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Enamel-P - SilentNight

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Topic Starter
Lust
This beatmap was submitted using in-game submission on Monday, December 22, 2014 at 3:43:39 PM

Artist: Enamel-P
Title: SilentNight
Tags: vocaloid christmas winter hatsune miku
BPM: 100
Filesize: 2687kb
Play Time: 01:33
Difficulties Available:
  1. Easy (1.28 stars, 54 notes)
  2. Normal (2.04 stars, 108 notes)
Download: Enamel-P - SilentNight
Information: Scores/Beatmap Listing
---------------
My christmas map for this year. Simple map, I hope you can enjoy!

Everything taken from Gabe's mapset.
Kibbleru
lust i think the time signature is actually 3/4 for this song

and i think you can nc more often
Ayu
modmodmod

Easy

  1. 00:30:788 (6,7,8) - This could be a nicer triiangle ▲
  2. 00:34:388 (10) - Kinda nazi, but the slider start could be on (1) a little nicer like this

Normal

  1. 00:13:088 (11) - Might be too hard for in a 'Normal', I dunno. No really need to change I suppose but you might want to consider it.
  2. 00:39:788 (1) - You should blanket the first curve around the slider before

Since you're a lazy mapper and copy pasted the second half of the map, everything applies twice. Except for that, this map looks really clean ♥
Kyouren
SilentNight~ Nice~
Pappy
Practically I'm from Christmas mod queue, but I'm not a member. xD

Lust owo

General

  1. 3/4 definietly.
  2. NC more often please ;w;
  3. offset +10, as in Gabe mapset? I think mp3 is the same.

Normal

  1. 00:07:388 (1,3) - It is better when middle of sliders like this are like this
  2. 00:50:588 (1,3) - ^
  3. AR too high... 6 is better o.o

Easy

  1. 00:12:788 (4) - Move second point a bit left? Makes better curve.

No problems with this mapset lel, good job!
Starred!! :D
blissfulyoshi
Yay, my first Christmas mod, and also the 3rd time I had to deal with this mp3 xD (mine, Gabe, and now yours)

Easy:
00:16:388 (2,3) - please don't overlap the head or tail of a slider with another slider's track. It doesn't look great
00:28:988 (5) - new combo to be consistent with your pattern of a new combo every 3 measures
00:36:188 (1, 2) - align the start and end on the same y-axis, I could notice the misalignment while playing T_T (not going to say symmetry since the new slider algorithm always has a line of symmetry in the 3 point line)
Repeat mod for repeated 2nd half

I feel you can add some slider shapes in this diff, like make 2 halves of a 4 pointed star, or try something more fun like a snow flake or Christmas tree.

Normal:
00:13:088 (11) - It is a little messy to put a not under a slider like this
00:14:588 (1) - blanket 00:13:988 (14) better (I am not really looking for nazi, but since I found it, just going to state it)
00:14:588 (1,3) - if possible, try to rearrange these (and the surrounding notes) so that 1's start does not touch the track of 3 and 1's track does not touch 3's end.
00:32:588 (7) - bend this a bit more to point more directly at 00:33:488 (8)
00:39:788 (1) - Since you do new combos every 3 measures, I recommend you remove this new combo for consistentcy
00:39:788 (1) - I am not sure what you are trying to make here, but I encourage you to blanket 00:39:188 (5)
00:43:388 (1) - please make the entire slider blanket 00:41:588 (2) evenly, not just 60-70% of it
00:43:388 (1,2) - why did you want these sliders to overlap?
Repeat mod for repeated 2nd half

==================
I seriously did not expect to write this much for this song xD. Not a bad map, but I don't think anything made me impressed either. For now, please just remove the overlaps, so I don't have to be depressed when looking at them. (As a note, I really feel like I should have nazied the map more)
Hula
This hurts my very being.
Wafu

