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Tsukasa - Heat of Bramble

posted
Total Posts
84
Topic Starter
Mao
This beatmap was submitted using in-game submission on Sonntag, 15. Februar 2015 at 17:41:04

Artist: Tsukasa
Title: Heat of Bramble
Source: 東方Project
Tags: project 星蓮船 〜 Undefined Fantastic Object Sound Online Hydrangea Damnae Nemis Desperate-kun Irreversible EvilElvis Yuzu- 法界の火 Fires of Hokkai Touhou Seirensen Star-Lotus Ship of the East Hijiri Byakuren stage 6
BPM: 180
Filesize: 4708kb
Play Time: 01:30
Difficulties Available:
  1. Damnae's Insane (4,03 stars, 224 notes)
  2. Desperate's Hard (3,39 stars, 190 notes)
  3. Easy (1,56 stars, 77 notes)
  4. Irre's Extra (5,29 stars, 286 notes)
  5. Maolvis' Lunatic (4,93 stars, 325 notes)
  6. Nemis' Insane (4,44 stars, 283 notes)
  7. Normal (2,19 stars, 130 notes)
  8. Yuzu's Insane (4,74 stars, 314 notes)
Download: Tsukasa - Heat of Bramble
Information: Scores/Beatmap Listing
---------------



#9 Ranked Map


Original Set by Nemis


Mapset Info:
Easy by me
Normal me
Hard by Desperate-kun
Insane by Yuzu, Damnae and Nemis
Lunatic collabed by EvilElvis and me
Extra by Irreversible

SB made by the great Damnae \:3/
Irreversible
heart of brabbel
Damnae
Good old Heat of bra \:D/
Irreversible
Maruyu
uuu nyaaa~
Kyouren
i can't take a part make a gd T_T
Natteke desu
last part plus hitsounds
osu file format v13

[General]
AudioFilename: Tsukasa - Heat of Bramble.mp3
AudioLeadIn: 1000
PreviewTime: 48072
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 21072,32072,45406,48072,58739,69405,80072,90739
DistanceSpacing: 1.7
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.4

[Metadata]
Title:Heat of Bramble
TitleUnicode:Heat of Bramble
Artist:Tsukasa
ArtistUnicode:矢鴇つかさ
Creator:Mao
Version:Maolvis
Source:Touhou
Tags:Sound Online Hydrangea
BeatmapID:530122
BeatmapSetID:227529

[Difficulty]
HPDrainRate:7
CircleSize:4.5
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Heat of Bramble.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,0,0,0

[TimingPoints]
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85405,-100,4,2,1,60,0,1
88072,-100,4,2,0,60,0,1
90739,-100,4,2,1,70,0,0


[Colours]
Combo1 : 91,234,194
Combo2 : 242,87,83
Combo3 : 31,201,220
Combo4 : 128,128,230

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Kodora
Did a quick testplay + IRC mod for Yuzu's diff (he have logs, i lost them due to electricity cutoff)

Great map, good luck!
Maruyu
Kodora-nyan was bored D:
2014-11-04 14:10 Kodora: 00:42:739 (1,1) - please don't do such long breaks considering your hp drain level
2014-11-04 14:10 Kodora: drain sections usually makes players feel highly uncomfortable
2014-11-04 14:10 Yuzu-: spinner \:D/
2014-11-04 14:11 Kodora: also considering this fast spinner it would be really nesessary...
2014-11-04 14:11 Yuzu-: aight
2014-11-04 14:11 Kodora: 00:47:572 (4) - would be better to highlight start of this stream with nc so it'd come less unexpected
2014-11-04 14:11 Kodora: god i haven't mod for ages
2014-11-04 14:11 Yuzu-: done owo
2014-11-04 14:14 Kodora: 00:49:489 - here should be note considering your next choosen rhythm with streams, and this red tick jump plays pretty bad; try to make just a little stream
2014-11-04 14:15 Kodora: little placement example how2fix: https://osu.ppy.sh/ss/2203924
2014-11-04 14:15 Yuzu-: you mean spacing in 00:49:406 (1,2) - plays bad?
2014-11-04 14:15 Yuzu-: eee ok
2014-11-04 14:16 Kodora: yeah, and also it'd sounds more natural with note at 00:49:489 - considering your rhythm
2014-11-04 14:17 Yuzu-: done o3o
2014-11-04 14:18 Kodora: 00:51:239 (2,3,4,5,6) - can you please move this stream a bit higher to get x1.60 spacing with previous slider? As it now it plays kinda uncomfprtable
2014-11-04 14:19 Yuzu-: done
2014-11-04 14:21 Kodora: 00:51:989 (8) - this note makes next stream 00:52:072 (1,2,3,4,5) - extremely hard to catch. How about delete this note and slighty change snape of stream?
2014-11-04 14:22 Kodora: example: https://osu.ppy.sh/ss/2203933
2014-11-04 14:24 Yuzu-: hmm nah I'm gonna keep this
2014-11-04 14:24 Yuzu-: it's not even that hard to catch since the slider has SV decrease so a player just has to hold the head and stream
2014-11-04 14:25 Yuzu-: but that's my opinion owo
2014-11-04 14:25 Kodora: 00:54:739 (1,2) - hdhr players gonna hate you for this :c
2014-11-04 14:25 Yuzu-: i was born to be hated <23
2014-11-04 14:25 Yuzu-: <3
2014-11-04 14:25 Kodora: try to unstack (2) for a few grids so it'd be noticeable for hr
2014-11-04 14:26 Kodora: cuz you know its eggpain with hr but oh well
2014-11-04 14:26 Yuzu-: done
2014-11-04 14:27 Kodora: 00:57:739 (2) - where is clap?
2014-11-04 14:27 Yuzu-: oops
2014-11-04 14:29 Kodora: 01:21:905 (3) - considering your choosen rhythm this one should be a triplet intead of 1/2 slider, please don't choose rhythm just for the sake of pattern :<
2014-11-04 14:30 Yuzu-: ehh
2014-11-04 14:30 Yuzu-: when did I use a triple
2014-11-04 14:31 Yuzu-: this rhythm is consistent everytime this exact sound appears
2014-11-04 14:37 Yuzu-: did you rip owo
2014-11-04 14:38 Kodora: sorry electricity get cutoff
2014-11-04 14:38 Yuzu-: owo
2014-11-04 14:39 Kodora: 01:30:739 (3) - i'd also add nc
2014-11-04 14:40 Kodora: (cuz i love NCs at last notes
2014-11-04 14:40 Yuzu-: dun
2014-11-04 14:40 Yuzu-: we all do
2014-11-04 14:40 Kodora: well, that's all

code ww
osu file format v13

[General]
AudioFilename: Tsukasa - Heat of Bramble.mp3
AudioLeadIn: 1000
PreviewTime: 48072
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 21406,42739,45739,48072
DistanceSpacing: 0.6
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Heat of Bramble
TitleUnicode:Heat of Bramble
Artist:Tsukasa
ArtistUnicode:矢鴇つかさ
Creator:Mao
Version:Yuzu's Insane
Source:Touhou
Tags:Sound Online Hydrangea Damnae Nemis Desperate-kun Irreversible EvilElvis Yuzu-
BeatmapID:531114
BeatmapSetID:227529

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Heat of Bramble.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,0,0,0

