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TRUSTRICK - FLYING FAFNIR

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Topic Starter
Iceskulls
This beatmap was submitted using in-game submission on 22 เมษายน 2558 at 14:51:20

Artist: TRUSTRICK
Title: FLYING FAFNIR
Source: 銃皇無尽のファフニール
Tags: Juuou Mujin no Unlimited Fafnir opening full Fantastica
BPM: 143
Filesize: 7538kb
Play Time: 03:52
Difficulties Available:
  1. F Ant's Easy (1.41 stars, 213 notes)
  2. Hard (2.72 stars, 524 notes)
  3. Insane (3.86 stars, 718 notes)
  4. Normal (1.8 stars, 312 notes)
Download: TRUSTRICK - FLYING FAFNIR
Information: Scores/Beatmap Listing
---------------
4th ranked map

Fafnir yay \o/

BG by me

Easy by Fantastica
Blizs
one more version of fafnir XD
Nice Celsius ;)

ow and make sure about metadata

http://www.trustrick.jp/music.html

NO KDS
Topic Starter
Iceskulls
oh nice
hmm.. not sure about artist , I got artist name from the ranked ver.
Blizs
ups sorry...
nvm this is a full ver XD
I said to check about metadata because I think this is TV Size XD
About artist it's truly right

anyway here I have a sample of easy diff that I've just made
I make it because I love this song :) . Even that I have my version in TV Size XD

just Easy sample
Topic Starter
Iceskulls

Fantastica wrote:

ups sorry...
nvm this is a full ver XD
I said to check about metadata because I think this is TV Size XD
About artist it's truly right

anyway here I have a sample of easy diff that I've just made
I make it because I love this song :) . Even that I have my version in TV Size XD

just Easy sample
nice, you can make easy gd if you want lol
Blizs
here finished :3~~~

F Ant's Easy

I do it quickly because this is an Easy diff and I'm really enjoy the song d(^_^)b
Hope you like it..
Topic Starter
Iceskulls
how2antigravebeatmap

@fantastica I change some hitsound sample and I see that you also use same hitsound as mine so I changed it for you
pishifat
from your queuueueueueueeuueueueueuueue

i was about to steal your bg but then i realized i would be breaking copyright laws omg

[general]
  1. combo colors should be adjusted so that there aren't two of the same shades next to each other. should go something like pink->orange->pink->orange instead of orange->orange->pink->pink. basically the reason why this map was popped: p/3494907
[insane]don't really like how you map some of the 3/4 vocals and ignore others but not gonna ask you to add 1/4 spam everywhere. just thought i'd mention it bugs me lol
  1. 00:12:385 (4,5) - would make sense to increase spacing between these. you've got some build up thing happening with your spacnig during 00:12:595 (5,6,1) - , but right now 00:12:385 (4,5) - is smaller spacing than 00:12:175 (3,4) - which is kind of counter build-up
  2. 00:08:294 (7,1) - is that spacing derp intentional? you don't do them at 00:16:371 (5,6,7,8,1) - 02:49:098 (7,8,9,10,1) - 01:00:007 (3,4,5,6,1) - etc sooo
  3. 00:58:189 (3) - gonna be really hard to hit this accurately and you know why. circles don't really have a large hitwindow so using here one makes for painful reading. making it into a 2/3 slider would actually make it practical though since the hitwindow for that is a lot more lenient.
  4. 01:30:007 (1) - 02:43:644 (3) - 03:48:888 (3) - comboing should be consistent prolly.
  5. 02:10:916 (1) - using the same rhythm you used the last time this happened really just fits a lot better. seems really weird to have so much emphasis on the slidertail here, whereas the otehr one was able to have emphasis on the introduction of the 1/3 stuff a lot better. (this is using that slider change mentioned earlier hopefully lol)
  6. 02:44:063 (5,6,1) - visually these are spaced the same, so 6->1 could be interpreted as another 1/4 jump like 5->6 which is probably not gud. moving it more down/left would make things less misinterpretable
  7. 02:54:133 (8) - curve on this um kind of just looks awkward with the over-curve and plays awkwardly because of the angle you have to follow the curve (second thing probably doesn't make sense idk how to explain it). curving less would make things k. if you wanted to keep retarded curve for some reason, angling more intuitively from the direction of 7 would be k
  8. 03:39:028 (3,4,5) - maybe i'm a bad person for saying htis but these would play better if they weren't overlapping. people just mash through 1/4 sliders overlapped like this usually, whereas if they're separated even a small amount there will be less wtfkeyboardsmash because each slider would be easier to read
doubletime
if you designed the map with doubletime play in mind (which seems very possible), then these should also be taken into consideration. they don't really have much of an effect at low bpm, so if you don't care about doubletimestuff, these should be ignored:
