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Morimori Atsushi - PUPA [Osu|Taiko]

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Total Posts
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Topic Starter
Cherry Blossom
This beatmap was submitted using in-game submission on mardi 28 avril 2015 at 17:43:46

Artist: Morimori Atsushi
Title: PUPA
Source: BMS
Tags: g2r2014 go back 2 your roots of fighters bof 2014 groundbreaking HARD RENAISSANCE dialgadu77 sayaka- kenterz kin
BPM: 202
Filesize: 6585kb
Play Time: 02:04
Difficulties Available:
  1. Butterfly (6,11 stars, 764 notes)
  2. Ex's Taiko Inner Oni (6,27 stars, 992 notes)
  3. Ex's Taiko Muzukashii (3,17 stars, 500 notes)
  4. Ex's Taiko Oni (4,5 stars, 765 notes)
  5. Hard (3,08 stars, 301 notes)
  6. Hyper (3,97 stars, 430 notes)
  7. Kenterz's Another (4,94 stars, 567 notes)
  8. Kin's Beginner (1,44 stars, 117 notes)
  9. Normal (1,96 stars, 159 notes)
Download: Morimori Atsushi - PUPA
Information: Scores/Beatmap Listing
---------------
9th Ranked map.
G2R2014.
Taiko diffs by Sayaka-
Extra by me
Another by Kenterz
Hyper by me
Hard by me
Normal by me
Beginner by Kin




Thanks for modding/helping
SPOILER
Nozhomi
Fantastica
-Nya-
eINess
Owntrolf
baraatje123
Milhofo
guineaQ
Niko-nyan
Come[Back]Home
Nofool
mliencheng
JUDYDANNY
Xellie
Pho
xtrem3x
_Gezo_
Priti
lolcubes
sukiNathan
Skystar
o/ first
Kurokotei
Taiko diffs: http://puu.sh/cjjgg/be94d48a7e.zip

change tags for me and set Kiai in each diffs, okay? :D
Pururut
hentai baka cb
Topic Starter
Cherry Blossom

Pururut wrote:

hentai baka cb
hentai baka pururut ;w;
AruOtta
Kim Yoo Hyeon
CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC
elchxyrlia
amazing hentai mapper :)
Nozhomi
Hohoho M4M hentai CB (mais si t'as la flemme ce sera un simple mod).
STD ONLY

- General :
  1. Conflit entre les tags des 2 Anothers
  2. Problème de timing point sur la Another.
  3. Enlève Widescreen Support sur toutes les diffs.

- Normal :
  1. 00:19:136 (4) - C'est peut-être une mauvaise idée vu que c'est une normal, mais je finirais le slider à 00:20:027 - et add un circle à 00:20:176 - .
  2. 01:07:849 - Useless greenline.
  3. 01:39:928 (1) - Je suis assez rétissant à ce long reverse slider. Le problème vient du fait qu'il est le seul à être aussi long de toute la diff et je me demande si il ne surprendrait pas trop les nouveaux joueurs. Soit tu l'alonge assez pour qu'il ne fasse plus qu'un reverse ou remplace le par plusieurs sliders.
  4. 01:44:681 (1) - Je trouve que tu loupe trop de beat évident avec ce long slider qui mériterait d'être joué comme à 01:45:126 - , 01:45:572 - ou 01:46:166 - . Je te conseille de faire ce rythme http://puu.sh/fMZ8D/b7f4949ca2.jpg.

- Hard :
  1. 01:07:849 - Useless greenline.

- Hyper :
  1. 01:07:849 - Useless greenline.
  2. 01:37:255 (5) - Je l'aurais pas placé en symétrie avec 01:36:958 (4) - mais plutôt dans le même angle d'alignement que 01:37:552 (1) - .

- Kenterz's Another :
  1. 00:05:325 (1,2,3) - Ca se jouerait beaucoup mieux si tu essayait pas de les arrondir. Aligne les comme pour 00:10:078 (1,2,3) - .
  2. 00:20:621 (4,5) - C'est assez étrange que ici tu utilise un DS de 1.76x alors que pour 00:19:730 (3,1) - tu utilise un de 0.57x. Je trouve ça assez illogique.
  3. 00:26:859 (3,4,5) - Je pense qu'il vaudrait mieux avoir le même spacing pour ces 3 cercles et non pas avoir une petite réduction entre 00:27:008 (4,5) - ça n'a pas de sens.
  4. 00:53:592 (1,4) - Mauvais stacking.

