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CircusP - Goodbye

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Total Posts
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Topic Starter
neonat
This beatmap was submitted using in-game submission on Sunday, 8 March 2015 at 11:11:47 PM

Artist: CircusP
Title: Goodbye
Tags: Hatsune Miku Vocaloid V3 6Lin FIVE Circus-P 初音ミク
BPM: 133
Filesize: 17318kb
Play Time: 03:22
Difficulties Available:
  1. Easy (1.51 stars, 151 notes)
  2. Goodbye (3.43 stars, 473 notes)
  3. Hard (2.76 stars, 343 notes)
  4. Normal (1.78 stars, 243 notes)
Download: CircusP - Goodbye
Download: CircusP - Goodbye (no video)
Information: Scores/Beatmap Listing
---------------
Official PV: https://www.youtube.com/watch?v=AH5_sKwDw1E
Video and Illustration by 6Lin
Vocals by Hatsune Miku V3 English
Song by CircusP

Re-download after 27 Feb 2015

30th.

Stop. Just stop.

And I'll
be forgotten in time
no matter how hard I try
I'll be a wasted life.
So this is my goodbye.

It's just frustrating at times really.

When is it ever enough?


Warning: the song is about suicide

Full Lyrics Here
When I was little I
was taught that the world
wasn't my story
All the tears I will cry
wouldn't even make
up a sea

Tell me how
I'll be found
Let it be known
Tell me who
will become still
when I am shown

And I'll
be forgotten in time
no matter how hard I try
I'll be a wasted life
so
this is my goodbye
Wake me when I
have courage to die
cause I'm too scared to try
I am a wasted life
so
this is my goodbye

I never wanted fame
Cuz when we are dead
it's all the same
Human mortality
is a test on our memory

Let me know
when I'll go
will I be loved
Will someone care
I'm not there
am I enough

And I'll
be forgotten in time
no matter how hard I try
I'll be a wasted life
so
this is my goodbye
Wake me when I
have the courage to die
cause I'm too scared to try
I am a wasted life
so
this is my goodbye

So this is my goodbye

I'll stop hoping
stop wishing
stop singing
stop living
stop
I'll stop

I'll stop moving
stop breathing
stop thinking
stop living
stop
just stop

And I'll
be forgotten in time
no matter how hard I try
I'll be a wasted life
so
this is my goodbye
Wake me when I
have the courage to die* (error in video)
cause I'm too scared to try
I am a wasted life
so
this is my goodbye
Mira-san
first post. /o/

aight pm req. just a quick look on all diffs kek

the lyrics tho.

I suggest adding a 1000 ms audio leadin because it sounds better if the song didn't start immediately lol

[Goodbye]
00:19:598 (1) - not sure about this, all other parts similar to this one follows the synth, or at least it seems to follow the synth.
my explanation is vague so i'll just link examples where it doesn't follow the synth DIRECTLY but it works anyway.
00:21:176 (5,1) - 00:24:785 (5,1) - (the synths start on the end of slider (5) and ends at the start of (1).)
00:24:785 (5) - I think it's better if it's like this. offers a straighter flow to (1).
00:32:004 (5) - move this somewhere lower. y:176 perhaps
00:35:387 (4) - don't stack? lol idk
00:48:470 (7,1) - i feel like a jump can be added here (by stacking 1) on (2).
00:51:853 (5,6,1) - reverse order of these objects on the timeline, it sounds good, but breaks the NC flow (and makes the slider's hitsound passive qq). your call.
00:52:079 (6) - x:376 y:44? lel
00:53:658 (4,1,2) - make these parallel lol
00:57:267 (5) - ^ to 00:56:816 (4)
01:08:545 (1) - ctrl+h on this one, then move to a better position WITH A LOWER X VALUE than 6. and then move 01:09:222 (2) - to a better place.
01:29:748 (5) - blanket the end of 01:30:199 (1)- lol
01:38:770 (5,6,1) - make the distance equal
01:36:740 (4) - rotate -11 degrees selection centre lel
02:14:861 (1,2,3,4,5,1,2) - move these so there are centered. or select all then move by 16 x units
02:41:477 (3) - blanket 02:40:575 (1) - head
02:42:379 (1) - not stacked lel
02:47:793 (1) - blanket head of 02:47:342 (3) -
03:22:079 (1) - use a blank hitsound for the end of this one (lol get it from my genryuu kaiko map 'drum-hitfinish.wav')

[Hard]
01:27:943 (5) - rotate by -16 degrees kek.
01:31:101 (3) - make a bit higher than (2)

[Normal]
03:14:861 (1,2,3,4) - creative but not new lol gud
Nothing here

[Easy]
Such heartbeat.
None here.

starred /o/ :D
- Milhofo -
Heyo, I love this song and really liked the map, so, random mod \o/ I would give kudos if I had any ; ;

All of these are suggestions / opinions, I love the map already ^^

[General]
  1. I like the background, but I think a better one could be found (less sad since the lyrics already are ; ; )
  2. The first combo color is too close to the background / video color, might be troublesome with 0% dim
  3. Maybe make kiai time from 01:41:026 to 02:09:898 ?
[Easy]
  1. 00:27:041 (2,3) - the followpoint between these is a bit long, maybe make 00:28:395 (3) a NC?
  2. 00:34:259 (4,5) - ^
  3. 01:39:222 (2,3) - ^
  4. 02:34:710 (1,2,3) - ^ even though this makes more sense, just pointing it out just in case
  5. 01:24:785 (3) - third anchor point is outside of the grid
  6. 03:20:274 (4) - I was gonna say to make this curved but I just noticed what you meant with it beeing plain.. THIS IS SO SAD, but greatly creative, love it (second anchor point is still outside of the grid)
[Normal]
  1. 00:35:161 (5) - rotate by ~ 9º clockwise (repositioning)
  2. 00:53:207 (5) - start NC here? (vocals)
  3. 01:48:244 (1) - this slider looks a bit deformed
[Hard]
  1. HP Drain and OD 6?
  2. 00:19:598 (6) - would move 2nd anchor point to ~ x:404 y:104
  3. 01:18:019 (6,7) - why the increased distance between these?
[Goodbye]
  1. I have tons of fun playing this DT
  2. OD7? :b
  3. 00:19:598 (1,2) - move just a bit to the right, I felt the flow breaking a bit here while playing
  4. 00:53:658 (4,1) - ctrl+g both?
  5. 01:38:996 (6) - move to ~ x:264 y:336
This song deserves a great map, pls get this ranked :)
Topic Starter
neonat

Mira-san wrote:

first post. /o/

aight pm req. just a quick look on all diffs kek

the lyrics tho.