  1. 02:00:427 (5,6,1) - controlling momentum on small linear things like 01:58:539 (3,4,5) - is easy, but when they're spaced large like this, it's a major pain to move in a straight line. if there were some sort of direction change between them it would be a lot more comfortable
  2. 02:26:651 (2,3,4,5,6) - pretty similar to the last thing -- these are probably too linear/circular/whatever. having sharper angles (at least for 2,3,4) would make things less eh
    yea that's all that i missed i thought played weird from a doubletime testplay lol
[hard]
  1. 00:12:595 (3,4) - as the first bit of spacing to break distance snap, doing a jump that is more than double the previous distance snap is kinda extreme lol. can't really say more than spacing should be less intense right here
  2. 00:59:168 (1,2) - 02:13:014 (1,2) - stacking these would make for a lot more emphasis of the silence. using standard spacing makes it just seem... standard i guess, while the song is expressing something not so stnadard u feel okcoolllllllll
  3. 03:00:846 (4,1) - 03:49:308 (4,1) - is there any reason for these being different cuz um they kind of should be the same lol
  4. 03:18:469 (2,3,4,5) - i get what you're doing here, but i really think using a different rhythm would better express the song's quietness. yea there are beats on every 1/4 tick here but they aren't really worthy of mapping out. 03:18:574 (3) - being in the middle of a triplet doesn't really allow it to stand out as being an important note, since it's giving hte same amount of emphasis to 03:18:469 (2) - and head of 03:18:679 (4) - , which are mapped to almost nothing. to just capture what's important here without emphasizing unnecessary stuff, i'd really say go with this rhythm. you've probably already tried it before and reconsidered with your triple, but it really does fit a lot better. i could also say consistency with 00:15:112 (1,2) - but i noticed that after writing a bunch of bs OH WELL
[normal]
  1. od4 would make a lot more sense because of od relative to ar somethingsomething. insane is ar8od7, hard is ar7od6, easy is ar3od2. normal should be ar5od_ correlationnnnnnnnnnnnnnnnnnnnn
  2. 00:15:112 (1,2) - really not liking your rhythm choice here with the supergap. covering it with a slider would be a little less weird, but it would be ideal to do something like this or even this since that snare is so bam i am master vocabulary. if you're thinking the 3/4 slider is too hardcore for a normal... well it's not :p
  3. 00:42:804 (5,6) - seems really weird to cover the drum on the tail of 6 while ignoring it between 5 and 6. they're the exact same things so ignoring the first and covering the next is kinda wat. if you were to just make 5 a 1/2 slider that would be k
  4. 01:55:811 (1) - not really seeing why this needs a new combo. there's just a finish on it, rhythm isn't changing drastically or something :p
  5. 02:34:413 (1) - uhhhhhhhhhhhh this
  6. 02:46:581 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,7) - so you're doing a 2 measure comboing pattern rightcool, but because of that gap thing between 02:44:483 (6,1) - your combos are all off by 1 measure. so for example 02:52:874 (5) - should have a new combo, 02:54:553 (1) - shouldn't, etc. fantastica did this right so look at his diff lol.
  7. 02:57:909 (1,2,3,4) - these things are the same as 01:42:385 (1,2) - so they should have their own combos prob
[easy]i've never seen any of your maps before so i was expecting this to be not a great diff but IT IS GREAT DAMN
  1. widescreen support dood disableit
  2. 00:08:399 - UH THE TIMING SECTION HERE SHOULD BE S:C3 RIGHT the default claps hurt. i also have no idea what you're diong with hitsounds on 00:11:755 (1) - so ok
  3. 01:57:070 (1) - would make a whole lot of sense to not slide during the song's complete cutting of all instruments. it's like following nothing which is not gud. so gap yay
  4. 02:05:881 (1) - new combo seems pretty unnecessary um
  5. 03:43:224 (5) - meanwhile a new combo seems pretty necessary here
Shushan
hi there!
form your queue!
ill mod only one diff since im to lazy now (when you mod mine mod also 1 diff, prefer hard/insane)
insane
00:03:364 (1,2) - line this two?
00:06:720 (1) - 86 336 stack
00:15:112 (1,2) - blanket?
00:20:776 (3,5) - fix blanket
00:27:490 (3,4) - ^^ i think
00:38:609 (1,2,3) - try this? http://prntscr.com/6rjizh
00:50:357 (1,2) - fix blanket
01:00:322 (6) - next 39? fix pls
01:20:147 (4,1) - fix blanket
01:49:518 (2,3) - ^^
02:19:098 (5,1) - blanket them?
02:25:602 (5,1) - ^^
02:30:217 (3,5) - fix blanket
02:34:413 (1,2) - blanket them?
02:37:769 (1,2) - fix blanket
02:57:909 (1,3) - ^^
03:10:077 (2,3) - ^^
03:12:909 (6,1) - swap NC?
03:18:574 (3) - reverse it?
03:19:727 (1,2) - fix blanket
03:32:315 (4,5,6,7,8,9,10,11,1) - the shape of the stream is a bit awkward to me, maybe change?
03:47:420 (3,5) - fix blanket
gl!
Milan-

