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Jens O. - Somebody (Nightcore Mix)

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Topic Starter
Kazuya
This beatmap was submitted using in-game submission on 2015. február 12. at 23:22:40

Artist: Jens O.
Title: Somebody (Nightcore Mix)
Tags: Cc.K Remix trance techno handzup Kazuya-sama
BPM: 175
Filesize: 5084kb
Play Time: 02:27
Difficulties Available:
  1. Dance (4,27 stars, 465 notes)
  2. Hard (2,97 stars, 344 notes)
  3. Normal (1,85 stars, 226 notes)
Download: Jens O. - Somebody (Nightcore Mix)
Information: Scores/Beatmap Listing
---------------


9. Valaki
Nozhomi
Heyhey~ pm request - I prefer mod it now or it'll be rank before I mod XD
Also first !!!

- General :
  1. Difficulty gap between Hard and Dance diff is too high imo (1.81*). For I better spread I recommand to decrease Hard and add a diff between this one and Dance to adjust diffspread.
  2. No sb, so disable Widescreen Support.
  3. You should respect the same Kiai for all diff since there're not guest diff.
  4. Preview point is different for Dance diff.

- Normal :
  1. 00:13:709 (1,2,3) - Why not try to align them (for aesthetic only ^^').
  2. 00:27:424 (1) - Maybe a clap on the head ?
  3. 01:12:338 (2) - Flow could be better if you move it to 284:328. Looks better too.
  4. 01:16:795 (1,2) - Blanket a little broke.
  5. 02:25:452 (1) - Add a greenline for put volume at 5% it too loud right now.

- Hard :
  1. 00:17:652 (3,4,5) - This symetry is good, but you're completly inchoerent with the rest of the section with this spacing. If I look at 00:28:624 (3,4,5) - it's 1.40x, so why not here ? Adjust one of them to have both with same DS.
  2. 00:43:881 (1) - Move it to 88:162 to adjust a little more this blanket (don't forget to move 00:44:567 (2) - too).
  3. 02:25:452 (1) - Same as Normal.

- Insane :
  1. 01:19:024 (5) - I would increase a little spacing here, since drums suggest it, and feel strange when I played it for the first time to have a so little gap. 1.50x should be good imo.
  2. 01:26:395 (1,2,3,4,5,6,7,8) - This series of jumps are just gigantic for this part. It's a really good pattern, but music don't suggest a so much pic of difficulty, especilly if we look to the rest of the map. Consider to reduce them.
  3. 01:40:624 (6,7) - It's just my opinion, but I highly dislike stack a quick reverse slider with an other, it's too easy to get a miss on this kind of pattern because you hardly see when it finish and start of other, but I have also no idea how change this so...see if you want to fix it or not.

That's all, and this time I made it !!!! Still a poor mod uuhhhh~
GL Mukyu~
Topic Starter
Kazuya
Hello. \o

Difficulty gap between Hard and Dance diff is too high imo (1.81*). For I better spread I recommand to decrease Hard and add a diff between this one and Dance to adjust diffspread.
I'm not going to make another diff and you shouldn't rely on the star rating... Hard is hard enough, insane is an easy insane...

No sb, so disable Widescreen Support.
Ok

You should respect the same Kiai for all diff since there're not guest diff.
Preview point is different for Dance diff.
I know. I fix if the timing is good.

[Normal]

Fixed:

00:13:709 (1,2,3) - Why not try to align them (for aesthetic only ^^').
00:27:424 (1) - Maybe a clap on the head ?
01:12:338 (2) - Flow could be better if you move it to 284:328. Looks better too.
01:16:795 (1,2) - Blanket a little broke.

[Hard]

Fixed:

00:17:652 (3,4,5) - This symetry is good, but you're completly inchoerent with the rest of the section with this spacing. If I look at 00:28:624 (3,4,5) - it's 1.40x, so why not here ? Adjust one of them to have both with same DS.
00:43:881 (1) - Move it to 88:162 to adjust a little more this blanket (don't forget to move 00:44:567 (2) - too).

[Insane]
01:19:024 (5) - I would increase a little spacing here, since drums suggest it, and feel strange when I played it for the first time to have a so little gap. 1.50x should be good imo.
01:26:395 (1,2,3,4,5,6,7,8) - This series of jumps are just gigantic for this part. It's a really good pattern, but music don't suggest a so much pic of difficulty, especilly if we look to the rest of the map. Consider to reduce them.
01:40:624 (6,7) - It's just my opinion, but I highly dislike stack a quick reverse slider with an other, it's too easy to get a miss on this kind of pattern because you hardly see when it finish and start of other, but I have also no idea how change this so...see if you want to fix it or not. I add distance. I hope you understand.

