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ZOGRAPHOS (Yu_Asahina+Yamajet) - Verse IV [OsuMania]

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Total Posts
161
Topic Starter
Ichigaki
This beatmap was submitted using in-game submission on 17 Maret 2015 at 7:21:17

Artist: ZOGRAPHOS (Yu_Asahina+Yamajet)
Title: Verse IV
Source: SOUND VOLTEX II -infinite infection-
Tags: SDVX KAC2013 Original Song Contest BEMANI
BPM: 212
Filesize: 2672kb
Play Time: 01:59
Difficulties Available:
  1. ADVANCED - 4Key (3,32 stars, 1082 notes)
  2. EXHAUST - 4Key (4,53 stars, 1604 notes)
  3. INFINITE - 4Key (5,44 stars, 1914 notes)
  4. NOVICE - 4Key (1,97 stars, 527 notes)
Download: ZOGRAPHOS (Yu_Asahina+Yamajet) - Verse IV
Information: Scores/Beatmap Listing
---------------
Used in the 2015 4K MWC World Cup Quarterfinals Mappool!

 

Finish it until clear, and see the difference

Thank you [ S a k u r a ] and Starry-, and Spy. Kuo Kyoka and LordRaika too.

 

Difficulty

NOVICE Lv. 9 : Normal diff which contain some double and little layer. This diff is made for person who want to play this mapset but can't play another diff and this can be played by someone who just play osu!mania
ADVANCED Lv. 13 : Hard diff which contain more stream and layer and introduce 1/3 beat snap. This diff is made for person who already have some experience for playing VSRG
EXHAUST Lv.15 : Insane diff which contain more chordstream and introduce 1/6 beat snap. This diff is made for person who personally can't beat INFINITE but have more skill than ADVANCED
INFINITE Lv. 16 : Extreme diff which contain much layer, chordstream and 1/6 wall. This diff is made for person who like challenge

Changelog

1. 18 January 2015 : First submitted
2. 19 January 2015 : Background (1366x768) added
3. 20 January 2015 :
- Brian_Ex's mod applied
- RuberusuScarlet, Sky_Demon, Billium Moto's mod applied
- Kuo Kyoka's mod applied
4. 21 January 2015 :
- Kruzon, Remillion Cross, and Julie's mod applied
5. 22 January 2015 :
- Danielz9 and Ryouta-'s mod applied
6. 23 January 2015 :
- Harbyter's mod applied
7. 24 January 2015 :
- Self mod applied
8. 26 January 2015 :
- DrawdeX's mod applied
- LordRaika's mod applied. Hitsound added for INF
9. 27 January 2015 :
- Added flag counter
10. 31 January 2015 :
- Blocko's mod applied, Hitsound added for EXH
~~~~~
11. 16 February 2015 :
- All mods applied. Ready for bubble
12. 17 February 2015 :
- Bubbled by Kuo Kyoka
- Qualified by LordRaika
13. 22 February 2015 :
- Disqualified by Spy because of timing issue
- Changing timing signature from Starry-'s timing check
~~~~~
14. 5 March 2015 :
- Changing timing signature from Deif's timing check
- Ready to last check
15. 10 March 2015 :
- Re-bubbled by [ S a k u r a ]
16. 11 March 2015 :
- Re-qualfied by Starry-
~~~~~

Testplay


Old Timing

803,283.018867924528,6,2,1,40,1,0
5755,283.018867924528,5,2,1,40,1,0
7594,283.018867924528,6,2,1,40,1,0
10990,283.018867924528,6,2,1,40,1,0
12546,283.018867924528,5,2,1,40,1,0
13253,283.018867924528,5,2,2,40,1,0
14668,283.018867924528,6,2,2,40,1,0
18064,283.018867924528,3,2,1,40,1,0
18913,283.018867924528,4,2,1,40,1,0
20045,283.018867924528,5,2,1,40,1,0
21460,283.018867924528,6,2,1,40,1,0
23158,283.018867924528,5,2,1,40,1,0
24573,283.018867924528,4,2,1,40,1,0
26837,283.018867924528,6,2,1,40,1,0
33629,283.018867924528,5,2,1,40,1,0
35044,283.018867924528,7,2,1,40,1,0
37025,283.018867924528,6,2,1,40,1,0
42119,283.018867924528,5,2,1,40,1,0
43534,283.018867924528,6,2,1,40,1,0
45232,283.018867924528,4,2,1,40,1,0
45798,283.018867924528,6,2,1,40,1,0
47496,283.018867924528,5,2,1,40,1,0
48911,283.018867924528,6,2,1,40,1,0
50609,283.018867924528,4,2,1,40,1,0
51175,283.018867924528,6,2,1,40,1,0
52873,283.018867924528,5,2,1,40,1,0
54288,283.018867924528,6,2,1,40,1,0
55986,283.018867924528,4,2,1,40,1,0
56552,283.018867924528,6,2,1,40,1,0
58250,283.018867924528,5,2,1,40,1,0
59665,283.018867924528,6,2,1,40,1,0
61363,283.018867924528,4,2,1,40,1,0
61929,283.018867924528,6,2,1,40,1,0
67023,283.018867924528,4,2,1,40,1,0
68155,283.018867924528,6,2,1,40,1,0
69853,283.018867924528,3,2,1,40,1,0
70702,283.018867924528,4,2,1,40,1,0
71268,283.018867924528,6,2,1,40,1,0
76220,283.018867924528,6,2,1,40,1,0
77776,283.018867924528,6,2,1,40,1,0
79332,283.018867924528,6,2,1,40,1,0
80888,283.018867924528,6,2,1,40,1,0
82586,283.018867924528,3,2,1,40,1,0
84284,283.018867924528,4,2,1,40,1,0
85416,283.018867924528,3,2,1,40,1,0
86265,283.018867924528,6,2,1,40,1,0
89661,283.018867924528,4,2,1,50,1,1
90227,283.018867924528,6,2,1,50,1,1
91925,283.018867924528,4,2,1,50,1,1
94189,283.018867924528,6,2,1,50,1,1
95887,283.018867924528,7,2,1,50,1,1
99849,283.018867924528,6,2,1,50,1,1
101547,283.018867924528,7,2,1,50,1,1
109471,283.018867924528,3,2,1,50,1,1
112725,283.018867924528,4,2,1,50,1,1
117253,283.018867924528,6,2,1,50,1,1

Zan-
why so damn fast
Starry-
Gogo! <3
Zan-
Ayachi-
Disqualified
Kyousuke-
Oh why you disqualified dat...

Seems all fixed. Okay re-bubble~

Topic Starter
Ichigaki
Wtf guys, please mod this rather than arguing this mapset status ;-;)
Zan-
chi gua buat basic dong
Topic Starter
Ichigaki
Kali ini nggak jan :'(
Bray-
HELLO ICHII >.<
FROM QUEUE


|1|2|3|4|

Red - Pregnant Serious Mistake
Green - Suggest/Reason
Blue - Positive comment ^^



AI MOD
[centre]
NOVICE
00:14:812 (14812|2,15095|3) - move to 2,3

00:18:067 (18067|2,18350|1) - Ctrl+H

00:18:633 (18633|3) - move to 2

00:24:010 (24010|0) - move to 4

00:24:293 (24293|2) - move to 2

00:24:576 (24576|0) - move to 3

00:32:076 (32076|0,32501|3,32925|3) - make it to two note because it's loud beat

Nice 1/2 stream =w=)b
ADVANCED
from 00:16:652 - to 00:18:916 - try this http://osu.ppy.sh/ss/2564241

01:10:991 (70991|3,70991|0) - i didn't hear loud beat or loud cymbals here, delete 1 note
EXHAUST
00:34:836 (34836|0) - ?