Milan- wrote:

im doing it like reallysoon tm and cool stuff (for ticket /w\) k
fkng pishi modded everything i could tell here aaaaaaaaa

[genral]
  1. settings from ezy to normal arent really good if you compare the difference between the others diffs.
  2. why the lowers diff use tickrate 1 and the higher 2? all could 2
[Insane]
  1. 00:02:734 (1) - cancel nc, cuz obvious reasons
  2. 00:08:399 (1) - accept this nazi mod and move it to x248y196 cuz it looks cooler for me. k
  3. 00:29:378 (3) - i think it'd be better as triple, like you did here 00:22:665 (3,4,5) - to keep the constancy and looks better(?
  4. 00:34:623 (5,6,7) - vocals and music are going down and up, i'd be nice to do that kind of stuff instead of a linear pattern.
  5. 00:43:434 (5) - i think most of time, people would prefer if you ctrl g this. It's the most natural movement imo
  6. 01:57:699 - i dont see a good reason to ignore this kick-beat, it covers vocals as well...
  7. 01:58:748 (4,5) - i'd increase the spacing here, cuz 01:58:539 (3,4,5) - being linear when there's a clear cymbal on 4 makes no much sense besides asthetics(?.. (do something like i said before maybe)
  8. 02:12:595 (1,2,3,4) - i think this rhythm actually plays a lot better https://osu.ppy.sh/ss/2994169 cuz you dont stream from where the violin starts at 02:13:014 - instead you do it after with a weird 1/2 gap inbetween. Also 1 feels better just as a circle (and makes more sense too..)
  9. 03:39:448 (5,1) - give these equal space >< better readability and playability
    Hitsounds:
  10. The overall volumen is really low, increase it like 15-20% pls. i can barely hear anything ;w;
  11. 00:08:399 - to 00:13:434 - . this section could use that clap on every white tick, as you can hear clearly how it sounds
  12. 00:13:434 (1) - finish sounds ok here, you can lower the volumen if it's too loud for you.
  13. 00:25:811 (4) - whistle on tail. 00:57:070 (1) - on head
  14. 00:36:930 (1) - finish on head sounds ok to me o.o. Same for, 00:42:385 (2) - 00:59:378 (2) - 01:12:175 (1) - 01:26:441 (4) - 01:30:637 (1) - 01:58:748 (4) - 02:03:364 (4) - 02:03:783 (5) - 02:04:203 (1) - 02:13:224 (6) - 02:20:147 (3,4,1) - 02:26:021 (1) - 02:42:804 (1) - 03:31:476 (1) - 03:36:091 (5) - 03:37:769 (3) - 03:41:546 (1) - 03:44:902 (1) - 03:48:259 (1) -
  15. 00:40:706 (3,7) - cancel whistle, just keep the claps for cleaner sound
  16. 00:49:518 (5,6,1) - finishes on their heads
  17. 00:57:350 (2) - clap on head and tail sounds cool.
  18. 00:58:748 (1) - clap on head too. tail should be drum-clap tho (or whitsle, drum-clap sounds better tho). Similar stuff happens here 02:10:916 (1,2) - , claps sounds cool on some spots
  19. 01:30:637 - to 01:35:357 - sounds cool to add whistle on every note
  20. 01:35:252 (4) - clap sounds ok here, give some kind of ambient i guess
  21. 02:38:399 (2) - clap + finish sounds better on head
[Hard]
  1. 00:29:378 (3) - pls http://puu.sh/h7UR5/32ddb0b1bf.jpg ;w; make the cymbals clickable. You can use a 1/2 instead of circle too.
  2. 01:10:497 (1,2,3) - this feels better imo http://puu.sh/h7V5X/3ace884b97.jpg
  3. 01:23:923 (1,2) - this just as a 1/1 slider fits vocals and plays much better
  4. 01:48:049 (2) - whistle on head. cuz insane has whistle on the blue tick and copypaste is bad bad bad
  5. 01:57:699 - same as insane, maybe.
[Normal]
  1. 00:33:154 (6,1) - flow here could be a lot better. Rotating 1 like 45° would help a lot
  2. 02:02:525 (4,5) - this makes more sense http://puu.sh/h7VWU/c991f91300.jpg right now 5 start from nothing really important, also ignoring clear cymbal is bad
[Easy]
  1. the beggining using default clap is on purpuse?
  2. 01:27:280 - add finish. same with 02:41:126 (1) - 03:46:581 (1) -
  3. 01:57:070 (1) - http://puu.sh/h7WuK/08a535a63a.jpg this is more proper imo. cuz the clear pause.
  4. 02:05:881 (1) - cancel nc
  5. 03:43:224 (5) - add nc
have fun
Topic Starter
Iceskulls

pishifat wrote:

from your queuueueueueueeuueueueueuueue

i was about to steal your bg but then i realized i would be breaking copyright laws omgomg

