,6,0,L|32:208,2,100,0|8|0,0:0|0:0|0:0,0:0:0:0:
236,276,245569,2,0,L|300:264,1,50,8|0,0:0|0:0,0:0:0:0:
336,284,246069,1,0,0:0:0:0:
400,196,246569,2,0,P|416:152|412:88,1,100,8|0,0:0|0:0,0:0:0:0:
384,56,247319,2,0,P|360:36|272:28,1,100,8|8,0:0|0:0,0:0:0:0:
252,60,248069,6,0,P|212:76|140:80,1,100,0|8,0:0|0:0,0:0:0:0:
56,128,249069,2,0,L|44:244,1,100,0|8,0:0|0:0,0:0:0:0:
144,280,250069,1,0,0:0:0:0:
140,172,250569,1,8,0:0:0:0:
236,228,251069,2,0,L|336:220,1,100,0|8,0:0|0:0,0:0:0:0:
408,300,252069,5,0,0:0:0:0:
496,236,252569,2,0,P|494:186|477:139,2,100,8|0|8,0:0|0:0|0:0,0:0:0:0:
392,196,254069,2,0,P|374:149|373:99,2,100,0|8|0,0:0|0:0|0:0,0:0:0:0:
348,228,255319,2,0,L|244:216,1,100,8|8,0:0|0:0,0:0:0:0:
208,252,256069,5,4,0:0:0:0:
140,164,256569,2,0,P|132:132|140:56,2,100,8|0|8,0:0|0:0|0:0,0:0:0:0:
248,156,258069,1,0,0:0:0:0:
356,136,258569,2,0,L|352:204,1,50,8|0,0:0|0:0,0:0:0:0:
376,236,259069,1,0,0:0:0:0:
284,296,259569,1,8,0:0:0:0:
180,264,260069,5,0,0:0:0:0:
116,172,260569,2,0,P|112:144|116:116,1,50,8|0,0:0|0:0,0:0:0:0:
152,80,261069,2,0,L|264:88,1,100,0|8,0:0|0:0,0:0:0:0:
352,36,262069,1,0,0:0:0:0:
416,128,262569,2,0,P|420:160|404:236,1,100,8|0,0:0|0:0,0:0:0:0:
356,248,263319,2,0,L|252:244,1,100,8|8,0:0|0:0,0:0:0:0:
208,272,264069,5,0,0:0:0:0:
112,220,264569,1,8,0:0:0:0:
12,176,265069,2,0,L|20:296,1,100,0|8,0:0|0:0,0:0:0:0:
104,348,266069,2,0,L|156:352,1,50,0|0,0:0|0:0,0:0:0:0:
196,316,266569,2,0,P|168:276|104:248,2,100,8|0|8,0:0|0:0|0:0,0:0:0:0:
304,336,268069,6,0,P|332:308|360:248,1,100,0|8,0:0|0:0,0:0:0:0:
300,160,269069,2,0,P|280:148|248:120,2,50,0|0|8,0:0|0:0|0:0,0:0:0:0:
408,176,270069,1,0,0:0:0:0:
488,104,270569,1,8,0:0:0:0:
384,68,271069,1,0,0:0:0:0:
332,84,271319,2,0,L|232:76,1,100,8|8,0:0|0:0,0:0:0:0:
184,104,272069,5,4,0:0:0:0:
Topic Starter
Mortem

YellowManul wrote:

Dark
03:03:069 (7,8,9) - u should make triangle from these http://puu.sh/gVbaZ/b726582bae.jpg - Fixed.
03:11:819 (8) - 360;56 for a triangle owo/ - Fixed.
03:18:069 (5) - 56;172 ^ (if u did, check spacing then for next objects) - Fixed.
03:20:069 (1,3) - idk why but i suddenly didn't like these for location (my example - http://puu.sh/gVbxf/d2c7abe1bc.jpg) - Leaving like it is.
ok that's all kil me