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269,188,47572,5,4,1:2:0:0:
265,215,47655,1,0,1:0:0:0:
262,243,47738,1,4,1:2:0:0:
259,271,47822,1,0,1:0:0:0:
255,299,47905,1,4,1:2:0:0:
405,128,48072,5,4,1:0:0:0:
269,188,48239,1,0,0:0:0:0:
428,234,48406,1,8,1:0:0:0:
423,100,48572,2,0,P|347:94|289:51,1,150,2|0,0:0|1:0,0:0:0:0:
269,163,49072,2,0,L|278:239,1,75,8|0,1:0|0:0,0:0:0:0:
433,331,49406,5,0,1:0:0:0:
424,310,49489,1,0,0:0:0:0:
422,287,49572,1,0,0:0:0:0:
425,264,49656,1,0,0:0:0:0:
431,242,49739,2,0,L|357:234,1,75,8|0,1:0|0:0,0:0:0:0:
496,106,50072,2,0,P|507:141|509:179,1,75,2|0,2:0|2:0,0:0:0:0:
355,117,50406,2,0,P|356:79|368:43,1,75,8|0,1:0|0:0,0:0:0:0:
357,234,50739,6,0,P|283:210|243:150,1,150,0|8,1:0|1:0,0:0:0:0:
254,33,51239,1,2,2:0:0:0:
227,54,51322,1,0,0:0:0:0:
196,67,51405,1,0,0:0:0:0:
163,71,51489,1,0,0:0:0:0:
129,72,51572,1,0,2:0:0:0:
38,194,51739,2,0,L|32:138,1,56.2500021457673,8|0,1:0|1:0,0:0:0:0:
68,210,51989,1,0,0:0:0:0:
95,230,52072,5,0,1:0:0:0:
114,258,52155,1,0,0:0:0:0:
123,290,52239,1,0,1:0:0:0:
137,320,52322,1,0,0:0:0:0:
159,345,52406,1,8,1:0:0:0:
245,245,52572,1,2,0:0:0:0:
316,337,52739,2,0,P|362:342|404:338,1,75,0|0,1:0|1:0,0:0:0:0:
241,170,53072,2,0,P|240:207|245:245,1,75,8|0,1:0|0:0,0:0:0:0:
420,244,53405,6,0,P|425:169|413:95,1,150,4|8,1:0|1:0,0:0:0:0:
271,109,53905,1,0,1:0:0:0:
256,140,53989,1,0,0:0:0:0:
241,170,54072,2,0,P|214:142|181:124,1,75,0|0,0:0|2:0,0:0:0:0:
49,145,54405,2,0,P|46:108|56:72,1,75,8|0,1:0|1:0,0:0:0:0:
159,212,54739,6,0,B|171:267|160:328|160:328|143:325|133:314,1,150,0|8,0:0|1:0,0:0:0:0:
169,190,55239,1,0,2:0:0:0:
337,233,55405,2,0,L|270:240,1,56.2500021457673,0|0,1:0|0:0,0:0:0:0:
269,258,55655,1,2,2:0:0:0:
256,276,55739,1,8,1:0:0:0:
412,327,55905,1,2,0:0:0:0:
437,209,56072,5,4,1:0:0:0:
423,178,56155,1,0,0:0:0:0:
401,153,56238,1,0,0:0:0:0:
372,136,56322,1,0,0:0:0:0:
339,129,56405,1,8,1:0:0:0:
219,125,56572,1,0,0:0:0:0:
260,241,56739,2,0,L|337:233,1,75,0|0,1:0|1:0,0:0:0:0:
282,61,57072,1,8,1:0:0:0:
124,202,57239,6,0,P|186:242|260:241,1,150,4|0,1:0|1:0,0:0:0:0:
339,129,57739,1,12,1:0:0:0:
203,46,57905,1,0,0:0:0:0:
260,241,58072,1,0,1:0:0:0:
260,241,58155,1,0,0:0:0:0:
260,241,58239,1,0,1:0:0:0:
203,46,58405,1,8,1:0:0:0:
125,202,58572,1,2,0:0:0:0:
287,263,58739,6,0,B|360:270|360:219|429:230,1,150,4|8,2:0|1:0,0:0:0:0:
355,343,59239,2,0,P|267:350|207:332,1,150,2|0,2:0|1:0,0:0:0:0:
148,130,59739,2,0,L|125:202,1,75,8|4,1:0|1:0,0:0:0:0:
111,344,60072,5,0,0:0:0:0:
227,274,60239,1,0,1:0:0:0:
252,252,60322,1,0,0:0:0:0:
275,227,60405,2,0,L|279:143,1,75,8|0,1:0|0:0,0:0:0:0:
308,34,60739,1,0,1:0:0:0:
182,151,60905,1,0,0:0:0:0:
381,115,61072,1,8,1:0:0:0:
209,53,61239,1,0,0:0:0:0:
275,227,61405,6,0,P|351:241|422:233,1,150,4|8,1:0|1:0,0:0:0:0:
305,314,61905,1,4,1:0:0:0:
298,317,61989,1,0,0:0:0:0:
291,321,62072,2,0,P|253:316|216:321,1,75,0|0,0:0|1:0,0:0:0:0:
74,274,62405,1,8,1:0:0:0:
275,227,62572,6,0,P|279:152|256:82,1,150,4|0,1:0|1:0,0:0:0:0:
236,53,62989,1,0,0:0:0:0:
209,32,63072,1,8,1:0:0:0:
49,74,63239,1,0,0:0:0:0:
155,156,63405,1,0,1:0:0:0:
236,53,63572,1,8,1:0:0:0:
76,95,63739,2,0,L|73:189,1,75,8|0,1:0|1:0,0:0:0:0:
33,299,64072,6,0,P|109:289|165:302,1,112.5,4|0,1:0|0:0,0:0:0:0:
175,304,64405,1,8,1:0:0:0:
313,337,64572,1,2,0:0:0:0:
273,201,64739,2,0,L|347:192,1,75,0|2,0:0|0:0,0:0:0:0:
175,304,65072,2,0,P|149:268|135:223,1,75,8|4,1:0|1:0,0:0:0:0:
152,52,65405,5,0,0:0:0:0:
231,109,65572,1,0,1:0:0:0:
207,133,65655,1,0,0:0:0:0:
176,147,65739,2,0,P|136:149|101:136,1,75,8|0,1:0|0:0,0:0:0:0:
232,22,66072,1,0,1:0:0:0:
332,134,66239,1,0,0:0:0:0:
356,110,66322,1,4,0:0:0:0:
387,96,66405,2,0,P|427:94|462:107,1,75,8|4,1:0|0:0,0:0:0:0:
408,239,66739,6,0,P|368:241|333:228,1,75,4|0,1:2|1:0,0:0:0:0:
480,188,67072,1,8,1:0:0:0:
363,326,67239,1,8,1:0:0:0:
332,134,67405,1,4,1:2:0:0:
483,202,67572,5,0,2:0:0:0:
346,320,67739,1,8,1:0:0:0:
349,121,67905,1,0,1:0:0:0:
280,296,68072,5,4,1:2:0:0:
246,294,68155,1,0,1:2:0:0:
212,300,68239,1,4,1:2:0:0:
81,329,68405,5,4,1:2:0:0:
69,298,68488,1,0,1:0:0:0:
65,264,68571,1,0,1:0:0:0:
72,231,68654,1,0,1:0:0:0:
88,192,68739,5,4,1:2:0:0:
121,191,68822,1,0,1:2:0:0:
153,183,68905,1,0,1:0:0:0:
182,166,68989,1,0,1:0:0:0:
207,134,69072,5,4,1:2:0:0:
231,156,69155,1,0,1:0:0:0:
262,170,69238,1,4,1:2:0:0:
295,175,69321,1,0,1:0:0:0:
329,169,69405,5,4,1:0:0:0:
104,64,69739,1,2,0:0:0:0:
182,166,69905,2,0,P|188:230|182:278,1,112.500004291535,2|0,0:0|0:0,0:0:0:0:
109,331,70405,1,0,0:0:0:0:
34,192,70572,6,0,L|29:129,1,56.2500021457673,4|0,0:0|0:0,0:0:0:0:
118,119,70905,2,0,L|104:65,1,56.2500021457673,4|0,0:0|0:0,0:0:0:0:
196,157,71239,2,0,P|220:140|253:130,1,56.2500021457673,4|0,0:0|0:0,0:0:0:0:
346,126,71572,1,2,0:0:0:0:
262,225,71739,1,2,0:0:0:0:
412,194,71905,1,0,0:0:0:0:
404,216,71989,1,0,0:0:0:0:
394,239,72072,6,0,L|452:249,1,56.2500021457673,0|0,1:0|1:0,0:0:0:0:
355,329,72405,1,0,1:0:0:0:
262,225,72572,1,0,0:0:0:0:
237,217,72655,1,0,0:0:0:0:
212,216,72738,1,0,0:0:0:0:
188,222,72821,1,0,0:0:0:0:
166,234,72905,1,0,0:0:0:0:
181,346,73072,2,0,L|223:309,1,56.2500021457673,2|0,0:0|1:0,0:0:0:0:
109,192,73405,5,0,1:0:0:0:
57,311,73572,1,0,0:0:0:0:
212,216,73739,2,0,P|246:162|253:114,1,112.500004291535,2|2,0:0|0:0,0:0:0:0:
225,28,74239,1,0,0:0:0:0:
347,159,74405,2,0,L|344:93,1,56.2500021457673,0|0,0:0|1:0,0:0:0:0:
410,226,74739,5,0,1:0:0:0:
410,226,75072,1,2,0:0:0:0:
258,184,75239,2,0,L|253:71,1,112.500004291535,4|2,2:0|0:0,0:0:0:0:
347,159,75739,1,0,0:0:0:0:
179,168,75905,6,0,P|181:207|205:244,1,84.3750032186509,4|0,0:0|0:0,0:0:0:0:
227,257,76239,1,4,0:0:0:0:
253,72,76572,2,0,P|227:63|199:59,1,56.2500021457673,4|0,0:0|0:0,0:0:0:0:
173,61,76822,1,0,0:0:0:0:
148,67,76905,1,2,0:0:0:0:
60,170,77072,1,2,0:0:0:0:
227,257,77239,1,0,1:0:0:0:
347,159,77405,5,4,1:0:0:0:
253,72,77572,1,0,1:0:0:0:
227,257,77739,1,0,1:0:0:0:
253,72,77905,5,0,1:0:0:0:
60,170,78072,1,0,1:0:0:0:
227,257,78239,1,0,1:0:0:0:
148,67,78405,6,0,L|146:145,1,75,0|0,1:0|1:0,0:0:0:0:
153,276,78739,1,4,1:2:0:0:
168,305,78822,1,0,1:0:0:0:
194,326,78905,1,0,1:0:0:0:
227,332,78988,1,0,0:0:0:0:
260,325,79072,5,4,1:2:0:0:
290,310,79155,1,0,1:0:0:0:
323,304,79238,1,0,1:0:0:0:
357,308,79321,1,0,0:0:0:0:
389,320,79405,6,0,L|433:322,1,37.5,0|0,1:0|0:0,0:0:0:0:
474,240,79572,2,0,L|430:242,1,37.5,0|0,1:0|0:0,0:0:0:0:
336,174,79739,2,0,L|373:172,1,37.5,0|0,1:0|0:0,0:0:0:0:
456,86,79905,1,0,1:0:0:0:
321,85,80072,6,0,P|243:83|192:16,1,150,4|10,2:0|0:0,0:0:0:0:
142,140,80572,1,2,2:0:0:0:
267,192,80739,2,0,L|192:203,1,75,0|0,0:0|0:0,0:0:0:0:
142,140,81072,1,8,0:0:0:0:
315,262,81239,6,0,L|240:273,1,75,4|0,2:0|0:0,0:0:0:0:
395,236,81572,2,0,L|441:294,1,75,0|8,2:0|1:0,0:0:0:0:
345,171,81905,2,0,L|372:101,1,75,2|0,2:0|2:0,0:0:0:0:
442,294,82239,1,0,1:0:0:0:
315,262,82405,1,8,1:0:0:0:
473,192,82572,1,0,2:0:0:0:
267,192,82739,6,0,L|215:169,1,56.2500021457673,2|0,1:0|0:0,0:0:0:0:
209,147,82989,1,0,0:0:0:0:
204,125,83072,1,8,1:0:0:0:
113,46,83239,1,0,0:0:0:0:
114,79,83322,1,0,0:0:0:0:
104,111,83405,1,2,2:0:0:0:
86,139,83488,1,0,0:0:0:0:
60,161,83572,1,0,0:0:0:0:
149,263,83739,2,0,P|113:286|80:296,1,75,8|0,1:0|2:0,0:0:0:0:
204,125,84072,5,0,1:0:0:0:
223,289,84239,1,2,1:0:0:0:
285,105,84405,1,8,1:0:0:0:
256,322,84572,1,0,1:0:0:0:
366,125,84739,2,0,L|382:199,1,75,2|0,2:0|1:0,0:0:0:0:
203,124,85072,2,0,P|206:87|220:52,1,75,8|0,1:0|2:0,0:0:0:0:
285,268,85405,5,4,2:0:0:0:
154,195,85572,1,0,0:0:0:0:
131,170,85655,1,0,0:0:0:0:
119,138,85739,2,0,L|108:238,1,75,10|2,0:0|2:0,0:0:0:0:
46,77,86072,2,0,L|138:36,1,75,0|0,0:0|0:0,0:0:0:0:
291,131,86405,1,8,0:0:0:0:
398,48,86572,6,0,P|361:40|325:49,1,75,4|0,2:0|0:0,0:0:0:0:
309,265,86905,2,0,P|333:237|344:201,1,75,0|8,2:0|0:0,0:0:0:0:
166,79,87239,2,0,P|177:114|203:141,1,75,2|0,2:0|0:0,0:0:0:0:
398,48,87572,1,0,2:0:0:0:
309,265,87739,1,8,1:0:0:0:
291,131,87905,1,0,2:0:0:0:
426,226,88072,6,0,L|422:309,1,75,4|0,1:0|1:0,0:0:0:0:
291,131,88405,1,12,1:0:0:0:
286,279,88572,2,0,L|282:362,1,75,0|4,1:0|1:0,0:0:0:0:
291,131,88905,1,4,1:0:0:0:
426,226,89072,1,12,1:0:0:0:
286,279,89239,1,0,1:0:0:0:
211,192,89405,5,4,1:0:0:0:
177,185,89488,1,0,1:0:0:0:
144,188,89571,1,8,1:0:0:0:
112,199,89654,1,0,1:0:0:0:
76,220,89739,5,8,1:0:0:0:
78,186,89822,1,0,0:0:0:0:
77,152,89905,1,0,1:0:0:0:
73,119,89988,1,8,1:0:0:0:
70,85,90072,6,0,L|111:79,1,37.5,0|0,1:0|0:0,0:0:0:0:
238,45,90239,2,0,L|201:40,1,37.5,4|0,1:0|0:0,0:0:0:0:
289,156,90405,6,0,L|294:118,1,37.5,8|0,1:0|0:0,0:0:0:0:
417,37,90572,2,0,L|411:74,1,37.5,4|0,1:0|0:0,0:0:0:0:
398,187,90739,5,4,1:2:0:0:
Topic Starter
Mao
Updated
Nyukai