- Hentai mapper CB :
  1. J'aurais peut-être vu un CS un poil plus petit.
  2. 00:20:770 (4,1) - Je les espacerais pas autant, ou gl les sliderbreaks ;w;
  3. 00:40:300 (11,3) - Stack pas parfait.
  4. 00:59:829 - C'est étrange de voir la Another mappé ici et la l'Extra :/ je pense honettement que tu devrais.
  5. 01:44:681 (1) - Je trouve ce slider...moyennement à sa place à la vue de la difficulté globale de la map. Je pense que tu devrais mapper dans le même esprit que je reste celui-ci.
  6. 02:04:582 (1) - J'aurais mis plus de spacing vu que c'est la dernière note.

Voila voila...that's all. Shitmod like always orz
A toi de voir si tu veux transformer ça en M4M (si oui pm me pour la map) sinon np.
GL Mukyu~
Blizs
M4M with CB :3~~~~

[General]
  1. hmmm..... http://puu.sh/fOIPN/6fdfae1258.png
[Normal]
  1. 00:14:978 (2) - This note should be at 00:14:829 because this part have a big effect of the song
  2. 01:37:552 (1,2,3) - This pattern in the song is like http://puu.sh/fOJLf/96164ddf0c.jpg
  3. 01:42:305 (1,2,3) - ^^
[Hard]
  1. 00:48:097 - maybe add a note here. First time I see it I think it's a jump. not like 00:45:275 (1) - This part I see it is really 1/1 because of the reversed slider. or you can make this pattern like 00:42:899 (1,2,3) -
  2. 00:53:592 (1) - consider to make it end at blue tick. Just like 00:52:404 (1,2,3,4,3,4) -
[Hyper]
  1. 00:20:918 (5,6) - consider to make the pattern like http://puu.sh/fOLPB/de5d92dcde.jpg
  2. 00:58:493 (1,2,3) - I think in this Hyper diff this part should be clicked all that four. So I suggest to change (2) to 2 circles at head and tail
  3. 01:22:107 (8,1) - Switch NC
[Kenterz's Another]
  1. 00:15:572 (1,2,3) - this part a bit confusing. I think (3) is 1/2 like (1) and (2). Consider to NC (3) or give (3) more distance from (2)
  2. 00:54:186 (4) - Stack the tail properly
  3. 01:21:215 (2,3,4,5,6) - Weird flow and overlap. I think 8-)
[Baka mapper CB]
  1. 00:20:770 (4) - just use 1/8 and don't forget tom make it closer to 00:20:918 (1) -
  2. 01:27:750 (5) - you can make this 1/8 repeated slider to red tick. (don't forget to use soft sampleset)
  3. 01:37:255 (5) - ^^
That's all....
Sorry I can't mod Taiko and I hope this mod will help you :3
-Nya-


Heya! M4M from above queue. Can I maybe ask that you give me a rating in my queue after applying the mod, thanks.
So let's get started.

Please note: Everything in bold is highly suggested.
Everything in red is unrankable.

General:
  1. Uncheck “Widescreen support” in all your diffs since you don’t have a storyboard.
  2. In your tags you wrote “g2r” two times. Remove one of them please, since you only need one. Preferably the second “g2r”.
  3. Check AiMod please. Apparently the tags conflict with Kenterz’s diff.

Normal:
  1. I’m not sure how important this is, but I noticed that the distance between 00:02:504 (2,1) –and 00:04:880 (2,1) –are not the same. I recommend you fix this by placing 00:04:583 (1) –further away from 00:02:504 (2) –
  2. 00:12:008 (2) –Maybe place a new combo here since there’s a very strong beat here that suggests that this would be a nice place for a new combo.
  3. 00:19:136 (4) –I suggest shortening this slider till it’s here: 00:20:027 –and then adding a note here: 00:20:176 – The reason for this is cuz there’s an important beat here: 00:20:176 –that will play better if you rather place a circle there in my opinion.
  4. 00:28:641 (1) –Ctrl+J, so 00:27:453 (3) –and 00:28:641 (1) –is not following the same flow.
  5. 01:39:928 (1) –I’m never a fan of so many repeats especially in an Easy/Normal diff, so I think you should break that slider up and try placing more notes. But of course this is just my opinion.
  6. 01:46:166 –Place a note here. You can clearly hear a strong beat that suggests a circle in my opinion.
  7. 01:58:938 (2,2) –I see at the end of the map, you like stacked these notes on top of the previous notes. So I suggest you do the same at the beginning of the map. For consistency and since it’s more efficient in my opinion.