nice mapset, good luck with it~ :)
Thank you! c:
Moo-Chan

so, i hope this makes up the mod i never did

[General]
  1. you need to enable epilepsy warning due to your sb
[Bakari's Light]
  1. 00:43:069 (2,4) - these could be blanketed
  2. 00:49:069 (5,1) - fix blanket
  3. 00:52:069 (3,4) - i feel like you could blanket these as well (sorry for nazi)
  4. 01:20:069 (5) - imo there should be a nc here
  5. 01:21:069 (7,1) - blankets off
  6. 01:43:569 (4,2) - you should stack these two notes
  7. 01:58:069 (4,5) - the small blanket could be fixed on this
  8. 02:03:069 (5,1) - blankettt
  9. 02:29:569 (2,4) - ^
  10. 03:38:069 (4) - uhm, this slider goes off grid a lot. idk if thats rankable but imo you should move it else where
  11. 03:58:069 (3) - nc maybe?
  12. 04:12:569 (2,3) - blanket fix
[Dark]
  1. 00:50:819 (5,6) - fix blanket
  2. 01:03:319 (5) - i think you should make a nc here since this stream sounds different from the previous note
  3. 01:08:069 (1,2) - blanket fix
  4. 01:13:069 (2,4) - ^
  5. 01:16:569 (2,3) - ^ (and so on. not gonna point them all out)
  6. 01:17:069 (3,4) - i feel like the flow from 3 to 4 feels pretty awkward to play. i think you could move 4 down some so 3 could flow into it
  7. 01:26:069 (6,7) - fix the blanket
  8. 01:28:069 (1,2) - ^
  9. 01:35:319 (7) - again, i think you should nc this cause the stream sounds different than the note before
  10. 02:07:319 (2) - nc?
  11. 02:26:069 (1,2) - blanket
  12. 02:56:069 (1,2) - ^
  13. 02:59:069 (8,9) - ^
  14. 03:04:069 (1,2) - this not being linear makes the flow of it pretty awkward. either you could curve the slider, or have the note after it more underneath the slider. or, you could ctrl - h the slider, then move it back to around where it was
  15. 03:10:069 (5,7) - im a nazi for stacks too, so could you perfectly stack 7's tail under 5's tail? 03:11:319 (7) - would be moved to x:282 y:213
  16. 03:13:069 (3,4) - the blanket nazi strikes again
  17. 03:18:069 (5,6) - again with the non-linear flow >.<
  18. 03:25:819 (4) - you should move this to x:364 y:188
  19. 03:30:569 (4) - you should move this to x:288 y:92 because it breaks flow from the previous notes, and moving this would basically make the whole combo symmetrical
  20. 03:59:319 (2) - nc?
  21. 04:11:569 (4) - i would ctrl - g this slider
  22. 04:12:069 (1,2) - the blanket is off here
  23. 04:31:319 (5) - nc?
so, thats all i could find.
goodluck with the mapset and very nice song choice ♥
Topic Starter
Mortem

Moo-Chan wrote:


so, i hope this makes up the mod i never did - yes.

[General]
  1. you need to enable epilepsy warning due to your sb
- I did it already.

[Dark]
  1. 00:50:819 (5,6) - fix blanket - Fixed.
  2. 01:03:319 (5) - i think you should make a nc here since this stream sounds different from the previous note - No. Leaving like it is. Player should know where the next note should be ('cause of stream).
  3. 01:08:069 (1,2) - blanket fix - Fixed.
  4. 01:13:069 (2,4) - ^ - Fixed.
  5. 01:16:569 (2,3) - ^ (and so on. not gonna point them all out) - Fixed.
  6. 01:17:069 (3,4) - i feel like the flow from 3 to 4 feels pretty awkward to play. i think you could move 4 down some so 3 could flow into it - Moved little bit down.
  7. 01:26:069 (6,7) - fix the blanket - Fixed.
  8. 01:28:069 (1,2) - ^ - Fixed.
  9. 01:35:319 (7) - again, i think you should nc this cause the stream sounds different than the note before - Same as above.
  10. 02:07:319 (2) - nc? - Nope.
  11. 02:26:069 (1,2) - blanket - This one is actually ok.
  12. 02:56:069 (1,2) - ^ - Fixed.
  13. 02:59:069 (8,9) - ^ - Fixed.
  14. 03:04:069 (1,2) - this not being linear makes the flow of it pretty awkward. either you could curve the slider, or have the note after it more underneath the slider. or, you could ctrl - h the slider, then move it back to around where it was - I'll keep it in mind. But for now, leaving like it is.
  15. 03:10:069 (5,7) - im a nazi for stacks too, so could you perfectly stack 7's tail under 5's tail? 03:11:319 (7) - would be moved to x:282 y:213 - Moved.
  16. 03:13:069 (3,4) - the blanket nazi strikes again - Fixed.
  17. 03:18:069 (5,6) - again with the non-linear flow >.< - Same as above.
  18. 03:25:819 (4) - you should move this to x:364 y:188 - Fixed.
  19. 03:30:569 (4) - you should move this to x:288 y:92 because it breaks flow from the previous notes, and moving this would basically make the whole combo symmetrical - Fixed.
  20. 03:59:319 (2) - nc? - Nope.
  21. 04:11:569 (4) - i would ctrl - g this slider - I wouldn't.
  22. 04:12:069 (1,2) - the blanket is off here - Fixed.
  23. 04:31:319 (5) - nc? - Nope.
so, thats all i could find.
goodluck with the mapset and very nice song choice ♥ - Thanks.
riffy
Thank you!

