forum

LiSA - EGOiSTiC SHOOTER

posted
Total Posts
74
Topic Starter
Asphyxia
This beatmap was submitted using in-game submission on 16. helmikuuta 2015 at 18:18:49

Artist: LiSA
Title: EGOiSTiC SHOOTER
Tags: alacat Kyshiro crn caren_sk Leader wowaka LOVER''S''MiLE
BPM: 202
Filesize: 5333kb
Play Time: 02:51
Difficulties Available:
  1. Advanced (2,57 stars, 362 notes)
  2. alacat's Insane (4,63 stars, 573 notes)
  3. CRN's Extra (5,82 stars, 849 notes)
  4. Easy (1,59 stars, 164 notes)
  5. Extra (6,16 stars, 802 notes)
  6. Kyshiro's Extra (5,3 stars, 680 notes)
  7. Leader's Hard (3,5 stars, 418 notes)
  8. Normal (2,25 stars, 260 notes)
Download: LiSA - EGOiSTiC SHOOTER
Information: Scores/Beatmap Listing
---------------


PLEASE RE-DOWNLOAD THE MAPSET, CHANGED MP3 29.1.2015


~Mapset is for the beautiful person called ProfessionalBox, you will be missed for the next 12 months.~



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Extra - Asphyxia
Extra - caren_sk
Extra - Kyshiro
Insane - alacat
Hard - Leader
Advanced - Asphyxia
Normal - Asphyxia
Easy - Asphyxia


Modders & Checkers
Shiro
Yuii-
Static Noise Bird
sheela901
Broccoly
Axarious
Maeglwn
pishifat
Kyshiro
Kocari
Aka

Special thank you box!
Kyshiro - 192 kpbs Mp3!
Shiro - Providing timing!
pishifat - Providing us a stable mp3!!
Kyshiro
fristi
Shiro


Don't use circles for 02:43:457 (1,2,3,4,5,6,7,8,9,10) - . No one's going to hit the 215 BPM properly on first try here.
Topic Starter
Asphyxia

Shiro wrote:



Don't use circles for 02:43:457 (1,2,3,4,5,6,7,8,9,10) - . No one's going to hit the 215 BPM properly on first try here.
Fixed everything, thank you Shiro! <3
HabiHolic
OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG
LiSA!!

Star!
Topic Starter
Asphyxia

HabiHolic wrote:

OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG
LiSA!!

Star!
Wow, thanks so much!!!
Yuii-
Jonny, my little boy, remember to check about the offset

I think 190 is the correct one ~

Good luck with this mapset :D
caren_sk
Topic Starter
Asphyxia

Yuii- wrote:

Jonny, my little boy, remember to check about the offset

I think 190 is the correct one ~

Good luck with this mapset :D
190 sounds way, way too early, the beats don't land on correct spots so I am sticking with Shiro's offset(s), thank you for checking though!

caren_sk wrote:

Re:make CRN

go go!!
Super nice difficulty, thanks caren!! <3
Yuii-
Hi hi! A little mod ~

[General]


About tags ... I've found these ones at lastfm, maybe you can consider add at least one of them (but some looks so weird, dude!!):



[CRN's Extra]


General: Crazy diff!! Well done ^_^ // What do you think of OD "8,5" / AR "9,5"?


  1. 00:09:720 - I can hear the first beat right here. Could you please move 00:09:744 (1) ?

  2. 00:25:190 (7,8,9) - What do you think of something like this?

  3. 01:06:106 - Can you consider adding a circle here?

  4. 01:14:942 (6) - You could try finishing this slider at 01:15:091

  5. 01:27:269 (1) - I think this slider should start 01:27:232

  6. 01:27:863 (3) - Can you replace it for a slider?

  7. 01:42:492 (2) - I don't like how this circle sounds. Can you try removing it?

  8. 02:16:279 (3,4) - Try replacing them for a slider.

  9. 02:26:378 (1) - Ctrl+G

  10. 02:41:898 (2) - I don't like how this circle sounds. Can you try removing it?

  11. 02:43:455 - 02:44:152 - I think it's not necessary to leave this part out of the Kiai in my opinion.

  12. 02:58:554 - 03:00:856 - You could try to map something here.

Good luck!!!
caren_sk

Yuii- wrote:

Hi hi! A little mod ~

[General]


About tags ... I've found these ones at lastfm, maybe you can consider add at least one of them (but some looks so weird, dude!!):


[CRN's Extra]


General: Crazy diff!! Well done ^_^ // What do you think of OD "8,5" / AR "9,5"?
change→AR9.5 ODkeep8.0

  1. 00:09:720 - I can hear the first beat right here. Could you please move 00:09:744 (1) ?
    not change
  2. 00:25:190 (7,8,9) - What do you think of something like this?
    not change
  3. 01:06:106 - Can you consider adding a circle here?
    not change
  4. 01:14:942 (6) - You could try finishing this slider at 01:15:091
    fixed
  5. 01:27:269 (1) - I think this slider should start 01:27:232
    not change
  6. 01:27:863 (3) - Can you replace it for a slider?
    not change
  7. 01:42:492 (2) - I don't like how this circle sounds. Can you try removing it?
    not change
  8. 02:16:279 (3,4) - Try replacing them for a slider.
    not change
  9. 02:26:378 (1) - Ctrl+G
    not change
  10. 02:41:898 (2) - I don't like how this circle sounds. Can you try removing it?
    fixed
  11. 02:43:455 - 02:44:152 - I think it's not necessary to leave this part out of the Kiai in my opinion.
    not change
  12. 02:58:554 - 03:00:856 - You could try to map something here.
not change
need afterglow

Good luck!!!
thx modding !!
update.
Topic Starter
Asphyxia

Yuii- wrote:

Hi hi! A little mod ~

[General]
About tags ... I've found these ones at lastfm, maybe you can consider add at least one of them (but some looks so weird, dude!!):
I can not really add any of those tags since the first ones are kind of.. not usual I guess and the j-rocks whatnot are in the genre, so that's covered. I added few other ones caren said. Thanks for checking Yuii- <3
Birdy
[Easy]
I find the tick rate 2 a bit odd, but that's not a real issue.

