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Shimotsuki Haruka - Hakoniwa Logic

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Topic Starter
Fushimi Rio
This beatmap was submitted using in-game submission on 2017年6月13日 at 3:11:50

Artist: Shimotsuki Haruka
Title: Hakoniwa Logic
Source: 箱庭ロジック
Tags: Cabbit MANYO The logic of the miniature garden PinkHeart Imouto OuO
BPM: 180
Filesize: 15875kb
Play Time: 01:26
Difficulties Available:
  1. Easy (1.43 stars, 87 notes)
  2. Extra Logic (5.38 stars, 399 notes)
  3. Imouto's Hard (3.61 stars, 272 notes)
  4. Insane (3.78 stars, 273 notes)
  5. Normal (2.19 stars, 169 notes)
  6. PinkHeart's Insane (4.64 stars, 331 notes)
Download: Shimotsuki Haruka - Hakoniwa Logic
Download: Shimotsuki Haruka - Hakoniwa Logic (no video)
Information: Scores/Beatmap Listing
---------------
mp3 changed. redownload after 2016. Jan 24.

为了生活我可以忍 但看到奶子就不行
Imouto's Hard - Imouto OuO
Pinkheart's Insane - PinkHeart
mp3 is taken from Little's set.
Thanks for aka's help with bg.
Sakaue Nachi
截图
replay:http://pan.baidu.com/s/1pJBK2hl
顺便求个mu吧;w; 之前sola那图也见到你的gd,以后欢迎找我试图,大欢迎,只要我在线就可以叫我
Topic Starter
Fushimi Rio

Sakaue Nachi wrote:

截图
replay:http://pan.baidu.com/s/1pJBK2hl
顺便求个mu吧;w; 之前sola那图也见到你的gd,以后欢迎找我试图,大欢迎,只要我在线就可以叫我
o 好 求不要提sola那蠢图
Sakaue Nachi

imoutosan wrote:

o 好 求不要提sola那蠢图
嘛~要是ar没改成⑨的话还是挺好玩的,ar9太低了
Gaia
ur queue

replay here

只是玩爽的.. 不需要mod
圖我覺得很難讀, 尤其是像 00:13:145 (8) - 00:22:978 (2,3,4) - 加個 NC?
00:58:311 (4,5) - 容易讀但好難喔

00:10:811 (1,1) - 用3/4的時候你應該要看看你會不會miss掉鼓聲, 像這裡應為你用了 3/4 滑條你就沒map到 00:10:978 的聲音了
00:13:145 (8) - 不是3/4但還是有同樣的問題

01:21:311 (1) - 從這開始我就有問題了 像 01:21:478 (2,1) - 01:22:978 (2,1) - 的spacing一樣但timeline理不同
00:28:311 (2,3) - 像這裡的spacing也可以更大

btw 需要個 2 星以下的diff 喔

只是我今天第一場隨便亂打然後在editor快快看了一下拉, 加油瞜!

edit: 給他玩了第二次好像比較順眼了?
replay #2
AIR


Normal叠条有点读不了,Hard感觉不错
Topic Starter
Fushimi Rio

Gaia wrote:

ur queue

replay here

只是玩爽的.. 不需要mod
圖我覺得很難讀, 尤其是像 00:13:145 (8) - 00:22:978 (2,3,4) - 加個 NC?
00:58:311 (4,5) - 容易讀但好難喔

00:10:811 (1,1) - 用3/4的時候你應該要看看你會不會miss掉鼓聲, 像這裡應為你用了 3/4 滑條你就沒map到 00:10:978 的聲音了
00:13:145 (8) - 不是3/4但還是有同樣的問題 跟的轨不太一样 都map的话节奏就变成1/2spam了

01:21:311 (1) - 從這開始我就有問題了 像 01:21:478 (2,1) - 01:22:978 (2,1) - 的spacing一樣但timeline理不同
00:28:311 (2,3) - 像這裡的spacing也可以更大

btw 需要個 2 星以下的diff 喔

只是我今天第一場隨便亂打然後在editor快快看了一下拉, 加油瞜!

edit: 給他玩了第二次好像比較順眼了?
replay #2
嗯 所以还先放在wip里了 easy以后再补了 回来细看 :3
Topic Starter
Fushimi Rio