Hard:
  1. 00:27:305 –Place a note here? I think it will improve the flow and make the diff more fun to play, and that gap feels a bit empty. I also hear a beat there that suggests a circle.
  2. 00:29:681 –Same here. Place a note.
  3. 00:35:621 –Here too. Place a note.
  4. 00:43:938 –I can also hear a faint beat here that suggests a circle, so place a note here.
  5. 00:46:166 (2) –I think this rhythm fits better and plays nicer:
  6. 00:41:413 (2) –Same here
  7. 00:48:245 (2) –You’re missing a few beats by placing this long slider here. I suggest this rhythm instead:
  8. 01:14:087 (2,3) –Pretty boring rhythm here. Try this rhythm:
    Something like that at least, like you did here: 01:11:710 (2,3,4) –
  9. 01:14:829 (1) –Won’t this slider fit better perhaps?
  10. 01:33:988 (4) –I think placing a slider here instead of just a circle will work better.
  11. 01:51:512 (2) –Maybe try stacking this circle on the head of 01:50:027 (3) -?
  12. 01:50:027 (3) –Here I also think a slider will work better.

I’m not good at modding Insanes at all, so I’m rather going to leave it.

Overall, there’s still some rhythm fixes that can be done in my opinion in the Hard diff, and just a few nazi stuff in Normal, but other than that, this mapset looks very nice.
Here’s a star~
Good Luck~! :D
Topic Starter
Cherry Blossom
Hello o/

Nozhomi wrote:

Hohoho M4M hentai CB (mais si t'as la flemme ce sera un simple mod).
STD ONLY

- General :
  1. Conflit entre les tags des 2 Anothers fixed
  2. Problème de timing point sur la Another. ah bon ? aimod n'indique rien.
  3. Enlève Widescreen Support sur toutes les diffs. done.

- Normal :
  1. 00:19:136 (4) - C'est peut-être une mauvaise idée vu que c'est une normal, mais je finirais le slider à 00:20:027 - et add un circle à 00:20:176 - . c'est ce que je me suis dit aussi, mais je be bats pour rester <2.00 stars, et ajouter un autre 1/2 c'est la mooort ;w;
  2. 01:07:849 - Useless greenline. removed.
  3. 01:39:928 (1) - Je suis assez rétissant à ce long reverse slider. Le problème vient du fait qu'il est le seul à être aussi long de toute la diff et je me demande si il ne surprendrait pas trop les nouveaux joueurs. Soit tu l'alonge assez pour qu'il ne fasse plus qu'un reverse ou remplace le par plusieurs sliders. J'avoue moi aussi j'ai aussi douté sur l'usage, mais si j'enlève des reverse sa créera des polarity issues ce qui est pas mieux, le long slider, j'y ai pensé mais après je devrais tout refaire, donc bon, je garde ce reversed slider il reste quand même jouable et assez long.
  4. 01:44:681 (1) - Je trouve que tu loupe trop de beat évident avec ce long slider qui mériterait d'être joué comme à 01:45:126 - , 01:45:572 - ou 01:46:166 - . Je te conseille de faire ce rythme http://puu.sh/fMZ8D/b7f4949ca2.jpg. Ta suggestion est pas mauvaise du tout, j'aurais vraiment pu changer le slider actuellement par ton pattern sauf que je préfère garder quelque chose de long en slider ici, comme tu peux le voir dans toutes mes autres diffs, j'utilise un long slider pour suivre le son continu que tu peux entendre.

- Hard :
  1. 01:07:849 - Useless greenline. removed

- Hyper :
  1. 01:07:849 - Useless greenline. removed.
  2. 01:37:255 (5) - Je l'aurais pas placé en symétrie avec 01:36:958 (4) - mais plutôt dans le même angle d'alignement que 01:37:552 (1) - . changé en curved slider.


- Hentai mapper CB :
  1. J'aurais peut-être vu un CS un poil plus petit. interdiction de me dire ça ;w;
  2. 00:20:770 (4,1) - Je les espacerais pas autant, ou gl les sliderbreaks ;w; perso j'aime bien jouer les slider comme ça, ils sont ni trop espaced ni trop près, puis cette diff n'est pas une Insane, puis cette partie est puissante, donc faut donner un coup de boost.
  3. 00:40:300 (11,3) - Stack pas parfait. omg you're so nazi, fixed.
  4. 00:59:829 - C'est étrange de voir la Another mappé ici et la l'Extra :/ je pense honettement que tu devrais. break break break break ;w; je préfère en laisser un ici ;w;
  5. 01:44:681 (1) - Je trouve ce slider...moyennement à sa place à la vue de la difficulté globale de la map. Je pense que tu devrais mapper dans le même esprit que je reste celui-ci. nan laisse le butterfly !!! ça suit le son continue derrière ;w;
  6. 02:04:582 (1) - J'aurais mis plus de spacing vu que c'est la dernière note. non, please déjà que c'est chaud à aim à cause d'un spacing à peine abusé imo, je vais pas en rajouter ;w;