00:18:061 (2) - Fix the blanket.
00:26:378 (1) - Really minor blanket issue here.
00:50:140 (1) - Could be moved to around x276 y296 to form a nice little illuminatriangle.
01:06:774 (1) - Could be extended by 1/2. That'd fill the empty beat @ 01:07:665 .
01:40:041 (3) - The start and end shouldn't touch.
01:48:358 (3) - Could be moved to around x88 y256 to form a nice little doritriangle.
02:05:883 (2) - Maybe divide into two circles? I really feel like the finish should be a standalone object.
02:10:339 (2) - Remove repeat and add a new circle to the current end due to same reasons as above.
02:26:972 (3) - Remove repeat and start another 1/1 slider from the current end.

[Normal]
00:25:190 (2) - Should be shortened by 1/2 and have a circle added at the current end.
00:40:041 (5) - x440 y48 would work slightly better IMO, though this isn't wrong either.
02:43:012 (2) - Empty beats after this slider, noo.

[Advanced]
00:14:348 (5) - x315 y256
00:37:071 (3) - Should be shortened by 1/2 (or 1/1) and have a circle added at the current end.

Going to sleep now (also no, Advanced's mod is not WIP, just couldn't find anything in the rest of that diff).
Remind me to check everything else tomorrow if I forget.

[Leader's Hard]
00:20:140 (3) - Would be better as a circle and a 1/2 slider to match the vocals.
00:24:596 (3,4) - quite big a jump for a Hard.
00:26:378 (3) - New combo.
00:57:715 (2,3,4) - Whelp, really compressed flow, might be just my opinion but I don't like it.
01:52:368 (2) - Should blanket (1)'s end.
01:56:675 (1) - Move the end point to x272 y156 to match (5)'s end a bit better.
01:47:616 (2) - Would be better as a circle and a 1/2 slider to match the vocals.
01:57:566 (1) - ^
02:00:685 (3) - Would fit the song better with the repeat removed and a 1/2 slider at 02:01:131
02:01:428 (1) - This follows nothing in the music. Shorten by 1/4 and add a circle to the current end.
02:33:358 (3,4,5,6) - Confusing pattern but tbh I like it.

[alacat's Insane]
02:51:343 (2) - unsnapped

[Extras (aka shitmodding inc.)]
CRN

00:38:556 (1,2,3,4,5,6,1) - Could you not make such a long stack?
02:56:104 (1) - Here in the last part the BPM sounds a bit too slow, might want to have it checked by someone.

Kyshiro
00:42:418 (4) - Could be shortened by 1/4 and have the snare as a clicked object.

Asphyxia
.,öääö

eaeeaawae
Topic Starter
Asphyxia

Static Noise Bird wrote:

[Easy]
I find the tick rate 2 a bit odd, but that's not a real issue.

00:18:061 (2) - Fix the blanket. Fixed
00:26:378 (1) - Really minor blanket issue here. Fixed
00:50:140 (1) - Could be moved to around x276 y296 to form a nice little illuminatriangle. Illuminafixed
01:06:774 (1) - Could be extended by 1/2. That'd fill the empty beat @ 01:07:665 . The current slider follows the main beats, and this is intentionally done, wanted that break there orz
01:40:041 (3) - The start and end shouldn't touch. K
01:48:358 (3) - Could be moved to around x88 y256 to form a nice little doritriangle. doriFixed
02:05:883 (2) - Maybe divide into two circles? I really feel like the finish should be a standalone object. Fixed
02:10:339 (2) - Remove repeat and add a new circle to the current end due to same reasons as above. I think this is fine, though
02:26:972 (3) - Remove repeat and start another 1/1 slider from the current end. Fixed

[Normal]
00:25:190 (2) - Should be shortened by 1/2 and have a circle added at the current end. It's fine because the stanza there isn't really that stronger than the regular beats, so that's why I decided to ignore it
00:40:041 (5) - x440 y48 would work slightly better IMO, though this isn't wrong either. It's better, fixed
02:43:012 (2) - Empty beats after this slider, noo. The sudden +13 BPM is drastic, it may or may not confuse players on this level so that's why I am kind of hesitant to put anything there. If more people will suggest the same thing, I surely will put there something

[Advanced]
00:14:348 (5) - x315 y256 Nice
00:37:071 (3) - Should be shortened by 1/2 (or 1/1) and have a circle added at the current end. Done intentionally to have that small, small break in there

Going to sleep now (also no, Advanced's mod is not WIP, just couldn't find anything in the rest of that diff).
Remind me to check everything else tomorrow if I forget.


[Extras (aka shitmodding inc.)]


Asphyxia
.,öääö

Agreed
eaeeaawae

Thanks for modding, very helpful! <3
sheela


Hey Asphyxia!