I suggest adding a 1000 ms audio leadin because it sounds better if the song didn't start immediately lol I'll try it out

[Goodbye]
00:19:598 (1) - not sure about this, all other parts similar to this one follows the synth, or at least it seems to follow the synth.
my explanation is vague so i'll just link examples where it doesn't follow the synth DIRECTLY but it works anyway. changed rhythm
00:21:176 (5,1) - 00:24:785 (5,1) - (the synths start on the end of slider (5) and ends at the start of (1).)
00:24:785 (5) - I think it's better if it's like this. offers a straighter flow to (1). shifted
00:32:004 (5) - move this somewhere lower. y:176 perhaps shifted away from 00:31:552 (3)
00:35:387 (4) - don't stack? lol idk stacked it on 00:34:259 (1)
00:48:470 (7,1) - i feel like a jump can be added here (by stacking 1) on (2). shifted somewhere else
00:51:853 (5,6,1) - reverse order of these objects on the timeline, it sounds good, but breaks the NC flow (and makes the slider's hitsound passive qq). your call. keeping this
00:52:079 (6) - x:376 y:44? lel changed it slightly just now to fit something else, so will keep it where it is now
00:53:658 (4,1,2) - make these parallel lol don't think I will be doing so
00:57:267 (5) - ^ to 00:56:816 (4) I tilted it down, but whether or not it is parallel I don't really focus on that
01:08:545 (1) - ctrl+h on this one, then move to a better position WITH A LOWER X VALUE than 6. and then move 01:09:222 (2) - to a better place. changed locations
01:29:748 (5) - blanket the end of 01:30:199 (1)- lol too curved for my liking
01:38:770 (5,6,1) - make the distance equal shifted in a way
01:36:740 (4) - rotate -11 degrees selection centre lel rotated but never use specific angle
02:14:861 (1,2,3,4,5,1,2) - move these so there are centered. or select all then move by 16 x units done
02:41:477 (3) - blanket 02:40:575 (1) - head ok
02:42:379 (1) - not stacked lel not intended
02:47:793 (1) - blanket head of 02:47:342 (3) - ^
03:22:079 (1) - use a blank hitsound for the end of this one (lol get it from my genryuu kaiko map 'drum-hitfinish.wav') I'm not really sure if I should make it blank, hence some audio

[Hard]
01:27:943 (5) - rotate by -16 degrees kek. ok
01:31:101 (3) - make a bit higher than (2) shifted slightly up

[Normal]
03:14:861 (1,2,3,4) - creative but not new lol gud
Nothing here

[Easy]
Such heartbeat.
None here.

starred /o/ :D
Thanks Mira~

Milhofo wrote:

Heyo, I love this song and really liked the map, so, random mod \o/ I would give kudos if I had any ; ;

All of these are suggestions / opinions, I love the map already ^^

[General]
  1. I like the background, but I think a better one could be found (less sad since the lyrics already are ; ; )
  2. The first combo color is too close to the background / video color, might be troublesome with 0% dim
  3. Maybe make kiai time from 01:41:026 to 02:09:898 ? Only the last section is kiai because that is where the climax of the whole song is, the strongest chorus as well, hence I made it the only kiai time
[Easy]
  1. 00:27:041 (2,3) - the followpoint between these is a bit long, maybe make 00:28:395 (3) a NC? rapid change in NC seems confusing too
  2. 00:34:259 (4,5) - ^ ^ but I forgot NC for 00:32:455
  3. 01:39:222 (2,3) - ^ ^
  4. 02:34:710 (1,2,3) - ^ even though this makes more sense, just pointing it out just in case ^
  5. 01:24:785 (3) - third anchor point is outside of the grid still within the play area
  6. 03:20:274 (4) - I was gonna say to make this curved but I just noticed what you meant with it beeing plain.. THIS IS SO SAD, but greatly creative, love it (second anchor point is still outside of the grid)
[Normal]
  1. 00:35:161 (5) - rotate by ~ 9º clockwise (repositioning) I think the current angle is still fine
  2. 00:53:207 (5) - start NC here? (vocals) having the NC on the strong downbeat which makes it follow the usual pattern
  3. 01:48:244 (1) - this slider looks a bit deformed Using a simple shape, regular 3 point curve
[Hard]
  1. HP Drain and OD 6? will try OD6
  2. 00:19:598 (6) - would move 2nd anchor point to ~ x:404 y:104 shifted a different point
  3. 01:18:019 (6,7) - why the increased distance between these? 01:18:244 (7) is the start of a new vocal word
[Goodbye]
  1. I have tons of fun playing this DT
  2. OD7? :b yea
  3. 00:19:598 (1,2) - move just a bit to the right, I felt the flow breaking a bit here while playing shifted in a way
  4. 00:53:658 (4,1) - ctrl+g both? 1st 2 meant to follow each others path, same for the latter 2
  5. 01:38:996 (6) - move to ~ x:264 y:336 shifted my way in previous mod
This song deserves a great map, pls get this ranked :)
Thanks for this mod :)
Gexigamma
yus yus, here is my mod :)

[ General]
  1. AiMod: Normal and Hard leadin conflicts with Easy and Goodbye diffs.
  2. Diff gap between Normal and Hard is too big. Consider making Normal harder.
  3. There's only one kiai where it's the climax of the song, but you could add short kiai sections at 00:36:064 - 01:41:026 - like this to highlight them too. I have seems this used in other maps to highlight little explosions in the song.
  4. 03:14:861 - Gex.exe stopped working. Reason: Too much epicness ヾ(⌐■_■)ノ♪
[ Easy]
  1. 00:07:192 (1) - It feels a bit odd, you use sliders everywhere in this diff but here and also you are ignoring the vocals in the gap you leave.
  2. 00:19:823 (3) - Idk if this is on purpose or not but, following your hitsound pattern, here should be a whistle.
  3. 01:04:936 (3) - It's hard to hear the finish sound here, I'd take out the green line.
  4. 01:26:590 (1,2) - Give more space between these two. One pixel is not enough... xD
  5. 02:34:710 (1) - Imo the slider end should be clickable.
[ Normal]
  1. Already said this in general section but you should make this diff harder to fix the gap. I think something around 1.90 should be fine.
  2. 00:08:094 (3,4) - I don't think this rhythm is a good idea... Maybe something like this? (Same applies to 00:11:703 (3) - 00:15:312 (3) - 00:18:921 (3) - ).
  3. 00:13:282 - Note missing. Extending (4) might be a good idea.
  4. 01:12:154 (1,2,3,4,5,6,7,8) - I don't understand this @.@ Sounds very repetitive...
[ Hard]
  1. 00:19:598 (6) - Not a big fan of this shape really... Something with less red anchors would be better.
  2. 00:41:928 (5) - There's nothing in the music to support a note here i think.
  3. 00:45:086 (4) - Same as above.
  4. 00:45:988 (6) - Same. Is in the slider end.
  5. Not much to say here. Nice diff.
GL with your map. Hope you find my mod useful :)
So this is my goodbye ~♪
Topic Starter
neonat

