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ChouCho - Hajimete no Koi ga Owaru Toki

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Topic Starter
Kibbleru
This beatmap was submitted using in-game submission on August 21, 2015 at 11:44:49 AM

Artist: ChouCho
Title: Hajimete no Koi ga Owaru Toki
Tags: ちょうちょ supercell ryo vocaloid hatsune miku 初音ミク When the First Love Ends
BPM: 105
Filesize: 15212kb
Play Time: 05:19
Difficulties Available:
  1. Farewell (4.93 stars, 1020 notes)
Download: ChouCho - Hajimete no Koi ga Owaru Toki
Information: Scores/Beatmap Listing
---------------
uh hi

This song is nice c:
>w<

-[Koinuri] wrote:

Kibbleru wrote:

Somebody should make me a cool storyboard for this :X
aaa I wish I didn't have bunch of requests to do, I love this song ;_;

Maybe if this wasn't ranked after March/April and no one offered to sb before me
i hope ;_;


THE DREAM IS NOW REALITY
magic ver 1.0 (sb) by the amazing koinuri xxdxdxdxd

What the... ffaaaq?
15:24 Kibbleru: see i told u its all the song http://puu.sh/dLNPD/f4d1ca70d3.png
15:25 Gaia: wait what lol
15:27 Kibbleru: koi yuki
15:27 Gaia: oh damn
15:28 Gaia: meanwhile nobody knows me
15:28 Gaia: lel
15:28 Kibbleru: its cuz
15:28 Kibbleru: my name is in the diff name
15:28 Kibbleru: :o
15:29 *Kibbleru is editing [http://osu.ppy.sh/b/573034 ChouCho - Hajimete no Koi ga Owaru Toki [Farewell]]
15:29 Gaia: what the fuq
15:29 Gaia: why are we mapping the same song
15:29 Gaia: with the same diff name
15:30 Kibbleru: r u serious?
15:30 *Gaia is listening to ChouCho - Hajimete no Koi ga Owaru Toki
15:30 *Gaia is editing ChouCho - Hajimete no Koi ga Owaru Toki [Farewell]
15:30 Gaia: what the actual
15:30 Gaia: fuck
15:30 Kibbleru: wtf
15:30 Kibbleru: real?
15:30 Kibbleru: wtf
15:31 Gaia: real
15:31 Gaia: what
15:31 Kibbleru: u stole my idea
15:31 Gaia: http://puu.sh/dLOid/01482ca764.jpg
15:31 Gaia: dude
15:31 Kibbleru: real
15:31 Kibbleru: lmfao.
15:31 Gaia: im 2 mins and 30 secs in bro
15:31 Kibbleru: oh u mapped more than me
15:31 Gaia: wtf
15:31 Kibbleru: idk i started this like yesterday
15:31 Gaia: me too LOL
15:31 Gaia: omfg
15:31 Gaia: what
15:32 Kibbleru: wtf.
15:32 Gaia: man i was like
15:32 Gaia: how the hell did u np my song
15:32 Gaia: i didnt give it to anyone
15:32 Kibbleru: i found this song off the choucho playlist
15:32 Gaia: .........................
15:32 Gaia: wtf
15:32 Gaia: what is life
15:32 Kibbleru: oh god
15:32 Kibbleru: lmfao.
15:32 Gaia: WHAT ARE THR CHANCES
15:32 Gaia: LOL
15:33 Kibbleru: LOL
15:33 Gaia: the name too
15:33 Gaia: fuck
15:33 Kibbleru: lmao.
15:34 Gaia: last night i asked guinea if i should submit it wip
15:34 Gaia: he was like finish it first
15:35 Gaia: i was like aight
15:35 Gaia: G_G
15:35 Gaia: i checked if someone was working on this song before i started mapping too >.>
15:36 Kibbleru: i saw 1 japanese guy working on it
15:36 Gaia: gg
15:36 Gaia: well
15:37 Gaia: im halfway done i might as well finish
15:37 Gaia: lol
15:37 Gaia: the timing at the start and end is messed up tho
15:39 Kibbleru: check my timing
15:39 Kibbleru: i timed it myself :D
15:39 Gaia: ty time to steal timing
15:39 Gaia: :D
15:39 Kibbleru: perfect
15:40 Gaia: 00:34:852 (1) - im pretty sure this is just 1/4 lmao
15:40 Kibbleru: now when u get it qualified itll be dq'd
15:40 Kibbleru: B)
15:40 Gaia: lol
15:40 Gaia: oh
15:40 Gaia: good
15:40 Gaia: our rhythms are different
15:40 Gaia: =3=
15:40 Kibbleru: i skip vocals
15:40 Gaia: i dont
15:40 Gaia: lol
15:41 Kibbleru: my rhythms are very unique
15:41 Kibbleru: :D
15:41 Kibbleru: so likely gunna be different
15:41 Gaia: :D
15:41 Gaia: man whyd u have to upload it first
15:41 Gaia: now it'll look like i stold this from u
15:41 Gaia: fuk

