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Glasperlenspiel - Nie vergessen [CatchTheBeat]

posted
Total Posts
67
Topic Starter
Sey
This beatmap was submitted using in-game submission on Mittwoch, 6. Januar 2016 at 22:55:33

Artist: Glasperlenspiel
Title: Nie vergessen
Tags: Carolin Niemczyk Daniel Grunenberg love never forget charts electro grenzenlos
BPM: 107
Filesize: 2319kb
Play Time: 01:16
Difficulties Available:
  1. Cup (1,22 stars, 111 notes)
  2. Platter (2,41 stars, 151 notes)
  3. Salad (1,75 stars, 124 notes)
Download: Glasperlenspiel - Nie vergessen
Information: Scores/Beatmap Listing
---------------
Topic Starter
Sey
Changelog:

  1. 24/10/2014: Submitted (WIP)
  2. 29/10/2014: Added Desperate's Insane
  3. 24/11/2014: Added Cup, CTB spread complete!
  4. 18/10/2015: Added Normal, Standard spread complete! Ready for mods!
  5. 18/10/2015: Mod by Gordon123
  6. 18/10/2015: Mod by - Magic Bomb -
  7. 20/10/2015: Mod by Equim
  8. 29/10/2015: BN Mod by JBHyperion
  9. 31/10/2015: Mod by koliron
  10. 31/10/2015: Mod by Krfawy
  11. 06/11/2015: Deleted o!s difficulties due to lack of communication.
  12. 30/11/2015: Mod by Tyrell
  13. 01/12/2015: Recheck by - Magic Bomb -
  14. 10/12/2015: Mod by klonoa
  15. 17/12/2015: Mod by Candlestorm
  16. 19/12/2015: Mod by Absolute Zero
  17. 28/12/2015: Mod by SYAHME
  18. 28/12/2015: BN Mod by alienflybot
  19. 02/01/2016: QAT Mod by Deif
  20. 03/01/2016: BN Mod by ZiRoX
  21. 04/01/2016: BN Recheck by alienflybot
  22. 05/01/2016: Bubbled by alienflybot
  23. 06/01/2016: BN Mod by Xinely
  24. 06/01/2016: BN Recheck by JBHyperion
  25. 06/01/2016: Qualified by ZiRoX
Myxo
osu! needs more German songs! :3
Topic Starter
Sey

Desperate-kun wrote:

osu! needs more German songs! :3
Yay!
I wanna make a hybrid. Feel free to do a standard Guest Diff! :D
Myxo
Desperate's Insane
osu file format v13

[General]
AudioFilename: Glasperlenspiel - Nie vergessen.mp3
AudioLeadIn: 0
PreviewTime: 38767
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Nie vergessen
TitleUnicode:Nie vergessen
Artist:Glasperlenspiel
ArtistUnicode:Glasperlenspiel
Creator:Sey
Version:Desperate's Insane
Source:
Tags:Carolin Niemczyk Daniel Grunenberg love never forget charts electro pop grenzenlos
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
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CircleSize:4
OverallDifficulty:7
ApproachRate:8.3
SliderMultiplier:1.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"wallpaper.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
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//Storyboard Sound Samples
//Background Colour Transformations
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Custom Hitsounds

I hope you like it :3
It got quite jumpy and difficult. You'll have to make the Hard quite jumpy (and difficult) too in order to fit the Insane. If you don't want that you can have another Insane or I'll tone my diff down or whatever, we'll see :)
Topic Starter
Sey

Desperate-kun wrote:

Desperate's Insane
osu file format v13

[General]
AudioFilename: Glasperlenspiel - Nie vergessen.mp3
AudioLeadIn: 0
PreviewTime: 38767
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
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BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Nie vergessen
TitleUnicode:Nie vergessen
Artist:Glasperlenspiel
ArtistUnicode:Glasperlenspiel
Creator:Sey
Version:Desperate's Insane
Source:
Tags:Carolin Niemczyk Daniel Grunenberg love never forget charts electro pop grenzenlos
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
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OverallDifficulty:7
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SliderMultiplier:1.9
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
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//Background Colour Transformations
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Custom Hitsounds

I hope you like it :3
It got quite jumpy and difficult. You'll have to make the Hard quite jumpy (and difficult) too in order to fit the Insane. If you don't want that you can have another Insane or I'll tone my diff down or whatever, we'll see :)
Thank you very much, I added it. I will try to consult someone for further timing assistance due to some inconstancy here.

Nvm. I asked pishifat and he is okay with the timing. Let's hope that other modders in future will be okay with it, too.
Mao
Turned out quite high spaced in order to fit the Insane. Tell Yuzu that the Normal is going to need a fairly high spacing to fit and also an Easy is NEEDED here!

Mao's Hard
osu file format v13

[General]
AudioFilename: Glasperlenspiel - Nie vergessen.mp3
AudioLeadIn: 0
PreviewTime: 38767
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Nie vergessen
TitleUnicode:Nie vergessen
Artist:Glasperlenspiel
ArtistUnicode:Glasperlenspiel
Creator:Sey
Version:Mao's Hard
Source:
Tags:Carolin Niemczyk Daniel Grunenberg love never forget charts electro pop grenzenlos Desperate-kun Mao Yuzu-
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5.5
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"wallpaper.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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63159,-100,4,2,3,80,0,1
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[Colours]
Combo1 : 172,204,253
Combo2 : 0,0,255
Combo3 : 0,128,192
Combo4 : 98,176,255

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Topic Starter
Sey
Sey has been revived from Eternal Slumber, and this map too. I will finish the Normal by myself now, and then this should be ready for mods.
Gordon123
kk hello my german friends : Mao-nyan , Desperate-senpai,Sey-san :D
[General]

  • Ich mag dieses Lied! Osu! brauchen mehr in deutsche Lieder.
[Mao's Hard]

  • 00:51:664 (1) - first part of slider - add Finish
    00:59:514 (2) - add whistle
    01:09:608 (1) - first part of slider - add Finish too
    01:16:617 (1) - normal-whistle
[Desperate's Insane]
[Cup]
[Salad]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

love that map
star for you guys
Good Luck ;)
Topic Starter
Sey

Gordon123 wrote:

[Cup][Salad]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

love that map
star for you guys
Good Luck ;)
Thanks for your mod!
MBomb
Don't worry, I did "not forget" huehuehue

Cup
00:13:253 (1,2,3,4,1) - Whilst this is quite easy, I feel a 1/4 stream isn't very good for a cup. I think you could delete 2 and 4, as 1, 3, and 1 are more emphasised on the synth than 2 and 4.
00:22:225 (3,4,5,6) - ^, but with 4 and 6.
00:31:757 (1) - x:88 feels better for flow here, as this can be kinda annoying without dashing.
00:40:169 (2,3,4,5) - Lower note density would be nice. You could just map vocals here, by keeping 2 and 4.
00:46:337 (1) - x:112 would be nice, a higher distance here suits the strong vocal better.
00:49:421 (1,2,3) - I'm fine with streams like this being used in the kiai, but maybe reduce this distancing slightly? 2 to x:192 and 3 to x:128 feels better to me.
00:58:113 (1,2,3,4) - Again, could just follow vocals here by removing 2 and 4.
01:02:879 (6) - x:296? Increased distance would feel nice on this due to this vocal being stronger than the others in this section.
01:07:505 (3) - This feels a bit far out from the rest of the triple. Just x:176 feels nicer to play for a newer player.
01:16:617 (1) - Bit of a strong direction change for a 1/4 gap... Try x:408.