tested all insanes but could get SS only in Damnae's, rip

=w=
Topic Starter
Mao
Thanks :D Going to search for some mods soon!
Nyukai
From in-game request.

General


  1. Clean.

Easy


  1. 00:27:406 (3) - What do you think about this? All this pattern will have a better flow imo.
  2. 00:37:406 (1,2) - Too many circles for an Easy. Try a slider here.
  3. 00:42:739 (1,1) - Remove the note and make spinner start where it was to make this diff a bit easier.
  4. 00:45:739 - Consider removing break, HP is low so I don't think beginner players will fail here.
  5. 01:08:072 (2) - Just do a similar slider like 01:06:739 (1) - those middle red points will be a bit stressful for beginners if you ask me.
  6. 01:20:905 (2) - I'd remove this note because music here is not too loud so I think it can be omitted.
  7. 01:23:572 (2,3) - I really prefer another rhythm here. Example. Anyway you'll have to change all pattern maybe, so feel free to ignore this. ^^U
  8. 01:30:072 (3,1) - Ctrl+G. It's better imo. :P

Normal


  1. 00:23:406 (3,4) - Maybe this? I think you're using a bit complicated rhythms for a Normal in general. :(
  2. 00:41:739 (2,3,4) - Something similar, like this. Following all rhythms as much as possible is not necessary in Easy / Normal I think.
  3. 00:45:739 - Same about the break.
  4. 00:50:072 (2,3) - I prefer a slider here like 00:50:406 (4) - if you ask me.
  5. 00:53:405 (1) - Try this for a better flow.
  6. 01:02:905 (3) - Maybe did you miss a NC here? Should be added for consistency, you know.
  7. 01:08:239 (1,2) - Change it to a slider.
  8. 01:17:405 (1,2,3,4,1,2,3,4) - Well, I won't mention nothing more about this since it's your style I guess, but I still think what I said: nice patterns, but this looks like a Normal+.
  9. 01:20:072 (1) - Ctrl+J, looks better for me. :D

Desperate's Hard


  1. AR:7,5 is better imo. (Check Damnae's Insane comment if you apply this)
  2. 00:25:239 (1) - You could move this to x:168 y:196 more or less because slider's direction is opposite to actual place, also you won't need to fix DS and nothing about that. Stacks look nice but that flow could improve for me.
  3. 00:42:072 (4) - Ctrl+H?
  4. 00:42:406 (5,6,7) - This little DS change is a bit sudden for me, maybe consider using normal DS or just stacking them.
  5. 00:48:572 (3) - Ctrl+J.

Damnae's Insane


  1. Since this looks the easiest Insane in the mapset, I'd change AR to 8,5, there are too many Insanes to have them so much similar. (Check Desperate's Hard comment if you apply this)
  2. 00:29:239 (5) - Maybe moving this a bit up? Example. My example's pattern looks better imo.
  3. 00:31:406 (3) - Ctrl+G?
  4. 00:34:572 (1,2) - Swap NC.
  5. 00:34:572 (1) - Same as above, I'd prefer trying this.
  6. 00:37:239 (1,2) - Swap NC. (Please do it in all cases since I won't repeat it anymore)
  7. 00:39:739 (4) - Maybe a bit nazi and just a little suggestion, but... Ctrl+G?
  8. 00:41:906 (1,2,1,2) - NC spam feels a bit unnecessary if you ask me. Also consider removing 00:42:572 (2) - and changing it by two simple notes, because that stanza feels like has to be clicked. :( Btw, if you do that, add NC there.
  9. 00:47:572 (3,1) - Stack this properly ><
  10. 00:58:572 (5) - Move this a bit down, will look better at least for me. Maybe this?
  11. 01:14:572 (7) - Something similar. likethisbutsomuchbetterdone
  12. 01:19:405 (1,2,1,2) - Same about NC spam.
  13. 01:23:572 (2) - What about moving this to same place as 01:23:739 (3) - o3o?
  14. 01:28:072 (1,2,1,2,1,2,1,2,1,2,1,2) - Same about NC spam. (Although I won't remove it from 01:30:739 (2) - ofc.)
  15. 01:30:072 (8,1) - Swap NC.

Nemis' Insane


  1. 00:25:905 (2,1,2,1,2) - NC spams like this could be avoided if you ask me. >:
  2. 00:35:072 (2) - Ctrl+G.
  3. 00:35:572 (3,4) - ^ If you do that, Ctrl+G here too.
  4. 00:37:072 (6,1) - Stack this properly.
  5. 00:40:406 (2) - Ctrl+J?
  6. 00:58:905 (2,3) - I'd add Ctrl+G on them if you are going to leave 00:59:239 (4) - as it is, like a small jump.
  7. 01:08:405 (1) - Remove NC.
  8. 01:20:072 (1,2) - Ctrl+G? Looks even better imo.