General

  1. Untick Widescreen Support through all the difficulties, since there's no storyboard.

Easy

  1. 00:21:626 (1) - The distance between this to the previous slider is inconsistent from the others.
  2. 00:32:913 to 00:33:507 - You missed some pretty good beats. So you could move the short slider (3) to 00:32:913 -, and optionally, you can add a circle on 00:32:616 with a whistle because the beat makes a little trigger.
  3. 00:42:121 (2) - Remove the middle node so the flow to the next slider would be a little improved?
  4. 01:29:942 (4) - This sounds really weird, and you should add something clickable on the big downbeat. You can make a rhythm like this.
  5. 01:27:269 to 01:44:794 - I'm lost with the new combo in that part. Add the new combos on the objects that have a finish. Here's a list of there you should add and remove it:
    SPOILER
    1. 01:28:160 (2) - Add a new combo, but it'll leave 01:27:269 (1) a single combo.
    2. If you have applied the previous suggestion, the slider that lands on 01:30:537 should have a new combo.
    3. What to remove:
      1. 01:31:725 (1) -
      2. 01:34:101 (1) -
      3. 01:36:477 (1) -
      4. 01:39:150 (1) -
      5. 01:41:230 (1) -
      6. 01:43:606 (1) -
    4. What to add:
      1. 01:32:913 (2) -
      2. 01:35:289 (4) -
      3. 01:38:259 (2) -
      4. 01:40:041 (3) -
      5. 01:42:418 (2) -
  6. 02:06:180 - I'd start something here due to the beats, so maybe edit that part by a rhythm like this would go.
  7. 02:17:467 (3) - Similar to the previous suggestion, because of the strong beat on the downbeat, where the repeat is. You can try this rhythm.
  8. 02:20:438 - The pause seems very weird to hear, since you let a tail end on where another measure in the music will begin. So you make another rhythm from 02:19:249 to 02:21:923 . You can get something based on the rhythm suggested, but that rhythm sounds off.
  9. 02:43:012 (2) - Extending the slider a beat would fit with rhythm, but there's a change in the timing, so keep the way it is.
Cool difficulty, but I think you should review the rhythm a bit. Some of them sounds weird, like the slider's tail on a big downbeat.

Normal

  1. 00:35:289 (4) - Shift this back by 1/2 a beat (00:35:140 - ) and extend the slider by 1/2 beat again. This would only follow a single instrument, which is the guitar (?).
  2. 01:07:220 (2) - The body of 01:06:774 (1) is kind of overlapping that slider's head, and the head is a tiny hidden. This isn't major, but I would alter the pattern a bit.
  3. 01:30:388 (4) - Placing a circle on the red tick seems a little unexpected. I don't see other rhythm with that kind of thing, so why placing it on the white tick before.
  4. 02:03:210 (3) - Make it straight, so it could avoid that bounce effect? I don't really like that effect because the flow isn't going well.
  5. 02:43:012 (2) - Same thing in Easy, but it's still due to the timing change. So just skip it.

Advanced

  1. 00:10:339 (2,3,4,5) - Use the polygon creation tool to make a perfect square. It should looks nice when it's perfect.
  2. 00:21:032 (6) - This slider sounds pretty weird to me when it ends. There's a sudden pause after, which I think it's awkward. You should extend the slider to where the next circle is, then remove that circle.
  3. 00:22:814 (4) - How about a straight slider? The way the pattern 00:22:220 (3,4) is made is ugly, to be honest. With the straight slider, the pattern will look nice.
  4. 00:51:774 (6,7) - Due to the rhythm 00:51:180 (4,5,6) that's on the red tick. It would possibly make a little confusion for the players. And the circle plus slider seems to sound weird to me, because you started to follow the drums now. I think this rhythm will fit.
  5. 01:55:190 (3,4) - Changing the rhythm by this rhythm will result a better following in the vocals, if you were following the vocals.
  6. 02:47:468 (3) - Rotate this by 15° with selection centre? This would make a tiny improve to the flow of the curve. Or else, you just move the next three sliders more upper-left, like x:175 y:266.

Leader's Hard

Hey Leader!
  1. You have a different preview point compared to the rest.
  2. 00:13:606 - Add something that will fill that tick? You missed a guitar beat, which is awkward to hear if you skip it.
  3. 00:21:032 (5) - This slider sounds really weird to me. It still skip a good beat. You can either extend the slider by 1/2 a beat, or make another rhythm.
  4. 00:30:834 (1) - Nazi, but the stack is imperfect.
  5. 00:34:695 - The distance of the 1/4 stream is too big, like 00:35:066 (2,3) - in my opinion. And this a hard difficulty, so it's a little too much. I like the patterns, but maybe you should change something.
  6. 00:53:111 (3) - I don't think the long distance to 00:52:814 (2,3,4) doesn't fit with the music, because the beats aren't very strong, compared to 00:53:705 . So you should bring this more to the previous and next sliders. And you can make a jump to 00:53:408 (4,5) due to the beat.
  7. 00:53:408 (4,5) - Move this a tiny bit away from 01:13:012 (7) to not be too near the tail?
  8. 01:13:012 (7) - What about moving this to x:72 y:174, so the previous slider's tail would be on the middle of 01:15:388 (5) ? It would look nice.
  9. 01:27:269 (1) - I dislike the pattern because it's ugly to my preference. I would just stack with the next slider's head.
  10. 01:43:457 (3,4) - Switching the places on the timeline (the long slider first then the short after) may follow better the vocals.
  11. 01:50:289 (4,1) - The distance between them is really high. I suggest you move them more closer to each other. Since it's a hard difficulty, a high jump seems too much.
  12. 02:22:888 (1) - The spinner should end on the blue tick. The beat starts there, but not on the red tick.
  13. 02:35:438 (4,5) - The flow doesn't go very well. Try a pattern like this?

alacat's Insane

Hey alacat!
  1. 00:16:725 (1) - Remove this from the next slider's head to avoid confusion? It didn't go for me, but I don't know for the others.
  2. 00:58:903 (6,7,8) - I think the flow would go better if the stacked circles are where the circle (6), and the circle (6) would be where the stacked circles are.
  3. 01:10:190 (8) - To be honest, the shape isn't pretty, but I don't know what to suggest.
  4. 02:23:111 (3,4,5) - It could be me, but listening to them with a slower speed seems to be weird by hearing it. You should see something that can help with the timing, because I don't think they land on the right time.
  5. 02:24:150 (1) - This slider should land on 02:24:101 (with 1/6).
  6. 02:51:352 (2) - The circle is unsnapped.