AIR wrote:



Normal叠条有点读不了,Hard感觉不错
N的ar+1,ball rep ;w;
Akatsuki Nagi

结果今天晚上没写成/.\
先马克了明天白天写吧
p.s. 很好听的歌呢>w<
Akatsuki Nagi
窝来啦TuT
水平有限不要期待o.q

[Easy]

  • 主难度太难吓得我都从低难度开始摸了
    00:17:311 (1,2) - 以前被吐槽过easy尽量不要重叠,前面那些感觉还好,这种的。。。能避免最好避免一下?
    00:35:978 (1,2) - 这两个不平行感觉。。很别扭=。=
    01:05:311 (1,1) - 前几天有人因为两次折返被un了,不过具体怎么样的两次折返是unrankable,不太清楚,建议改掉或者问问/w\
    01:08:145 (1) - 。。。这个在easy有点坑
    01:11:978 (2,3) - 不要这样挡
    整体来说非常整齐,看着就很舒服,赞一个。
    再看看我自己的/.\\\\\\\\\\\\
[Normal]

  • 00:03:645 (2,1) - 太容易出100了吧。。感觉低AR这种目押太难打,1pc基本坑哭节奏orz【不要把我太弱的真相说出来TuT
    其余好像问题不大的样子0,0
[Hard]

  • 卧槽这个hard有点不好读
    00:16:645 (2,3,4,5,1,2) - 切指带读图遮挡,能打但是不太舒服
    00:18:311 (1,2,1,1,1,2,3) - 根 本 读 不 懂 TAT 别在这个难度这个AR玩这种梗好嘛
    00:37:645 (1,2,3,1,2,3) - 这种堆一起的出现太多了,如果把这个当作一个style的话。。勉强能接受吧= =
    整体排列感觉比较重复。。我也说不出哪里能改= = 不过打起来实在不好读【如果HR就爽飞了
[Collab]

  • 01:15:978 (1) - 这个和前面的角度不一致看起来好丑啊
    00:34:478 (5,6,7) - 考虑整体风格比较对齐,这种不太齐的边角好像有点怪怪。。但是打起来不明显或许可以忽略?
    这个diff真的是collab么,看起来从头到尾都是比较近似的风格啊=。=
    这种风格我没做过也几乎没接触过orz 所以看了半天说不出啥来T.T
    顺带本来我完全不会打这个,感觉很莫名,后来好像看了几遍有点明白这个排列,于是
    woc麻麻我喜欢这图
很有特点的图呢OnO
越看越喜欢怎么破/.\
可惜我的mod太渣说不出话orz
祝早日rank!rank之后希望能来凹个fc TuT
Topic Starter
Fushimi Rio

Nagi awa wrote:

窝来啦TuT
水平有限不要期待o.q

[Easy]

  • 主难度太难吓得我都从低难度开始摸了
    00:17:311 (1,2) - 以前被吐槽过easy尽量不要重叠,前面那些感觉还好,这种的。。。能避免最好避免一下? 不清楚 我感觉1/2放Easy本来就有点难了 摆开是不是容易点啊
    00:35:978 (1,2) - 这两个不平行感觉。。很别扭=。= 吗的就偷一次懒也被看出来
    01:05:311 (1,1) - 前几天有人因为两次折返被un了,不过具体怎么样的两次折返是unrankable,不太清楚,建议改掉或者问问/w\ 我还是问问吧
    01:08:145 (1) - 。。。这个在easy有点坑 改了
    01:11:978 (2,3) - 不要这样挡 改了
    整体来说非常整齐,看着就很舒服,赞一个。 其实这个我就是全程开DS摆的(死
    再看看我自己的/.\\\\\\\\\\\\
[Normal]

  • 00:03:645 (2,1) - 太容易出100了吧。。感觉低AR这种目押太难打,1pc基本坑哭节奏orz【不要把我太弱的真相说出来TuT 好像是有点 那就改了吧
    其余好像问题不大的样子0,0
[Hard]