Kibbleru inc.™
Topic Starter
Kibbleru
minee
Winnie
This song is really nice. If possible GD is open I will use my efforts to make it into perfection, other than that, hell yes that BG
Topic Starter
Kibbleru

Kocari wrote:

This song is really nice. If possible GD is open I will use my efforts to make it into perfection, other than that, hell yes that BG
probably gunna be just 1 diff lol and i dont even know when ill finish this
Ayachi-
I'll be here to mod lol
Topic Starter
Kibbleru

[ S a k u r a ] wrote:

I'll be here to mod lol
that moment when i wish u were a standard bat
Ujimatsu Chiya


where is 1 seconds!?!?!?
Topic Starter
Kibbleru

eINess wrote:



where is 1 seconds!?!?!?
the drain time calculation doesn't include the spinner q:
Topic Starter
Kibbleru
I finally finished hitsounding rdy for mods
-Tochi
Yes i'm the first to mod it!!!! lol

Hm, as requested :o


  • Farewell
  1. 00:19:187 (1) - Make this slider end here 00:19:647 - and mute the end?
  2. 00:21:288 (1) - Spinner should end here 00:23:163 -
  3. 00:34:519 (4,5) - IMO i think these two circles are too close to each other.
  4. 00:51:102 (3) - Delete and try/hear if it sounds/plays better, i think it's best if you delete it.
  5. 01:23:185 (2,3,4) - New combo's?
  6. 01:43:352 (2,2) - Stack the sliderhead with the circle?
  7. 01:53:852 (3) - NC here, same with 01:54:519 (3) -
  8. 02:06:852 - Break from here to 02:17:519 - because in a slow part like this, the chance is over 33,3% to get 100's, because it's only circles. I know that you want drain to be 4:59+ but well...you can either delete that slow part so there's a break, or remap it with more sliders and few circles.
  9. 02:17:519 (1,1) - Stack properly (both slider heads).
  10. 02:48:074 (6,1) - instead of stacking these, i think you should use 1,0x or 0,8x DS.
  11. 03:07:019 (3) - delete slider, put a circle that stacks so it makes it to a triple, and put a circle here 03:07:185 -
  12. 03:38:852 (1,2,3) - Make a better triangle.
  13. 03:42:019 (5) - NC?
  14. 03:43:352 - put a circle here so you move your cursor back & forth.
  15. 03:51:352 (2) - Ctrl + G?
  16. 04:35:435 (1) - Same as above


  • Feedback

    Nice map, good work. Good luck with it o/
Topic Starter
Kibbleru

-Tochi wrote:

Yes i'm the first to mod it!!!! lol

Hm, as requested :o


  • Farewell
  1. 00:19:187 (1) - Make this slider end here 00:19:647 - and mute the end? i want to get the piano though :c
  2. 00:21:288 (1) - Spinner should end here 00:23:163 - k
  3. 00:34:519 (4,5) - IMO i think these two circles are too close to each other. k
  4. 00:51:102 (3) - Delete and try/hear if it sounds/plays better, i think it's best if you delete it. i disagree, maybe so if you're following vocals
  5. 01:23:185 (2,3,4) - New combo's? ill consider, they sorta fit but atm i don't see much of a purpose to them
  6. 01:43:352 (2,2) - Stack the sliderhead with the circle? unnotiecable
  7. 01:53:852 (3) - NC here, same with 01:54:519 (3) - nah i made this jump in comboes of 4
  8. 02:06:852 - Break from here to 02:17:519 - because in a slow part like this, the chance is over 33,3% to get 100's, because it's only circles. I know that you want drain to be 4:59+ but well...you can either delete that slow part so there's a break, or remap it with more sliders and few circles. well i thought i could create a "light" feeling by using alot of circles and big gaps. also if i delete it.. my drain time wont be above 5 min for approval lol..
  9. 02:17:519 (1,1) - Stack properly (both slider heads). as b4
  10. 02:48:074 (6,1) - instead of stacking these, i think you should use 1,0x or 0,8x DS. i think stacking works too ^^
  11. 03:07:019 (3) - delete slider, put a circle that stacks so it makes it to a triple, and put a circle here 03:07:185 - mm i prefer mine
  12. 03:38:852 (1,2,3) - Make a better triangle. the lengths vary according to the music's intensity
  13. 03:42:019 (5) - NC? meh no need imo
  14. 03:43:352 - put a circle here so you move your cursor back & forth. i prefer the antijump
  15. 03:51:352 (2) - Ctrl + G? flow break is cool tho
  16. 04:35:435 (1) - Same as above ill consider this one too owo doesnt play so bad