Didn't change: The slider is okay, as long as it's not offscreen. NCs follow drums and my own comboing pattern, adding extra NCs would hurt it. Blankets were mostly fine
Changed: A couple of blankets.

code
osu file format v14

[General]
AudioFilename: neverendingnights.mp3
AudioLeadIn: 0
PreviewTime: 128069
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 32069,64069,96069,128069,160069,176069,208069,240069,272069
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Neverending Nights
TitleUnicode:Neverending Nights
Artist:Mr.Kitty
ArtistUnicode:Mr.Kitty
Creator:Pjecoo
Version:Bakari's Light
Source:
Tags:D_E_A_T_H DEATH synthpop goth -Bakari-
BeatmapID:666744
BeatmapSetID:296993

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
2,160269,174749
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
69,500,4,2,1,20,1,0
128069,-100,4,2,1,20,0,1
160069,-100,4,2,1,20,0,0
240069,-100,4,2,1,20,0,1
272069,-100,4,2,1,20,0,0


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Combo2 : 217,218,167
Combo3 : 147,168,181
Combo4 : 204,175,239

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408,36,209069,2,0,P|420:76|416:136,1,100
336,208,210069,1,0,0:0:0:0:
240,152,210569,2,0,P|180:148|96:252,1,200,0|0,0:0|0:0,0:0:0:0:
152,340,212069,6,0,P|184:348|256:344,2,100,0|0|0,0:0|0:0|0:0,0:0:0:0:
204,244,213569,1,0,0:0:0:0:
292,176,214069,2,0,P|324:184|440:76,1,200,0|0,0:0|0:0,0:0:0:0:
332,76,215569,1,0,0:0:0:0:
228,24,216069,5,0,0:0:0:0:
184,124,216569,1,0,0:0:0:0:
128,220,217069,2,0,L|124:328,1,100,0|0,0:0|0:0,0:0:0:0:
20,360,218069,2,0,P|-4:308|108:112,1,300
212,112,220069,6,0,L|316:104,1,100,0|0,0:0|0:0,0:0:0:0:
348,208,221069,1,0,0:0:0:0:
396,308,221569,2,0,L|292:304,2,100,0|0|0,0:0|0:0|0:0,0:0:0:0:
476,232,223069,2,0,P|488:208|488:136,1,100,0|0,0:0|0:0,0:0:0:0:
384,100,224069,6,0,P|348:124|276:132,1,100,4|8,0:0|0:0,0:0:0:0:
196,184,225069,2,0,P|176:236|172:288,1,100,0|8,0:0|0:0,0:0:0:0:
244,360,226069,1,0,0:0:0:0:
348,324,226569,2,0,P|416:280|336:228,1,200,8|8,0:0|0:0,0:0:0:0:
252,168,228069,6,0,P|276:136|336:112,2,100,0|8|0,0:0|0:0|0:0,0:0:0:0:
148,200,229569,2,0,L|48:196,2,100,8|0|8,0:0|0:0|0:0,0:0:0:0:
248,244,231069,1,0,0:0:0:0:
352,212,231569,1,8,0:0:0:0:
456,180,232069,6,0,L|452:288,2,100,0|8|0,0:0|0:0|0:0,0:0:0:0:
376,104,233569,1,8,0:0:0:0:
280,156,234069,1,0,0:0:0:0:
172,180,234569,2,0,P|136:180|152:56,1,200,8|8,0:0|0:0,0:0:0:0:
240,96,236069,5,0,0:0:0:0:
296,192,236569,2,0,L|280:304,2,100,8|0|8,0:0|0:0|0:0,0:0:0:0:
392,136,238069,2,0,L|404:344,1,200,4|0,0:0|0:0,0:0:0:0:
352,356,239319,2,0,P|308:360|252:328,1,100,8|8,0:0|0:0,0:0:0:0:
224,292,240069,6,0,L|108:280,2,100,4|8|0,0:0|0:0|0:0,0:0:0:0:
316,232,241569,1,8,0:0:0:0:
408,292,242069,2,0,P|424:244|416:184,1,100,0|8,0:0|0:0,0:0:0:0:
332,128,243069,1,0,0:0:0:0:
232,176,243569,1,8,0:0:0:0:
136,228,244069,6,0,L|32:208,2,100,0|8|0,0:0|0:0|0:0,0:0:0:0:
236,276,245569,2,0,L|300:264,1,50,8|0,0:0|0:0,0:0:0:0:
336,284,246069,1,0,0:0:0:0:
400,196,246569,2,0,P|416:152|412:88,1,100,8|0,0:0|0:0,0:0:0:0:
384,56,247319,2,0,P|360:36|272:28,1,100,8|8,0:0|0:0,0:0:0:0:
252,60,248069,6,0,P|212:76|140:80,1,100,0|8,0:0|0:0,0:0:0:0:
56,128,249069,2,0,L|44:244,1,100,0|8,0:0|0:0,0:0:0:0:
144,280,250069,1,0,0:0:0:0:
140,172,250569,1,8,0:0:0:0:
236,228,251069,2,0,L|336:220,1,100,0|8,0:0|0:0,0:0:0:0:
408,300,252069,5,0,0:0:0:0:
496,236,252569,2,0,P|494:186|477:139,2,100,8|0|8,0:0|0:0|0:0,0:0:0:0:
392,196,254069,2,0,P|374:149|373:99,2,100,0|8|0,0:0|0:0|0:0,0:0:0:0:
348,228,255319,2,0,L|244:216,1,100,8|8,0:0|0:0,0:0:0:0:
208,252,256069,5,4,0:0:0:0:
140,164,256569,2,0,P|132:132|140:56,2,100,8|0|8,0:0|0:0|0:0,0:0:0:0:
248,156,258069,1,0,0:0:0:0:
356,136,258569,2,0,L|352:204,1,50,8|0,0:0|0:0,0:0:0:0:
376,236,259069,1,0,0:0:0:0:
284,296,259569,1,8,0:0:0:0:
180,264,260069,5,0,0:0:0:0:
116,172,260569,2,0,P|112:144|116:116,1,50,8|0,0:0|0:0,0:0:0:0:
152,80,261069,2,0,L|264:88,1,100,0|8,0:0|0:0,0:0:0:0:
352,36,262069,1,0,0:0:0:0:
416,128,262569,2,0,P|420:160|404:236,1,100,8|0,0:0|0:0,0:0:0:0:
356,248,263319,2,0,L|252:244,1,100,8|8,0:0|0:0,0:0:0:0:
208,272,264069,5,0,0:0:0:0:
112,220,264569,1,8,0:0:0:0:
12,176,265069,2,0,L|20:296,1,100,0|8,0:0|0:0,0:0:0:0:
104,348,266069,2,0,L|156:352,1,50,0|0,0:0|0:0,0:0:0:0:
196,316,266569,2,0,P|168:276|104:248,2,100,8|0|8,0:0|0:0|0:0,0:0:0:0:
304,336,268069,6,0,P|332:308|360:248,1,100,0|8,0:0|0:0,0:0:0:0:
300,160,269069,2,0,P|280:148|248:120,2,50,0|0|8,0:0|0:0|0:0,0:0:0:0:
408,176,270069,1,0,0:0:0:0:
488,104,270569,1,8,0:0:0:0:
384,68,271069,1,0,0:0:0:0:
332,84,271319,2,0,L|232:76,1,100,8|8,0:0|0:0,0:0:0:0:
184,104,272069,5,4,0:0:0:0:
Starfall9908
M4M from your modding queue