Gexigamma wrote:

yus yus, here is my mod :)

[ General]
  1. AiMod: Normal and Hard leadin conflicts with Easy and Goodbye diffs. fixed the audioleadin
  2. Diff gap between Normal and Hard is too big. Consider making Normal harder.
  3. There's only one kiai where it's the climax of the song, but you could add short kiai sections at 00:36:064 - 01:41:026 - like this to highlight them too. I have seems this used in other maps to highlight little explosions in the song. I totally changed the way I used Kiai time for this song
  4. 03:14:861 - Gex.exe stopped working. Reason: Too much epicness ヾ(⌐■_■)ノ♪
[ Easy]
  1. 00:07:192 (1) - It feels a bit odd, you use sliders everywhere in this diff but here and also you are ignoring the vocals in the gap you leave. there is that part in the music where there is something that fades out, I'm trying to replicate it with this gap
  2. 00:19:823 (3) - Idk if this is on purpose or not but, following your hitsound pattern, here should be a whistle. ok
  3. 01:04:936 (3) - It's hard to hear the finish sound here, I'd take out the green line. I think it's fine to be softer
  4. 01:26:590 (1,2) - Give more space between these two. One pixel is not enough... xD lol, I will see how in the future as I get more feedback
  5. 02:34:710 (1) - Imo the slider end should be clickable. trying to keep this part really simple, but I will be open for more suggestions in the future if there is something good
[ Normal]
  1. Already said this in general section but you should make this diff harder to fix the gap. I think something around 1.90 should be fine. not really too sure about this one, I gradually eased the amount of 1/2s found in the difficulties, Normal has mostly 2 in a row, Hard starts to get more but without too often than not bigger spacings
  2. 00:08:094 (3,4) - I don't think this rhythm is a good idea... Maybe something like this? (Same applies to 00:11:703 (3) - 00:15:312 (3) - 00:18:921 (3) - ).
  3. 00:13:282 - Note missing. Extending (4) might be a good idea. I wanted a break in the pattern for rest
  4. 01:12:154 (1,2,3,4,5,6,7,8) - I don't understand this @.@ Sounds very repetitive... Might change it out in the future
[ Hard]
  1. 00:19:598 (6) - Not a big fan of this shape really... Something with less red anchors would be better. needed the extra red anchor to make the curve less awkward
  2. 00:41:928 (5) - There's nothing in the music to support a note here i think. trying to link up the pattern
  3. 00:45:086 (4) - Same as above. ^
  4. 00:45:988 (6) - Same. Is in the slider end. ^
  5. Not much to say here. Nice diff.
GL with your map. Hope you find my mod useful :)
So this is my goodbye ~♪

Thanks :)
Nathan
Hi~ this map is very good so not much to say ;w;

[Easy]

  • Nice
[Normal]
  1. 00:59:071 (2) - I would bump this up a bit
  2. 01:13:958 (5,6,7,8) - I would NC here because you can hear a slight difference in the music compared to 01:12:154 (1,2,3,4)
[Hard]
  1. 03:17:567 (2,3) - Try positioning these like this
[Goodbye]
  1. 01:01:101 (6) - Try placing this around x:312 y:312
  2. 01:21:628 (2) - I think this type of jump might be better
  3. 03:00:199 (6) - This seems a bit far, bump it up a bit?
Topic Starter
neonat

sukiNathan wrote:

Hi~ this map is very good so not much to say ;w;

[Easy]

  • Nice
[Normal]
  1. 00:59:071 (2) - I would bump this up a bit I don't think I need to place it so high, the deviation in the path would increase
  2. 01:13:958 (5,6,7,8) - I would NC here because you can hear a slight difference in the music compared to 01:12:154 (1,2,3,4) For now I don't think it is necessary
[Hard]
  1. 03:17:567 (2,3) - Try positioning these like this seems too similar to the previous one
[Goodbye]
  1. 01:01:101 (6) - Try placing this around x:312 y:312 shifted it to another area
  2. 01:21:628 (2) - I think this type of jump might be better picture doesn't match? @@
  3. 03:00:199 (6) - This seems a bit far, bump it up a bit? shifted slightly up

Ty~
zeroclover
general

because closed wrong tab,all my mod were gone...
i start write my mod in notepad now
oh god.. what ive done


easy

404


normal 1.77 ☆

01:20:049 (3) - this is bad , look 01:16:214 (2,3,4) -
02:32:680 (3) - remove , make slider at (2) just like 02:25:237 (3,4) -

fix that things, make your normal rate become 1.75 ☆


hard 2.79 ☆

00:15:988 (4,5) - remove (5), extend (4)'s slider to (5) , just like 00:08:770 (6) -
---
00:41:477 (4,5,6,7) - dont use this beat place , try copy 01:46:440 (4,5,6) -
02:44:184 (4,5,6,7) - ^ same issue like above
---
02:45:763 (8) - remove
03:21:628 (4,1) - i prefer change it to 1/8 repeat slider ( goodbye diff did it ._. )

my target is make this hard rate become 2.75☆


goodbye 3.49 ☆

01:09:447 (1) - spinner too sudden and ruin the jump flow , should remove it and continue to make jumping pattern
---
02:10:124 - dont
02:18:372 - add
03:08:187 - break (maybe this need a break)
reason : make this diff more playful , 02:10:124 - add this break , try put beat like this http://puu.sh/eShfv.jpg
it was similiar like 02:17:116 (1,2) - ,but this only just suggestion
---
if there were a triplet notes in this map, diff rate will go up to 3.75 ☆ ( '- ' )


overall : good to play
crabovan
Hello, this is part of our m4m.