Yuzu's Insane


  1. 00:27:406 (3) - Ctrl+G?
  2. 00:42:906 (1) - If you are going to leave both spinners, consider reducing volume here.
  3. 00:51:739 (7) - Ctrl+G please. D:
  4. 00:55:239 (2) - Maybe stacking this note with 00:54:405 (5) - o3o?
  5. 01:10:905 (2) - Ctrl+G?
  6. 01:19:405 (1,2,3,4) - Are you sure blue ticks here are not overmapped? :?
  7. 01:30:072 (1,2,1,2) - Same.

Maolvis' Lunatic


  1. 00:29:739 (2) - Ctrl+G?
  2. 00:37:406 (1,2) - They are not perfectly stacked, fix it. Nobody will notice though so feel free to ignore this
  3. 00:40:572 (1) - Unnecessary NC.
  4. 00:42:822 (1) - Same about spinner, what I said in Yuzu's diff.
  5. 00:42:822 (1) - Stack them with 01:06:739 (1) - >:
  6. 01:23:739 (9) - Move this a bit, like here.
  7. 01:26:739 (6) - NC.
  8. Nothing much to say, gj.

Irre's Extra


  1. 00:50:572 (1) - I think you're really missing a note in 00:50:739 - at least for me ><
  2. 01:08:739 (3) - Stack with 01:07:572 (2) - maybe?
  3. 01:10:572 (1,1,1) - NC spam here is unnecessary if you ask me.
  4. 01:15:072 (1) - Unnecessary NC.
  5. 01:15:905 (1,1,1) - Same about NC spam.
  6. 01:15:905 (1) - Ctrl+H?
  7. 01:20:072 (1,3) - Maybe you should add a normal-hitnormal clap there.
  8. Maybe a nazi mod, but I'm not really good modding Extras... Anyway, pro diff.

Hope it was helpful. >< Gl~
Squichu
hi there, mod from my queue!
probably turns oout rather short, cause pro mapset. :n

General
  1. try to get a better audio file that's at least 128 kbps.

    Ranking Criteria wrote:

    The bitrate of a beatmap's audio file must be no lower than 128kbps and no higher than 192kbps.
    since the wiki's kind of outdated I don't know how it's handled, so ~
  2. the borders of d.png are clearly visible. looks really untidy, you could fade them better out.
  3. purple and turquoise don't go well with the background, try orange and a lighter blue instead?
    example

    [Colours]
    Combo1 : 150,244,252
    Combo2 : 242,87,83
    Combo3 : 31,201,220
    Combo4 : 241,185,54
Easy
looks totally fine to me - just some suggestions
  1. how about alternating the rhythm in the beginning slightly? it's so monotonous, example: http://puu.sh/d41H6/41d8cf1cab.png
  2. 00:30:072 (2,3,4,1) - flow could be way better, imo ~ how about this, it still follows your idea I think? - http://puu.sh/d4225/01e685efba.png
    you'd have to change up the following objects then, tho
    and in case you don't wanna change the pattern, fix the blankets, please
  3. 00:35:406 (3) - works better movement-wise if you rotate it slightly? (-21°)
  4. 00:38:072 (3) - similar to ^. (36°)
  5. 00:40:072 (1,2) - ctrl+h (plus slightly moving it for consistent DS etc), improves flow
  6. 00:48:072 (1) - add a reverse to this and halfe this slider 00:49:072 (2) -
  7. 00:52:739 (4) - feels off cause you suddenly follow a different instrument, this should end on the next red tick.
    it might get too hard for E then.. not sure. -n-
    same goes for repeating rhythms!
  8. 01:09:405 (1) - NC seems unnecessary to me
  9. 01:17:405 (1) - feels off, replace with two single sliders?
  10. 01:30:072 (3,4,1) - round the movement out? this feels so forced
Normal
looks great, too ;_;
  1. tbh, I feel like AR is a little too high, consider reducing it. as there is a H diff and five Insane+ I don't think Normal has to be this hard. ;-;
  2. 00:41:572 (1,2,3,4,1) - feels a little rushed, you could try a slightly different rhythm - http://puu.sh/d44D3/2f46baf14b.png
  3. 00:48:072 (1) - this is the start of the exciting part, try to emphasize it better! example - http://puu.sh/d44PU/b6fafb8d96.png
  4. 00:55:572 - missing a circle here
  5. 01:17:405 (1,2,3,4) - compared to the previous this feels a little too rushed cause of the reverse slider, you should try to slow down a little, imo .o.
Desperate's Hard
fun to play, barely have any suggestions -
  1. 00:25:572 (2) - the shape slightly reduces the amount you have to move, which feels off (to me). especially if you compare it to previous parts. consider a regular curved one?
    same goes for 00:36:239 (2) -
  2. 00:41:739 (3) - nothing on the blue tick, use a normal slider? feels weird if you 'hype' this part but slow down right after, even tho -
  3. 00:42:406 (5,6,7) - instead of anti-jumps I'd prefer regular spacing, cause of the really dominant beat on the downbeat here 00:42:739 (7) -
    all up to you ofc!
  4. 00:55:405 (3) - doesn't go with the beat, the whistle doesn't help to override the actual one. >: I'd prefer if you stick to the beat
Damnae's Insane
short, cause I can't play this -
  1. 00:25:656 (2) - why? >: I don't hear anything on the blue tick and I don't think this makes the diff more interesting to play.
  2. 00:36:322 (2) - ^
.. I tried. :/

seriously can't play the other diffs, sorry. :c
and have fun ranking it!
AnreFM
Mao! ヾ( ´∀`)ノ
You asked me to mod this and here I am, though it'll be my first mod after 4 months; I'm sorry if it seems a bit too sloppy ><

Let's go :3


If there's anything unclear here or if the links are messed up somewhere, please state so and I'll try my best to explain it better \o/

[General]
  1. You may want to add the tag of '法界の火' and 'Fires of Hokkai' as it's the original song of the arrangement by ZUN :3

[Easy]
  1. 00:26:739 (1,2,3) - How about adjusting the place for these two a bit? They are currently positioned a bit too lined up and the linear flow here doesn't feel nice imo :< You could try them a bit like this It wasn't too big of a difference visually but the flow will become smoother than before :3
  2. 00:36:739 (4,5) - Hmm I don't think these two circles fit in here, I think it'd be better if they are replaced by a single slider imo. Besides that the rhythm pattern become a full 4 circle pattern after this note, the circle at 00:37:072 (5) - doesn't feel too powerful to be a circle imo so I think making this one a slider would be a better choice here as it will also make the next circle at 00:37:406 (1) - feels more powerful with the click ouo
  3. 00:58:739 (1,2) - Since these two notes' piano are connecting I think the current straight 00:58:739 (1) - doesn't really fit well here imo, the pattern doesn't too connected imo>< Try this one instead , the flow feels better imo :>
  4. 01:06:072 (3) - I think with how the piano background at this point is a bit different than the rest before, using 2 circles to emphasize that would be a nice idea owo Beside, you could use a few circles here with the sliders rhythm pattern on this part :p
  5. 01:17:405 (1) - Move the tail to a higher point? It will emphasize the powerful finishes better than moving the cursor down for a powerful note imo. Try this one
  6. 01:21:239 (3) - Is really small but the direct straight shape really bothers me lol how about moving the tail to somewhere around x48/y144 so that it connects more to 01:21:905 (4) - ? :3
  7. 01:30:739 (1) - With how this note is positioned directly in line after the 01:29:405 (2) - slider, this part may confuse some beginners imo(at least I got tripped here the first time lol). So yeah, the NC did help but it'd be nice if it's a little less tricky lol and it's the last note too, so consider doing that :3

[Normal]
  1. 00:31:572 - This part feels a bit empty imo. It kinda contradicts with the earlier part where your note density is quite solid and this part suddenly use longer slider and less notes, moreover this part is kind of a lead in to the powerful part on 00:32:072 (1) - so yeah, filling this part a bit more will be nice imo. My suggestion is since you didn't really follow the piano for this part, moving 00:31:739 (3) - back to 00:31:572 - would feel better to fill the gap of the notes here, otherwise you can just use a bit denser rhythm on the 00:29:406 (1,2,3) - part as they are the actual problem for the silent part. Either way should be fine, so consider changing this :3
  2. 00:40:072 (1) - Consider changing this slider to 2 circles instead? This part is a bit empty imo and a little more clicking should feels better than dragging more sliders :p
  3. 00:55:405 (2) - Seeing as how you've been following the piano up until this point, this circle feels a bit tricky when played imo as this circle doesn't follow the piano yet the next note at 00:55:739 (3) - did follow the piano back with a 1/2 slider :< So yeah, I think simplifying the rhythm should fix the problem of it being a tricky part, you can try replacing both the circle and the 1/2 slider with a 1/1 slider on 00:55:405 - which would make the rhythm easier to read while it will still also following the piano owo
  4. 01:00:739 (2) - I actually liked the effect you did on the similar earlier part on 00:50:072 (2,3) -, where the 2 circles are nicely emphasizing the higher pitch of the piano owo So yeah, Consider changing this slider to a 2 circle too?
  5. 01:17:405 (1,2,3,4) - I honestly didn't hear the piano on this part before I checked it thoroughly lol, and it makes the part where you follow the piano back at 01:18:905 (1) - a bit tricky :< So yeah, since this part is the lead in to the next kiai and is filled with drums, I'd suggest to follow the drum here instead of the faint piano by extending the slider on 01:18:405 (4) - a bit and adding a circle on 01:19:072 - like this The rhythm transition to follow the piano would be easier to read this way imo :3
  6. 01:23:572 (2,2) - Switch the rhythm of these two? :p there are no distinct sound on 01:23:572 (2) - but there's the piano at 01:24:739 -, whereas I think we should click more here instead of the former place, so yeah consider switching these two ouo
  7. Pretty nice Easy and Normal! The patterns are really neat and the rhythm density matches well with the music per difficulty, nice one Mao! :3