Kyshiro's Extra

Hey Kyshiro!
  1. 00:42:863 (1) - Move this further from the previous slider? It feels like it's on the blue tick.
  2. 00:54:893 (1,2,3) - Do the same thing you did to 02:13:309 (1,2,3) and 02:18:061 (1,2,3) so you could keep the same rhythm? Or you can do the opposite: transform the 4/4 sliders into 1/2 sliders.
  3. 02:23:111 (3,4,5,6,7,8,9,10,11,12,13) - I don't think the circles are placed on the right time.
  4. 02:23:853 (13) - Remove this circle. The stream ends on 02:23:779 .

CRN's Extra

Hey caren_sk!
  1. 00:21:626 (1) - Move this further from the previous circle? The movement seems a bit odd to me. Plus, the vocal seems to go high, so a jump would be the opportunity.
  2. 00:53:408 (3,4) - I think the short distance will make an awkward movement. I was thinking of stacking it with the next circle, but it seems more weird.
  3. 00:56:081 (4,5,6) - I would add more distance between them so it doesn't make the cursor flow weirdly. This also go to 02:19:249 (4,5,6) .
  4. 02:05:586 (7) - 02:05:883 (8) - Switch the head and tail on those two sliders? I think it would be funner and would avoid the short distance between 02:05:883 (8,1) . If you apply this, move 02:05:438 (6) somewhere like X:308 y:171.
  5. 02:22:814 - The stream sounds weird to me, because it doesn't really land at the right time. There might a change in the BPM though, but I don't know.
  6. 02:25:190 (1) - Move the tail to x:244 y:103 for a better blanket.

Extra

  1. 01:56:675 (1) - Considering lowering this because it touches the bar.
  2. 02:05:586 (1,2) - A bit too extreme?
  3. 02:23:111 - Like in the other high difficulties, this part seems to bother me a little. I don't think the slider lands on the right time. But it should be me. Else, it should be inspected.

This should be it! I really want to see this mapset ranked, so here's two stars for a little boost! The difficulties, especially the extreme ones are awesome! Good luck on qualifying this! If you have questions, don't hesitate on asking them!
Topic Starter
Asphyxia
sheela901

sheela901 wrote:



Hey Asphyxia!

General

  1. Untick Widescreen Support through all the difficulties, since there's no storyboard. Fixed for all difficulties

Easy

  1. 00:21:626 (1) - The distance between this to the previous slider is inconsistent from the others. Fixed
  2. 00:32:913 to 00:33:507 - You missed some pretty good beats. So you could move the short slider (3) to 00:32:913 -, and optionally, you can add a circle on 00:32:616 with a whistle because the beat makes a little trigger. I wanted it to be like that, leaves a little more room for newbies which is cool
  3. 00:42:121 (2) - Remove the middle node so the flow to the next slider would be a little improved? Eh, the appealing-factor kind of goes down but sure
  4. 01:29:942 (4) - This sounds really weird, and you should add something clickable on the big downbeat. You can make a rhythm like this.I did something !
  5. 01:27:269 to 01:44:794 - I'm lost with the new combo in that part. Add the new combos on the objects that have a finish. Here's a list of there you should add and remove it: Oh yeah, my brain didn't function here properly, fixed!
    SPOILER
    1. 01:28:160 (2) - Add a new combo, but it'll leave 01:27:269 (1) a single combo.
    2. If you have applied the previous suggestion, the slider that lands on 01:30:537 should have a new combo.
    3. What to remove:
      1. 01:31:725 (1) -
      2. 01:34:101 (1) -
      3. 01:36:477 (1) -
      4. 01:39:150 (1) -
      5. 01:41:230 (1) -
      6. 01:43:606 (1) -
    4. What to add:
      1. 01:32:913 (2) -
      2. 01:35:289 (4) -
      3. 01:38:259 (2) -
      4. 01:40:041 (3) -
      5. 01:42:418 (2) -
  6. 02:06:180 - I'd start something here due to the beats, so maybe edit that part by a rhythm like this would go. I want the small break to be there, it fits really well after a really strong beat
  7. 02:17:467 (3) - Similar to the previous suggestion, because of the strong beat on the downbeat, where the repeat is. You can try this rhythm. I remapped a bit of this, it should be better now rhythm-wise
  8. 02:20:438 - The pause seems very weird to hear, since you let a tail end on where another measure in the music will begin. So you make another rhythm from 02:19:249 to 02:21:923 . You can get something based on the rhythm suggested, but that rhythm sounds off. Like stated previously, remapped a bit so it's better
  9. 02:43:012 (2) - Extending the slider a beat would fit with rhythm, but there's a change in the timing, so keep the way it is.
Cool difficulty, but I think you should review the rhythm a bit. Some of them sounds weird, like the slider's tail on a big downbeat.

Normal

  1. 00:35:289 (4) - Shift this back by 1/2 a beat (00:35:140 - ) and extend the slider by 1/2 beat again. This would only follow a single instrument, which is the guitar (?). Sure
  2. 01:07:220 (2) - The body of 01:06:774 (1) is kind of overlapping that slider's head, and the head is a tiny hidden. This isn't major, but I would alter the pattern a bit. I actually wanted it to be like that, and I did test it several times, it shouldn't be any issue to hit
  3. 01:30:388 (4) - Placing a circle on the red tick seems a little unexpected. I don't see other rhythm with that kind of thing, so why placing it on the white tick before. It was due to the vocals, and because I did not hear the beat in the white tick, but yea fixed
  4. 02:03:210 (3) - Make it straight, so it could avoid that bounce effect? I don't really like that effect because the flow isn't going well. Done
  5. 02:43:012 (2) - Same thing in Easy, but it's still due to the timing change. So just skip it.