00:48:916 (48916|0) - change it to LN and LN end at 00:49:057 -
INFINITE
00:06:321 (6321|0) - delete

00:59:883 (59883|1,59953|3) - ^

01:11:982 (71982|3) - ^

Nice 1/6 stream o.o)b

Mod Done
Good Luck
[/centre]
Topic Starter
Ichigaki

Brian_Ex wrote:

HELLO ICHII >.<
FROM QUEUE


|1|2|3|4|

Red - Pregnant Serious Mistake
Green - Suggest/Reason
Blue - Positive comment ^^



AI MOD
[centre]
Ah, that's okay, it's not a main problem so we can ignore it.

NOVICE
00:14:812 (14812|2,15095|3) - move to 2,3 I re-arranged this pattern

00:18:067 (18067|2,18350|1) - Ctrl+H Same with above

00:18:633 (18633|3) - move to 2 Seems okay

00:24:010 (24010|0) - move to 4 Wah, you found my bad pattern, applied

00:24:293 (24293|2) - move to 2 Same with above

00:24:576 (24576|0) - move to 3 Same with above

00:32:076 (32076|0,32501|3,32925|3) - make it to two note because it's loud beat Seems okay

Nice 1/2 stream =w=)b Thanks :)

ADVANCED
from 00:16:652 - to 00:18:916 - try this http://osu.ppy.sh/ss/2564241 Nope, i don't want add any emphasize here, it's on purpose to make it different with the higher diff's one

01:10:991 (70991|3,70991|0) - i didn't hear loud beat or loud cymbals here, delete 1 note You found it, applied

EXHAUST
00:34:836 (34836|0) - ? It's emphasize ofc

00:48:916 (48916|0) - change it to LN and LN end at 00:49:057 - I keep it because i think, nothing can be changed into LN there

INFINITE
00:06:321 (6321|0) - delete Maybe i heard a little bass drum here, but i think it's okay to be deleted

00:59:883 (59883|1,59953|3) - ^ Nah, overnoted for bass drum, deleted as well

01:11:982 (71982|3) - ^ I keep it, there's enough sound for bass drum

Nice 1/6 stream o.o)b Thanks :3

Mod Done
Good Luck
RuberusuScarlet
hi ~

mod request from my queue

|1|2|3|4|

[General]
Uncheck: Widescreen support (This only applies to storyboard)

01:57:265 - delete BPM line?

[EXH]
01:09:293 - 1 or 2 delete

01:57:170 (117170|2) - delete ?

01:57:548 (117548|0) - Changes sound to 01:57:618 - ?

[ADV]
00:41:062 (41062|1) - delete ?(Like EXH)
00:40:991 (40991|0) - change LN ?(^)

00:49:552 (49552|1) - delete

01:03:633 - add 4

01:57:548 (117548|0) - Changes sound to 01:57:618 - ?

[NOV]
00:42:265 (42265|3) - end to 00:42:689 -

good luck >w</
Sky_Demon
Mod by request

key: 1|2|3|4|


Color

Red - Serious mistake

Green - Reason

Blue - Proposal


NOVICE
00:00:732 (732|0,803|2) - CTRL+G,And move to 2 Smooth
00:33:208 (33208|3) - Remove
00:36:463 - Add to 4 It is the same with the sound→00:36:392 (36392|0) -
00:36:746 (36746|1) - Move to 00:36:604 - ^
00:36:746 - Add to 3 ^
00:43:821 (43821|2,44246|3) - One is enough
01:05:331 (65331|3,65331|0) - Move to 2 3
01:05:755 (65755|1) - Move to 1
01:09:152 - Add to 3
01:58:821 (118821|0) - Remove
ADVANCED
00:09:293 (9293|0) - End 00:12:406 -
00:13:255 (13255|0,13326|1) - Ctrl G
00:14:458 (14458|1) - Remove
00:17:784 (17784|3,17784|0) - Move to 2 3
00:41:416 (41416|2) - RemoveNo clear sound
00:47:642 (47642|0) - Move to 2
01:08:444 (68444|1) - Move to 3
01:08:515 (68515|2) - Move to 2
01:08:586 (68586|1) - Move to 1
01:17:076 (77076|3) - Move to 2
01:27:972 (87972|0) - ^
01:58:750 (118750|1,118821|0) - Remove
EXHAUST
00:00:732 (732|0,803|2,803|3) - Why are the same for each difficulty
00:39:718 (39718|0) - Move to 3
00:39:859 (39859|2) - Move to 1
00:48:067 - Add to 1
00:50:543 - Add to 3 Miss
01:06:604 (66604|2) - Remove
01:10:071 (70071|3) - ^
01:14:529 (74529|2) - Remove I think there is no sound
01:27:548 (87548|2) - Move to 2,And 01:27:619 (87619|1) - Remove
01:36:180 (96180|3) - Move to 1,And 01:36:251 - Add to 4 Miss
01:58:750 (118750|2,118821|0) - Remove
INFINITE
00:34:836 (34836|1) - Over map
00:40:567 - Add note
00:42:406 - ^
00:45:095 - ^
00:46:015 (46015|0) - Over map
cool diff

Mod End

Good luck :)
BilliumMoto
what's up

just so there is no confusion...
|1|2|3|4|

double = two notes at a time
triplet or triple = three notes at a time
quad = four notes at a time

I assume you know what instruments are.
Anything else confuse you? Please discuss in pm.
Ready? Let's begin!

INFINITE, long mod incoming
00:02:501 (2501|0) - the synth here may be better distinguished by LNs
00:03:420 (3420|0,3420|1,3491|3,3491|2,3562|0,3562|1) - single for bass drum
00:03:774 (3774|1,3774|3,3845|0,3845|2,3916|3,3916|1) - ^, same for rest of the bass drum chaos in the introduction
As a general rule, you don't want to mix [12][34][12][34] with [13][24][13][24] for the same instruments, because they feel and play very differently. Just a heads up.