Salad
00:10:449 (1) - A dash this early on feels weird, especially for a sound which isn't that strong. I'd just move this to x:216.
00:11:570 (1) - This note feels quite weak to me, the dash to it sounds out of place. Move this to x:312. However, a dash to 2 would still fit for the strong drum beat, so move that to x:504.
00:14:935 (2) - Quite a weak note, why is there a dash here? x:240 feels a lot more fitting to the song.
00:20:542 (1) - Dash to this feels out of place, however a dash to 2 sounds quite nice. Move this to x:216, and then move 2 to x:16.
00:39:608 (1) - A dash to this would be quite nice for the strong vocal. x:384 feels good to me.
00:40:729 (1) - Double dash is highly unrecommended in a salad, especially a 1/4 dash to start with. However, the 1/4 dash fits better than the 1/2 dash due to the very strong drum beat, so I would move this to x:283.

Platter
AR7 would fit the spread better, as well as the bpm, in my opinion.

00:17:739 (3) - This is uncomfortable to play. I would make this a vertical slider anyway, it requires the exact same movement, but feels less awkward. 00:22:225 (3) - ^.
00:35:683 (4) - I feel this vocal could be nice with a dash. Try x:32 on this slider?
00:40:729 (5) - This would be such a nice hyper, why not have this at x:464? (1/4 Hypers are allowed at this low bpm).
00:47:458 (5) - I think x:448 works better here. Keeps the HDash but lowers the intensity of it slightly.
00:49:701 (1) - I think a HDash would work nicely here due to the strong note.
00:52:505 (4) - I think the dash from here to 1 may be a bit difficult for a platter, I would move this note to x:416 to reduce it.
00:55:590 (4) - This vocal isn't really strong enough for a hyper. I would ctrl+g this and move it to x:176.
00:58:673 (1) - HDash for the strong note here would be good. x:376, maybe?
00:59:795 (1) - This dash feels a bit strong and difficult. Moving this to x:456 feels a lot better to play in my opinion.
01:05:122 (3) - A HDash could work here for the strong vocal. x:434 works well.
01:16:056 (1,2,3,4) - This section is a bit awkward right now, mainly because of the distance between 1 and 2. To fix this whilst keeping this symmetry pattern, I would move 1 to x:200 and 2 to x:120.

Hope this helps, done ;)
Mao
Added the Finishes, for the whistles, I don't think a kick sound really suits the music there o.o
I also adjusted some other stuff!

Code
osu file format v14

[General]
AudioFilename: Glasperlenspiel - Nie vergessen.mp3
AudioLeadIn: 0
PreviewTime: 38767
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Nie vergessen
TitleUnicode:Nie vergessen
Artist:Glasperlenspiel
ArtistUnicode:Glasperlenspiel
Creator:Sey
Version:Mao's Hard
Source:
Tags:Carolin Niemczyk Daniel Grunenberg love never forget charts electro pop grenzenlos Desperate-kun Mao
BeatmapID:804895
BeatmapSetID:225982

[Difficulty]
HPDrainRate:5.5
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"wallpaper.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo2 : 0,0,255
Combo3 : 0,128,192
Combo4 : 98,176,255

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222,181,54748,6,0,P|205:232|221:282,1,85,0|0,1:0|0:0,0:0:0:0:
111,368,55309,2,0,P|115:326|99:287,1,85,2|2,0:0|0:0,0:0:0:0:
10,172,55870,2,0,P|66:184|153:110,1,170,0|2,1:0|0:0,0:0:0:0:
256,34,56711,5,4,0:0:0:0:
316,116,56991,1,0,1:0:0:0:
412,149,57271,1,4,0:0:0:0:
507,113,57552,1,2,0:0:0:0:
430,46,57832,1,0,1:0:0:0:
483,222,58113,2,0,L|481:266,1,42.5,0|0,1:0|1:0,0:0:0:0:
391,252,58393,2,0,L|374:292,1,42.5,0|0,1:0|1:0,0:0:0:0:
286,268,58673,6,0,P|239:288|125:255,1,170,4|0,0:0|1:0,0:0:0:0:
69,107,59514,1,0,0:0:0:0:
193,179,59795,2,0,B|108:146|112:211|28:177,1,170,2|0,0:0|1:0,0:0:0:0:
49,26,60636,1,0,0:0:0:0:
199,11,60916,6,0,P|232:38|272:52,1,85,0|0,0:0|0:0,0:0:0:0:
400,136,61477,2,0,P|351:123|316:126,1,85,0|0,1:0|0:0,0:0:0:0:
407,291,62038,2,0,P|456:304|491:301,1,85,2|4,0:0|0:0,0:0:0:0:
349,213,62599,1,0,1:0:0:0:
286,352,62879,6,0,P|236:364|142:300,1,170,4|0,0:0|0:0,0:0:0:0:
90,195,63720,1,0,1:0:0:0:
180,118,64000,1,0,0:0:0:0:
230,226,64281,1,2,0:0:0:0:
100,116,64561,1,0,0:0:0:0:
251,38,64842,1,0,1:0:0:0:
381,146,65122,1,0,0:0:0:0:
230,226,65402,6,0,P|142:234|53:222,2,170,2|0|2,0:0|1:0|0:0,0:0:0:0:
308,337,66804,1,0,1:0:0:0:
432,282,67084,1,2,0:0:0:0:
340,180,67365,2,0,P|331:146|330:121,1,42.5,0|0,1:0|1:0,0:0:0:0:
404,140,67645,6,0,P|332:179|256:150,1,170,4|0,0:0|1:0,0:0:0:0:
136,85,68486,1,0,0:0:0:0:
53,192,68767,1,2,0:0:0:0:
136,299,69047,1,0,0:0:0:0:
256,234,69327,1,0,1:0:0:0:
376,299,69608,6,0,P|398:270|521:287,1,170,4|0,0:0|0:0,0:0:0:0:
451,336,70449,1,0,1:0:0:0:
359,192,70729,1,0,0:0:0:0:
451,48,71010,2,0,L|456:134,1,85,2|2,0:0|0:0,0:0:0:0:
359,192,71570,2,0,P|317:201|209:136,1,170,0|2,1:0|0:0,0:0:0:0:
211,141,72692,6,0,L|216:48,1,85,0|0,1:0|0:0,0:0:0:0:
78,124,73253,2,0,L|81:208,1,85,2|2,0:0|0:0,0:0:0:0:
170,333,73813,2,0,B|260:312|244:372|353:349,2,170,0|2|0,1:0|0:0|1:0,0:0:0:0:
74,370,75215,1,0,0:0:0:0:
21,282,75496,2,0,L|27:190,1,85,2|0,0:0|1:0,0:0:0:0:
144,101,76056,2,0,L|139:51,3,42.5,0|0|0|0,1:0|1:0|1:0|1:0,0:0:0:0:
104,31,76617,5,4,0:0:0:0:
Topic Starter
Sey

