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Spinner Sage
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This beatmap was submitted using in-game submission on Monday, July 31, 2017 at 1:28:38 PM

Artist: Kobaryo
Title: Kumo No Kireme [feat. kourin.]
Source: Chaotic Solutions
Tags: psycho filth records chaotic solutions speedcore
BPM: 256
Filesize: 7825kb
Play Time: 03:20
Difficulties Available:

Download: Kobaryo - Kumo No Kireme [feat. kourin.]
Information: Scores/Beatmap Listing
---------------
NEW DIFFICULTY ADDED - PLEASE RE-DOWNLOAD (if you don't have 5 diffs)

Wow this beatmap is loved! I am glad everybody is still enjoying the map! Thanks for playing!

- After talking with BAT's, an additional difficulty was required before it was rankable.
- "SC" difficulty is now "SHD" difficulty.
- A new 5 star difficulty has been introduced which is now the "SC" difficulty.

So many thanks to tornspirit for hitsounding the map! Woo!
Last edited by Quick Draw on , edited 46 times in total.
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Star Shooter
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No kudosu yet.
I've played this map many times! I love it! Hope it gets ranked! :)
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Whistle Blower
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Earned 2 kudosu.
Have a mod :)
HD
00:17:446 - chords on percussion something like this
Image
00:28:696 - 00:30:453 - should have 2 notes on each chord
02:10:883 - 1/4 stream from here

MX
01:01:977 (61977|2,62094|2,62211|2,62328|2,62446|2) - These can be chords
01:07:602 - replace pattern with something like this
Image
01:10:883 - 1/4 is probably more suitable
Image
02:20:961 - 1/4 should be used instead of a slider
02:28:461 - This flows slightly better
Image
02:35:961 - 1/4 instead of slider
02:39:711 - 1/4 instead of slider

SC
00:28:696 - 00:30:453 - probably should be 2 notes on each because of percussion + melodic line
00:35:961 (35961|2) - >00:35:990 (35990|2)
00:39:008 (39008|1) - Slider should start at 00:39:184 (same as 00:46:684 (46684|0))
00:39:008 (39008|0) - move to 3 (keeps with mapping style
00:49:438 - Use this pattern because in all other cases of 1/4 in this section, 2 notes are used on the 1/4 timings
Image
01:02:446 - delete a note
02:01:508 - 02:06:196 - 1/2 timings should all have 1 note on them?
02:27:992 (147992|3,147992|0,148168|3,148344|3) - move these back to 02:27:934
02:47:446 - maybe make the 4 note chords 3 note chords in this section to avoid 260 bpm 1/8 jacks
02:54:946 - 02:58:696 - Maybe vary the trill types eg. 13->24 or 14->23
03:10:063 - same as 00:49:438

Im lazy so no mod on nm ;)
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Spinner Sage
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Thank you very much for the mod Shirinisu! You caught some important things that I'd missed!

Break down of post-mod changes:
collapsed text
HD
Change 1 - added!
Change 2 - Not added, due to previous change (would make it too hard for HD diff).
Change 3 - Not added (1/4 stream probably too hard for HD diff at this BPM).

MX
Change 1 - added!
Change 2 - added! (but easier patterns because trills at this BPM are needlessly hard for MX).
Change 3 - Not added, due to the previous section already being 1/4 but then this part getting faster
it would not match the music if it was played at the same speed.
Change 4 - 02:20:434 (140434|3,140785|0) - both sliders follow FX in the music so weren't removed.
Change 5 - added!
Change 6 and 7 not added for the same reason as Change 3.

SC
Change 1 - added! (However the reason for them being single notes was to not detract from
the intensity of the next section of kicks.)
Change 2 added!
Change 3 added!
Change 4 added!
Change 5 added!
Change 6 - Not added, because the extra note is for the cymbal and to accentuate the change of section.
Change 7 - That wouldn't match the music. If you slow it down you'll notice that the bass is only on the notes I've mapped.
Change 8 added!
Change 9 added!
Change 10 - The map originally had varied trill types but it was much harder / more uncomfortable / anti-fun to read & play.
Change 11 added!
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Spinner Sage
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No kudosu yet.
The map is ok, but i find some note sounds quite disturbing while im playing
It is ok not to change it , I can just close down effect sound. Just reminding :D
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Spinner Sage
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Amethyst507 wrote:
The map is ok, but i find some note sounds quite disturbing while im playing
It is ok not to change it , I can just close down effect sound. Just reminding :D