Thanks. : ) Updated. ~
FreeSongs
Hi~ M4M from your queue

[Normal]
01:03:081 (1) - move to (89,200) (stack on 01:01:710 (4) - )

[Hard]
01:00:852 (2,3) - move them down a little bit. (to make a better flow from 01:00:852 (2,3) - )
01:08:224 (4,1) - fix blanket
01:21:595 (3,4,1) - how about make a blanket like this?
02:00:681 (1) - unbend the slider a bit to make 02:00:510 (4,1) - on a straight line like this:

[Dance]
Preview time should be 46624 to be consistent with other diffs
02:05:310 (3) - bend a bit to fix the blanket
02:11:481 (5) - stack perfectly (move to (304,187) )
02:08:910 (1) - move the slider to the left like this: (to imrpove the blanket and spacing)
02:00:338 - 02:09:938 - add clap?

Nice mapset overall. Take my star
and hope my mod helps! :)
Jemmmmy
you might need another harder hard, the star between hard and insane in your mapset is 1.64
[normal]
00:15:081 (3,4) -
00:17:824 (3) - decrease angle a little
00:23:310 (3) -
00:43:881 (1) - end 00:45:938 -
01:53:138 (2) - increase angle
01:49:710 - why not map this part instead of use one spinner
02:25:452 (1) - might reconsider if the spinner is needed(as well as other diffs)
[hard]
00:58:967 (1,2) - too close compare to 00:59:481 (2,3) -
[dance]
00:37:024 (1) -
01:53:138 (4) - ^
00:44:567 (5) - NC
Topic Starter
Kazuya
Hello \o

Free songs:

Normal: Fixed

Hard: Fixed all

Dance: Ficed all. Thanks. :3


Jemmmmy

you might need another harder hard, the star between hard and insane in your mapset is 1.64
No. Insane is easiest than most such similar difficulty... Star rating is "fake".

Mod:
All fixed. Thanks. : )

Edit: Kiai soon. >_<
Irreversible
irc
13:06 Kazuya: Hello irre-kid \o Just one question (No, not mod request). Star rating problem. I think insane is not too hard. Star rating is fake/idiot. I don't make new difficulty, totally unnecessary. It would be the same as the hard and crazy. (I hope you understand x_X) Ehh. Hard is 2.97 * Insane: 4.61*
13:06 *Kazuya is listening to [http://osu.ppy.sh/b/626003 Jens O. - Somebody (Nightcore Mix)]
13:07 Kazuya: Mods: p/3818857 p/3822151
13:08 Kazuya: "you might need another harder hard, the star between hard and insane in your mapset is 1.64" and "Difficulty gap between Hard and Dance diff is too high imo (1.81*). For I better spread I recommand to decrease Hard and add a diff between this one and Dance to adjust diffspread.".
13:08 Kazuya: Forced "insane" is unnecessary. >_>
13:09 Irreversible: star rating is not drunk, it probably gets pushed (insane) because of pattern with big jumps
13:09 Irreversible: but i think it is acceptable (the spread)
13:09 Kazuya: It would be the same as the hard and the nsane.
13:10 Irreversible: insane has lot of 1/4, hard has some less (maybe increase a bit?), normal is ok
13:10 Kazuya: 1 opr 2 triplet is unnecessary. I remove now >_<
13:11 Kazuya: Because this 1/4 is too low.
13:11 Irreversible: cool idea!
13:11 Kazuya: 02:06:681 (3,4) -
13:11 Kazuya: I agree!
13:11 Irreversible: well
13:11 Irreversible: this one is acceptable but i mean like
13:11 Kazuya: This can be heard, but too low.
13:11 Irreversible: well actually the 1/4 usage is good
13:12 Kazuya: 02:10:110 (5,6) -
13:12 Kazuya: Tooo low
13:12 Irreversible: ah
13:12 Kazuya: And bit weird, because not here: 01:00:938 -
13:13 Irreversible: i know why the star rating is drunk
13:13 Kazuya: Because i use 1.2 distance snap
13:13 Irreversible: let me explain to you the star rating quickly:
13:13 Kazuya: and 1.70 SV
13:13 Irreversible: let's say you have 10 patterns
13:14 Irreversible: 1) really big jump = difficulty 10 2) low jump = difficulty 3 3) middle jump = difficulty 6 (ok let's say you have 3 patterns)
13:14 Irreversible: now , how the star rating is calculated?
13:14 Irreversible: 10 + 3 + 6 / 3
13:14 Kazuya: Distance snap size. x'D
13:14 Irreversible: you understand?
13:14 Irreversible: the star rating for this example is 6
13:14 Kazuya: I see >-<
13:15 Irreversible: 01:25:024 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) -
13:15 Irreversible: delete this pattern
13:15 Irreversible: and star rating will be 4.2
13:15 Irreversible: you can test it
13:15 Irreversible: make something easier there, because this is the hardest pattern in the map
13:16 Kazuya: i reduce distance >_<
13:16 Irreversible: good
13:16 Kazuya: I hope.... >_<
13:16 Irreversible: you understand what i say?
13:17 Kazuya: 4.51 star
13:17 Irreversible: already better ^^
13:17 Irreversible: find too hard patterns and reduce them a bit
13:18 Kazuya: x'D
13:18 Kazuya: OK
13:24 Kazuya: 4.48. >_> I hope it's good >_<
13:24 Irreversible: :3
13:24 Irreversible: see