[Nao's]
  1. 00:21:739 (2) - How about ctrl g for this one? The flow would become a smooth circular to 00:22:072 (3) - :3 The current flow is not bad at all, but seeing as how most of the small jumps you used throughout the maps are mostly circular, having this one match would be nice imo owo
  2. 01:03:905 (4,1) - hmm I think it would better if they are unstacked imo. By stacking, the flow is kinda stopped there which doesn't feel really good when played, especially with the finish on 01:04:072 (1) - :< So yeah, you can try to make a more flowy pattern by unstacking these two, like this one Either way, just try to change the pattern for this one :3
  3. 01:20:905 (3) - eh I think making this slider have a circular flow with 01:20:572 (2) - would make it better imo. The jump pattern is nice since it's still the start of the kiai, and the background music is kinda similar with 01:21:239 (4) - which make the flow to it seems to fit better :> Anyway, I just prefer to have this ctrl g'ed but of course the decision is yours :3
  4. Very neat! I can't find anything that's really off or something, but somehow I find that the streams are a bit not really balanced with the rest of the map imo where the rhythm are simple and there aren't any big jumps, but that could just me though :3

[Damnae's]
  1. 00:27:572 (4,5) - I don't really like the flow gor these two imo. The upward move from (4) to (5) is a bit against of the natural flow and it makes the cursor a bit snappy. I'd prefer a downward move instead actually, how about using this pattern? :3
  2. 00:42:406 (1,2) - I think it would fit the music better if these two is switched imo - the slider can goes from 00:42:406 - to emphasize the piano in the background, and then the circle can be used to make the finish plays better at 00:42:739 -, having finish as a passive hitsound doesn't feel really nice imo owo
  3. 00:45:739 (1,1) - Eh the transition from the spinner for the next circle is a bit confusing imo xo The spin ends at 00:47:072 - which is also the start of the piano and the circles after it indicates that the rhythm will follow the piano when actually it's not lol So yeah, to avoid the confusion, I think It'd be better if you end the spinner at 00:46:906 - and add a circle on 00:47:072 -, the rhythm would be easier to understand that way imo :3
  4. 00:48:572 (3,4) - Seeing as how you used many slider jump pattern on the map, having this part without one feels a bit weird for the flow imo, especially since it's after a long slider :b Using ctrl g on 00:49:072 (4) - works good, but you can also try this pattern, It would be better this way imo since the tail will be more connected to 00:49:406 (1) -. It looked a bit ugly but you should know what I mean :'D
  5. 00:53:072 (5) - Move this one a bit more downward? The current position is a bit too hard to reach without snapping the cursor backward sharply :< And if you did apply this, remember to move 00:53:905 (2) - down too ovo
  6. 01:00:905 (3,4) - Is the off blanketing intentional? Well if it isn't do fix it since it only needs to move a few grids right and it won't really change the gameplay but the it looked really off when played lol xD
  7. I really like the effect the slider jump gives, and the patterns are neat and visually nice too! owo

[Nemis']
  1. 00:25:239 (5,1) - Hmm by how you used many slider jumps on the map, I think having a jump between (5) and (1) would be nice imo. Besides that the jump kinda fit with the music(with how the piano pitch difference is quite high), it will also fit with the jumpy atmosphere for this part owo You can try ctrl g per combos like this do the same for the next two circles to keep the circular flow ouo
  2. 00:31:406 (4) - ctrl g this one too? The flow is a bit sharp here since 00:31:239 (3) - and this slider is a bit too linear, and I think it'd be more comfortable to move the cusor up for this point. So yeah, consider changing this one owo
  3. 00:49:239 (1) - This particular note feels a bit too far from 00:49:072 (6) - compared with all the other jump on the map imo. Sure the kiai has just starting and all but I don't think it should be this far :') Try moving a bit to the right
  4. 00:51:906 (1) - A jump would fit really nice here imo. The current position has no jump or anything distinct on it, so even a small one should be fine, try this one As an addition, you could also put the circles at 00:52:322 (2,3) - on the slider's curve to make a blanket :3
  5. 00:59:239 (4) - eh I feel that the flow to this note isn't too comfortable, especially since the pattern is started right after a jump too, having a another big sharp to the cursor isn't too nice imo :'< try using this pattern instead The flow from 00:59:072 (3) - will be easier to make with it's circular shape and it'll also be more comfortable to reach 00:59:739 (6) - this way imo :3
  6. 01:28:072 (1) - hmm I think a jump would fit nice here imo with how the powerful drum is and it's a new combo too, adding one would be nice owo Try using this one? It require a bit adjustment for the next notes, but the flow is nice this way so consider changing this one too as the current position feels a bit awkward when played without jump imo :3
  7. 01:30:822 (1) - Eh this difficulty is the only one that has this spinner and it makes the drain time different with the the rest of the difficulties lol. Personally I feel that the spin is a bit too long especially after 5 second since I didn't expect that there would be a spin at all lol :') Anyway, for consistency throughout the mapset, removing the spin might be a good idea, but I'm not against keeping it, but you could at least reduce the spin time for about until 01:34:739 - only :3
  8. Feels like a harder version of Damnae's lol :p The effect of the jump is quite similar and the patterns are pretty, pretty nice otherwise :3

[Yuzu's]
  1. 00:26:739 (1) - Hmm how about moving this one a bit further from 00:26:572 (5) -? It is the start of a new combo and it does has a powerful drum finish effect on it so it feels a bit weird to play since I expected a jump here like how the similar part like this mapped(like 00:22:406 (4,1) - ):< So yeah, you can try making the jump a bit bigger with this pattern The flow is still good and the play will become more inuitive this way imo :3
  2. 00:40:572 (2) - I don't think this repeat fits here imo :< This part is the last repetitive rhythm we got before the break, I think making it more inuitive would be better, it would make the play more interesting for this part :3 try using a circle instead of a repeat, try this one The flow of the jump is nicer this way and you don't have to arrange the next notes owo
  3. 01:01:905 (2,3,4) - Is the distance between the triplet intentional? If it's not, please do fix it since they are the only one that has this kind of spacing throughout the map lol
  4. 01:04:739 (4,5) - I find it weird that the this part of the first kiai doesn't have a stream, whilst the earlier part is almost full of it :< The rhythm isn't bad, but compared to the earlier part, this part feels rather empty imo :< So yeah, try to add a few streams here to balance out the rhythm in this kiai; I find that this part would fot best to turned into a stream if you decide to add one stream only since I feel that this the part is the most empty lol :3
  5. 01:20:572 (2,4) - Mind moving these a bit more to the left? They are currently visually a bit too close with 01:20:739 (3) - and almost overlap each other lol So yeah, try moving it to approximately x136/y128 to make it looked like this
  6. The flow is good and this diff feels like the most playable insane on the set lol, minus a few streams on the kiai :b Pretty good job anyway :>

[Maolvis']
  1. 00:24:406 (2,4) - Fix the blanket by moving (4) a few bit to the left :3
  2. 00:26:572 (5,1) - I'm not really fond of this stack actually :< It somehow kills the flow for this part where I thought there would be a jump here, and stopping here isn't a really good idea imo. So yeah, how about using this pattern instead? :3
  3. can't really find anything here that won't change the flow too much orz I find a few pattern has a sharp flow but I guess that's intentional and I'll leave it be, and btw I feel that this diff is the hardest one on the map set lol

[Irre's]
  1. 00:23:739 (5,1) - hmm I feel that the distance of these two is a bit too far imo, sure the flow isn't bad here so it won't be too hard to reach, but it won't hurt to decrease the distance a bit imo considering no other notes are placed this far apart on the map :p
  2. 00:34:072 (6,7,8,1) - Eh I think the flow could be improved here with a bit jump imo, I don't really like the jump-less part between (6) and (7) :p So yeah, try to do a bit switching here; use ctrl g on 00:34:406 (7,8) - and also 00:34:739 (1) -, it should looked like this I liked the circular flow here better, so yeah, consider changing this one :3
  3. 01:14:905 - You sure you want to leave this empty? Feels a bit weird imo since it feels like the movement suddenly stopped abruptly here :<
  4. Nice CS7 Irre :b The flow is really nice, it makes the small circle isn't even a problem as they are actually easy to reach owo Anyway, aside from what I've mentioned, the difficulty is pretty nice already! >v<

And I guess that's all for now, I hope it helped, and I'm really sorry if it isn't >.<
Either way, I hope you'll get this ranked, this totally only needs a bit more improvement and It should be ready :b

Anyway awesome map, and great SB too! Good luck everyone! (ノ◕ヮ◕)ノ ~~☆
neonat
General

That's a sad 96kbps mp3 file, can't get a better one?