From Christmas☆Queue 2014

Red - Unrankable
Blue - Highly recommended
Black - Suggestion
Normal


  1. This applies to both diffs. The song does have waltz-like rhythm, that means you have to use 3/4 signature, not 4/4. It afflicts both taiko and nightcore mode.
  2. Also applies to both diffs. The normal artist should be in its original language, so エナメルP. Its romanised version is also not enameruP but Enamel-P as listed on official website. We cannot forget the katakana is used mostly for foreign languages, thus it is not romanised how it reads in japanese.
  3. You should probably use a custom hitsound for soft-hitwhistle as the current is quite inaudiable and boring. Here is example of two hitsounds you could use, this applies to both diffs. http://puu.sh/dsNsR/4a8e166f95.wav or http://puu.sh/dsNzs/f643c3ef0d.wav
  4. 00:07:388 (1,3) - A detail, but this slider would look better if you move the white points before/after red point exactly between start/end and the red point. Actually the part of the slider looks like this, what's not really cool. You could improve it to this shape.
  5. The combo lengths are extremely long considering it is EN mapset, on this song, you should put the new combo once each 2 downbeats. For example on 00:10:988 (8) and others. Additionally, the end of combo restores health bar, thus 10 combo for newbies is not really a nice thing, no matter how slow the song is.
  6. 00:30:788 - I guess you forgot a whistle here
  7. 00:30:188 (3,4) - You might move it a bit lower, so the gap between the objects is similar to distance snap. That's just because you used a lot of consistency in this map, so I think it is always good to improve it to maximum.
  8. 00:50:588 (1,3) - Same as I mentioned on 00:07:388 (1,3)
  9. 01:13:388 (3) - Same suggestion as 00:30:188 (3,4)
  10. 00:13:088 (11,12,13) - I think it is a terrible idea to hide objects under slider, especially on such a song and difficulty. You might do something like this to avoid this overlapping, the flow is better here, and the overlap is not visible anymore, if it is hard to read, 11 is on the start of 10, I also had to make a blanket so I made higher angle on the slider, so if you want to keep symmetry and use this idea, you would have to remake even 00:10:988 (8), should not be problem anyway:
  11. 00:55:388 (10,11,12,13,14) - Same as previous issue.
  12. 01:30:188 (1) - I recommend to end the slider on 01:31:988 as the sound in the background is solid, while the voice on 01:33:788 is fading, so you cannot determinate its end properly. If you fixed this, you should also put whistle on the spinner. This applies also to an easy.

Easy


  1. 00:12:788 (4) - The same think I mentioned on hard, try to make such sliders more symmetrical to not make weird curves on the slider.
  2. 00:30:788 (6) - You probably forgot a whistle here, seems you copied it from normal diff, so that's why.
  3. 00:55:988 (4) - Same as 00:12:788 (4)
  4. 01:22:988 (3,4,1) - For a better and more logical flow it might be on 371;219
  5. You have to use more new combos as I mentioned on easy, it makes really long combos and thus making it hard for newbies while it is easy diff.


Conclusion: Rankable

I think this is one of the best Christmas maps so far and I have nothing to say than very few issues and some suggestions. Good luck with a rank in December. I will shoot a start when I have it. :3
Topic Starter
Lust
blissfulyoshi

blissfulyoshi wrote:

Yay, my first Christmas mod, and also the 3rd time I had to deal with this mp3 xD (mine, Gabe, and now yours)

Easy:
00:16:388 (2,3) - please don't overlap the head or tail of a slider with another slider's track. It doesn't look great i think its fine imo
00:28:988 (5) - new combo to be consistent with your pattern of a new combo every 3 measures added
00:36:188 (1, 2) - align the start and end on the same y-axis, I could notice the misalignment while playing T_T (not going to say symmetry since the new slider algorithm always has a line of symmetry in the 3 point line) fixed
Repeat mod for repeated 2nd half

Normal:
00:13:088 (11) - It is a little messy to put a not under a slider like this i like how this looks kinda
00:14:588 (1) - blanket 00:13:988 (14) better (I am not really looking for nazi, but since I found it, just going to state it) i think this is barely noticeable, good enough imo
00:14:588 (1,3) - if possible, try to rearrange these (and the surrounding notes) so that 1's start does not touch the track of 3 and 1's track does not touch 3's end. i like how these flow and imo not that big of a deal
00:32:588 (7) - bend this a bit more to point more directly at 00:33:488 (8) the flow is still the same even if it was pointing directly at it, i feel that it is even more so like this
00:39:788 (1) - Since you do new combos every 3 measures, I recommend you remove this new combo for consistentcy added NC to accent a more distinct part in the music as well as to capture the pattern
00:39:788 (1) - I am not sure what you are trying to make here, but I encourage you to blanket 00:39:188 (5) meh i like how this looks
00:43:388 (1) - please make the entire slider blanket 00:41:588 (2) evenly, not just 60-70% of it not really meant to be a blanket
00:43:388 (1,2) - why did you want these sliders to overlap? i like overlaps ;w;
Repeat mod for repeated 2nd half

