forum

Owl City - Shooting Star (Acoustic)

posted
Total Posts
54
Topic Starter
HelloSCV
This beatmap was submitted using in-game submission on 2016년 8월 23일 화요일 at 오후 5:40:56

Artist: Owl City
Title: Shooting Star (Acoustic)
Tags: The Midsummer Station EP Adam Young HootOwlStar
BPM: 115
Filesize: 8256kb
Play Time: 04:18
Difficulties Available:
  1. Hard (2.68 stars, 464 notes)
  2. HOS' Easy (1.28 stars, 206 notes)
  3. Normal (1.63 stars, 324 notes)
Download: Owl City - Shooting Star (Acoustic)
Information: Scores/Beatmap Listing
---------------
 
 
 
 
 
 
HOS' Easy - HootOwlStar
Normal, Hard - HelloSCV
Flask
1stttttt
Sonnyc
2ndddd
HootOwlStar
owo/// this mapset is starred
Topic Starter
HelloSCV
lol
TicClick
  1. 02:24:207 - the main problem you have here when shooting a kiai fountain is that it doesn't look natural and called for at all. There's nothing in the music that would call for the fountain: no cymbals, no hi-hats, nothing significant or outstanding, and that makes the fountain itself pretty much useless and needless. Because you can't add a finish hitsound without making it feel artificial (because again, there's nothing like it in the audio itself), I suggest you to remove the fountain and make the whole kiai part solid.
  2. Please, replace the grey combo colour with something orange-ish to make the whole map look more appealing. Try RGB 236,184,125
[Hard]
  1. 00:39:207 (7) - I think you better map it as 00:22:120 (6,7,8) -, feels more better and intuitive, as all three hit objects will have the same amount of time between them
  2. 00:43:772 (1) - I feel like removing the repeat and contributing to mapping vocals by doing this: http://puu.sh/fpvml/3b5ebc4f14.jpg (notice that the circle is gone)
  3. 00:59:685 (7) - move to 108:288, and you'll reduce the jump by .4x
  4. 01:16:380 (8) - adding a little curve for visual purposes wouldn't hurt http://puu.sh/fpvBN/d1fe18c632.jpg
  5. 01:17:424 (1,2) - I don't know, I always disliked this pattern. Perhaps if both sliders were curvy, that'd look better? Something along the lines of http://puu.sh/fpvJP/cbfefe886b.jpg or http://puu.sh/fpvLR/7e047c427d.jpg
  6. 01:20:293 (6) - ^; will not mention this anymore
  7. 01:23:424 (5,6) - please get rid of overlaps between adjacent objects, they don't look pretty
  8. 01:31:511 (3) - add a slight curve?
  9. 01:45:989 (7) - what I suggested before about making it twice as long
  10. 02:44:554 (10) - would be cool if it pointed at the next notes http://puu.sh/fpxmJ/44c5d1caca.jpg, because otherwise I have to make a little effort, interrupt the slide and change the movement of my cursor to get to these notes
  11. 03:41:163 (3,4) - swap them on the timeline to follow vocals?
  12. 03:49:772 (7) - it just hit me that this slider should have new combo on it. You need to remove NCs from 03:52:120 / 03:56:033 and put it on 03:53:946 to get the comboing right. Oh yeah, and fix the previous combos, because 03:43:250 (1) - this is where you made this tiny mistake
  13. 04:03:076 (4) - perhaps it would play better if you moved it lower than 04:02:815 (3) - to keep player following the loop you create with 04:02:294 (1,2,3) - http://puu.sh/fpxWN/81ce718bad.jpg
There are still some patterns you can improve, for instance, these similar to 01:53:946 (6,1,2) - where you force the player to turn 180° and move in the opposite direction using exactly the same way, but I haven't found a good suggestion that'd fix it without wrecking already existing patterns. Probably you can find a better alternative by yourself?..

Nice difficulty, by the way. Things like bla bla blankets and the other stuff (which is often subjective) are fairly pointless and needless to fix/change, so I just skipped them during the mod.

[Normal]
To be honest, it disturbs me that I constantly see a slider tick on 3/4 sliders close to their tail. It looks a lot like they're broken, even though I know it's all good. Have you tried using tick rate 1 instead of 2 for Normal? sadly it'll destroy your hitsounding. nevermind
  1. 00:35:946 (1,2) - make (1) curvy just to make it look better in pair with (2)? http://puu.sh/fpyAj/18e4efef6a.jpg
  2. 00:51:859 (2) - turn into 1/2 slider?
  3. 02:30:467 (4) - looks better for me when moved to 0:176
  4. 02:40:380 (6) - please, change it, so that its tail doesn't cover the downbeat. Having a note when a loud and well audible sound appears is always better than having a slider's tail, especially if you add this sound by yourself, explicitly showing that you want it to be hit
  5. 03:06:989 (4,5) - the rhythm is easier to catch if you map it like this http://puu.sh/fpzxR/e8822bc7d9.jpg
  6. 03:22:120 (5) - I'd put it on the right side of the pattern, making the player go all counterclockwise with no changes http://puu.sh/fpzFn/64f3eeb14d.jpg
  7. 03:40:641 (1,2) - change to slider?
[HOS' Easy]
No complaints! I even found that overlap 02:15:859 (1,3) - appropriate.

P.S.
It's funny and sad at the same time that I had to fight the urge to run to the front door and open it, because Owl City uses an instrument that sounds a lot like my doorbell: 01:20:815.
HootOwlStar

TicClick wrote:

  1. 02:24:207 - the main problem you have here when shooting a kiai fountain is that it doesn't look natural and called for at all. There's nothing in the music that would call for the fountain: no cymbals, no hi-hats, nothing significant or outstanding, and that makes the fountain itself pretty much useless and needless. Because you can't add a finish hitsound without making it feel artificial (because again, there's nothing like it in the audio itself), I suggest you to remove the fountain and make the whole kiai part solid. Kinda agree so HelloSCV whr are you now
  2. Please, replace the grey combo colour with something orange-ish to make the whole map look more appealing. Try RGB 236,184,125 idk but it really makes a good combo colour? will it be strange when it appears together w/ the green combo colour?
[HOS' Easy]
No complaints! I even found that overlap 02:15:859 (1,3) - appropriate. Ooh thanks

P.S. It's funny and sad at the same time that I had to fight the urge to run to the front door and open it, because Owl City uses an instrument that sounds a lot like my doorbell: 01:20:815. Oh god yes but it fits perfectly xD Adam Young is always Adamazing as usual
Topic Starter
HelloSCV

TicClick wrote:

  1. 02:24:207 - the main problem you have here when shooting a kiai fountain is that it doesn't look natural and called for at all. There's nothing in the music that would call for the fountain: no cymbals, no hi-hats, nothing significant or outstanding, and that makes the fountain itself pretty much useless and needless. Because you can't add a finish hitsound without making it feel artificial (because again, there's nothing like it in the audio itself), I suggest you to remove the fountain and make the whole kiai part solid. idk why i added it lol anyway fixed (on easy as well)
  2. Please, replace the grey combo colour with something orange-ish to make the whole map look more appealing. Try RGB 236,184,125 same opinion with HOS, it seems little bit odd when it appears with green colour
[Hard]
  1. 00:39:207 (7) - I think you better map it as 00:22:120 (6,7,8) -, feels more better and intuitive, as all three hit objects will have the same amount of time between them i just wanted to follow the vocal but yea it seems better now
  2. 00:43:772 (1) - I feel like removing the repeat and contributing to mapping vocals by doing this: http://puu.sh/fpvml/3b5ebc4f14.jpg (notice that the circle is gone) cool
  3. 00:59:685 (7) - move to 108:288, and you'll reduce the jump by .4x fixed
  4. 01:16:380 (8) - adding a little curve for visual purposes wouldn't hurt http://puu.sh/fpvBN/d1fe18c632.jpg kk
  5. 01:17:424 (1,2) - I don't know, I always disliked this pattern. Perhaps if both sliders were curvy, that'd look better? Something along the lines of http://puu.sh/fpvJP/cbfefe886b.jpg or http://puu.sh/fpvLR/7e047c427d.jpg well but i love combination between curved slider and straight slider
  6. 01:20:293 (6) - ^; will not mention this anymore ^
  7. 01:23:424 (5,6) - please get rid of overlaps between adjacent objects, they don't look pretty sure
  8. 01:31:511 (3) - add a slight curve? i think current one already has nice flow and i didn't curved it because of visual purpose
  9. 01:45:989 (7) - what I suggested before about making it twice as long fixed
  10. 02:44:554 (10) - would be cool if it pointed at the next notes http://puu.sh/fpxmJ/44c5d1caca.jpg, because otherwise I have to make a little effort, interrupt the slide and change the movement of my cursor to get to these notes ^
  11. 03:41:163 (3,4) - swap them on the timeline to follow vocals? oh great
  12. 03:49:772 (7) - it just hit me that this slider should have new combo on it. You need to remove NCs from 03:52:120 / 03:56:033 and put it on 03:53:946 to get the comboing right. Oh yeah, and fix the previous combos, because 03:43:250 (1) - this is where you made this tiny mistake hmmmmmmmmmm if other modders say like this again, then i'll fix it
  13. 04:03:076 (4) - perhaps it would play better if you moved it lower than 04:02:815 (3) - to keep player following the loop you create with 04:02:294 (1,2,3) - http://puu.sh/fpxWN/81ce718bad.jpg awesome
There are still some patterns you can improve, for instance, these similar to 01:53:946 (6,1,2) - where you force the player to turn 180° and move in the opposite direction using exactly the same way, but I haven't found a good suggestion that'd fix it without wrecking already existing patterns. Probably you can find a better alternative by yourself?.. maybe you are right but i think giving different flow ,while having reasonable flow, is nice idea

Nice difficulty, by the way. Things like bla bla blankets and the other stuff (which is often subjective) are fairly pointless and needless to fix/change, so I just skipped them during the mod.

[Normal]
To be honest, it disturbs me that I constantly see a slider tick on 3/4 sliders close to their tail. It looks a lot like they're broken, even though I know it's all good. Have you tried using tick rate 1 instead of 2 for Normal? sadly it'll destroy your hitsounding. nevermind
  1. 00:35:946 (1,2) - make (1) curvy just to make it look better in pair with (2)? http://puu.sh/fpyAj/18e4efef6a.jpg feels nice but i'll break the flow with previous slider
  2. 00:51:859 (2) - turn into 1/2 slider? fixed
  3. 02:30:467 (4) - looks better for me when moved to 0:176 ^
  4. 02:40:380 (6) - please, change it, so that its tail doesn't cover the downbeat. Having a note when a loud and well audible sound appears is always better than having a slider's tail, especially if you add this sound by yourself, explicitly showing that you want it to be hit oh god... what did i do lol,, fixed
  5. 03:06:989 (4,5) - the rhythm is easier to catch if you map it like this http://puu.sh/fpzxR/e8822bc7d9.jpg i think 1/1 beats are much easier to catch than 3/4 beats
  6. 03:22:120 (5) - I'd put it on the right side of the pattern, making the player go all counterclockwise with no changes fixedhttp://puu.sh/fpzFn/64f3eeb14d.jpg
  7. 03:40:641 (1,2) - change to slider? kkk
P.S.
It's funny and sad at the same time that I had to fight the urge to run to the front door and open it, because Owl City uses an instrument that sounds a lot like my doorbell: 01:20:815. lololo i couldn't have imagined that this has a problem like that
thanks for modding!
Sonnyc
HOS' Easy:

01:35:163 (2,3) - Imo setting the rhythm as a 3/2 reverse slider will fit the music better. Having 1/2 here felt quite dense in rhythm as an Easy for me.

Normal:

00:20:033 (2,3) - 3/4 3리버스가 더 어울리는 음악 파트입니다. 3/4 슬라이더 2개로 처리하는 방향으로 다시 매핑 고려해주세요.
00:36:728 (2,3) - ^ 이후에도 유사 구간 있는데 3/4 박자 치는 거 자체가 좀 부담스러울거라고 보시면 무시하셔도 좋아요.
01:11:685 (4) - 간격 설명좀

Hard:

01:01:772 (2) - 01:03:858 (5) - 01:05:946 (2) - 01:08:033 (7) - 01:10:120 - 01:12:207 - 01:14:294 - 01:16:380 - Normal-sampleset은 기존에 일꾼님이 추구하시던 음악과 조화를 이루는 힛사들과는 거리가 매우 멀게 느껴집니다. 제가 제공해 드리는 이 힛사를 사용해 보세요. 지금의 힛사는 어찌됐든 너무 강력하고 무겁습니다.
01:54:989 (1,2) - 이거 간격은 바로잡아주세요.
02:01:772 (7,1,4) - 콤보 처리 방식이 1/4 박자가 연관된 슬라이더들 이후에는 뉴콤을 넣으시는 모습을 01:46:641 (1) - 01:59:163 (1) 등과 같이 보이셨습니다. 일단 (7)을 뉴콤 처리하고 (4)도 뉴콤 처리해서 짧게 가는 방법도 있고, 02:02:294의 뉴콤을 없애시고 02:03:337 부터 뉴콤 시작해서 앞 콤보에 1/4 박자를 두 번 사용하는 방법도 있습니다. 저는 후자를 추천하며, 02:05:424 (1) 여기의 콤보도 01:15:337 (4) 처럼 길게 가져가시기 위해 제거하는 거 고민해 보시기 바랍니다.
02:47:424 (7) - 간격 조절하세요.
HootOwlStar

Sonnyc wrote:

HOS' Easy:

01:35:163 (2,3) - Imo setting the rhythm as a 3/2 reverse slider will fit the music better. Having 1/2 here felt quite dense in rhythm as an Easy for me Yeah I know imo I just didn't think of a nice way to place the 3/2 note before but now I kinda have lol. Fixed and thanks for mod.
HelloSCV My Update Is Here lol
osu file format v14

[General]
AudioFilename: Owl City - Shooting Star (Acoustic).mp3
AudioLeadIn: 0
PreviewTime: 126728
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 10641,204728,221424
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Shooting Star (Acoustic)
TitleUnicode:Shooting Star (Acoustic)
Artist:Owl City
ArtistUnicode:Owl City
Creator:HelloSCV
Version:HOS' Easy
Source:
Tags:The Midsummer Station EP Adam Young HootOwlStar
BeatmapID:623003
BeatmapSetID:272975