Advanced

  1. 00:10:339 (2,3,4,5) - Use the polygon creation tool to make a perfect square. It should looks nice when it's perfect. Alright
  2. 00:21:032 (6) - This slider sounds pretty weird to me when it ends. There's a sudden pause after, which I think it's awkward. You should extend the slider to where the next circle is, then remove that circle. It's supposed to follow the vocals, which it is doing currently, so I'm going to leave it as it is
  3. 00:22:814 (4) - How about a straight slider? The way the pattern 00:22:220 (3,4) is made is ugly, to be honest. With the straight slider, the pattern will look nice. Fine by me, fixed
  4. 00:51:774 (6,7) - Due to the rhythm 00:51:180 (4,5,6) that's on the red tick. It would possibly make a little confusion for the players. And the circle plus slider seems to sound weird to me, because you started to follow the drums now. I think this rhythm will fit. Nice, fixed
  5. 01:55:190 (3,4) - Changing the rhythm by this rhythm will result a better following in the vocals, if you were following the vocals. Sure
  6. 02:47:468 (3) - Rotate this by 15° with selection centre? This would make a tiny improve to the flow of the curve. Or else, you just move the next three sliders more upper-left, like x:175 y:266. Rotated :3

Extra

  1. 01:56:675 (1) - Considering lowering this because it touches the bar. Shouldn't be a big issue, especially because there's a blanket now
  2. 02:05:586 (1,2) - A bit too extreme? I've had several testplayers test this difficulty and none of them have had any issues with this, moreover, this is the hardest difficulty of the mapset so it definitely isn't an issue at all.
  3. 02:23:111 - Like in the other high difficulties, this part seems to bother me a little. I don't think the slider lands on the right time. But it should be me. Else, it should be inspected. We'll see what people say, leaving it for now

This should be it! I really want to see this mapset ranked, so here's two stars for a little boost! The difficulties, especially the extreme ones are awesome! Good luck on qualifying this! If you have questions, don't hesitate on asking them!
Thanks for your really useful mod, greatly appreciated! And a huge thank you for shooting 2 starts, wow :o
Broccoly
In-game req

[General]
Check preview time consistency for Leader's Hard (AiMod)

[X]
00:34:992 (3,4,5) - 4,5 is kinda far from 3, even when slider leniency is considered. Also it gets hard to read (expect rhythms) when 1/4 gets that far.
00:37:368 (3,4) - ctrl + g each? That way the jumps get a bit smoother. Right now one can hold combo, but the movement does feel a bit forced.
00:40:933 (2) - divide this into a 1/2 slider and a circle to follow the vocals better?
00:54:893 (1,2,3,4) - 02:08:556 (1,2,3,4) - silence the ends since there are no sound in the music? Also that way it allows the players to feel more impact on the downbeats (slider-heads)
01:01:428 (1) - lower volume just a little bit?
02:05:586 (1) - silence the end? (same reason)
02:07:368 (1) - ^
02:11:230 (2,3,4) - ^ (and the similar parts)
02:43:594 (6,7) - these would play better if they had 2 repeats each. Also, if you do that, consider moving 7 a bit farther? Plays more naturally, and personally it looks better :^)

01:54:299 (1,2,3) - These played unnaturally. 01:53:408 (2,3,4,5,6,7,8,1,2) - All these jumps and then the distance decreases so suddenly 01:54:596 (2,3) - here, that it creates an awkward pause in the player's movement.

Fun diff. Really enjoyed.

[CRN]
00:17:467 (5) - Change to a 1/2 repeat slider to follow the vocal?
00:36:403 (8,1) - put 1 closer to 8? Right now it feels forced moving from the previous stream to the next one.
01:14:942 (6) - silence the end?
02:24:076 (1) - make the end quieter? (should use soft)

Good job caren!

[Kyshiro]
02:23:853 (13) - delete this note? the drumroll ends 02:23:779 - here imo. Also to be consistent with the Extra.

feels a bit monotonous when playing (I have no idea why), but it is consistent and it seems like a nice difficulty.

[alacat]
02:23:705 (5) - feels and sounds really off due to that big drum hit 02:23:779 - here.

Other than that, nothing to catch really. Gj!

Hope this helps! :)
Topic Starter
Asphyxia

Broccoly wrote:

In-game req

[General]
Check preview time consistency for Leader's Hard (AiMod) Fixed

[X]
00:34:992 (3,4,5) - 4,5 is kinda far from 3, even when slider leniency is considered. Also it gets hard to read (expect rhythms) when 1/4 gets that far. After few testplays, agreed so I moved it a bit closer, should be now more enjoyable and easier
00:37:368 (3,4) - ctrl + g each? That way the jumps get a bit smoother. Right now one can hold combo, but the movement does feel a bit forced. Nice suggestions, feels a lot smoother indeed, fixed!
00:40:933 (2) - divide this into a 1/2 slider and a circle to follow the vocals better? I honestly prefer 1/1 here, fits better for me
00:54:893 (1,2,3,4) - 02:08:556 (1,2,3,4) - silence the ends since there are no sound in the music? Also that way it allows the players to feel more impact on the downbeats (slider-heads) Yap, nice
01:01:428 (1) - lower volume just a little bit? Decreased with 10%, should be enough
02:05:586 (1) - silence the end? (same reason) Yes
02:07:368 (1) - ^ Aha
02:11:230 (2,3,4) - ^ (and the similar parts) Gotcha
02:43:594 (6,7) - these would play better if they had 2 repeats each. Also, if you do that, consider moving 7 a bit farther? Plays more naturally, and personally it looks better :^) Oh yeah, way more logical, fixed