Easy

00:31:406 (3,1) - you can blanket them
00:32:739 (2) - the repeat end of the slider is at x: 270 y: 125 but 00:30:072 (2) is at x: 271 y: 134 - the stack is imperfect
00:56:405 (2) - clap on the start of the slider
01:06:739 (1) - clap on end of slider
01:20:905 (2) - this note with the soft hit is not really audible with the song here, I suggest adding a soft whistle
01:29:405 (2) - shift to x: 404 y: 288 the blanket looks clearer there:
01:30:072 (3,4,1) - this pattern? The flow is more fluid this way tbh:

Normal

01:21:072 (3) - clap
01:28:739 (2) - I feel the start of the slider should have a finish

Desperate's Hard

00:56:739 (3,1) - the stack is off by 1 for both axis
01:04:405 (2,3) - shift 01:04:572 (3) slightly,it looks cleaner when (2) isn't so close to the slider end like 00:59:739 (4,1)

Damnae's Insane

00:26:739 (2,3) - space them out, this is an odd one out, unlike all the rest which are all spaced apart, mostly with varying spacing degree, this stack just doesn't fit like the rest
00:42:406 (1,2) - slider - circle instead, ending with something being clicked at 00:42:739 would have a greater effect and impact of that downbeat
00:47:572 (3,1) - are they intentionally not stacked?
01:17:739 (2) - finish on end of slider
01:18:405 (4) - finish

Nemis' Insane

01:05:072 (6,1) - should this really be the biggest jump? It just doesn't feel like it
01:27:906 (6,1) - the decrease in spacing kinda feels the opposite way the music is over here
01:28:072 (1,2) - stack 1 grid off

Yuzu's Insane

00:37:072 (6,1) - the heads of the objects just look too close to each other, as compared to the rest around them, it just looks out of place, less fitting. Possibly space 00:37:072 (6,1,3) evenly between them

Maolvis' Insane

00:37:406 (1,2) - slider ends' stack is 1 grid off the y-axis
00:42:822 (1) - end the spinner at 00:44:739 with that distortion in the music and start the next spinner at 00:45:072 where it starts again and gets louder
00:58:739 (1) - move to x: 264 y: 152, the line is not straight right now
01:05:239 (1) - this slider touches the health bar, which just doesn't look good

Irre's Extra

00:50:572 (1) - because of the piano beat at 00:50:739 this part being held seems weird
01:30:072 (1,2) - imo this rhythm is just too off and far-fetched from the tune of the song, I cannot tell how this is related to the music here



Good luck
Topic Starter
Mao
Inyuschan

Inyuschan wrote:

From in-game request.

General


  1. Clean.

Easy


  1. 00:37:406 (1,2) - Too many circles for an Easy. Try a slider here. This shouldn't be a real problem. It's for variety and works in Easies :<
  2. 01:08:072 (2) - Just do a similar slider like 01:06:739 (1) - those middle red points will be a bit stressful for beginners if you ask me. Considering this once I've got more opinions
  3. 01:20:905 (2) - I'd remove this note because music here is not too loud so I think it can be omitted. It's pretty important for the rhythm here imo. Keeping it for now.
  4. 01:23:572 (2,3) - I really prefer another rhythm here. Example. Anyway you'll have to change all pattern maybe, so feel free to ignore this. ^^U Screenshot didn't work and I really like to follow this instrument :/

Normal


  1. 00:23:406 (3,4) - Maybe this? I think you're using a bit complicated rhythms for a Normal in general. :( Screenshot didn't work. The Hard and Easy are pretty dense as well and that's why I like to keep the Normal like this to have an even spread.
  2. 00:41:739 (2,3,4) - Something similar, like this. Following all rhythms as much as possible is not necessary in Easy / Normal I think. ^
  3. 00:53:405 (1) - Try this for a better flow. Screenshot ._.
  4. 01:17:405 (1,2,3,4,1,2,3,4) - Well, I won't mention nothing more about this since it's your style I guess, but I still think what I said: nice patterns, but this looks like a Normal+. Same as before.
  5. 01:20:072 (1) - Ctrl+J, looks better for me. :D Part of my style to not always keep the flow super smooth also to create some variety here and there. Also this doesn't play much different from a straight slider so it's fine.


Maolvis' Lunatic


  1. 00:29:739 (2) - Ctrl+G? Fixed, rest is for Elvis

Squirrel

Squirrel wrote:

Easy
  1. how about alternating the rhythm in the beginning slightly? it's so monotonous, example: http://puu.sh/d41H6/41d8cf1cab.png Hard to do so :/ Not really a friend of adding 1/2 to the calmest section.
  2. 00:30:072 (2,3,4,1) - flow could be way better, imo ~ how about this, it still follows your idea I think? - http://puu.sh/d4225/01e685efba.png
    you'd have to change up the following objects then, tho Don't know, I really like how my pattern works ;w;
    and in case you don't wanna change the pattern, fix the blankets, please
  3. 00:35:406 (3) - works better movement-wise if you rotate it slightly? (-21°) So schräge Slider sind nicht wirklich mein Stil :/ Ich mags lieber, wenn es fast gerade ist
  4. 00:38:072 (3) - similar to ^. (36°) ^
  5. 00:48:072 (1) - add a reverse to this and halfe this slider 00:49:072 (2) - I can't hear anything on the white tick the first Slider would end on. (In terms of the Instrument I'm aiming to follow)
  6. 00:52:739 (4) - feels off cause you suddenly follow a different instrument, this should end on the next red tick.
    it might get too hard for E then.. not sure. -n- Used as a kind of bridge. Don't really see a problem ._.
    same goes for repeating rhythms!
  7. 01:17:405 (1) - feels off, replace with two single sliders? Huh? Following the cymbals/*:m]
Normal
  1. tbh, I feel like AR is a little too high, consider reducing it. as there is a H diff and five Insane+ I don't think Normal has to be this hard. ;-; Is needed here imo. I didn't really like how it plays with 5 :/
  2. 00:55:572 - missing a circle here Still unsure about this :/

AnreFM

AnreFM wrote:

[Easy]
  1. 00:36:739 (4,5) - Hmm I don't think these two circles fit in here, I think it'd be better if they are replaced by a single slider imo. Besides that the rhythm pattern become a full 4 circle pattern after this note, the circle at 00:37:072 (5) - doesn't feel too powerful to be a circle imo so I think making this one a slider would be a better choice here as it will also make the next circle at 00:37:406 (1) - feels more powerful with the click ouo Unsure, considering it :/
  2. 01:21:239 (3) - Is really small but the direct straight shape really bothers me lol how about moving the tail to somewhere around x48/y144 so that it connects more to 01:21:905 (4) - ? :3 I really like it, keeping :<

[Normal]
  1. 00:55:405 (2) - Seeing as how you've been following the piano up until this point, this circle feels a bit tricky when played imo as this circle doesn't follow the piano yet the next note at 00:55:739 (3) - did follow the piano back with a 1/2 slider :< So yeah, I think simplifying the rhythm should fix the problem of it being a tricky part, you can try replacing both the circle and the 1/2 slider with a 1/1 slider on 00:55:405 - which would make the rhythm easier to read while it will still also following the piano owo Don't see the problem here.
  2. 01:17:405 (1,2,3,4) - I honestly didn't hear the piano on this part before I checked it thoroughly lol, and it makes the part where you follow the piano back at 01:18:905 (1) - a bit tricky :< So yeah, since this part is the lead in to the next kiai and is filled with drums, I'd suggest to follow the drum here instead of the faint piano by extending the slider on 01:18:405 (4) - a bit and adding a circle on 01:19:072 - like this The rhythm transition to follow the piano would be easier to read this way imo :3 Praise you for this.
  3. 01:23:572 (2,2) - Switch the rhythm of these two? :p there are no distinct sound on 01:23:572 (2) - but there's the piano at 01:24:739 -, whereas I think we should click more here instead of the former place, so yeah consider switching these two ouo Keeping it for now as I really like how the two Sliders catch the Piano :/

Fixed everything not listed here (and from neonat). Thanks!
Maruyu
Inyuschan

Inyuschan wrote:

From in-game request.