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
2,179885,184506
2,204928,219984
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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[Colours]
Combo1 : 128,255,128
Combo2 : 121,188,255
Combo3 : 192,192,192

[HitObjects]
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172,132,59685,2,0,B|220:120|220:120|280:132,1,100,2|2,0:3|0:3,0:0:0:0:
340,188,60728,6,0,P|384:196|444:172,1,100,2|2,0:3|0:3,0:0:0:0:
460,92,61772,2,0,L|472:296,1,200,0|2,1:0|0:3,0:0:0:0:
424,368,63337,1,2,0:3:0:0:
356,308,63859,2,0,P|308:296|260:312,1,100,0|2,1:0|0:3,0:0:0:0:
188,360,64902,6,0,L|88:368,2,100,2|2|0,0:3|0:3|1:0,0:0:0:0:
261,311,66467,1,2,0:3:0:0:
192,252,66989,2,0,P|180:208|200:152,1,100,2|2,0:3|0:3,0:0:0:0:
256,92,68033,2,0,B|304:80|304:80|353:89,1,100,0|2,1:0|0:3,0:0:0:0:
384,172,69076,6,0,P|424:140|428:44,2,150,2|0|2,0:3|0:0|0:3,0:0:0:0:
296,160,71163,2,0,P|256:148|192:168,1,100,2|2,0:3|0:3,0:0:0:0:
168,248,72207,2,0,L|164:308,2,50,0|0|2,1:0|0:0|0:3,0:0:0:0:
100,188,73250,6,0,L|84:36,2,150,2|0|2,0:3|0:0|0:3,0:0:0:0:
168,248,75337,2,0,L|164:348,2,100,2|2|0,0:3|0:3|1:0,0:0:0:0:
232,184,76902,1,2,0:3:0:0:
304,240,77424,6,0,P|348:256|440:212,2,150,12|0|0,0:3|0:0|0:0,0:0:0:0:
244,176,79511,2,0,B|236:100|236:100|256:28,2,150,8|0|0,0:3|0:0|0:0,0:0:0:0:
304,240,81598,6,0,P|308:284|284:332,1,100,8|0,0:3|0:0,0:0:0:0:
200,368,82641,2,0,B|148:372|148:372|96:360,1,100,8|0,0:0|0:0,0:0:0:0:
56,284,83685,1,8,0:3:0:0:
100,208,84207,1,8,0:3:0:0:
56,132,84728,2,0,L|52:72,2,50,8|0|0,0:0|0:0|0:0,0:0:0:0:
100,208,85772,6,0,L|88:360,2,150,8|0|0,0:3|0:0|0:0,0:0:0:0:
64,124,87859,1,8,0:3:0:0:
128,60,88380,1,8,0:3:0:0:
208,100,88902,1,8,0:0:0:0:
188,188,89424,1,0,0:0:0:0:
100,208,89946,6,0,B|84:280|84:280|100:360,2,150,8|0|0,0:3|0:0|0:0,0:0:0:0:
156,136,92033,1,8,0:3:0:0:
240,168,92554,1,8,0:3:0:0:
299,98,93076,2,0,P|331:158|259:258,1,200,8|12,0:0|0:3,0:0:0:0:
240,168,94641,5,0,0:0:0:0:
172,228,95163,2,0,L|160:380,2,150,2|2|0,0:0|0:0|0:0,0:0:0:0:
104,172,97250,2,0,P|96:104|148:44,2,150,2|2|0,0:0|0:0|0:0,0:0:0:0:
184,128,99337,6,0,B|252:136|252:136|336:112,2,150,2|2|0,0:0|0:0|0:0,0:0:0:0:
104,88,101424,1,2,0:0:0:0:
48,156,101946,1,0,0:0:0:0:
108,224,102467,6,0,P|120:276|104:320,1,100,2|0,0:0|0:0,0:0:0:0:
28,268,103511,2,0,P|24:184|120:132,1,200,2|2,0:0|0:0,0:0:0:0:
196,168,105076,2,0,B|245:178|245:178|295:159,1,100,0|2,0:0|0:0,0:0:0:0:
352,96,106120,1,0,0:0:0:0:
428,144,106641,6,0,L|431:243,1,100,2|0,0:0|0:0,0:0:0:0:
468,328,107685,1,2,0:0:0:0:
380,312,108207,1,0,0:0:0:0:
300,348,108728,2,0,L|192:356,1,100,2|0,0:0|0:0,0:0:0:0:
124,304,109772,1,2,0:0:0:0:
204,264,110294,1,0,0:0:0:0:
132,212,110815,6,0,P|124:160|144:116,1,100,2|0,0:0|0:0,0:0:0:0:
204,52,111859,2,0,B|276:36|276:36|360:52,2,150,2|2|0,1:2|0:0|0:0,0:0:0:0:
142,117,113946,1,2,1:2:0:0:
60,80,114467,1,0,0:0:0:0:
8,156,114989,6,0,L|0:260,1,100,2|0,0:0|0:0,0:0:0:0:
32,340,116033,2,0,B|77:358|128:330|128:330|168:348|168:348|228:340,1,200,2|0,1:2|0:0,0:0:0:0:
292,284,117598,1,0,0:0:0:0:
368,332,118120,2,0,L|372:384,2,50,0|0|0,1:0|0:0|0:0,0:0:0:0:
291,283,119163,6,0,P|279:236|291:188,1,100,2|0,0:0|0:0,0:0:0:0:
368,236,120207,2,0,P|380:172|328:108,2,150,2|2|0,1:2|0:0|0:0,0:0:0:0:
291,188,122294,1,0,1:0:0:0:
220,244,122815,1,0,0:0:0:0:
268,320,123337,6,0,L|272:376,2,50,2|0|0,0:2|0:0|0:0,0:0:0:0:
220,244,124380,2,0,L|232:92,2,150,2|2|0,1:2|0:0|0:0,0:0:0:0:
168,316,126467,1,0,1:0:0:0:
100,256,126989,1,0,0:0:0:0:
132,172,127511,6,0,L|236:164,1,100,12|0,0:3|0:0,0:0:0:0:
316,196,128554,2,0,L|420:188,1,100,8|0,0:0|0:0,0:0:0:0:
476,120,129598,1,8,0:3:0:0:
432,40,130120,1,8,0:3:0:0:
344,56,130641,1,8,0:0:0:0:
336,144,131163,1,0,0:0:0:0:
415,188,131685,6,0,B|424:240|424:240|416:288,1,100,8|0,0:3|0:0,0:0:0:0:
352,348,132728,2,0,P|304:360|252:344,1,100,8|0,0:0|0:0,0:0:0:0:
200,276,133772,2,0,P|152:262|104:274,1,100,8|8,0:3|0:3,0:0:0:0:
36,332,134815,2,0,L|28:384,2,50,8|0|0,0:0|0:0|0:0,0:0:0:0:
104,272,135859,6,0,B|108:220|108:220|84:180|84:180|108:127|80:79,1,200,8|8,0:3|0:0,0:0:0:0:
8,32,137424,1,0,0:0:0:0:
92,68,137946,2,0,L|201:60,1,100,8|8,0:3|0:3,0:0:0:0:
272,20,138989,2,0,L|332:16,2,50,8|0|0,0:0|0:0|0:0,0:0:0:0:
191,60,140033,6,0,P|175:104|187:160,1,100,8|0,0:3|0:0,0:0:0:0:
252,216,141076,2,0,P|261:264|245:311,1,100,8|0,0:0|0:0,0:0:0:0:
164,348,142120,2,0,L|56:352,2,100,8|8|8,0:3|0:3|0:0,0:0:0:0:
244,311,143685,1,0,0:0:0:0:
328,348,144207,6,0,P|368:360|472:256,1,200,8|8,0:3|0:0,0:0:0:0:
452,176,145772,1,0,0:0:0:0:
388,112,146294,2,0,L|380:12,2,100,8|8|8,0:3|0:3|0:0,0:0:0:0:
364,200,147859,1,0,0:0:0:0:
280,172,148380,6,0,B|232:164|232:164|182:175,1,100,8|0,0:3|0:0,0:0:0:0:
116,236,149424,2,0,P|96:200|136:100,2,150,8|0|8,0:0|0:3|0:3,0:0:0:0:
176,300,151511,2,0,L|180:356,2,50,8|0|0,0:0|0:0|0:0,0:0:0:0:
220,224,152554,6,0,P|264:204|360:236,2,150,8|0|0,0:3|0:0|0:0,0:0:0:0:
176,300,154641,2,0,B|128:308|128:308|76:296,1,100,8|8,0:3|0:3,0:0:0:0:
32,220,155685,1,8,0:0:0:0:
68,136,156207,1,0,0:0:0:0:
156,144,156728,6,0,L|255:140,1,100,8|0,0:3|0:0,0:0:0:0:
312,72,157772,2,0,P|340:112|340:168,1,100,8|0,0:0|0:0,0:0:0:0:
280,228,158815,2,0,P|268:264|280:324,2,100,8|8|8,0:3|0:3|0:0,0:0:0:0:
356,276,160380,1,0,0:0:0:0:
428,220,160902,6,0,L|436:60,2,150,12|0|0,0:3|0:0|0:0,0:0:0:0:
392,300,162989,2,0,P|344:320|292:308,1,100,8|8,0:3|0:3,0:0:0:0:
240,244,164033,2,0,B|192:228|192:228|140:236,1,100,8|0,0:0|0:0,0:0:0:0:
80,300,165076,5,8,0:3:0:0:
124,376,165598,1,0,0:0:0:0:
212,348,166120,2,0,L|316:344,1,100,8|0,0:0|0:0,0:0:0:0:
392,304,167163,2,0,P|408:272|396:208,1,100,8|8,0:3|0:3,0:0:0:0:
332,152,168207,2,0,B|324:100|324:100|336:48,1,100,8|0,0:0|0:0,0:0:0:0:
424,36,169250,6,0,L|220:48,1,200,8|8,0:3|0:0,0:0:0:0:
144,92,170815,1,0,0:0:0:0:
192,168,171337,2,0,P|200:228|184:272,1,100,8|8,0:3|0:3,0:0:0:0:
124,328,172380,2,0,P|120:356|128:384,2,50,8|0|0,0:0|0:0|0:0,0:0:0:0:
188,264,173424,6,0,B|264:252|264:252|344:268,2,150,8|0|0,0:3|0:0|0:0,0:0:0:0:
108,304,175511,2,0,L|8:308,2,100,8|8|8,0:3|0:3|0:0,0:0:0:0:
188,264,177076,1,0,0:0:0:0:
144,188,177598,6,0,P|132:140|152:92,1,100,8|0,0:3|0:0,0:0:0:0:
224,44,178641,2,0,B|272:36|272:36|324:48,1,100
388,108,179685,1,8,0:3:0:0:
388,108,185946,6,0,L|380:212,1,100,12|0,0:3|0:0,0:0:0:0:
444,272,186989,2,0,L|452:372,2,100,0|0|8,1:0|0:0|0:3,0:0:0:0:
380,207,188554,1,0,0:0:0:0:
300,248,189076,2,0,B|252:260|252:260|200:248,1,100,0|0,1:0|0:0,0:0:0:0:
132,192,190120,6,0,P|124:140|148:96,1,100,8|0,0:3|0:0,0:0:0:0:
220,48,191163,2,0,L|380:40,2,150,0|0|0,1:0|0:0|0:0,0:0:0:0:
144,99,193250,1,0,1:0:0:0:
72,44,193772,1,0,0:0:0:0:
8,104,194294,6,0,L|0:204,1,100,8|0,0:3|0:0,0:0:0:0:
24,292,195337,1,0,1:0:0:0:
104,252,195859,1,0,0:0:0:0:
184,296,196380,2,0,L|292:300,1,100,8|0,0:3|0:0,0:0:0:0:
368,264,197424,1,0,1:0:0:0:
444,308,197946,1,0,0:0:0:0:
496,236,198467,6,0,P|508:200|488:136,1,100,8|0,0:3|0:0,0:0:0:0:
428,76,199511,2,0,B|376:68|376:68|328:88,1,100,0|0,1:0|0:0,0:0:0:0:
264,148,200554,2,0,P|224:164|168:148,1,100,8|0,0:3|0:0,0:0:0:0:
120,76,201598,2,0,L|116:236,2,150,0|0|0,1:0|1:0|0:0,0:0:0:0:
196,28,203685,5,0,1:0:0:0:
268,80,204207,1,0,0:0:0:0:
352,52,204728,1,12,0:3:0:0:
352,52,221424,6,0,B|400:44|400:44|452:56,1,100,2|2,0:3|0:3,0:0:0:0:
496,132,222467,2,0,L|500:284,2,150,0|0|2,1:0|0:0|0:3,0:0:0:0:
450,55,224554,1,0,1:0:0:0:
376,104,225076,1,2,0:3:0:0:
288,80,225598,6,0,L|180:84,1,100,2|2,0:3|0:3,0:0:0:0:
112,128,226641,2,0,P|60:132|0:60,2,150,0|0|2,1:0|0:0|0:3,0:0:0:0:
192,172,228728,2,0,B|200:220|200:220|192:276,1,100,0|2,1:0|0:3,0:0:0:0:
112,308,229772,6,0,L|268:316,2,150,2|0|2,0:3|0:0|0:3,0:0:0:0:
48,244,231859,1,2,0:3:0:0:
96,168,232380,1,2,0:3:0:0:
184,192,232902,2,0,B|232:200|232:200|280:182,1,100,0|2,1:0|0:3,0:0:0:0:
332,108,233946,6,0,P|368:160|348:244,2,150,2|0|2,0:3|0:0|0:3,0:0:0:0:
280,182,236033,1,2,0:3:0:0:
196,152,236554,1,2,0:3:0:0:
160,236,237076,2,0,L|156:296,2,50,0|0|2,1:0|0:0|0:3,0:0:0:0:
96,172,238120,6,0,L|88:72,1,100,12|0,0:3|0:0,0:0:0:0:
160,16,239163,2,0,P|216:4|260:20,1,100,8|0,0:0|0:0,0:0:0:0:
332,60,240207,2,0,L|488:52,2,150,8|0|0,0:3|0:0|0:0,0:0:0:0:
252,104,242294,6,0,P|220:156|240:244,2,150,8|0|0,0:3|0:0|0:0,0:0:0:0:
332,60,244380,2,0,B|380:68|380:68|436:64,1,100,8|8,0:3|0:3,0:0:0:0:
504,116,245424,2,0,B|512:160|512:160|500:220,1,100,8|0,0:0|0:0,0:0:0:0:
444,284,246467,6,0,P|440:320|464:380,2,100,8|0|8,0:3|0:0|0:0,0:0:0:0:
501,214,248033,1,0,0:0:0:0:
412,200,248554,2,0,L|308:204,1,100,8|8,0:3|0:3,0:0:0:0:
232,244,249598,2,0,B|182:248|182:248|128:232,1,100,8|0,0:0|0:0,0:0:0:0:
84,160,250641,6,0,L|76:316,2,150,8|0|0,0:3|0:0|0:0,0:0:0:0:
128,84,252728,2,0,P|172:64|224:76,1,100,8|8,0:3|0:3,0:0:0:0:
296,124,253772,2,0,P|344:134|389:114,1,100,8|0,0:0|0:0,0:0:0:0:
444,44,254815,1,4,0:0:0:0:
256,192,255076,12,0,258989,0:0:0:0:
Topic Starter
HelloSCV