General
Why did you use kick sample on whistle section? Also, you can make this kick a bit louder, sometimes it's hard to hear him.

Goodbye

00:15:988 (6) - maybe better place this note right between 00:15:312 (3,4) ?
00:22:530 (3) - how about place it to x:376 y:180 to fit this 00:21:628 (1) slider? Also move then 00:22:755 (4) a bit away from this note, for example to 00:21:628 (1) slider start.
00:25:237 (1) - move to 00:27:041 (1) position.
00:26:139 (3) - move to 00:24:560 (4) position.
00:41:026 (2) - delete this note and make repeat on 00:39:673 (1).
00:50:951 (2) - delete this slider, make copy of 00:50:500 (1) and rotate to make this slider more aestetic.
00:49:598 (4) - same as this^.
00:53:207 (3,4,1,2) - same, make all this 4 sliders from same source.
01:00:199 (2,3,4,5,6) - you can make from this hexagon (Ctrl+Shift+D) without 1 note (remove 1 note after you created figure).
01:20:951 (1) - move away from 01:20:049 (3,5) (to somewhere about x:36 y:144), and move middle slider square to x:104 y:192 to better fit 01:20:725 (6).
01:23:883 (4) - move to x:248 y:244.
01:25:688 (4) - delete this slider and make copy of 01:26:139 (5).
01:33:582 (6) - move to 01:33:131 (4) position.
01:42:379 (3,2,3) - again, sliders from same source.
01:45:988 (3,2) - ^.
02:04:485 (1) - move away from 02:03:808 (3) (to x:296 y:144 for example).
02:54:560 (5) - move away from 02:53:883 (2) to x:456 y:88.
03:00:199 (6) - move to start of 03:01:327 (2).
03:02:229 (1) - make this slider somehow like this http://puu.sh/feeYZ/08a0eeb682.jpg
03:06:064 (2) - move to 03:04:034 (1) start position.
03:06:740 (4) - delete this slider, make copy from 03:06:064 (2) and move away from 03:05:838 (1).

Hard

00:19:146 (4) - move away from 00:19:146 (4).
00:29:522 (2,3,4,5) - you can make square from this.
01:33:131 (8) - move to x:268 y:24 for much better flow.

Normal

01:18:244 (5,6,7) - how about make from this 2 sliders?
02:47:793 (3,4) - move 3 slider end to x:120 y:136, move start of 4 slider to x:112 y:192 and finish of 4 slider to x:84 y:324, feeling much better.

Easy

All nice.

Well, this is one from few vocaloid songs that I liked.
Domi200
Hey here is my mod

[General]
  1. Not sure why you toggled the Kiai time so often for not even 1 second
[Easy]
  1. Pretty nice - Nothing found
[Normal]
  1. 03:14:861 (1,2,3,4) - You could increase the DS here so they wont overlap
  2. I feel bad for not findiing anything xD - Nice map
[Hard]
  1. Awkward found nothing
[Goodbye]
  1. Damn good job.
Not good enough to find anything on your maps xD I leave you a star =)
Topic Starter
neonat

zeroclover wrote:

general

because closed wrong tab,all my mod were gone...
i start write my mod in notepad now
oh god.. what ive done


easy

404


normal 1.77 ☆

01:20:049 (3) - this is bad , look 01:16:214 (2,3,4) - the vocals sound different here though
02:32:680 (3) - remove , make slider at (2) just like 02:25:237 (3,4) - wanted to use more variety of pattern rhythms

fix that things, make your normal rate become 1.75 ☆


hard 2.79 ☆

00:15:988 (4,5) - remove (5), extend (4)'s slider to (5) , just like 00:08:770 (6) - ok
---
00:41:477 (4,5,6,7) - dont use this beat place , try copy 01:46:440 (4,5,6) - I think it's fine, and the ending slider makes the next slider more prominent with the change in flow
02:44:184 (4,5,6,7) - ^ same issue like above don't think I need to keep using sliders alone
---
02:45:763 (8) - remove keeping for a more constant lead in here
03:21:628 (4,1) - i prefer change it to 1/8 repeat slider ( goodbye diff did it ._. ) I think it makes breaking too easy to happen in Hard if I did

my target is make this hard rate become 2.75☆


goodbye 3.49 ☆

01:09:447 (1) - spinner too sudden and ruin the jump flow , should remove it and continue to make jumping pattern changed the pattern here
---
02:10:124 - dont
02:18:372 - add
03:08:187 - break (maybe this need a break)
reason : make this diff more playful , 02:10:124 - add this break , try put beat like this http://puu.sh/eShfv.jpg
it was similiar like 02:17:116 (1,2) - ,but this only just suggestion I think that is quite excessive though, but I will see in the future
---
if there were a triplet notes in this map, diff rate will go up to 3.75 ☆ ( '- ' )


overall : good to play
Late reply but thanks for looking

crabovan wrote:

Hello, this is part of our m4m.

General
Why did you use kick sample on whistle section? Also, you can make this kick a bit louder, sometimes it's hard to hear him.