00:06:604 (6604|1) - bass drum starts at this moment, not at 00:06:675 (6675|2)
00:07:064 (7064|0) - maybe it's just me, i don't hear anything here
00:07:170 (7170|3,7241|1,7312|2,7383|0) - make more pitch relevant, I would just ctrl+h this
00:09:340 (9340|1,9387|2,9387|0) - the sounds these correspond to are barely audible, and players will interpret these as ghost notes as they're playing through all the chaos happening around it
00:10:614 (10614|2,10708|3,10802|0,10897|1) - make these not LNs to allow for a triple at 00:10:991 (10991|2) for impact
00:12:123 (12123|1) - double because keyboard block chord
00:19:128 (19128|3) - the exact timing of the bass drum here is a little earlier than this, but who cares
00:19:942 (19942|1,19977|2,20012|3) - these are 1/6
00:28:255 (28255|0) - make this a triple to keep consistent with your violin + bass drum + snare drum layering (all three are here)
00:28:397 (28397|2) - make a single for same reason above (only snare drum is here)
00:28:821 (28821|3) - make triple for same reason above (all three are there)
continue this for the rest of this little section

I want to talk about the miniclimax starting at 00:32:925 (32925|2) for a little bit. This pattern 00:32:996 (32996|1,32996|3,33067|2,33067|0,33137|1,33137|3) is much much harder than this pattern 00:33:208 (33208|0,33208|1,33279|2,33279|3,33350|1,33350|0) . As a result, while the music escalates, the difficulty of the map decreases, which is illogical. Also, there is a major chord change at 00:33:350 (33350|1) . With this in mind, I suggest you relayer this part like this: http://puu.sh/eL1g9/0ea668a1ba.jpg
i recommend a similar pattern for 01:33:633 (93633|2,93633|0,93703|1,93703|3) and 01:48:633 (108633|3,108633|1,108703|0,108703|2) -

00:38:196 (38196|1,38232|2,38267|3) - there is no bass drum buzz here, delete the 1/8 notes, you may have mistaken the bass octave jump for a buzzing bass drum
00:38:869 (38869|2,39010|0,39293|3) - these LNs should be shorter b/c the notes are staccato, 1/4 length would be ideal
00:39:718 (39718|3) - this should be an LN to keep layering consistency with prior LNs
00:40:001 (40001|1) - personal preference: add note in 4 to create jack impact
00:42:123 (42123|2) - this note staccato, 1/4 length
00:43:680 (43680|1,43751|2,43821|0,43892|1,43963|0,44034|2) - please make all of these LNs; this is the Infinity map, and I assure you that playing all of these as LNs isn't making your map any harder than it already is. and it will be more fun that way, i promise ;)
00:44:458 (44458|0,44529|1,44600|3,44670|2,44741|1,44812|0) - ^
continue for the rest of the synth solo

00:46:015 (46015|0) - nothing here that I hear, delete note
00:47:218 (47218|3,47288|1,47359|2,47430|3) - pitch relevancy, ctrl+h is easy fix
00:47:430 (47430|3) - there's a Bass Drum here, double it
00:49:269 (49269|2) - nothing here, delete
00:49:836 - add note here,
00:49:623 (49623|2,49694|1,49765|0,49765|3,49836|2,49906|1,49977|2,50048|1,50048|3) - I will love you forever if you make a pattern like this here: http://puu.sh/eL2Qx/f652844273.jpg

00:50:614 (50614|3,50685|2,50755|1,50826|0,50897|1,50968|2,51038|3) - should be 1/3
00:51:321 (51321|0) - starting here, make all the doubles on the red lines a single; yea, it is quite a mashable pattern, but think about it. Anyone who wants to actually play this stream legitimately would have to be able to stream 1/4 at 424 bpm. (Meaning there is only ten or so people in the world who would actually enjoy playing this part.) There is also little in the music on these red lines, except maybe the higher kick drum. But then in order to layer that, you would have to add 1/4s in the middle of the 1/6th stream. And players would really hate that lol
If you really really really really wanted to keep this really hard, make triplets on every 1/1 instead. The impact is there to justify that, and it's easier to read. Or lower HP drain a little bit.

00:59:741 (59741|0) - barely audible, especially when the previous few measures have got the player locked into a rhythm
01:01:935 (61935|1) - make a triple
01:02:218 (62218|2) - there is a gliss here that's almost negligible, up to you to add a note here
01:02:218 (62218|2) - move to 4
01:02:359 (62359|1) - put one of the two notes in 4 to match previous note because the pitch is same from previous note
01:02:501 (62501|3) - move to 3
01:02:925 (62925|2) - move to 1 or 2, this piano line here is ascending, so the notes should ascend too
01:07:949 - add note
01:10:071 (70071|1) - snare is barely audible, make this a single
01:11:840 (71840|3,71982|3,72123|3) - shouldn't be doubles imo
01:14:069 (74069|1) - not audible
01:14:529 (74529|1) - nothing should be here, if this is for bass drum, it should be on 1/3
01:14:953 (74953|3) - make the bass drum impact points all triples for this part, not just the ones after a snare roll.
01:20:543 (80543|3) - there's a 1/8 here in the snare drum
the LNs starting at 01:26:274 (86274|3) should be adjusted to be more pitch relevant
01:27:831 (87831|3,87972|1) - these two should be in the same column (and the first one made shorter)
01:36:887 (96887|2) - i would consider make all of these LNs as well, but this may be overkill
01:42:831 (102831|3,102902|2,102972|3,103043|2,103114|3) - this hidden right hand trill is too long and unjustified, change the pattering around this a bit
01:45:236 (105236|2,105307|3,105378|2,105449|3,105519|2) - but this one is fine because it comes at a moment of significant tension in the music. don't change this.
01:47:218 (107218|2,107359|0) - these are staccato notes, should be 1/4 length. this mistake happens quite a bit.
01:49:199 (109199|3,109269|2,109340|0,109411|1) - i would make these LNs just to differentiate them from the jumpjacks before it and to emphasize the synth coming back into the foreground of the music

01:54:576 (114576|3,114576|2,114576|1,114623|0,114670|1,114718|3,114718|2,114718|0,114765|1,114812|2,114859|3,114859|0,114859|1,114906|2,114953|3,115001|1,115001|0,115001|2) - you're forcing the player to one-handed trill at 320 bpm. very very very few players can do that. (please change this pattern, it's an absolutely ridiculous difficulty spike as it is)

01:56:274 (116274|0,116274|1,116345|1,116416|0,116486|0,116557|1,116628|1) - too many quick minijacks on one hand in a row, this is not much easier than just jacking on a single finger the whole time. spread the minijacks around the hands a bit, like this: http://puu.sh/eLfDn/a574aba9ac.jpg

01:57:548 (117548|0) - adjust this section for better pitch relevancy. at the very least, this note should be in 4
01:59:246 (119246|3,119246|2,119246|0,119246|1) - does not deserve a quad, make this a triple at the very most

EXHAUST, not as long don't worry
00:02:501 (2501|0,2571|1,2642|2) - consider making these all LNs as well to differentiate between synth and kick drum
00:03:703 (3703|3) - delete
00:09:387 (9387|0) - the buzz! LN here
00:19:552 (19552|2,19623|3,19694|2,19765|3,19906|3,19977|2,20048|3,20119|2) - lots of bias towards right hand, balance to left hand more
00:33:491 (33491|3,33527|2,33562|1,33597|0) - 1/6
00:38:869 (38869|1,39010|3,39293|0,39505|1) - short LNs, 1/4th length is recommended, forgot to mention this in the INFINITE mod but 1/6th length is good too
00:39:718 (39718|0) - make a LN
00:40:567 (40567|3) - my only complaint for the solo section starting here is that the LNs arn't as pitch relevant as they should be imo. for example, 00:42:265 (42265|0) is a high note but is in column 1.