The star rating just messed this up because some jumps were too big to suit the rest of the difficulty; and this seems to be fixed now.
Alarido
M4M on request (:

[Dance]
* Just a comment on 01:25:024 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - The first eight-note-sequence looks OK; the second one, too. Flow here might feel a bit monotonous -- at least for some intensive players like thelewa/www/rttyui --. As a possible variation, it would be like positioning these eight-ponted stars in a way that they would look mirrored to each other.
Code for applying in a easy way -- if you want
229,127,85024,5,0,0:0:0:0:
72,192,85195,1,0,0:0:0:0:
229,257,85367,1,8,0:0:0:0:
165,100,85538,1,0,0:0:0:0:
99,257,85710,1,0,0:0:0:0:
256,192,85881,1,0,0:0:0:0:
99,127,86052,1,8,0:0:0:0:
165,284,86224,1,0,0:0:0:0:
283,257,86395,5,0,0:0:0:0:
440,192,86566,1,0,0:0:0:0:
283,127,86738,1,8,0:0:0:0:
347,284,86909,1,0,0:0:0:0:
413,127,87081,1,0,0:0:0:0:
256,192,87252,1,0,0:0:0:0:
413,257,87423,1,8,0:0:0:0:
347,100,87595,1,0,0:0:0:0:

01:49:710 (1) - Add Finish in the slider head, and set it to Drum sampleset as below:
(it feels missing here, compared to the others in this part)
02:22:624 (1,2) - Add whistle on the head of both, so it feels alike 02:17:138 (1,2) -

♥ I'm about to call this pattern at 02:12:338 (3,4,5,6) - as Pathless Opposed Sliders or simply Pathless Sliders. Looks good (:

[Hard]
♥ Nothing wrong found (:
♥ Hitsound feels good too.

Some suggests:
02:16:538 (6) - Delete this note from the blue tick... well, it feels very little sense having these triplets in a calmer final part -- at least in Hard diff.
02:20:138 (3) - ^
02:22:024 (2) - ^

[Normal]
♥ Nothing wrong here too. The same for hitsounds.

01:36:338 (1) - It would be placed upwards (select and Ctrl-J -- yet this slider looks a copy-and-paste from 01:30:510 (1) - ), with some adjustements on notes around (some before and some further -- it might be easier select all notes from 01:36:338 (1) - to 01:49:024 (3) - (the one before next spinner) and make Ctrl-J together, then adjust DS on the some notes before. If you are willing to do but don't know how to, I can do it for you (: )

That's all (: let me what you'd fixed or not.

Att.

& thanks for your mod there ~.~
TicClick
I think it's mostly 01:25:024 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - that causes Insane to have star rating that is this high, but it's alright.
However, try boosting Normal a bit, as it currently plays as Easy with constant 1/1 notes and/or sliders and Hard is noticeably harder than it. Maybe you shoud do something similar to https://osu.ppy.sh/b/551275
Topic Starter
Kazuya
Heyho \o

Alarido:

Fixed "all", but:

Just a comment on 01:25:024 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - The first eight-note-sequence looks OK; the second one, too. Flow here might feel a bit monotonous -- at least for some intensive players like thelewa/www/rttyui --. As a possible variation, it would be like positioning these eight-ponted stars in a way that they would look mirrored to each other.
I like your suggestion, but i don't use, because insane star rating is high. >_> Read the Nozhomi, Jemmmy, and Irre's post.

Hard:

Keep all of them.

[Normal]

I change a bit. >_< Thank you!

However, try boosting Normal a bit, as it currently plays as Easy with constant 1/1 notes and/or sliders and Hard is noticeably harder than it. Maybe you shoud do something similar to https://osu.ppy.sh/b/551275
I'm thinking about. Perhaps i re-edit normal difficulty, but the star rating worries me. Currently normal is 1.99 :(
sheela
Hey again, Kazuya!