Goodbye

00:15:988 (6) - maybe better place this note right between 00:15:312 (3,4) ? might be a possible position, but the angle I wanted is as such
00:22:530 (3) - how about place it to x:376 y:180 to fit this 00:21:628 (1) slider? Also move then 00:22:755 (4) a bit away from this note, for example to 00:21:628 (1) slider start. not changing that but shifted 00:22:981 (5) slightly
00:25:237 (1) - move to 00:27:041 (1) position. ok
00:26:139 (3) - move to 00:24:560 (4) position. not shifting there
00:41:026 (2) - delete this note and make repeat on 00:39:673 (1). changes the rhythm, which isn't what I'm going after
00:50:951 (2) - delete this slider, make copy of 00:50:500 (1) and rotate to make this slider more aestetic. the individual sliders are to highlight ech word
00:49:598 (4) - same as this^. ^
00:53:207 (3,4,1,2) - same, make all this 4 sliders from same source. would be weird though. With the current 2 sliders per side, it highlights the vocals better
01:00:199 (2,3,4,5,6) - you can make from this hexagon (Ctrl+Shift+D) without 1 note (remove 1 note after you created figure).
01:20:951 (1) - move away from 01:20:049 (3,5) (to somewhere about x:36 y:144), and move middle slider square to x:104 y:192 to better fit 01:20:725 (6). I think this is better
01:23:883 (4) - move to x:248 y:244. I don't really like that position
01:25:688 (4) - delete this slider and make copy of 01:26:139 (5). why though, that doesn't make the impact as high
01:33:582 (6) - move to 01:33:131 (4) position. intended slight overlap
01:42:379 (3,2,3) - again, sliders from same source. they are copies of each other, if that is what you are trying to say, so no change
01:45:988 (3,2) - ^. ^
02:04:485 (1) - move away from 02:03:808 (3) (to x:296 y:144 for example).
02:54:560 (5) - move away from 02:53:883 (2) to x:456 y:88. all above overlaps are what I was trying to make
03:00:199 (6) - move to start of 03:01:327 (2). Jumps at 02:59:973 (5,6,1) are intended, don't want to reduce the spacing
03:02:229 (1) - make this slider somehow like this http://puu.sh/feeYZ/08a0eeb682.jpg adjusted slider
03:06:064 (2) - move to 03:04:034 (1) start position. that is off the equal positions of this pattern
03:06:740 (4) - delete this slider, make copy from 03:06:064 (2) and move away from 03:05:838 (1). takes away the rhythm I wanted with the objects, so no change. Repeat sliders that you suggested reduces impact of the respective places, which is not what I am looking for. I want to emphasize on such places, hence I used more sliders and circles

Hard

00:19:146 (4) - move away from 00:19:146 (4). intentional overlap which I think still looks fine
00:29:522 (2,3,4,5) - you can make square from this. using a diamond shape which is easier to move
01:33:131 (8) - move to x:268 y:24 for much better flow. shifted higher up instead

Normal

01:18:244 (5,6,7) - how about make from this 2 sliders? wanted to split "it's" from "all the" and "same"
02:47:793 (3,4) - move 3 slider end to x:120 y:136, move start of 4 slider to x:112 y:192 and finish of 4 slider to x:84 y:324, feeling much better. I think that's too steep

Easy

All nice.

Well, this is one from few vocaloid songs that I liked.
Thanks for the mod

Domi200 wrote:

Hey here is my mod

[General]
  1. Not sure why you toggled the Kiai time so often for not even 1 second Like what TicClick told me, it is to highlight the climax of the song, where she falls, the flashes are to simulate like her life flashing by in her eyes and her heart beat
[Easy]
  1. Pretty nice - Nothing found
[Normal]
  1. 03:14:861 (1,2,3,4) - You could increase the DS here so they wont overlap I can't adjust the DS in Normal, even if it's the ending, sorry
  2. I feel bad for not findiing anything xD - Nice map
[Hard]
  1. Awkward found nothing
[Goodbye]
  1. Damn good job.
Not good enough to find anything on your maps xD I leave you a star =)
Thanks for looking though
Rtyzen
Finally here orz~ why not neobat yet XD

[Easy]
  1. 00:34:259 (2,3) - Why so far lol
  2. 00:52:304 - Just a suggestion but you can use the slidertick here for HS :P
  3. 01:13:958 (3) - ^
  4. 01:17:567 (3) - ^ yea not gonna mention any more
  5. 02:34:710 (1) - NC move 02:36:515 (2) - ?
  6. Some of the sounds are so strong that IMO you need to either use the slidertick hitsound or change the rhythm

[Normal]
  1. 00:18:695 (2) - Move to 00:18:470 - Following vocals sounds abit weird IMO
  2. 02:49:598 (1,2,3) - Could be confusing
  3. 02:51:402 (5,6) - This could also be confusing, how about http://puu.sh/fpGzz/ed052ca20f.jpg ?
  4. Same as easy, could use slidertick hitsounds to make it sound better

[Hard]
  1. 00:18:695 (2,3,4,5) - ooh this looks abit weird. Maybe stack 4 on 1's end? and then move 3 and 5 accordingly
  2. 00:25:913 (2,3,4,5) - Distance between 4&5 should be greater than between 2&3
  3. 00:33:131 (2,3,4,5) - ^
  4. 02:33:357 (1) - just imo this slider looks really lazy

[Goodbye]
  1. 00:31:327 (2,3,4) - Suddenly wider jump?
  2. 00:34:034 (6) - use 1 to blanket it at x:192 y:112 would make it have better flow IMO
  3. 01:00:650 (4) - Move it away from 6
  4. The distance snapping on this is way too weird even for insane. The distance goes from really high to really low even though there is no change in the music, and idk how to mod it orz

That's it from me :D Good luck!
Jemmmmy
[easy]
01:18:921 -
01:26:590 (1,2) - too close, try other shape
03:05:838 (3) - move to x:463
03:16:665 (2,3) - bad overlap,
[normal]
00:11:703 (3) -
00:18:921 (3) - decrease angle
00:20:725 (5) -
01:13:958 (5) - NC
01:17:342 (4,5,6,7) - not in a straight line
03:14:861 (1,2,3) - bad overlap
[hard]
00:14:410 (1,2,3) - not in straight line
00:18:019 (1,4) - bad overlap
00:19:598 (6,7) -
00:27:041 (5) -
00:37:417 (3,4) - snap or put somewhere not too close. same as the rest
00:48:244 (4) - del
01:01:327 (1,2) - snap
01:18:019 (6,7,8) - use same distance
01:29:522 (9) - put left a little let 01:29:297 (8,9) - in a straight line
01:31:101 (3,4) - use same shape
[goodbye]
00:34:936 (2,3) - same angle as 00:35:387 (4,5) -
00:45:086 (1,4) - bad overlap
00:57:718 (1,3) - ^
01:28:395 (1,2) - ^
01:01:101 (6,2) - snap
01:31:101 (3) -
01:36:740 (4) - use two circle
02:26:139 (1) - more curve
03:18:244 (5) - use one circle
Topic Starter
neonat

Rtyzen wrote:

Finally here orz~ why not neobat yet XD

[Easy]
  1. 00:34:259 (2,3) - Why so far lol cuz DS
  2. 00:52:304 - Just a suggestion but you can use the slidertick here for HS :P I'm not really into hitsounding slider ticks, because even if it's apparent in the music, I don't want emphasizing something you don't click, because then in terms of the heaviness in beat to click something, it diffuses if everything is the same, be it clicking on something or holding through a slider
  3. 01:13:958 (3) - ^
  4. 01:17:567 (3) - ^ yea not gonna mention any more
  5. 02:34:710 (1) - NC move 02:36:515 (2) - ? since the word stop is said on the end of this, I started the NC already
  6. Some of the sounds are so strong that IMO you need to either use the slidertick hitsound or change the rhythm