00:48:491 (48491|2) - not sure if the hihat here is worth a little one-handed trill, move this note to 2
00:49:836 - needs note here
00:54:152 (54152|2,54152|0,54222|1,54222|3) - this gets a little repetitive to play, try throwing in a [14][23][14] a few times in this section
01:01:439 - needs note here
00:56:416 (56416|2) - delete LN and put note 00:56:486 instead
00:56:699 (56699|2) - the part starting here is too easy. add a 1/4 after every LN, like this http://puu.sh/eLjEp/d31abfb01b.jpg
01:06:463 (66463|2,66604|2) - delete these notes to keep layering consistency with parts before it
01:10:001 (70001|1,70071|3) - grace note
01:14:529 (74529|2) - should be on the 1/3 after
01:14:953 (74953|1,74953|0) - doubles are too easy compared to the rest of the map and the energy in the music, make this part triples
01:20:472 (80472|1) - make a double
01:22:595 (82595|0,82595|1) - why not have this be 1/4? the pattern you had in INFINITY was not too hard and would be perfect for this difficulty. you even do it later in this map here 01:40:001 (100001|1,100071|2,100142|0,100213|1)
01:41:699 (101699|1,101699|0) - repeating each double makes this part too easy for the energy in the music; force a bit of difficulty here by making each double different from the last one. You could also opt to make all of these triples.
01:49:906 (109906|3,109906|0,109906|1) - Making all of these impacts quads would not be a bad idea
01:53:586 (113586|2,113656|3,113727|2,113798|3,113869|2) - feeling kind of irksome about this trill in the right hand. I suggest moving 01:53:586 (113586|0) to 4 and 01:53:656 (113656|3) to 2
01:54:010 (114010|0,114010|3,114152|3,114152|0) - SO MUCH ENERGY IN THE MUSIC AAAAAAAAAAHHHHHHHHHHHHHHHHHhhhhhhh,...... yea these all definitely need to be triples without repetition.

ADVANCED
00:16:369 (16369|0,16510|0,16581|1,16652|0) - left hand here might be too much for an ADVANCED player
00:41:062 (41062|1) - delete
00:49:552 (49552|1) - delete
00:57:123 (57123|1) - ADVANCED players could probably handle doubles on these, especially since you're already making them do this 00:47:147 (47147|3,47218|1,47218|2,47288|0,47359|3,47430|2,47501|1,47501|0) jumpstream burst
01:14:104 (74104|1,74317|2,74529|1) - 1/3
01:14:670 (74670|3) - add note in 3
01:14:953 (74953|0,74953|3) - triples here throughout this part to make it not too easy, your current layering feels like an NM map here, which is not appropriate for such high energy music
01:16:086 (76086|2) - 1/4s
01:17:501 (77501|1) - ^
01:27:831 (87831|3,87972|2,87972|0,88114|3,88185|0,88255|3) - I am very unsure how a player of this level would handle reading these notes, because these notes are hard to read and play. One needs to have pretty good finger independence to play these. Try having testplays done by less experienced players, and if this is a part where a lot of people mess up, it needs to be changed.
01:40:991 (100991|1,101274|2) - delete and replace with 1/4 when needed. you already have plenty of 1/4 streams in this difficulty, do not be afraid to add more. (or you can go the other way and get rid of all the 1/4 streams in this map to make it easier. your call, it just needs to be consistent)
01:41:699 (101699|1) - this section of the song needs 1/4 streams when applicable because of the reasoning above
01:54:010 (114010|2,114152|2) - now all of these need to be doubles, maybe even repeated triples

NOVICE
00:13:963 (13963|2,14246|0) - - you should consider putting all these notes in column 4 just to make it more obvious that the player is hitting the hihat on the offbeat. it may be a bit difficult for the novice to realize this otherwise. this also offers a nice contrast to when you switch to layering your kick instead
00:20:331 (20331|1) - double because clap. repeat where necessary
00:31:086 (31086|1) - make this longer, delete 00:31:369 (31369|3)
add note at 00:36:463 and 00:36:604 , just having a note at 00:36:392 and nothing else after it will confuse players
00:51:180 (51180|3) - not very interesting by itself, add notes for kick
01:02:925 (62925|1) - LN
01:11:274 (71274|0) - add a note here
01:12:689 (72689|1) - can't tell what this LN corresponds to.
01:12:972 (72972|2) - make this a double.
01:14:953 (74953|1) - these should be doubles. it's not an EZ map, it's NM
01:54:010 (114010|1) - consider doing repeated doubles. climax in music calls for climax in difficulty

Loving the song, mapset has excellent potential to be great. Just remember to keep your difficulty consistent throughout a map, and that you need to do the hitsounds. Take a star~
Topic Starter
Ichigaki

BilliumMoto wrote:

what's up

just so there is no confusion...
|1|2|3|4|

double = two notes at a time
triplet or triple = three notes at a time
quad = four notes at a time

I assume you know what instruments are.
Anything else confuse you? Please discuss in pm.
Ready? Let's begin!

INFINITE, long mod incoming
00:02:501 (2501|0) - the synth here may be better distinguished by LNs Seems cool
00:03:420 (3420|0,3420|1,3491|3,3491|2,3562|0,3562|1) - single for bass drum Seems okay
00:03:774 (3774|1,3774|3,3845|0,3845|2,3916|3,3916|1) - ^, same for rest of the bass drum chaos in the introduction Same with above
As a general rule, you don't want to mix [12][34][12][34] with [13][24][13][24] for the same instruments, because they feel and play very differently. Just a heads up. okay

00:06:604 (6604|1) - bass drum starts at this moment, not at 00:06:675 (6675|2) Nope, for me, this bass drum started on 00:06:675 (6675|2)
00:07:064 (7064|0) - maybe it's just me, i don't hear anything here It's bass drum
00:07:170 (7170|3,7241|1,7312|2,7383|0) - make more pitch relevant, I would just ctrl+h this Looks good
00:09:340 (9340|1,9387|2,9387|0) - the sounds these correspond to are barely audible, and players will interpret these as ghost notes as they're playing through all the chaos happening around it Re-arranged this, but i kept the 1/6
00:10:614 (10614|2,10708|3,10802|0,10897|1) - make these not LNs to allow for a triple at 00:10:991 (10991|2) for impact Changed that LN into normal note
00:12:123 (12123|1) - double because keyboard block chord I kept it as one note only
00:19:128 (19128|3) - the exact timing of the bass drum here is a little earlier than this, but who cares Changed into 1/6 beat snap
00:19:942 (19942|1,19977|2,20012|3) - these are 1/6 Changed to 1/6
00:28:255 (28255|0) - make this a triple to keep consistent with your violin + bass drum + snare drum layering (all three are here) Changed into triple
00:28:397 (28397|2) - make a single for same reason above (only snare drum is here) Changed into single
00:28:821 (28821|3) - make triple for same reason above (all three are there) Changed into triple
continue this for the rest of this little section Okay

I want to talk about the miniclimax starting at 00:32:925 (32925|2) for a little bit. This pattern 00:32:996 (32996|1,32996|3,33067|2,33067|0,33137|1,33137|3) is much much harder than this pattern 00:33:208 (33208|0,33208|1,33279|2,33279|3,33350|1,33350|0) . As a result, while the music escalates, the difficulty of the map decreases, which is illogical. Also, there is a major chord change at 00:33:350 (33350|1) . With this in mind, I suggest you relayer this part like this: http://puu.sh/eL1g9/0ea668a1ba.jpg I don't agreed with this, so i re-arranged it