[general]
  1. combo colors should be adjusted so that there aren't two of the same shades next to each other. should go something like pink->orange->pink->orange instead of orange->orange->pink->pink. basically the reason why this map was popped: p/3494907 :arrow: fixed , made combo color more colorful
[insane]don't really like how you map some of the 3/4 vocals and ignore others but not gonna ask you to add 1/4 spam everywhere. just thought i'd mention it bugs me lol :arrow: probably my style for only focus on vocal that sound really loud or really emphasis lol the others that don't sound like that I just don't care much
  1. 00:12:385 (4,5) - would make sense to increase spacing between these. you've got some build up thing happening with your spacnig during 00:12:595 (5,6,1) - , but right now 00:12:385 (4,5) - is smaller spacing than 00:12:175 (3,4) - which is kind of counter build-up :arrow: ok
  2. 00:08:294 (7,1) - is that spacing derp intentional? you don't do them at 00:16:371 (5,6,7,8,1) - 02:49:098 (7,8,9,10,1) - 01:00:007 (3,4,5,6,1) - etc sooo I don't see any problem here >< but anyway fixed a bit lol since I find it looks not really good I mean the straight pattern is a bit bent here 00:08:294 (7,1) -
  3. 00:58:189 (3) - gonna be really hard to hit this accurately and you know why. circles don't really have a large hitwindow so using here one makes for painful reading. making it into a 2/3 slider would actually make it practical though since the hitwindow for that is a lot more lenient. :arrow: nice
  4. 01:30:007 (1) - 02:43:644 (3) - 03:48:888 (3) - comboing should be consistent prolly. :arrow: oops
  5. 02:10:916 (1) - using the same rhythm you used the last time this happened really just fits a lot better. seems really weird to have so much emphasis on the slidertail here, whereas the otehr one was able to have emphasis on the introduction of the 1/3 stuff a lot better. (this is using that slider change mentioned earlier hopefully lol) :arrow: ok
  6. 02:44:063 (5,6,1) - visually these are spaced the same, so 6->1 could be interpreted as another 1/4 jump like 5->6 which is probably not gud. moving it more down/left would make things less misinterpretable :arrow: ok
  7. 02:54:133 (8) - curve on this um kind of just looks awkward with the over-curve and plays awkwardly because of the angle you have to follow the curve (second thing probably doesn't make sense idk how to explain it). curving less would make things k. if you wanted to keep retarded curve for some reason, angling more intuitively from the direction of 7 would be k :arrow: I don't have any idea why I make it looks like that lol
  8. 03:39:028 (3,4,5) - maybe i'm a bad person for saying htis but these would play better if they weren't overlapping. people just mash through 1/4 sliders overlapped like this usually, whereas if they're separated even a small amount there will be less wtfkeyboardsmash because each slider would be easier to read :arrow: this is depend on the player whether they will just keyboard smash or play it gently lol eventhough the notes are spaced they(players) can still mash keyboard in my view but anyways fixed cus I'm not really picky about this thing lol
doubletime
if you designed the map with doubletime play in mind (which seems very possible), then these should also be taken into consideration. they don't really have much of an effect at low bpm, so if you don't care about doubletimestuff, these should be ignored:I don't really care about dt when mapping but I'm thinking that most people gonna grind pp by dt this map so why not :P
  1. 02:00:427 (5,6,1) - controlling momentum on small linear things like 01:58:539 (3,4,5) - is easy, but when they're spaced large like this, it's a major pain to move in a straight line. if there were some sort of direction change between them it would be a lot more comfortable :arrow: ok
  2. 02:26:651 (2,3,4,5,6) - pretty similar to the last thing -- these are probably too linear/circular/whatever. having sharper angles (at least for 2,3,4) would make things less eh :arrow: ok
    yea that's all that i missed i thought played weird from a doubletime testplay lol
[hard]
  1. 00:12:595 (3,4) - as the first bit of spacing to break distance snap, doing a jump that is more than double the previous distance snap is kinda extreme lol. can't really say more than spacing should be less intense right here :arrow: I'm too hardcore on jumps since I find this song really slow lol , well lower spacing a bit
  2. 00:59:168 (1,2) - 02:13:014 (1,2) - stacking these would make for a lot more emphasis of the silence. using standard spacing makes it just seem... standard i guess, while the song is expressing something not so stnadard u feel okcoolllllllll :arrow: I know that stack is good at emphasis things but this is not really what I aim for , I'm thinking that the instrument changing so suddenly here so I guess spacing would do the job better here
  3. 03:00:846 (4,1) - 03:49:308 (4,1) - is there any reason for these being different cuz um they kind of should be the same lol :arrow: I want to map some 1/4 drum there well you're right that they are different but I don't think that it affect anything because they are like 1 min far apart lol player wouldn't notice the different imo but I fixed because I didn't notice this 03:01:266 - beat ><
  4. 03:18:469 (2,3,4,5) - i get what you're doing here, but i really think using a different rhythm would better express the song's quietness. yea there are beats on every 1/4 tick here but they aren't really worthy of mapping out. 03:18:574 (3) - being in the middle of a triplet doesn't really allow it to stand out as being an important note, since it's giving hte same amount of emphasis to 03:18:469 (2) - and head of 03:18:679 (4) - , which are mapped to almost nothing. to just capture what's important here without emphasizing unnecessary stuff, i'd really say go with this rhythm. you've probably already tried it before and reconsidered with your triple, but it really does fit a lot better. i could also say consistency with 00:15:112 (1,2) - but i noticed that after writing a bunch of bs OH WELL :arrow: ok
[normal]
  1. od4 would make a lot more sense because of od relative to ar somethingsomething. insane is ar8od7, hard is ar7od6, easy is ar3od2. normal should be ar5od_ correlationnnnnnnnnnnnnnnnnnnnn :arrow: I forgot to check easy diff's setting lol
  2. 00:15:112 (1,2) - really not liking your rhythm choice here with the supergap. covering it with a slider would be a little less weird, but it would be ideal to do something like this or even this since that snare is so bam i am master vocabulary. if you're thinking the 3/4 slider is too hardcore for a normal... well it's not :p :arrow: another thing I don't have idea why I make it like that lol
  3. 00:42:804 (5,6) - seems really weird to cover the drum on the tail of 6 while ignoring it between 5 and 6. they're the exact same things so ignoring the first and covering the next is kinda wat. if you were to just make 5 a 1/2 slider that would be k :arrow: make (5) a 1/2 slider
  4. 01:55:811 (1) - not really seeing why this needs a new combo. there's just a finish on it, rhythm isn't changing drastically or something :p :arrow: in my view it just feel something gonna happen like the tone of music is changing the way the instrument get ready to intense or w/e so I nc it :P
  5. 02:34:413 (1) - uhhhhhhhhhhhh this :arrow: ok and dat url code
  6. 02:46:581 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,7) - so you're doing a 2 measure comboing pattern rightcool, but because of that gap thing between 02:44:483 (6,1) - your combos are all off by 1 measure. so for example 02:52:874 (5) - should have a new combo, 02:54:553 (1) - shouldn't, etc. fantastica did this right so look at his diff lol. :arrow: fixed , I'm too lazy to count measure there when I map this lol
  7. 02:57:909 (1,2,3,4) - these things are the same as 01:42:385 (1,2) - so they should have their own combos prob :arrow: need some variation
[easy]i've never seen any of your maps before so i was expecting this to be not a great diff but IT IS GREAT DAMN
  1. widescreen support dood disableit
  2. 00:08:399 - UH THE TIMING SECTION HERE SHOULD BE S:C3 RIGHT the default claps hurt. i also have no idea what you're diong with hitsounds on 00:11:755 (1) - so ok :arrow: oh no , I missed that sorry fantastica ;_;
Thanks a lots pishifat :)

ohad1881 wrote:

hi there!
form your queue!
ill mod only one diff since im to lazy now (when you mod mine mod also 1 diff, prefer hard/insane)
insane
00:03:364 (1,2) - line this two? :arrow: fine as it is
00:06:720 (1) - 86 336 stack :arrow: k
00:15:112 (1,2) - blanket? :arrow: not aim for that
00:20:776 (3,5) - fix blanket :arrow: fine as it is
00:27:490 (3,4) - ^^ i think :arrow: not aim for that
00:38:609 (1,2,3) - try this? http://prntscr.com/6rjizh :arrow: I prefer mine
00:50:357 (1,2) - fix blanket :arrow: fine as it is
01:00:322 (6) - next 39? fix pls :arrow: not reall affect that much imo
01:20:147 (4,1) - fix blanket
01:49:518 (2,3) - ^^
02:19:098 (5,1) - blanket them?
02:25:602 (5,1) - ^^
02:30:217 (3,5) - fix blanket
02:34:413 (1,2) - blanket them?
02:37:769 (1,2) - fix blanket
02:57:909 (1,3) - ^^
03:10:077 (2,3) - ^^ :arrow: ^^ I fixed some but some I didn't fix because not aim for that or it looks fine
03:12:909 (6,1) - swap NC? :arrow: fine as it is
03:18:574 (3) - reverse it? :arrow: no,thanks
03:19:727 (1,2) - fix blanket :arrow: fine
03:32:315 (4,5,6,7,8,9,10,11,1) - the shape of the stream is a bit awkward to me, maybe change? :arrow: it's fine
03:47:420 (3,5) - fix blanket :arrow: fine
gl!
thanks

Milan- wrote:

Milan- wrote:

im doing it like reallysoon tm and cool stuff (for ticket /w\) k
fkng pishi modded everything i could tell here aaaaaaaaa