[Normal]
  1. 00:18:695 (2) - Move to 00:18:470 - Following vocals sounds abit weird IMO seems fine for the earlier, I think this will keep it constant as well, so it will be more familiar
  2. 02:49:598 (1,2,3) - Could be confusing will get more feedback on that if possible
  3. 02:51:402 (5,6) - This could also be confusing, how about http://puu.sh/fpGzz/ed052ca20f.jpg ? ^
  4. Same as easy, could use slidertick hitsounds to make it sound better

[Hard]
  1. 00:18:695 (2,3,4,5) - ooh this looks abit weird. Maybe stack 4 on 1's end? and then move 3 and 5 accordingly you know me and my purposely overlaps lol..
  2. 00:25:913 (2,3,4,5) - Distance between 4&5 should be greater than between 2&3 shifted slightly the former
  3. 00:33:131 (2,3,4,5) - ^ ^
  4. 02:33:357 (1) - just imo this slider looks really lazy maybe cuz it is lol

[Goodbye]
  1. 00:31:327 (2,3,4) - Suddenly wider jump? I have been using jumps for the whole way though
  2. 00:34:034 (6) - use 1 to blanket it at x:192 y:112 would make it have better flow IMO
  3. 01:00:650 (4) - Move it away from 6 shifted slightly
  4. The distance snapping on this is way too weird even for insane. The distance goes from really high to really low even though there is no change in the music, and idk how to mod it orz o wellz

That's it from me :D Good luck!
thanks~

Jemmmmy wrote:

[easy]
01:18:921 - I think I'll keep it the same
01:26:590 (1,2) - too close, try other shape k
03:05:838 (3) - move to x:463 k
03:16:665 (2,3) - bad overlap, it's the best I can make it
[normal]
00:11:703 (3) - don't want it too low
00:18:921 (3) - decrease angle trying to keep it within the a certain area
00:20:725 (5) - too gentle an angle, it won't make an extreme enough change in direction for the next object to be more comfortable
01:13:958 (5) - NC keeping the combos consistent for all, but I'll see if I get more opinions on this
01:17:342 (4,5,6,7) - not in a straight line not intended (?)
03:14:861 (1,2,3) - bad overlap same as easy
[hard]
00:14:410 (1,2,3) - not in straight line not intended
00:18:019 (1,4) - bad overlap I think it looks fine
00:19:598 (6,7) - changed shape
00:27:041 (5) - I don't think that angle and movement plays as well
00:37:417 (3,4) - snap or put somewhere not too close. same as the rest
00:48:244 (4) - del
01:01:327 (1,2) - snap for all those above, I intended to use this for the whole difficulty, I think it doesn't affect the play in anyway, and it was how I wanted to show it, so I think removing it changes a lot
01:18:019 (6,7,8) - use same distance 7 is a new vocal
01:29:522 (9) - put left a little let 01:29:297 (8,9) - in a straight line it makes 01:29:297 (8,9,1) look too right angled
01:31:101 (3,4) - use same shape made my own change
[goodbye]
00:34:936 (2,3) - same angle as 00:35:387 (4,5) - decreasing the angle
00:45:086 (1,4) - bad overlap intended to overlap 00:44:184 (2,1) equally
00:57:718 (1,3) - ^ wanted the circle to poke out from behind
01:28:395 (1,2) - ^ for the specific angle
01:01:101 (6,2) - snap
01:31:101 (3) - for the spacing of 01:29:748 (5,2,3)
01:36:740 (4) - use two circle will consider
02:26:139 (1) - more curve nah
03:18:244 (5) - use one circle I think this is fine
thank you~
HelloSCV
here's your ticket

[Insane]
  1. 00:50:500 (1) - what about adding finish on this slider's head? it's really nice to hear like 00:36:064 (1) - this
  2. 01:24:334 (6) - missed whistle
  3. 01:55:462 (1) - you may know what to do lol
  4. 02:14:861 - since current sliderslide sound is a bit annoying due to the loud volume set, lowering it as 45% would be great
i'll finish this by tomorrow, sorry for the delay