Sonnyc wrote:

Normal:

00:20:033 (2,3) - 3/4 3리버스가 더 어울리는 음악 파트입니다. 3/4 슬라이더 2개로 처리하는 방향으로 다시 매핑 고려해주세요. 글쎄요 박자가 너무 간소화되는 것 같아서 좀 꺼려지네요. 안그래도 하드가 점프가 많아서 박자를 쪼갠부분이 많은데 이런 부분은 그대로 놔두는게 좋아보여요
00:36:728 (2,3) - ^ 이후에도 유사 구간 있는데 3/4 박자 치는 거 자체가 좀 부담스러울거라고 보시면 무시하셔도 좋아요. ^
01:11:685 (4) - 간격 설명좀 ㅋㅋㅈㅅ

Hard:

01:01:772 (2) - 01:03:858 (5) - 01:05:946 (2) - 01:08:033 (7) - 01:10:120 - 01:12:207 - 01:14:294 - 01:16:380 - Normal-sampleset은 기존에 일꾼님이 추구하시던 음악과 조화를 이루는 힛사들과는 거리가 매우 멀게 느껴집니다. 제가 제공해 드리는 이 힛사를 사용해 보세요. 지금의 힛사는 어찌됐든 너무 강력하고 무겁습니다. 글쎄요 전 노래 자체느낌으로도 기본 히트노말이 좀 더 어울린다고 생각해요
01:54:989 (1,2) - 이거 간격은 바로잡아주세요. 어 ㅋㅋ
02:01:772 (7,1,4) - 콤보 처리 방식이 1/4 박자가 연관된 슬라이더들 이후에는 뉴콤을 넣으시는 모습을 01:46:641 (1) - 01:59:163 (1) 등과 같이 보이셨습니다. 일단 (7)을 뉴콤 처리하고 (4)도 뉴콤 처리해서 짧게 가는 방법도 있고, 02:02:294의 뉴콤을 없애시고 02:03:337 부터 뉴콤 시작해서 앞 콤보에 1/4 박자를 두 번 사용하는 방법도 있습니다. 저는 후자를 추천하며, 02:05:424 (1) 여기의 콤보도 01:15:337 (4) 처럼 길게 가져가시기 위해 제거하는 거 고민해 보시기 바랍니다. 오 굿, 저도 후자로 따라갔습니다
02:47:424 (7) - 간격 조절하세요. ㅇㅋㅇㅋ
모딩 감사합니다!!
Lally
hello o3o #queue
important
suggestions

[Hard]
  1. HP +1 won't hurt nobody
  2. 00:28:380 (3,4) - *nazi* stack better
  3. 00:44:033 - you should map such strong sounds and not leave a slider body there ;_; it sounds so strange imo
  4. 01:00:728 - is the same here ^
  5. 01:04:902 - is the same here ^
  6. 01:24:728 (8) - new combo here would be fine
  7. 01:33:337 (9) - what about to change this a little bit with a triangle pattern like this:
  8. 02:18:989 (6) - for this one imo for a better flow you should change it a bit
  9. 02:25:772 (5,6) - i don't see really a reason for this jump
  10. 03:18:467 (1,2,3) - why not a slider here? looks a bit borring
  11. 03:54:728 (7,8) - you didn't use in all diff this kind of overlaps imo for beeing consistant will all the diff you should try with something else here it would be better for your general flow
  12. 04:10:641 (1,2,3) - is basicly the same things of ^
[Normal]
  1. AR -1 would totally fit better the actual one is to high imo
  2. 00:34:641 (7,1) - what about to do a blanket with 7?
  3. basicly the same suggestions of the strong sounds in Hard
  4. 01:01:772 - you didn't map this sounds,why? it feels a bit empty ;_; same for the following cases , won't repeat myself
  5. 01:24:207 (6,7,1) - blanket
  6. 01:28:902 (5,1) - blanket
  7. 01:52:902 (4,5) - this kind of overlaps is difficult to read for the beginners
  8. 03:18:468 (1,2) - blanket
[Easy]
waw have really nothing to say is rare o3o really nice diffu o3o

good luck o3o!!
HootOwlStar

Lally wrote:

hello o3o #queue
important
suggestions

[Easy]
waw have really nothing to say is rare o3o really nice diffu o3o

good luck o3o!! owo/// thank you and good luck to you too
Seems like I am spamming this forum and destroying the peace here idk
Akiyama Mizuki
It does deserve rank already.
Topic Starter
HelloSCV

Lally wrote:

[Hard]
  1. HP +1 won't hurt nobody i think current HP is high enough
  2. 00:28:380 (3,4) - *nazi* stack better kk
  3. 00:44:033 - you should map such strong sounds and not leave a slider body there ;_; it sounds so strange imo i always try to follow singer's voice rather than other instruments because vocal's voice is the most important part of song in my opinion
  4. 01:00:728 - is the same here ^
  5. 01:04:902 - is the same here ^
  6. 01:24:728 (8) - new combo here would be fine hmmmmmmmmmmmmmmmm i'd prefer placing NCs consistently
  7. 01:33:337 (9) - what about to change this a little bit with a triangle pattern like this: great
  8. 02:18:989 (6) - for this one imo for a better flow you should change it a bit sure
  9. 02:25:772 (5,6) - i don't see really a reason for this jump i just wanted to emphasize "the brilliant night" part
  10. 03:18:467 (1,2,3) - why not a slider here? looks a bit borring becuase of the drum sound
  11. 03:54:728 (7,8) - you didn't use in all diff this kind of overlaps imo for beeing consistant will all the diff you should try with something else here it would be better for your general flow actually, i love that kind of flows because it's really smooth to play
  12. 04:10:641 (1,2,3) - is basicly the same things of ^
[Normal]
  1. AR -1 would totally fit better the actual one is to high imo well i think current AR set is fine because of some overlapped patterns
  2. 00:34:641 (7,1) - what about to do a blanket with 7? sorry but i don't prefer spamming blankets unless they are really necessary
  3. basicly the same suggestions of the strong sounds in Hard
  4. 01:01:772 - you didn't map this sounds,why? it feels a bit empty ;_; same for the following cases , won't repeat myself the same reason with Hard
  5. 01:24:207 (6,7,1) - blanket
  6. 01:28:902 (5,1) - blanket
  7. 01:52:902 (4,5) - this kind of overlaps is difficult to read for the beginners fixed
  8. 03:18:468 (1,2) - blanket
thanks for modding!
Nathan
Hi from your M4M queue, pretty much suggestions