[genral]
  1. settings from ezy to normal arent really good if you compare the difference between the others diffs. :arrow: fixed from pishi's mods
  2. why the lowers diff use tickrate 1 and the higher 2? all could 2 :arrow: it would make the tick in slider a bit more sense if I use 2 at lower diff most sliders will swarm with the tick and that sound a bit weird imo
[Insane]
  1. 00:02:734 (1) - cancel nc, cuz obvious reasons :arrow: oops
  2. 00:08:399 (1) - accept this nazi mod and move it to x248y196 cuz it looks cooler for me. k :arrow: fixed from pishi mods
  3. 00:29:378 (3) - i think it'd be better as triple, like you did here 00:22:665 (3,4,5) - to keep the constancy and looks better(? :arrow: fixed a bit
  4. 00:34:623 (5,6,7) - vocals and music are going down and up, i'd be nice to do that kind of stuff instead of a linear pattern. :arrow: mine also work imo
  5. 00:43:434 (5) - i think most of time, people would prefer if you ctrl g this. It's the most natural movement imo :arrow: I intend to make flow like that to express some feeling about the drum here which it hard to explain here lol
  6. 01:57:699 - i dont see a good reason to ignore this kick-beat, it covers vocals as well... :arrow: yea but it's just not sound right to me if I map that 1/2 kick
  7. 01:58:748 (4,5) - i'd increase the spacing here, cuz 01:58:539 (3,4,5) - being linear when there's a clear cymbal on 4 makes no much sense besides asthetics(?.. (do something like i said before maybe) :arrow: I think the current spacing is fine , it not need to emphasis that cymbal imo emphasis that would give a bit sudden jumps there which is not really right for me
  8. 02:12:595 (1,2,3,4) - i think this rhythm actually plays a lot better https://osu.ppy.sh/ss/2994169 cuz you dont stream from where the violin starts at 02:13:014 - instead you do it after with a weird 1/2 gap inbetween. Also 1 feels better just as a circle (and makes more sense too..) :arrow: that would make flow a bit awkward for me also I want to follow the drum and some kick here instead of violin
  9. 03:39:448 (5,1) - give these equal space >< better readability and playability :arrow: :O it looks fine for me imo
    Hitsounds:
  10. The overall volumen is really low, increase it like 15-20% pls. i can barely hear anything ;w; :arrow: huh? I can hear it clearly (60% window volume 100% osu! volume)
  11. 00:08:399 - to 00:13:434 - . this section could use that clap on every white tick, as you can hear clearly how it sounds :arrow: yea I know but I don't think it not really fit to do intense hitsound like that here I mean the song is quite still sound quite calp intense would make no sense for me imo instead at the end here 00:11:755 - it start to go like bulidup so I decide to do that 1/1 clap pattern
  12. 00:13:434 (1) - finish sounds ok here, you can lower the volumen if it's too loud for you. :arrow: ok
  13. 00:25:811 (4) - whistle on tail. 00:57:070 (1) - on head :arrow: ok
  14. 00:36:930 (1) - finish on head sounds ok to me o.o. Same for, 00:42:385 (2) - 00:59:378 (2) - 01:12:175 (1) - 01:26:441 (4) - 01:30:637 (1) - 01:58:748 (4) - 02:03:364 (4) - 02:03:783 (5) - 02:04:203 (1) - 02:13:224 (6) - 02:20:147 (3,4,1) - 02:26:021 (1) - 02:42:804 (1) - 03:31:476 (1) - 03:36:091 (5) - 03:37:769 (3) - 03:41:546 (1) - 03:44:902 (1) - 03:48:259 (1) - :arrow: added some
  15. 00:40:706 (3,7) - cancel whistle, just keep the claps for cleaner sound :arrow: ok
  16. 00:49:518 (5,6,1) - finishes on their heads :arrow: ok
  17. 00:57:350 (2) - clap on head and tail sounds cool. :arrow: whistle sound more cool imo
  18. 00:58:748 (1) - clap on head too. tail should be drum-clap tho (or whitsle, drum-clap sounds better tho). Similar stuff happens here 02:10:916 (1,2) - , claps sounds cool on some spots :arrow: I prefer mine
  19. 01:30:637 - to 01:35:357 - sounds cool to add whistle on every note :arrow: ok
  20. 01:35:252 (4) - clap sounds ok here, give some kind of ambient i guess :arrow: I prefer only whistle
  21. 02:38:399 (2) - clap + finish sounds better on head :arrow: the current sound fine
[Hard]
  1. 00:29:378 (3) - pls http://puu.sh/h7UR5/32ddb0b1bf.jpg ;w; make the cymbals clickable. You can use a 1/2 instead of circle too. :arrow: lol ok
  2. 01:10:497 (1,2,3) - this feels better imo http://puu.sh/h7V5X/3ace884b97.jpg :arrow: cool
  3. 01:23:923 (1,2) - this just as a 1/1 slider fits vocals and plays much better :arrow: I prefer my rhythm
  4. 01:48:049 (2) - whistle on head. cuz insane has whistle on the blue tick and copypaste is bad bad bad :arrow: lol ok
  5. 01:57:699 - same as insane, maybe. :arrow: same
[Normal]
  1. 00:33:154 (6,1) - flow here could be a lot better. Rotating 1 like 45° would help a lot :arrow: looks fine
  2. 02:02:525 (4,5) - this makes more sense http://puu.sh/h7VWU/c991f91300.jpg right now 5 start from nothing really important, also ignoring clear cymbal is bad :arrow: yea but I find that beat on (5) is something uhh it sound like I should focus on it more than the cymbal so it doesn't feel that bad imo
[Easy]
  1. the beggining using default clap is on purpuse? :arrow: my bad ><
have fun
thanks for the mods :)
Blizs

pishifat wrote:

from your queuueueueueueeuueueueueuueueueueueeueueueue :3

i was about to steal your bg but then i realized i would be breaking copyright laws omg omg