01:54:299 (1,2,3) - These played unnaturally. 01:53:408 (2,3,4,5,6,7,8,1,2) - All these jumps and then the distance decreases so suddenly 01:54:596 (2,3) - here, that it creates an awkward pause in the player's movement. Yeah that's true, I fixed it, hope it's better now

Fun diff. Really enjoyed. Glad to hear that

Hope this helps! :)

Thanks for the awesome mod Broccoly, really useful!
Axarious
General
  1. LISA OMG
  2. Yeah, you can ignore the 1 pixel moving stuff if you want, but all it takes is a click in the browser and holding ctrl + arrows and that's basically 90% of my mod. Up to you. ;w;
  3. BPM might need fixing, some sections should be -4 offset, others should be +4 or so. Idk, might just be me and my trashy accuracy, but you'd have to get more testplays.
Easy
  1. Why tick rate 2? Just makes it look like you're forcing the player to have a high combo.
  2. 00:12:418 (1) - To x:295 for a slight ds fix?
  3. 00:20:735 (3) - Move to x:282 y:75 to fix the blanket with (2), but sets the ds to 1.10x|1.09x.
  4. 00:35:883 (1) - I think this slider is a little awkward being a 2/1 while 00:34:695 (2) - is a 3/2. The sound is the same on 1/1, same curve, but different lengths. Maybe have a vertical slider to change the style? Idk, looks weird to me.
  5. 00:40:339 (3) - Move to x:268 y:318 for an equilateral triangle between the two sliders.
  6. 00:44:497 (3) - To x:487 to fix the blanket with (2).
  7. 00:46:873 (2) - To x:329.
  8. 00:49:843 (3) - To x:367 y:301 for an equilateral triangle.
  9. 00:50:140 (1) - Link Perhaps place the slider nodes on the red ticks to simulate her voice?
  10. 00:52:220 (3) - To x:222 to fix highly noticeable ds while playing.
  11. 00:54:299 (2,1) - Loosen slider (2) to create a better blanket with (1)?
  12. 00:58:754 (2) - To y:269.
  13. 00:59:645 (1) - Oh my god yes.
  14. 01:06:477 (3) - To x:147 y:130 to maintain the blanket as well as fix ds to 1.11x.
  15. 01:15:091 (2) - To x:32 y:61 makes a nicer circle thing. Idk, up to you.
  16. 01:16:279 (1) - Link Maybe remake this slider, make it symmetrical across the y-axis with ctrl H tests and then rotate like 60 degrees clockwise.
  17. 01:36:180 (2) - To x:88 y:121? Blanket prioritized higher than ds here with this move.
  18. 01:38:259 (1) - To x:127 y:283.
  19. 01:43:606 (2) - To y:165.
  20. 01:48:358 (3) - To x:84 y:255 for a prettier triangle.
  21. 01:49:546 (1) - To x:265 y:14 for triangle.
  22. 02:00:834 (2,1) - Loosen slider (2) and start at x:337 instead.
  23. 02:10:339 (2,1) - Ah I love seeing this. c:
Normal
  1. 00:14:497 (1) - To x:121 y:203 to fix both blanket and ds.
  2. 00:21:626 (1,2) - Why are these not ctrl HJ? :c
  3. 00:41:824 (3) - Rotate 1 degree clockwise around selection center.
  4. 00:50:586 (2) - To x:168 y:256 to go against stack leniency? Will reflect the top left movement found 00:52:071 (3,4) - here. Also plays nicely with the momentum coming from slider (1).
  5. 01:00:388 (2) - Prev: 1.00x Next: 0.96x, fix that.
  6. 01:08:556 (4) - To x:99 y:129.
  7. 01:13:754 (4) - To x:264 y:332 to go against stack leniency?
  8. 01:48:061 (2) - To x:339 y:65 to ^
  9. 01:52:368 (1) - To x:124 y:356 to ^
  10. 02:00:240 (5) - To x:201 y:197 to fix blanket as well as ds.
  11. 02:08:556 (1) - Straighten out for more emphasis?
  12. 02:45:207 (2) - To x:334 y:272 to fix ds.
Advanced
  1. 00:16:576 (5,6,1,2) - Stack leniency makes this /really/ ugly while playing. Move (6) to x:78 y:122.
  2. 00:20:438 (4,5,6) - When I played this through, it feels weird trying to hit the background drums on the 1/1 when singing and bass on 00:20:289 - are way more prominent.
  3. 00:25:190 (3) - Same thing here, feels awkward to pause here when she sings 00:25:041 - here.
  4. 00:31:131 (1,2,3,4,5,6,7) - Link Maybe this instead. The transition from 3->4,5,6,7 is stagnant and feels quite slow to play, might just be me though.
  5. 00:55:487 (2,3) - Quite a large pause, maybe reflect 00:48:655 (2,3) - this and place two circles on 1/1 and 1/2?
  6. 01:01:428 (4) - Sounds better on the blue 3/4 tick right before the 1/1, idk.
  7. 01:09:150 (1) - Straighten slider out?
  8. 01:15:388 (5) - Singing only lasts to 01:15:685 - here, imo the drum sound on the 1/1 should be its own separate circle.
  9. 01:27:863 (2) - 1/2 slider on 01:27:715 - here instead?
  10. 01:44:497 (8) - To x:203 y:286 to make slider (8)'s head colinear with the others?
  11. 01:50:438 (4) - Should be 1/2 slider just like the others.