[Normal]
  1. 00:38:815 (6) - I think this would feel better curved to carry on a bit more flow from 00:38:294 (4,5)
  2. 01:04:120 (4,1) - Make the overlap like what you did in 00:59:946 (7,1,2,3) for consistency
  3. 01:13:250 (1,2,3) - Maybe copy and paste from 01:09:076 (1,2,3) then "flip" all the curves?
  4. 02:54:207 (2) - Make this overlapped by the upper part of the tail of 02:53:424 (1) instead
  5. 02:57:076 (6,3) - Make these parallel?
  6. 03:06:989 (4) - Curve for a better lead-in to 03:08:294 (5)
[Hard]
  1. 00:55:511 (6,7) - Make these parallel?
  2. 01:23:424 (5) - Bump this up to form a triangle with 01:23:163 (4) and the tail of 01:22:380 (3)
  3. 02:22:902 (7,9) - Blanket these? It should also flow slightly better into 02:23:946 (10)
  4. 03:42:206 (6,7) - ^
This map has a lot of nice patterns =w=
[ Zzz ]
Hi~ HelloSCV ( m4m = https://osu.ppy.sh/s/123282 )

HOS' Easy
  1. 00:13:772 (3) - Good flow
  2. 00:18:989 (1) - bad. This is better
  3. 01:58:120 (4) - Same
  4. 03:10:120 (1) - Slider tick 1 grid right :3
  5. 03:18:467 (1) - Same Left
  6. 03:20:554 (3) - Same Up

Sorry :3 Good map !!

Normal
  1. 00:10:642 (1) - 필요없는 박자인거같아.
  2. 00:16:902 (3,4) - 지극히 개인적인 제안인데.. 지우는건 어때? 복잡한 리듬을 지워줘서 더 편할꺼같아. 지웠으면 다른 비슷한것도 같은이유.
    노말난이도에서 이런거 치는것보다는 들리는것만 쉽게 칠수있는게 더 좋다고 생각해. 만약 거절한다면 00:17:424 (4) - 이것만이라도 바꿔줘
    3단타에 어울리지 않는데 들어간거같아. 리듬 보컬 보컬 순서로 가니까 지워주는게 편할꺼라 생각해
  3. 00:21:076 (3,4) - 같은이유.
  4. 00:26:033 (5) - 휘슬 제거. ( 솔찍히 있으나 없으나 상관은 없는거같은데 .. 00:23:946 (2) - 비슷한 리듬인거같은데 여기에 없어서 .. )
  5. 00:31:772 (1) - 내가 생각하기론 필요없는 박자같은데 .. 00:32:033 (6) - 뉴콤하고 여기서부터 시작하는건 어때?
  6. 00:33:598 (3,4) - 21초와 같은이유
  7. 00:37:772 (3,4) - 같은이유
  8. 02:01:511 (4) - 클렙넣어봐. 클렙이랑 비슷한소리 작게라도 들리는거같아
  9. 02:05:685 (4) - 이것도
  10. 02:07:511 (1) - 슬라이더의 끝에 클렙추가
  11. 02:09:076 (3) - 클렙추가
  12. 02:25:772 (3) - ^
  13. 02:42:467 (4,8) - 클렙 넣는게 더 어울릴꺼같아
  14. 02:46:641 (4) - 마찬가지
  15. 02:50:815 (3) - 클렙소리 미세하게 들리는거같아 앞에
  16. 02:53:424 (1) - 뒤에

하드는 문제없고 .. 있다해도 뉴콤 반으로 줄이는거 이외엔 모르곘어. :3

굿맵!! Star~
Topic Starter
HelloSCV
sukiNathan

sukiNathan wrote:

Hi from your M4M queue, pretty much suggestions

[Normal]
  1. 00:38:815 (6) - I think this would feel better curved to carry on a bit more flow from 00:38:294 (4,5) i think current slider feels better because of 00:39:859 (1) - this
  2. 01:04:120 (4,1) - Make the overlap like what you did in 00:59:946 (7,1,2,3) for consistency i'll consider this more
  3. 01:13:250 (1,2,3) - Maybe copy and paste from 01:09:076 (1,2,3) then "flip" all the curves? i wanted to give different feelings with previous pattern
  4. 02:54:207 (2) - Make this overlapped by the upper part of the tail of 02:53:424 (1) instead hmm both patterns are quite nice, i'll consider this more as well
  5. 02:57:076 (6,3) - Make these parallel? fixed by my own way
  6. 03:06:989 (4) - Curve for a better lead-in to 03:08:294 (5) changed the slider's shape a bit
[Hard]
  1. 00:55:511 (6,7) - Make these parallel? i think current one is also nice
  2. 01:23:424 (5) - Bump this up to form a triangle with 01:23:163 (4) and the tail of 01:22:380 (3) i prefer current one :<
  3. 02:22:902 (7,9) - Blanket these? It should also flow slightly better into 02:23:946 (10) well i tried to make blanket but it didn't look good because slider's body touches 02:22:380 (5) - this note
  4. 03:42:206 (6,7) - ^ ^
This map has a lot of nice patterns =w=

thanks for modding! i'll mod yours as soon as possible xD

Zzz

[ Zzz ] wrote:

  1. 00:10:642 (1) - 필요없는 박자인거같아. 저 2개를 지워버리면 박자가 너무 갑자기 크게 비어버려서 별로 안좋다고 생각해서 넣은거야, 1/1박이라 헷갈릴 염려도 없고
  2. 00:16:902 (3,4) - 지극히 개인적인 제안인데.. 지우는건 어때? 복잡한 리듬을 지워줘서 더 편할꺼같아. 지웠으면 다른 비슷한것도 같은이유.
    노말난이도에서 이런거 치는것보다는 들리는것만 쉽게 칠수있는게 더 좋다고 생각해. 만약 거절한다면 00:17:424 (4) - 이것만이라도 바꿔줘
    3단타에 어울리지 않는데 들어간거같아. 리듬 보컬 보컬 순서로 가니까 지워주는게 편할꺼라 생각해^
  3. 00:21:076 (3,4) - 같은이유.
  4. 00:26:033 (5) - 휘슬 제거. ( 솔찍히 있으나 없으나 상관은 없는거같은데 .. 00:23:946 (2) - 비슷한 리듬인거같은데 여기에 없어서 .. )
  5. 00:31:772 (1) - 내가 생각하기론 필요없는 박자같은데 .. 00:32:033 (6) - 뉴콤하고 여기서부터 시작하는건 어때?
  6. 00:33:598 (3,4) - 21초와 같은이유
  7. 00:37:772 (3,4) - 같은이유
  8. 02:01:511 (4) - 클렙넣어봐. 클렙이랑 비슷한소리 작게라도 들리는거같아
  9. 02:05:685 (4) - 이것도
  10. 02:07:511 (1) - 슬라이더의 끝에 클렙추가
  11. 02:09:076 (3) - 클렙추가
  12. 02:25:772 (3) - ^
  13. 02:42:467 (4,8) - 클렙 넣는게 더 어울릴꺼같아
  14. 02:46:641 (4) - 마찬가지
  15. 02:50:815 (3) - 클렙소리 미세하게 들리는거같아 앞에
  16. 02:53:424 (1) - 뒤에
힛사는 모든음을 따라가기엔 문제가 있어서 대충 크게 인식될만한 음을 위주로 넣은거라서 딱히 추가로 힛사를 넣거나 그러진 않을꺼야

별 ㄳㄳㄳ
Ntasuto
Hello
M4M from your Q~ :3


Lets begin.