- Magic Bomb - wrote:

Don't worry, I did "not forget" huehuehue

Cup
00:13:253 (1,2,3,4,1) - Whilst this is quite easy, I feel a 1/4 stream isn't very good for a cup. I think you could delete 2 and 4, as 1, 3, and 1 are more emphasised on the synth than 2 and 4. No clearly not, as you already stated it's easy and a good stream practice for beginners as well. If I delete these notes it feels empty because it would neglect major beats.
00:22:225 (3,4,5,6) - ^, but with 4 and 6. ^
00:31:757 (1) - x:88 feels better for flow here, as this can be kinda annoying without dashing. Fixed.
00:40:169 (2,3,4,5) - Lower note density would be nice. You could just map vocals here, by keeping 2 and 4. I think this stream is a great Kiai prelude, so I keep it for now.
00:46:337 (1) - x:112 would be nice, a higher distance here suits the strong vocal better. Sure thing.
00:49:421 (1,2,3) - I'm fine with streams like this being used in the kiai, but maybe reduce this distancing slightly? 2 to x:192 and 3 to x:128 feels better to me. Decreased slightly, in my own way.
00:58:113 (1,2,3,4) - Again, could just follow vocals here by removing 2 and 4. It is another Kiai prelude, so nope.
01:02:879 (6) - x:296? Increased distance would feel nice on this due to this vocal being stronger than the others in this section. Increased distance in my own way.
01:07:505 (3) - This feels a bit far out from the rest of the triple. Just x:176 feels nicer to play for a newer player.I dont think so, I see it as a good practice for a new player.
01:16:617 (1) - Bit of a strong direction change for a 1/4 gap... Try x:408.Made this pattern a little easier in my own way.

Salad
00:10:449 (1) - A dash this early on feels weird, especially for a sound which isn't that strong. I'd just move this to x:216. Should be feeling better now.
00:11:570 (1) - This note feels quite weak to me, the dash to it sounds out of place. Move this to x:312. However, a dash to 2 would still fit for the strong drum beat, so move that to x:504. Yeah you are right, not sure what I was thinking here.
00:14:935 (2) - Quite a weak note, why is there a dash here? x:240 feels a lot more fitting to the song. x235 lel
00:20:542 (1) - Dash to this feels out of place, however a dash to 2 sounds quite nice. Move this to x:216, and then move 2 to x:16. I like it, doesnt feel totally out of place. Yeah maybe a little tricky but nothing mandatory to fix imho.
00:39:608 (1) - A dash to this would be quite nice for the strong vocal. x:384 feels good to me. Sure.
00:40:729 (1) - Double dash is highly unrecommended in a salad, especially a 1/4 dash to start with. However, the 1/4 dash fits better than the 1/2 dash due to the very strong drum beat, so I would move this to x:283. Ew, whatever I mapped at this point i either was drunk or nuts. I did it slightly different than you suggested to make it look prettier.

Platter
AR7 would fit the spread better, as well as the bpm, in my opinion. I always use AR6 for my Platters,ALWAYS !!oneoneeleven

00:17:739 (3) - This is uncomfortable to play. I would make this a vertical slider anyway, it requires the exact same movement, but feels less awkward. It's called antiflow, one of my favourites. Not gonna touch this
00:22:225 (3) - ^.^
00:35:683 (4) - I feel this vocal could be nice with a dash. Try x:32 on this slider? Not really, vocals are the same there, wanna keep it easy before the kiai starts.
00:40:729 (5) - This would be such a nice hyper, why not have this at x:464? (1/4 Hypers are allowed at this low bpm). Nope, not gonna implement 1/4 Hypers in a Platter, I dont really care about bpm, I generally dislike them on low AR.
00:47:458 (5) - I think x:448 works better here. Keeps the HDash but lowers the intensity of it slightly. Is that Hyper so difficult? Nah I dont think so.
00:49:701 (1) - I think a HDash would work nicely here due to the strong note. Same as above, no 1/4 Hypers for me on Platters.
00:52:505 (4) - I think the dash from here to 1 may be a bit difficult for a platter, I would move this note to x:416 to reduce it. Plays very fluid and I like that pattern a lot, goes so cool with the vocals. Sorry nope
00:55:590 (4) - This vocal isn't really strong enough for a hyper. I would ctrl+g this and move it to x:176. Fixed
00:58:673 (1) - HDash for the strong note here would be good. x:376, maybe? ^Same as above, sorry mate.
00:59:795 (1) - This dash feels a bit strong and difficult. Moving this to x:456 feels a lot better to play in my opinion. Decreased slightly.
01:05:122 (3) - A HDash could work here for the strong vocal. x:434 works well. Strong vocal? It's kinda the same as before...
01:16:056 (1,2,3,4) - This section is a bit awkward right now, mainly because of the distance between 1 and 2. To fix this whilst keeping this symmetry pattern, I would move 1 to x:200 and 2 to x:120. It's just surprising, that's why I like it.

Hope this helps, done ;)
Thanks for your mod!

Updated with Mao's diff. *waits for Desperate*
Mao
By the way, didn't Yuzu want to make a difficulty as well? o.o
Topic Starter
Sey

Mao wrote:

By the way, didn't Yuzu want to make a difficulty as well? o.o
When I updated this map, I asked him and he said he wanted to do it. But I waited a few weeks for his difficulty and nothing came. Now that I'm back, I decided to create a Normal by myself. It should be fine for Yuzu because he didn't seem really pumped to map this.

Oh btw, if you want to check/mod my Normal feel free to do so. It would be very helpful.
Equim
From My queue
Oh you didn't tell me that was M4M before.

[Cup]
no issue

[Salad]
00:13:673 (4) - why? x152 looks better.
00:40:589 (5) - ^
00:22:505 (2) - x312

[Platter]
00:07:926 (2) - x331 is better.
00:10:169 (2) - ^
00:13:813 (1) - a hyperdash here to emphasize the finish?
00:17:458 (2) - x88, or it's a little too tricky.
00:21:944 (2) - x440, ^
00:42:412 (2) - x256
00:49:561 (3) - x192 to make a HDash.
00:52:505 (4,1) - too wide here, move 00:52:785 (1) - to x184 is ok.
00:58:113 (1,2,3,4,1) - seriously it's a bit wide, try to fix it.
Topic Starter
Sey

Equim wrote:

From My queue
Oh you didn't tell me that was M4M before.