  • 卧槽这个hard有点不好读 hhh我自己都读不来
    00:16:645 (2,3,4,5,1,2) - 切指带读图遮挡,能打但是不太舒服 唔 把5挪到上面去了
    00:18:311 (1,2,1,1,1,2,3) - 根 本 读 不 懂 TAT 别在这个难度这个AR玩这种梗好嘛 2333 我看看有多少人挑这个
    00:37:645 (1,2,3,1,2,3) - 这种堆一起的出现太多了,如果把这个当作一个style的话。。勉强能接受吧= = 嘛 我就勉强不改了
    整体排列感觉比较重复。。我也说不出哪里能改= = 不过打起来实在不好读【如果HR就爽飞了
[Collab]

  • 01:15:978 (1) - 这个和前面的角度不一致看起来好丑啊 被你识破了 这里前面的圈我后来改的 于是和后面就接不上了
    00:34:478 (5,6,7) - 考虑整体风格比较对齐,这种不太齐的边角好像有点怪怪。。但是打起来不明显或许可以忽略? 哎卧槽确实是歪了 改改改
    这个diff真的是collab么,看起来从头到尾都是比较近似的风格啊=。= 其实是我和小号collab的 咦我觉得分界还挺明显的啊 可能我俩风格本来就差不多
    这种风格我没做过也几乎没接触过orz 所以看了半天说不出啥来T.T 于是我至今还没rank图orz
    顺带本来我完全不会打这个,感觉很莫名,后来好像看了几遍有点明白这个排列,于是
    woc麻麻我喜欢这图 其实是换了BG你获得了聚天下之力
很有特点的图呢OnO
越看越喜欢怎么破/.\
可惜我的mod太渣说不出话orz
祝早日rank!rank之后希望能来凹个fc TuT
谢谢mod!
Akatsuki Nagi

imoutosan wrote:

[Easy]

  • 00:17:311 (1,2) - 以前被吐槽过easy尽量不要重叠,前面那些感觉还好,这种的。。。能避免最好避免一下? 不清楚 我感觉1/2放Easy本来就有点难了 摆开是不是容易点啊 对对摆开的话,读缩圈好读一些
[Hard]

  • 00:18:311 (1,2,1,1,1,2,3) - 根 本 读 不 懂 TAT 别在这个难度这个AR玩这种梗好嘛 2333 我看看有多少人挑这个 我3pc没看懂。。后来强行靠节奏混了一波,第5pc又坠毁,sigh
    00:37:645 (1,2,3,1,2,3) - 这种堆一起的出现太多了,如果把这个当作一个style的话。。勉强能接受吧= = 嘛 我就勉强不改了 其实后来打完了全diff发现这style特带感233
[Collab]

  • 01:15:978 (1) - 这个和前面的角度不一致看起来好丑啊 被你识破了 这里前面的圈我后来改的 于是和后面就接不上了 1pc就能看出来的= = 超明显orz 因为全图风格太规整美观了
    这个diff真的是collab么,看起来从头到尾都是比较近似的风格啊=。= 其实是我和小号collab的 咦我觉得分界还挺明显的啊 可能我俩风格本来就差不多 T.T 我太弱,看不出来
    这种风格我没做过也几乎没接触过orz 所以看了半天说不出啥来T.T 于是我至今还没rank图orz 加油
    !这个map感觉特别爽快呢OuO
谢谢mod!
不是no fixed thx真是太好了Q.Q
punikidesu
gwa gwa gwa   (´・ω・`)
k1suke
手中莫名出现了一根火把

[Collab]
我怎么觉得很明显是2个人的风格
nc就没有fp, 在有些排列上没有fp对大多数人来说对读图会有影响. 个人意见是有些nc不太合适.
  1. imoutosan
    00:02:145 (5,6,1,2,1,2) - 这一段角度十分难受. 建议让(5)向右上, (6)放在(3)下, 让这一部分转的方向相同
    00:02:978 (1,1,1) - 建议删去nc, 这段不难打, 但没fp会很难受
    00:05:311 (1,1) - 180bpm 1/4间距那么大不太合适 更何况00:05:561 - 我没有听到音
    00:05:978 (2,3,4,5,1,2,3,4) - 这个串, 要么开头的(2)跟着前面的(1), 要么后面的(1)跟着结尾的(4), 强行一个8连, 前后还都是1/4..
    01:07:478 (2) - 换个角度?
    01:18:645 - 听起来这里从白线开始2个1/2滑条更合适
    01:19:812 (1,2,3,1,2,3) - .....
    01:23:895 (1) - 开头后移1/4 有个音可以跟
    01:26:645 - 转盘尾消音或者换个音效, 听起来怪怪的. 其他几个难度一样注意下
  2. PinkHeart
    很喜欢 good map
[Hard]
ar8
另外我发现你只有hard这个难度在song setup的design里关了widescreen support...
00:18:311 (1,2,1,1) - 间距不合适. (1)(2)叠一起? 嗯恭喜你 又有一个挑这里的
00:41:811 (2,2) - 这2个太下面了.. 虽然不是什么大问题但打图的时候已经被判定条遮到了. 建议全图ctrl a往上移动一点
后半部分的1/4同Collab, 建议仔细考虑