Normal

  1. 01:12:681 (3) - By looking at the pattern, the movement will be a bit weird. I would lower the position to somewhere around x:184 y:352, and rotate the curve to the right. You'll need to do some changes for the next patterns.
  2. 01:16:452 (3) - Move this up, like x:207 y:317? Seems to look more nicer.
  3. 01:18:167 (3) - Add a clap on the tail?
  4. 01:38:395 (3) - You might remove this circle if you want to keep the consistency in the rhythm like 01:38:395 (3) . And remove the new combo from 01:38:738 (1) .
  5. 01:44:224 (1) - Transform it into a similar curve as 01:44:910 (2) ? It's about aesthetic.

Hard

  1. 00:13:709 (1,2) - It's not a major problem, but the distance is 1.2x, compared to 00:19:195 (1,2) that have 1.4x. You might move the circle 00:13:709 (1) a bit more to further to the next slider if you want to keep the consistency in the distance.
  2. 01:27:081 (3,4) - The distance between them seems to be greater than 1.8x. You might move them closer to each other, to make 1.8x between them.
Really cool difficulty. Nothing much to say.

Dance

  1. 01:14:567 (2,3,4) - 01:15:938 (2,3,4) - 01:17:310 (2,3,4) - 01:18:681 (2,3,4) - You should lower the distance between each other, like a distance of 0.9x, or either stack them. The triplets seem to be difficult to reach / complete due to the greater distance 1.2x.
  2. 01:25:024 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - There's nothing to suggest you about this, but it feels to random to me. The map is filled with sliders and circles, while this pattern contains only circles and high distance, so it's random to me. However, I do like the pattern and it fits with the music.
  3. 01:29:995 - I would add a circle on 01:29:995 to prevent confusion from 01:29:138 (5,6) because the upbeat (01:30:167 - ) is left out, and it would seem to the circle to click earlier.
  4. 01:32:481 - Add a circle, since you did to 01:37:967 so it could be the consistency.
  5. 02:11:995 (2) - I think a better flow would go when it's somewhere on x:91 y:120, instead of putting the slider (2)'s head align with (1)'s head. Don't forgot to change the next pattern if you apply this.
  6. 02:22:110 (6) - Remove the 2nd node (on the body) so the flow would be better, instead of making a "bounce" effect when it goes to 02:21:595 (2,3) .
Cool mapset, as always. Here's a star for this, good luck for the ranking process! If you don't understand something, don't hesitate asking me questions.
Topic Starter
Kazuya
Hello


[Normal]

Okay, some suggestion used.

[Hard]

00:13:709 (1,2) - It's not a major problem, but the distance is 1.2x, compared to 00:19:195 (1,2) that have 1.4x. You might move the circle 00:13:709 (1) a bit more to further to the next slider if you want to keep the consistency in the distance. OMG fixed

01:27:081 (3,4) - The distance between them seems to be greater than 1.8x. You might move them closer to each other, to make 1.8x between them. Fixed

[Insane]

01:14:567 (2,3,4) - 01:15:938 (2,3,4) - 01:17:310 (2,3,4) - 01:18:681 (2,3,4) - You should lower the distance between each other, like a distance of 0.9x, or either stack them. The triplets seem to be difficult to reach / complete due to the greater distance 1.2x. Not change, because it's not very high spaced stream/triplet

01:25:024 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - There's nothing to suggest you about this, but it feels to random to me. The map is filled with sliders and circles, while this pattern contains only circles and high distance, so it's random to me. However, I do like the pattern and it fits with the music. Deleted/remapped

01:29:995 - I would add a circle on 01:29:995 to prevent confusion from 01:29:138 (5,6) because the upbeat (01:30:167 - ) is left out, and it would seem to the circle to click earlier. No. There's nothing stronger sound.

01:32:481 - Add a circle, since you did to 01:37:967 so it could be the consistency. Same as ^ It's not 1/4

02:11:995 (2) - I think a better flow would go when it's somewhere on x:91 y:120, instead of putting the slider (2)'s head align with (1)'s head. Don't forgot to change the next pattern if you apply this. I change if other proposes.

02:22:110 (6) - Remove the 2nd node (on the body) so the flow would be better, instead of making a "bounce" effect when it goes to 02:21:595 (2,3) . ok

Thanks : )
Nyukai
Yo, as requested.