i recommend a similar pattern for 01:33:633 (93633|2,93633|0,93703|1,93703|3) and 01:48:633 (108633|3,108633|1,108703|0,108703|2) -

00:38:196 (38196|1,38232|2,38267|3) - there is no bass drum buzz here, delete the 1/8 notes, you may have mistaken the bass octave jump for a buzzing bass drum Changed into double LN here
00:38:869 (38869|2,39010|0,39293|3) - these LNs should be shorter b/c the notes are staccato, 1/4 length would be ideal Changed some
00:39:718 (39718|3) - this should be an LN to keep layering consistency with prior LNs Changed to LN
00:40:001 (40001|1) - personal preference: add note in 4 to create jack impact Nope
00:42:123 (42123|2) - this note staccato, 1/4 length
00:43:680 (43680|1,43751|2,43821|0,43892|1,43963|0,44034|2) - please make all of these LNs; this is the Infinity map, and I assure you that playing all of these as LNs isn't making your map any harder than it already is. and it will be more fun that way, i promise ;) Seems good
00:44:458 (44458|0,44529|1,44600|3,44670|2,44741|1,44812|0) - ^
continue for the rest of the synth solo Same with above

00:46:015 (46015|0) - nothing here that I hear, delete note Deleted, and add a LN before
00:47:218 (47218|3,47288|1,47359|2,47430|3) - pitch relevancy, ctrl+h is easy fix Changed the position
00:47:430 (47430|3) - there's a Bass Drum here, double it Doubled
00:49:269 (49269|2) - nothing here, delete Nope, there's little sound there (i don't know the name)
00:49:836 - add note here,
00:49:623 (49623|2,49694|1,49765|0,49765|3,49836|2,49906|1,49977|2,50048|1,50048|3) - I will love you forever if you make a pattern like this here: http://puu.sh/eL2Qx/f652844273.jpg

00:50:614 (50614|3,50685|2,50755|1,50826|0,50897|1,50968|2,51038|3) - should be 1/3
00:51:321 (51321|0) - starting here, make all the doubles on the red lines a single; yea, it is quite a mashable pattern, but think about it. Anyone who wants to actually play this stream legitimately would have to be able to stream 1/4 at 424 bpm. (Meaning there is only ten or so people in the world who would actually enjoy playing this part.) There is also little in the music on these red lines, except maybe the higher kick drum. But then in order to layer that, you would have to add 1/4s in the middle of the 1/6th stream. And players would really hate that lol
If you really really really really wanted to keep this really hard, make triplets on every 1/1 instead. The impact is there to justify that, and it's easier to read. Or lower HP drain a little bit. Nah, i want to add double in the blue lines, but i'll become worst than this, that's why just use double on red and white lines while the 1/6 fill it. I already arrange it to an easy-read pattern but still hard too play if we doesn't fast

00:59:741 (59741|0) - barely audible, especially when the previous few measures have got the player locked into a rhythm Keep this
01:01:935 (61935|1) - make a triple
01:02:218 (62218|2) - there is a gliss here that's almost negligible, up to you to add a note here Keep it single
01:02:218 (62218|2) - move to 4 Okay
01:02:359 (62359|1) - put one of the two notes in 4 to match previous note because the pitch is same from previous note Seems good
01:02:501 (62501|3) - move to 3 Seems good
01:02:925 (62925|2) - move to 1 or 2, this piano line here is ascending, so the notes should ascend too Arranged this part
01:07:949 - add note Added note for that missing rhythm
01:10:071 (70071|1) - snare is barely audible, make this a single I keep it
01:11:840 (71840|3,71982|3,72123|3) - shouldn't be doubles imo I keep it
01:14:069 (74069|1) - not audible I keep it
01:14:529 (74529|1) - nothing should be here, if this is for bass drum, it should be on 1/3 Removed
01:14:953 (74953|3) - make the bass drum impact points all triples for this part, not just the ones after a snare roll. Arranged
01:20:543 (80543|3) - there's a 1/8 here in the snare drum I prefer to keep just like that because it'll be bad
the LNs starting at 01:26:274 (86274|3) should be adjusted to be more pitch relevant Adjusted
01:27:831 (87831|3,87972|1) - these two should be in the same column (and the first one made shorter) Nope, i keep it
01:36:887 (96887|2) - i would consider make all of these LNs as well, but this may be overkill Yeah, you already know
01:42:831 (102831|3,102902|2,102972|3,103043|2,103114|3) - this hidden right hand trill is too long and unjustified, change the pattering around this a bit Arranged
01:45:236 (105236|2,105307|3,105378|2,105449|3,105519|2) - but this one is fine because it comes at a moment of significant tension in the music. don't change this. Okay
01:47:218 (107218|2,107359|0) - these are staccato notes, should be 1/4 length. this mistake happens quite a bit. Changed to 1/4 length
01:49:199 (109199|3,109269|2,109340|0,109411|1) - i would make these LNs just to differentiate them from the jumpjacks before it and to emphasize the synth coming back into the foreground of the music Changed to synth for that

01:54:576 (114576|3,114576|2,114576|1,114623|0,114670|1,114718|3,114718|2,114718|0,114765|1,114812|2,114859|3,114859|0,114859|1,114906|2,114953|3,115001|1,115001|0,115001|2) - you're forcing the player to one-handed trill at 320 bpm. very very very few players can do that. (please change this pattern, it's an absolutely ridiculous difficulty spike as it is) I'm sure, i keep this. but removed the first 1/6 because it's not audible well

01:56:274 (116274|0,116274|1,116345|1,116416|0,116486|0,116557|1,116628|1) - too many quick minijacks on one hand in a row, this is not much easier than just jacking on a single finger the whole time. spread the minijacks around the hands a bit, like this: http://puu.sh/eLfDn/a574aba9ac.jpg Re-arranged with my own pattern

01:57:548 (117548|0) - adjust this section for better pitch relevancy. at the very least, this note should be in 4 Okay, and re-arranged the pattern after it
01:59:246 (119246|3,119246|2,119246|0,119246|1) - does not deserve a quad, make this a triple at the very most Removed note on 3

EXHAUST, not as long don't worry
00:02:501 (2501|0,2571|1,2642|2) - consider making these all LNs as well to differentiate between synth and kick drum I keep this
00:03:703 (3703|3) - delete Nope
00:09:387 (9387|0) - the buzz! LN here I decided to give LN here
00:19:552 (19552|2,19623|3,19694|2,19765|3,19906|3,19977|2,20048|3,20119|2) - lots of bias towards right hand, balance to left hand more Arranged
00:33:491 (33491|3,33527|2,33562|1,33597|0) - 1/6 Okay
00:38:869 (38869|1,39010|3,39293|0,39505|1) - short LNs, 1/4th length is recommended, forgot to mention this in the INFINITE mod but 1/6th length is good too Okay
00:39:718 (39718|0) - make a LN Okay
00:40:567 (40567|3) - my only complaint for the solo section starting here is that the LNs arn't as pitch relevant as they should be imo. for example, 00:42:265 (42265|0) is a high note but is in column 1. Arranged some