Thanks for the feedback! I'll look into modifying some hitsound volumes :)

edit: Tornspirit has updated the hitsounds!
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Slider Savant
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No kudosu yet.
For the map to be rankable, you need to take the "4K" out of the diff names, since it is a 4K only beatmap and they are not needed.
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Spinner Sage
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Thanks for the feedback, I updated the difficulty names :)
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Star Shooter
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Earned 1 kudosu.
A long time ago (When I was a noob) I wanted this ranked... I didn't know how to mod back then, but now I do... Kinda 8-)


    MX
    collapsed text
    01:01:625 move this note to the left by 2

    HD
    collapsed text
    Nothing or I may be blind.


That's all!
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Spinner Sage
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Thanks for the mod @CommandoBlack!

Here's the breakdown of the post-mod changes:

collapsed text
SC
Change 1: Added!
Change 2: Added!
Change 3: Left as 2 note since there's a cymbal sound there in the music.
Change 4: Leaving these as they are, because it'd create uncomfortable mini-jacks (anti-fun patterning).
Change 5: Added!
Change 6: I'm not sure what you meant here. It's not copy pasted though, I just felt like only the kicks were prevalent enough to require mapping at that point in the song.
MX
Change 1: Added!
HD
No changes proposed!
NM
Change 1: Added! I didn't know that rule. I've changed the patterns for that section.
Change 2: Left it as it is. The second note is over a cymbal sound in the music. It keeps the mood exciting, adds clarity to section structure and immerses the player in the music more.
Change 3: Left as it is. I tried adding this change but it made it too difficult for NM level players to be able to time.
Change 4: Left as it is. I tried adding this change but this section becomes very boring without the double notes.
Change 5: Left as it is. (Same reason as Change #2)
Change 6: Same as #5.
Change 7: Left as it is. (Same reason as Change #3)
Change 8: Added!
Change 9: Left as it is. This was following a different instrument than what came in 1/8th after it.
Change 10: Added!
Change 11: Left as it is (Same reason as Change #3)
Change 12: Added!
Change 13: Added!
Change 14: Left as it is (Same reason as Change #3)
Change 15: Didn't map the drums as holds (Same reason as Change #3) but did make changes to the patterns (but not timing).


Thanks again for the mod, the changes to the SC difficulty were especially useful!
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Quality Assurance Team
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Earned 2 kudosu.
Oh my god, I saw that you updated this and I was like, "Yesss, can we please?" so yeah, incoming mod because my finals can screw themselves.
A maybe finished mod? Will update it with more diffs modded if I can find the time, but it'll probably be in a second post.

CommandoBlack wrote:
02:43:696 to 02:50:492 You cannot use more than 7 of the same notes in a row to be ranked
No, it's not in the same column as in a jack, it means simultaneously or at once, so whatever pattern you had before was perfectly rankable.
Ranking Criteria wrote:
You are not allowed to put more than 6 notes simultaneously.
Considering most keyboards use USB connections which do not allow 7 simultaneous presses, we make this rule to help more people enjoy the game. The end of hold notes are an exception, because they are released and not pressed.


Column 1|2|3|4

General
- There's quite a large difficulty gap between MX and SC (about 2.16*), so I'm just going to be blunt and say that you should probably make an intermediate diff between them, or find a GDer. I'd like to do one, but I shouldn't be trusted to map high difficulties XD
- Some of the stuff I mention in the NM mod may increase SR to more than 2*. If that's the case, I'm willing to do an EZ GD if you'd like.
- Ok, maybe tone down OD of NM to 7 ~ 7.2? 8 feels a little too harsh for NM, even if there aren't a lot of LN's.
- I would increase HP of MX to ~8.3 to avoid button mashing to pass during the denser streams.
- Increase HP of HD to about ~7.6 for same reason as above?
- Add "psycho filth records chaotic solutions speedcore backfire" (tags stolen from here)
- Uncheck widescreen support in all difficulties since you don't have an SB.
- TornSpirit's hitsounding is just amazingggg