Voila voila...that's all. Shitmod like always orz
A toi de voir si tu veux transformer ça en M4M (si oui pm me pour la map) sinon np.
GL Mukyu~

Fantastica wrote:

M4M with CB :3~~~~

[General]
  1. hmmm..... http://puu.sh/fOIPN/6fdfae1258.png
[Normal]
  1. 00:14:978 (2) - This note should be at 00:14:829 because this part have a big effect of the song done. 1.98 star diff now, gg. (please no 2 ;w;)
  2. 01:37:552 (1,2,3) - This pattern in the song is like [url]http://puu.sh/fOJLf/96164ddf0c.jpg i prefer to avoid polarity issues in lower diffs, so i don't change.[/url]
  3. 01:42:305 (1,2,3) - ^^ ^
[Hard]
  1. 00:48:097 - maybe add a note here. First time I see it I think it's a jump. not like 00:45:275 (1) - This part I see it is really 1/1 because of the reversed slider. or you can make this pattern like 00:42:899 (1,2,3) - i need more opinions, i don't use any jumps on this diff, do imo, it can be impossible to be confused hmm.
  2. 00:53:592 (1) - consider to make it end at blue tick. Just like 00:52:404 (1,2,3,4,3,4) - no more 3/4 here, there are enough. And, 1/2 are still readable and intuitive to play imo.
[Hyper]
  1. 00:20:918 (5,6) - consider to make the pattern like [url]http://puu.sh/fOLPB/de5d92dcde.jpg uuuh, 1/3 sliderstream is really hard to play, don't forget that this BPM is high and things are fast ;w;, i didn't change.[/url]
  2. 00:58:493 (1,2,3) - I think in this Hyper diff this part should be clicked all that four. So I suggest to change (2) to 2 circles at head and tail you're right, but i don't really want to change into circles because it will be a little "too much" for this part, there are enough circles on this part and it was also intentional to keep a 1/1 gap for recovery.
  3. 01:22:107 (8,1) - Switch NC o.o done.

[Baka mapper CB]
  1. 00:20:770 (4) - just use 1/8 and don't forget tom make it closer to 00:20:918 (1) - awh, changed, but i'm not really sure if it is 1/8 here.
  2. 01:27:750 (5) - you can make this 1/8 repeated slider to red tick. (don't forget to use soft sampleset) it can be possible, but it is intentional to keep a 1/1 gap.
  3. 01:37:255 (5) - ^^ ^
That's all....
Sorry I can't mod Taiko and I hope this mod will help you :3

-Nya- wrote:

Heya! M4M from above queue. Can I maybe ask that you give me a rating in my queue after applying the mod, thanks.
So let's get started.

Please note: Everything in bold is highly suggested.
Everything in red is unrankable.

General:
  1. Uncheck “Widescreen support” in all your diffs since you don’t have a storyboard.
  2. In your tags you wrote “g2r” two times. Remove one of them please, since you only need one. Preferably the second “g2r”. done.
  3. Check AiMod please. Apparently the tags conflict with Kenterz’s diff.