  • Feedback

    Nice map, good work. Good luck with it o/
thank you for mod!
sry im stubborn ;_;
Your Good Self
Mod as requested.
I split the modding out over 2 days, and I got kind of ninja'd by -Tochi in that time, so some of the things in the first part may have already been mentioned.

[Farewell]
first bit
00:17:024 (1) - I think it would be better if the end pointed towards the start of the next slider.
(very) rough suggestion
I have no idea what I am doing
00:24:186 (1) - Add drum-hitclap?
00:31:852 (6) - Replace with this?
SPOILER
https://osu.ppy.sh/ss/2538807
00:41:019 (2) - Moving this about 2 grids to the right will make a blanket with 00:39:852 (4,5,6,7,1) but it's up to you
00:41:019 (2) - Change to 1 beat (or 1.25 beat) slider, to bring out the held sound.
00:54:019 (3) - It would be better to break this up into 3 hitcircles 1/2 beat apart, so the beat 00:54:185 isn't just a slidertick.
00:59:185 (3,4) - One slider is very slightly curved while the other is completely straight. Maybe bend (3) a little downwards?
01:08:019 (4) - Why the sudden drop in spacing?
01:08:685 (2,3,1) - There could be a blanket here
01:12:685 (2,3,4) - Move the sliders back 1/2 beat so they start on the white ticks, then shove the lone hitcircle to the front at 01:12:685. You'll have to shuffle the positions around a little, as well as the slider shapes.
01:16:602 (2) - There's nothing on the blue tick where this slider starts. I think the best solution would be to delete this slider, and repeat 01:16:185 (1) one time. Then adjust 01:17:185 (3) to remove the overlap.
01:23:519 (3) - Increase the distance from the previous note, for a larger jump before 01:23:852 (4) and a larger antijump after it.
01:25:352 (5,6,1) - Suggestion: ctrl+D 01:24:852 (4) - rotate 180 degrees and ctrl+shift+F
01:27:435 (3) - Probably just personal preference here, but I think this can be moved to around x:316 y:212.
01:32:019 (7) - Move to around x:312 y:40? DS in the surrounding notes don't exceed 3.00x, yet this note is approaching 4.00x
01:37:852 (3) - Shorten by 1/4 beat so it lands on the red tick
01:38:352 (2,4) - Better blanket?
01:39:352 (1) - Slowdown is good, but there's more potential when you combine jump+slowdown

second bit
02:01:185 - Add 1/4 beat repeating slider?
02:07:352 (2,2) - Replace with 1/2 beat slider, there's the bell sound on the white tick
02:10:185 - Add note, for the same reason as above
02:12:852 - ^
02:22:519 (6,1) - Blanket? 02:22:560
02:32:352 (2,1,2) - ^
02:44:685 (2) - This note is a little hard to see since it's stacked under (1). How about moving it to x:136 y:104?
02:59:352 (1) - Refer to 01:39:352 (1) above
03:15:852 (1) - I think this can be split into two hitcircles, and you can have a jump here. Also I think the SV drop should start at 03:16:185 instead.
04:01:019 (2) - Push this 1/2 a beat later
04:01:519 (1,2) - I think something like this would fit better
04:02:852 (1,2,1,2,1,2,1,2) - Something like this would be better imo.

04:15:185 - Add something like this?
04:18:185 - Add note?
04:19:852 (2) - Add note at around x:32 y:176. That's when just about every instrument stops, and I think that's mappable.
04:34:685 (5) - Have a more equal spacing before and after this note. Moving this somewhere around x:456 y:96 works.
04:44:185 - Not a big fan of leaving breaks like that personally, but it's up to you.

[General Thoughts]
Overall a pretty nice map. Some of the patterns in there are just ahhhhh <3
Hope to see this ranked soon. Good luck! :)
Topic Starter
Kibbleru

Your Good Self wrote:

Mod as requested.
I split the modding out over 2 days, and I got kind of ninja'd by -Tochi in that time, so some of the things in the first part may have already been mentioned.