[Normal]
good map

[Easy]
easy把物件往中间靠一点, 考虑下新人的移动能力, 物件顶上顶下..
good map


good luck~
Topic Starter
Fushimi Rio

Okazaki Ushio wrote:

手中莫名出现了一根火把 你这么黑我就不对了

[Collab]
我怎么觉得很明显是2个人的风格 嗯 我也觉得
nc就没有fp, 在有些排列上没有fp对大多数人来说对读图会有影响. 个人意见是有些nc不太合适. 有点科幻 我除了FL都不看fp的
  1. imoutosan
    00:02:145 (5,6,1,2,1,2) - 这一段角度十分难受. 建议让(5)向右上, (6)放在(3)下, 让这一部分转的方向相同 吗的怎么我一改都被你们看出来了 要大改 容我慢慢来
    00:02:978 (1,1,1) - 建议删去nc, 这段不难打, 但没fp会很难受 我倒觉得还好 先保留
    00:05:311 (1,1) - 180bpm 1/4间距那么大不太合适 更何况00:05:561 - 我没有听到音 确实是 不过后来大家都读成1/2了
    00:05:978 (2,3,4,5,1,2,3,4) - 这个串, 要么开头的(2)跟着前面的(1), 要么后面的(1)跟着结尾的(4), 强行一个8连, 前后还都是1/4.. 调了一下nc
    01:07:478 (2) - 换个角度? 不换
    01:18:645 - 听起来这里从白线开始2个1/2滑条更合适 打击感弱了 不好
    01:19:812 (1,2,3,1,2,3) - ..... 咦 怎么了
    01:23:895 (1) - 开头后移1/4 有个音可以跟 ok
    01:26:645 - 转盘尾消音或者换个音效, 听起来怪怪的. 其他几个难度一样注意下 记下来 等最后一并改
  2. PinkHeart
    很喜欢 good map
[Hard]
ar8 8也读不懂 算了
另外我发现你只有hard这个难度在song setup的design里关了widescreen support... 哎卧槽
00:18:311 (1,2,1,1) - 间距不合适. (1)(2)叠一起? 嗯恭喜你 又有一个挑这里的 好 改成slider了
00:41:811 (2,2) - 这2个太下面了.. 虽然不是什么大问题但打图的时候已经被判定条遮到了. 建议全图ctrl a往上移动一点 我这种弱逼打图从来不敢开多余的东西
后半部分的1/4同Collab, 建议仔细考虑 我节奏弱 实在听不出毛病

[Normal]
good map

[Easy]
easy把物件往中间靠一点, 考虑下新人的移动能力, 物件顶上顶下.. 我用左手试了一下没问题啊
good map


good luck~
谢谢mod!烧我做什么
-Nya-
Hey! From PM for M4M!
Well, here's my mod:

Easy:
Just one DS issue
00:29:311 (5,1) – Rather place these two sliders like this?
I just don’t like it that 00:29:311 (5) – is placed in that upright position. Breaks the flow a bit.00:46:645 (6,7) – Yeah, this is definitely not distance snapped. Fix please.I didn’t see any other problems with this diff.