[easy]i've never seen any of your maps before so i was expecting this to be not a great diff but IT IS GREAT DAMN yay :)
  1. widescreen support dood disableit okay ;)
  2. 00:08:399 - UH THE TIMING SECTION HERE SHOULD BE S:C3 RIGHT the default claps hurt. i also have no idea what you're diong with hitsounds on 00:11:755 (1) - so ok okay changed and I make 00:11:755 (1) - claps too for consistency (because f I make all of them use normal sampleset so green line will useless XD).
  3. 01:57:070 (1) - would make a whole lot of sense to not slide during the song's complete cutting of all instruments. it's like following nothing which is not gud. so gap yay to be honest, I want to make the gap between notes not more than 1 beat (exception for part before kiais). but I think I'll make an exception for this part too because it looks forced right ? XD
  4. 02:05:881 (1) - new combo seems pretty unnecessary um Done
  5. 03:43:224 (5) - meanwhile a new combo seems pretty necessary here Done

Milan- wrote:

Milan- wrote:

im doing it like reallysoon tm and cool stuff (for ticket /w\) k
fkng pishi modded everything i could tell here aaaaaaaaa uwoo :o .... calm~~~ calm~~~ :3

[Easy]
  1. the beggining using default clap is on purpuse?
  2. 01:27:280 - add finish. same with 02:41:126 (1) - 03:46:581 (1) - done
  3. 01:57:070 (1) - http://puu.sh/h7WuK/08a535a63a.jpg this is more proper imo. cuz the clear pause.
  4. 02:05:881 (1) - cancel nc
  5. 03:43:224 (5) - add nc
no reply mod was modded by pishifat :3 and all fixed.

have fun
Thanks for mods all :)

CelsiusLK wrote:

pishifat wrote:

[easy]
  1. 00:08:399 - UH THE TIMING SECTION HERE SHOULD BE S:C3 RIGHT the default claps hurt. i also have no idea what you're diong with hitsounds on 00:11:755 (1) - so ok :arrow: oh no , I missed that sorry fantastica ;_;

Milan- wrote:

[Easy]
  1. the beggining using default clap is on purpuse? :arrow: my bad ><
It's okay, it's okay, Anyway Thanks for doing some hitsound change for me Celsius :) :)

and Here's the update : http://pastebin.com/raw.php?i=j8pd3WG5

edit : and I've make the consistency of combo colour too ;)
Topic Starter
Iceskulls
all updated
Sylas
Hey :) M4M from your queue

Insane


00:15:112 (1,2) - Not perfect blanket
00:41:546 (7) - Move it to x:240 y:196 so it's in a straight line with 00:41:126 (5) and 00:41:336 (6) looks better imo
00:43:224 (4) - Ctrl+G would improve the flow slightly (it's fine already but I think it's better like this)
00:47:839 (3) - Move to x:336 y:176 so 00:47:000 (1) blankets it better
Move 02:00:427 (5) to about x:300 y:44 and 02:00:637 (6) to about x:368 y:204 so the pattern is more triangular
02:17:210 (5) - Blanket this under 02:17:630 (1)
Thats about it for this diff

Hard


00:03:364 (1) - Improve blanket
00:13:434 (5) - NC?
01:55:392 (4) - Move it to about x:312 y:296 so the pattern is more of a star
Not much I can find in this diff

Normal


00:15:112 (5) - NC?
00:57:070 (6) - ^
I can't find anything else


Took a look at the easy diff and couldn't find anything


Sorry for the short mod I couldn't find much which is actually a good thing
Good luck with this map :D
Shad0w1and
M4M:https://osu.ppy.sh/s/300612

Overall Impression

Good
Notice: If my understanding level is too low, I am not sure this mod will be really helpful.

Mod


Insane
  1. My understanding level of you map: 90%
  2. My rating of you map: 90%
AR 9 or 8.5 will be better
00:03:364 (1,2) - I suggest make a straight one or like this00:11:965 (2,4) - Ctrl-G
00:15:741 (3,5) - this is why I think AR 9 or AR 8.5 will be better
00:16:790 (1,2,3,4,5,6) - for better flow, try this00:18:469 (1,2,3,4,5) - 00:32:734 (5) - I wont recommend you do this at this point
00:36:511 (4,1) - 00:43:644 (1,4) - personally i do not like this, I would recommend separate.
00:47:630 (2) - x120y128
00:50:357 (1,2,3,4,5) - ^Hope these give you an idea of mine standard of note placing, some are just small suggestion though. I would like to stop here, if you think mine patterns are helpful, you can ask me for recheck and finish whole diff.
Hard
  1. My understanding level of you map: 100%
  2. My rating of you map: 95%
00:10:916 (3) - 01:18:049 - fill in something because you did 01:17:210 (1,2) -
01:57:909 (1) - you can do tripple here
03:09:658 (1) - sounds weird, find another finish plz
Normal
  1. My understanding level of you map: 100%
  2. My rating of you map: 95%
00:45:951 (4) -
easy I usually omit :/ you can simply ask the bn to check it at last moment.
Come[Back]Home
Mostly just suggestions :33

F Ant's Easy
00:36:930 (1,3) I prefer it when (3) would be just curvy. Somehow i like that more than the current one
01:40:706 (1,2) I think the blank can be improved here, there no reason to not blank them
02:19:308 (3) Somehow a ctrl+g feels better here. To fix the DS between 02:20:567 (4,1) shouldnt be a problem if you fix it
03:16:371 I think adding the same finish as 03:09:658 (1) here would fit

Normal
00:21:825 (4) ctrl+g this one maybe? Somehow i like it better
01:46:371 (4) There is no need for a slider here since 01:46:581 there is nothing. Why not just a single circle instead?

Hard
00:20:986 (4) I think this slider should start here 00:20:776
01:18:049 Why dont you add a circle here? Somehow it feels weird since you havent done that before
02:31:895 ^
03:30:637 ^ There is clearly a drum there, why do you skip it

Insane
Well, couldnt find anything.