[Cup]
no issue

[Salad]
00:13:673 (4) - why? x152 looks better. Listen to the music, since it's getting louder, the distances go higher on these notes.
00:40:589 (5) - ^ ^
00:22:505 (2) - x312 I think my current pattern has a far better flow than your suggested one since it's symmetrical.

[Platter]
00:07:926 (2) - x331 is better. Alright.
00:10:169 (2) - ^ Made it symmetric, for consistency.
00:13:813 (1) - a hyperdash here to emphasize the finish?Nope sorry, I generally avoid 1/4 Hypers in a Platter, provide too much trouble in the ranking process later.
00:17:458 (2) - x88, or it's a little too tricky. Not tricky for a Platter at all.
00:21:944 (2) - x440, ^ ^
00:42:412 (2) - x256 Increased distance slightly, but not as much as you suggested. Goes well with the vocals.
00:49:561 (3) - x192 to make a HDash. Same as above, no 1/4 Hypers in a Platter
00:52:505 (4,1) - too wide here, move 00:52:785 (1) - to x184 is ok. Reduced it slightly but not as much as you suggested.
00:58:113 (1,2,3,4,1) - seriously it's a bit wide, try to fix it. No, that's the point. I like some troll patterns in my Platters.
Thanks for your mod. Updated.
JBHyperion
M4M (kinda) with Sey on Halozy - Moonlight feels right

General Comments:
  1. Song Folder: No issues
  2. Song Setup: Cup and Salad use a fair amount of 1/2 and 1/4 patterns respectively, and AR5/6 leave the maps feeling a little cluttered to me. I'd prefer to see the note density dropped and patterns simplified on these diffs as I'll outline later on, but if you want to keep a similar arrangement as you have now, I feel something like AR 6/7 would work nicely here, and also serve to create a more even AR spread between Cup and Platter
  3. Metadata: No issues
  4. Timing: No issues
  5. Hitsounds: No issues
  6. AImod: No issues
Difficulty-Specific Comments:
Prepare for epic textwall

CTB

Click me!
Cup
Why so many NCs? Placing a NC on every 4th beat would more logical, surely? What's so "special" about e.g. 00:08:206 (1) that it needs to be NCed? Why is 00:14:374 (1,2,3,4) an 8 beat combo? I can understand the extra NCs on the mini-stream sections e.g. 00:13:253 (1,2,3,4,1) - (even though I don't agree with them in this difficulty, more on this below) as the note density is high and fruit would pile up on the plate without it, but besides that a simpler and more consistent NC pattern would play much cleaner imo.

Secondly, the note density really feels too high for a Cup in places, there's a heavy reliance on 1/2 patterns throughout that leave the map feeling really dense, and despite the short song length, the lack of rest spaces makes this really tiring and challenging for a beginner. I'd prefer if you cut down some of the less important 1/2 beats to create a simpler, cleaner rhythm more fitting for the difficulty, some examples listed below:
  1. 00:13:253 (1,2,3,4,1) - I can see your argument for making a 1/4 stream as they are all equally prominent, but I don't feel like a 3 1/2 circles or a 1/2 repeating slider here would leave the section feeling empty at all
  2. 00:30:636 (1,2) - These could be combined into a 3/4 repeat slider to follow the vocals
  3. 00:41:570 (2) - This is weaker than the beats around it, and it would be nice to have an easier pattern right after the stream (if you decide to keep it)
  4. 00:44:935 (3) - For following the vocals, the slider end here can be left unmapped to leave a pause on the weak downbeat
  5. 01:01:477 (1,2,3,4,5) - Red tick beats can be removed here, the vocal is much less prominent, so I would use two circles and a 1/2 slider at 01:02:599 combining with the suggestion above
Additional Modding:
  1. 00:44:935 (3) - This is a little too much spacing for my liking, considering the 1/2 beat spacing and low AR, it can appear quite daunting for newer players
  2. 01:04:000 (2) - Prominent vocal note is on the tail here, so I would consider replacing 01:03:440 (1,2,1) with 1/2 repeat slider and 1/2 slider
Salad
Similar to the Cup, note density feels a little high in places here, but also a little low in others. Where the synth is present, you use a number of 1/4 patterns, but where it's not, you stick to 1/1 for large periods. Whilst this isn't so bad, I still recommend evening things out a little throughout the difficulty, e.g.:
  1. 00:08:346 (1,2) - Synth pattern is pretty dense here, I feel following the drums by using 2 1/2 sliders from 00:08:206 would be a better option
  2. 00:26:991 - 00:29:234 - 00:33:720 - Prominent vocal sounds here are unmapped in a relatively "empty" section. I get that the music is calm here, but it currently feels a little too empty
  3. 00:41:010 (1) - This could easily be replaced with a 1/2 slider for the vocals instead of a 1/4 repeat slider for the synth
  4. 00:48:299 - 00:51:103 - More unmapped vocal sounds - adding something here would be nice, since the kiai currently has lower note density than the start of the song, and also reduce the gap in difficulty and note density between here and the second kiai, which uses a lot of 1/4 patterns
  5. 00:55:028 - 00:57:271 - 01:13:533 - These are in calmer non-kiai sections, so you may want ot leave them unmapped, but they are prominent vocal sounds nonetheless that I feel are currently being under-emphasised


Additional Modding:
  1. 00:22:505 (2,1) - This is pretty annoying to hit, since it's a strong 1/4 jump in the opposite direction to the previous movement, making it really easy to miss the tail of (2) by dashing too early. Reducing the distance here would be nice so that dash isn't required between 00:22:225 (1,2) - try (2) at x-328
  2. 00:40:589 (5) - This spacing is a little confusing to play as it appears to require a short dash, but this is very likely to make players miss. I'd prefer if (5) was moved to somewhere like x-180, and the increased spacing was to 00:40:729 (1) only, say x-296 (if you followed the first half of this suggestion, otherwise whatever gives a ~4-4.5x DS)
  3. 00:41:010 (1) - I can understand the previous note having it's own NC to give the "fountain" effect, but why this one? I feel that making 00:41:010 (1,1) one combo and 00:41:851 (2,1) another works better
  4. 00:50:823 (1) - Again, what's the need for this NC? Combo length is short anyway, so I don't feel it's really necessary
  5. 00:58:393 (2,1,1) - This antiflow usage seems a little excessive for a Salad, try reducing the spacing between 00:58:673 (1,1) to give the player a rest after the "wiggle" and dash to the prominent sound at 00:58:673 (1)
  6. 01:04:842 (2,3,4) - Again, this double dash feels a little too hard for a Salad. (4) is a weaker beat that (3), so the spacing can be reduced here, say x-216?
  7. 01:16:337 (4) - This spacing could be confused for requiring dash, so as long as it's not intended here, I'd move 01:16:337 (4,5,1) to the right slightly, around x-186
Platter
  1. 00:12:692 (2,3) - A direction change for the snare drum sounds would work nicely here, as would a dash into the stream 00:13:253 (4,5,6,7,1) - you could move (2) to x-256 and (3) to x-424
  2. 00:17:458 (2,3,4) - If you want to use patterns like this, it would be nice to angle the sliders slightly, to remove some of the "direction change" element. Yes, antiflow is fine, but this is just awkward to play, 30 degrees would be enough imo
  3. 00:21:944 (2,3,4) - ^
  4. 00:40:589 (4,5) - This can be a teensy bit uncomfortable if you don't start dashing at just the right time, I'd advise moving these to the left a tiny bit to make the stream a little more comfortable - how about x-256 and x-424 respectively?
  5. 00:52:505 (4,1) - This is can be annoying to hit if you don't have great timing, I'd prefer if (4) was moved to x-432
  6. 01:04:281 (2,3) - ^ (3) to x-352 please
  7. 01:07:645 (5) - Maybe a little more spacing here for the prominent cymbal sound?