Yuzu's Insane


  1. 00:27:406 (3) - Ctrl+G? nah, keeping the upward movement here cuz of 00:27:906 (1) - to be the same
  2. 00:42:906 (1) - If you are going to leave both spinners, consider reducing volume here. ok lol
  3. 00:51:739 (7) - Ctrl+G please. D: nah this is my thingy, plays fine cuz of low sv
  4. 00:55:239 (2) - Maybe stacking this note with 00:54:405 (5) - o3o? nah, too big a jump
  5. 01:10:905 (2) - Ctrl+G? nah, prefer it as is
  6. 01:19:405 (1,2,3,4) - Are you sure blue ticks here are not overmapped? :? they aren't
  7. 01:30:072 (1,2,1,2) - Same. same :p

Hope it was helpful. >< Gl~

AnreFM

AnreFM wrote:

[Yuzu's]
  1. 00:26:739 (1) - Hmm how about moving this one a bit further from 00:26:572 (5) -? It is the start of a new combo and it does has a powerful drum finish effect on it so it feels a bit weird to play since I expected a jump here like how the similar part like this mapped(like 00:22:406 (4,1) - ):< So yeah, you can try making the jump a bit bigger with this pattern The flow is still good and the play will become more inuitive this way imo :3 changed based on yours but a bit different
  2. 00:40:572 (2) - I don't think this repeat fits here imo :< This part is the last repetitive rhythm we got before the break, I think making it more inuitive would be better, it would make the play more interesting for this part :3 try using a circle instead of a repeat, try this one The flow of the jump is nicer this way and you don't have to arrange the next notes owo also made a few changes, removed the reverses
  3. 01:01:905 (2,3,4) - Is the distance between the triplet intentional? If it's not, please do fix it since they are the only one that has this kind of spacing throughout the map lol It is intentional
  4. 01:04:739 (4,5) - I find it weird that the this part of the first kiai doesn't have a stream, whilst the earlier part is almost full of it :< The rhythm isn't bad, but compared to the earlier part, this part feels rather empty imo :< So yeah, try to add a few streams here to balance out the rhythm in this kiai; I find that this part would fot best to turned into a stream if you decide to add one stream only since I feel that this the part is the most empty lol :3 added a triple on 4, hopefully feels better
  5. 01:20:572 (2,4) - Mind moving these a bit more to the left? They are currently visually a bit too close with 01:20:739 (3) - and almost overlap each other lol So yeah, try moving it to approximately x136/y128 to make it looked like this Fixed!
  6. The flow is good and this diff feels like the most playable insane on the set lol, minus a few streams on the kiai :b Pretty good job anyway :> Thank you! <3

neonat

neonat wrote:

Yuzu's Insane

00:37:072 (6,1) - the heads of the objects just look too close to each other, as compared to the rest around them, it just looks out of place, less fitting. Possibly space 00:37:072 (6,1,3) evenly between them The purpose here was to achieve this closeness, but it was too far apart to be evident so I put them closer.

Good luck

Thank you all for modding <333

@Mao
osu file format v13

[General]
AudioFilename: Tsukasa - Heat of Bramble.mp3
AudioLeadIn: 1000
PreviewTime: 48072
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 21406,42739,45739,48072
DistanceSpacing: 1.8
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Heat of Bramble
TitleUnicode:Heat of Bramble
Artist:Tsukasa
ArtistUnicode:矢鴇つかさ
Creator:Mao
Version:Yuzu's Insane
Source:Touhou
Tags:Sound Online Hydrangea Damnae Nemis Desperate-kun Irreversible EvilElvis Yuzu-
BeatmapID:531114
BeatmapSetID:227529

[Difficulty]
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CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.5
SliderTickRate:1

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Myxo

neonat wrote:

Desperate's Hard

00:56:739 (3,1) - the stack is off by 1 for both axis Done
01:04:405 (2,3) - shift 01:04:572 (3) slightly,it looks cleaner when (2) isn't so close to the slider end like 00:59:739 (4,1) I prefer my flow here and I don't think it looks bad

AnreFM wrote:

[Nao's]
  1. 00:21:739 (2) - How about ctrl g for this one? The flow would become a smooth circular to 00:22:072 (3) - :3 The current flow is not bad at all, but seeing as how most of the small jumps you used throughout the maps are mostly circular, having this one match would be nice imo owo Fixed
  2. 01:03:905 (4,1) - hmm I think it would better if they are unstacked imo. By stacking, the flow is kinda stopped there which doesn't feel really good when played, especially with the finish on 01:04:072 (1) - :< So yeah, you can try to make a more flowy pattern by unstacking these two, like this one Either way, just try to change the pattern for this one :3 I think the stacking fits the music very well, because the stacked circle is an anacrusis
  3. 01:20:905 (3) - eh I think making this slider have a circular flow with 01:20:572 (2) - would make it better imo. The jump pattern is nice since it's still the start of the kiai, and the background music is kinda similar with 01:21:239 (4) - which make the flow to it seems to fit better :> Anyway, I just prefer to have this ctrl g'ed but of course the decision is yours :3 Nah, the flow is good imo
  4. Very neat! I can't find anything that's really off or something, but somehow I find that the streams are a bit not really balanced with the rest of the map imo where the rhythm are simple and there aren't any big jumps, but that could just me though :3 Hmm, I dunno, I think for the spread it's better to keep it as-is

Squirrel wrote:

Desperate's Hard
fun to play, barely have any suggestions -
  1. 00:25:572 (2) - the shape slightly reduces the amount you have to move, which feels off (to me). especially if you compare it to previous parts. consider a regular curved one?
    same goes for 00:36:239 (2) - It fits the music well and I don't think it plays bad at all
  2. 00:41:739 (3) - nothing on the blue tick, use a normal slider? feels weird if you 'hype' this part but slow down right after, even tho - I'm following the piano here, which has a sound on the blue tick :c
  3. 00:42:406 (5,6,7) - instead of anti-jumps I'd prefer regular spacing, cause of the really dominant beat on the downbeat here 00:42:739 (7) -
    all up to you ofc! I think it fits the piano well which lowers pitch and fades into the break
  4. 00:55:405 (3) - doesn't go with the beat, the whistle doesn't help to override the actual one. >: I'd prefer if you stick to the beat Again, following piano

Inyuschan wrote:

Desperate's Hard


  1. AR:7,5 is better imo. (Check Damnae's Insane comment if you apply this) AR8 is already quite tricky to read imo, I won't lower it more
  2. 00:25:239 (1) - You could move this to x:168 y:196 more or less because slider's direction is opposite to actual place, also you won't need to fix DS and nothing about that. Stacks look nice but that flow could improve for me. It's the opposite direction, but it plays nice imo ;w;
  3. 00:42:072 (4) - Ctrl+H? I don't see a reason, sorry
  4. 00:42:406 (5,6,7) - This little DS change is a bit sudden for me, maybe consider using normal DS or just stacking them. If I stack them, the distance will be exactly the same - It's called manual stacking. I used it to keep my DS but still have the last circle on the axis
  5. 00:48:572 (3) - Ctrl+J. Again, I can't see a reason, sorry
Thanks for modding, everyone! c:

Code
osu file format v13

[General]
AudioFilename: Tsukasa - Heat of Bramble.mp3
AudioLeadIn: 1000
PreviewTime: 48072
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Heat of Bramble
TitleUnicode:Heat of Bramble
Artist:Tsukasa
ArtistUnicode:矢鴇つかさ
Creator:Mao
Version:Desperate's Hard
Source:Touhou
Tags:Sound Online Hydrangea Damnae Nemis Desperate-kun Irreversible EvilElvis Yuzu-
BeatmapID:530120
BeatmapSetID:227529

[Difficulty]
HPDrainRate:6
CircleSize:3.7
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Heat of Bramble.png",0,0
//Break Periods
2,42939,46322
2,69605,76655
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,0,0,0