[Farewell]
first bit
00:17:024 (1) - I think it would be better if the end pointed towards the start of the next slider. meh flow break is cool i think i like them
(very) rough suggestion
I have no idea what I am doing
00:24:186 (1) - Add drum-hitclap? drum sample instead
00:31:852 (6) - Replace with this? pass
SPOILER
https://osu.ppy.sh/ss/2538807
00:41:019 (2) - Moving this about 2 grids to the right will make a blanket with 00:39:852 (4,5,6,7,1) but it's up to you u mean to the left? k
00:41:019 (2) - Change to 1 beat (or 1.25 beat) slider, to bring out the held sound. circle works just fine imo
00:54:019 (3) - It would be better to break this up into 3 hitcircles 1/2 beat apart, so the beat 00:54:185 isn't just a slidertick. this is to emphasize drums
00:59:185 (3,4) - One slider is very slightly curved while the other is completely straight. Maybe bend (3) a little downwards? meh this is fine xD looks nice imo
01:08:019 (4) - Why the sudden drop in spacing? cuz the circle 4 is alot less emphasized in the music
01:08:685 (2,3,1) - There could be a blanket here not rly intended
01:12:685 (2,3,4) - Move the sliders back 1/2 beat so they start on the white ticks, then shove the lone hitcircle to the front at 01:12:685. You'll have to shuffle the positions around a little, as well as the slider shapes. red tick for a nice effect imo and bringing out the background beats
01:16:602 (2) - There's nothing on the blue tick where this slider starts. I think the best solution would be to delete this slider, and repeat 01:16:185 (1) one time. Then adjust 01:17:185 (3) to remove the overlap. yeah i thought about this too but for now its kinda like these 01:11:185 (2,3) -
01:23:519 (3) - Increase the distance from the previous note, for a larger jump before 01:23:852 (4) and a larger antijump after it. i think its okay, distance isnt large enough to be able to feel any significatn changes
01:25:352 (5,6,1) - Suggestion: ctrl+D 01:24:852 (4) - rotate 180 degrees and ctrl+shift+F idk what the first part is but pass on the slider part
01:27:435 (3) - Probably just personal preference here, but I think this can be moved to around x:316 y:212. i think stacking looks better
01:32:019 (7) - Move to around x:312 y:40? DS in the surrounding notes don't exceed 3.00x, yet this note is approaching 4.00x i think it's okay, i really want to have a sense of emphasis on that slider on the downbeat
01:37:852 (3) - Shorten by 1/4 beat so it lands on the red tick extended slider works well with the vocals here
01:38:352 (2,4) - Better blanket? not rly intended
01:39:352 (1) - Slowdown is good, but there's more potential when you combine jump+slowdown i made the jump slightly bigger to the other slowed slider but ur suggestion doesn't look too good for me

second bit
02:01:185 - Add 1/4 beat repeating slider? no need o-o
02:07:352 (2,2) - Replace with 1/2 beat slider, there's the bell sound on the white tick yeah i see where you're coming at. ive tried rhythming those out before, but it just didnt work out. was too confusing to play lol
02:10:185 - Add note, for the same reason as above
02:12:852 - ^
02:22:519 (6,1) - Blanket? 02:22:560 not intended :X
02:32:352 (2,1,2) - ^ ^
02:44:685 (2) - This note is a little hard to see since it's stacked under (1). How about moving it to x:136 y:104? i think more insane players should be able to read that fine o-o
02:59:352 (1) - Refer to 01:39:352 (1) above this jump is big enough
03:15:852 (1) - I think this can be split into two hitcircles, and you can have a jump here. Also I think the SV drop should start at 03:16:185 instead. i wanted the stream to end on a slider since thats easier to do
04:01:019 (2) - Push this 1/2 a beat later i see where you're getting at for this section but i prefer mapping the instruments, and for here, there is a quiet ticky sound thing but i did something so it should play less awkwardly now
04:01:519 (1,2) - I think something like this would fit better
04:02:852 (1,2,1,2,1,2,1,2) - Something like this would be better imo.