[General]

  1. AIBat v3.1 wrote:

    Combo Colours
    Inconsistency in combo colours:

    - [Dance] :
    Combo1 : 170,185,210
    Combo2 : 130,200,180
    Combo3 : 245,90,115
    Combo4 : 250,205,185
    - [Hard] :
    Combo1 : 215,40,163
    Combo2 : 33,218,222
    Combo3 : 149,186,86
    Combo4 : 225,219,104
    - [Normal] :
    Combo1 : 215,40,163
    Combo2 : 33,218,222
    Combo3 : 149,186,86
    Combo4 : 225,219,104
  2. Disable Widescreen Support in all diffs if you're not going to add SB.
  3. You're missing the tag "Kazuya-sama" I guess :p
[Hard]

  1. 00:43:881 (1,2) - I know you did this for symmetry but maybe it's quite long spacing even for Hard, consider moving 00:44:567 (2) - a bit closer.
  2. 01:09:938 (4) - Missing NC according to the current consistency. Since there are more cases I suggest to check them o3o
[Dance]

  1. 00:56:910 (4) - Add Ctrl+J here and see for yourself it flows better with 00:57:252 (5) - :3 At least for me, ofc.
  2. 01:57:252 (1) - Unnecessary NC.
  3. 02:10:195 - I really miss one note here since I feel here should be a triplet xD
Call me back and I'll recheck :3
Topic Starter
Kazuya
Thank you. Fixed all! : )
Nyukai
I've rechecked everything and looks clean at least for me.

Bubbled~
Topic Starter
Kazuya
Thanks :O
Aurele
Everything looks good to me, I'm going to rank it, but I can't due to the limit of 8 ranked maps per day.

edit: oh wow, it only took you 10 days to get it bubbled? Good game.
Aurele
Done a last check with Kazuya via IRC, mostly for hitsounds. It's a simple and nicely done map, why not ranking it?

Chatlog
16:59 *Gabe is listening to [http://osu.ppy.sh/b/626003 Jens O. - Somebody (Nightcore Mix)]
17:00 *Kazuya is editing [http://osu.ppy.sh/b/626001 Jens O. - Somebody (Nightcore Mix) [Dance]]
17:00 Gabe: (It was just faster for me to redl it lol)
17:00 Kazuya: :3
17:01 Gabe: hey, just a suggestion like that,
17:02 Gabe: what do you think if we do ctrl+g on the slider (4) and on the slider(5)? 00:56:910 (4,5) -
17:03 Kazuya: I think currently is good. ^-^
17:04 Gabe: I don't suggest you to spec me
17:04 Gabe: I don't even have my tablet
17:04 Kazuya: XD
17:05 Gabe: I'm just going to do a last check on the hitsounds
17:05 Kazuya: Okie. I hope good. >_<
17:06 Gabe: Dance
17:06 Gabe: 00:27:081 - I feel like this should be a drum-whistle instead
17:07 Gabe: 00:32:567 - same here
17:08 Kazuya: Okay.
17:09 Gabe: 02:12:338 - I don't understand why there's a whistle here o.o
17:10 Kazuya: ^-^;
17:10 Kazuya: Removed XD
17:13 Gabe: Hard
17:13 Kazuya: Okey
17:13 Gabe: 02:08:910 (1) - I don't know why there's a jump here with the previous object. On most of your difficulty,
17:13 Gabe: the spacing is consistent, even if there's a new combo or not
17:13 Gabe: I suggest you to keep it consistent.
17:15 Kazuya: Ok, "removed jumps"
17:16 Gabe: lol "jumps"
17:16 Gabe: anyways
17:16 Gabe: if I look on Normal, there's a finish drumsound on 00:19:195 -
17:16 Gabe: but not on Hard and Dance
17:16 Gabe: I feel like it should be added to the other two difficulties
17:17 Kazuya: Ok, added drum finish on hard &dance
17:17 Gabe: 00:30:167 - same here
17:18 Kazuya: Okay. Fixed
17:18 Kazuya: Added sound
17:19 Gabe: 01:19:538 (1) - here too, but only a finish
17:19 Gabe: Hard and Normal has it
17:20 Kazuya: Okay.
17:20 Gabe: 01:30:510 (1) - On Dance, the finish is a drumfinish while in Hard and Normal, it's a normal finish
17:21 Kazuya: Fixed
17:21 Gabe: 01:35:995 (1) - Add a clapdrum to Hard and Normal, since there's something to emphasize here and Dance has it
17:21 Kazuya: Okie
17:21 Gabe: I'm done
17:22 Kazuya: added
17:22 Gabe: (:


Ranked!
Topic Starter
Kazuya
Thank you. :3
Nozhomi
wtf already...gratz ^^
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