  12. 01:51:329 (7,1) - Make the head of slider (1) and slider (7) parallel?
  13. 02:21:774 (4,5) - That'll trip so many people up. Stick to circle -> slider.
  14. 02:43:455 (1) - Start at 02:43:594 - and add a circle 02:43:455 - here to transition into it? This rhythm was awkward to play.
Leader's Hard
  1. LEADER MY BOY
  2. 00:09:744 (1) - Make the start and end of the slider parallel.
  3. 00:11:675 (1) - Ctrl G? Elevating sound should make the slider point upwards, idk. Follows 01:06:774 (1,3) - this pattern later in the song (but during kiai), change is up to you lol.
  4. 00:14:942 (3) - To x:423 y:230 to fix the blanket. Not sure if that was intentional placement or not.
  5. 00:19:695 (2) - To x:267 y:219. Not even sure if that was a blanket or not XD
  6. 00:22:220 (3) - To x:511 y:266 for a blanket fix.
  7. 00:30:388 (4) - Instead of a slider, maybe switch the polarity to white by putting a circle on (4) and 00:30:537 - on here?
  8. 00:30:240 (3) - To x:366 y:372, the ds is highly noticeable otherwise.
  9. 00:35:066 (2) - To x:327 y:368 to go against stack leniency? Looks weird while playing when it's stacked like that.
  10. 00:37:071 (8) - Optional NC for emphasis/discontinuity. Fine as is, could look better with ending on (7) transitioning into (1).
  11. 00:50:586 (2,3) - Whoa. Might have to turn ds down a bit here.
  12. 00:52:814 (2,3,4) - Same here.
  13. 00:54:596 (1) - To y:34? Looks weird in editor otherwise.
  14. 01:09:299 (2) - Point this slider in the same direction as 01:09:002 (1,3) - , her voice is descending the whole time.
  15. 01:13:606 (9) - To x:453 y:218 for an equilateral triangle.
  16. 01:15:388 (5) - To x:71 y:182 so it's balanced on slider (4) with 1.10x ds?
  17. 01:41:675 (6) - To x:384 y:159 to blanket? Not sure if intentional.
  18. 01:48:804 (5) - Circle -> 1/2 slider on 01:48:952 - ? Would keep polarity, sounds better with the white tick occupied with a hit rather than a slidertick.
  19. 01:50:289 (4,1) - Whoa that 3.77x ds. Not sure if that's too much or not.
  20. 01:59:051 (1,2,3,4) - Yes!
  21. 02:01:428 (1) - The blue tick reverse sounds /really/ awkward.
  22. 02:03:804 (1) - Make the start and ends parallel.
  23. 02:08:556 (1,2,3) - Leader's signature sliders.
  24. 02:17:764 (6) - To x:254 y:124 so it looks less cramped and creates an equilateral triangle? ;3
  25. 02:24:150 (1,2,3,4) - Pretty sure they go on the 2/6 and 5/6 beats, not on the 1/2s (my hearing might be off, but this is based on alacat's stuff).
  26. 02:32:170 (8) - To x:220 y:102 to fix ds.
  27. 02:37:368 (3) - To x:100 y:340 to go against stack leniency?
  28. 02:37:814 (5) - To x:108 y:188 ^
  29. 02:43:455 (8) - To x:252 y:304 ^
  30. 02:50:749 (1,1) - :c Take 01:18:061 (1,1) - and ctrl J instead? Idk, the off center ending circle makes me cry. Also, 01:18:061 (1) - is S:C1 40% while 02:50:749 (1) - is N 80%.
alacat's Insane
  1. 01:42:640 (2,3) - Wasn't expecting that when playing, maybe a 1/4 slider here instead? :<
  2. 02:22:517 (8) - I hear this ending on the 2/6 beat 02:22:616 - here, which would explain below. This slider is definitely playable as a 1/2 though.
  3. 02:23:705 (5) - 2/6 ending 02:23:804 - here but again, this slider is still playable as a 1/2. But...
  4. 02:24:150 (1) - This sounds way off while playing (same issue found in Leader's Hard), 2/6 start 02:24:101 - here and 02:24:546 (2) - 5/6 start 02:24:546 - here.
  5. 02:32:541 (3,4) - Again, wasn't expecting that. ;w;
Kyshiro's Extra
  1. 01:50:735 (1) - Only complaint, ctrl g because 01:49:546 (1,2,3,4,5,6) - are all moving in a clockwise fashion, (1) breaks that but if you ctrl g it'll be less awkward? Up to you.
CRN's Extra
  1. CRN = god, please keep mapping, you don't know how much everyone will miss you if you left. ;w;;; (you probably do know, but i'm just saying i'll cry if you leave)
  2. By far one of the hardest maps I've ever fc'd. 38 retries for this, first 37 was comboing the first 220 c.c;;
  3. Yeah, it took me 38 tries to get 00:36:329 (7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6) - this combo'd through, and boy did that feel GREAT when it happened.
  4. Replay
Extra
  1. While not an fc, I'm quite satisfied with this sightread. Might just be me but I think with the current timing (could be a few ms off from the bpm variation), od9 doesn't fit at all, even if 6* nomod ranks nowadays are all od9. Might just be me, get more testplays on the three extras and see what they say about the timing.
Topic Starter
Asphyxia
Axarious

Axarious wrote:

General
  1. LISA OMG OMG<3
  2. Yeah, you can ignore the 1 pixel moving stuff if you want, but all it takes is a click in the browser and holding ctrl + arrows and that's basically 90% of my mod. Up to you. ;w;
  3. BPM might need fixing, some sections should be -4 offset, others should be +4 or so. Idk, might just be me and my trashy accuracy, but you'd have to get more testplays. I asked Shiro to take another look at the timing and we added extra red lines to keep it ok
Easy
  1. Why tick rate 2? Just makes it look like you're forcing the player to have a high combo.
  2. 00:12:418 (1) - To x:295 for a slight ds fix?
  3. 00:20:735 (3) - Move to x:282 y:75 to fix the blanket with (2), but sets the ds to 1.10x|1.09x.
  4. 00:35:883 (1) - I think this slider is a little awkward being a 2/1 while 00:34:695 (2) - is a 3/2. The sound is the same on 1/1, same curve, but different lengths. Maybe have a vertical slider to change the style? Idk, looks weird to me.
  5. 00:40:339 (3) - Move to x:268 y:318 for an equilateral triangle between the two sliders.
  6. 00:44:497 (3) - To x:487 to fix the blanket with (2).
  7. 00:46:873 (2) - To x:329.
  8. 00:49:843 (3) - To x:367 y:301 for an equilateral triangle.
  9. 00:50:140 (1) - Link Perhaps place the slider nodes on the red ticks to simulate her voice?
  10. 00:52:220 (3) - To x:222 to fix highly noticeable ds while playing.
  11. 00:54:299 (2,1) - Loosen slider (2) to create a better blanket with (1)?
  12. 00:58:754 (2) - To y:269.
  13. 00:59:645 (1) - Oh my god yes.
  14. 01:06:477 (3) - To x:147 y:130 to maintain the blanket as well as fix ds to 1.11x.
  15. 01:15:091 (2) - To x:32 y:61 makes a nicer circle thing. Idk, up to you.
  16. 01:16:279 (1) - Link Maybe remake this slider, make it symmetrical across the y-axis with ctrl H tests and then rotate like 60 degrees clockwise.
  17. 01:36:180 (2) - To x:88 y:121? Blanket prioritized higher than ds here with this move.
  18. 01:38:259 (1) - To x:127 y:283.
  19. 01:43:606 (2) - To y:165.
  20. 01:48:358 (3) - To x:84 y:255 for a prettier triangle.
  21. 01:49:546 (1) - To x:265 y:14 for triangle.
  22. 02:00:834 (2,1) - Loosen slider (2) and start at x:337 instead.
  23. 02:10:339 (2,1) - Ah I love seeing this. c:
Normal
  1. 00:14:497 (1) - To x:121 y:203 to fix both blanket and ds.
  2. 00:21:626 (1,2) - Why are these not ctrl HJ? :c
  3. 00:41:824 (3) - Rotate 1 degree clockwise around selection center.
  4. 00:50:586 (2) - To x:168 y:256 to go against stack leniency? Will reflect the top left movement found 00:52:071 (3,4) - here. Also plays nicely with the momentum coming from slider (1).
  5. 01:00:388 (2) - Prev: 1.00x Next: 0.96x, fix that.
  6. 01:08:556 (4) - To x:99 y:129.
  7. 01:13:754 (4) - To x:264 y:332 to go against stack leniency?
  8. 01:48:061 (2) - To x:339 y:65 to ^
  9. 01:52:368 (1) - To x:124 y:356 to ^
  10. 02:00:240 (5) - To x:201 y:197 to fix blanket as well as ds.
  11. 02:08:556 (1) - Straighten out for more emphasis?
  12. 02:45:207 (2) - To x:334 y:272 to fix ds.
Advanced
  1. 00:16:576 (5,6,1,2) - Stack leniency makes this /really/ ugly while playing. Move (6) to x:78 y:122.
  2. 00:20:438 (4,5,6) - When I played this through, it feels weird trying to hit the background drums on the 1/1 when singing and bass on 00:20:289 - are way more prominent.
  3. 00:25:190 (3) - Same thing here, feels awkward to pause here when she sings 00:25:041 - here.
  4. 00:31:131 (1,2,3,4,5,6,7) - Link Maybe this instead. The transition from 3->4,5,6,7 is stagnant and feels quite slow to play, might just be me though.
  5. 00:55:487 (2,3) - Quite a large pause, maybe reflect 00:48:655 (2,3) - this and place two circles on 1/1 and 1/2?
  6. 01:01:428 (4) - Sounds better on the blue 3/4 tick right before the 1/1, idk.
  7. 01:09:150 (1) - Straighten slider out? It fits better as a curved one
  8. 01:15:388 (5) - Singing only lasts to 01:15:685 - here, imo the drum sound on the 1/1 should be its own separate circle.
  9. 01:27:863 (2) - 1/2 slider on 01:27:715 - here instead? I follow the vocals there, so it's better to keep it as it is now
  10. 01:44:497 (8) - To x:203 y:286 to make slider (8)'s head colinear with the others?
  11. 01:50:438 (4) - Should be 1/2 slider just like the others.
  12. 01:51:329 (7,1) - Make the head of slider (1) and slider (7) parallel?
  13. 02:21:774 (4,5) - That'll trip so many people up. Stick to circle -> slider.
  14. 02:43:455 (1) - Start at 02:43:594 - and add a circle 02:43:455 - here to transition into it? This rhythm was awkward to play.
Extra
  1. While not an fc, I'm quite satisfied with this sightread. Might just be me but I think with the current timing (could be a few ms off from the bpm variation), od9 doesn't fit at all, even if 6* nomod ranks nowadays are all od9. Might just be me, get more testplays on the three extras and see what they say about the timing. I replied to this already in #modhelp, I got plenty of testplays on my Extra from good plays (Jappybabes, isokasapupuja, CXu, Kyshiro, Xilver etc.. ) and none of them really complained about the timing nor OD 9. The thing is, this is the hardest difficulty so anything below OD 9 would feel like too forgiving, so I'll definitely stick to OD 9

Thanks so, so much for your mod! I applied everything as they were suggested or sliiiightly different, except for the two I replied in Advanced.
show more
Please sign in to reply.

New reply