00:48:491 (48491|2) - not sure if the hihat here is worth a little one-handed trill, move this note to 2 Moved
00:49:836 - needs note here Nope
00:54:152 (54152|2,54152|0,54222|1,54222|3) - this gets a little repetitive to play, try throwing in a [14][23][14] a few times in this section Arranged
01:01:439 - needs note here Added note
00:56:416 (56416|2) - delete LN and put note 00:56:486 instead I'd like to keep it
00:56:699 (56699|2) - the part starting here is too easy. add a 1/4 after every LN, like this http://puu.sh/eLjEp/d31abfb01b.jpg I'd like to keep this easy part
01:06:463 (66463|2,66604|2) - delete these notes to keep layering consistency with parts before it Deleted
01:10:001 (70001|1,70071|3) - grace note Nope
01:14:529 (74529|2) - should be on the 1/3 after Okay
01:14:953 (74953|1,74953|0) - doubles are too easy compared to the rest of the map and the energy in the music, make this part triples Arranged
01:20:472 (80472|1) - make a double Doubled
01:22:595 (82595|0,82595|1) - why not have this be 1/4? the pattern you had in INFINITY was not too hard and would be perfect for this difficulty. you even do it later in this map here 01:40:001 (100001|1,100071|2,100142|0,100213|1) Changed
01:41:699 (101699|1,101699|0) - repeating each double makes this part too easy for the energy in the music; force a bit of difficulty here by making each double different from the last one. You could also opt to make all of these triples. I keep this
01:49:906 (109906|3,109906|0,109906|1) - Making all of these impacts quads would not be a bad idea Nope
01:53:586 (113586|2,113656|3,113727|2,113798|3,113869|2) - feeling kind of irksome about this trill in the right hand. I suggest moving 01:53:586 (113586|0) to 4 and 01:53:656 (113656|3) to 2
01:54:010 (114010|0,114010|3,114152|3,114152|0) - SO MUCH ENERGY IN THE MUSIC AAAAAAAAAAHHHHHHHHHHHHHHHHHhhhhhhh,...... yea these all definitely need to be triples without repetition. I'd like keep this because i want make the star rating balanced, tho i added LN (hard-read easy-play) for that

ADVANCED
00:16:369 (16369|0,16510|0,16581|1,16652|0) - left hand here might be too much for an ADVANCED player Arranged
00:41:062 (41062|1) - delete Deleted
00:49:552 (49552|1) - delete Deleted
00:57:123 (57123|1) - ADVANCED players could probably handle doubles on these, especially since you're already making them do this 00:47:147 (47147|3,47218|1,47218|2,47288|0,47359|3,47430|2,47501|1,47501|0) jumpstream burst
01:14:104 (74104|1,74317|2,74529|1) - 1/3 Changed
01:14:670 (74670|3) - add note in 3 Added
01:14:953 (74953|0,74953|3) - triples here throughout this part to make it not too easy, your current layering feels like an NM map here, which is not appropriate for such high energy music Changed some
01:16:086 (76086|2) - 1/4s For drum rolls
01:17:501 (77501|1) - ^ Same with above
01:27:831 (87831|3,87972|2,87972|0,88114|3,88185|0,88255|3) - I am very unsure how a player of this level would handle reading these notes, because these notes are hard to read and play. One needs to have pretty good finger independence to play these. Try having testplays done by less experienced players, and if this is a part where a lot of people mess up, it needs to be changed. I change this a bit to make it more easy-read
01:40:991 (100991|1,101274|2) - delete and replace with 1/4 when needed. you already have plenty of 1/4 streams in this difficulty, do not be afraid to add more. (or you can go the other way and get rid of all the 1/4 streams in this map to make it easier. your call, it just needs to be consistent) Arranged
01:41:699 (101699|1) - this section of the song needs 1/4 streams when applicable because of the reasoning above I'd like to keep this
01:54:010 (114010|2,114152|2) - now all of these need to be doubles, maybe even repeated triples Changed to double

NOVICE
00:13:963 (13963|2,14246|0) - - you should consider putting all these notes in column 4 just to make it more obvious that the player is hitting the hihat on the offbeat. it may be a bit difficult for the novice to realize this otherwise. this also offers a nice contrast to when you switch to layering your kick instead Moved all these notes to 4
00:20:331 (20331|1) - double because clap. repeat where necessary
00:31:086 (31086|1) - make this longer, delete 00:31:369 (31369|3)
add note at 00:36:463 and 00:36:604 , just having a note at 00:36:392 and nothing else after it will confuse players Added note
00:51:180 (51180|3) - not very interesting by itself, add notes for kick Added
01:02:925 (62925|1) - LN Added
01:11:274 (71274|0) - add a note here Added
01:12:689 (72689|1) - can't tell what this LN corresponds to. Removed and re-arranged
01:12:972 (72972|2) - make this a double. Doubled
01:14:953 (74953|1) - these should be doubles. it's not an EZ map, it's NM Doubled
01:54:010 (114010|1) - consider doing repeated doubles. climax in music calls for climax in difficulty I'd like to keep this single

Loving the song, mapset has excellent potential to be great. Just remember to keep your difficulty consistent throughout a map, and that you need to do the hitsounds. Take a star~

Sky_Demon wrote:

Mod by request

key: 1|2|3|4|


Color

Red - Serious mistake

Green - Reason

Blue - Proposal


NOVICE
00:00:732 (732|0,803|2) - CTRL+G,And move to 2 Smooth Nope
00:33:208 (33208|3) - Remove Removed
00:36:463 - Add to 4 It is the same with the sound→00:36:392 (36392|0) - Nope
00:36:746 (36746|1) - Move to 00:36:604 - ^ Nope
00:36:746 - Add to 3 ^ Nope
00:43:821 (43821|2,44246|3) - One is enough Already one
01:05:331 (65331|3,65331|0) - Move to 2 3 Nope, i do 3 4 instead of 2 3
01:05:755 (65755|1) - Move to 1 Okay
01:09:152 - Add to 3 Nope
01:58:821 (118821|0) - Remove Nope, it's for bass drum

ADVANCED
00:09:293 (9293|0) - End 00:12:406 - Nope
00:13:255 (13255|0,13326|1) - Ctrl G Seems okay
00:14:458 (14458|1) - Remove Removed
00:17:784 (17784|3,17784|0) - Move to 2 3 Nope
00:41:416 (41416|2) - RemoveNo clear sound Nope

00:47:642 (47642|0) - Move to 2
01:08:444 (68444|1) - Move to 3
01:08:515 (68515|2) - Move to 2
01:08:586 (68586|1) - Move to 1
01:17:076 (77076|3) - Move to 2 All seems okay

01:27:972 (87972|0) - ^ Nope
01:58:750 (118750|1,118821|0) - Remove Nope

EXHAUST
00:00:732 (732|0,803|2,803|3) - Why are the same for each difficulty [/color]
00:39:718 (39718|0) - Move to 3 Nope
00:39:859 (39859|2) - Move to 1 Nope, added note on 3
00:48:067 - Add to 1 Nope
00:50:543 - Add to 3 Miss Added
01:06:604 (66604|2) - Remove Nope
01:10:071 (70071|3) - ^ Nope
01:14:529 (74529|2) - Remove I think there is no sound Deleted
01:27:548 (87548|2) - Move to 2,And 01:27:619 (87619|1) - Remove Moved and not removed the note
01:36:180 (96180|3) - Move to 1,And 01:36:251 - Add to 4 Miss Both nope
01:58:750 (118750|2,118821|0) - Remove Nope

INFINITE
00:34:836 (34836|1) - Over map
00:40:567 - Add note
00:42:406 - ^
00:45:095 - ^
00:46:015 (46015|0) - Over map
Reject all, sorry Sky ;-;)
cool diff Thanks a lot ><

Mod End

Good luck :)

RuberusuScarlet wrote:

hi ~

mod request from my queue

|1|2|3|4|

[General]
Uncheck: Widescreen support (This only applies to storyboard) All applied

01:57:265 - delete BPM line?