Normal:
  1. I’m not sure how important this is, but I noticed that the distance between 00:02:504 (2,1) –and 00:04:880 (2,1) –are not the same. I recommend you fix this by placing 00:04:583 (1) –further away from 00:02:504 (2) – awh, it is still readable since there is a large gap between objects in time, so i prefer to keep this current placement.
  2. 00:12:008 (2) –Maybe place a new combo here since there’s a very strong beat here that suggests that this would be a nice place for a new combo. done.
  3. 00:19:136 (4) –I suggest shortening this slider till it’s here: 00:20:027 –and then adding a note here: 00:20:176 – The reason for this is cuz there’s an important beat here: 00:20:176 –that will play better if you rather place a circle there in my opinion.
    Same thing as said to Nozhomi, yes it is better when playing, but i really care of star rating, and i don't want to increase it anymore (1.98) because it will make the set unrankable, i used a red point on the slider to follow the strong beat i skipped, so i think it is fine.
  4. 00:28:641 (1) –Ctrl+J, so 00:27:453 (3) –and 00:28:641 (1) –is not following the same flow. if i do this, i will have to move the entire section just to change the flow, imo the current pattern flows fine since each slider's direction is the next object, so i keep this current placement.
  5. 01:39:928 (1) –I’m never a fan of so many repeats especially in an Easy/Normal diff, so I think you should break that slider up and try placing more notes. But of course this is just my opinion. As i said, i use many reverses to avoid polarity issues, and i have the choice to make a long slider instead, but it will be difficult to re-arrange everything. i need more opinions
  6. 01:46:166 –Place a note here. You can clearly hear a strong beat that suggests a circle in my opinion. done.
  7. 01:58:938 (2,2) –I see at the end of the map, you like stacked these notes on top of the previous notes. So I suggest you do the same at the beginning of the map. For consistency and since it’s more efficient in my opinion. uuh i decided to ignore consistency for variety, uuuuh i'll see later with that.

Hard:
  1. 00:27:305 –Place a note here? I think it will improve the flow and make the diff more fun to play, and that gap feels a bit empty. I also hear a beat there that suggests a circle. i prefer to follow my own rhythm here, i keep a 1/1 gap here for recovery, and for the sake of diff spread too.
  2. 00:29:681 –Same here. Place a note. ^
  3. 00:35:621 –Here too. Place a note. ^
  4. 00:43:938 –I can also hear a faint beat here that suggests a circle, so place a note here. As you can see, each mesure is divided. There are 2 parts, one where you can see 1/1s only, and the other part, 1/2 objects, i want to keep following this logic, so i don't want to add a circle here.
  5. 00:46:166 (2) –I think this rhythm fits better and plays nicer:
    ^
  6. 00:41:413 (2) –Same here ^
  7. 00:48:245 (2) –You’re missing a few beats by placing this long slider here. I suggest this rhythm instead: ^
  8. 01:14:087 (2,3) –Pretty boring rhythm here. Try this rhythm:
    1/1s give an effect which will introduce the next part, adding 1/2s with reversed 1/4s here will ruin the current atmosphere imo.
    Something like that at least, like you did here: 01:11:710 (2,3,4) – and btw ^, i'm not following the same thing, as you can see on my other diffs.
  9. 01:14:829 (1) –Won’t this slider fit better perhaps?
    i prefer to use 1/4s here to follow what you can hear, and as i said above ^, give an effect with 1/1s before the next part.
  10. 01:33:988 (4) –I think placing a slider here instead of just a circle will work better. yea, that works well, done.
  11. 01:51:512 (2) –Maybe try stacking this circle on the head of 01:50:027 (3) -? uuh, i want to keep a consistent DS, it will not be a good to move an entire pattern just a stack.
  12. 01:50:027 (3) –Here I also think a slider will work better. Using a 1/2 slider here is a bit too much, because there is a 1/3 kick slider, and that's really difficult to read patterns, i want to make this pattern as easy as possible, so i use 1/1 here.

I’m not good at modding Insanes at all, so I’m rather going to leave it.

Overall, there’s still some rhythm fixes that can be done in my opinion in the Hard diff, and just a few nazi stuff in Normal, but other than that, this mapset looks very nice.
Here’s a star~ thank you ;w;
Good Luck~! :D
About rating, i'll say that your mod is nice, i denied a lot of suggestions because i didn't really find them consistent with my own "philosophy", I took time to answer to each suggestions, so i hope that will help you to improve yourself at modding.

Thanks for modding o/
Ujimatsu Chiya
try m4m

[General]

[Hentai +w+]
  1. 00:14:384 (1) - tail isn't stack with 00:13:938 (6) -
  2. 00:26:859 (3,4) - I think fix blanket with 00:26:710 (2) - better.
  3. 00:31:389 (3) - change 1/4 circle like here. 00:32:503 (3,4) & 00:33:691 (3,4) -
  4. 00:34:953 (3) - same reason above.

[kenterz]
  1. 00:12:527 (4) - I think match DS Prev and Next

[Hyper]
  1. 00:27:453 (1) - fix blanket at tail better.