[Bakari's Light]
  1. 00:49:069 (5,1) - Double blanket them better.
  2. 00:51:069 (2) - blanket
  3. 01:50:069 (4) - make this straight. It look weird when having that slider curvet while 01:49:069 (3) is straight
  4. 01:58:069 (4) - make the slider a better blanked shaped to 01:59:569 (5)
  5. 03:16:069 (1) - move this a bit to the right. Newbies who just started playing osu will miss this note for sure since they'll put more notice to (2) than (1) If you put (1) in a way that they'll notice that (1) is there and they should go to it first.
  6. 03:32:069 (1) - blanket
[Dark]
  1. 00:51:069 (6) - blanket
  2. 02:26:069 (1) - ^
  3. 03:17:069 (3) - ^

This was all I could mod. This is a well made map, good luck with ranking it
meii18
wait for me :3 to mod it
Topic Starter
Mortem

nadapan wrote:

M4M from your modding queue

[Dark]
  1. 00:51:069 (6) - blanket - Fixed
  2. 02:26:069 (1) - ^ - ^
  3. 03:17:069 (3) - ^ - ^

This was all I could mod. This is a well made map, good luck with ranking it - Thank you.
meii18
yo :3

asdf - nazi or suggestion
asdf - important

General

  • We clarified about SB files and they're used
  1. I think soft-hitnormal have a little delay. Try this instead soft-hitnormal.wav

Bakari's Light
  1. CS 3.3 ; AR 5 ; HP 4 ; OD 4
  2. 00:32:819()- I hear the instruments here which are ignored. Would be better if you'll add a 1/2 slider and also you can add a note on 00:33:569()- because there's strong beat
  3. 00:36:069(4,5)- Why you not try this instead http://puu.sh/h0YKM/43675a2c1c.jpg ? The current one looks untidy and it looks like a bad overlap
  4. 00:40:069(4)- Would be better if you add NC here because I hear new instruments
  5. 00:48:069(4)- ^ because new instruments
  6. 00:56:069(4)- NC again ==
  7. 01:37:569(4)- Would be better if you will move this note to 153|70 to make it equal with 01:36:569(2)- and to make a cvadruplet pattern and to improve a bit the movement of the cursor
  8. 01:59:569(5)- This note could be moved to 449|107 for a better blanket with the wave slider from 01:58:069(4)- http://puu.sh/h0ZyV/fdb2464c76.jpg
  9. 03:34:569()- I hear a strong beat here which is ignored ;w; I suggest to add a note here to not leave the strong beat empty
  10. 03:40:069(1)- I suggest to move this slider to 213|99 to make it equal with previous slider's tail and to improve the movement of the cursor a bit :3

Dark
  1. 00:55:069(4)- I suggest a ctrl+j here for a better movement of the cursor and this slider,for a better flow, it can be rotated with 4 degress
riffy
Fixed the curve on the long S-shaped slider, everything else looks fine @nadapan

ByBy_ChAn wrote:

yo :3

Bakari's Light
  1. CS 3.3 ; AR 5 ; HP 4 ; OD 4 No way. I am strongly against these settings as they make absolutely no sense with BPM/SV and ppatterns used in the map.
  2. 00:32:819()- I hear the instruments here which are ignored. Would be better if you'll add a 1/2 slider and also you can add a note on 00:33:569()- because there's strong beat that'd be unrankable as there is no enough spac after spinner.
  3. 00:36:069(4,5)- Why you not try this instead http://puu.sh/h0YKM/43675a2c1c.jpg ? The current one looks untidy and it looks like a bad overlap No. The pattern you suggest completely breaks the flow and feels hardly readable for the diff. Not to mention, it looks really weird with my style
  4. 00:40:069(4)- Would be better if you add NC here because I hear new instruments
  5. 00:48:069(4)- ^ because new instruments
  6. 00:56:069(4)- NC again == each of these "missed" NCs follow a strict and reasonable pattern, I am not going to break it as it'd give players too much HP. besides, that'd look like random and unnecessary NC spam
  7. 01:37:569(4)- Would be better if you will move this note to 153|70 to make it equal with 01:36:569(2)- and to make a cvadruplet pattern and to improve a bit the movement of the cursor the suggestion doesn't change much. in fact, I don't see any difference but unncessary DS-fixes afterwards. gonna keep it.
  8. 01:59:569(5)- This note could be moved to 449|107 for a better blanket with the wave slider from 01:58:069(4)- okay
  9. 03:34:569()- I hear a strong beat here which is ignored ;w; I suggest to add a note here to not leave the strong beat empty if you listen closer, you can also hear vocals, which are much louder and grab more attention. that's the reason why I gave up the strong beat.
  10. 03:40:069(1)- I suggest to move this slider to 213|99 to make it equal with previous slider's tail and to improve the movement of the cursor a bit :3 nah, I'll keep the flow kinda glitchy here, it looks better, if you ask me.
Thank you for the mod.


