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Koji Kondo - Super Mario Bros. -BGM Medley- [OsuMania]

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Topic Starter
rhalp10
This beatmap was submitted using in-game submission on Friday, March 20, 2015 at 10:52:30 AM

Artist: Koji Kondo
Title: Super Mario Bros. -BGM Medley-
Source: Super Mario Bros.
BPM: 200
Filesize: 4175kb
Play Time: 02:22
Difficulties Available:
  1. 4K Hard - 4Key (2.22 stars, 567 notes)
  2. 4K Insane - 4Key (3.5 stars, 1008 notes)
  3. 4K Normal - 4Key (1.94 stars, 436 notes)
  4. 7K Hard - 7Key (2.01 stars, 569 notes)
  5. 7K Insane - 7Key (3.22 stars, 1043 notes)
  6. 7K Normal - 7Key (1.72 stars, 436 notes)
Download: Koji Kondo - Super Mario Bros. -BGM Medley-
Information: Scores/Beatmap Listing
---------------
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H E L P ! ! !
Requesting Story Board

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Here's the Sprites Enemies, Mario, Tiles


Super Mario Bros. Medley :) I Hope You Like It
[Shiny]
OMG so many diffs xD
Topic Starter
rhalp10

The_Manu_ wrote:

OMG so many diffs xD
Hahahaha Thanks
Kruzon


Hi, I'll mod 5K Normal and my 5K Modding Column Format: 1 l 2 l 3 l 4 l 5

5K Normal

* Check your Aimod
* It's best to partially follow pitch here, and implement various pattern,

Examples,

Try to follow descending pitch here 00:05:425 (5425|1,5875|1,6325|0) - , Suggestions:
00:05:425 (5425|1,5875|1,6325|0) - move to 4
00:05:875 (5875|1,6325|0) - shift them 1 time to the right

For this one, you don't have to focus on pitch, but rather comfort-ability:
00:06:775 (6775|1,7075|3) - Press Ctrl + H

Now, try to fill up the empty column 5 with notes:
00:07:375 (7375|2) - move to 5
* 00:07:525 (7525|1) - You may then move this to 4

00:07:825 (7825|2,8031|3) - shift them 2 times to the left
00:08:725 (8725|3) - move to 2, better flow

* On the side note, i found quite a lot cloned notes throughout the difficulty, for example:

00:12:625 (12625|2,12831|3,13018|3,13225|4,13525|3,13675|3,13975|2,14275|1,14425|2,14575|1) -
00:15:325 (15325|4,15475|3,15625|3,15775|1,16075|2,16375|0,16525|1,16675|1) -
00:16:975 (16975|1,17125|1,17275|2,17725|4,17875|3,18025|3,18175|1,18475|2,18775|4) -
00:20:125 (20125|4,20275|3,20425|3,20575|1,20875|2,21175|0,21325|1,21475|1,21775|1,21925|1,22075|2) -
00:34:225 (34225|3,34375|3,34675|3,34975|3,35125|3,35425|4,35575|3,35875|1,36025|1) -
00:39:025 (39025|3,39175|3,39475|3,39775|3,39925|3,40225|4,40375|3) - [
00:41:425 (41425|3,41575|3,41875|3,42175|1,42325|3,42625|4,43225|0) -
00:45:925 (45925|2,46075|4,46225|1,46375|3,46525|1,46675|3) -
00:47:725 (47725|2,47875|4,48025|1,48175|3,48325|1,48475|3) -
00:54:925 (54925|0,55018|2,55131|1,55225|1,55318|3,55431|3,55525|4,55731|3,55918|2,56125|1,56331|1,56518|0) -
* Well, I'm just a modder, and my suggestions are not always correct, but do take heed that, sadly this map doesn't work well with many difficulty

The Reasons:
1. Lack of instruments used, therefore lesser idea to branch with the map. (There are several unused instruments)
2. Excessive clone notes, therefore there are close to none fun factor and map difficulties unique dissipated - In other word, it's boring to play unless you
manage to differentiate every each of difficulty, But due to Reason no.1, this is invalid
3. Lesser chances to be rank, ironically this is how it works. The higher the number of map sets, the lesser the chance for rank, the bigger time consumption needed for rank

** But, it's not wrong to make many map-set, It's just that it'd be nice if each and every of those difficulty has their very own variety/style. Hell, you can make 100 difficulties and no rules forbid that.
** I recommended you open reference mode during plotting your map

* Unrankable Issues:
00:56:518 (56518|0,59525|2) -
01:05:662 (65662|0,69716|2) -
Leaving a very wide empty spaces within the song led to de-ranking. You may have to either input a long note across the empty barren or note every notable sound within the area

* Alternative way to fill up an area with nearly or close to none sound:
For instances, this one 00:59:525 (59525|2,61125|2,62025|2,62225|2,62525|2) - is correct, and I commend you for changing key-sounded style between
5K Normal and Hard. However, you may want to input sound layering in it. If you listen closely, there is other sound playing other than "coin" sound, a "gas"
like sound play along the background- You can use them to plot notes, to reduce emptiness between notes. Sound layering involves the use of 2 or more
instruments playing in the background, to be use by notes
-


- Please take into consideration on what I pointed out, and last but not least I wish you good luck with your map. don't hesitate to let me know
once you spent quality time fixing your map, I'll re-check again
Gravey-
[Normal Check]

Osu!mania Ranking Criteria wrote:

Overall Difficulty should be:
9-10 when using mainly notes and just a few amount of holds
7-8 when using a mix a balanced notes and holds
5-6 when using mostly holds
4K and 7K Normal = OD: 8 (Check AiMOD)
4K and 7K Hard = OD: 8 HP DR: 7 (Check AiMOD)
4K and 7K Insane = OD: 8 (Check AiMOD)
(It's a must) Remove speed change in 4K and 7K Normal!

Uncheck > Song setup > Design > Widescreen support (This only applies to storyboard)
Uncheck > Song setup > Advanced > Use special style (N+1 style) for mania (Not necessary)
BG image size: 1366 x 768 (1365 <- wrong)

Normal diffs and hard diffs star difficulty is too close. In 4K Hard make it at least 2.50 - 2.70 more or less while in 7K Hard make it at least 2.30 more or less. As i saw in your 4K Normal it's full of stacks/jacks ._. I'll just check for now. Ask other modders for Normal MOD

Good luck!~
Frim4503

col:1,2,3,4,5,6,7

this map is still unfinished. so,i just point a few of my mod. please finish this map than request to me again to mod it

General
please ckeck AI mod for every dif



4K Hard
00:07:525 (7525|1) - change with LN end here 00:07:825 -
00:12:325 (12325|1) - change with LN end here 00:07:825 - then move to 1
00:19:525 - add note
00:19:825 - ^
00:24:325 - ^
00:29:125 - ^
00:33:925 - ^
00:53:031 (53031|2,53125|1,53125|3) - move to left 1 col
00:53:725 (53725|2,53800|3) - move to left 1 col
01:13:266 - add note
01:13:533 - ^


pleasew reply before
expired 28/4/2015
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