==================
I seriously did not expect to write this much for this song xD. Not a bad map, but I don't think anything made me impressed either. For now, please just remove the overlaps, so I don't have to be depressed when looking at them. (As a note, I really feel like I should have nazied the map more) haha i understand where you're coming from, but I like how my patterns turned out for the most part. thanks for the feedback though!

Wafu

Wafu wrote:


From Christmas☆Queue 2014

Red - Unrankable
Blue - Highly recommended
Black - Suggestion
Normal


  1. This applies to both diffs. The song does have waltz-like rhythm, that means you have to use 3/4 signature, not 4/4. It afflicts both taiko and nightcore mode.
  2. Also applies to both diffs. The normal artist should be in its original language, so エナメルP. Its romanised version is also not enameruP but Enamel-P as listed on official website. We cannot forget the katakana is used mostly for foreign languages, thus it is not romanised how it reads in japanese. fixed the two above
  3. You should probably use a custom hitsound for soft-hitwhistle as the current is quite inaudiable and boring. Here is example of two hitsounds you could use, this applies to both diffs. http://puu.sh/dsNsR/4a8e166f95.wav or http://puu.sh/dsNzs/f643c3ef0d.wav meh i like how mine sounsd
  4. 00:07:388 (1,3) - A detail, but this slider would look better if you move the white points before/after red point exactly between start/end and the red point. Actually the part of the slider looks like this, what's not really cool. You could improve it to this shape. i like how i have it
  5. The combo lengths are extremely long considering it is EN mapset, on this song, you should put the new combo once each 2 downbeats. For example on 00:10:988 (8) and others. Additionally, the end of combo restores health bar, thus 10 combo for newbies is not really a nice thing, no matter how slow the song is. I NC to the music not to the pattern, I feel that this comboing reflects the song better
  6. 00:30:788 - I guess you forgot a whistle here added
  7. 00:30:188 (3,4) - You might move it a bit lower, so the gap between the objects is similar to distance snap. That's just because you used a lot of consistency in this map, so I think it is always good to improve it to maximum. I'm not sure what you mean here, its already 1.00x?
  8. 00:50:588 (1,3) - Same as I mentioned on 00:07:388 (1,3)
  9. 01:13:388 (3) - Same suggestion as 00:30:188 (3,4)
  10. 00:13:088 (11,12,13) - I think it is a terrible idea to hide objects under slider, especially on such a song and difficulty. You might do something like this to avoid this overlapping, the flow is better here, and the overlap is not visible anymore, if it is hard to read, 11 is on the start of 10, I also had to make a blanket so I made higher angle on the slider, so if you want to keep symmetry and use this idea, you would have to remake even 00:10:988 (8), should not be problem anyway: this would ruin the structure i have set here, i think its fine imo
  11. 00:55:388 (10,11,12,13,14) - Same as previous issue.
  12. 01:30:188 (1) - I recommend to end the slider on 01:31:988 as the sound in the background is solid, while the voice on 01:33:788 is fading, so you cannot determinate its end properly. If you fixed this, you should also put whistle on the spinner. This applies also to an easy. that would make the spinner too short imo, this gives enough time for normal and easy players to spin accordingly

Easy


  1. 00:12:788 (4) - The same think I mentioned on hard, try to make such sliders more symmetrical to not make weird curves on the slider. i like how this looks and plays
  2. 00:30:788 (6) - You probably forgot a whistle here, seems you copied it from normal diff, so that's why. done
  3. 00:55:988 (4) - Same as 00:12:788 (4)
  4. 01:22:988 (3,4,1) - For a better and more logical flow it might be on 371;219 flows fine to me
  5. You have to use more new combos as I mentioned on easy, it makes really long combos and thus making it hard for newbies while it is easy diff.