modded other diffs via IRC

log
10:20 neonat: im on if u still want irc lol
10:26 HelloSCV: lol
10:26 HelloSCV: sure
10:26 *HelloSCV is editing [http://osu.ppy.sh/b/577427 Circus-P - Goodbye [Goodbye]]
10:27 HelloSCV: 00:12:379 (4) -
10:28 HelloSCV: isn't it better if this note is closed to next slider rather than previous one?
10:28 HelloSCV: to fit with the vocal better
10:29 neonat: because the bass beat on the next slider
10:29 neonat: wanted that place to be the bigger spacing
10:29 neonat: like 00:14:410 (1) -
10:30 HelloSCV: then what about giving more distance between 00:11:703 (3,4) - these?
10:30 HelloSCV: most of your rhthms are following the vocal sound rather than other sounds like drum or bass
10:31 neonat: ok
10:31 neonat: spaced further apart
10:31 HelloSCV: kk
10:31 HelloSCV: 00:54:560 (2) -
10:32 HelloSCV: well it's just my feeling of this part but how about reversing this slider by using ctrl g?
10:32 HelloSCV: plays much better imo, maybe it's because of previous sliders
10:32 HelloSCV: 00:53:207 (3,4) - these
10:34 neonat: ok then
10:34 neonat: at least they are still the same shape
10:34 HelloSCV: yea that's what i want lol
10:36 HelloSCV: 03:07:643 (1) -
10:37 HelloSCV: not sure if i already mentioned on my mod post, try adding whistle
10:40 neonat: i think it is fine without
10:40 HelloSCV: kk
10:40 *HelloSCV is editing [http://osu.ppy.sh/b/577321 Circus-P - Goodbye [Hard]]
10:44 HelloSCV: 00:07:191 (1) -
10:45 HelloSCV: missed whistle on slider's end
10:51 HelloSCV: nothing else
10:51 neonat: i applied the additional finishes on all diffs
10:51 HelloSCV: oh but consider adding some finishes like i mentioned on Goodbye diff
10:51 neonat: when needed
10:51 HelloSCV: lol
10:51 HelloSCV: nice
10:51 neonat: lol
10:51 neonat: psychiccc
10:52 HelloSCV: great haha
10:52 HelloSCV: oh one more thing
10:52 HelloSCV: 00:07:191 (1) -
10:52 HelloSCV: add whistle on slider's start as well just like you did on Goodbye diff
10:53 neonat: k
10:53 *HelloSCV is editing [http://osu.ppy.sh/b/577257 Circus-P - Goodbye [Normal]]
10:53 HelloSCV: 00:07:191 (1) - you may know whta to do
10:53 neonat: yeap
10:54 HelloSCV: 00:15:312 (3) - off screeeeeeeeeeeeen
10:55 neonat: appears in play field
10:55 HelloSCV: yea
10:56 neonat: i think it should be fine as long as it doesn't go out
10:56 HelloSCV: well but it's a kind of unrankable stuff as far as i know
10:57 HelloSCV: and there are some maps which were unranked because of this kind of off screen onjects
10:57 neonat: it says All mapsets are played from a fixed-screen viewpoint, so any hitobjects that are even partially off-screen can make it very difficult to read the pattern they are following. Test play your map to confirm this.
10:57 HelloSCV: objects*
10:58 neonat: oh k...
10:58 neonat: it's affected by smallest resolution lol'
10:58 neonat: zz
10:58 HelloSCV: yea lol
10:59 HelloSCV: since i'm using 800x600 ratio, yea it's quite out of screen
11:00 neonat: so small
11:00 neonat: ww
11:00 HelloSCV: yea ww
11:01 neonat: https://imgur-archive.ppy.sh/4R3903g.png
11:01 HelloSCV: seems fine now
11:02 HelloSCV: next slider seems almost off screen as well but since it actually doesn't, it should be fine
11:05 HelloSCV: 03:14:861 (1) -
11:05 HelloSCV: hmmmmmm i recommend you to split this sliders into a 3/2 slider and a 1/1 slider like http://puu.sh/g7dqU/464cf64674.jpg this
11:06 HelloSCV: i think current sliders fit with Easy diff rather than Normal
11:08 neonat: for all?
11:08 HelloSCV: oh
11:08 HelloSCV: yea
11:08 HelloSCV: for all
11:13 neonat: still keeping 03:20:274 (7) - though
11:13 HelloSCV: k
11:14 *HelloSCV is editing [http://osu.ppy.sh/b/577177 Circus-P - Goodbye [Easy]]
11:14 HelloSCV: 00:07:192 (1) -
11:14 HelloSCV: lol
11:15 HelloSCV: 00:35:613 (3) - hmmmm i'm not sure why you suddenly increased distance here
11:16 neonat: because of the huge gap in time
11:17 HelloSCV: but you didn't use this type of distance on previous gap
11:17 HelloSCV: 00:28:395 (3) -
11:17 neonat: lol fine
11:18 HelloSCV: 01:17:567 (3) - missed whistle on slider's start
11:19 HelloSCV: 01:21:176 (3) - same as above
11:19 HelloSCV: 01:24:785 (3) - this one too
11:25 HelloSCV: let me know when you update all of diffs
11:26 neonat: done
11:30 HelloSCV: last ting
11:30 HelloSCV: thing
11:30 HelloSCV: 02:54:560 (3) -
11:30 HelloSCV: i think using 1/1 slider with a repeat would be much better than 2/1 slider due to the kiai flash
11:30 HelloSCV: giving click event feels better
11:31 HelloSCV: so using a note and a 1/1 slider would be nice as well
11:31 HelloSCV: http://puu.sh/g7fjT/3ae4974c6b.jpg or http://puu.sh/g7fkR/6bc0b307f0.jpg
11:33 neonat: updated
Topic Starter
neonat
Updated
HelloSCV
bubbled
Topic Starter
neonat
Thanks :)
Okoratu
you wanted this.
yo reason for bubble dying is 01:24:785 (3) - in easy: 1280x1024 is apparently a mean resolution
General
  1. 初音ミク tag where
  2. well now that it's popped anyway you could exchange the video for one of higher visual quality?
  3. one point in easy is about hitsounding... it applies for all other diffs as well
  4. talked about sliderslides and why muting them would make sense for most things here
  5. ok so i confirmed this with alacat:
    1. the Twitter says CircusP
    2. the Bandcamp says both
    3. the Tumblr says CircusP
    4. the official youtube video says CircusP
    therefore CircusP should be the correct artist

    actually the only source calling him Circus-P is the Artist field in the Bandcamp.... everywhere else it's CircusP and because it's the title of his tumblr, twitter, youtube video, let's settle for CircusP
  6. make sure to resnap all objects in all diffs, i noticed that some of them are unsnapped by like 1ms which is stupid that aimod doesn't cover that example would be 00:07:192 (1) - in easy idk if it's just the first object or stuff but uhhh make sure to doublecheck this

ByBye
  1. going with diffname = songtitle is a bit lame, taking the topic of song for diffname would be at least more creative like Suicide or Farewell as a synonym for goodbye would also be more creative than that yes
  2. 00:19:823 (5) - nc
  3. 00:18:921 (3,4,5) - having the jump from 3 to 4 makes not that much sense, the notes 4 and mostly 5 are stressed much more so having the jump from 4 to 5 makes more sense
  4. 00:41:477 (1,2) - increasing distance between these 2 objects would make 00:41:928 (2,3) - feel less weird (because it's then not so big in relation to the previous spacing) in return (just noticed that it's consistent with 01:03:357 (2,3,4) - so you should probably just nerf distance between 2,3 or increase in both cases idk asd)
  5. 00:57:718 (1,3) - that these 2 objects overlap that way is totally not necessary because you can make plenty of space to avoid it by moving 00:59:071 (4) - up and to the left a bit... and i don't think the current overlap thing look that nice
  6. 01:20:274 (4) - moving this a bit down and to the right would even out the jump to 5 which plays a bit more smoothly imo
  7. 01:21:628 (2) - the jump to 3 is quite big and not that supported by sounds in the song would probably just do even/approx even spacing (example where you do that is 01:27:267 (2) - )
  8. 01:33:131 (4,5,6) - this jump pattern is probably bigger than anything else in the whole map for not that much of a reason, nerfing it a bit wouldn't hurt to not have a random difficulty spike, that is optional though since most players who can do the hard should be able to comprehend that no problem
  9. 01:38:094 (2,3,4) - would probably be a better idea to follow the 1/1 vocal over these 3 circles whose spacing i can't properly match to things in the song
  10. 01:54:334 (3) - would go for more spacing from previous object because that somehow felt a bit close
  11. 02:09:447 (5,6,1) - would move these more to the right because currently the jump from 4 to 5 feels very awkward
  12. 02:09:898 (1) - you didn't feel like ncing this thing in any other diff, either remove the nc or nc in all other diffs for consistency
  13. 02:45:988 (1) - i'm usually not that picky over slidershapes but the last red anchor looks a bit unnecessary
  14. 03:07:643 (1) - same thing about combos
  15. 03:19:372 (2,3) - this jump is unnecessarily big for such a calm part