[Normal]
  1. 01:39:928 (1) - not that too simple? x_x

I can't mod cb's map X_X so great, take my star!!
mod is hard ; ^ ;
Topic Starter
Cherry Blossom
Hello o/

eINess wrote:

try m4m

[General]
  1. It's ok? http://puu.sh/fRgmr/d342e18ef8.png i guess, yes ;w;

[Hentai +w+]
  1. 00:14:384 (1) - tail isn't stack with 00:13:938 (6) - uuuuh it is ;w;
  2. 00:26:859 (3,4) - I think fix blanket with 00:26:710 (2) - better. done.
  3. 00:31:389 (3) - change 1/4 circle like here. 00:32:503 (3,4) & 00:33:691 (3,4) -
    I don't really want to use 2 circles here, the note i skipped is not really important according to my hitsounds.
  4. 00:34:953 (3) - same reason above.^

[Hyper]
  1. 00:27:453 (1) - fix blanket at tail better. done.

[Normal]
  1. 01:39:928 (1) - not that too simple? x_x okay, people told me to change this, i'll do it.

I can't mod cb's map X_X so great, take my star!!
mod is hard ; ^ ;

Thanks for modding o/
Owntrolf
goawayhentaimapperkjsdhasjklfgsdhajfkl buy me keycaps with a nice cable pliesus

Easy
Looks fine but im not sure about this 00:14:384 (1,2) -

Hard
00:20:918 (3) - Why not just use a 1/2 repeat with a circle
00:42:008 (4) - Maybe move slider to the red tick and add a circle where it used to start
01:14:681 (4,1,2) - This sounds a bit weird to me

Hyper
00:10:523 (1,2,3) - I think it should be changed to something like this
01:32:800 (1) - I think this has way too many repeats
01:34:582 (1,2,3) - Why not just use double repeats to connect to 3

Kenterz's Another
gg tag conflict with everything else itgotfixed
I dont really like having those hitsounds in the beginning/ending (whistle is too high for the beats)
00:26:562 (2,3,4,5) - Maybe move 3 to where 2 is and change 4 and 5 to a slider
01:17:057 (4,2) - Nazistack
01:26:116 (3,6) - Nazistack
01:55:374 (1,2,3,4,5,6,7,8,9) - I thought this was going to have more distance
02:04:285 (2,3,4) - Touches default hp bar

Hentaimappercb
00:13:938 (6,1) - Nazistack
00:44:384 (2,3) - Maybe change to something like this
00:45:423 (2,3) - These are at slightly different heights
01:26:859 (1,4) - Nazistack
01:38:443 (6,3) - ^
01:44:681 (1) - I thought you were going to mirror this somewhere
Topic Starter
Cherry Blossom
Hello o/

Owntrolf wrote:

goawayhentaimapperkjsdhasjklfgsdhajfkl buy me keycaps with a nice cable pliesus ;w;

Easy
Looks fine but im not sure about this 00:14:384 (1,2) - uuuh, this is playable and fine ;w;

Hard
00:20:918 (3) - Why not just use a 1/2 repeat with a circle i prefer to keep this current slider, because there is nothing audible on the red tick, so a 1/2 is out of place here.
00:42:008 (4) - Maybe move slider to the red tick and add a circle where it used to start i don't want to use a circle here, this part is calm and i want to limit circles.
01:14:681 (4,1,2) - This sounds a bit weird to me this follows the song, ;w;

Hyper
00:10:523 (1,2,3) - I think it should be changed to something like this changed, (didnt use the same pattern as yours)
01:32:800 (1) - I think this has way too many repeats i need more opinions about this kick slider.
01:34:582 (1,2,3) - Why not just use double repeats to connect to 3 ^


Hentaimappercb
00:13:938 (6,1) - Nazistack it is D:
00:44:384 (2,3) - Maybe change to something like this uuh, i don't think this will be better, i want to keep the current pattern.
00:45:423 (2,3) - These are at slightly different heights fixed.
01:26:859 (1,4) - Nazistack fixed.
01:38:443 (6,3) - ^ it is ;w;
01:44:681 (1) - I thought you were going to mirror this somewhere uuuh, semi butterfly ;w;

Thanks for modding o/
Bara-
From my ʕ•͡ᴥ•ʔ queue (Taiko req)

General

Why is Dialgadu77 in Tags?
IIRC he is a taiko mapper, but the Taiko are made by sayaka-

[Ex's Taiko Muzukashii]

Feels a little hard for (Just) Muzu, considering there are 3 diffs (MOI)