Normal:
There is also DS issues in this diff. Please fix them
00:06:645 (1,2) – I think you should rather unstack this. DS it.00:27:978 (1,4) – You can improve this stack more, by placing 00:29:311 (4) – here: X:292 Y:17200:54:645 (1,2,3,4,5,6,7,8,9) – I think this combo is a bit too long. Maybe NC here: 00:56:311 (4) – 01:01:145 (3) – I think it will look better if you place this circle here: X:340 Y:14801:05:145 (6) – And maybe place this one here: X:232 Y:128

Hard:
00:06:645 (1,3) – Make these two sliders look the same. Use copy and paste. If you already did, sorry00:18:811 (1) – Maybe you should move this note a bit further away from the previous one since there’s a pause between them00:34:645 (1,1) – Improve this stack by placing 00:35:978 (1) - here: X:176 Y:22800:36:978 (3,4) – Stack?00:45:478 (2) – Maybe place this slider somewhere here: X:264 Y:280. Since you also moved 00:45:311 (1) - a bit to the left.00:48:978 (2,5) – Stack?01:07:145 (1) – Move this a bit further away from previous note because there is a pause.Wow, very nice diff.

The collab is too hard for me to mod.

Overall, very nice mapset.
I’ll shoot a star.
Good Luck! :D
Topic Starter
Fushimi Rio

-Nya- wrote:

Hey! From PM for M4M!
Well, here's my mod:

Easy:
Just one DS issue
00:29:311 (5,1) – Rather place these two sliders like this? I think it's ok now.
I just don’t like it that 00:29:311 (5) – is placed in that upright position. Breaks the flow a bit. Really? I think it still flows well 0 000:46:645 (6,7) – Yeah, this is definitely not distance snapped. Fix please. Oops. fixed.I didn’t see any other problems with this diff.

Normal:
There is also DS issues in this diff. Please fix them fixed
00:06:645 (1,2) – I think you should rather unstack this. DS it. ....maybe not.00:27:978 (1,4) – You can improve this stack more, by placing 00:29:311 (4) – here: X:292 Y:172 fixed00:54:645 (1,2,3,4,5,6,7,8,9) – I think this combo is a bit too long. Maybe NC here: 00:56:311 (4) – added
01:01:145 (3) – I think it will look better if you place this circle here: X:340 Y:148 I think it's better now01:05:145 (6) – And maybe place this one here: X:232 Y:128 ^

Hard:
00:06:645 (1,3) – Make these two sliders look the same. Use copy and paste. If you already did, sorry It looks same to me00:18:811 (1) – Maybe you should move this note a bit further away from the previous one since there’s a pause between them changed into a slider00:34:645 (1,1) – Improve this stack by placing 00:35:978 (1) - here: X:176 Y:228 fixed00:36:978 (3,4) – Stack? no00:45:478 (2) – Maybe place this slider somewhere here: X:264 Y:280. Since you also moved 00:45:311 (1) - a bit to the left. Good idea00:48:978 (2,5) – Stack? no01:07:145 (1) – Move this a bit further away from previous note because there is a pause. fixedWow, very nice diff.

The collab is too hard for me to mod.

Overall, very nice mapset.
I’ll shoot a star.
Good Luck! :D
thx for modding!
Asahina Momoko
hi, from M4M :D

[General]
・i think if you want this map ranked, it is better to make a diff that has about 4.5SD. there is a big gap of SD with hard and collab.
・add " PinkHeart" to tag.
・make an accent for sound volume. (almost all 60%, its boring.)
・also you should consider about combo colors.

[Easy]
・how about AR2~3, OD&HP 2~3?
・00:11:645 (3,1) - make blanket
・00:29:311 (5) - it's overlapped to healthbar. down the placement.
・00:32:645 (2) - ^^ same reason
・00:35:311 (4) - ^^
・01:05:311 (1,1,1,1) - in easy diff, it should better not using slider reverse over two times.

[Normal]
・00:01:978 (1,1,1) - remove NC all, or 00:01:978 (2,1) -
・00:28:645 (2,3,4,5) - each objects are so close, maybe beginner will confused.
・00:47:145 (1,1) - remove NC
・01:21:811 (1,1) - ^^
・00:03:978 (1) - check DS
・00:19:978 (1) - ^^
・00:46:645 (1,1,1) - ^^
・00:51:978 (1) - ^^
・00:54:645 (1) - ^^
・00:58:311 (4) - ^^
・01:01:978 (5) - ^^
・01:08:145 (2) - ^^
・01:15:311 (4) - ^^
・01:17:978 (4) - ^^

[Hard]
・00:01:978 (1,1) - remove NC, same reason as Normal.
・00:03:311 (1,2) - suddenly slider velocity is changed big
・00:04:645 (1,1) - same as 00:01:978 (1,1) -
・00:05:311 (1,2) - same as 00:03:311 (1,2) - , and if you change slide velocity, you have better to match them.
・00:18:811 (2,3,1,2,3) - change the space 00:18:811 (2,3) - and 00:19:478 (1,2,3) -

・in kiai time, there is too overlapped the circle and slider. there are more good variations, i think.