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394,209,38072,2,0,P|391:266|351:313,1,120,12|0,1:2|0:0,0:0:0:0:
262,325,38572,5,12,0:0:0:0:
262,325,38906,1,0,0:0:0:0:
348,343,39072,1,12,1:2:0:0:
430,309,39239,1,2,0:0:0:0:
479,235,39406,2,0,L|485:167,1,60,12|0,0:0|0:0,0:0:0:0:
389,148,39739,2,0,L|394:208,1,60,10|10,0:0|0:0,0:0:0:0:
457,89,40072,6,0,B|461:56|461:56|455:26,1,60,6|2,1:0|0:0,0:0:0:0:
371,62,40406,2,0,B|344:42|344:42|315:32,1,60,12|2,1:2|0:1,0:0:0:0:
303,122,40739,2,0,P|267:146|185:139,1,120,12|2,1:2|1:0,0:0:0:0:
120,88,41239,5,2,1:0:0:0:
120,88,41572,1,2,1:0:0:0:
109,177,41739,2,0,L|74:187,2,30,2|0|2,1:0|0:0|0:0,0:0:0:0:
175,237,42072,2,0,P|177:270|167:309,1,60,4|0,1:2|2:0,0:0:0:0:
251,340,42406,1,10,2:0:0:0:
256,345,42572,1,10,2:0:0:0:
261,350,42739,1,4,0:0:0:0:
222,99,47072,6,0,P|190:98|137:110,2,60,2|2|2,1:2|1:0|1:0,0:0:0:0:
304,133,47572,1,0,1:0:0:0:
389,102,47739,2,0,L|394:71,2,30,0|0|12,1:0|1:0|1:2,0:0:0:0:
375,191,48072,6,0,P|371:229|381:273,1,60,6|0,1:0|0:0,0:0:0:0:
448,302,48406,1,8,1:2:0:0:
366,338,48572,2,0,P|306:330|223:343,1,120,2|2,1:0|0:1,0:0:0:0:
183,272,49072,1,8,1:2:0:0:
119,335,49239,6,0,P|94:282|126:203,1,120,6|0,1:0|0:0,0:0:0:0:
187,181,49739,1,8,1:2:0:0:
187,181,50072,1,2,0:0:0:0:
183,272,50239,1,2,0:1:0:0:
107,224,50406,2,0,P|97:186|103:142,1,60,2|2,1:0|0:1,0:0:0:0:
139,85,50739,6,0,P|193:102|276:89,1,120,6|8,1:0|1:2,0:0:0:0:
337,58,51239,2,0,L|345:120,1,60,2|0,0:1|0:0,0:0:0:0:
432,98,51572,2,0,L|440:160,1,60,2|8,1:0|1:2,0:0:0:0:
362,202,51906,6,0,P|350:259|364:323,1,120,6|2,1:0|1:0,0:0:0:0:
445,353,52406,1,2,1:0:0:0:
445,353,52739,2,0,L|509:343,2,60,4|0|4,1:2|0:0|1:2,0:0:0:0:
362,318,53239,1,0,0:0:0:0:
362,318,53405,6,0,P|318:335|281:334,1,60,6|0,1:0|0:0,0:0:0:0:
218,311,53739,1,8,1:2:0:0:
284,251,53905,2,0,P|293:205|279:125,1,120,2|0,0:1|0:0,0:0:0:0:
228,60,54405,1,8,1:2:0:0:
196,144,54572,6,0,P|160:160|61:165,1,120,2|8,0:1|0:0,0:0:0:0:
113,251,55072,1,8,1:2:0:0:
113,251,55405,2,0,P|96:309|92:347,2,90,2|2|2,1:0|0:1|1:0,0:0:0:0:
198,280,56072,6,0,L|321:287,1,120,6|8,1:0|1:2,0:0:0:0:
404,262,56572,1,2,0:1:0:0:
440,179,56739,1,2,1:0:0:0:
378,113,56905,2,0,P|366:78|362:38,1,60,2|8,0:1|1:2,0:0:0:0:
456,67,57239,6,0,P|466:126|440:179,1,120,2|2,1:0|1:0,0:0:0:0:
351,194,57739,2,0,L|268:190,1,60,8|0,1:2|0:0,0:0:0:0:
208,155,58072,2,0,L|202:119,2,30,4|2|0,1:2|0:0|1:0,0:0:0:0:
178,240,58405,1,4,1:2:0:0:
198,248,58488,1,2,0:0:0:0:
219,257,58571,1,2,0:0:0:0:
240,266,58655,1,2,0:0:0:0:
260,275,58739,6,0,P|291:273|336:282,1,60,4|0,1:0|0:1,0:0:0:0:
399,319,59072,1,8,1:2:0:0:
484,291,59239,2,0,P|493:244|482:164,1,120,2|0,0:1|0:0,0:0:0:0:
414,116,59739,1,8,1:2:0:0:
473,49,59905,6,0,L|331:69,1,120,2|0,0:1|0:0,0:0:0:0:
265,51,60405,1,8,1:2:0:0:
265,51,60739,1,2,0:1:0:0:
253,139,60905,1,2,0:0:0:0:
266,228,61072,2,0,P|270:263|267:292,1,60,10|2,1:2|0:1,0:0:0:0:
199,346,61405,6,0,P|153:354|73:323,1,120,6|8,1:0|1:2,0:0:0:0:
74,243,61905,2,0,P|80:205|79:167,1,60,2|0,0:1|0:0,0:0:0:0:
30,107,62239,2,0,P|34:68|44:32,1,60,2|8,0:1|1:2,0:0:0:0:
118,92,62572,6,0,P|164:107|238:97,1,120,2|8,0:1|0:0,0:0:0:0:
306,45,63072,1,8,0:0:0:0:
306,45,63405,2,0,L|318:116,2,60,2|6|4,0:0|1:2|1:2,0:0:0:0:
395,58,63905,1,2,0:0:0:0:
395,58,64072,6,0,L|407:129,1,60,4|0,1:0|0:0,0:0:0:0:
423,205,64405,1,8,1:2:0:0:
501,249,64572,2,0,P|443:246|375:272,1,120,2|0,0:1|0:0,0:0:0:0:
338,343,65072,1,8,1:2:0:0:
293,264,65239,6,0,P|236:283|177:280,1,120,2|0,0:1|0:0,0:0:0:0:
96,240,65739,1,8,1:2:0:0:
96,240,66072,2,0,L|103:347,2,90,2|2|2,0:1|0:1|0:1,0:0:0:0:
67,153,66739,5,4,1:2:0:0:
114,76,66905,2,0,P|142:68|172:69,1,60,0|0,1:0|1:0,0:0:0:0:
245,125,67239,1,0,1:0:0:0:
333,137,67405,2,0,P|365:132|399:113,1,60,4|0,1:2|1:0,0:0:0:0:
450,52,67739,1,0,1:0:0:0:
475,137,67905,1,0,1:0:0:0:
419,207,68072,6,0,L|413:245,2,30,4|0|0,1:2|1:0|1:0,0:0:0:0:
331,228,68405,2,0,L|325:266,2,30,4|0|0,1:2|1:0|1:0,0:0:0:0:
243,249,68739,1,4,1:2:0:0:
239,271,68822,1,0,0:0:0:0:
236,293,68905,1,4,0:0:0:0:
232,315,68988,1,0,0:0:0:0:
229,337,69072,2,0,L|195:349,2,30,8|0|8,0:0|0:0|0:0,0:0:0:0:
318,344,69405,5,4,1:0:0:0:
115,252,77405,6,0,L|105:185,1,60,4|0,1:2|1:0,0:0:0:0:
91,103,77739,1,0,1:0:0:0:
187,134,77905,2,0,L|197:201,1,60,4|0,1:2|1:0,0:0:0:0:
211,283,78239,1,0,1:0:0:0:
293,223,78405,2,0,L|283:156,1,60,4|0,1:2|1:0,0:0:0:0:
269,74,78739,5,4,1:2:0:0:
291,76,78822,1,0,1:0:0:0:
313,78,78905,1,0,1:0:0:0:
336,80,78988,1,0,1:0:0:0:
358,82,79072,2,0,L|396:75,3,30,4|0|4|0,1:2|1:0|1:2|1:0,0:0:0:0:
461,103,79405,2,0,P|466:143|459:184,1,60,4|2,1:2|1:2,0:0:0:0:
408,233,79739,2,0,P|406:262|411:292,1,60,2|2,0:0|1:2,0:0:0:0:
477,353,80072,6,0,P|413:345|348:364,1,120,4|8,1:0|1:2,0:0:0:0:
275,326,80572,2,0,L|196:360,1,60,2|0,0:1|0:0,0:0:0:0:
140,307,80905,2,0,L|117:364,1,60,0|8,0:0|1:2,0:0:0:0:
48,303,81239,2,0,P|33:253|49:165,1,120,4|0,0:0|0:0,0:0:0:0:
101,120,81739,5,8,1:2:0:0:
174,171,81905,2,0,B|204:170|230:187|230:187|255:170|287:171,1,120,2|2,0:0|1:1,0:0:0:0:
360,117,82405,2,0,P|376:150|378:177,1,60,8|2,1:2|0:1,0:0:0:0:
463,143,82739,5,6,1:0:0:0:
456,53,82905,2,0,L|453:13,2,30,2|0|8,0:0|0:0|1:2,0:0:0:0:
463,143,83239,1,2,0:1:0:0:
471,232,83405,1,0,0:0:0:0:
458,252,83489,1,2,0:0:0:0:
445,272,83572,2,0,L|367:299,1,60,2|8,0:0|1:2,0:0:0:0:
288,257,83905,6,0,P|231:294|160:290,1,120,8|0,0:0|0:0,0:0:0:0:
99,255,84405,2,0,L|86:180,1,60,0|4,1:2|1:2,0:0:0:0:
189,132,84739,2,0,L|179:192,1,60,2|2,0:1|1:0,0:0:0:0:
108,106,85072,2,0,L|95:31,1,60,4|2,1:2|0:1,0:0:0:0:
187,47,85405,6,0,P|221:99|280:122,1,120,6|8,1:0|1:2,0:0:0:0:
348,73,85905,2,0,B|363:98|362:129|362:129|389:142|404:170,1,120,2|0,0:1|0:0,0:0:0:0:
398,261,86405,1,8,1:2:0:0:
323,211,86572,6,0,P|311:251|311:284,1,60,2|0,0:1|0:0,0:0:0:0:
286,356,86905,2,0,L|209:356,1,60,2|8,0:1|1:2,0:0:0:0:
202,269,87239,2,0,P|198:239|189:211,1,60,2|0,0:1|0:0,0:0:0:0:
106,261,87572,1,2,1:0:0:0:
73,345,87739,1,8,1:2:0:0:
17,274,87905,1,2,1:0:0:0:
51,190,88072,6,0,L|57:121,2,60,4|2|0,1:2|1:0|1:0,0:0:0:0:
146,153,88572,2,0,L|152:84,2,60,4|2|0,1:2|1:0|1:0,0:0:0:0:
241,116,89072,2,0,L|247:47,1,60,4|2,1:2|1:0,0:0:0:0:
333,79,89405,5,4,1:2:0:0:
331,101,89488,1,0,1:0:0:0:
329,123,89571,1,2,1:0:0:0:
327,146,89654,1,0,0:0:0:0:
326,168,89739,2,0,L|338:212,3,30,2|0|4|0,1:0|1:0|1:2|1:0,0:0:0:0:
409,216,90072,2,0,P|417:249|415:286,1,60,4|2,1:2|0:1,0:0:0:0:
352,338,90405,2,0,P|319:346|282:344,1,60,2|0,0:1|1:0,0:0:0:0:
225,284,90739,5,4,1:0:0:0:
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