General:
-


HOS' Easy
SPOILER
General:
1. I suggest you reconsider the easy name a bit , sounds you know.. ..funny when you pronounce it xD ( i know 12yo mindset, but i cant help it sorry)
2. I think the diff has some issues with pattern consistency, as in how it fits the rhythm. I can see many repeat or patterns ( differently placed each time) which is ok but they are not that correctly placed on the timeline, "representing" each beat differently and in some cases wrong imo :/

00:10:641 (1,2) - fix blanket , middle part of slider should be pulled more out: http://puu.sh/geWXF/0a62a4fad4.jpg

00:10:641 (1) 00:14:815 (1) - 00:18:989 (1) - - i suggest you remove the whistles from the head's of sliders like these. As i understood you try to whistle on the vocals at these parts , thus the whistles on the following sliders on each part where vocals are. eg: 00:11:685 (2) - 1st head and tail.
However the whistle on the parts i mentioned above are 1/2 ahead of the vocals which make these parts kinda unsynced. I recommend you either remove them completely or use a custom slider tick hitsound to put the whistles on vocals to match the rest ( this is what i would've done). There are more parts like this, not just the 3 i mentioned.

1. 00:13:772 (3) - and 00:14:815 - are part of the same vocals. why separate them and make a slider : 00:14:815 (1) - ? I suggest you remove 00:14:815 (1) - > turn 00:13:772 (3) - into a repeat slider > and add a single note at 00:15:340 . ( don't forget the whistle @00:14:815 - slider tail). i know this will require some remapping but this sounds right to me.
00:17:946 (3,1) - ^ same goes for here. 00:17:946 (3) - Should've been a repeat slider(whistle on 2nd head hit) and a note @ 00:19:511 . Also why the 1/2 repeat slider 00:18:989 (1) , its rhythmically identical to 00:14:815 (1) - , so it shouldn't be treated so differently :/

I suggested above these changes, but i am not sure if you followed the vocals or instruments. At these parts since each one is different. What i suggested was intended if you follow the vocals

2. About these: 00:17:946 - 00:34:641 - 00:42:989 - hope know what i mean. the 4x kinda quick piano beat here( don;t know how to explain)
You can use a 1/2 repeat slider for them as you did @ : 00:34:641 (3) - which fits very well imo and then use a 1/1 slider :)
That is ofc if you choose to follow the instruments. Pick one that you feel fits better.

00:17:946 (3,2) - This creates a weird overlap ingame coz of low AR. try stacking them instead ( not sure if you tried to )
00:17:946 (3,1,2) - you can change the pattern here a bit to improve the flow from (1) to (2) by dragging (2) tail to the right a bit.
00:18:989 (1,2) - blanket can be improved

00:47:685 (5) - NC > 00:48:207 (1) - remove NC > 00:51:337 (4) - NC > 00:52:380 (1) - remove NC > 00:55:511 (5) - NC >00:56:554 (1) - remove NC
01:08:033 (4) - NC > 01:09:076 (1) - remove NC > 01:12:207 (3) - NC > 01:13:250 (1) - remove NC
Well your Color Combo patterns look a bit weird to me. Different way of thinking? Look at my above NC suggestion and see if you gonna change them or not. Up to you.

01:27:859 (2,3,4,5) - nope they don't belong as a group of 4. 01:28:902 (4,5) - replace these with a 1/1 slider instead.
01:34:120 - The volume of this inherit point is too loud i think. Maybe use 40% volume. Things are getting pretty calm so...
01:42:467 (1,2) - blanket can be perfected if you fix the (2) head. needs a slight adjustment.
01:41:946 (3,1) - They are not perfectly stacked !
01:50:815 (1) - - move tail anchor to 144:112 , looks better to me for the transition to 01:51:859 (2) -

01:56:033 (2) - change the 2nd red anchor into a white one. the corner doesn't compliment the beat. Also : 01:56:033 to 01:56:554 is identical to : 01:56:554 to 01:57:076 - so they should appear identical as 2 mirror parts of 1 slider in this case :)
02:09:598 (3,4,5,6) - there is something i don't like about these. Probably is 02:11:163 (6) - not fitting in that much . as part of these 4 notes.
02:15:859 (1) - same as 01:56:033 (2)
02:15:859 (1,3) - Overlap no appealing at all , maybe try stack them.
02:29:424 (2) - more tail anchor to 135:98 for perfection
02:36:728 (1,2) - fix blanket
02:47:163 (4,5) - i suggest you swap places. the curved slider fits better the overlap and feels better for the transition from (5) to 02:49:250 (1) : http://puu.sh/gfa20/2556b73e67.jpg
02:57:598 (1,2,3) - i recommend something like this: http://puu.sh/gfagR/6429efa93d.jpg Since 02:57:598 (1,2) - are identical beats why not having the sliders be identical here :)
03:08:033 - i think this part should be clicked. its a strong beat and suits it very well. So, remove the repeat on 03:06:989 (2) - and place a note instead.
03:48:728 (3,1) - same as 02:47:163 (4,5), overlaps like this using angles sliders don't look that much appealing. use a curved one better or at least have the 2nd part of the slider(3) be more aligned with (1)
04:09:598 (4,1) - as previous not that appealing. try moving (1) tail a bit higher to align better with (4). don't forget about ds though


Normal

SPOILER
General:
1. I noticed that you use ds0.7 for notes that are 1/2 apart and ds1.0 for notes that are 1/1 apart. I don't think this is recommended for normal diff, its be better to use 1 constant DS throughout the whole map coz even i when played it got confused with the spacing. was trying to understand was i was doing wrong and then saw the spacing thing. Please change it.
Based on what i said above i will not mention any spacing/ds issue bellow that has to do with it.

2. Also some Color Combo issue :/ I don't know if its me but i cant see the way of thinking behind some of this NCing .


00:16:902 (3,4,5) - The issue here is that (3) (4) are audibly a pair and (4) (5) are not. yet (4) (5) are stick together :( . I suggest you turn (3) (4) into a 1/1 slider to leave (5) alone where the vocal start. it fits way better.

00:21:076 (3) - there is not beat here to support this note. the beat is @ 00:21:207 - instead. What you can do is change this: 00:20:033 (2) - into a 1 way slider and add a 3/4 repeat slider @ 00:20:815 - and remove 00:21:598 (4) - for the same reason as in00:16:902 (3,4,5)

00:21:859 (5,6,1) - the overlap here is very weird. especially with (5) , also it has inconsistent spacing.
00:31:772 (1,2,3) - DS between these is 0.8 instead of 0.7 fix it
00:38:554 (5,6,1) - again. not fan of this kind of overlap. doesn't seem that appealing :/

00:51:337 - - Raise of tone should not be covered with a slider head. A 1/2 slider would've been more appropriate , feels like a must to click !
Change 00:50:294 (1) - to a 1 way slider and add a 1/2 slider @ 00:51:337 . if suggestion is implemented, remove NC @ 00:50:294 - and add NC @ 00:51:337 - on the newly placed slider.
A few seconds later a similar part : 00:53:946 (5,6,7) - is mapped differently than 00:50:294 (1,2) . Why is that? i suggest you follow the above suggestion and map this too the same way on the timeline as the previous one. > also 00:55:511 - NC here.