Instead of sending the whole .osu file ou can just find and replace these two lines. @Pjecoo
Note: just to make it clear, 119569 and 120069 are location of these two objects in time
448,108,119569,1,8,0:0:0:0:
352,52,120069,6,0,L|244:44,1,100,0|8,0:0|0:0,0:0:0:0:
Want 2 Buy Avon

Returning a mod 4 mod :D

[Bakari's Light]
  1. 00:36:069 (4,5) - I think this is snapped wrong?
  2. 00:38:069 (1,2) - I'd say to either change the shape of 1 or make it slider linearly into 2
  3. 00:44:069 (4,5) - Snapped wrong
  4. 00:45:069 (5,1) - You could make these parallel maybe
  5. 00:58:069 (1,3) - Maybe you could blanket these
  6. 01:36:069 (1) - Snapped wrong
  7. 01:46:069 (3,4) - I'd make the three flow more linearly into 4
  8. 01:58:069 (4) - Idk if this is symetric because the anchor for the tail isn't in the center
  9. 02:03:069 (5,1) - Blanketu?
  10. 02:11:069 (5,1) - You could blanket these~
  11. 02:29:569 (2,4) - Blanket could be better
  12. 03:01:569 (2) - Snapped wrong
  13. 03:32:069 (1,2) - Blanketu~
  14. 03:36:069 (1) - Snapped wrong
  15. 03:46:569 (4,1) - Blanket could be better
[Dark]
  1. 00:52:069 (1,2) - This 1 kinda flows away from the 2 so you might want to change it's shape or angle some
  2. 01:19:069 (7,8) - Blanket maybe?
  3. 01:20:569 (2,4) - This blanket could be a bit better near the tail
  4. 01:22:819 (7,8) - blanket?
  5. 01:26:069 (6) - The anchor isn't on the tail so it's not perfectly symetrical
  6. 01:28:069 (1,2) - Fix blanket
  7. 01:29:819 (4,5) - Blanket?
  8. 02:07:319 (2) - Why make this one a repeat slider when the others are streams, this one leads into the kiai time. Making it a slider also ruins consistency
  9. 02:31:819 (6,1) - This blanket could be a tiny bit better
  10. 02:39:319 (4) - Same thing about consitency
  11. 02:56:069 (1,2) - blanket could be a lil better
  12. 02:59:069 (8,9) - I'd make these flow opposite directions like you did every other time you had sliders like these for consitency
  13. 03:01:069 (3,5) - Blanket could be better
  14. 03:09:069 (3,4,5) - blanket??
  15. 03:08:819 (2,5) - Fix blanket
  16. 03:10:819 (6,7) - ^
  17. 03:59:319 (2) - Same thing about consitency
  18. 04:00:819 (2,3) - Fix blanket
  19. 04:12:069 (1,2) - Blanket could be better
  20. 04:27:069 (3,4) - Fix blanketu
  21. 04:31:319 (5) - Consistency~
I'd say maybe make a filler diff since it goes to all like sliders and 1/2 to having streams