STD

Click me!
Normal
  1. 00:13:813 (7,1) - Swap NC to emphasise the downbeat
  2. 00:16:617 (3,4,5) - This perfect reversal of flow will likely be difficult to read for a new player, or will be confusing and unexpected at least. Something like this would be clearer to read imo - you'll need to move 00:19:982 (2,3) slightly to accommodate the constant DS
  3. 00:27:271 (6,1) - Consider swapping NC here for a consistent NC pattern, and also to balance out the combo lengths, since 00:22:785 (1,2,3,4,5,6,7) is really long for the easiest difficulty
  4. 00:34:561 (6) - NC here if you follow the above
  5. 00:41:290 (5) - Consider NC here for the start of the kiai to add emphasis
  6. 00:39:608 (2,3,4) - Linear streaming pattern can be kinda plain, so I would try something like this. If you do want to keep the current pattern though, rotate the tail 6 degrees anticlockwise to create a perfectly straight line, as it looks a little wonky right now (^:
  7. 00:43:533 (1,2) - Although this is a Normal, it;s the easiest diff in the set, so I'd avoid stacking personally. You unstack in most other similar patterns such as 01:01:477 (5,6,7,8) and 01:07:084 (1,2) so it would be nice to do the same here for consistency
  8. 00:48:019 (8,1) - Really awkward flow and looks like you ran out of room, current placement may overlap with some skinned score bars. Try rotating 00:48:580 (1,2) 180 degrees and moving to around [300,84]
  9. 00:54:748 (1,2,3) - Direction reversal is acceptable here I guess, since (2) is right in the top right corner there's literally nowhere else to go lol. I'd personally unstack and make use of the left side of the playfield, but it's up to you
  10. 01:01:477 (5,6,7,8,9) - Lots of circles here creates a sizeable difficulty spike, and combining this with the stack is really challenging for new players. A good solution to both problems is to replace (5,6,7,8) with two 1/2 sliders to lessen the difficulty spike, then if you really want to keep it, stack (9) on the head of 01:02:879 (1) - the NC here will make this far easier to read and much less confusing to play
  11. 01:09:888 (6) - I'd consider an NC here, since this combo is reeeeaaaly long at the moment
  12. 01:11:290 (9) - Another stack with great confusion potential, just move this circle to [380,340]
  13. 01:16:056 (5,6,7) - I'm actually okay with this as it's the end of the song, but you could always use a circle+1/2 slider or a 1/2 repeat slider since (7) is pretty weak and doesn't need to be clickable imo
Mao's Hard
  1. 00:18:299 (1) - This slidertail is offscreen for non-widescreen resolution formats. In order to maintain your nice symmetry, try making a tighter curve on 00:16:056 (1,2,3,4) to allow 00:17:739 (4,1) to be moved away from the left border. 00:14:655 (2,3,4,5) could be moved up and left slightly to accommodate this
  2. 00:47:458 (1) - If I'm being really nitpicky, this blanket is out slightly, rotating the tail 1 degree anticlockwise fixes it
  3. 00:58:673 (1,2,3) - Possibly a little too ambitious, but could (3) be curved a little more so that the body blankets both the tail of (1) and the circle (2)? I'm bad at arty stuff, so this is a little clunky, but you get the idea
  4. 01:11:570 (5,1) - Stack nazi alert! Move (1) one pixel to the right please
Desperate's Insane
  1. 00:17:739 (4,5) - This can be a little confusing, since (5) appears directly in the path of (4) as you're moving towards it, and it's tempting to react too eagerly and click (5) instead. Whilst it does remove the nice 00:18:019 (5,1) blanket, I feel moving (5) to [256,24] would be a safer option here
  2. 00:51:384 (5,6,1) - Sharp direction change into the slider creates an awkward flow here for me, I'd Ctrl+J 00:51:944 (1,2,3,4,5,6) and rotate a little so that (1) blankets 00:51:103 (4) below and to the left, like this (I reduced AR so you could see the whole pattern).
  3. 00:52:505 (2,3,4) - Whilst we're here, this reversal in direction is a little weird to play - swapping the order of 00:53:346 (4,5) would maintain a clockwise pattern which I feel is smoother to play and is more consistent with other similar patterns, e.g 00:55:309 (4,5,6,7) - 01:13:253 (4,5,6,7) -
  4. 01:10:449 (2,3,4,5,6) - Saying that, you did the same thing here - whilst I like the variety, I feel good flow is more important, but hey, it's an Insane and I'm bad at Standard, so if you want to keep it I understand


This is all from me. Hopefully you find this mod helpful, but if you have any questions, feel free to get back to me and I'll do what I can to help.

Good luck! (:
koliron


General
  1. cs2 in cup? hummm i see you use this to maintain constacy, but in others points (HP, AR and OD) you add 2 to the platter (for obvious issues), so cs 2.5 maintain true constacy, because:
    CS 2.5 - 3 - 4 (+0.5, +1)
    AR & OD 5 - 6 - 8 (+1, +2)
    HP 3 - 4 - 6 (+1, +2)}
    that way you would be multiplied x2 the increase between each difficulty, I hope you can understand i mean xD (and ye, 2 is too low in ctb)