00:56:033 (7,1) - fix blanket
00:59:946 (7) - NC > 01:00:467 (1) - remove NC
01:08:033 (5) - NC > 01:09:076 (1) - remove NC > 01:12:207 (5) - NC > 01:13:250 (1) - remove NC
As i will mention in my general observations of this diff, the NC doesn't look ok to me, or at least i cant see why they should . Will not mention any further NC changes i would recommend. Up to you to choose whether to use my way of NCing.

01:09:076 (1,2,3) - Slider (2) is not identical to the other two . please fix using copy pasta :)
01:13:250 (1,2,3) - not very appealing overlap :/
01:17:424 (1,3) - unnecessary overlap
01:31:511 (3) - the bass drum @ 01:31:772 - is not meant to be hear louder than the one @ 01:32:033 - . It also sounds sharper. It should be softer and definitely not louder than 01:32:033 - . either use a softer bass drum hitsound or at least lower the volume.
01:34:120 - same as easy diff. i suggest 40% volume. sounds very calm. Its as calm as the beginning of the song and since you used 40% there why not do it for this part also.
01:38:815 (2) - fix ds a bit.
01:42:728 (1,2) - fix blanket
02:00:207 (3,4) - 02:00:207 (3,4) - ^
02:01:772 (5,6) - nope, overlay doesn't feel right at all here. That 90 degree angle is unappealing.Try a curve or change the angle.
02:20:033 (1) - more tail anchor to 228:296 to look better for the flow and have exactly 0.7ds ;)
03:23:424 (2,3) - as before me with this overlap. :(
03:45:337 (1,2) - fix blanket
04:10:641 (1,2) - slider(1) tail not perfectly stacked on slider(1)

Hard
SPOILER
General:
1. Combo ? same as above.

00:10:902 (2,3) - fix blanket
00:13:511 (5,1,3) - adjust (5) placement so (1) and (3) can stack perfectly on it.
00:22:120 (6,7,8) - inconsistent spacing. Also adjust their positioning so (6) tail and (7) head are at the same height placement as (7)tail and (8). Will look better this way :)
00:25:511 (6,7) - T^T please fix for a perfect double blanket.
00:30:467 (6,1) - fix blanket
00:33:598 (5,7) - not perfectly stacked
00:35:685 (1,2) - fix blanket
00:40:902 (4,5) - fix blanket by pulling middle anchor a bit up > also fix 00:40:902 (4,6) - stack. its not perfect ^^

00:47:424 (7) - the way this slider is placed doesn't feel very comfortable. assuming the next slider is spaced @ ds1.75 and is a repeat one flowing on the opposite direction. I suggest you better align the slider with 00:47:163 (6) - and 00:47:946 (1) - head using a helping slider , like this: http://puu.sh/gfDI5/4a91040bb3.jpg

00:47:424 (7,5,6) - nothing really indicates a stack here. and since 00:49:511 (3,4) - are not stack i believe neither these should. To match.
00:52:380 (1,2,3) - Slider(3) not identical to sliders (1) and (2)
00:52:380 (1,2) - fix blanket
00:51:337 (7,8) - these are not identical. use copy pasta :)
00:49:772 (4,6) - ^ same here. they are not 100% parallel
00:52:380 (1,2,3) - blankets are slightly off on the tail part.

00:55:511 (6,7,1,2) - :| I will have to say no to this, they are not that appealing imo, they have no symmetry, sliders (6) and (7) are not 100% parallel with sliders (1) and (2) respectively and the overlap here: 00:56:554 (1,3) - is also not appealing as a topping.

00:59:685 (7,8) - why the big spacing here? its unnecessary. keep it the same as: 00:58:120 (3,4,5,6,7) - if you want a spacing increase do it on these: 00:59:946 (8,1) - fits much better imo.

00:59:946 (8,1) - fix blanket by pushing the middle anchor inside a bit. ( if you didn't apply the above change. )
01:04:641 (1,2) - fix blanket
01:08:033 (7,8) - ^
01:08:554 (8,1) - ^
01:09:076 (1,2,3) - slider (1) is not identical to slider (2) and (3)
01:12:207 (6,1) - not perfectly stacked
01:19:511 (5,6) - ^
01:21:598 (1,2) - swap places on timeline. 1/2 slide then note. fits better.
01:23:163 (4,5,6) - the flow here doesn't feel alright. I suggest you move (5) higher. like this: http://puu.sh/gfFWe/b0dd17be20.jpg
01:25:250 (10,1) - unnecessary overlap. better stack or separate them
01:23:163 (4,2,3) - fix blanket
01:26:554 (2,4) - not perfectly stacked
01:31:772 - Again, same with normal diff. the beat here has the same volume or not more than 01:32:033 - . which is not how it is in the song. please fix this.
01:34:380 (2,3) - fix blanket

01:48:728 (5,6) - the beat here does not belong to 01:48:989 and 01:49:250 (6) - and should not be connected to 01:48:989 as a slider. i suggest you remove 01:48:728 (5) > put a note @ 01:48:728 - then put a 1/1 or a 1/2 repeat slider @ 01:48:989 . it fits the rhythm better !

01:58:120 (8,1) - fix blanket
02:00:598 (5,6) - and again. not fun of this but anyways. slider(5) tail is not perfectly stacked on slider(6)
02:00:990 (6,8) - same as 01:25:250 (10,1)
02:13:250 (4,6) - unnecessary overlap
02:15:859 (1,2,3) - slider (2) not identical to slider (1) and (3) and adjust the tails before copy pasting for perfect blankets
02:23:946 (10,1) - same as 01:21:598 (1,2) > swap on timeline
02:32:554 (1,2,3) - why non of them are identical ?
02:34:120 (3,4) - fix blanket
02:40:380 (9,1) - ^
02:41:685 (4,5) - unnecessary overlap, I'd do something like this: http://puu.sh/gfHYd/9c8a2fd21f.jpg
02:53:163 (11,1) - fix blanket
02:57:076 (9) - this feels uncomfortable, i suggest something you flip if vertically. like this: http://puu.sh/gfIeN/f94d9291cd.jpg
03:18:989 (3) - this should not be stacked . I know the space is tight there but you can do something like this: http://puu.sh/gfIue/2011b7b77a.jpg
03:49:772 (7,8) - not perfectly centered , slider(8) covers more part of the slider (7) head . not equal :)
03:54:728 (7,8) - I would not overlap this. Maybe something like this ? : http://puu.sh/gfIET/1dd83d2d9c.jpg
04:02:294 (1,4) - unnecessary overlap
04:03:076 (4,5) - make them parallel if not intended
04:06:467 (1,2,3) - slider (3) is not identical to slider (1) and (2). copy pasta powaa plez
04:10:641 (1,2,3) - ^same


Well i guess that's all i've got :)
Gl with your map, hope i helped.

"Butter than a shooting star " that's all i hear xD
Topic Starter
HelloSCV
will check it soon
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