Good Luck getting it ranked~
fergas
здорово пупсики \o3o/

sb tips for lulz
  1. 02:10:694 - as suggest you can do more smuffer color transition for "city lights". exp 02:10:569 - 02:10:944 - pink-blue smuf transion but still leave clear color change on 02:11:069 - . Green color dont suit for bg ;/ .
  2. In overall its possiable to add better demension for lyrcs and resise them after with _S - just it would looks better that this.
  3. Also idea to use changes flashes instead oа stiatic on "bgkiai".
  4. nad you got stacks bgs as i see 128194 - 174069somewher here as i understand and 240069 - 271069 you got double bg at the same time. unnecesary but would be great to fix.
  5. and one last thign abotu sb: on boths kiais new bg start on diffrent spots 02:08:194 - and 04:00:069 - . If it was made not purppose maybe fix.
general
  1. dat lines!
  2. i dont agree to use soft-hitnormal as kick sound at all lenght. Exp you are force own kick on places with hihat 01:05:819 - . Maybe replace soft-hn with normal-hn and use custom soft-hn. As i know its easy to put hs on every beat with program whichbakari got.
  3. 00:28:319 - start first spinner on that time? on boths diffs
Bakari's Light
  1. time to learn languages. will mode your maps on english
  2. 01:01:069 (5,6) - guess it would placed somewhere 100/47 it may suits better for map.
  3. 01:11:069 (4,5) - 2 x 1\2 more exepted to see here for my point of view
  4. 01:20:069 - that beat should be supported with nc, you know. maybe add 01:16:069 - adn remove 01:14:069 - . I dont think that support one lyric's string by this way is good thing. and in overall after all nc went wrong 01:24:069 - . i belive its mistake and didnt made on purpose
  5. 01:50:069 (4) - i am not surre that looks good. Maybe rotate 5? only suggestion
  6. 02:28:069 (1) - same rotate to 5, for my point of view it may give for a little better flow
  7. 02:58:069 (4) - again it could better flow. or nvm
  8. 03:11:069 (3,4) - was same situation b4. 2 x 1\2 sliders or reverse + cricel would suit better for my ppoint of view
  9. 03:25:069 (2) - mayeb rotate 10? for me it looks much better
  10. 03:27:319 (3,4,1) - i think it may a bit hard rhythm to read ._. maybe rever like you did on 02:07:319 (5) - and 01:35:319 (2) - or maybe just one slider like on 03:59:319 (4) -
  11. i dont like some flows on this map but still they wroks and readable. just pointed things that can be fixed without any problems
Dark
  1. 00:46:069 (4) - additing curve to this slider would make it more interesting for my poit of view
  2. 00:55:069 (4) - flow works better for my point of view
  3. 01:07:319 (7,1) - 01:23:819 (9,1) - i dont like that jumps. cant expain why just transition works very strange for me caus eof the lyricks. you decrease for a little(around 1.5) or make equal ds or ignore
  4. 01:09:319 (4,6) - i think its better make them more spaced like you did on 01:06:069 (4,5) -
  5. 01:19:069 (7,8) - better to emphasize that place somehow. jumps or special flow need here
  6. 01:33:069 (3,4) - i dont like that sliders... they are... mmm will talk about it later
  7. 02:31:569 (5,6,1) - bad useage of jump. You leave clap + kick 02:31:319 (4,5) - without support and than focus on kick 02:31:819 (6) - . better place jump on 02:31:569 - or make equal ds around that as another variant
  8. 04:15:319 (4,5,6) - you need more such jumps in the map. its kind uniq pattern for one sound which is not good
  9. sry but i didnt understand that diff. 01:22:819 (7,8) - 01:29:819 (4,5) - 02:20:569 (1,2) - 02:22:069 (1,2) - you are following vocal but at the same you can just lose focus and star mapping for beat 01:24:069 (1,2,3,4,5,6) - 02:31:069 (3,4,5,6) - . Just when i was playing got feeling that just press objects with music at bakcgroud. Said abotu jumps on 1:07 same thing - you are supporing vocal around that place but place jumps on big white tick which jenerally support music and vocal starts on red later. maybe i am wrong(hope so) and everything is ok but still cant understand logic of placed objects.
    Also remove that one 1/4 sliders. it loos useless if alone. Add some if you want keep it.
Good luck
Topic Starter
Mortem

Xellie wrote:


Returning a mod 4 mod :D

[Dark]
  1. 00:52:069 (1,2) - This 1 kinda flows away from the 2 so you might want to change it's shape or angle some - No, leaving like it is.
  2. 01:19:069 (7,8) - Blanket maybe? - Fixed.
  3. 01:20:569 (2,4) - This blanket could be a bit better near the tail - Moved it little bit.
  4. 01:22:819 (7,8) - blanket? - Nah.
  5. 01:26:069 (6) - The anchor isn't on the tail so it's not perfectly symetrical - Moved squares little bit.
  6. 01:28:069 (1,2) - Fix blanket - Fixed.
  7. 01:29:819 (4,5) - Blanket? - Meh.
  8. 02:07:319 (2) - Why make this one a repeat slider when the others are streams, this one leads into the kiai time. Making it a slider also ruins consistency - It's still better than stream. Leaving like it is.
  9. 02:31:819 (6,1) - This blanket could be a tiny bit better - Fixed.
  10. 02:39:319 (4) - Same thing about consitency - Same thing.
  11. 02:56:069 (1,2) - blanket could be a lil better - I think it's okay.
  12. 02:59:069 (8,9) - I'd make these flow opposite directions like you did every other time you had sliders like these for consitency - Leaving like it is.
  13. 03:01:069 (3,5) - Blanket could be better - Leaving like it is.
  14. 03:09:069 (3,4,5) - blanket?? - Fixed.
  15. 03:08:819 (2,5) - Fix blanket - Leaving like it is.
  16. 03:10:819 (6,7) - ^ - Leaving like it is.
  17. 03:59:319 (2) - Same thing about consitency - Leaving like it is.
  18. 04:00:819 (2,3) - Fix blanket - Fixed.
  19. 04:12:069 (1,2) - Blanket could be better - Fixed.
  20. 04:27:069 (3,4) - Fix blanketu - Fixeduuuu.
  21. 04:31:319 (5) - Consistency~ - Please...
I'd say maybe make a filler diff since it goes to all like sliders and 1/2 to having streams