Cup
  1. 00:07:084 (1,1) - huh lol, 2 unnecesary nc here, okay maybe 00:07:084 (1) - fits good but i think 00:08:206 (1) - no, remove this.. or these
  2. 00:09:327 (1,2,1,2) - i see you use 2 same patterns, ohh come on! i know, is a cup, but precisely for this you need add all movement as possible because in these cant even having dash, so i suggest you at least make these sliders more horizontal, other good option is this, okay, in test these sliders are not strong difference, buut 100% vertical are boring :( (if you accept the previous suggest, not forget change distance between 00:10:449 (1,2) - this to maintain constacy with 00:09:327 (1,2) - )
  3. 00:13:253 (1,2,3,4,1) - ye, i know, you use a bit more distance to 00:13:813 (1) - because is loud sound, buuuut i think you can add a bit more, the sound is pretty strong, x 344 or 352 i think feels good
  4. 00:14:374 (1) - really you shouldnt use nc here, is the same sound as 00:09:327 (1) - , so it would be as if you were adding nc in 00:09:888 - , it definitely does not fit
  5. 00:14:655 - if are the same sound as 00:09:327 (1,2,1,2) - why you not used circle here?
  6. 00:14:935 (2) - and ye, this slider need nc to maintain constacy with 00:10:449 (1) - , and again 00:15:776 - circle here to maintain constacy
  7. 00:16:056 (3) - and again~ nc to maintain constacy with 00:07:084 (1) -
  8. and if you denied the suggestion in 00:07:084 (1,1) , also nc here (okay i see you use reverse in the last two, but I think it's okay because the song has made its rhythm to the player so that the density of notes may be slightly higher than the first, other point to accept my suggestion in 00:14:655 and 00:15:776 hue)
  9. 00:18:299 (1,2,1) - there is only one movement here! is boring ): try to add other movement, between 00:19:141 (2,1) - maybe, with 00:19:421 (1) - in x 344, or other
  10. 00:22:225 (3,4,5,6) - i see you use a bit less distance to 00:22:645 (6) - , and i understand why, but the sound are the same, not reduced, you should leave the same distances here
  11. hehehe, and maybe add more distance between 00:22:645 (6,1) - is good idea because begins to hear the voice, this would mark the other part of the song, maybe with (1) in x 352 or a bit less
  12. 00:22:785 (1,2) - yum, the distance is really short, add more! I understand that is a cup and a new player need less movement, but not so little! :P (but ye, only a bit more)
  13. 00:23:907 (2,3) - again, i see less movement here~
  14. 00:26:150 (1,2) - :o samiiie
  15. 00:30:636 (1) - really i think you need make this more horizontal, have 0% movement ):
  16. 00:30:636 (1,2,1) - huh, it is weird to say this in a cup, but there are with same distances, but 00:31:757 (1) - is more loud than others, i think you can show this with reducing the distance between 00:30:636 (1,2) - ,but maintain between 00:31:477 (2,1) - (because more distance is too)
  17. 00:42:412 (1) - really is good time to nc? i think no :? , the voice maintains yet, maybe in 00:41:851 (3) -
  18. 00:32:879 (2,3) - oh lol, the distance is sooo legth, and is not strong sound , try to reduce distance, a lot, maybe in 168 or a bit more~?
  19. 00:49:701 (3) - is more loud than 00:49:421 (1,2) ~ try to add a bit more distance here
  20. 00:58:113 (1,2,3,4,5) - the same case as 00:22:225 (3,4,5,6)
  21. 01:07:365 (2,3,1) - same case as 00:49:701 (3)
  22. 01:12:692 (1,2) - again, i see low distance, add some (:

Salad
  1. 00:07:926 (2,1,2) - mmh, this pattern sense weird, idk why, maybe because there are 2 vertical and separate sliders, i suggest you make these more horizontal (and anyway, its not very aesthetic)
  2. 00:08:907 (2,1) - It is confusing, is not an "obvious" dash, because you can also be catch without using, sue a bit more distance here
  3. 00:13:533 (3,4,1) - okay, the distancy between (4,1) is good, but (3,4)? 00:13:673 (4) - to maintain the true constancy place this in x 128 (+ (-8) each note)
  4. 00:13:813 (1,1) - hmm, the distance is not the best, is other "confusing" movement, because its close to need dash, which does not really fit, reduce
  5. 00:16:898 (3,1,2) - the same case as 00:07:926 (2,1,2) (00:17:879 (2,1) - ye, i see you use more distance here than 00:08:907 (2,1) , is maybe which I referred)
  6. 00:23:907 (2,3,1) - mh, you use the same distances, but 00:26:150 (1) - is more loud than the others, so is the same case as cup, use more powerfull dash to 00:26:150 (1) (and reduce the distance between 00:23:907 (2,3) - is good option)
  7. 00:30:636 (1,2,1) - is the same case
  8. 00:31:757 (1,2) - other good time to add dash! :) 2 is a bit strong
  9. 00:32:879 (2,1) - okay xD and its not good time to dash, 1 is soooo lowww
  10. 00:34:561 (1,2,3) - again, same distances but 00:35:683 (3) - is more loud, try with x 80 o a bit less
  11. 00:39:608 (1,2) - mmh, other good time to dash, feels good
  12. 00:40:169 (2,3,4,5) - the same case as 00:13:533 (3,4,1) , the sounds are the same (with a bit more volume each note), so this semi-dash not fits
  13. mmmmmh 00:40:589 (5,1) - reaaalllly loud sound, i think 1/4 dash here is acceptable, more because is 107 bpm, and start the kiai, so is good place to easy dash!
  14. 00:40:729 (1,2) - why this less distance? we're in kiai!
  15. 00:58:954 (1,2) - why this short distance? is booring and is in kiai~ (okay i see you use more distance eash note, but hehehe 00:58:954 (1,2) really is too easy)
  16. 01:16:056 (2,3,4,5,1) - mh, okay here you use short distance between 4,5? why? is more loud than the others ): and ye, maybe is good at playing the distance 5,1 but the soud is toooootototooo low, and with short distance i think fits good, at least remove the dash

Platter
  1. 00:13:253 (4,5,6,7) - I see you use same distance between 00:13:253 (4,5,6) - , but no in the salad, i suggest you add consistent distance between these (:
  2. 00:22:225 (3,4) - wooohh! okay the jump between 00:17:739 (3,4) - are acceptable but this distance no! is too hard with reverse movement to platter players, i think try with the same distance of 00:17:739 (3,4)
  3. 00:28:393 (2,3,1) - mmh, maybe a bit more distance feels good (i know, the music here is relax but a bit is acceptable) maybe 00:29:234 (3) - x 136 or 128 are good options!
  4. 00:32:879 (2,3) - same case, a bit more feels good~ (if you accept not forget reduce the idstance between 00:33:720 (3,1) - )
  5. 00:44:094 (2,3,1) - mhmhmhmh~ okay (1) is strong sound but (3) is more, you should change the hdash to (3)
  6. 00:49:561 (3,1) - this jump is harrrd! you only can catch 00:49:701 (1) - with the edge of the ryuuta :o reduce a bit the distance
  7. 00:52:505 (4,1) - lol, is the same case, + reverse movement, too hard! again, reduce (and yeee, really is good itme to dash? 1 in not strong maybe in 00:53:066 (2) ... 00:53:066 (2,3) - and again, 3 is not the best to dash)
  8. 00:57:271 (3) - i think exactly ctrl+g is more fun and good place to this slider, easy dash fits well
  9. 00:58:113 (1,2,3,4) - other case, increace the distance each a note (but not make uncomfortable movement)
  10. 01:02:038 (2,3,1) - hehehe, if you denied the suggestion at 00:44:094 (2,3,1) , look this, you not maintain consistency with these, are the correct positions
  11. 01:03:440 (1) - you should make this a bit more curved or horizontal, is not fun ): and we're in kiai! you need use more movement as possible
  12. 01:12:692 (1,2,3) - other (im sorry ;w;) , 01:13:813 (3) - is more loud than the others, you should use more distance to this
  13. 01:13:813 (3,1) - almost 0 movement in long time ): i think i understand why you did this, but more distance equally fits good
  14. 01:16:056 (1,2,3,4,1) - They are exactly the distances to which I referred in the salad \o/ , but maybe is a bit confusing, a bit less distance is good option, i guess