04:15:185 - Add something like this?
04:18:185 - Add note?
04:19:852 (2) - Add note at around x:32 y:176. That's when just about every instrument stops, and I think that's mappable. its fine >_>
04:34:685 (5) - Have a more equal spacing before and after this note. Moving this somewhere around x:456 y:96 works. k
04:44:185 - Not a big fan of leaving breaks like that personally, but it's up to you. i love them tho :C

[General Thoughts]
Overall a pretty nice map. Some of the patterns in there are just ahhhhh <3
Hope to see this ranked soon. Good luck! :)
Mei

[ S a k u r a ] wrote:

I'll be here to mod lol

[Farewell]
  1. 00:16:412 (3) - silence the slider's end? i mean add a 10% inherited point
  2. 00:19:187 (1) - this slider sounds weird for me, if you are following vocal then i think use a note will be better, if you are folloing drum then i suppose you missed some sounds in 00:19:341 or somewhere
  3. 01:02:519 (6) - use 1/2 slider here is better since 01:02:685 there is vocal here
  4. 01:19:019 (2) - for this part, clap is on the slider's end, which make me feel not that fit
  5. 01:20:685 (3) - try this?
  6. 01:38:352 (2,3) - ctrl+g?
  7. 02:15:685 (5) - i think remove this note will sounds better
  8. 03:58:852 (1,2) - try this? i think it will fits better with vocal
  9. 04:01:185 add a note here?
  10. 04:01:519 (1,2) - try this?
  11. 04:03:685 the vocal here really obivous
  12. 04:35:352 (7,1) - this jump is on purpose?
nice map! good luck :) :)
Topic Starter
Kibbleru

Mei wrote:

[ S a k u r a ] wrote:

I'll be here to mod lol

[Farewell]
  1. 00:16:412 (3) - silence the slider's end? i mean add a 10% inherited point yeah i guess since this section is somewhat quiet q:
  2. 00:19:187 (1) - this slider sounds weird for me, if you are following vocal then i think use a note will be better, if you are folloing drum then i suppose you missed some sounds in 00:19:341 or somewhere yeah, well im not sure what to do with this as of now since its not clear where the piano is snapped to
  3. 01:02:519 (6) - use 1/2 slider here is better since 01:02:685 there is vocal here i wanted to emphasize the instrument thing.
  4. 01:19:019 (2) - for this part, clap is on the slider's end, which make me feel not that fit for this section i try to emphasize the off beat kick drums
  5. 01:20:685 (3) - try this? i think mine flows well too, its like circular flow
  6. 01:38:352 (2,3) - ctrl+g? k
  7. 02:15:685 (5) - i think remove this note will sounds better sounds weird if i remove xD
  8. 03:58:852 (1,2) - try this? i think it will fits better with vocal for this section, i was mainly focusing on instruments. i didn't map vcaols here
  9. 04:01:185 add a note here? ^
  10. 04:01:519 (1,2) - try this? ^
  11. 04:03:685 the vocal here really obivous ^
  12. 04:35:352 (7,1) - this jump is on purpose? yea, emphasize the finish.
nice map! good luck :) :)

thank you <3
_koinuri

Kibbleru wrote:

Somebody should make me a cool storyboard for this :X
aaa I wish I didn't have bunch of requests to do, I love this song ;_;

Maybe if this wasn't ranked after March/April and no one offered to sb before me
Ayachi-
I tried to mod but I had no idea what was going on x_x
but I think soft-hitlcap.wav is counted as 5ms delay
http://puu.sh/eVEvl/56507443b2.png
maybe?
and the BG size ww
tag add 初音ミク? I don't have much ideas
Topic Starter
Kibbleru

-[Koinuri] wrote:

Kibbleru wrote:

Somebody should make me a cool storyboard for this :X
aaa I wish I didn't have bunch of requests to do, I love this song ;_;

Maybe if this wasn't ranked after March/April and no one offered to sb before me
ill wait forever <3

[ S a k u r a ] wrote:

I tried to mod but I had no idea what was going on x_x
but I think soft-hitlcap.wav is counted as 5ms delay
http://puu.sh/eVEvl/56507443b2.png
maybe?
and the BG size ww
tag add 初音ミク? I don't have much ideas
wow ur right about the hitsound.. LOL rip i have that on like 4 of my ranked maps

k added tags
Gaia
you better wait, Koinuri is the best >////<
Sonnyc
[Farewell]
00:16:412 (3) - 3/4 felt really weird here... It's like extending 00:19:187 (1) by 1/4.
01:28:519 (2,1) - The jump is too big. You should think of a way to make this spacing more natural.
02:07:519 - 02:08:852 - 02:10:185 - 02:12:852 - 02:14:185 - Highly suggested to add notes. I know there was an instrument you were willing to follow, but leaving the obvious bell sounds which is louder than your selected instrument unmapped makes playing this part really confused. If you don't agree, then at least remove 02:15:519 (4) for consistency.
03:33:769 (4) - I believe this clap is a mistake.
03:46:852 (1,2) - Start the combo from 03:47:185 for a better readability.
04:12:852 - 04:14:185 - Missing whistle.
04:35:352 (7,1) - 1/4 jump? Are you sure?
[]
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