NM
00:39:125 - Suggest an LN here and end at 00:39:711 to represent that buildup sound. While it technically starts at 00:39:184 I think you can get away with having it here, preferably in lane 1.
00:39:711 - Suggest LN in 4 and end at 00:39:946 to represent the 1/8(?) drum? So I basically did this Image
00:46:508 - In measure 47, try something like this to represent the transition into the next section Image I basically moved 00:46:625 (46625|0) to 00:46:684 and deleted 00:46:977 (46977|1) then moved 00:47:094 (47094|2) to 00:47:035 and removed 00:47:211 (47211|1) finally moving 00:47:328 (47328|0) to 00:47:211
00:58:578 - Add a note here for kick?
00:58:696 (58696|2) - If above is accepted, move to 4.
00:58:696 - Consider adding an LN here to represent the 1/8, then 1/4 drum. End at 00:58:930
01:09:946 - Suggest an LN here to represent the 1/4 drums in the background. End at 01:11:586
01:10:883 - If above is accepted, add another LN here and end at the same place as above. This part is basically the same as the first verse, but there's a lot more going on here, so I think you should at least differentiate the parts somehow with a slightly different style of mapping. (Do I sound like I'm imposing my standards on you? I'm sorry! I don't mean it that way if I do happen to come across that way).
01:32:446 (92446|0) - The sustained sound which I assume this LN represents doesn't end until 01:35:258 similar to 01:17:446 (77446|0) so remove 01:34:321 (94321|3) and extend the first LN I mentioned to this LN's endpoint.
02:20:844 (140844|2) - Move to 1 since 02:20:727 (140727|3,140844|2,140961|3) is kind of right hand heavy for NM since you hit two notes and then a hold on the same hand.
02:26:586 or 02:26:703 (146703|0) - Since there's a short pause here, I'd suggest either adding an LN at the time mentioned and ending at 02:26:821 or removing the note I highlighted to accentuate the pause.
02:35:961 - Suggest LN here for 1/8 burst and end at 02:36:196
02:35:375 (155375|0) - Suggest moving to 02:35:317
02:35:610 (155610|3) - Suggest moving to 02:35:492
02:35:727 (155727|0) - Suggest moving to 02:35:668 If you apply these three suggestions, it should look something like this Image
02:36:078 (156078|0) - I'd probably also recommend removing this since it's a fairly quiet sound compared to the rest of this measure. Only apply if you applied the above three suggestions.
02:39:946 to 02:41:352 - Consider adding a consistent 1/1 beat on the white lines to signify the change in drums? You might even change the notes that are currently following the synth to be a single - double - single - double pattern of 1/1.
02:42:992 - Suggest LN for the decelerating "whoosh" kind of sound and end at 02:43:461
02:43:461 - Suggest LN for 1/8 drum sound and end at 02:43:696
02:47:094 - Consider adding a single note for the snare(?).
02:47:211 - Consider an LN for the 1/4 drum here, and end at 02:47:446
02:52:836 - Suggest LN here for the 1/4 burst, end at 02:53:188
02:58:227 (178227|0,178461|1) - Suggest turning these into LN's that last one beat each.
03:05:258 (185258|3) - Suggest turning into an LN and ending at 03:05:727
03:11:586 (191586|2,191821|0,191821|2) - I feel like since you had something similar to this at 03:10:649 (190649|3,190883|0,190883|3) that this should be a direct follow up of that, so drag the first note of the set 03:11:586 (191586|2) to 03:11:117 and move 03:11:117 (191117|2,191352|1,191352|0) to 03:11:586


Hm, looking at my mod, I think I just used like 20 lines to tell you to add more noodles. What a great modder I must be >.<
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Spinner Sage
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Thanks so much for the mod @Protastic101!

I added pretty much every change you suggested (some with minor alterations), so thank you very much for giving such helpful feedback, it really gave the NM difficulty more character! I added most of the meta data changes you suggested as well, with the exception of adding a new difficulty. I'll consider it, but at this point I have no plans to add any new difficulties to the map set. Thanks again for a great mod :D
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Slider Savant
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No kudosu yet.
Good luck whit this map
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Spinner Sage
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Cymbal Sounder
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Earned 2 kudosu.
A little mod for the MX Diff

On 01:07:602 (67602|2) - should be this for the corruption (if i can call it like that) sound effect that is on the song
Image
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