Conclusion: Rankable

I think this is one of the best Christmas maps so far and I have nothing to say than very few issues and some suggestions. Good luck with a rank in December. I will shoot a start when I have it. :3

For everyone else, no changes. They weren't very significant IMO but thank you for the feedback! @Pappy, there is an online offset so I adjust mine accordingly to fit theirs which is more close imo

Thanks everyone!
LexiaLovesU
Hello Hentai you wanted me to mod xD

Key:
Red = Unrankable
Blue = Highly Suggested

No General Mistakes lol

Easy

  1. 00:10:988 (3,4) - The Flow between these notes is very bad since you made 3's Body curve extremely away from 4's Placement causing a conflict in flow. Considering how calm this song is the flow should be very smooth don't you agree? Try this maybe owo This flow into the next note a lot better owo

    That's all all the hitsounds are there and the flow is nice owo

Normal

  1. 00:39:788 (1,2) - Are you sure jumping in normal is the best thing to do especially in this song its so calm that have a jump is just unexpected im almost 100% sure they will mistake this for a 1/1 note

    That's all XD I know you love your overlaps :>

Ill ask Xinely or Hinsvar if they can look at it if you want :>
Gero
Poke me when you're done to apply Lexia's mod.
Topic Starter
Lust
LexiaLovesMe

LexiaLovesU wrote:

Hello Hentai you wanted me to mod xD

Easy

  1. 00:10:988 (3,4) - The Flow between these notes is very bad since you made 3's Body curve extremely away from 4's Placement causing a conflict in flow. Considering how calm this song is the flow should be very smooth don't you agree? Try this maybe owo This flow into the next note a lot better owo this is intentional, the direction and flow change is due to the change in the music

    That's all all the hitsounds are there and the flow is nice owo

Normal

  1. 00:39:788 (1,2) - Are you sure jumping in normal is the best thing to do especially in this song its so calm that have a jump is just unexpected im almost 100% sure they will mistake this for a 1/1 note [/color]

    That's all XD I know you love your overlaps :>

Ill ask Xinely or Hinsvar if they can look at it if you want :>

Thanks for the mod! <3
Kyouren
M4M for my Christmas map~
https://osu.ppy.sh/s/238071





[General][Easy]

  • 00:32:588 (5) - NC
    01:15:788 (5) - same NC
[Normal]

  • This diff is trouble with New Combo (NC)
    00:10:988 (8) - NC
    00:18:788 (5) - NC
    00:25:388 (7) - NC
    00:32:588 (7) - NC

    After spinner, NC again, death~ T_T
    I kill you~ T_T

    00:54:188 (8) - NC
    01:01:988 (5) - NC
    01:08:588 (7) - NC
    01:15:788 (7) - NC

    You trying like Gabe's map:
    http://osu.ppy.sh/s/132374
Sorry if my mod is bad~ (NO KDS if not change all)

Good Luck~
Topic Starter
Lust
No changes gokugohan12468, the metadata is supplied to me by Wafu who backed it up sufficiently. For the NCs, I have my own comboing scheme.
Kibbleru
[General]
  1. 40% hitsound volume maybe? atm abit quiet
[Normal]
  1. 00:13:088 (11) - i think you could expose this circle a bit more, maybe to like this
  2. 00:08:588 (3,5) - i would recommend against hiding the circle under the slider end. although this is a harder normal diff, it still becomes hard to read when the circle is hidden.
  3. 00:39:788 (1,2) - u know there are ways to make ds consistent here. i would suggest just change the top part of the slider a bit.
  4. 00:46:988 (1,1) - needs 2 beats after spinner right?
    dont forget to copy paste to the second section
[Easy]
  1. 00:46:988 (1,1) - needs 4 beats after spinner? it think? actually let me ask about these since bpm is really low lol
Topic Starter
Lust
Everything is fixed except for the spinners, with this low BPM and the fact they show up later or at the very end of them make it fine imo.
Lanturn
Let me know if you want help pushing this forward!
Kibbleru
beep