Overall i love the mapset, its a very calm song, and so is the map, love it~ ^_^
Good luck~
Lavender
M4M from your queue

[General]
  1. Disable letterbox during breaks?
[Easy]
  1. Fine.
[Normal]
  1. 00:06:720 (3,4,5) - I suggest change rhythm in order to fit vocal 03:38:189 (4,5) - same
  2. 00:13:224 (3) - not needed
  3. 01:07:140 (1,2) - keep pace with 01:03:783 (1,2,3) -
  4. 01:26:860 (6,1) - nazi blanket
  5. 01:44:692 (2,3) - ^
  6. 02:24:972 (2) - split it into a 1/1 and a note because there is vocal at 02:25:392 -
Totally fine.

[Hard]
  1. 00:30:951 (3) - Overmap here, avoid doing this in hard difficulties. 00:34:308 (3) - same
  2. 00:51:196 (3) - I suggest this pattern here, flow loooks better.
  3. 00:55:182 - not recommend to miss here. 01:18:049 - 02:31:895 - same
  4. 01:00:007 (3) - You may add a clap here.
  5. 01:13:434 (5) - 1/4 reversed slider to follow drumbeats.
  6. 01:18:888 (1) - 3/4 here? I heard 3/4 sound.
  7. 03:36:511 (1) - split it into a 3/4 slider and a circle bacause there's a vocal at 03:36:930 -
Overall nice.

[Insane]
  1. 00:06:720 (1,2,3) - Why don't follow vocal? It's obvious that the vocal take the most important place here.
  2. 00:21:825 (1,2,3,4) - You may use green line to increase sv for these sliders gradually, that would be better.
  3. 00:28:539 (1,2,3,4) - same^
  4. 00:43:224 (4,5) - You may swap 4 and 5
  5. 01:20:147 (4,1) - nazi blanket
  6. 02:03:364 (4,5) - You may also increase sv of these two sliders imo
  7. 02:46:021 (4) - circle here
  8. 03:33:154 (1) - increase sv imo

Overall nice map, good luck.
Topic Starter
Iceskulls

TheKoala wrote:

Hey :) M4M from your queue

Insane


00:15:112 (1,2) - Not perfect blanket :arrow: not intentionally blanket
00:41:546 (7) - Move it to x:240 y:196 so it's in a straight line with 00:41:126 (5) and 00:41:336 (6) looks better imo :arrow: looks fine for me
00:43:224 (4) - Ctrl+G would improve the flow slightly (it's fine already but I think it's better like this) :arrow: it's fine as it is
00:47:839 (3) - Move to x:336 y:176 so 00:47:000 (1) blankets it better :arrow: looks fine
Move 02:00:427 (5) to about x:300 y:44 and 02:00:637 (6) to about x:368 y:204 so the pattern is more triangular :arrow: tried
02:17:210 (5) - Blanket this under 02:17:630 (1) :arrow: looks fine
Thats about it for this diff

Hard


00:03:364 (1) - Improve blanket :arrow: fixed
00:13:434 (5) - NC? :arrow: no need to nc
01:55:392 (4) - Move it to about x:312 y:296 so the pattern is more of a star :arrow: I want to make spacing consistent
Not much I can find in this diff

Normal


00:15:112 (5) - NC? :arrow: oops
00:57:070 (6) - ^ :arrow: no need to nc
I can't find anything else


Took a look at the easy diff and couldn't find anything


Sorry for the short mod I couldn't find much which is actually a good thing
Good luck with this map :D
thanks

Shad0w1and wrote:

M4M:https://osu.ppy.sh/s/300612

Overall Impression

Good
Notice: If my understanding level is too low, I am not sure this mod will be really helpful.

Mod


Insane
  1. My understanding level of you map: 90%
  2. My rating of you map: 90%
AR 9 or 8.5 will be better :arrow: let's get more opinions
00:03:364 (1,2) - I suggest make a straight one or like this :arrow: I prefer mine
00:11:965 (2,4) - Ctrl-G :arrow: it's fine as it is
00:15:741 (3,5) - this is why I think AR 9 or AR 8.5 will be better :arrow: lol yea but I would want some more opinion about this ar setting
00:16:790 (1,2,3,4,5,6) - for better flow, try this :arrow: I prefer mine
00:18:469 (1,2,3,4,5) - :arrow: ^
00:32:734 (5) - I wont recommend you do this at this point :arrow: what? but it play fine for me ;_;
00:36:511 (4,1) - :arrow: mine also works
00:43:644 (1,4) - personally i do not like this, I would recommend separate. :arrow: fixed a bit
00:47:630 (2) - x120y128 :arrow: why? I think the current flow plays fine
00:50:357 (1,2,3,4,5) - :arrow: fixed on my own
^Hope these give you an idea of mine standard of note placing, some are just small suggestion though. I would like to stop here, if you think mine patterns are helpful, you can ask me for recheck and finish whole diff.
Hard
  1. My understanding level of you map: 100%
  2. My rating of you map: 95%
00:10:916 (3) - :arrow: curved a bit
01:18:049 - fill in something because you did 01:17:210 (1,2) - :arrow: I think it sound better when leave it empty like that lol
01:57:909 (1) - you can do tripple here :arrow: no,thans
03:09:658 (1) - sounds weird, find another finish plz :arrow: I like this finish sound ;_;
Normal
  1. My understanding level of you map: 100%
  2. My rating of you map: 95%
00:45:951 (4) - :arrow: mine looks better
easy I usually omit :/ you can simply ask the bn to check it at last moment.
thanks for the mods :)

Come[Back]Home wrote:

Mostly just suggestions :33

F Ant's Easy
00:36:930 (1,3) I prefer it when (3) would be just curvy. Somehow i like that more than the current one
01:40:706 (1,2) I think the blank can be improved here, there no reason to not blank them
02:19:308 (3) Somehow a ctrl+g feels better here. To fix the DS between 02:20:567 (4,1) shouldnt be a problem if you fix it
03:16:371 I think adding the same finish as 03:09:658 (1) here would fit

Normal
00:21:825 (4) ctrl+g this one maybe? Somehow i like it better :arrow: ok
01:46:371 (4) There is no need for a slider here since 01:46:581 there is nothing. Why not just a single circle instead? :arrow: there is a beat there ><

Hard
00:20:986 (4) I think this slider should start here 00:20:776 :arrow: I can still hear a beat on white tick that might feel weird if I skip it
01:18:049 Why dont you add a circle here? Somehow it feels weird since you havent done that before :arrow: somehow it sound better when there isn't any notes there lol
02:31:895 ^ :arrow: ^
03:30:637 ^ There is clearly a drum there, why do you skip it :arrow: ^

Insane
Well, couldnt find anything.