[EXH]
01:09:293 - 1 or 2 delete Removed 1

01:57:170 (117170|2) - delete ? I keep this

01:57:548 (117548|0) - Changes sound to 01:57:618 - ? Nope

[ADV]
00:41:062 (41062|1) - delete ?(Like EXH) Deleted
00:40:991 (40991|0) - change LN ?(^) Changed

00:49:552 (49552|1) - delete Deleted

01:03:633 - add 4 I just follow piano here

01:57:548 (117548|0) - Changes sound to 01:57:618 - ? Nope

[NOV]
00:42:265 (42265|3) - end to 00:42:689 - Okay

good luck >w</
Thanks a lot guys~
Akasha-


ZOGRAPHOS (Yu_Asahina+Yamajet) - Verse IV [Osu!Mania Modding]

===

From Kuo Kyoka's osu!mania Modding Queue

Mod Requested by Ichigaki


[Generals]
- BPM: Okay
- Offset: Okay
- AiMod: No Problems
- Tags: add 2 for sdvx 2 (sound voltex II) // add: BENAMI
- BG: Okay
- Kiai: Okay
- Metadata: Seems okay
- Folder’s problem: Okay
- Source: No problems

Column
| 1 | 2 | 3 | 4 |


“Here come of some suggest for your map, I always check fullmap, if I’m too tried I will come back soon, or only check that keys by the request! And remember to reply the mod when you’re accepcted it or not! And dont forget my kud if my suggest is useful ~ Thanks for requested me ~

[NOVICE]

SPOILER
  1. 00:05:048 - in here, the longnote on 00:00:803 (803|3,4057|0) - is end at 00:05:048 - is true but 00:05:048 (5048|2,5048|1) - is begin at 00:05:012 - , should change it
  2. 00:05:048 (5048|2,5048|1) - move those to 00:05:012 - (1/8? seems it in here, the sound is in here
  3. 00:36:392 (36392|0) - suggest to move this to 00:36:321 - , hard to catch this when after this is only using 1/2
  4. 00:42:123 (42123|1) - remove this and follow this if you think its right: 00:41:699 (41699|0) - dont you think in here have the same long sound with 00:41:982 (41982|2) - ? suggest to reextend it to be shorter like that long note
  5. 01:01:935 - add one more note in here, I think it have another sound insteal of only piano's sound
  6. 01:03:633 - add a note for the piano's effect
  7. 01:25:425 - add one note for the bass
    Nice diff with great patterns, but i think it seems hard o.o
[ADVANCED]

SPOILER
  1. 01:03:633 - add a note in here for the piano's sound strong
  2. 01:25:425 - add a note for the bass, seems have the strong beat in here
  3. 01:28:680 (88680|3) - this long note have the sound short like as 01:28:255 (88255|3) -
    This diff is so good, I really love the charts on this diff ~

[EXHAUST]

SPOILER
  1. 00:26:840 - hmm... have a little hard but ... add a note in here? I think it have the basss sound in here
  2. 00:32:359 - add a note in here, have a hithat in here, and for like the advanced's diff
  3. 00:41:416 (41416|3) - change this to a short long note? the short same as 00:41:133 (41133|3) - because in here I think have the short sound for this hold
  4. 01:03:633 - add one more note, the piano's sound in here is too strong for two notes
  5. 01:10:071 (70071|3) - move this to 1/8 (01:10:036 - ) I dont hear the 1/4 sound in here
  6. 01:10:991 - add a note for the piano's sound
  7. 01:13:538 - to 01:13:680 - add one more note for the double? I think its have the bass in here
  8. 01:28:397 (88397|2) - change this to longnote and end at 01:28:538 - ? cause have the long sound in here like of 01:28:255 (88255|0) -
    Great jobs ~

[INFINITE]

SPOILER
  1. 00:00:732 - add a note in 2? I think have a jack in here seems better
  2. 00:19:128 - add a note in here, seems you are missing a note in here if you added one in exhaust
    Hey, really a great jobs in this diff :o sorry, this is my limitted on here, my modding extra's diffs need mroe work :'( anyway, cause of your charts already been so great, so I only give you two suggestion ~
[Comment]

WOW, really, really a great maps :o I really love your charts right now ~
But, sorry for the few of the mod :'( I can make extra's diff but cant mod it :P
Anyway, here is two stars of mine :) good luck on ranking ~ I love the song too :)
Topic Starter
Ichigaki

Kuo Kyoka wrote:



ZOGRAPHOS (Yu_Asahina+Yamajet) - Verse IV [Osu!Mania Modding]

===

From Kuo Kyoka's osu!mania Modding Queue

Mod Requested by Ichigaki


[Generals]
- BPM: Okay
- Offset: Okay
- AiMod: No Problems
- Tags: add 2 for sdvx 2 (sound voltex II) // add: BENAMI Added BENAMI BEMANI to tags. Spy said, 2 isn't needed because we can't even search with just '2'
- BG: Okay
- Kiai: Okay
- Metadata: Seems okay
- Folder’s problem: Okay
- Source: No problems

Column
| 1 | 2 | 3 | 4 |


“Here come of some suggest for your map, I always check fullmap, if I’m too tried I will come back soon, or only check that keys by the request! And remember to reply the mod when you’re accepcted it or not! And dont forget my kud if my suggest is useful ~ Thanks for requested me ~

[NOVICE]

SPOILER
  1. 00:05:048 - in here, the longnote on 00:00:803 (803|3,4057|0) - is end at 00:05:048 - is true but 00:05:048 (5048|2,5048|1) - is begin at 00:05:012 - , should change it Changed
  2. 00:05:048 (5048|2,5048|1) - move those to 00:05:012 - (1/8? seems it in here, the sound is in here Seems you wrong pasted this
  3. 00:36:392 (36392|0) - suggest to move this to 00:36:321 - , hard to catch this when after this is only using 1/2 Seems okay
  4. 00:42:123 (42123|1) - remove this and follow this if you think its right: 00:41:699 (41699|0) - dont you think in here have the same long sound with 00:41:982 (41982|2) - ? suggest to reextend it to be shorter like that long note Re-arranged this part
  5. 01:01:935 - add one more note in here, I think it have another sound insteal of only piano's sound Added, and re-arranged some note
  6. 01:03:633 - add a note for the piano's effect Added
  7. 01:25:425 - add one note for the bass I'd like to keep it as single note
    Nice diff with great patterns, but i think it seems hard o.o Thanks, but yes it is. This is NOVICE (Normal in other ways), so don't expect easy part here xd
[ADVANCED]

SPOILER
  1. 01:03:633 - add a note in here for the piano's sound strong Added
  2. 01:25:425 - add a note for the bass, seems have the strong beat in here Nope
  3. 01:28:680 (88680|3) - this long note have the sound short like as 01:28:255 (88255|3) - Changed
    This diff is so good, I really love the charts on this diff ~ Thanks ><

[EXHAUST]

SPOILER
  1. 00:26:840 - hmm... have a little hard but ... add a note in here? I think it have the basss sound in here Seems okay for that loud
  2. 00:32:359 - add a note in here, have a hithat in here, and for like the advanced's diff Added
  3. 00:41:416 (41416|3) - change this to a short long note? the short same as 00:41:133 (41133|3) - because in here I think have the short sound for this hold Changed
  4. 01:03:633 - add one more note, the piano's sound in here is too strong for two notes Added
  5. 01:10:071 (70071|3) - move this to 1/8 (01:10:036 - ) I dont hear the 1/4 sound in here Nope
  6. 01:10:991 - add a note for the piano's sound Added
  7. 01:13:538 - to 01:13:680 - add one more note for the double? I think its have the bass in here Nope
  8. 01:28:397 (88397|2) - change this to longnote and end at 01:28:538 - ? cause have the long sound in here like of 01:28:255 (88255|0) - Changed
    Great jobs ~ Thanks~

[INFINITE]

SPOILER
  1. 00:00:732 - add a note in 2? I think have a jack in here seems better I'll used this, and wait the other's comment
  2. 00:19:128 - add a note in here, seems you are missing a note in here if you added one in exhaust Added
    Hey, really a great jobs in this diff :o sorry, this is my limitted on here, my modding extra's diffs need mroe work :'( anyway, cause of your charts already been so great, so I only give you two suggestion ~ Thanks ><)
[Comment]

WOW, really, really a great maps :o I really love your charts right now ~
But, sorry for the few of the mod :'( I can make extra's diff but cant mod it :P
Anyway, here is two stars of mine :) good luck on ranking ~ I love the song too :) Thanks a lot KK~
Kruzon



My 4K Column Format: 1 l 2 l 3 l 4

Advanced

SPOILER
00:07:524 (7524|3,7524|0) - is not equal to 00:08:161 (8161|0,8161|3) - in term of sound, especially when they are within pattern area. I suggest
00:08:161 (8161|0) - move to 3, make it ascending stair instead
00:12:406 (12406|2,12548|3,12548|0) - Press Ctrl + J, and add a note on 2, Both sound deserve 2 notes each
00:37:170 (37170|0) - perhaps add 1 more note, it hold the same loudness as 00:37:029 (37029|3,37029|0) -
01:03:491 (63491|1) - move to 3, and 01:03:633 (63633|3) - move to 2, better flow imo.