    yee! good Platter

Normal
Yes, im rebel and i make my first mod in stadard, just because I'm bored
  1. 00:14:374 (2) - this is too long slider to this movement, i think you can make this more fun with some curve(s)
  2. 00:18:299 (1) - same case
  3. 00:44:094 (3) - and ye the same case
  4. 00:48:580 (1) - mh maybe with ctrl+j and return to y 12 would be more comfortable
  5. 00:53:627 (7) - other case to make curve
  6. 00:55:870 (3) - really you need use the same place than 00:54:748 (1) -? more than one can confuse here
  7. 01:10:729 (2,4) - again im confuse here at playing :( a bit different distance fits good?
  8. 01:16:056 (5,6,7) - with the sound thi is confusing, you you tend to click in 01:16:056 - 01:16:197 - 01:16:337 - , so you fail 2 notes here ): use a bit distance to not cofuse the noob players as me

I like your style +1

no more, good luck! :)
Topic Starter
Sey

JBHyperion wrote:

M4M (kinda) with Sey on Halozy - Moonlight feels right

General Comments:
  1. Song Folder: No issues
  2. Song Setup: Cup and Salad use a fair amount of 1/2 and 1/4 patterns respectively, and AR5/6 leave the maps feeling a little cluttered to me. I'd prefer to see the note density dropped and patterns simplified on these diffs as I'll outline later on, but if you want to keep a similar arrangement as you have now, I feel something like AR 6/7 would work nicely here, and also serve to create a more even AR spread between Cup and Platter always map my Cups and Salads more 'cluttered' as other CTB mappers. That's my style in every ctb difficulties I ever mapped so far. Anyway, I try to fix it slightly on your mod, but I keep the song setup settings as they are. These are my standards.
  3. Metadata: No issues
  4. Timing: No issues
  5. Hitsounds: No issues
  6. AImod: No issues
Difficulty-Specific Comments:
Prepare for epic textwall

CTB

Click me!
Cup
Why so many NCs? Placing a NC on every 4th beat would more logical, surely? What's so "special" about e.g. 00:08:206 (1) that it needs to be NCed? Why is 00:14:374 (1,2,3,4) an 8 beat combo? I can understand the extra NCs on the mini-stream sections e.g. 00:13:253 (1,2,3,4,1) - (even though I don't agree with them in this difficulty, more on this below) as the note density is high and fruit would pile up on the plate without it, but besides that a simpler and more consistent NC pattern would play much cleaner imo. Lol no reason to go into such detail here, I made this mistake in editor and just didn't recognize. xD Fixed.

Secondly, the note density really feels too high for a Cup in places, there's a heavy reliance on 1/2 patterns throughout that leave the map feeling really dense, and despite the short song length, the lack of rest spaces makes this really tiring and challenging for a beginner. I'd prefer if you cut down some of the less important 1/2 beats to create a simpler, cleaner rhythm more fitting for the difficulty, some examples listed below:As I said above this is my mapping style in Cups, I prefer a higher density in CTB maps because CTB is not standard and lack of density is very boring to play, even for a beginner. What I want in my maps is that beginner get a learning curve throughout my maps, and they definitely do that. I will check out your mentioned suggestions below though.
  1. 00:13:253 (1,2,3,4,1) - I can see your argument for making a 1/4 stream as they are all equally prominent, but I don't feel like a 3 1/2 circles or a 1/2 repeating slider here would leave the section feeling empty at all It's not even a difficult pattern and a nice 'challenge' for beginners to get used of the feeling of simple streams.
  2. 00:30:636 (1,2) - These could be combined into a 3/4 repeat slider to follow the vocals That creates a too complex rhythm for a Cup, but I re-arranged the pattern to make this more interesting.
  3. 00:41:570 (2) - This is weaker than the beats around it, and it would be nice to have an easier pattern right after the stream (if you decide to keep it) nerfed.
  4. 00:44:935 (3) - For following the vocals, the slider end here can be left unmapped to leave a pause on the weak downbeat Can be, yes. But I think it goes well with the vocals as it is.
  5. 01:01:477 (1,2,3,4,5) - Red tick beats can be removed here, the vocal is much less prominent, so I would use two circles and a 1/2 slider at 01:02:599 combining with the suggestion above But I like that pattern a lot, goes well with the Kiai and the vocals. Not gonna change it :(
Additional Modding:
  1. 00:44:935 (3) - This is a little too much spacing for my liking, considering the 1/2 beat spacing and low AR, it can appear quite daunting for newer players Reduced.
  2. 01:04:000 (2) - Prominent vocal note is on the tail here, so I would consider replacing 01:03:440 (1,2,1) with 1/2 repeat slider and 1/2 slider No follows the vocals actually, it follows the word 'für' in this place, which is exactly at this point.
Salad
Similar to the Cup, note density feels a little high in places here, but also a little low in others. Where the synth is present, you use a number of 1/4 patterns, but where it's not, you stick to 1/1 for large periods. Whilst this isn't so bad, I still recommend evening things out a little throughout the difficulty, e.g.:Same as above, though I dont judge you. You weren't really here when most of my CTB maps got qualified. Higher density than usual is one of my main mapping aspects in every beatmap. Maybe just a small advice for you in future. Will gonna check your modding suggestions now though.
  1. 00:08:346 (1,2) - Synth pattern is pretty dense here, I feel following the drums by using 2 1/2 sliders from 00:08:206 would be a better option The drums have a boring rhythm though, I prefer the synth pattern.
  2. 00:26:991 - 00:29:234 - 00:33:720 - Prominent vocal sounds here are unmapped in a relatively "empty" section. I get that the music is calm here, but it currently feels a little too empty Not very important imho. The vocals are low at this point. I want the player to relax before the actual Kiai starts.
  3. 00:41:010 (1) - This could easily be replaced with a 1/2 slider for the vocals instead of a 1/4 repeat slider for the synth Yeah, the synth is MUCH lower than the vocals here. So fixed.
  4. 00:48:299 - 00:51:103 - More unmapped vocal sounds - adding something here would be nice, since the kiai currently has lower note density than the start of the song, and also reduce the gap in difficulty and note density between here and the second kiai, which uses a lot of 1/4 patterns xD on the one hand you want me to lower the density but here I should make it higher. Anyway, fixed this a little in my own way.
  5. 00:55:028 - 00:57:271 - 01:13:533 - These are in calmer non-kiai sections, so you may want ot leave them unmapped, but they are prominent vocal sounds nonetheless that I feel are currently being under-emphasisedThe point is a short relax moment before the next Kiai begins.