Overall i love the mapset, its a very calm song, and so is the map, love it~ ^_^
Good luck~
thanks for the mods :)

[Teichan] wrote:

M4M from your queue

[General]
  1. Disable letterbox during breaks? :arrow: I have break so no
[Easy]
  1. Fine.
[Normal]
  1. 00:06:720 (3,4,5) - I suggest change rhythm in order to fit vocal 03:38:189 (4,5) - same :arrow: I prefer mine
  2. 00:13:224 (3) - not needed :arrow: need :3
  3. 01:07:140 (1,2) - keep pace with 01:03:783 (1,2,3) - :arrow: need some variation , depend on tone of music tho
  4. 01:26:860 (6,1) - nazi blanket :arrow: looks fine
  5. 01:44:692 (2,3) - ^ :arrow: looks fine
  6. 02:24:972 (2) - split it into a 1/1 and a note because there is vocal at 02:25:392 - :arrow: hardly follow vocal :3 unless it really sound loud or emphasized >_<
Totally fine.

[Hard]
  1. 00:30:951 (3) - Overmap here, avoid doing this in hard difficulties. 00:34:308 (3) - same :arrow: I can hear 1/4 beat
  2. 00:51:196 (3) - I suggest this pattern here, flow loooks better. :arrow: I prefer mine
  3. 00:55:182 - not recommend to miss here. 01:18:049 - 02:31:895 - same :arrow: it sound better without a note there
  4. 01:00:007 (3) - You may add a clap here. :arrow: not sound right
  5. 01:13:434 (5) - 1/4 reversed slider to follow drumbeats. :arrow: it might give awkward feeling here 01:13:434 (5,1) - imo
  6. 01:18:888 (1) - 3/4 here? I heard 3/4 sound. :arrow: current is fine
  7. 03:36:511 (1) - split it into a 3/4 slider and a circle bacause there's a vocal at 03:36:930 - :arrow: hardly follow vocal
Overall nice.

[Insane]
  1. 00:06:720 (1,2,3) - Why don't follow vocal? It's obvious that the vocal take the most important place here. :arrow: not sound emphasized to me :3
  2. 00:21:825 (1,2,3,4) - You may use green line to increase sv for these sliders gradually, that would be better. :arrow: that might feel a bit weird , not really my style lol
  3. 00:28:539 (1,2,3,4) - same^ :arrow: ^
  4. 00:43:224 (4,5) - You may swap 4 and 5 :arrow: fine as it is
  5. 01:20:147 (4,1) - nazi blanket :arrow: fine as it is
  6. 02:03:364 (4,5) - You may also increase sv of these two sliders imo^
  7. 02:46:021 (4) - circle here :arrow: slider work better
  8. 03:33:154 (1) - increase sv imo :arrow: no,thanks

Overall nice map, good luck.
thanks for the mods :)
Blizs

Come[Back]Home wrote:

Mostly just suggestions :33

F Ant's Easy
00:36:930 (1,3) I prefer it when (3) would be just curvy. Somehow i like that more than the current one but if I make them curvy, I can't make flow like mine now. Look at this => http://puu.sh/h9Byu/d674cd9087.jpg . 00:36:930 (1,3) - looks weird isn't it ? and I'm not make it sharp curve (red dots) without reason. If you see that ticks was curved in one beat(white tick).
01:40:706 (1,2) I think the blank can be improved here, there no reason to not blank them I just copy 01:40:706 (1) - , paste at 01:41:546 - , rotate 90 degrees, ctrl+h, and put it on that position. So it's not unreasonable
02:19:308 (3) Somehow a ctrl+g feels better here. To fix the DS between 02:20:567 (4,1) shouldnt be a problem if you fix it But I'll lose 02:20:567 (4,1) - 's blanket T.T
03:16:371 I think adding the same finish as 03:09:658 (1) here would fit for 03:09:658 (1) - I see Celsius use this Hitsound because there was something special at that part, not just general instrument in the song (drum and guitar). That's why I follow Celsius to use that Hitsound too because I think it's fit with that special part. but I hear nothing special part like that here.

Overall i love the mapset, its a very calm song, yay... someone like this song too :) and so is the map, love it~ ^_^ ^_^
Good luck~
I see I didn't change anything here T.T . Anyway Thanks for your mod :)
_handholding
Hi from your M4M queue

I had a lot of fun playing your insane so I'll start with that first

Insane
00:58:748 (1) - Maybe end this slider at 00:59:063 and remove the clap
00:59:168 (2) - Add a note here and add a clap
^ It gives more emphasis on the drum imo
01:30:637 (1,2) - When you come out of the chorus its hard to tell these notes are 1/1's when they are stacked
01:50:776 (5) - Make this into a slider ending at 01:51:196
01:56:860 (3,4) - I'm not sure if its just me but I always think these are 1/4's because they are stacked and (2) isnt. Maybe unstack them?
02:46:581 (1,2) - Turn these 2 circles into one slider
03:26:021 (5) - I think this would play better if you took out the reverse and let it end at 03:26:231 (6)

Hard
01:26:441 (3) - Maybe turn this into 2 circles and make them stack? Gives emphasis on the drum
01:44:483 (2) - How about turning these into 2 circles. 02:02:105 (4) - Curve to the right a bit
02:04:832 (2) - Move to 02:05:042
02:05:252 (3) - Move to 02:04:832
^ Better flow imo
02:13:853 (3) - Delete this note and end (2) here

Normal
03:09:658 (1) - The custom hitsound sounds weird here
All I could find.


Hope this mod was helpful. I really like this song and hope you get it ranked. Good luck!
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