changed normal diff spinner

SPOILER
14:31 Kibbleru: k
14:31 Kibbleru: 2 things
14:32 Kibbleru: 00:39:788 (1,2) - i believe there are ways u can make the ds consistent here, easiest way would probably change the top of the slider a bit
14:32 *Kibbleru is editing [http://osu.ppy.sh/b/548995 Enamel-P - SilentNight [Normal]]
14:32 Kibbleru: btw
14:32 Kibbleru: also maybe hitsound volume to 40%
14:32 Kibbleru: i can barely hear them
14:34 Kibbleru: rip afk
14:47 Lust: fixed everything except for the spinners, they should be fine with the low bpm
14:47 Kibbleru: crap w8 for my league game 2 be done LOL
14:48 Lust: well i updated it so ye
15:13 Kibbleru: ok
15:13 Kibbleru: normal
15:13 Kibbleru: 00:41:588 - i think this is suppose to b e auto sampleset?
15:14 Lust: WHAT DIFF
15:14 Lust: OH
15:14 Lust: whoops caps
15:14 Lust: ye
15:15 Lust: fixed
15:15 Lust: and for the copy paste too
15:15 Lust: god damn the drop down dialog boxes are hidden behind the select box
15:15 Kibbleru: still getting opinions about these spinners
15:16 Kibbleru: 00:56:288 (11,12) - also u may want to recopy paste everything cuz this isnt quite the same as the previous section's thing
15:17 Lust: whoops forgot to change it there
15:18 Lust: fixed
15:18 Kibbleru: 00:08:588 (3,5) - didnt want to fix this one?
15:18 Lust: wut
15:18 Kibbleru: oh
15:18 Kibbleru: wait
15:18 Kibbleru: the second suggestion
15:18 Kibbleru: forum
15:19 Lust: should be fine
15:19 Kibbleru: k
15:20 Lust: updated once more
15:23 Kibbleru: lol
15:23 Kibbleru: change easy to 3/4
15:23 Kibbleru: time signature i mean
15:23 Lust: what the heck lmao how did that happen
15:23 Lust: couldve sworn i did it
15:24 Lust: fixed
15:34 Kibbleru: so garven said u should give more recovery time and pishi was like "it should be fine as long as the next object isnt in the middle"
15:34 Lust: ok
15:34 Kibbleru: but
15:35 Kibbleru: the biggest issue is like
15:35 Kibbleru: if you shorten the spinner
15:35 Kibbleru: would it be long enough lol
15:36 Kibbleru: 00:49:388 - i was thinking around here for normal and 00:48:788 - for easy but idk if the spinner would be long enough then
15:36 Kibbleru: so normal diff needs 750 ms of recovery
15:36 Kibbleru: here it has 600 ish
15:36 Lust: the easy is certainly fine
15:37 Lust: ill end it at your suggested spot for the normal
15:38 Kibbleru: by the wayyy
15:38 Kibbleru: u need to use SC:1 to utilize ur sliderslide lol.
15:38 Kibbleru: easy is fine
15:39 Lust: it is SC:1
15:39 Lust: wait wtf what happened to the easy
15:39 Kibbleru: gg lust >_>
15:40 Lust: updated again hehe
15:40 Kibbleru: okay
15:40 Kibbleru: so idk if this is a problem or not
15:40 Kibbleru: but
15:40 Kibbleru: 01:33:788 -
15:40 Kibbleru: why does this green line
15:40 Kibbleru: change it to
15:40 Kibbleru: 4/4
15:40 Kibbleru: time signature
15:40 Kibbleru: like
15:40 Kibbleru: http://puu.sh/dFriO/fbbd1821dc.jpg
15:40 Kibbleru: here its like this
15:41 Kibbleru: then its like this http://puu.sh/dFrjM/832f4df049.jpg
15:41 Lust: yo it doesnt even matter its not even a part of the map
15:41 Kibbleru: yeah probably
15:41 Kibbleru: was just wondering why lol
15:42 Kibbleru: well if u can just remake that last green line cuz its bugged
15:42 Kibbleru: not hard o/
15:42 Kibbleru: for both diffs
15:42 Kibbleru: juts delete remake
15:42 Kibbleru: ez pz
15:42 Lust: alright if you insist lol
15:43 Kibbleru: i gotta admit this hitsounding is next level
15:44 Lust: updated (again)
15:47 Kibbleru: oh i should probably check metadata shouldnt i
15:47 Lust: wafu's post
15:48 Kibbleru: okay fuck it bubbling
Gero
~ Qualified ~


I haven't nothing to say... this mapset is very nice for me and it's ready to go...
Dainesl
k this happened

grats
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