Additional Modding:
  1. 00:22:505 (2,1) - This is pretty annoying to hit, since it's a strong 1/4 jump in the opposite direction to the previous movement, making it really easy to miss the tail of (2) by dashing too early. Reducing the distance here would be nice so that dash isn't required between 00:22:225 (1,2) - try (2) at x-328
  2. 00:40:589 (5) - This spacing is a little confusing to play as it appears to require a short dash, but this is very likely to make players miss. I'd prefer if (5) was moved to somewhere like x-180, and the increased spacing was to 00:40:729 (1) only, say x-296 (if you followed the first half of this suggestion, otherwise whatever gives a ~4-4.5x DS) Reduced in my own way.
  3. 00:41:010 (1) - I can understand the previous note having it's own NC to give the "fountain" effect, but why this one? I feel that making 00:41:010 (1,1) one combo and 00:41:851 (2,1) another works better Mistake, fixed.
  4. 00:50:823 (1) - Again, what's the need for this NC? Combo length is short anyway, so I don't feel it's really necessary You would have to understand the lyrics for that, it goes well with them.
  5. 00:58:393 (2,1,1) - This antiflow usage seems a little excessive for a Salad, try reducing the spacing between 00:58:673 (1,1) to give the player a rest after the "wiggle" and dash to the prominent sound at 00:58:673 (1) That's really not difficult for a Salad, I saw worse stuff on other Salads around already.
  6. 01:04:842 (2,3,4) - Again, this double dash feels a little too hard for a Salad. (4) is a weaker beat that (3), so the spacing can be reduced here, say x-216? It's a very good practice again. Learning curve and stuff for newer players. Not too hard for a Salad at all.
  7. 01:16:337 (4) - This spacing could be confused for requiring dash, so as long as it's not intended here, I'd move 01:16:337 (4,5,1) to the right slightly, around x-186 It's intended
Platter
  1. 00:12:692 (2,3) - A direction change for the snare drum sounds would work nicely here, as would a dash into the stream 00:13:253 (4,5,6,7,1) - you could move (2) to x-256 and (3) to x-424 Fixed in my own way.
  2. 00:17:458 (2,3,4) - If you want to use patterns like this, it would be nice to angle the sliders slightly, to remove some of the "direction change" element. Yes, antiflow is fine, but this is just awkward to play, 30 degrees would be enough imo Awkward? Not really, just challenging. I like that pattern.
  3. 00:21:944 (2,3,4) - ^ ^
  4. 00:40:589 (4,5) - This can be a teensy bit uncomfortable if you don't start dashing at just the right time, I'd advise moving these to the left a tiny bit to make the stream a little more comfortable - how about x-256 and x-424 respectively? Uh, yeah. Okay.
  5. 00:52:505 (4,1) - This is can be annoying to hit if you don't have great timing, I'd prefer if (4) was moved to x-432 Ok
  6. 01:04:281 (2,3) - ^ (3) to x-352 please okidoki
  7. 01:07:645 (5) - Maybe a little more spacing here for the prominent cymbal sound? Just a bit. I dont want a 1/4 Hyper.


STD

Click me!
Normal
  1. 00:13:813 (7,1) - Swap NC to emphasise the downbeat Fixed.
  2. 00:16:617 (3,4,5) - This perfect reversal of flow will likely be difficult to read for a new player, or will be confusing and unexpected at least. Something like this would be clearer to read imo - you'll need to move 00:19:982 (2,3) slightly to accommodate the constant DS The gap between Normal and Hard is already huge, I need to maintain at least a bit of challenge in this difficulty. Sorry, would have changed otherwise :/
  3. 00:27:271 (6,1) - Consider swapping NC here for a consistent NC pattern, and also to balance out the combo lengths, since 00:22:785 (1,2,3,4,5,6,7) is really long for the easiest difficulty Okay.
  4. 00:34:561 (6) - NC here if you follow the above ^
  5. 00:41:290 (5) - Consider NC here for the start of the kiai to add emphasis ^
  6. 00:39:608 (2,3,4) - Linear streaming pattern can be kinda plain, so I would try something like this. If you do want to keep the current pattern though, rotate the tail 6 degrees anticlockwise to create a perfectly straight line, as it looks a little wonky right now (^: Fixed I guess.
  7. 00:43:533 (1,2) - Although this is a Normal, it;s the easiest diff in the set, so I'd avoid stacking personally. You unstack in most other similar patterns such as 01:01:477 (5,6,7,8) and 01:07:084 (1,2) so it would be nice to do the same here for consistency Yeah but the gap between Normal and Hard does not allow me that, sorry.
  8. 00:48:019 (8,1) - Really awkward flow and looks like you ran out of room, current placement may overlap with some skinned score bars. Try rotating 00:48:580 (1,2) 180 degrees and moving to around [300,84] I dont really understand how to move this pattern to 300,84 after rotating them 180 degrees. You need to specify that or provide a screenshot.
  9. 00:54:748 (1,2,3) - Direction reversal is acceptable here I guess, since (2) is right in the top right corner there's literally nowhere else to go lol. I'd personally unstack and make use of the left side of the playfield, but it's up to you Again difficulty gap between Normal and Hard is too high already.
  10. 01:01:477 (5,6,7,8,9) - Lots of circles here creates a sizeable difficulty spike, and combining this with the stack is really challenging for new players. A good solution to both problems is to replace (5,6,7,8) with two 1/2 sliders to lessen the difficulty spike, then if you really want to keep it, stack (9) on the head of 01:02:879 (1) - the NC here will make this far easier to read and much less confusing to play As I said many times before, I need to maintain this difficulty level.
  11. 01:09:888 (6) - I'd consider an NC here, since this combo is reeeeaaaly long at the moment Sure
  12. 01:11:290 (9) - Another stack with great confusion potential, just move this circle to [380,340] if someone else mentions it I make this a little easier but I cannot erase the stacks completely due to the difficulty gap.
  13. 01:16:056 (5,6,7) - I'm actually okay with this as it's the end of the song, but you could always use a circle+1/2 slider or a 1/2 repeat slider since (7) is pretty weak and doesn't need to be clickable imo Yeah difficulty gap again.

This is all from me. Hopefully you find this mod helpful, but if you have any questions, feel free to get back to me and I'll do what I can to help.

Good luck! (:
Thanks, It was a very advisable mod that gave me another perspective of mapping. So thanks a lot for that. If you have anything to add to my mod responses feel free to ask me anywhere you feel the most comfortable with.

@koliron: I will just wait until you finished your whole mod and then apply it.

@Mao and Desperate-kun: It is up to you both now if you want to maintain the NHI spread or not. This will probably not become another spread, so I depend on modders to fix the difficulty gap between Normal and Hard. If you want me to add another difficulty and don't agree with the current spread at all, tell me early enough, so other modders won't waste their time modding our standard difficulties.
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