Hard
  1. ok first off there are some things in this diff that i somewhat do not really agree with but let's see what you think
  2. would double the amount of ncs in the beginning because 10 object combos look a bit weird if there's a sound you could nc on after one bar already
  3. 00:12:379 (6,7) - having no movement here feels not only awkward but also makes the jump to 00:13:282 (8) - even weirder, besides it's a similar vocal to 00:08:770 (6) - but mapped differently which is uhh, personally i would go for the same kind of slider thing as you did previously
  4. 00:18:695 (2,3,4,5,6) - i don't see how these jumps are reasonable with the difficulty, like previously you mapped that stuff like 00:07:868 (2,3,4,5) - or with even spaced sliders, the song doesn't do any different things here than the previous parts but the spacing is much bigger which is uhh unreasonable, at least for me...
  5. 00:25:913 (2,3) - this jump feels weird because it is being supported by a held vocal, using a 1/1 slider isntead of a jump would fit that better, or at least reduce the spacing
  6. 00:30:199 (5) - this could possibly look nicer if curved idk -randomthought-
  7. 00:33:131 (2,3) - same goes for this jump, well at least it's consistent uhh
  8. 01:01:327 (1,2) - this does not really go well with the logic how you did custom stacks in this part, according to said logic it should custom stack with 01:03:131 (3) - to not break your logic
  9. 01:18:244 (7,8) - you didn't really do jumps for that before and i think doing smaller spacing in general and only jumps from slider to slider - as you mostly do - would fit better here
  10. 02:02:680 (1) - this spacing definetely felt a bit too big, you did a bit smaller like 1.3x/1.4x before but 1.6x feels a bit over the top
  11. 02:04:034 (3,4) - this is the wrong kind of custom stack you just did a manual stack which looks like the ingame stacking but i think you wanted the 1/1 antijump stacks look differently consistently in order to be easily comprehendable, well this goes a bit against that
  12. 02:05:613 (7) - i don't think this one should be clickable, the vocal on 02:05:387 (6) - is held and you previously mapped the whole thing like 01:50:951 (6,7) - which fits the vocals much better as well... should probably do the same here or at least use one 1/2 slider
  13. 02:24:109 - i have no idea why you skip this kick like lol
  14. 02:29:297 (2,3) - 02:36:515 (2,3) - using antijumps for these is not what i'd really recommend as they are generally a bit hard to read for this kind of thing, also you do a different rhythm at this part in the Goodbye thing which is by far easier to comprehend, tl;dr should think about doing 1/2 slider+circle because of reasons
  15. 02:51:628 (5) - either make a straight slider or an edgy one this just looks like you couldn't decide on a defined shape lle (03:21:628 (4) - looks more like what you might have intended)
  16. 02:57:718 (2) - this should be placed a bit to the left, because that would make smoother circular flow, the current way is a bit uhh rough?
  17. 02:59:973 (7,1) - custom stack looks too big compared to every other one

Normal

  • very minor spacing errors: 00:29:748 (2) - 00:31:552 (4) - 00:47:793 (2) - 01:20:725 (4) - 01:23:658 (2) - 01:33:131 (5) - 02:27:267 (7) - 03:03:131 (6) -
  1. 00:11:703 (3) - minor could move it down so that circle and slider look like you wanted them to flow into each other like that
  2. imo the breaks from 00:07:191 (1) - 00:10:801 (1) - 00:14:410 (1) - 00:18:019 (1) - to the next objects play rather forcedly because you can hear a constant 1/1 bass and have a 3/2 break on each of these which makes them a bit forced - at least to me, using 1/1 sliders for each of these objects would probably solve the problem for me, you could also just partly do this for ~variety~ (i'm all for not starting this diff with a 3/2 break tho)
  3. 00:50:500 (1) - having this moved down would make a smoother motion from 00:49:598 (6) - like this
  4. 01:04:034 (5) - having this curved the other way would maybe look smoother idk
  5. 02:23:883 (1) - using an 1/2 slider for this would fit the random bass kick on red tick yes
  6. 02:49:598 (1,3) - these should stack imo
  7. 03:19:372 (6) - should totally still have a heartbeat, like in easy imo

Easy

  • slight spacing errors: 01:28:395 (2) - 02:08:094 (1) - 02:38:319 (3) - <- no one usually cares about the circle thing here but it's there
  1. could totally map the thing between 00:07:192 (1,2) - like you did in 00:10:801 (1,2) - , would make for a less awkward break after the song just started imo
  2. 00:27:041 (2) - would move this up so that it forms a smoother line from 00:25:237 (1) - kinda similar to 00:32:455 (1,2) -
  3. 00:37:868 - , 00:41:477 - etc. the normal hitnormal fits the instrument better, you did that in 02:40:575 (2) - etc. this applies for all diffs
  4. 01:18:921 (4) - would move down for more circular flow - smooth and less edgy
  5. 01:32:004 (2) - a proper wave would be nicer, the current one looks like you have a straight slider which is a bit slightly curved but can't decide if it wants to be a proper wave or a straight slider.
    solve it's conflict
  6. 01:37:417 (1,2) - doing same thing as 00:27:041 (2) - -if you did that suggestion- would just look better
  7. 01:44:635 (1) - kinda minor but removing the last red anchor completely and curving it more would look better imo, if there is a special reason for it being there, tell me otherwise i think that would look better
  8. 01:55:011 (3) - a bit down and to the right in order to have a smoother circular flow here
  9. 02:06:289 (5,1) - swap nc ayy
  10. 03:14:861 (1,2,3) - if you could change up the these slidershapes to not give you a more or less weird overlap between 03:16:665 (2,3) - , that be nice
if the heartbeats wouldn't overlap themselves that'd be nice

getting a few (like 2~3) more mods on the insane/hard wouldn't hurt before calling me back
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