01:59:246 (119246|1,119246|3) - Press Ctrl + H, and then shift them 1 time to the right
------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Optional, as they may break your patterns, Please only use them when you deem it usefulAlso, Please Consider them <:

00:14:670 (14670|0,14741|1) - move to 3 and 4 respectively
00:14:883 (14883|2,14953|1) - move to 2 and 1 respectively
00:35:119 (35119|3,35331|2) - Press Ctrl + J

00:35:260 (35260|0,35331|3,35472|1,35543|3,35685|1,35755|3) - sound getting powerful, i suggest narrowing the notes per beat. Therefore,
00:35:685 (35685|1) - move to 3 (why narrow not widened? if we widened it then your pattern consistency will break apart, your current notes
flow felt descending therefore i'm going along with it)

00:36:109 (36109|3) - move to 2
00:36:251 (36251|1) - move to 4
00:46:086 (46086|0) - move to 3, better flow
------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Exhaust

SPOILER
00:03:279 (3279|3) - does not belong with this group 00:02:713 (2713|3,2996|3) - . I suggest move it to 2, and it looks nice here as well

00:10:236 (10236|3,10331|0,10378|1,10425|2,10472|3,10519|0,10614|3,10614|2,10708|0,10708|1,10802|2,10802|3,10897|1,10897|0,10991|3,10991|2) -
Ctrl + H em all! C:

00:12:548 (12548|2) - move to 2, pitch-wise it's better
00:13:255 (13255|1,13326|2) - Press Ctrl + J (?)
00:14:104 (14104|0,14246|1) - Press Ctrl + J as well, consistent pattern with 00:13:326 (13326|1,13538|1,13892|1,14104|1) -
00:17:925 (17925|2) - quite high pitch, perhaps move to 4?
00:18:137 (18137|3,18279|3) - and these on the other hand, move them to column 3 is better
00:18:491 (18491|2,18562|3) - Press Ctrl + J, better flow

-Mod Ends-


Overall, this song is quite nice, and you mapped it very well. I like how you applied 1/8 snap on parts of the map. Good luck for your map c:
Remillion Cross
Sial, habis siap mod tau tau udah diupdate berkali2 ;w; kalau ada yang ga ketemu, berarti udah dimod sama orang orang sebelumnya >.> sorry

Hi, mod as requested orz
remind if i'm not good at modding 4K, so this mod shouldn't be helpful...

[INFINITE]
- 00:12:548 (12548|0) - this slider should be end at 00:12:831
- 00:31:369 (31369|1) - delete this slider because i dunno what is this representing for. Then move the end of this slider 00:31:086 (31086|0) - to 00:31:935 - ( don't forget to move 00:31:652 (31652|0) - to 2nd column )
- 00:45:024 - add a note for represent the last stream sound
- 00:45:095 - add a note for represent the little bit (i'm not sure about this, so you can free to ignore this)
- 00:56:769 (56769|3) - move to 3rd column, and 00:56:840 (56840|2) - move to 4th column. looks better with the next pattern imo
- 00:59:812 - add a slider from this time to 00:59:953 (since the only empty column is 2nd column, then it's the only possible place to add)
- 00:59:529 (59529|1) - move this slider to 1st, then move 00:59:600 (59600|0) - to 2nd column, and then move 00:59:741 (59741|0) - to 2nd column
- From 00:59:670 - to 01:01:227 - you should make a 1/4 full stream here ;;
- 01:01:935 - add one object for represent the cymbal sound
- 01:03:916 (63916|2) - move the object to 4th column for pitch, and move 01:04:199 (64199|3) - to 3rd column for the same reason
- 01:47:359 (107359|0) - since the sound on this time wasn't same like 01:47:218 (107218|2) and so on, change the slider to circle
- 01:57:618 - add a note on 4th column, i hear the piano sound in here but it smaller then the next circle

[EXHAUST]
- 00:21:251 (21251|1) - move this circle to 4th column, then move 00:21:321 (21321|0) - to 2nd column
- 01:13:892 (73892|1) - move to 3rd column
- 01:20:048 - add note at 4th column
- 01:32:925 (92925|1) - move this circle to 1st column, move 01:32:996 (92996|0) - to 2nd column, and move 01:33:067 (93067|1) - to 1st column. the pattern looks better imo
- 01:32:784 (92784|2) - move to 2nd column
- 01:37:878 (97878|2,98161|0) - ctrl+H, and move the slider to 1st, and move the circle to 3rd

[ADVANCED}
- 00:14:246 (14246|2) - move to 1st column for pitch
- 00:16:439 (16439|2,16510|0,16581|1) - move those circles to 1 column to the right
- 00:28:821 (28821|2,28821|0) - move the slider to 1st, and the circle to 3rd column, then move 00:29:104 (29104|0) - to 2nd, and 00:29:387 (29387|1) - to 1st column. this is for pitch relevancy
- 00:31:369 (31369|0) - unnecessary pattern, delete and move 00:31:086 (31086|1) - to 1st, and drag the end of the slider to 00:31:935 -
- 01:08:515 (68515|2) - move the circle to 1st, and move 01:08:586 (68586|1) - to 3rd column for pitch
- 01:28:114 (88114|3) - this is a nice pattern, but it's too hard for advanced players, move to 2nd column

[NOVICE]
- 00:31:369 (31369|3) - delete this slider, move 00:31:086 (31086|1) - to 4th, and raise it's end to 00:31:935 -
- 00:36:604 - add one circle at 3rd column

That's all, good luck :D
Kruzon
sorry our mod timing kinda conflicted, i guess this is what you call fate or destiny? maybe we're connected in our past lives, lel
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