[Insane]
・00:06:311 (5) - ctrl+g
・01:17:978 (1,1) - remove NC

Good Luck! :)
Topic Starter
Fushimi Rio

M o k o r i wrote:

hi, from M4M :D

[General]
・i think if you want this map ranked, it is better to make a diff that has about 4.5SD. there is a big gap of SD with hard and collab. the high sd is because of some big jumps. actually the gap isn't that big imo
・add " PinkHeart" to tag. oops, added
・make an accent for sound volume. (almost all 60%, its boring.) I don't think it's necessary...
・also you should consider about combo colors.

[Easy]
・how about AR2~3, OD&HP 2~3? Yes, adjusted to 3 3
・00:11:645 (3,1) - make blanket it's ok now
・00:29:311 (5) - it's overlapped to healthbar. down the placement. it seems ok here...anyway moved a bit down
・00:32:645 (2) - ^^ same reason hmm...are you using default skin?
・00:35:311 (4) - ^^
・01:05:311 (1,1,1,1) - in easy diff, it should better not using slider reverse over two times. I don't know how to fit the music without reverse sliders, sorry.

[Normal]
・00:01:978 (1,1,1) - remove NC all, or 00:01:978 (2,1) - fixed
・00:28:645 (2,3,4,5) - each objects are so close, maybe beginner will confused. huh. but I don'k know how to deal with it
・00:47:145 (1,1) - remove NC it's ok here imo
・01:21:811 (1,1) - ^^
・00:03:978 (1) - check DS 0.8 - 1.2 is ok
・00:19:978 (1) - ^^
・00:46:645 (1,1,1) - ^^
・00:51:978 (1) - ^^
・00:54:645 (1) - ^^
・00:58:311 (4) - ^^
・01:01:978 (5) - ^^
・01:08:145 (2) - ^^
・01:15:311 (4) - ^^
・01:17:978 (4) - ^^

[Hard]
・00:01:978 (1,1) - remove NC, same reason as Normal. for hard I think its ok now
・00:03:311 (1,2) - suddenly slider velocity is changed big still players can handle it
・00:04:645 (1,1) - same as 00:01:978 (1,1) -
・00:05:311 (1,2) - same as 00:03:311 (1,2) - , and if you change slide velocity, you have better to match them.
・00:18:811 (2,3,1,2,3) - change the space 00:18:811 (2,3) - and 00:19:478 (1,2,3) - anti jump fits the rhythm imo

・in kiai time, there is too overlapped the circle and slider. there are more good variations, i think. I like them 0 0

[Insane]
・00:06:311 (5) - ctrl+g it's ok now
・01:17:978 (1,1) - remove NC I want to keep the consistence

Good Luck! :)
thanks for modding!
-Yuzuriha
Nomal

Tick Rate is 1

00:07:645 It is not a normal arrangement
00:10:311 ^
00:15:645 ^
00:23:311 ^
01:11:645 ^
01:16:978 ^

00:31:478 sampleset is nomal

01:10:645 KIAI time remove

00:56:978(1,2) 

Hard

00:02:478 ~ 00:02:645 slider
00:02:978 Note
00:03:145 ~ 00:03:311 slider
00:03:478 ~ 00:03:895 slider

00:05:145 ^^

01:05:311 finish
01:05:811
01:06:311
01:06:811
01:07:978
01:08:478
01:08:978
01:09:478
01:13:311

01:12:311 remove finish
01:17:645

collab


00:03:811 remove

00:06:895(2,3) 1slider near plz
00:14:645(2,3) ^
00:11:978(1,2,3) OK

01:05:311 finish
↑ same hard

BG kawaii

good luck :)
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