00:20:918 (70,71,72,73,74,75,76) - kddkddk? IMO it's easier to do such thing then bland ddddddd for Muzu
00:29:978 (118) - Delete, I don't hear any sound here
00:38:740 (166) - ^^ Also gives more emphasis to the other K
00:46:017 (196,197,198,199) - dkdk - For me the ending (199) one feels higher pitched then the one before (198)
00:50:027 (213,214,215,216,217,218,219,220,221) - I miss finishes. Consider adding them at the "end" of a doublet
00:54:780 (236,237,238,239,240,241,242,243,244) - ^^
00:56:859 (245,246,247,248,249) - This might be too hard, considering the high bpm, but not really sure though
00:59:532 (262) - Starting from here, it feels REALLY weird, dut to 3/4 being mapped in a weird way. Please also map the 6/4 (red tick between blue (3/4)and white (2/1))
01:19:582 - Add note
01:20:176 - Add note (Also for the next parts)
01:35:176 (405,406,407,408,409,410,411,412) - Seriously?? This is muzu, not oni

[Ex's Taiko Oni]
00:11:266 (48,49,50) - Make them all d, as the next note is way higher pitched
00:21:512 (115) - k
00:21:512 (115) - Starting from here, IMO it would be better if you map the "claps" in the music (every 2nd and 4th tick)
00:40:077 (227,228,229,230,231,232,233) - kdkkdkk (final one is really high, you may even consider kdkkddk for emphasis)
01:16:908 (435) - Delete
01:17:131 (437) - Delete
01:35:176 (569,570,571,572,573,574,575,576,577) - Boring (Please add some k to not make it button-mashing)
01:54:037 (699,700,701,702,703,704,705,706,707,708,709,710,711,712,713,714,715,716) - Feels a bit unfitting, it doesn't feel good to me, consider deleting some notes to make it more 1/2

[Ex's Taiko Inner Oni]
00:02:207 (1,2,3,4,5) - This is 1/4
00:04:583 (14,15,16,17,18) - ^^
00:06:959 (27,28,29,30,31) - ^^
00:09:335 (40,41,42,43,44) - ^^
00:12:527 (69) - Add note here, and delete 00:12:676 (70) -
00:13:715 (80) - ^^, delete 00:13:864 (81) -
00:18:468 (124) - ^^, delete 00:18:616 (125) -
00:21:512 (146) - Not sure if the finish is rankable, consider changing into K
00:29:978 (225) - d
00:30:126 (226) - k
00:30:275 (227) - d
00:30:423 (228) - k (Feels better for me, due to beat and not-existing sounds)
00:42:008 (334,335) - Switch these 2, it feels better with k at the end
01:36:215 (736,737,738,739) - dddk (For emphasis at the end)
01:47:503 (828,829,830,831,832,833,834,835,836,837,838,839,840,841,842,843,844,845,846,847,848,849,850,851,852,853,854,855,856,857,858,859,860,861,862,863,864,865,866,867,868,869,870,871,872,873,874,875,876,877,878,879,880,881,882,883,884,885,886,887,888,889,890,891,892,893,894,895,896,897,898,899,900,901,902,903,904,905,906,907,908,909,910,911,912,913,914,915,916,917,918,919,920,921,922,923,924,925,926,927,928,929,930,931) - No comment (Sorry for expanding the page a lot)
01:54:854 (922) - Consider deleting as the stream is REALLY intense
01:58:641 (954,955,956,957) - 1/4
02:01:017 (967,968,969,970) - 1/4
02:03:394 (980,981,982,983) - 1/4



Good map
Good luck for rank!
Kurokotei
Answer here since the page is broken lol

baraatje123 wrote:

From my ʕ•͡ᴥ•ʔ queue (Taiko req)

General

Why is Dialgadu77 in Tags?
IIRC he is a taiko mapper, but the Taiko are made by sayaka- errrrrr... how can I say it...

[Ex's Taiko Muzukashii]

Feels a little hard for (Just) Muzu, considering there are 3 diffs (MOI) I think it's okay

00:20:918 (70,71,72,73,74,75,76) - kddkddk? IMO it's easier to do such thing then bland ddddddd for Muzu kddkddk 1/3 is pretty hard for a Muzu imo
00:29:978 (118) - Delete, I don't hear any sound here there is a piano sound here
00:38:740 (166) - ^^ Also gives more emphasis to the other K I want to keep it because of the kick
00:46:017 (196,197,198,199) - dkdk - For me the ending (199) one feels higher pitched then the one before (198) not really, since it's a chord, also dkkd is fine too
00:50:027 (213,214,215,216,217,218,219,220,221) - I miss finishes. Consider adding them at the "end" of a doublet nah, I don't think it's really necessary
00:54:780 (236,237,238,239,240,241,242,243,244) - ^^ ^
00:56:859 (245,246,247,248,249) - This might be too hard, considering the high bpm, but not really sure though pls you want me to put a kddkddk 1/3 and you think a ddddd 1/4 is a bit too hard
00:59:532 (262) - Starting from here, it feels REALLY weird, dut to 3/4 being mapped in a weird way. Please also map the 6/4 (red tick between blue (3/4)and white (2/1)) well i'm mapping the main piano sound so it's not that weird
01:19:582 - Add note no, it would be too long for a muzu
01:20:176 - Add note (Also for the next parts) ^
01:35:176 (405,406,407,408,409,410,411,412) - Seriously?? This is muzu, not oni Kita Saitama has harder patterns in Muzu and it's 222 BPM, so a ddd ddd 1/4 is fine imo