Good Luck getting it ranked~ - Thanks.
- I'll take a look on fergas's mod later.
Topic Starter
Mortem

fergas wrote:

здорово пупсики \o3o/

sb tips for lulz
  1. 02:10:694 - as suggest you can do more smuffer color transition for "city lights". exp 02:10:569 - 02:10:944 - pink-blue smuf transion but still leave clear color change on 02:11:069 - . Green color dont suit for bg ;/ .
  2. In overall its possiable to add better demension for lyrcs and resise them after with _S - just it would looks better that this.
  3. Also idea to use changes flashes instead oа stiatic on "bgkiai".
  4. nad you got stacks bgs as i see 128194 - 174069somewher here as i understand and 240069 - 271069 you got double bg at the same time. unnecesary but would be great to fix. - going to fix it later.
  5. and one last thign abotu sb: on boths kiais new bg start on diffrent spots 02:08:194 - and 04:00:069 - . If it was made not purppose maybe fix. - fixed.
general
  1. dat lines!
  2. i dont agree to use soft-hitnormal as kick sound at all lenght. Exp you are force own kick on places with hihat 01:05:819 - . Maybe replace soft-hn with normal-hn and use custom soft-hn. As i know its easy to put hs on every beat with program whichbakari got. - I'll fix it later.
  3. 00:28:319 - start first spinner on that time? on boths diffs - 'kay.
Dark
  1. 00:46:069 (4) - additing curve to this slider would make it more interesting for my poit of view - Heh, yea. Fixed.
  2. 00:55:069 (4) - flow works better for my point of view - Fixed.
  3. 01:07:319 (7,1) - 01:23:819 (9,1) - i dont like that jumps. cant expain why just transition works very strange for me caus eof the lyricks. you decrease for a little(around 1.5) or make equal ds or ignore - Ignoring, 'cause these kind of jumps are everywhere in the map. I don't want to make constant DS on Hard.
  4. 01:09:319 (4,6) - i think its better make them more spaced like you did on 01:06:069 (4,5) - - Fixed.
  5. 01:19:069 (7,8) - better to emphasize that place somehow. jumps or special flow need here - I'll leave it like it is.
  6. 01:33:069 (3,4) - i dont like that sliders... they are... mmm will talk about it later
  7. 02:31:569 (5,6,1) - bad useage of jump. You leave clap + kick 02:31:319 (4,5) - without support and than focus on kick 02:31:819 (6) - . better place jump on 02:31:569 - or make equal ds around that as another variant - I'll leave it like it is.
  8. 04:15:319 (4,5,6) - you need more such jumps in the map. its kind uniq pattern for one sound which is not good - I used the same method before in 02:31:569 (5,6,1) -
  9. sry but i didnt understand that diff. 01:22:819 (7,8) - 01:29:819 (4,5) - 02:20:569 (1,2) - 02:22:069 (1,2) - you are following vocal but at the same you can just lose focus and star mapping for beat 01:24:069 (1,2,3,4,5,6) - 02:31:069 (3,4,5,6) - . Just when i was playing got feeling that just press objects with music at bakcgroud. Said abotu jumps on 1:07 same thing - you are supporing vocal around that place but place jumps on big white tick which jenerally support music and vocal starts on red later. maybe i am wrong(hope so) and everything is ok but still cant understand logic of placed objects.
    Also remove that one 1/4 sliders. it loos useless if alone. Add some if you want keep it.
Good luck - Thanks for your time & mod.
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