[Ex's Taiko Oni]
00:11:266 (48,49,50) - Make them all d, as the next note is way higher pitched I think k fits better
00:21:512 (115) - k nope, following the synth
00:21:512 (115) - Starting from here, IMO it would be better if you map the "claps" in the music (every 2nd and 4th tick) I really want to map the synth here
00:40:077 (227,228,229,230,231,232,233) - kdkkdkk (final one is really high, you may even consider kdkkddk for emphasis) I think d is better to emphasize the transition
01:16:908 (435) - Delete following the kick here
01:17:131 (437) - Delete following the synth here
01:35:176 (569,570,571,572,573,574,575,576,577) - Boring (Please add some k to not make it button-mashing) oh pls I want to keep this relatively simple so a monostream here is okay imo
01:54:037 (699,700,701,702,703,704,705,706,707,708,709,710,711,712,713,714,715,716) - Feels a bit unfitting, it doesn't feel good to me, consider deleting some notes to make it more 1/2 nope, the kick here beats faster than before so the amount of notes should be higher imo

[Ex's Taiko Inner Oni]
00:02:207 (1,2,3,4,5) - This is 1/4 no, listen at 25% speed
00:04:583 (14,15,16,17,18) - ^^ ^
00:06:959 (27,28,29,30,31) - ^^ ^
00:09:335 (40,41,42,43,44) - ^^ ^
00:12:527 (69) - Add note here, and delete 00:12:676 (70) - I want to keep the finisher here so no
00:13:715 (80) - ^^, delete 00:13:864 (81) - ^
00:18:468 (124) - ^^, delete 00:18:616 (125) - ^
00:21:512 (146) - Not sure if the finish is rankable, consider changing into K it is because it's 1/3
00:29:978 (225) - d nope, because of the piano
00:30:126 (226) - k piano, again
00:30:275 (227) - d I prefer to put kat here to emphasize the next dons
00:30:423 (228) - k (Feels better for me, due to beat and not-existing sounds) there is a kick here so d is better imo
00:42:008 (334,335) - Switch these 2, it feels better with k at the end I prefer to keep this as it is now because of the clap
01:36:215 (736,737,738,739) - dddk (For emphasis at the end) since the sound is the same as before I prefer to keep this as k
01:47:503 (828,829,830,831,832,833,834,835,836,837,838,839,840,841,842,843,844,845,846,847,848,849,850,851,852,853,854,855,856,857,858,859,860,861,862,863,864,865,866,867,868,869,870,871,872,873,874,875,876,877,878,879,880,881,882,883,884,885,886,887,888,889,890,891,892,893,894,895,896,897,898,899,900,901,902,903,904,905,906,907,908,909,910,911,912,913,914,915,916,917,918,919,920,921,922,923,924,925,926,927,928,929,930,931) - No comment (Sorry for expanding the page a lot) lol pls
01:54:854 (922) - Consider deleting as the stream is REALLY intense nah I think it's okay, I already gave a 1/2 break after the 1/3
01:58:641 (954,955,956,957) - 1/4 nope, listen at 25% speed
02:01:017 (967,968,969,970) - 1/4 ^
02:03:394 (980,981,982,983) - 1/4 ^



Good map
Good luck for rank!
Thanks for the mod! (even if I didn't change anything except a finisher in Muzu lol)
Bara-
Are you sure about the Inner Oni ones not being 1/4?
For me they sound like it

Oh, I'm quite a noob about the tag xD (Sorry)

At least I did one thing good :P
Kurokotei

baraatje123 wrote:

Are you sure about the Inner Oni ones not being 1/4?
For me they sound like it

Oh, I'm quite a noob about the tag xD (Sorry)

At least I did one thing good :P
yeah i'm pretty sure it's 1/6, there is a slight difference between each doublet and the two notes themselves
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